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Bendtner92
Internal Error. Negative-Feedback
817
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Posted - 2013.07.28 09:44:00 -
[1] - Quote
I haven't read through this thread, but I just want to chime in with some points.
When Negative-Feedback was active in Planetary Conquest at the start of it we usually used a sniper. In some matches we even used two snipers but that was mostly due to not really having a replacement for them online, and at least one of them was able to switch roles mid-battle if he had to. A sniper used right in PC can be very deadly.
Our snipers, from what I remember, mainly used the Ishukone (they will tell you the Charged is useless in these battles), and not the Thale's. I remember one of them going 23-0 in a highly competitive match, and in a lot of our matches the sniper played a very huge role in securing the victory.
Good snipers are valuable in PC matches. If you're not a top notch sniper, find another role, because bad snipers won't be needed.
Snipers are not meant to solo the entire other team. They're meant to support their team, so you better start doing just that instead of complaining that you need a million shots to kill a heavy on your own. Newsflash, the heavy is supposed to be able to soak up a lot of damage.
Are you guys telling me that almost 350 body damage with the Ishukone is too little? That is around 600 headshot damage? Are you kidding me? Do you have any idea how good that is, if you're just supporting your team instead of trying to solo the other team?
Unless CCP is about to remove the damage mods and/or the proficiency skill, the damage will most certainly not be increased on the snipers. If they increased the base damage on the snipers, they'll become extremely OP with damage mods, which should be taken into account, yes.
If you're complaining that you need to have proficiency 5 and a ton of damage mods to be competitive in PC matches, then get out of here right now. What do you expect? If you're a dedicated sniper, you're exactly expected to get proficiency 5 and use at least 3 damage mods (yes, that's right, you don't necessarily need anymore than that, since the 4th and 5th damage mods don't add that much extra damage anyway). |
Bendtner92
Internal Error. Negative-Feedback
817
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Posted - 2013.07.28 10:07:00 -
[2] - Quote
Jathniel wrote:That was before the Damage Profile change. I don't want a a single thing to be done to the base damages.
Sniper Rifles were absolutely perfectly fine before the Damage Profile "nerf", but every 35 points off a shot, and 40 points off a shot makes a difference against players where that MINUTE difference matters. Mainly shield assaults that start regenerating shields almost instantly if you don't knock them empty.
Make sniper headshots instant kills and you will never hear a complaint out of me. The sniper is a hybrid railgun weapon and will therefore be a 90/110 weapon. The same with the forge gun, which was fine before the change, and is still fine. The sniper is fine as well.
Everyone and their mother are shield tanked at the moment, which of course makes it harder for the snipers, however that is due to armor being bad. You don't solve this problem by doing anything but balancing shield vs armor.
In an ideal situation infantry would be closer to 50/50 shield/armor tankers, in which case there would be absolutely no problem with snipers.
You also haven't mentioned that since heavies have more armor than shields, this damage profile change (yes, change, not nerf), they're actually easier to kill now?
And just lol at you wanting headshots to be instant kill, would that apply to heavies with 1.2k HP as well? If not, why not? |
Bendtner92
Internal Error. Negative-Feedback
817
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Posted - 2013.07.28 13:17:00 -
[3] - Quote
Jathniel wrote:So basically, you're telling me I'm absolutely wrong, but I'm absolutely right?
Sits there and admits that the problem is present because of the *intended* damage profile; exacerbated by the fact that the majority are shield assaults. Points out, that it's an effect of shields being superior to armor; thank you Mr. Obvious. But still says "the sniper is fine as well".
lol....
A domino effect of failure does not make something fine. I'm sorry. I don't want to come across as rude. Did you have a point you wanted to make?
Heavies have more armor than they do shields? You sure? No they don't. They are 50/50 on their shields and armor. Depends on the build that a particular heavy wants to make. They can bias either/or. :)
Forge guns already 1 shot heavies on direct body hits. Something wrong with a sniper doing that on the head? Let me particular... a Charge Sniper Rifle on headshot? Isn't that doing around 900 damage? OOPS. That's already 1-shotting Heavies. Or would that be arguing a domino effect of failure and calling it "fine", like you did with the snipers.
I'm not trying to be a pain in the ass dude. The only time snipers will be fine again is when we have an anti-shield variant. A racial variant sniper rifle with 110/90. When? Who knows... It should have been released when the damage profiles were altered, imho. There's no problem with the Sniper doing 90/110 damage to shield/armor since it's a hybrid railgun damage type. I just said that with the current situation with everyone shield tanking the Sniper might seem worse than it would be if infantry were split 50/50 between shields and armor.
Heavies will generally have more armor than shields after modules are applied.
Forge Gun is a heavy weapon which is naturally doing more damage, or are you also complaining about Railguns one-shotting people with direct hits? Forge Gun also has no scope and travel time, so hitting people at extreme ranges is practically impossible (the Sniper also has more range to begin with), plus the shots don't always hit at the center of the reticule. Basically stop comparing the Forge Gun with the Sniper.
What's wrong with a Charged Sniper one-shotting people with headshots if it's doing more damage than the enemy has health? With that said, I think it does a little less than 900 headshot damage, plus heavies have way more health than that. If an enemy has less than 600 health you're welcome to one-shot him with a headshot with the Ishukone, I don't see a problem with that.
There's also no confirmed plans for an anti-shields sniper rifle of any kind (unless the Amarr heavy weapon will act as a sniper, which I doubt as I know it will serve as both AV and AI). There is however a shorter ranged Precision Rifle coming at some point that will be doing 95/110 damage.
Also you still ignored all my other points about supporting your team instead of trying to solo everyone. |
Bendtner92
Internal Error. Negative-Feedback
817
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Posted - 2013.07.28 15:29:00 -
[4] - Quote
Well, apparently the problem would already be solved, I guess. Caldari Logis will have less shields come 1.3 and since they're your only problem everything should be fine come tuesday. What are you ranting about then?
They didn't change the damage profile for the Sniper, they changed the damage profile for hybrid railguns, which inludes the Sniper (the others are the Railgun and Forge Gun + the future Rail Rifle, Bolt Pistol and Magsec SMG).
If the entire other team is Caldari and you know you won't be effective as a sniper, then why are you rolling as sniper? Honestly though, I don't really know why a 30-35 damage "nerf" against Caldari suits is worth crying over. If you're supporting your team you're either killing the Caldari, getting assists on them or at least pushing them back into cover until your teammates can finish them off. Either way you're an asset to your team.
We don't necessarily need any more anti-shields weapons apart from an AV one. We already have the Laser, Scrambler Rifle/Pistol, AR and Shotgun. Although, more anti-shields weapons are confirmed for coming at some point, 2 heavy and 3 sidearm weapons.
The only existing problem is that explosive weapons are doing more than the 120% damage to armor they're supposed to.
I want respecs implemented too |
Bendtner92
Internal Error. Negative-Feedback
818
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Posted - 2013.07.29 06:19:00 -
[5] - Quote
Spirit Charm wrote:So everyone is content with the damage snipers are doing now? REALLY? wow. Some ppl just need to learn how Shooters work. Play other games instead of CoD. Like Socom. Black hawk down. Spec ops. Battlefield. Just to name a few. Snipers in there have at least ONE one shot kill rifle. And the game isnt dead or broken. Im not trying to say boost the damage to a one shot kill anymore. Im asking for a small boost in damage at the least. OR at the least make it where the better the rifle the more damage it does. Cause right now the Pro rifle does like 20 points of damage more then the trucking standard. Or militia I think. sad really when I spend 500% more isk and all I get is a small 20 points of damage. Get outta here with all that sht. Learn to play real shooters before making a shooter. Sniper rifle? more like pea shooter with a scope. And sorry you cant convince me other wise. Nope, it's stupidly easy to snipe in this game.
Btw I'm all in favor of the Sniper being able to OHK most suits (with headshots) if the sniper was only able to lock down one specific chokepoint at a time. With the current map designs however, the damage is just fine.
I wonder why all the good snipers don't seem to have any significant trouble with dominating. Maybe you aren't a good sniper and should find something else to do? Just a thought. |
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