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ShinyJay
Destruction Reapers The Superpowers
10
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Posted - 2013.07.21 21:49:00 -
[1] - Quote
Raist Soulforge wrote:I'm a bit confused about the headshot complaint. I have yet to have a properly lined up headshot NOT kill a target. Heck.. I get head shot kills with my AR and SMG--even did one with a Flaylock once (the gong makes it easier to know when you score the headshot now).
Now, if you're shooting them in the body (ie: potentially the more heavily armoured sections of their suits), then yeah... it's gonna take at least one shot to take out shields (sometimes you need a 2nd, and it dents armor a bit) , then one or two more to kill them.
The trick is doing it right in the first place. True headshots get like quadruple damage or something (don't know the actual bonus, but it's out there in left field), you just have to line up your shot right.
the sniper headshot bonus is 195% more damage. and it's hard to line up head shots in the first place when your only given a small dot to work with. and honestly snipers do need some damage buff or something cause they just feel plain weak |
ShinyJay
Destruction Reapers The Superpowers
12
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Posted - 2013.07.22 19:37:00 -
[2] - Quote
i would prefer a zoom option for the sniper and adjust it with a button push, and a slight damage increase wouldn't hurt it or anyone as much |
ShinyJay
Destruction Reapers The Superpowers
14
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Posted - 2013.07.23 17:54:00 -
[3] - Quote
ok so how would you make a sniper's job harder without making them useless? a constant sway? bullet drop and bullet travel? what would that last one mean? do less damage while the bullet travels? |
ShinyJay
Destruction Reapers The Superpowers
18
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Posted - 2013.07.24 18:21:00 -
[4] - Quote
Galvan Nized wrote:Snipers have way too much as it is. Hide in the redline and still be able to see across the entire map. Hide on top of a unscalable tower because stairs are too OP. Have almost no way to find you and you do insane amounts of damage. Plus objectives that are completely wide open so are nearly impossible to hack because people can see you from their redline.
Snipers need no love, they get all the love in the maps anyways. Giant bowls that are completely flat with very little cover. Redlines that extend to about 50m from objectives.
Maybe once we get shield bubbles and new maps that are more urban we could talk.
what love is there to risk flying around in a dropship to find that high end sniper point? if they got up there in a dropship, your did something wrong to let them. with the eHP of people now-a-days, it takes about 3-4 shot with a sniper, 2-3 if i'm lucky and they are using std and adv, 1 if i get a lucky headshot or they stand still. let's completely forget about the red line snipers as they are garbage, but look at the true snipers that go out into the field. the insane damage the sniper does is 219 damage clean, about 240-250 with profecity and some damage mods with the ishukone. the charge sniper about 337+ that takes about 4 seconds for the full damage. it makes the thales the only sniper to get, but is very hard to come by.
snipers do lead there targets if they are moving, a bullet drop and bullet slow wouldn't change that and make it harder with each distance away from said target. lets not forget that the sniper is shooting extremely fast rounds that covers long distances quickly as a rail gun if i recall within the discription |
ShinyJay
Destruction Reapers The Superpowers
20
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Posted - 2013.07.26 19:03:00 -
[5] - Quote
so people want to make the sniper rifle take more skill and possibly ruin the gun? |
ShinyJay
Destruction Reapers The Superpowers
22
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Posted - 2013.07.29 17:59:00 -
[6] - Quote
Bendtner92 wrote:Spirit Charm wrote:So everyone is content with the damage snipers are doing now? REALLY? wow. Some ppl just need to learn how Shooters work. Play other games instead of CoD. Like Socom. Black hawk down. Spec ops. Battlefield. Just to name a few. Snipers in there have at least ONE one shot kill rifle. And the game isnt dead or broken. Im not trying to say boost the damage to a one shot kill anymore. Im asking for a small boost in damage at the least. OR at the least make it where the better the rifle the more damage it does. Cause right now the Pro rifle does like 20 points of damage more then the trucking standard. Or militia I think. sad really when I spend 500% more isk and all I get is a small 20 points of damage. Get outta here with all that sht. Learn to play real shooters before making a shooter. Sniper rifle? more like pea shooter with a scope. And sorry you cant convince me other wise. Nope, it's stupidly easy to snipe in this game. Btw I'm all in favor of the Sniper being able to OHK most suits (with headshots) if the sniper was only able to lock down one specific chokepoint at a time. With the current map designs however, the damage is just fine. I wonder why all the good snipers don't seem to have any significant trouble with dominating. Maybe you aren't a good sniper and should find something else to do? Just a thought.
it's stupidly easy to do anything with any gun. no gun take any skills and other guns do better then the sniper in terms of damage for the range they have. everything can out damage a sniper in DPS or even burst damage. all guns are point and click "pray and spray" in this game. the assault rifle kills a heavy in about 2-3 seconds, other guns around 2-4 seconds, and a sniper does that in like 4-5 seconds. a small boost in damage, one kill headshot, or a zoom function won't break the game.
but others want to make sniping harder and practically break the gun with bullet travel and drop, and couple that with far unpredictable targets and killing in 2-4 shots depending on the fitting. snipers need something to them that isn't the thales. |
ShinyJay
Destruction Reapers The Superpowers
22
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Posted - 2013.07.30 19:24:00 -
[7] - Quote
Thurak1 wrote:Sniping should be more difficult in this game. Since the rifles shoot a projectile there should be all sorts of issues with long range sniping that require skill to compensate for and i dont mean just dumping sp into something. Although perhaps there should be a module and skill called sniper assist that attempts to show where you should aim to accurately hit a target. Factors that should be considered would be gravity / bullet drop and wind. I dont think heart rate should be a factor because the suite should compensate for that and provide for a solid shooting platform. Not sure that a head shot should = instant kill all the time either honestly because of the shields that should protect the head. But if the riffle can do enough damage to penetrate the shields and do say 1/4 armor (because the head would have armor just much less and 1/4 is a guess.) then it should kill because then to me the bullet managed to blow out the shields and small amount of protection and hit a vital organ.
if you want sniping to be more difficult, then using every other weapon should be difficult with bullet travel and gravity and bullet drop. people generally only have issues with red line snipers since you need a sniper for them. and with bullet travel and bullet drop, how would the damage scale with that? and how would i need to aim for the bullet to hit? |
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