TechMechMeds wrote:Yeah agreed that when sniping actually takes alot more skill then yeah, at the moment dust sniping is the easiest in any game iv ever played next to auto aim as a kid gamer. If there was sway and bullet drop and the ability to hold your breath to stop sway for a time based on stamina then yeah but as it stands its too easy, iv gone 48/1 sniping and im not that good at it.
This is just my opinion but the FACT is that sniping is already too ea
sy to implement that amount of damage.
If public matches were the sole criteria by which sniping could be judged, I would agree with you.
But my criteria are high-tier PC battles. Where both teams are working 100% organically.
In that context, sniping is highly insufficient as a supporting anti-infantry weapon.
When you're on a good team, taking on another good team with skilled experienced players. It's awesome and intense.
When I was running my Cal Assault, the snipers weren't there. To my memory.... a sniper has never even killed me in a PC battle when i was running assault.
It just will not happen.
Challenge Eon to a PC match. Bring your snipers. Watch and see how you get railroaded. Remember the battle. Don't repeat it.
The FUNCTION of sniping in Dust IS easy, it's the APPLICATION in significant battles that takes skill.
Went 13/1 in the last PC battle I was in. One suicide, just to switch to my Thale's.... its the only sniper that functions well vs. everyone. Locked down my objective and its perimeter using a combination of REs and sniper fire. Changed positions regularly to throw sniper fire at heavy choke points. Again, the practical application of a sniper rifle is what takes skill, not just it's function.
Can you finish that hostile off before he kills your buddy?
Can you neutralize that hostile squad running out in the open?
In high-end proto matches, proto sniper rifles just CANNOT do it.
The problem with sniper rifles is that when you get into "True Proto level" (proto suits, proto modules, proto weapons) any sniper rifle short of the Thale's is grossly underpowered. I HAD to switch to the Thale's for my sniper fire to be efficient in that match. Why couldn't the Ishukone do it? Takes 3-4 rounds to drop someone. Too weak. The Kaalakiota? Don't make me laugh. It's RoF means batshit when it shoots only 3 weak rounds. The Charge? Now you're talking, but in heavy fighting, that RoF is very poor for significant support.
Proto rifles vs. powerful opponents in meaningful battles have VERY poor TTK. It all boils down to TTK (time to kill). It would be great if Tactical sniper rifles had 5 rounds, and the Charge was a guaranteed OHK (it does about 440 neutral body damage. -10% vs. shields. +10% vs. armor, but it's TTK is still bad.)
All this is said with vs. high-end proto in mind. Sniper rifles are balanced fine for your every day pub stomp. But the high-end fights is where they are really suffering a lack.