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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP FoxFour
C C P C C P Alliance
23701
|
Posted - 2013.06.12 13:11:00 -
[1] - Quote
Constructive thread time, I know, trolling fun, but every now and then we need a constructive thread. So here we go.
For these first two questions please keep them simple and just one sentence per point.
What are the top 3 things you enjoy about planetary conquest? What are the top 3 things you would like to see changed?
Pick one point about what you like and expand upon it if possible. Why do you like it? Pick one point about what you don't like and expand upon it if possible. Why do you not like it? |
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iceyburnz
Crux Special Tasks Group Gallente Federation
664
|
Posted - 2013.06.12 13:15:00 -
[2] - Quote
Oh ho ho.
This is gonna be good.
*munches popcorn* |
Kitten Empress
Ametat Security Amarr Empire
484
|
Posted - 2013.06.12 13:16:00 -
[3] - Quote
Enjoyed? The idea.
Needs change? The execution. Everything, seriously. I didn't like one part of it. |
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CCP FoxFour
C C P C C P Alliance
23701
|
Posted - 2013.06.12 13:16:00 -
[4] - Quote
iceyburnz wrote:Oh ho ho.
This is gonna be good.
*munches popcorn*
True, but it will hopefully give one place to gather the feedback that is easier for me and the team to filer through |
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iceyburnz
Crux Special Tasks Group Gallente Federation
664
|
Posted - 2013.06.12 13:20:00 -
[5] - Quote
CCP FoxFour wrote:iceyburnz wrote:Oh ho ho.
This is gonna be good.
*munches popcorn* True, but it will hopefully give one place to gather the feedback that is easier for me and the team to filer through
My wierd sense of humour aside.
I hope something positive comes of this.
I think everyone who posts in this forum, wants dust to be the best fps on the market. As Im sure you guys at team CCP do too.
I let everyone get on with the serious stuff now. |
Absolute Idiom II
BetaMax. CRONOS.
110
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Posted - 2013.06.12 13:21:00 -
[6] - Quote
I like that stepping on peoples toes is the entire point of PC. There shouldn't be room for everyone to have a district; if there was there woudn't be much of a reason to attack. And so the current number of districts is probably about right.
OTOH, there is definitely an issue with not being able to attack districts outside of your own peak TZ. Our enemies' districts have reinforcement timers deep into US TZ and so we can't feasibly attack and conquer those districts. The same applies in reverse.
So whilst we're sitting right next door to each other, both corps have plenty of districts that are not under attack.
Makes me think that you should only get bonuses from your district for the period of the day that you are willing to have it vulnerable to attack. Can only defend it for 4 hours per day, in EU TZ? Then you get only 4 hrs worth of reinforcements.
Or possibly some sort of 'hot racking' http://en.wikipedia.org/wiki/Hot_racking where a district can have multiple owners all responsible for defending whatever they are capable of. It's probably too complex to implement or understand though... |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1401
|
Posted - 2013.06.12 13:21:00 -
[7] - Quote
No EVE alliance = No orbital! |
Heinz Doofenshertz
BetaMax. CRONOS.
406
|
Posted - 2013.06.12 13:22:00 -
[8] - Quote
top things I enjoy 1 the ability to take districts and claim it as our own. 2 the star map, can we have that in eve please
Changes 1 timers, while slowing down attacks and having time to prepare for a fight are good things, having a set timer and only one attack per 24 hours is very grindy 2 area. with only one region it's just too small. there are not enough places to take and hold space and you get burned out really fast fighting the same people over the same stuff every day. 3 the clone mechanics, while I understand the reason for it, it makes fighting over a district a grind, and really not fun. |
gbghg
L.O.T.I.S. RISE of LEGION
2101
|
Posted - 2013.06.12 13:23:00 -
[9] - Quote
I like the fact that it's two coordinated teams going head to head, makes the game so much more enjoyable. It really plays into the whole immersion factor of you fighting to hold what you and your friends have built, wish we could have something like them in pub games.
Things I think need improvement/change are
Player count- more players mean more of the Corp can get involved and also mean bigger battles.
Comm structure- we really need some kind of command chain built into comms, MAG had a good structure if I renege right, right now unless comm silence is enforced with an iron fist communication just falls apart.
Lag- there have been cases of lag and franerate drop in PC matches, this has to go as it can out you ata severe disadvantage against an opposing player, and everyone hates being killed because of the lag. |
Tectonious Falcon
Phaze O n e
535
|
Posted - 2013.06.12 13:23:00 -
[10] - Quote
What I like: Battles have an affect on the universe. Encourages EVE players to work with DUST players more. More ways to make money (mercenaries, let people rent your districts etc.)
What I don't like: It is quite often laggy Harder for smaller guys to get on the competitive scene Feels like a grind logging on every day.
I like fights having more meaning. It's more fun going in and knowing that if you lose, that district is gone, possibly even a war lost.
I HATE having to log in every day. It makes it feel like a second job and more players are getting burnt out every day. The system needs to be changed, but I haven't spent much time thinking of a better way so I won't post a half-assed suggestion here. |
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calisk galern
BurgezzE.T.F
279
|
Posted - 2013.06.12 13:24:00 -
[11] - Quote
only 3 =(
hmmm....
likes - I like that I can play as a group with my corp I like that the rewards are larger and based on what we kill ....
now for the hard one to narrow down....I guess if I had to choose 3 =/
dislikes - Dislike that the game mode is identical to what we do everyday, making it no different at all.
Dislike that PC has no purpose, their is no real advantage to holding a district, you make a little money if you aren't losing out, but as we've seen that just makes the district a bit of a chore as isk is not really that big of a concern, holding a district should mean power both economically and physically, and your corp should be able to carry that power where ever they go, corporate buffes, and tactical off site support options in battle. (( call in MCC missle strike from your district, or surge your clones adding 10 clones to your count, that kind of thing, the corp buffs would work in all game modes. ))
Dislike that PC is not really a tactical game mode, sure the battles may be tactical, but you can't blockade attack routes, or cut off resources, call in reinforcements from your allies, or really do anything interesting, you just start an instant battle with your corp pretty much. |
Vethosis
843 Boot Camp
301
|
Posted - 2013.06.12 13:25:00 -
[12] - Quote
CCP FoxFour wrote:Constructive thread time, I know, trolling fun, but every now and then we need a constructive thread. So here we go.
Planetary conquest
For these first two questions please keep them simple and just one sentence per point.
What are the top 3 things you enjoy about planetary conquest? What are the top 3 things you would like to see changed?
Pick one point about what you like and expand upon it if possible. Why do you like it? Pick one point about what you don't like and expand upon it if possible. Why do you not like it?
1. Everyone in the corp is in a match and is extremely organized and the best players are picked for best results 2. I love the payout, it is very nice. 3. The idea that just because you have a lot more clones then the enemy doesn't mean you'll still win. Basically ISK isn't everything.
1. Awoxing 2. FoxFour's name 3. MCC sniping in the one map that has the big ladder that leads to the pipe. |
Yosef Autaal
KILL-EM-QUICK RISE of LEGION
93
|
Posted - 2013.06.12 13:25:00 -
[13] - Quote
top 3 things i would like to see changed: 1) better way for teams to communicate other then complicated mute patterns (squad leader chat and a squad chat with squad leaders able to move between the two with PTT)
2) different game modes, skirmish is nice but need other game modes to make matches more interesting, could have districts set to certain game modes or attackers choose a game mode and this determines the reward for winning.
for example: a skirmish battle used to cap a district and stop clones being produced while ambush is used to steal clones and steals a larger % of clone produced on a district but does not stop the clone production and does not allow for a follow up attack, domination used to damage a district maybe effecting how many clones a district can be produced until its repaired/ how many clones can be stored there.
3) districts have different value attached to them, possible another source of income from districts in the form of mining/pve with each district giving a different value, with this you could use step 2 to have a game mode which damages the potential money earned from a district (domination)
with these adds more tactics and more reasons to fight other then to just own an area.
What i like about pc: 1) fighting other corps and taking there stuff
2)fighting other corps and stealing there isk
3)fighting other corps and running off with there loot |
Natu Nobilis
BetaMax Beta CRONOS.
367
|
Posted - 2013.06.12 13:27:00 -
[14] - Quote
CCP FoxFour wrote:Constructive thread time, I know, trolling fun, but every now and then we need a constructive thread. So here we go.
Planetary conquest
For these first two questions please keep them simple and just one sentence per point.
What are the top 3 things you enjoy about planetary conquest? What are the top 3 things you would like to see changed?
Pick one point about what you like and expand upon it if possible. Why do you like it? Pick one point about what you don't like and expand upon it if possible. Why do you not like it?
- The increase in team coordination of the participants - Orbital strikes involving EVE players - Prototype resources scheme
/
- Lag. Lag. Lag. Can we have a time dilatation here too? - PI being influenced by our conquest. Increased mutualism with EVE because right now it-¦s too little. - More opportunity of battles, one per day per district with the current mechanics kinda suck.
/
Both in one answer: I want to feel concrete rewards, i want to feel that my actions have impact, currently owing a district doesn-¦t give me that kick, and i couldn-¦t care less about EVE with it.
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steadyhand amarr
Amarr Immortal Volunteers
686
|
Posted - 2013.06.12 13:29:00 -
[15] - Quote
Lock out timers encourageing punch the clock gameplay. I would prefer some kind of base protection that can be attacked at an but while it is up thr nabouring districts can't be attacked. The downside to this protection it's expensive runto run and without it your bases can be attacked at anytime. Worked well in GA until they misunderstood the problem and got rid of them :@ |
HowDidThatTaste
Imperfects Negative-Feedback
2726
|
Posted - 2013.06.12 13:30:00 -
[16] - Quote
Likes 1- the competitive play and the ability to actually play with your corp mates 2- the feeling that you are making that impact on the universe we have been hearing about 3- the level of organised skilled matches increases.
Things that may need some change.
1- the fact that so much time has to pass to take a district 3- days in some cases. Makes it feel unsatisfying (need some kind of more immediate satisfaction for per battle basis) also if the team is bad and can't put up a fight it is unsatisfying for both sides to know for the next 3 days we have to meet again and again with the same conclusion ( multiply this by several districts and it breaks morale for the loosing corp and bores the winning corp, both an unsatisfying mechanic.
Possible solution allow us to press the battle if both sides agree. I mean we are all sitting around our machines and ready to play.
2- make the universe more strategic allow for beach heads only allowing the end districts of the planets to be attacked only or something forcing bottlenecks causing corps that are smaller a chance to grow and corps that are stronger the ability to come in and establish those beach heads.
3 make more profitable for the individual mercs |
Harpyja
DUST University Ivy League
114
|
Posted - 2013.06.12 13:32:00 -
[17] - Quote
Enjoying:
- Missiles got better
- Scrambler rifles
- New dropsuits
Not enjoying:
- Armor HAVs are better than shield HAVs in everything
- No advanced (the real ones) or proto vehicles yet
- Missile blast radius is too small
I like the missile improvement because they no longer scatter as you're moving, but their splash radius is still too small and is near impossible to get direct hits on infantry at close range.
However, the balance between HAVs is a major issue. I'm not sure if you devs have noticed all the threads about how armor tanks are better, well they are out there. Let me summarize for you:
- Armor reps are three times as powerful than shield reps.
- Armor resistances are more effective.
- Armor tanks can outrun shield tanks.
- Shield tanks should be able to burst tank, but armor does that much better in addition to tanking consistent damage better.
- Orbitals hurt shield tanks more than armor (for now at least).
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Lightning xVx
0uter.Heaven League of Infamy
72
|
Posted - 2013.06.12 13:32:00 -
[18] - Quote
Constructive Criticism for Planetary Conquest:
1.)For me Planetary Conquest gets right is the ability for us to fight for whatGÇÖs our, the management of the planet/unit/buildings, and the overall feel of actually being in a CORP.
2.)The amount of times another CORP can fight you in the SAME DAY( it gets old fast), lag/memory leak gets horrendous when fighting players from different countries and fixing glitches found within Planetary Conquest.
Constructive Criticism Overall:
1.)The feel of being in a specific role& class Scout/Assault/Heavy/Logi. I would like to see objectives based on our suits and capabilities, take for example BRINK (the game) and expand upon that. 2.)The hit detection, lag, memory leaks and most of all gunplay. You CANNOT have a FPS and not have the gunplay mechanics down or else NO ONE will even care to play it.
Hope this helps. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
287
|
Posted - 2013.06.12 13:34:00 -
[19] - Quote
CCP FoxFour wrote: What are the top 3 things you enjoy about planetary conquest?
- The cost. I love that there are real ISK consequences to actions in this game, and PC is just another example of a good mechanic at play
- The clone benefit from holding land, but more benefits should be added (I assume they will be).
- The potential. More interaction with more planets is what I want most from this game.
CCP FoxFour wrote: What are the top 3 things you would like to see changed?
1 - New game modes PLEASE. Can't we have a true Siege/Defend mode? These people own this area, they should be able to buy specific defenses like anti-personel cannons or have a stockpile of militia tanks. On the flip side, only attackers get Orbitals, since nobody wants to nuke their own backyard.
2 - The timer. It's annoying that in an MMO FPS you announce for all to see that you plan to attack in 24hr. Not very guerrilla. However, without it I realize that it prevailing strategy would be to pounce off hours and land would constantly be changing hands without actual fights.
I propose though, that warbarges en route can be intercepted. This would initiate a fight inside a starship, to try and kill the invaders before they arrive at their destination. So if Subdreddit launches an attack on Goonfeet, the Goons have the option of waiting or they have the option of sending up their own warbarge. This will cost district clones, but it will also cost the attacker clones as well.
To make it really New Edeny, any corp should be able to intercept an attacking warbarge. So Betamax could intercept the Subdreddit attack fleet if they wanted to protect the Goons, or just be interstellar trolls. But it would cost Betamax clones from one of their districts to pull it off.
Interception can only be launched at a warbarge currently in a system. This will make exceptionally long attacks less likely since you are more likely to get pinged on the way. |
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CCP FoxFour
C C P C C P Alliance
23726
|
Posted - 2013.06.12 13:34:00 -
[20] - Quote
Please try and keep this focused on planetary conquest. We don't really deal with weapon or vehicle balance. |
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Vethosis
843 Boot Camp
303
|
Posted - 2013.06.12 13:36:00 -
[21] - Quote
foxfour can u just change ur name |
Harpyja
DUST University Ivy League
114
|
Posted - 2013.06.12 13:37:00 -
[22] - Quote
Ok:
Like: ...
Dislike: Vehicles get destroyed in seconds in PC |
G Torq
ALTA B2O
157
|
Posted - 2013.06.12 13:38:00 -
[23] - Quote
CCP FoxFour wrote:What are the top 3 things you enjoy about planetary conquest?
- Players whining about having to play matches at the same time every day
- Corps whining about their A-Team burning out
- Everybody whining about how boring PC is
CCP FoxFour wrote:What are the top 3 things you would like to see changed?
- Please ad out-of-band attacks as e.g. a weekly option
|
Sponglyboy Squaredoo
Not Guilty EoN.
133
|
Posted - 2013.06.12 13:39:00 -
[24] - Quote
What are the top 3 things you enjoy about planetary conquest? 1. Working with my Corp. 2. Winning with my Corp. 3. The Meta-Gaming
What are the top 3 things you would like to see changed? 1. The lagg/frame rate issues
What I don't want to see changed 2. Starter packs. I've been hearing alot of complaints about them lately but I think they work just fine. 3. The fact that PC Battles make changes the Leaderboards just like Instant-battles do.
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1403
|
Posted - 2013.06.12 13:44:00 -
[25] - Quote
CCP FoxFour wrote:Please try and keep this focused on planetary conquest. We don't really deal with weapon or vehicle balance.
I made it more clear in the OP. :) Unfortunately, weapon balance and PC go hand in hand since the stakes are higher. It's nearly impossible to talk about one without the other. |
SponkSponkSponk
The Southern Legion RISE of LEGION
24
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Posted - 2013.06.12 13:44:00 -
[26] - Quote
Things I like:
1. Ownership of territory. Planting flags is nice. 2. Starmap. Ideally I'd like to see the 2d area that each territory controls, but it's neat that we have what we have 3. The battles. It's good to have fights where it's worth it to bring out the fine silver and antique officer weapons and have at it with 15 of your friends.
Things I dislike:
0. (Assume stuff that's not specific to PC like murder taxis and nanite injectors are already discussed; let's move on)
1. The server algorithm. Being AUTZ, our corp never gets their 'home' server when attacking or defending, which frankly blows chunks. I don't mind the time-zone spread, since we have some top-notch asian opponents in our time zone; it's the fact that we constantly lose the server tug-of-war despite having 24/36 players with best connection being oceanic. I'd prefer not to take drastic steps about this, but it is an option. 2. Map icons. The way uplinks and hives are spammed (in PC in particular) makes it very visually cluttered and difficult to use the mini map sometimes. 3. Information. Voice chat - Having to do muting tricks to get a usable chain of communication in a team-based shooter is ridiculous. I can't even see the status of my squad unless I'm dead. Basically, there's a lot of room for improvement in the dissemination of information that other games do better. |
HowDidThatTaste
Imperfects Negative-Feedback
2727
|
Posted - 2013.06.12 13:46:00 -
[27] - Quote
Just to add that the whole mechanic comes to down to who can field the best 16, kinda limits how deep you are willing to go on your bench when money and pride are at stake. If we could come up with a way to field more players 24 vs 24 for larger districts or planets etc.
Here is a discussion we were having about this as well https://forums.dust514.com/default.aspx?g=posts&m=921460#post921460 |
Sontie
Ill Omens EoN.
669
|
Posted - 2013.06.12 13:49:00 -
[28] - Quote
CCP FoxFour wrote:For these first two questions please keep them simple and just one sentence per point.
What are the top 3 things you enjoy about planetary conquest? What are the top 3 things you would like to see changed?
Pick one point about what you like and expand upon it if possible. Why do you like it? Pick one point about what you don't like and expand upon it if possible. Why do you not like it?
Enjoyed
The competitiveness The Risk/Metagame Owning something in the Eve Universe
Changed
More battle types (raids) Lag/ Performance issues Make it matter
Enjoyed: Expanded
PC was the first time were a good team could beat a team that was just good players. This game has bad 1v1 balancing, and that is good because this isn't COD. Everything has it's counter in this game and people should play as part of a TEAM. PC made a lot of people realize this. I would bet a LOT of the people who asked for the optional respec used to it help them help their team/corp in PC. I know I sure did. PC is approaching what Dust is supposed to be, a highly tactical, team based WAR game.
Changed: Expanded
Raiding
Make it Matter! Right now no one in Eve gives a dam about what we do in Dust. They don't care that we can help in FW. They don't care about PC. We don't MATTER. This sucks. People are quitting PC and thus Dust because PC doesn't matter. It doesn't matter if you hold districts or not. The reward isn't that great. Sure, we make isk, but for what? To pubstomp in proto gear? Maybe if our economies were merged with Eve and we could use the isk we get from PC to build a massive Eve fleet and wage war on the Egg Heads that ignored us like absentee parents, maybe then PC would matter. But as of right now, it's only function is to have grudge matches with other corps involved in PC (which doesn't work well because of the lag/framerate issues) |
Cody Sietz
The Tritan Industries RISE of LEGION
208
|
Posted - 2013.06.12 13:52:00 -
[29] - Quote
What I like:
Getting to fight other corps and having a having a impact if you win or lose.
The salvage system.
What I don't like:
Map selection seems to always pick the same 2 maps. I understand its connected where your fighting or defending, but so far I've play in that map with A on the bridge like 9 times.
Not being able to deal with grifers.
The lag, most of my corp mates get tons of lag. So far I haven't been getting any in pc matches (knock on wood) |
martinofski
Rebelles A Quebec Orion Empire
189
|
Posted - 2013.06.12 13:55:00 -
[30] - Quote
the positives:
the competiton it can provide. having 16 vs 16 players actually playing in a skirmish, not doing stupidity.
The negatives :
Impossible match time (I work, so is 90% of the people) Lag The onesided interaction with Eve. Ok, we can request OB from them, but can't counter attack. Skirmish mode yet again, with the same 16 vs 16 Map size Owning a district, but starting with no installation advantages.
The idea is really good, but not with the game in the actual state. More game modes are needed. Map size making you need to call in vehicles for transport when attacking the district. Owner of district able to call in some installation to defend itself. Gun to attack Eve players to prevent OB.
I am a casual, so my point of view isn't really worth anything for PC anyway, since most of the time, I can even participate in those 4h am or 11h am matches, Where I usually sleep or work.
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Terra Thesis
HDYLTA Defiant Legacy
119
|
Posted - 2013.06.12 14:00:00 -
[31] - Quote
I'm not in a PC corp. so my experiences are based on volunteering as a sub.
1) i like the framework for war with persistent consequences. 2) i like the connection to eve - what little there is. 3) can't really think of a third one, sorry. i suppose i could cite many enjoyable dust mechanics that aren't specific to PC.
1) as you might be aware, the technical issues (frame rate) must be addressed above all else. 2) no participation for the unwashed masses. one of the greatest innovations of eve that I'm really shocked wasn't carried over was the feasibility of every last corporation member from the 10 year veteran to the day old noob to directly participate in the epic conflicts.
I'm not talking about running coffee for the big shots, either. I'm talking about being right up at the front, potentially making the war-winning shot without worrying that you're occupying a "slot" that an elite player should be in. right now, in the top arena in dust, there's limited slots and a big isk barrier to entry. i play this game for fun, so I'm not "serious" enough to bother.
i understand why it's infeasible to re-engineer dust overnight to support unlimited players in a match. but you could feasibly overhaul the design of PC so that you can attack/defend over an unlimited number of matches simultaneously (you'd probably have to change how clones work). this could open up all kinds of intricate asymmetric strategies... you split up your elite A team to defend against two enemy squads, you instruct your B team to go heavy defense to delay until the cavalry can arrive.
the key is to engineer it so that no corp ever turns down a noob because the battle is too important and they'd use up a valuable slot. when that ultimate make or break day comes, they should be scrambling over themselves to get friends, wives, strangers to log on and strap into a dropsuit. 3) i don't know. i guess maybe open some ghetto districts for those who can't play every day but want to be proud of a small accomplishment. maybe make barren planets have a weekly reinforcement timer, but only a weekly payout, and just 6v6. |
HowDidThatTaste
Imperfects Negative-Feedback
2727
|
Posted - 2013.06.12 14:05:00 -
[32] - Quote
It would be nice to have something special for PC. Something exclusive to those who play ( unique maps,rewards,naming rights,exclusive loot) this would make talking about PC encourage those not in to strive to get in, and those in to brag about what they got etc.
As it now it is just skirmish matches that allow us to field our own 16 with a fancy starmap scoreboard.
We need more reason to hold this one special district per world and it can only be attacked by its neighboring districts not by random clone packs. This special district offers all the members in the corp a weekly SP bonus or huge ISk reward.
This might go a long way in the rest of the corp caring about wins and losses if they are getting something out of it even if they may not be considered " the top teams"
Even a guaranteed 1 of each officer weapon for ho,plding this special district per week. This would focus battles to these locations. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
807
|
Posted - 2013.06.12 14:07:00 -
[33] - Quote
Skirmish 1.0
There, I said it. |
Thor Odinson42
Molon Labe. League of Infamy
353
|
Posted - 2013.06.12 14:08:00 -
[34] - Quote
First and foremost issues like these need to be resolved. Not producing clones
Then isk lost from broken mechanics needs to be refunded. My corp has lost at least 240million isk from the server issue a week ago alone. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
931
|
Posted - 2013.06.12 14:10:00 -
[35] - Quote
The fact that the timers are in odd times for 90% of your player base doesn't help. One can't really expect anybody to call out of work/skip school just to fight in a PC battle.
The lag is also a huge issue. It's the #1 reason why nobody in Subdreddit really gives 2 kittens about PC anymore.
the #2 and #3 reasons are either "why should I care?" or "FW is much more fun, let's just do that". |
steadyhand amarr
Amarr Immortal Volunteers
686
|
Posted - 2013.06.12 14:13:00 -
[36] - Quote
To highlight an earlier point. If your bad at dust you cant really do anything which means u will never see Pc. This very anti EvE where even bad eve players can fulfill a roll in a battle.
Somthings to fix this would really open up PC outside the elite |
Rynoceros
One-Armed Bandits Unclaimed.
121
|
Posted - 2013.06.12 14:16:00 -
[37] - Quote
Likes: The possibility of outside permanence.
Dislikes: Latency, lack of map diversity, lack of mode diversity
Let's expand on the diversity issue. Not all planets have the same terrain, right? Not every structure in New Eden is of Gallente construction, is it? Battle mode should be randomized or decided by the defenders. (There is more, but it's time to clock in) |
Crash Monster
Snipers Anonymous
572
|
Posted - 2013.06.12 14:20:00 -
[38] - Quote
I'm not currently involved in PC. I'd like to see enough land out there so that anyone could claim a little bit. Perhaps put size of land ownership under skills such as size of corporate membership. This might make it easier to keep the supply of districts just slightly above the total number being claimed.
It would let smaller corps get experience without having much impact. Perhaps you would have differences between zones that would make some less appealing or less worth owning -- again, give the cheap seats to the smaller players.
The concept, if this is a fun part of the game make it easier for more people to build some castles in the sand box. Keep the best areas in limited supply but allow everyone to have some level of dump. That's how life seems to work.
Also, added. |
Gregor stormwalker
Seraphim Initiative. CRONOS.
40
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Posted - 2013.06.12 14:22:00 -
[39] - Quote
the good
1.fighting as a team against rivals
2. the meta game
3. the potential
the bad
1.loose of grand strategy due to clone packs- see ( my thoughts on removing clone packs )
2. time zone warfare (hard one but might sort itself out as player base increase)
3. number of atacks/defences a day needed to defend or conquer successfully
the ugly
1. lag
2. lag
3. lag
the good expanded
3. the potential: don't really need to expand on this but it always good to say but this game does have so much potential from PVE thats interrogated into PC , different game types as different attack types. It will become something unique
the bad expanded
1. see that topic but in summery trying to find a way to limit clone pack attacks too increase strategy in PC
3. if one was implemented 3 would improve as attacks need to be thought out more, but I have come to like the push attack mechanic as long as it had limits (1 extra attack or you could end up playering for 3-4 hours straight, minimum 150 clones must be left after the 1st attack to push- also increases incentive to attack with more than 150 clones)
|
Soraya Xel
New Eden's Most Wanted
78
|
Posted - 2013.06.12 14:24:00 -
[40] - Quote
First and foremost, EVE orbitals are currently a joke. Precision Strikes are faster and more reliable, meaning that having EVE support means nothing. Half the time when we have orbital overhead, players opt for Precision Strikes anyways. If CCP wants this game to work as one, they need to go big or go home: Remove Precision Strike from Planetary Conquest.
Time zone issues and lag kill most worthwhile matches.
If you're stepping into PC for the first time, it takes like a month to recoup your investment, which is very painful for any but the largest of corporations. |
|
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
171
|
Posted - 2013.06.12 14:33:00 -
[41] - Quote
I've played a single PC battle, with my alliance, i'm not a lover of clan wars. I think that CCP should treat in different way PC players (EvE) from we the PS3 players. I play almost every day, i would like to play PC with my little corp, but the game mechanics are against us. You should encourage the PC for little corps. The game mechanics should be more open to give to all the players the possibility to play the entire game. |
The Black Art
Pro Hic Immortalis
114
|
Posted - 2013.06.12 14:34:00 -
[42] - Quote
1. Strategic/organized corp vs corp battles 2. Corps can claim something and fight for their right to own it 3. Some, even if very limited, tie-in to EVE
1. Daily grind, feels very much like a job. We play videogames for fun. 2. Neutral objectives for defenders. If I own the district, why is it neutral to me? 3. No significance to owning a district. There's literally nothing for corps to spend money on now except more clone packs.
2. Corps can claim something and fight for their right to own it I very much like this. I like checking the star map every day and seeing my corporation's own little piece of land(s). It feels great acquiring a new district and seeing your empire (big or small) grow with your hard fought battles.
3. No significance to owning a district. There's literally nothing for corps to spend money on now except more clone packs. Really, we're just fighting for districts to gain ISK, which actually has no value currently. As one of my corp-mates brought up, why not have different facilities do different things for Dust-side. Like production facilities produce dropsuits/vehicles, research labs produce a low or very low amount of officer gear , and a cargo hub for whatever else, possibly modules. Maybe all that's ridiculous, but with nothing to spend ISK on, holding a district is really pointless outside of making me feel good about seeing my corporation's name on it. |
ZDub 303
TeamPlayers EoN.
326
|
Posted - 2013.06.12 14:52:00 -
[43] - Quote
Feedback for Dust 514 Punch Clock (PC) battle mode.
Like:
1. Dynamically changing game world where winning/losing has consequences 2. Economic warfare and resource management 3. All out attitude that you have to have with it, its play as hard as you can as long as you can and teamwork/communication is key.
Don't Like: 1. Horrible performance issues in PC that is not at all seen in IBs. Its so bad I pretty much don't wanna play PC ever. Its gotten better than it was, but playing a shooter game at 15 fps is still not a good experience. The input lag is so bad I don't even feel like its skill anymore that determines battles. Seriously, the performance of this game in PC is atrocious and downright embarrassing. 60 fps or bust. Can't make 60 fps with the PS3? Find a new platform.
2. Punch clock syndrome. The fact that a single corp can attack the same district day after day over and over again is turning PC into a job. Proposed Fixes: 1. Allow a couple options for when an attacker wins their first PC battle on a district: Option for a follow up attack in 30m. Follow up attacks would use the same clones that you already have on the district from the first attack, incentivizing the use of more than 150 clones per attack. You can follow up attack up to 3 times (and claim a district immediately).
Option to reinforce attack. This leaves the current amount of clones on the district attacking, and allows you to send more to reinforce for another attack tomorrow.
Option to withdraw from attacking. This sells off the clones and unlocks the district to be attacked by someone else tomorrow.
2. If the defender wins, there should be a 3 day lock out on the district with reduced clone production. First night produces no clones, second and third night reinforces with half clone production. Its exactly the same as it is now but it gives everyone a break so they don't have to defend their district every single night until they finally burn out and give up.
3. Skirmish. This game mode sucks. I'm sorry but it really does. The maps are seriously imbalanced in a lot of ways for the objective placement, and in the end it makes PC feel like a more important version of a game mode most of us already hate playing. You need to change the way PC works. You should be assaulting a district (MAG Domination style) not just lulzing a game of IB Skirmish and the winner gets some clones. The defenders advantage on the surface lab map is also a glaring problem.
4. Warbarge precision strikes. Pretty much completely devalues any link you plan to have between eve and dust. I don't know if that is what you intended? For dust players to not care whether or not they have eve support?
5. War point OB support. Change this... it works in IB just fine cause those are random pub matches, but put OB support on a timer like MAG. This isn't CoD, OB support shouldn't be a glorified scorestreak reward. Saving up and dropping 3-5 of these in a row is cheap and ruins any sort of fun Punch Clock battles have.
6. Reinforcement timer. Honestly, you're locking us into 1 hour a day for this (Punch Clock!!)... open up the reinforcement window to 2-3 hours, and allow the attacker to choose the time.
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
93
|
Posted - 2013.06.12 14:53:00 -
[44] - Quote
Things I like: 1.The high ISK made from winning makes Proto wearing profitable. 2.Sharing Wins/Defeats with my whole corp/alliance brings us together. 3. Future potential.
Things I don't like: 1.A team burnout and lack of momentum We usually can run battle after battle without too much stress, but having to log on same time everyday can make it more a chore than fun. The 24 hour wait is a little much. Small player count also means the same A players need to play important battles. Our corp regularly starts PC battles just for our newer players to get some experience, but we can't afford to bring them into most, so our strength is bottle necked. 2. Technical issues without a doubt. 3. Eve interaction, I think the bonuses aren't worth enough to make it an Eve driver unless you're already in Dust, and the OB as nice as they are can be more risk for Eve than they are a benefit for Dust.
Don't change: 1. The map, probably the coolest thing, makes navigating easier than Eve. An alliance option would be nice but so far it's great.
Overall I'd say PC is interesting, but it is not as fun as we thought it would be. |
DJINN Jecture
Purgatorium of the Damned League of Infamy
13
|
Posted - 2013.06.12 15:02:00 -
[45] - Quote
CCP FoxFour wrote:Constructive thread time, I know, trolling fun, but every now and then we need a constructive thread. So here we go.
This is about planetary conquest This team does not deal with balancing. :)
For these first two questions please keep them simple and just one sentence per point.
What are the top 3 things you enjoy about planetary conquest? What are the top 3 things you would like to see changed?
Pick one point about what you like and expand upon it if possible. Why do you like it? Pick one point about what you don't like and expand upon it if possible. Why do you not like it? Top 3 Likes Salvage from the battle is actually being awarded unlike instant battles.
The payouts allow for protosuit use unlike any other battle type or mode.
Corporation based strategies are able to be used. This is supposed to be a huge part of this game, why has it been sidelined to once a day per district being attacked? There is little motivation if you don't want PC battles to join a corp, you can always join a channel. We need platoons.
Top 2 Dislikes AWOXing without needing trust to grant you access to the battle. This problem should have been fixed when it was first noticed when corp battles were introduced.
The 23hr Lockdown. There needs to be a way to affect a reinforced state like a what happens when you shoot up a Player Owned Station. Or some sort of means to attack a corp rather than just attacking their district, intercepting troops in transit from eve would be good. |
Fox Gaden
DUST University Ivy League
454
|
Posted - 2013.06.12 15:05:00 -
[46] - Quote
What if Genolution Clone packs had to be deployed from a High Sec Temperate Planet using the same Survival Rates as if you were deploying from your own district? Give them Surface Lab survival rates. It would mean that some areas in Molden Heath would be accessible to attack by Clone pack and some areas would not. New Corps could still get into PC, but location would gain the tactical significance that it was meant to have.
Systems 1 jump from High Sec Temperate Planet: Oddelulf Meildolf Osvetur Mimiror
Systems 2 jumps from High Sec Temperate Planet: Bosena Ennur Skarkon
Systems 3 jumps from High Sec Temperate Planet: Altbrard Audesder (Arnola, Derelik Region) Klingt
Systems 4 jumps from High Sec Temperate Planet: Aedald Hedaleolfarber Sakulda
Systems 5 jumps from High Sec Temperate Planet: Aeditide Hrober Muttokon
Systems 6 jumps from High Sec Temperate Planet: Kadlina Egbinger I think this system would work well when the other Low Sec Regions are opened to PC also. Some regions bordering High Sec would be easy to get into, while regions farther out would only be accessible by larger established Alliances.
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Telcontar Dunedain
Imperfects Negative-Feedback
464
|
Posted - 2013.06.12 15:08:00 -
[47] - Quote
Likes -
1 - Team based fights. VERY Long overdue. I question what point there is to Dust514 without them. There are other games with better solo and small group play generally.
2 - Corps can't run from NF anymore.
3 - ....ok the map is pretty and almost useful with a bit more iteration.
Dislikes -
1 - Meaningless, useless, no point to PC. ISK (and not enough of it) and Clones aren't useful, they are just a vehicle to have more fights.
2 - No economic integration so Eve doesn't care and you didn't provide adequate reason (and region) to care.
3 - Your map modes are dull. Failing to develop skirmish 1.0 was one of CCP worst decisions (there have been many others but this is one of the worst). Where is "conquest"? This seems like the correct place to have that mode. We need more strategy, depth and length to the fights. Doesn't feel epic having to fight 3 crappy skirmishes over 3 days.
4 - The voice chat system is painful with 16. The openmic in squad + PTT in team or a selectable channel solution we talked about should be pushed forward.
5 - Timers. For something that is so useless having to login 1-4 a day to "work" is lame.
6 - Not enough battles on too rigid of a schedule. We'd all like to have more fights not less, but we don't want annoying timer fights as the reason we have them.
7 - Lag and general badgameisbad issues.
8 - No keystone or beachhead district for a planet (no geography in your game design). To hold territory you have to have all these stupid timers defended even if you will win 100% of the time. No reason to hold an entire planet.
9 - Checking off the "own a planet" checkbox for marketing led you to ignore FW where most of the above problems wouldn't be biting so directly and obviously. Corporate teams could be fighting over stuff, all day and night at their whim, that at least some of Eve cares about (if you did it right). |
BOZ MR
Internal Error. Negative-Feedback
244
|
Posted - 2013.06.12 15:09:00 -
[48] - Quote
CCP FoxFour wrote:Constructive thread time, I know, trolling fun, but every now and then we need a constructive thread. So here we go.
This is about planetary conquest This team does not deal with balancing. :)
For these first two questions please keep them simple and just one sentence per point.
What are the top 3 things you enjoy about planetary conquest? What are the top 3 things you would like to see changed?
Pick one point about what you like and expand upon it if possible. Why do you like it? Pick one point about what you don't like and expand upon it if possible. Why do you not like it? 1-) Being able to bring a corp to collapse. 2-) Only part of the game that requires strategic gameplay 3-) Gives a sense of New Eden by spying/awoxing and bitterness for the first time. --------------////////////------------- 1-) We are mercenaries, I think we should'not be able to hold planets, we should be hired by EVE pilots, alliances. 2-) As far as I understand it is like a chore to handle by our directors, not fun to set-up 8393 battle in a week. 3-) Balance HAVS GOD DAMMIT. |
bacon blaster
BIG BAD W0LVES Eternal Syndicate
47
|
Posted - 2013.06.12 15:22:00 -
[49] - Quote
I like the idea of PC. I like the idea of the friendly fire. I like the requirement of Eve side for an ob.
I do not like how little area there is to fight over. I understand that the Dust numbers are underwhelming, and there shouldn't be enough space for everyone to have a planet, otherwise there is no point in fighting. Right now, however, there is so little space that, really, only the alpha corps get to take anything or really stand a chance of winning a fight. This discourages a lot of people from trying because no one wants to go into a fight they know they will lose. |
VicBoss
Militaires-Sans-Frontieres
278
|
Posted - 2013.06.12 15:37:00 -
[50] - Quote
1. Metagame 2. metagame 3. metagame
1. We should be able to be hired out with a contract system (I know this is on the way eventually) 2. the way the timers and system is set out is very prone to burnout 3. different types of battles on different districts
So what i love is the metagame, the wheeling and dealing and sort make this the game it is. This might come as a shock to some people but while some people play dust for the shooting mechanics the meta game is the reason to play. No other game has it and it is awesome.
I'm going to focus on 3 because i know that 1 and 2 are already slightly addressed.
3. Different districs should be a little varied. Maybe some Domination matches, maybe for a barren, useless district that has limited production use make it an ambush. Post what map it is on the district. make some districts take an 8 v 8 battle, or eventually some districts make it a 24 v 24 or something, vary the sizes, this way many more corps can become active and the smaller districts could have less impact in clone count and production ability.
Have fun! |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1412
|
Posted - 2013.06.12 15:40:00 -
[51] - Quote
Also, I need to point this out: Remember how EVE orbitals worked in the tourney build at Fanfest? I want that for PC. |
Nightbird Aeon
Ahrendee Mercenaries Omega Commission
177
|
Posted - 2013.06.12 15:44:00 -
[52] - Quote
Likes: -Owning something that generates either revenue or assets that can be used to attack other people -The ability to take someone else's stuff -Battles where the entire corp can get involved and work as a larger team
Wants -View which district is being fought over... either by viewing the map or seeing a layout when in the MCC -Different game mode, where defenders start with all the points and attackers have to take them over before striking at a central point. -Enable spectator mode for those members of the corp that cannot participate in the battle -The ability to build or call in permanent installations (i.e railguns, supply depots, etc) on districts that you own, thus fortifying them. -Owning a district has a benefit to corp members, in addition to generating revenue to the corp. For example, owning a district will give a x% reduction to the cost of a module type. As new regions open up, owning a district in Caldari space will result in a 1% reduction in the cost of Caldari drop-suits... or vehicles get cheaper, or shield modules, or armor modules, etc.
-Following up on the above... you should get "set bonuses'... like armor sets from Diablo, from owning a whole planet. |
InsidiousN
KILL-EM-QUICK RISE of LEGION
78
|
Posted - 2013.06.12 15:51:00 -
[53] - Quote
What needs to be fixed:
1: LAG, lag, lag, honestly this could be all 3, the lag is really the only thing you should focused on because it is so game-breakingly bad that it is unplayable. It threatens DUST 514's very existence because no matter what is added to the game it is pointless to try to play with this incredible and consistent lag.
2: Being able to connect to a match, getting DCed, and getting stuck in the loading screen.
3: When the first two are fixed, then you need to increase the player count and map size significantly. |
Gunner Nightingale
Internal Error. Negative-Feedback
729
|
Posted - 2013.06.12 15:59:00 -
[54] - Quote
Well since you asked here goes.
Likes 1. More organized fights 2. Gain and loss that creates a great way to troll other corps 3. vOv
Dislikes
1. Its still the same game mode we've been playing for over a year. There needs to be different game modes that can accompiish different things with regards to the district--- Take classic FPS modes like ambush, Capture the FLag, Team objective(rolling objective, kind of like skirmish 1.0) w a dust spin.
2. It takes way to long to flip districts when that is the aim but again if there were other ways to fight in PC other than skirmish for taking control of a district it wouldn't be so bad. This is also in relation to the way timers works not only for attacking but for changes that result in locked conditions because of the minimum 24 hour rule.
3. There is still no REAL incentive to fight. Losing territory is not that big a reason to fight in PC especially if you have a 1-2 free attacks before a district will flip, Simply put Loot is not enough a reason to show up to fight, neither is ISK even in its current form. If there was a sell loot for ISK option that still wouldnt help. There needs to be a better incentive to show up and defend.
For more detailed i will requote 2 mechanics changes ive posted before.
Gunner Nightingale wrote:As I stated previously
5. Remove the minimum of 24 hrs to perform actions and make it simply timer to timer. (except changing the timer itself) If i change my timer and then want to move clones out to attack allow me to do this please. The minimum 24 hr rule on attacks is more then enough of a restriction, restricting every action to a 24 hr to 24 hr action just creates unneeded red tape. To be succint any action performed on the district that is not a timer change or an attack should not be mandated to the minimum 24 hours rule
Currently im realizing its not just killing attacks but everything in this game. Any change that is made because its being made during the reinforcement time is forcing the system to remain locked for >24 hrs. Because it will be 23 hours to the next reinforcement window EVERY time you make a change to the district.
The mechanic needs to be a timer to timer function such that actions can be conducted at the next timer. Personally i dont think it should be even limited to one action timer. But if it needs to be one action per timer fine but make the changes timer to timer. The only exception should be a change in the timer itself. If there is any change in the timer, apply the minimum 24 hr rule then. This will always result in 2 cycles before the district will unlock. Also as a safety make any changing the timer a mandatory 24 hr wait time since the last action this should prevent abuse like changing to cargo hold, adding clones and then changing timer in very short order.
===================================================================================================
TL;DR with scenarios so not really TL;DR
Everytime you make a change on a district you are doing so during the reinforcement time. Therefore it will always be 23 hrs to your next timer. The minimum 24 hr rule therefore is pushing every lockable action on a district to 47 hrs before the district will unlock.
Scenario: I have a district its timer is 0100. I make a change at 0100 (this is still <24 hrs away cause the system tracks seconds in the background but lets be realistic and say i made the change at 0101) So i make a change to the district at 0101 well now that is <24hr from 0100 so my district will remain locked past the next timer and onto the following days timer because the next 0100 is <24hrs away.
--Point is 24hr is too restricting, using 23 hrs works better. WHY? because any changes that result in a lock will still unlock the district the following day.
--What about abuse of the clone generation? Ok lets say i make a change to my timer at 0100 and change it to 0000 I made the change at 0101 and that is 0000 is now 22hrs 59mins away, cant abuse it going backwards. Okay how bout 0100 to 0200 okay so that will be a 25 hr wait period. So where is the harm?
--What about a person abusing this to rapidly change structures and then fortify their districts with clones. So What? They still have to defend, waste isk or move clones to keep resupplying them. And attacking a district brings all of that to a grinding halt.
But as it is now every actions that results in a locked state creates a 47 hr delay in future actions because of the minimum 24hr mechanic, minimum 23 hrs mechanic will do just fine because any action performed during the timer will result in an unlock at the next timer. Thus creating the request i make in pt 5 of my original post.
The biggest caveat to above is this: The minimum 23 hr rule will result in one less day of clone production of newly won districts and will force counter attacks to take place the very next day with only 1 cycle of clone generation(not sure if this is desired i understand why you have the mechanic the way it is for this scenario, it ensure any acquired district will be at least in a codition requiring 2 min 150 clone loss attacks before the territory is lost). However im not entirely sure it will be an issue because im still learning how that works because reading the blog its seems you have encoded it to ensure there will be at least 2 reinforcements on newly acquired land before an attack can take place. Perhaps there is a way to incorporate the min 23 hr mechanic and still ensure that but im still trying to think that part through.
OR
If it is at all possible to separate attack actions from everything else then it is perhaps wise to maintain the minimum 24 hr restriction on deploying clones onto an enemy district.
Thanks. |
Gunner Nightingale
Internal Error. Negative-Feedback
729
|
Posted - 2013.06.12 15:59:00 -
[55] - Quote
Gunner Nightingale wrote:Shrapnels wrote:Where is the Cost fixes for a Corp who does NOT own a District, when Attacking? I suggested this, but as it was pointed out to me, ALT corps freaking alt corps would abuse the crap out of it. Unfortunately there is no good answer. But i for one would rather the entry into PC be lower even if it means economic might can overwhelm. I have suggested a few things to help mitigate it though. 1. Currently a successful defense will yield 50% of clones from any clones over 150 brought to battle. Problem is no one brings more than 150 clones. So if you are only producing 80 clones that is your buffer before you can be beaten down by attrition over time. Frankly an 80 clone loss is very easy to come by in a tough fight. Solution: Make it 50% of clones brought to battle regardless of number. So if its 150 clones you will earn 75 of them from a successful defense, add that your 80-100 clone generation, successfully defending really pays off and makes people think 2x of just mindless throwing ISK at you. As far as how to account for such a high yield, lets simply say that from x number of clones destroyed you can salvage the parts to yield a 50% return. 2. Currently there is a minimum 150 clone movement on attack, with this you can only obtain 50% of the clone generation of the district you are attacking. That is 40-50 clones. Again makes raiding not all that profitable once you factor in clone loss to and during battle and the ISK transport cost. Solution: Make it 100% that means you can raid a district and gain 80-100 clones for winning the attack. That is a great raiding yield while not increasing passive ISK gain. Originally i thought lets just increase the clone generation. That would only make things worse since your are creating a larger passive ISK faucet. Now ISK generation comes from actively attacking or successfully defending. Most important you will note is that WINNING is the predominant factor that yields your rewards. Now if you did this and lowered the ISK cost of clone attack to 40-60M It wouldnt be so bad. Sure ppl could use their ISK printers to use more clone pack attacks but if they aren't winning then they are basically paying you to fight them. If they are winning by farming small corps well then that might be where a good MERC organization can help--Fortunately I know of such an organization ;) I think reducing the ISK clone cost and perhaps adding a sliding scale with increased cost or increase the cost for overall usage up to a max cost after x number of uses could be another way to go. Most importantly I was told that the defensive rewards may be too high for a single successful defense so perhaps tweak the percentages. So as line item 1. Make active participation more rewarding than passive land holding 2. Make the entry and reentry into PC lower 3. DItch the idea of trying to tweak the numbers to force localized fighting, let people battle it out all over MH and then if PC opens up create escalting costs for newer regions for pathway to entry begins in one place and as people get better and has more money will branch into higher tiers of constellations(novel idea needs more thought). 4. Start moving towards a merc model let create better EVE rewards and incentives for EVE players to hold the land and let them hire out mercs or hold dust corps to defend/attack for them. So please make raiding more fun But more importantly create Dust styled gamemodes around PC. Create a capture the clone facility as a CTF mode, create a demolition or domination game mode for PC that has a different way of playing the game. Create an ambush variant that works in PC, FOR THE LOVE OF GOD BRING BACK SKRIM 1.0.
Also if there is possible way to incorporate more ways to do asynchronous fights where a small "strike" team can go in to weaken or harass a large fighting force. |
Scheneighnay McBob
Bojo's School of the Trades
1533
|
Posted - 2013.06.12 16:04:00 -
[56] - Quote
I enjoy:
- Fights that matter FOR US. Screw your factions!
- Good way to see what corps are on top
- Something different to talk about- it's like having a special event 24/7
Things that need a change:
- Team sizes need to be bigger- I know you're working on adding more planets, but ringers are out of work!
- Eve players have no reason to support us. Eve-Dust teamwork should be highly rewarded on both sides.
- Battles need to be more frequent- one battle per district per day breaks immersion, among other things.
I really like how we have fights that matter for once. It really does a lot for immersion, and it would be cool if there was more to it than just farming clones.
About support from eve- this might contradict somewhat what I said in the above point, but I think holding a planet should be more important to eve players than dust players. Mercs don't want to farm, but I'm sure eve players wouldn't mind it. It would also be doing the game a lot of good if we started accepting (potentially binding!) contracts from eve corps. ie: By taking this contract, your corp will get get 3 million ISK from the getgo, and 25 million after either: A. you win 5 battles, or B. you participate in 15 battles (over said planets/districts) |
RKKR
The Southern Legion RISE of LEGION
56
|
Posted - 2013.06.12 16:04:00 -
[57] - Quote
CCP FoxFour wrote:Please try and keep this focused on planetary conquest. We don't really deal with weapon or vehicle balance.
I made it more clear in the OP. :)
Why doesn't the balance team make a thread like this? You have balance team right?
I like PC because it gives us something else to do.
I don't like PC because of the lag that makes it unplayable. I don't like PC because it doesn't make me feel like a merc that is for hire to help EVE-pilots out.
I got a feeling this games needs to evolve more to give feedback on it. I rather have you guys focus on the things you've promised or showed in trailers instead of getting our hopes up for some other future changes. |
Kain Spero
Imperfects Negative-Feedback
1608
|
Posted - 2013.06.12 16:07:00 -
[58] - Quote
Constructive thread time, I know, trolling fun, but every now and then we need a constructive thread. So here we go.
This is about planetary conquest This team does not deal with balancing. :)
For these first two questions please keep them simple and just one sentence per point.
What are the top 3 things you enjoy about planetary conquest?
- Playing in matches where everyone on my team is part of my organization.
- Tearing down people's sand castles.
- Orbital suport from Eve.
Changes
- Allow organizations to participate meaningfully in planetary conquest without holding land and create a true mercenary system.
- Add the ability to have fights in sequence to allow a district to be flipped in one go (pressing the attack) and give defenders a breather for successfully defending even if the attacker re-ups the attack.
- Allow Eve-side ownership of districts in addition to Dust ownership.
Pick one point about what you like and expand upon it if possible. Why do you like it?
Eve side support is the real tangible link between Eve and Dust right now. Working with players across platform to influence a battle is awesome, but the incentives don't seem like they are enough to justify the risk. I would like to see the orbital support aspect become more liberated and not be tied to just supporting someone in your alliance or corporation. I would love to also see it expand beyond to war point mechanic in a balanced way, so that the fight on the ground is still the most importan part of a match.
Pick one point about what you don't like and expand upon it if possible. Why do you not like it?
I don't like the fact that taking a district feels like a job and a long grind. You have to dedicate a set hour to play Dust for two to three days just to conquer one district and the sense of progression for that allocation of time isn't sufficient. I think, as long as you have clones over a certain threshold after a battle, you should be able to press an attack an immediately fight again in a district until you lose, have your clones drop behold the threshold, or take the district.
Also, it feels like there should be more ways to attack a districts as well and winning (either on defense or attacking) should be more heavily rewarded. Defenders I think should be rewarded by gaining a minimum of 75 clones to their district in addition to the biomass payout and attacks should steal all of the clones to be produced the next day in addition to the biomass payout. |
HowDidThatTaste
Imperfects Negative-Feedback
2728
|
Posted - 2013.06.12 16:24:00 -
[59] - Quote
Can someone post the isk required to take a district?
Day one 80 mil Gen pack day two ? Day 3
What profit is earned by winning a district? And if that district is attacked at first available time until it is lost what is the final payout of 6+ days effort?
Please walk through the way it currently works for 1 district won and immediately lost. Just so we can talk isk numbers |
iceyburnz
Crux Special Tasks Group Gallente Federation
681
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Posted - 2013.06.12 16:34:00 -
[60] - Quote
I don't play in planetary conquest. But I am active in chat channels so can contribute a little. I don;t play largely because of time constraints I am under.
What are the top 3 things you enjoy about planetary conquest?
1) Its a step in the right direction of make a Dust 514 "one universe one war"
2) It gets the good players away from the noobs.
3) Just following the banter and meta game is what makes eve/dust great.
What are the top 3 things you would like to see changed?
1) Visibility. Unless you read patch notes from month ago or follow the forums or speak to people through the terrible PS3 chat interface, this feature is not evident at all. It has zero visiability. Ever new player should be aware this is happening and it should be visiable graphically adn in menus somehow.
2) Immersion. This is a problem with the whole game. PC should be graphically represented somhow in game, beyond the map, either in social spaces, exporation of your home station or whatever. This is high concept, expensive stuff and I know dev time is probably better spent else were. If I had the tag "lead game designer" I would be looking for away to make EVE NPC corp versions of PC. Dust is not restricted to eves fw system. The interpolitical battles of the NPC empires would be a sweet "in road" to this feature. Without timers and perhaps eve players accepting planearty bombardment missions from empire agents.
3) Let PC corps onto thier own districts. Let them invite people to hang out or have training battles with.
Pick one point about what you like and expand upon it if possible. Why do you like it?
Planetary Conquest should be the present end game for those that participate in it. There should be no reason EVER for them to return to instant battles, in the same way there is no reason for level unless they don't have enough people online. There should be raid games, sabotage games, inflitration and all out war. The battles shoudl reflect the politics and visa versa.
Pick one point about what you don't like and expand upon it if possible. Why do you not like it?
The technical difficulties, the wierd timer system that forces people recreation time into that of a job the reason I havn't joined a corp - don;t have time to get up at 2am.
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Gunner Nightingale
Internal Error. Negative-Feedback
729
|
Posted - 2013.06.12 16:49:00 -
[61] - Quote
As i think more about this game the more I realize it is the culture of Player run corps to only want to expand as far as the economics will allow. Fact is economy is the limiting factor in player decisions because that is the only motivator in this game to gather enough ISK to run operation no more no less.
As I think back through history every major fighting civilization that expanded their empires often did so not for economics but for dominion over their fellow man, glory and immortality forged through the victories of their conquests.
Let MH and PC become the staging ground for a new way of playing this game. One in which conquest and perpetual conflict will result in greater desire to become the new alpha civilization.
1. Allow player corps to become new recognized empires in New Eden. Allow their actions to become the official lore of this game and by extension the driving plotlines of the future TV show you have in the works.
2. Get rid of the NPC FW factions and allow them to become player controlled.
3. Make this game more about the conquest, politics and intrigue than it is now and less about economics, Player in this universe are far too logical and will approach this game logically, there needs to be a better way to tap into their bloodlust that is the key to creating and perpetuating conflict. So long as people continue to think about the economics people will limit their bloodlust and only act in a manner that allows them to stay in the black. Unfortunately we are too civilized to behave like Romans, Spartans, Monguls or Vikings.
Make glory, immortality and power the motivators to fight and people will act in this manner. If we don't push in this direction we will only recreate nullsec where people will expand out as far out as their metagaming and alliances can afford them beyond this they will simply reach a steady state and steadily contract as their player counts drop over time.
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Maken Tosch
DUST University Ivy League
2672
|
Posted - 2013.06.12 16:52:00 -
[62] - Quote
What are the top 3 things you enjoy about planetary conquest?
- The fact that you can team kill.
- The ability to control the time and place of the battle.
- The ability to own a district.
The fact that you can team kill.
This expands the metagaming aspect of Dust which then forces corporations to adapt and be careful at recruiting players.
What are the top 3 things you would like to see changed?
- Remove the red line.
- Allow district owners the ability to add/remove/relocate the surface infrastructure.
- Allow district owners to freely roam in the district even without a battle.
Allow district owners to freely roam in the district even without a battle.
This would allow players free time to practice everything from flying to driving to mapping out their own districts. |
DeeJay One
BetaMax. CRONOS.
37
|
Posted - 2013.06.12 17:12:00 -
[63] - Quote
Kain Spero wrote:
- Allow Eve-side ownership of districts in addition to Dust ownership.
IMHO this would lead to all district being held/paid for by the current EVE alliances with nothing for mercenaries to pick up, but that's not the point of this thread.
Likes:
- ownership! at last we can make something real here instead of random pushes/defends (like in other games..)
- people putting squads together pre match, making plans, "forcing" load-outs for members
Dislikes/wishlist:
- feels like a job, but so does sov in EVE
- more options for timers, maybe make a bidding system, where all both corps would put their preferred timers and Dust would choose some middle ground, maybe with more rounds of bidding?
- ability to contract out districts (maybe similar to the ally system in EVE?)
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
636
|
Posted - 2013.06.12 17:32:00 -
[64] - Quote
I like: 1. sovereignty 2. FF 3. meta-gaming
I would like to see: 1. Urgency; taking a district in consecutive stages/battles similar to 'Skirmish 1.0' rather than daily appointments consequences for gaining or losing districts, ex. bonus/penalty to other districts in proximity
2. Greater EVE connection; Mercs need a sense of importance and purpose to keep them hooked EVE pilot tears for the loss of a district, and mercenary contracts for conquering districts high-value districts on moons or sleeper structures that generate rare loot would make Capsuleers take note high-value districts of in game locations, such as political centres etc. that affect EVE wide FW payouts, etc
3. Better tool set for meta-gaming make it easier to sell, auction, swap, trade, etc. districts inter-corp merc contracts |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
161
|
Posted - 2013.06.12 18:05:00 -
[65] - Quote
What I like: The feel of ownership.
Persistent map. Every time you fight there, its always the same. Very cool.
Some level of customization; changing the SI and stuff.
AWOXing is possible (but it's a little too easy, we all agree).
EVE-side bonuses!!!!!! YES.
What I don't like: All of space is held by the massive Alliances.
That EVE corps require dust mercs to own districts.
Its all restricted to a single region.
The cost is really high to get started in it.
What needs to be added: Disconnect of EVE side bombardments from WP's. If I have ships in orbit, I want to use them, to hell with WP. Hell, remove war barge Precision Strikes from this game feature entirely.
Contracts from EVE corps to claim districts on their behalf.
ROLES. Squad leader idea is brilliant. Do this now, so I can bring all my Smerglings back into my corp and stop needlessly stressing out 10m before a PC battle starts.
Squad finders, like EVE's fleet finders.
Resource harvesting, EVE-side production
The ability for EVE pilots to hot-drop clones into matches (either making a battle 20v16 players, or simply increasing the clones in the battle).
Closing thoughts on cost: PC is awesome, it is probably the best thing to happen to Dust. But its so small scale and the barrier for entry is too high. First, a new corp will have to attack an established corp on a district that more than likely has a butt-ton of clones, and an inconvenient timer. Then this has to be successful at least 2 battles in a row, on average. And the 80M per clone pack on top of this is really steep.
I believe EVE players should be able to bankroll these planetary efforts. Either open up the floodgates to allow EVE corps to fully fund the attacks (give them the same interface and let them pay for initial clone drops at the same price), or allow EVE players to outright pay a corporation to claim a district for them. That way they don't need to deal with Dust chars "polluting" (trust me, some of my EVE guys use this term) corp chat, but can still gain passive clone ISK and bonuses. Not to mention you can just open up ALL of lowsec at that point and let the EVE players use mercenaries for their purpose! |
Munin-Frey
Fish Spotters Inc.
7
|
Posted - 2013.06.12 18:21:00 -
[66] - Quote
Nightbird Aeon wrote:Likes: -Owning something that generates either revenue or assets that can be used to attack other people -The ability to take someone else's stuff -Battles where the entire corp can get involved and work as a larger team
Wants -View which district is being fought over... either by viewing the map or seeing a layout when in the MCC -Different game mode, where defenders start with all the points and attackers have to take them over before striking at a central point. -Enable spectator mode for those members of the corp that cannot participate in the battle -The ability to build or call in permanent installations (i.e railguns, supply depots, etc) on districts that you own, thus fortifying them. -Owning a district has a benefit to corp members, in addition to generating revenue to the corp. For example, owning a district will give a x% reduction to the cost of a module type. As new regions open up, owning a district in Caldari space will result in a 1% reduction in the cost of Caldari drop-suits... or vehicles get cheaper, or shield modules, or armor modules, etc.
-Following up on the above... you should get "set bonuses'... like armor sets from Diablo, from owning a whole planet.
I don't play PC yet because it seems kinda half done. But this post sums up all my opinions. For emphasis I'll add; get rid of MCC orbital strikes. I am an EVE player who sometimes plays Dust for casual fun and it is lame that you can do an orbital strike from the MCC.... what the hell are we supposed to do? Why should we care about the extra people in local? To us all the dust bunnies do is make it harder to see with somebody enters the system. Yes Yes Yes to spectator mode and to calling in installations. I play Natural Selection 2 and that game is awesome for it's mix of FPS with RTS (and spectator mode). We need that in PC. |
Judy Maat
Rebelles A Quebec Orion Empire
71
|
Posted - 2013.06.12 18:32:00 -
[67] - Quote
I am not playing PC because the Eve reward is meaningless. no impact on planet stuff only moons..(read here POS fuel cost reduction..)
yeah wow.. like the frigate that is providing me orbital support care about his POS fuel cost.. The eve reward make no sense.. |
low genius
The Sound Of Freedom Renegade Alliance
104
|
Posted - 2013.06.12 18:56:00 -
[68] - Quote
CCP FoxFour wrote:Constructive thread time, I know, trolling fun, but every now and then we need a constructive thread. So here we go.
This is about planetary conquest This team does not deal with balancing. :)
For these first two questions please keep them simple and just one sentence per point.
What are the top 3 things you enjoy about planetary conquest? What are the top 3 things you would like to see changed?
Pick one point about what you like and expand upon it if possible. Why do you like it? Pick one point about what you don't like and expand upon it if possible. Why do you not like it?
enjoyed: regularly scheduled battles, proper loot drops, owning territory
to change: lag. can't practice on my own land. can't trade gear with my corp. |
EnIgMa99
Imperfects Negative-Feedback
408
|
Posted - 2013.06.12 18:58:00 -
[69] - Quote
On a constructive note, coolest part of Planetary Conquest is getting a full team of your homies. I wish I could do that in more gametypes! The biggest drag on planetary conquest is the wait, there is so much waiting for this shooter. When you play a shooter you jump on to jump in the action get your kills and jump off. When you play PC you have to wait for the battle then after that you have to wait 10 minutes and then you have to play a 5 minute battle assuming they even bother to show up :'(
The pay is good the drops are better than pubs but not by much.
CCP FoxFour wrote:Please try and keep this focused on planetary conquest. We don't really deal with weapon or vehicle balance.
I made it more clear in the OP. :)
hard to play a game that is ham-stringed by gameplay and simple stability issues. |
low genius
The Sound Of Freedom Renegade Alliance
104
|
Posted - 2013.06.12 18:58:00 -
[70] - Quote
Judy Maat wrote:What are the top 3 things you enjoy about planetary conquest? 1 attacking other corps..(ho no wait..24h plus timer plus..fall asleep planing instead of playing) 2 shooting back Orbital support providers from the enemy team..(ho no. wait.. this is not possible yet..) 3 possibility to make isk (ho no wait.. everyone is farming isk in pub matches and literally trow isk out the windows in PC
What are the top 3 things you would like to see changed? 1 Top of the line stable network latency SLA between regional nodes. Having to regional servers fight each other instead of having the battle happen on one server that will disadvantage the team that has the bigger ping toward the battle server. 2 Eve reward is meaningless. no impact on PLANET related stuff only moons..(read here POS fuel cost reduction..) 3. Planetary installations from Eve are absent from Dust. (are we on the same planet?)
Pick one point about what you like and expand upon it if possible. Why do you like it? My enemy has a strong Eve support and my only solution is to buy a 500$ pc subscribe to Eve (then wait 1 year to have decent Pvp skills) to shoot them back?
Pick one point about what you don't like and expand upon it if possible. Why do you not like it? EVE REWARD bro. I know CCP is super chicken about survivability of either games without the other. But this "rule" could never co-exist with a decent meaningful interaction between the 2 games.
yeah wow.. like the frigate that is providing me orbital support care about his POS fuel cost.. The eve reward make no sense..
your alliance brought out a loki. they must have money. (i killed it). |
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Judy Maat
Rebelles A Quebec Orion Empire
71
|
Posted - 2013.06.12 19:03:00 -
[71] - Quote
low genius wrote:Judy Maat wrote:What are the top 3 things you enjoy about planetary conquest? 1 attacking other corps..(ho no wait..24h plus timer plus..fall asleep planing instead of playing) 2 shooting back Orbital support providers from the enemy team..(ho no. wait.. this is not possible yet..) 3 possibility to make isk (ho no wait.. everyone is farming isk in pub matches and literally trow isk out the windows in PC
What are the top 3 things you would like to see changed? 1 Top of the line stable network latency SLA between regional nodes. Having to regional servers fight each other instead of having the battle happen on one server that will disadvantage the team that has the bigger ping toward the battle server. 2 Eve reward is meaningless. no impact on PLANET related stuff only moons..(read here POS fuel cost reduction..) 3. Planetary installations from Eve are absent from Dust. (are we on the same planet?)
Pick one point about what you like and expand upon it if possible. Why do you like it? My enemy has a strong Eve support and my only solution is to buy a 500$ pc subscribe to Eve (then wait 1 year to have decent Pvp skills) to shoot them back?
Pick one point about what you don't like and expand upon it if possible. Why do you not like it? EVE REWARD bro. I know CCP is super chicken about survivability of either games without the other. But this "rule" could never co-exist with a decent meaningful interaction between the 2 games.
yeah wow.. like the frigate that is providing me orbital support care about his POS fuel cost.. The eve reward make no sense.. your alliance brought out a loki. they must have money. (i killed it). this was part of the "trow isk out the windows" that is unsustainable.
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Doyle Reese
OSG Planetary Operations Covert Intervention
111
|
Posted - 2013.06.12 19:18:00 -
[72] - Quote
Quote:What are the top 3 things you enjoy about planetary conquest? 1. Owning our own territory, having your flag in an area of New Eden 2. PC battles often bring out the best of participants in terms of complete team coordination as opposed to public matches where coordination is only regulated to within individual squads if that. 3. The real beginnings of being One Universe/One War
Quote:What are the top 3 things you would like to see changed? 1. MORE MODES - I'm sure I'm not the first to mention this even in this thread, but all Skirmish all the time makes PC battles similar to one another. My suggestion is to change up the Game modes based on the Defenders' clone count. 2. MAKE SOME SIS HAVE A EFFECT ON DUST BATTLES - Like having a Production Facility giving Defenders a bonus to the spawn timers, and the Communications Facility a bonus to the Defenders' scan radius and scan precision 3. LET CORPS HAVE TRAINING MATCHES WITHIN THEIR OWN DISTRICTS - I have mentioned this multiple times in multiple topics, please make this happen.
Quote:Pick one point about what you like and expand upon it if possible. Why do you like it?
Quote:Pick one point about what you don't like and expand upon it if possible. Why do you not like it? I'll have to get back these two
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Earl Crushinator
Subdreddit Test Alliance Please Ignore
50
|
Posted - 2013.06.12 19:21:00 -
[73] - Quote
Likes: 1) We get to control something in EVE woo! 2) Get to play with a full team of people you know 3) ISK payouts are nice.
Dislikes: 1) Having control of the district beacon EVE side has no passive benefit. Starship strikes are a nice active benefit but holy crap you can't think that attacking a district without orbital support is going to go well, an outsider would think. Unfortunately this is the case.
Changing this would allow corporations that might be weaker on the ground but have a strong space presence compete for districts. Also more EVE-DUST cooperation is a good thing. Besides, when is EVE supposed to be fair?
2) Defenders have no advantage on the district they own when they get attacked.
3) You aren't creating your own sandcastle - we can't really do anything with these districts besides get attacked or sell some clones.
Now I believe greater interactions with the district for the controlling corp is on your roadmap.
ideas +Ç la carte for the dislikes: 1.1) controlling the district beacon should generate WP for their Dust team. 1.2) reduced Orbital bombardment costs for controlling Dust team, or converse, increase Orbital bombardment costs for opposing team. 1.3) increased passive damage to opposing Warbarge 2.1) control some of the control points at the start of combat 2.2) preload field with turrets/tanks for the defenders. 3.1) let us spawn in our districts even when there is no battle, either alone or with others in our corp. 3.2) PVE or some kind. Infestation? |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
670
|
Posted - 2013.06.12 19:48:00 -
[74] - Quote
What are the top 3 things you enjoy about planetary conquest? Fighting over actual territory in New Eden rather than a randomly generated battlefield
The fact that districts can benefit players in Eve. Currently pointless due to being only in one region, but the concept is good.
Starship strikes from your players, instead of random militia dudes like in FW. It's more meaningful seeing their brackets in the sky.
What are the top 3 things you would like to see changed? The economics - currently holding districts is an exhausting daily grind where you can only lose isk, unless you tend to crush your opposition in every battle.
The game mode - both sides are attacking in skirmish, which ruins the feeling of owning the district.
Orbital support - not a significant factor in conquest yet
Pick one point about what you like and expand upon it if possible. Why do you like it? Fighting over actual territory in New Eden rather than a randomly generated battlefield
It's the only game mode in Dust that truly gives a sense of location. I can look at a map and see that I'm here, these guys are over there and my buddy in Eve is waaaaaaay over there.
Pick one point about what you don't like and expand upon it if possible. Why do you not like it? Orbital support - not a significant factor in conquest yet
Grinding up points for a strike seems very..."arcadey", and doesn't make much sense. Even if a battle is going very poorly you would think you could radio up to your fleet and tell them where to fire. Functionally speaking there isn't that much advantage to the starship strike over the barge strike. The player fired one is great for taking out a high end HAV, but if you want to clear infantry out of a position so the npc strike is actually better most of the time, since there is never any delay between requesting the strike and receiving it and both strikes instakill all infantry.
I'd kind of like to see the barge strike removed from PC and explained in FW / instant battles as support from npc ships in space, from the corporation or faction that is paying you to fight. On the Eve side you could even have npcs warp in to the satellite beacon when a strike is requested, then warp off and despawn after.
For getting a player strike I'd rather see it based on some kind of timer, like in the fanfest tournament. This would keep the eve players from getting bored while they wait for other players to jump through arbitrary hoops. It would also make support from space actually count for something, instead of being a flashy toy that looks cool but doesn't matter. |
Noc Tempre
Imperfects Negative-Feedback
1924
|
Posted - 2013.06.12 19:55:00 -
[75] - Quote
First off +1 for actually being a constructive Dev.
Ultimately, the problem with PC is the conflict is entirely self-justified. We have to be fighting over something unique that is useful outside of fighting for more of that something. Ability to produce Prototype+ gear or no skill requirement variants of advanced suits, stuff like that is simple and easy and worth fighting over. Specifically to PC, the ends are the means, which is transparently circular and not worth any effort. |
Espeon Bons
Not Guilty EoN.
32
|
Posted - 2013.06.12 20:24:00 -
[76] - Quote
3 Things I enjoy in Planetary Conquest * Strategy and Tactics *The competitive feeling and the aura of war *Winning with my friends
3 Things I would like to see changed * War-barge table still doesn't show maps yet( REALLY IMPORTANT!!!) *Servers should be fair game for both sides (less lag PLX) *More interaction with eve( other than just orbitals) and land mass takeovers!
I really enjoy the strategic part of PC and all the variables that I have to calculate for to impose a better strategy than the enemy's.
I would really like to see more interaction with eve. I have not personally executed an Eve supported tactical strike but I'm pretty sure that the "stock orbital strikes" are just as good. I would like to see something like Alliance Orbital Destruction Strike >:O as a 3rd alternative to winning a battle. (like call of duty had the nuke in modern warfare two that would win the game even if your team was losing; which would give lone wolves like me something to strive for... i know this game forces you to be team based but it's just a thought). AND maybe landmass takeovers (like you promised in the trailer) where we work with our eve players to travel from different parts of planets to takeover and ... im getting ahead of myself p.s. don't judge me cause i played cod ... hate that stereotype |
Mc Ribwich
Subdreddit Test Alliance Please Ignore
220
|
Posted - 2013.06.12 21:02:00 -
[77] - Quote
I have a few ideas, but it'll be split into two sections: Space and Land.
Land
At the moment land battles in PC are just simply skirmish matches on the same maps but with a higher risk. Now insted of making a new map for just a district I propose that one district contains 3 or 5 maps, why? well let me explain. What I think should happen is this: when an attacking corporation puts clones on a hostile district it should force the district into a siege mode. Siege mode is where the attack is split into three stages: attack, capture and last stand.
Here are the three stages of the siege mode as told from the attackers perspective:
1 Main deployment on the outskirts and attack on outer defences In the first battle for the district the attackers have to fight the defenders in a skirmish 1.0 battle to dock their MCC so they have a foothold on the district. Both teams get access to orbital strikes at this stage. In this case the attackers are successful and manage to dock their MMC while the defenders still have clones, so we move onto stage 2.
2 Push into inner sections of the district
The attackers were successful in docking their MCC and gaining a foothold on the district, now they must capture the installation that was built in the district. For this part of the siege the attackers must capture all the null cannons and destroy the defenders MCC in a game of skirmish 2.0, both teams can use orbital strikes in this stage. If the attackers were to win again, and this time kill all of the defenders clones they would take the district. However, if the defenders still had clones left then the siege would move onto stage 3, the showdown.
3 Final attack and push into the heart of the district - last stand for the defenders
All the attackers have to do now is mop up the remaining clones. Sounds simple right? Wrong. The defenders put time and money, blood sweat and sweet sweet tears into this district, and because of this they are going to use the rest of their clones to fight to the last man and the last bullet. Because of this they have set up a last resort defence, and have barricaded themselves inside their last outpost which is littered with makeshift defences. The attackers can win this battle in two ways. One by killing the remaining clones that are making a last stand, or two by blowing the doors of the outpost open using brute force and uploading a virus to the mainframe. Which will kill off all of the active defenders while capturing the remaining clone reserves. Both sides can use orbital strikes in this last stand. However if it is possible an EVE player can be a complete **** and drop down CRU's for the defenders (Only a maximum of 2 CRU'S can be dropped onto one battle, each only hold 60 clones each.)
The outcome of the battles are dynamic and are not just set in the same order, for instance:
If the defenders manage to kill off all of the clones in stage 1 then the attack has failed and the attackers loose. However, if they manage to destroy the MCC but not the clones then a last stand could occur.This has the attackers (now defenders in this case) using the carcass of the dead MCC to form a makeshift base camp so they can hold out until more clones arrive from a friendly district (with a new MCC.) This stage of the attack lasts a maximum of 4 battles, unless all the attackers (now defenders) clones run out. Orbitals can be used at this stage. And EVE players can be dicks and drop down CRU's like in stage 3.
If the defenders were to win stage 2, by destroying the MCC not the clones, then the same situation that happened in stage 1 would happen for the next battle.
Now say the defenders manage to achieve the unbelievable and kill off all the attacker's clones during their last stand, of course sweet tears would be harvested from the attackers but not only that, the defenders would win the battle for the district. At a heavy cost. To recover from the damage that was done during the attack by the enemy the district would slowly have to regain the ability to produce clones again efficiently again. Over the course of four days the district's clone production value would go from 25% (day one) to 50% (day two) then to 75% (day three) until it is back to 100% on day four. These three percentage stages only come into effect depending on how many stages the siege for the district got to (Eg only 25% if the enemy was defeated on stage 1, while it would be 50% if the enemy was defeated on stage 2.)
Now for space
SPACCCCCCCCCCEEEE
Seeing as an attack on one of your districts can be so devastating it should only be fair that the defending corporation can raid the clone transports that are heading for their district.
Seeing as EVE players can't blow up the transport ship, or see it, in EVE then I suggest a much more fun alternative. When a corporation sends their clones to attack a district there should be small 50 or 30 minute (transport times are being plucked out of my head, it should be based on how long it would take a freighter in EVE to travel to the desired district) window that the defending corporation can attack the transport ship. To start off, the defending corporation would be alerted of the clones being transported to their district as soon as the attackers push the button. The transport ship would be shown real time on the Dust map and would visible to anyone in the defending corporation as maybe a red glowing dot that is slowly making its way across the map.
The defending corporation should be able to hack into the ship remotely and corrupt the clones, causing them to come to life inside the ship and wreck havoc by destroying as many clones as they can (or sabotaging the MCC whatever flotes their boat.)
Now you might be saying this is unfair to the attackers but this is where it gets interesting. (Continued next post)
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Mc Ribwich
Subdreddit Test Alliance Please Ignore
220
|
Posted - 2013.06.12 21:26:00 -
[78] - Quote
Mc Ribwich wrote:Now you might be saying this is unfair to the attackers but this is where it gets interesting. (Continued next post)
(Continued)
The defenders should be able to corrupt clones and take them over while they are being transported, but distance is a massive factor in all this. Added to that the defenders should only be able to corrupt half of the total clones maximum.
The defenders can only corrupt a certain number of clones depending on how far away the transport ship is from their district. If the the attackers have only just pushed the button to transport clones to the defenders district, then the defenders won't be able to corrupt any clones. However, if the ship if halfway to the defenders district then the defenders can corrupt half of the total number of clones they are allowed to corrupt (say the attackers only sent over 200 clones, the defenders will only be able to corrupt 100 maximum, so in this case they can only corrupt 50 clones seeing as the ship is half way to the district.)
During the entire clone journey a corruption attack can only happen once, so the defenders would have to choose the right moment to corrupt the enemy's clones. We might start seeing defenders corrupting the attackers clones just before the transport ship makes it to the district, and attackers setting up defence squads just in case their clones get corrupted
Apart from the defenders being able to cause havoc on the ship and destroy the clones that are still in the bays, clones will still be lost if players are killed, regardless if they are bring used by the defenders or attackers.
The only way the attackers can stop more clones from being lost is by re-taking the central mainframe that controls all of the clones in the ship. There is a time limit however, the battle on board the ship would only last about 10 minutes because the corrupted clones not being reanimated properly, causing them to decay.
This would only work when clones are being moved to different planets, if it was district to district on the same planet then it would be awesome to see some convoy attack sort of battle, but I have written too much already.
If CCP actually decided to use my idea then I would be more than happy, but there is probably some flaw with it that I haven't thought of. |
Ani X
United Pwnage Service RISE of LEGION
66
|
Posted - 2013.06.12 21:42:00 -
[79] - Quote
Top 3 things I enjoy:
- The concept including the combination of round-based strategy and FPS, with all its implications (politics, economics,...)
- The competitiveness, especially to bring in a complete team / no random blues
- That there is more at stake, that it takes more effort and gives more reward than public matches
Top 3 things I'd like to see changed:
- Elimination of major technical issues: Different from public matches, most PCQ battles are barely playable or totally unplayable for 1/3 to 1/2 of our teams; mostly due to terrible FPS rate drops, lags, hitbox probems, disconnects, etc. - This is the number 1 reason for frustration and anger among UPSNE player base.
- More income for players, corps, and alliances participating in PCQ - e.g. increase ISK rewards; increase revenue by owned districts; add other sources of income (e.g. PvE, but preferably by owning districts or other activity in PCQ); currently it is not very sustainable
- Decrease battle/district ratio to prevent burn-out: There is some truth in the statement "take only as many districts as you can hold", but in practice the numbers of defense battles can vary extremely even with the same amount of districts. Either you are lucky or unlucky to farmville for multiple weeks or you get battles every day on every district for weeks. Almost impossible to make any predictions how many players are actually needed. If the use of clone-packs would be restricted and the movement of clones would be more important, it might be somewhat easier to forecast the player numbers needed. Also it could add more strategy if not everyone can arbitrarily attack everyone else on every district.
|
Templar 10
Phaze O n e
1
|
Posted - 2013.06.12 22:14:00 -
[80] - Quote
top 3 things I like about pc
1: corp deploy 2: competitive 3: salvage
top 3 things I dislike about pc
1: change the game mode up give the option to the attacker at what they want to fight
2: get rid of the MCC sniping or at least make it easy to shoot back that is a big game changer in PC lf u can have 1 ****** covering two objectives and no way to shoot back.
3: game communications ( I hate to say it but zipper int got communications right when it comes to team chat make squad only able to hear squad sqayd ldr can talk to squad and ground commander ground commander talk to every one.
now request's change it from two attacks 24 hours apart to many 1 attack and another in an hor or two hors first attack still 24 bours second 2 hours after that.
2nd request fix the damn lagg its a killer in PC shouldn't hindge a game mode on shoes got the better ping other wise Asia server wins hands down! Also what's the point in making two attacks on a corp that has two alarm clock defend make it so they have to do that once and have a second fight an hour or two after that no offence but alot of people rate RL more that alarm clocking to play.
3. Make the friendly fire perminant all game modes 5 tteam kills ur out |
|
steadyhand amarr
Amarr Immortal Volunteers
689
|
Posted - 2013.06.12 22:16:00 -
[81] - Quote
Gunner Nightingale wrote: 2. Get rid of the NPC FW factions and allow them to become player controlled.
this is just so i strongly say HELL NO.
i have an entire chat channel full of people who prefer FW at the moment over PC simply due to the fact that A we can be on a winning side but B if we lose its not the end of freaking world as we know it.
NPC faction warfare is a very very nice middle ground for those that organized fights without having to create a second job. Making them playing controled drags them into the metagame and they might as well be back in empire/PC building.
As it stands FW is player controlled as its players that move all the gears. to the point a big stopping point is were stuck on EvE players moving their asses so we can take part.
but this is for a different thread. my point is stay away from my FW
edit: steady is very tried sorry for making less sense than normal |
Mako LandSharkX
Liberum Sapiens Xenodochi
49
|
Posted - 2013.06.12 22:54:00 -
[82] - Quote
Likes:
- Risk/Reward make things feel more important even if they arn't yet.
- Orbital support from EVE (not warbarge).
- Organized team gameplay (as opposed to unorganized pub/fw).
Dislikes (change please):
- Game performance, lag, stability, etc.
- Limited engagement lockouts 1 at a time /24 hours (I support suggestions for allowing attackers to assault consecutively within the 1 hour window until a successful defense forces them to withdraw.)
- Lack of organization tools like platoons, officer chat, eve pilots in team chat, eve-side indicator of the battle progress (I'm envious of the HUD used @fanfest tourney on the beacon)
Elaboration: I like orbitals from eve players because they are currently the only true eve/dust interactive link, and they are impressive when pulled off...but... I don't like how inconvenient it is to coordinate with them and that they are tied to warpoints. Eve players need a better read on the battle, they currently dont even know when it has started or ended unless told by players via chat channels. Allowing even a small number of Eve players to join team chat would help (but not if it causes more lag dust side).Something similar to the district beacon HUD shown for the fanfest tournament would be very nice eveside.
Having orbitals tied to warpoints supports a 'landslide' victory system and makes eve tactical orbitals somewhat obsolete when you can simply use the more responsive warbarge strikes the same way. I'd like to either see warbage strikes completely replaced by tacticals while making tacticals more responsive...or leave warbarge strikes in but make tactical strikes work on a separate cooldown system shared by all members of one team.
[/list] |
Kushmir Nadian
Valor Coalition RISE of LEGION
267
|
Posted - 2013.06.12 23:02:00 -
[83] - Quote
PC Likes are persistence, EVE link and Starmap. Dislikes are Back End issues, Size and Lack of Command Structure/Abilities.
I have been embarrassed to be in PC lately as the back end issues are just becoming too much. The lag/framerate and disconnects are inexcusable. PC can't exist in this state and expect people to enjoy it. We are an inch away from putting the mode down until its ready...because right now its not. |
Prophet Endokush
The Church Of Endokush
0
|
Posted - 2013.06.13 00:00:00 -
[84] - Quote
I love dust, it's the game I have been waiting for.
PC likes- 1) biggest maps 2) biggest isk 3) the relationship with Eve
Dislikes- 1) maps are too small and known 2) the resulting effect of winning or loseing has little effect on dusties 3) the relationship with Eve is not strong enough
Thoughts...
I think PC should start with the planet, not a single map. Corps and mercs should 1st approach a planet and decide on a district to attack. The defenders should have the advantage and should be able to strategicly place defences in territory they own (like a POS in eve.) the assaulting team should have the option of where to attack from (maybe even multiple fronts). Once a district has been conquered, the territory is under new control. This way you can cut off access to vital resources and add a macro-tactical aspect. Owning all districts would allow one to build anywhere to reach all resources. Also buildings such as walls and fortresses should be implemented. With that added, siege weapons would have to come as well. I think that eventually, there should be no restricted area on the planet so that one could fly or drive from one district, to another. That would also add space for a PvE aspect (such as sleeper ruins or pirate forts).
I'd love to see any of my visions come to dust/eve (being a prophet and all) and I can't wait to see where dust goes!
-Prophet Endokush |
ZDub 303
TeamPlayers EoN.
330
|
Posted - 2013.06.13 00:03:00 -
[85] - Quote
I also have to say I like the idea of protected districts.
Have it so you can only attack from far left or far right and push into the center districts. |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
78
|
Posted - 2013.06.13 00:28:00 -
[86] - Quote
The number one thing I don't like about PC is that it's not accessible for casuals like me. I don't have the time or inclination to join a large alliance, but if there were some sort of contract system in place, it would be easy for me to advertise myself as a ringer. Allow conditional payment, collateral, etc and I'm sure a lot of us skilled players would be able to enjoy it with our casual schedules. |
SponkSponkSponk
The Southern Legion RISE of LEGION
28
|
Posted - 2013.06.13 01:06:00 -
[87] - Quote
Sardonk Eternia wrote:The number one thing I don't like about PC is that it's not accessible for casuals like me. I don't have the time or inclination to join a large alliance, but if there were some sort of contract system in place, it would be easy for me to advertise myself as a ringer. Allow conditional payment, collateral, etc and I'm sure a lot of us skilled players would be able to enjoy it with our casual schedules. That's something that's entirely within the control of player corps/alliances. Nobody is going to hire you in a friendly-fire-enabled match without having a prior relationship with you. So, hanging out with a few corps or alliances and getting into pickup squads gives you a way in. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
521
|
Posted - 2013.06.13 04:38:00 -
[88] - Quote
What are the top 3 things you enjoy about planetary conquest? I like the star map.
What are the top 3 things you would like to see changed? Are PC matches playable without performance issues now? Do EVE players care about PC as much or more than FW? Any incentive to participate beyond bragging rights? |
J-Lewis
Edimmu Warfighters Gallente Federation
130
|
Posted - 2013.06.13 09:47:00 -
[89] - Quote
You should probably get this thread 'stickied', CCP FoxFour. |
Red Dot 24601-HA
S.e.V.e.N.
90
|
Posted - 2013.06.13 11:02:00 -
[90] - Quote
Three things I like:
The interconnectivity between Dust and Eve. The idea that there can be a battle raging on the surface as well as in orbit is really cool. I would like to see more of a link between these two games. Maybe a report at the end of the match to tell both groups what happened on both games during the battle. How many clones were lost on each side/ total, how many ships were involved and how many were lost, that sort of thing.
The chance to own something and the sense that your corporation has a purpose rather than just shoot people.
The added layer of politics and intrigue that PC brings to the table.
Three things I don't like:
The high Cost it requires to participate. The cost to get into PC is way to high. The cost to maintain PC are way to high. The ingame economy has to be implemented to make PC a feasible game mode. ISK is so hard to come by in large amounts and grinding away for ISK becomes a chore. The pub games offer very little rewards, players can't trade or sell gear, players can't produce merchandise to sell even if they could sell it. The game economy needs to be more robust in order for PC to succeed. Maybe the dust side perks of having a district could be more than clone generation? How about SI that produces clones, weapons, HAVs and so on. Then allow us to sell these to other corps or the NPC market. Allow other corps to raid the districts at a much lower cost in order to steal product, sabotage production, and so on. PC as it is now is too limited in scope.
Limited game mode with no real variation in gameplay.
The affect PC has on the economy and the Dust/ EVE relationship is to limited. |
|
October SnowFox
Vacuum Cleaner. LLC RUST415
16
|
Posted - 2013.06.13 13:07:00 -
[91] - Quote
CCP FoxFour wrote:Please try and keep this focused on planetary conquest. We don't really deal with weapon or vehicle balance.
I made it more clear in the OP. :) erase "Red zone" |
IceStormers
Forsaken Immortals
35
|
Posted - 2013.06.13 14:20:00 -
[92] - Quote
Like Corps/alliances owning districts Timers (limited window) Breaking out the good gear
Dislike Lack of EvE interaction Turns into a job, uses only the best from corp lack of support to defending districts (should not get locked down, unless from space)
--- Suggestion The EvE pilots should be able to offer OB every 3 mins - means having a fleet in orbit controlling the sat is worth it Owning districts should not be collecting isk (preference would be to allow some kind of pve and to allow going to that district just to run about if you feel like it) isk is fine for a stand in but should be changed to resources asap for building gear
Add more districts so alliances and corps own more districts, so its easier to attack multiple areas at the same time |
Rogatien Merc
Ill Omens EoN.
69
|
Posted - 2013.06.13 16:07:00 -
[93] - Quote
CCP FoxFour wrote:Constructive thread time, I know, trolling fun, but every now and then we need a constructive thread. So here we go.
This is about planetary conquest This team does not deal with balancing. :)
For these first two questions please keep them simple and just one sentence per point.
What are the top 3 things you enjoy about planetary conquest? What are the top 3 things you would like to see changed?
Pick one point about what you like and expand upon it if possible. Why do you like it? Pick one point about what you don't like and expand upon it if possible. Why do you not like it?
ENJOY:
- Coordinated team play - Eve impact & coordinated Eve ops - Starmap and watching the metagame
... the ability to play with coordinated teams of more than 6 people should be expanded to other parts of the game. Implimentation of additional comms tools (multi-channel comms with different PTTs) would be awesome. Since we can't have 16 people in a custom chat, it makes coordinating with Eve pilots impossible limiting the possibilities for awesomness (requesting specific types of strikes be loaded in).
IMPROVE - Stability issues (lag, framerate, disconnects) - Impliment contracting system to farm out attacks and defenses - Impliment raiding mechanics
... the connectivity issues have honestly killed large blocs of participation and resulted in corps just not showing up to fights they would be competitive in. The fact that you cannot play even one match before a PC means that you have to reset before every PC match, and the mic glitch means this could be three or four resets in a row leading to corporations having to have squads ready, set up, and sitting there doing nothing at least 15minutes prior to the match. And that is before a 10 minute timer in the warbarge during which time people scramble for replacements for the guys that DCed on loading into the warbarge. Honestly, the stability issue has basically resulted in people not caring about PC anymore because winner is often just who 'got the server'. |
SILENTSAM 69
Pro Hic Immortalis
501
|
Posted - 2013.06.13 20:59:00 -
[94] - Quote
CCP FoxFour wrote:Constructive thread time, I know, trolling fun, but every now and then we need a constructive thread. So here we go.
This is about planetary conquest This team does not deal with balancing. :)
For these first two questions please keep them simple and just one sentence per point.
What are the top 3 things you enjoy about planetary conquest? What are the top 3 things you would like to see changed?
Pick one point about what you like and expand upon it if possible. Why do you like it? Pick one point about what you don't like and expand upon it if possible. Why do you not like it?
Top things I enjoy: 1) Playing with friends and not random people. 2) Better competition. 3) Friendly Fire is on.
Top thinks I want changed: 1) Higher player counts. 2) Bonuses for EVE corps/alliances when holding Districts. Bonuses need to go both ways. 3) Fix connection issues and memory leak issues.
Expand on what I like: 1) I really enjoy being able to field an entire team that is people from a corp or alliance. I think this would be implemented best by allowing something similar to EVE Fleet mechanics. Have a Platoon Boss put the team into the match together. Maybe eventually into different modes.
Expand on what I want changed: 1) The low player counts are having the opposite of the desired effect. By limit the player count to 16 vs 16 in PC matches we have small elite groups running the show, and large groups do not seem very helpful. To really balance this game we need at least 32 vs 32 so that we can field more players into these matches and take some of the advantage away from small elite groups. That said small elite groups would still have a significant impact. The larger player counts may actually help the small corps wanting to get into PC because they can ban together in alliances and work together against small elite groups that may not be able to field a full count, but have amazing skill. |
Canari Elphus
Pro Hic Immortalis
117
|
Posted - 2013.06.14 00:15:00 -
[95] - Quote
I will post the same thing I did on another thread.
Thinks I Enjoy: - Being able to deploy with my Corp - Organized matches - Knowing the battleground
Things I would like Changed: - More meaning for holding a district - Need something to build other than dots on a map - Needs Skirmish 1.0
Expand on what I like - I think its self explanitory
Expand on what I would like changed - (prepare yourselves)
The problem with PC/DUST is that there is absolutely nothing to build towards.
Right now, there is nothing to create with our spoils of war. Im not an EVE player but from, what I understand, they use their resources to build bigger and better (capital ships etc) which is great because it gives you something to spend time and effort on. You have something to show for your work.
All you get for holding your districts is piling up more and more ISK. What is wrong with that? As soon as a player driven market opens up, you will see hyper inflation which will ruin the casual player and lower level corps. There needs to be something useful to be done with excess money other than ruining other players' experiences.
The problem is that there just isnt enough depth to this game right now for anything to make sense. There are no higher level vehicles, differentiation to facilities, or substance outside of the pew pew.
If I had free reign and the resources, this is how I would build things:
Bring back Skirmish 1.0 where there is a logical attacker/defender relationship Have corporate district 'skills' where you can research better defenses/structures/manufacturing etc Have manufacturing associated with districts (aircraft, HAVs, MCCs) Have corporate assets (hangers, armories, etc) tied to certain districts.
This gives defenders the appropriate advantage of their home turf but also gives a reason for someone to attack. There would be strategic importance to certain districts as well as something to do beyond logging in to collect your SP/ISK. It would make this feel like a real war. |
The Robot Devil
BetaMax. CRONOS.
400
|
Posted - 2013.06.14 07:07:00 -
[96] - Quote
Likes:
Being able to occupy a district and consider it home. Being able to choose the teams that fight. Encourages teams to communicate outside of DUST causing us to "care" more about New Eden
Dislikes:
The EVE connections seem underwhelming. I cannot explore our district or use it to train. Has no value to the non A-game mercs.
I like that we can call someplace home and have a reason to fight over it. Giving mercs the ability to own something in game makes the universe seem more real and dynamic. Knowing that we took/defended our territory successfully gives a sense of pride and something to brag about (smack talking) and tell our friends about. PC also is a feature that DUST has that no other game offers.
I do not like occuping a district and it being useless. It may bring in some ISK but it doesn't offer much more than bragging rights and head aches. Being in a sandbox should allow me to show up at a district that is owned by someone else and mess around in their district. I do not want to be able to take it over, just show up and explore. If I get caught and stomped by a group of 6 mercs then maybe I shouldn't be there. Treat the districts like systems in EVE, if you got the balls to show up and fight then show up and fight, if not then carebear it back to high sec. Of course without PVE going to an empty district would be pointless. However if we could train on our districts then a single scout could "spy" on training, building placement and tactics. We NEED the sandbox here more than anywhere else. Being able to actively choose the district we want to go to just because we want to will change this game for the better. This would allow E sports, training, corporate battles for fun, small gang roams and EMERGENT game play. |
SILENTSAM 69
Pro Hic Immortalis
501
|
Posted - 2013.06.14 07:38:00 -
[97] - Quote
When it comes to a fight that can actually flip a District it should be played as Skirmish 1.0 was played. It was a far better game mode, and this would feel more like an actual capture. |
The Robot Devil
BetaMax. CRONOS.
406
|
Posted - 2013.06.14 08:12:00 -
[98] - Quote
SILENTSAM 69 wrote:When it comes to a fight that can actually flip a District it should be played as Skirmish 1.0 was played. It was a far better game mode, and this would feel more like an actual capture.
+1 and liked. |
Disturbingly Bored
Universal Allies Inc.
272
|
Posted - 2013.06.14 12:07:00 -
[99] - Quote
HowDidThatTaste wrote: Possible solution allow us to press the battle if both sides agree. I mean we are all sitting around our machines and ready to play.
I always liked this idea, but I feel if it's simply "queue it up again" it lacks enough risk for the attacking team that if it's consensual, the defenders will simply pass out of spite, and the original problem remains.
What if pressing the attack were a gamble?
Say, immediately after victory, the attacks could force a second fight, but they can only use 80% of available clones. Pressing a third attack would use 60% of available clones.
It gives the defenders and advantage at the tradeoff of not being able to avoid the fight whatsoever. And if the attacking corporation just beasted the defenders in the first match, it ups the pressure on them to perform well in the second and possibly third matches.
It introduces risk into the benefit of being able to flip the district much faster. |
|
CCP FoxFour
C C P C C P Alliance
23934
|
Posted - 2013.06.14 13:25:00 -
[100] - Quote
p.s. Sorry for the lack of response from me, just really busy with super special stuff. :P I am still reading this thread though and taking notes so please keep talking. :D
p.p.s. WOOT! Post 100 in the thread! :P |
|
|
Brush Master
HavoK Core RISE of LEGION
545
|
Posted - 2013.06.14 13:37:00 -
[101] - Quote
What are the top 3 things you enjoy about planetary conquest?
- Playing with a full team
- Actually owning something
- High risk, high reward environment
What are the top 3 things you would like to see changed?
- Different game play modes
- Voice communication setup
- More battles with the team
Pick one point about what you like and expand upon it if possible. Why do you like it? Play with a full corporation team is rewarding. You get to actually use some strategy though it is very limited as maps per district don't really change but it is still fun to plan out a battle and then lead the troops into that battle.
Pick one point about what you don't like and expand upon it if possible. Why do you not like it? Voice communication is big. When your in a battle, you have 15 other guys that have voice. Our corporation along with many have started doing chain-of-command muting to help squad members hear what their Squad Leaders are hearing (Squad members mute everyone but those in squad, SL mute everyone in own squad + other SLs and GC, GC everyone but squad and SLs)
This is a very tedious step and would be better served as a game feature to set Squad Leaders, Ground Commander and just have it automatically setup the mics when you enter the barge.
|
iceyburnz
Crux Special Tasks Group Gallente Federation
731
|
Posted - 2013.06.14 13:53:00 -
[102] - Quote
CCP FoxFour wrote:p.s. Sorry for the lack of response from me, just really busy with super special stuff. :P I am still reading this thread though and taking notes so please keep talking. :D
p.p.s. WOOT! Post 100 in the thread! :P
You didn't say secret.
So what you working on? |
|
CCP FoxFour
C C P C C P Alliance
23935
|
Posted - 2013.06.14 14:09:00 -
[103] - Quote
iceyburnz wrote:CCP FoxFour wrote:p.s. Sorry for the lack of response from me, just really busy with super special stuff. :P I am still reading this thread though and taking notes so please keep talking. :D
p.p.s. WOOT! Post 100 in the thread! :P You didn't say secret. So what you working on?
Crap... that will teach me. Lots of stuff really. I don't want to give exact specifics, but things like how orbital bombardments work, how players find matches (syncing for FW with an entire team anyone?), squads that have multiple squads, roles, things like that. It is a bit all over the place right now but that is not just me but team true grit. |
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
114
|
Posted - 2013.06.14 14:14:00 -
[104] - Quote
CCP FoxFour wrote:iceyburnz wrote:CCP FoxFour wrote:p.s. Sorry for the lack of response from me, just really busy with super special stuff. :P I am still reading this thread though and taking notes so please keep talking. :D
p.p.s. WOOT! Post 100 in the thread! :P You didn't say secret. So what you working on? Crap... that will teach me. Lots of stuff really. I don't want to give exact specifics, but things like how orbital bombardments work, how players find matches (syncing for FW with an entire team anyone?), squads that have multiple squads, roles, things like that. It is a bit all over the place right now but that is not just me but team true grit.
Holy Mother of Luminaire, they are actually doing things we want. Don't let our petty forum squabbling distract you. Keep working.
|
G Torq
ALTA B2O
160
|
Posted - 2013.06.14 15:04:00 -
[105] - Quote
Tallen Ellecon wrote:Holy Mother of Luminaire, they are actually doing things we want. Don't let our petty forum squabbling distract you. Keep working. See, this is why we need to spend less time posting the same complaints in 5 new threads daily, while whining in capital letters that CCP stinks and smells and hates players - we should give them a bit of room and actually let them design and implement stuff.
Shite takes time and effort - that includes reading posts. |
Terra Thesis
HDYLTA Defiant Legacy
159
|
Posted - 2013.06.14 15:08:00 -
[106] - Quote
CCP Foxplease wrote:squads that have multiple squads
yo dawg... |
VEXation Gunn
Imperfects Negative-Feedback
269
|
Posted - 2013.06.14 16:14:00 -
[107] - Quote
CCP 5 year plan
1. putting lipstick on a pig |
|
CCP FoxFour
C C P C C P Alliance
23948
|
Posted - 2013.06.14 16:36:00 -
[108] - Quote
VEXation Gunn wrote: CCP 5 year plan
1. putting lipstick on a pig
Need a pig first. |
|
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
17
|
Posted - 2013.06.14 16:42:00 -
[109] - Quote
CCP FoxFour wrote:VEXation Gunn wrote: CCP 5 year plan
1. putting lipstick on a pig
Need a pig first. Not so fast. You need two pigs first who will give birth to the pig that you need. |
Sgt Buttscratch
G I A N T EoN.
133
|
Posted - 2013.06.14 16:52:00 -
[110] - Quote
What are the top 3 things you enjoy about planetary conquest? 1. Winning 2. Alliance communication. 3. The star map
What are the top 3 things you would like to see changed? 1. Uselessness of owned districts. 2. Game modes 3. MCC sniping on all map
Pick one point about what you like and expand upon it if possible. Why do you like it?
Star map, it's just cool as **** and shows how big this could become if handled right
Pick one point about what you don't like and expand upon it if possible. Why do you not like it? 1. Uselessness of owned districts.
Right now once a district is taken...that's it, other than defending it once in a while. That is boring, tedious and is slowly turning players away from PC.
The fix (suggestions could be flawed) I) Let us use our districts, for training new players, role finesse, pilot test schools and inner corp/alliance test fights. II) Make the districts do something, other than offer clone count maximums Research facilities: All corp members get bonus' per research facility owned (example: Core dropsuit upgrade modules gain 1%) Barracks: +1%/hour SP gain, per barracks district held Cargo Hub: -5% cost for ISK items in market place Overview: the idea being that the ownership of these districts benefits the whole corp, and the want to have them would be furthered. III) Upgrading your districts, moving turrets, adding cargo containers/cover. IV) Being able to jump onto our district at any time to just purely **** around, Nova knife tanks and what not. |
|
negative49er
One-Armed Bandits
15
|
Posted - 2013.06.14 17:17:00 -
[111] - Quote
Sgt Buttscratch wrote:What are the top 3 things you enjoy about planetary conquest? 1. Winning 2. Alliance communication. 3. The star map
What are the top 3 things you would like to see changed? 1. Uselessness of owned districts. 2. Game modes 3. MCC sniping on all map
Pick one point about what you like and expand upon it if possible. Why do you like it?
Star map, it's just cool as **** and shows how big this could become if handled right
Pick one point about what you don't like and expand upon it if possible. Why do you not like it? 1. Uselessness of owned districts.
Right now once a district is taken...that's it, other than defending it once in a while. That is boring, tedious and is slowly turning players away from PC.
The fix (suggestions could be flawed) I) Let us use our districts, for training new players, role finesse, pilot test schools and inner corp/alliance test fights. II) Make the districts do something, other than offer clone count maximums Research facilities: All corp members get bonus' per research facility owned (example: Core dropsuit upgrade modules gain 1%) Barracks: +1%/hour SP gain, per barracks district held Cargo Hub: -5% cost for ISK items in market place Overview: the idea being that the ownership of these districts benefits the whole corp, and the want to have them would be furthered. III) Upgrading your districts, moving turrets, adding cargo containers/cover. IV) Being able to jump onto our district at any time to just purely **** around, Nova knife tanks and what not.
Why aren't you working at CCP that a great idea
|
Brush Master
HavoK Core RISE of LEGION
546
|
Posted - 2013.06.14 17:48:00 -
[112] - Quote
CCP FoxFour wrote:iceyburnz wrote:CCP FoxFour wrote:p.s. Sorry for the lack of response from me, just really busy with super special stuff. :P I am still reading this thread though and taking notes so please keep talking. :D
p.p.s. WOOT! Post 100 in the thread! :P You didn't say secret. So what you working on? Crap... that will teach me. Lots of stuff really. I don't want to give exact specifics, but things like how orbital bombardments work, how players find matches (syncing for FW with an entire team anyone?), squads that have multiple squads, roles, things like that. It is a bit all over the place right now but that is not just me but team true grit. \
A lot of these threads about what are you doing would magically be reduced by an general this is what we are working on page aka an agile roadmap! I'm sure there are higher ups the resistant to this but keep pushing them for us
|
Doyle Reese
OSG Planetary Operations Covert Intervention
130
|
Posted - 2013.06.14 17:53:00 -
[113] - Quote
Sgt Buttscratch wrote:What are the top 3 things you enjoy about planetary conquest? 1. Winning 2. Alliance communication. 3. The star map
What are the top 3 things you would like to see changed? 1. Uselessness of owned districts. 2. Game modes 3. MCC sniping on all map
Pick one point about what you like and expand upon it if possible. Why do you like it?
Star map, it's just cool as **** and shows how big this could become if handled right
Pick one point about what you don't like and expand upon it if possible. Why do you not like it? 1. Uselessness of owned districts.
Right now once a district is taken...that's it, other than defending it once in a while. That is boring, tedious and is slowly turning players away from PC.
The fix (suggestions could be flawed) I) Let us use our districts, for training new players, role finesse, pilot test schools and inner corp/alliance test fights. II) Make the districts do something, other than offer clone count maximums Research facilities: All corp members get bonus' per research facility owned (example: Core dropsuit upgrade modules gain 1%) Barracks: +1%/hour SP gain, per barracks district held Cargo Hub: -5% cost for ISK items in market place Overview: the idea being that the ownership of these districts benefits the whole corp, and the want to have them would be furthered. III) Upgrading your districts, moving turrets, adding cargo containers/cover. IV) Being able to jump onto our district at any time to just purely **** around, Nova knife tanks and what not.
I like the SI doing other stuff, it was actually one of my suggestions on things I disliked. But make that not stackable, because I don't want to fight on Barracks forever :P |
Nomed Deeps
The Exemplars
154
|
Posted - 2013.06.14 18:41:00 -
[114] - Quote
What are the top 3 things you enjoy about planetary conquest?
- Easily playing with corp mates
- Feel of owning something and being recognized
What are the top 3 things you would like to see changed?
- Would like to see lag as less of a factor.
- Would like PC to be different than other game modes as PC is too similar to every other mode in DUST.
- Would like more EVE involvement. As said by someone else, EVE players aren't really needed due to war barge.
- Would like to fight corp that initiated fight as almost every PC battle I fought others corps instead.
- Would like to have a decent reward as PC is currently a serious grind without any real reward (as I already have a ton of ISK).
|
ZDub 303
TeamPlayers EoN.
362
|
Posted - 2013.06.14 19:29:00 -
[115] - Quote
Would love to see PC give us something other than ISK for sure.
Down the road, having vehicle, installation, and weapon production facilities would be cool. And a 'deploy from corporation assets' functionality would be nice as well.
However, might need to change it so that only players with appropriate skills can drive vehicles before you could implement that. |
Sgt Buttscratch
G I A N T EoN.
135
|
Posted - 2013.06.14 20:00:00 -
[116] - Quote
Nomed Deeps wrote:
Would like more EVE involvement. As said by someone else, EVE players aren't really needed due to war barge.
I was in conversation last night about this, conclusion was met that an Eve player should be able to tell 16-24 guys to get aboard his ship, maybe take them elsewhere, beyond our current ties, and invade an eve colony/operation, which IMO would be far cooler than just seeing the eve pilots name appear in the sky and drop an orbi then done. |
Zhar Ptitsaa
Greatness Achieved Through Training EoN.
94
|
Posted - 2013.06.14 22:19:00 -
[117] - Quote
Just going to leave this here
https://forums.dust514.com/default.aspx?g=posts&t=87331&find=unread |
Parson Atreides
Ahrendee Mercenaries Omega Commission
392
|
Posted - 2013.06.14 22:21:00 -
[118] - Quote
What are the top 3 things you enjoy about planetary conquest? 1. A feeling of persistence and importance. 2. Competitive Nature 3. Watching the drama unfold as districts change hands.
Pick one point about what you like and expand upon it if possible. Why do you like it? 1. The persistence is really what keeps me and a lot of people playing Dust. It's something unique that very few other shooters offer. Looking at the map and seeing your Corp/Alliance with a certain percentage of a planet/system is cool and keeps people invested.
What are the top 3 things you would like to see changed? 1. Different bonuses and/or rewards. 2. The ability to take a day (or two, no more) off. 3. Better system for hiring people to fight with/for you and/or better system for selling off districts to buyers.
Pick one point about what you don't like and expand upon it if possible. Why do you not like it?
1. Other than pride in your corp, the only reward to playing PC is ISK (for Dust corps, and the EVE bonuses seem lackluster). The problem is twofold:
A) You can get ISK from regular battles. Sure you get more from PC, but you also lose more suits and more expensive suits doing it. B) The only reward for owning a district is getting ISK, but the problem is the only reason to get ISK is to buy better gear and the only reason to buy better gear is to make it easier to hold more districts. It's circular and provides no reason beyond the game-mode itself to be involved. We need either rewards that aren't just ISK, or we need things outside of PC that corps (and players) can buy with that ISK, like a training ground for example. |
DeeJay One
BetaMax. CRONOS.
37
|
Posted - 2013.06.15 09:01:00 -
[119] - Quote
Sgt Buttscratch wrote: Barracks: +1%/hour SP gain, per barracks district held
I'm all for districts giving bonuses to corp members except this. This would give corps that can hold sov even more SP gap between corps that want to join the fight. SP gain should be the same for all players and equally available (ok, don't start the P2W arguments, I know them all) |
Sgt Buttscratch
G I A N T EoN.
146
|
Posted - 2013.06.15 14:37:00 -
[120] - Quote
DeeJay One wrote:Sgt Buttscratch wrote: Barracks: +1%/hour SP gain, per barracks district held
I'm all for districts giving bonuses to corp members except this. This would give corps that can hold sov even more SP gap between corps that want to join the fight. SP gain should be the same for all players and equally available (ok, don't start the P2W arguments, I know them all)
as i said in that post some suggestions are flawed. |
|
ColdBlooded Max
MetalMalita
5
|
Posted - 2013.06.16 00:04:00 -
[121] - Quote
not seeing a lot of fw battle lately? |
Devil Music
Intara Direct Action Caldari State
8
|
Posted - 2013.06.16 00:06:00 -
[122] - Quote
VEXation Gunn wrote: CCP 5 year plan
1. putting lipstick on a pig
they are pushing this back because of the ddos attack. |
Jathniel
G I A N T EoN.
474
|
Posted - 2013.06.16 23:41:00 -
[123] - Quote
CCP FoxFour wrote:Constructive thread time, I know, trolling fun, but every now and then we need a constructive thread. So here we go.
This is about planetary conquest This team does not deal with balancing. :)
For these first two questions please keep them simple and just one sentence per point.
What are the top 3 things you enjoy about planetary conquest? What are the top 3 things you would like to see changed?
Pick one point about what you like and expand upon it if possible. Why do you like it? Pick one point about what you don't like and expand upon it if possible. Why do you not like it?
Top 3 things I enjoy about planetary conquest: 1. Deploying and playing with my corp/alliance... "Stupid blueberries" are non-existent. 2. Objective-based game mode... The match requires more tactics. 3. ISK Reward... this makes PC worth it.
Top 3 things I would like to see changed in planetary conquest: 1. FPS Drops and Lag... I know this plagues every game mode, but the FPS lost ends up dictating the outcome of matches. 2. Increasing player count, and expanding the objective-based game mode, to include a second or third area (similar to BF3's Rush OR Skirmish 1.0). 3. Double the ISK reward for victories, and allow us non-combat access TO and modification OF *our* districts.
GOOD THINGS EXPANDED: I enjoy the objective-based combat, I would like to see it expanded, and share traits similar to Skirmish 1.0 or the Rush game mode from Battlefield 3. Tactics are involved are in these game modes. These expanded fights, that move from one area of the map to another, would allow more players to participate. 32v32 would be a reasonable ideal; and with more people playing and more ground to cover with more objectives... better clone management would be required on the parts of both Attacker and Defender. An attacker wouldn't be able to afford having all of his men die 4 times each, without having to commit more clones to the attack. A defender can never afford to lose clones, even with all of them available. PC matches would be more sprawling, and more decisive.
BAD THINGS ELIMINATED (or at least reduced): Considering what I described for expanding the game mode... memory optimization, etc. would be required. FPS drops are the deciding factors in who wins matches, and that can't be allowed to continue. Rewards for winning are about 1 million isk for mercs. This is good, but considering we aren't allowed to customize our districts by placing turret installations, deciding what structures we want to put down, etc.... we should get more isk to compensate for this. Basically, we have NO reason to hold these districts besides passive ISK that us regular rank-and-file members will never see. So we need to get more isk on a payout, or be granted some sort of added reward to bother defend and attack these things. |
Jathniel
G I A N T EoN.
474
|
Posted - 2013.06.17 00:06:00 -
[124] - Quote
Sgt Buttscratch wrote:What are the top 3 things you enjoy about planetary conquest? 1. Winning 2. Alliance communication. 3. The star map
What are the top 3 things you would like to see changed? 1. Uselessness of owned districts. 2. Game modes 3. MCC sniping on all map
Pick one point about what you like and expand upon it if possible. Why do you like it?
Star map, it's just cool as **** and shows how big this could become if handled right
Pick one point about what you don't like and expand upon it if possible. Why do you not like it? 1. Uselessness of owned districts.
Right now once a district is taken...that's it, other than defending it once in a while. That is boring, tedious and is slowly turning players away from PC.
The fix (suggestions could be flawed) I) Let us use our districts, for training new players, role finesse, pilot test schools and inner corp/alliance test fights. II) Make the districts do something, other than offer clone count maximums Research facilities: All corp members get bonus' per research facility owned (example: Core dropsuit upgrade modules gain 1%) Barracks: +1%/hour SP gain, per barracks district held Cargo Hub: -5% cost for ISK items in market place Overview: the idea being that the ownership of these districts benefits the whole corp, and the want to have them would be furthered. III) Upgrading your districts, moving turrets, adding cargo containers/cover. IV) Being able to jump onto our district at any time to just purely **** around, Nova knife tanks and what not.
QFT |
Victor 'LifeLine' Ramous
SyNergy Gaming EoN.
294
|
Posted - 2013.06.17 01:22:00 -
[125] - Quote
Cosgar wrote:Likes: 1. Concept 2. EVE connection 3. Friendly Fire
Things I would like to see changed: 1. Execution 2. No EVE alliance = No orbital! 3. Friendly FIre in FW
Why I like the Concept of PC: This is a combination of points 1, 2, and 3 in my likes. These battles actually matter and the stakes are much higher than throwing away a bunch of ISK to pad personal stats. Tactics and strategy (which have been missing from Dust as of late) come into account because you can't just blob up and zerg everything and clones are finite.
What ruins PC: Having the warbarge in PC is literally a spit in the face to everyone that bought UVTs and took the time to form an EVE alliance, plain and simple. Get rid of the warbarge and you'll see more Dust corps interacting with EVE players. If anyone complains, tell them "Welcome to New Eden." Besides, I've seen several good corps put in work without even needing an orbital. Having access should be a privilege for those with an alliance, not a right to all.
Also, in any battle that affects EVE influence, I would motion for FF to be turned on at all times. This is the kind of importance these battles need, along with higher rewards for those higher stakes. If you make this change, you'll see a lot of more tactically oriented corps rise in the ranks and not just pub stompers blobbing everything in Caldari Logi suits, Thukker Grenades and TAC ARs. (Yes people still run around with TAC ARs)
Edit: Defenders and Attackers in PC need to feel like defenders and attackers. Skirmish 1.0 would really help with this. Neutral territory could work as well if there were an implemented system where two sides engage on unclaimed territory.
Agree with the warbarge aspect of this (Not FF for FW)
What i like:
1- Concept and what we know atm of what the 'vision' is
2- A meta-gaming aspect is developing (steps need to be taken to nurture it)
- Some of the 'i would like to see' may help nurture this aspect... we just need more possibilities at this point to keep it interesting, because the vanilla model currently running for PC is getting boring, and will start to stunt the growth of metagame.
What i would like to see:
1- Raiding being a viable option/more ways to experience PC (Someone from EoN i believe made a good thread about this, hopefully it was already noted by CCP)
2- Elimination of war-barge OBs, force people to utilize their eve side (A lot of groups in PC have eve support or have access to it, but because of time delay with OBs, its easier/beneficial to just use a war-barge)... getting rid of it will help win EVE side as well, as the increased need will give rise to more fights eve-side.
3- More character in planets, i know you may not deal directly with this (and im sure it is in development), but give the system or planets people fight on more character, and maybe growing more sense of ownership and identification with places.
|
Waruiko DUST
G I A N T EoN.
100
|
Posted - 2013.06.17 22:12:00 -
[126] - Quote
What are the top 3 things you enjoy about planetary conquest?
Playing with my friends Reasonable pay out of isk Salvage based on what other players are using
What are the top 3 things you would like to see changed?
lag kick power in barge to weaken AWOXING to a reasonable level Orbital superiority provides too little advantage
Pick one point about what you like and expand upon it if possible. Why do you like it?
I like playing with my corp. Thats the biggest thing about PC and honestly if there was more FW and if you could form up the whole team beforehand so you could properly play together there PC almost wouldn't be needed.
Pick one point about what you don't like and expand upon it if possible. Why do you not like it?
There is little reason for eve and dust forces to work together. Orbitals are too unwieldy for fast response time and involve a pilot sitting there with nothing to do till someone gets the needed WP. Holding the districts dust side doesn't give much bonus eve side so theres not much reason for eve pilots to risk their stuff to help. |
Starfire Revo
G I A N T EoN.
79
|
Posted - 2013.06.17 23:31:00 -
[127] - Quote
Likes
1. The ability to play with a full team vs a full team. 2. Games with a meaningful impact on the universe. 3. Dust and EVE players can work together.
Dislikes
1. Benefit from EVE side support is lacklustre. 2. Planet district upgrades don't encourage and support EVE players to stay in the area around the planet. 3. The low number of clones per district, meaning you can't attack someone twice in the same timer (36h cooldown with the ability to attack twice would be nice). |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
200
|
Posted - 2013.06.18 00:14:00 -
[128] - Quote
Things I liked from the times I've been involved with it
1- EVE interation 2- RISK FACTOR BABY! 3- Potential of Expansion
Things that I disliked and would like changed
1- Lack of Incentive to actually hold districts 2- Issues with TZ 3- Simple Skirmish Game mode
Expanding on just a single point I liked is easy. I liked the EVE interaction. Infact I can honestly say I got more of a kick out of being in orbit as a part of the OB fleet than I did on the ground actuallt fighting. Why? Because of the risk, the chance, the developing nature of EVE.
E.G- Our very small fleet, 2 stealth bombers, 2 frigates, and my destroyer some how got into orbit over the planet in question. Sat there for a while, did our OB business. Then what happens? Local spikes in system a fleet of battleships jumps in and we have to scatter.
The intergration is pretty nice and could be improved on, having merc ops actually require EVE side fleets and the rewards of those EVE fleet being ultra worth while would make Dust a necessary and entertaining part of New Eden.
However back on topic if there was one thing I could/ would like to see changed about PC its game modes a terraforming.
Let defending players set up small gun emplacements, defensive lines, impassable / passable blockades, perimeter fences, installations to better allow them to defend a district from the enemy. Make the defender feel like they are the last bastion of all that is good and pure in the word as some jerkoffs come to try and steal it all the way (Sure it might pay to balance clone counts in favour of the attackers to make up for this terraforming...but that's another issue).
For attackers let them feel like invaders, deployment means dropping into hails of gunfire and explosions, every step in PC need to be a brutal push to the goal.
Its the game modes that don't do PC justice. Everyone can run pubs and stomp the new academy recruits in a skirmish match, or run FW and still be doing skirmish..... PC need game modes unique to it with perhaps justifications on why its being done. Instead of clone counts to decide who wins why not have instability meters, the longer a district goes without attack the more stability it gets, meaning more battles to wear it down (for this you could run seek and destroy missions blowing up power stations take and hold missions for capturing facilies, liberations missions where you unleash POW's on the enemy), when it flips to neutral the attacking player wins the district over and takes it....but again that's a different isse.
Just give these guys and immersive reason to fight.
PC just need diversity, all the playrs in it are long serving vets from atleast chromosome ways....they know skirmish inside and out, they complain about it all the time. |
S Park Finner
BetaMax. CRONOS.
147
|
Posted - 2013.06.18 04:03:00 -
[129] - Quote
I originally put this in another thread but I'm sticking it in here because I believe -- even though it's a bit off topic -- some of the core problems with planetary conquest are complicated by it's underlying structure and this idea could generate alternative ideas.
In particular...
- DUST 514 mercenaries don't get personal benefit out of attacking or defending a district. It depends on their corporation to reward them.
- The scheduling of battles becomes work not fun because of timing.
First of all, I don't advocate removing the current system. It's geared toward corporate ownership and has had a lot of effort put into it. But an alternative planetary conquest mode could be more accessible and give mercenaries and corporations an entry point into the existing system.
Create an alternative district ownership system based on individuals or corporations signing up on teams GÇô say the A team and the Z team GÇô to fight for a district on a planet.
- When players queue up for battles they can choose "District Battles" in the battle finder. They are available to fight for any district that they've signed up for on the team they signed up for.
- When the system detects there are enough players to make up a battle one is started.
- The mercenaries generate ownership points for their team in the fight GÇô perhaps in proportion to the War Points they get in the battle. The benefits to defending winners are twice what they would be for normal instant battles GÇô both in Skill Points and in ISK. The benefit to winning attackers would be 1.5 times the normal payout. The benefits to any corporation that signed up would be in ISK and in clones to be used in other Planetary Conquest battles for battles fought once their team owned the district. Losers in the battles get the regular payout.
- The district changes sides when a team's accumulated points for a district become greater than the current owner's.
Potential problems...
- Not enough people sign up for a district.
- Not enough people are on line for a battle.
Both of these could be handled by asking people on the fly if they would like to sign up for a district.
I imagine something like...
A player clicks on the GÇ£District BattlesGÇ¥ tab.
If there are battle available for them they can jump in or sign up for a new district. If not...
A dialogue comes up... GÇ£You aren't signed up for any districts or there aren't enough mercenaries online to fight in the districts you are signed up for.
If you sign up and win a fight in a district your side owns you will get double rewards and your points reinforce your claim to the district.
If you sign up and win in a district your team doesn't own you get 1.5 times the regular payout and your team gains points toward owning the district.
If you loose you get the regular payout but you points still count toward district ownership.
Would you like to sign up for a new district?
Districts that need mercenaries are... (list of districts and teams)GÇ¥
They sign up and they get put into a battle.
Corporation officers could sign up their entire corporation. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
834
|
Posted - 2013.06.18 07:29:00 -
[130] - Quote
What I like:
- Competitive battles between coordinated groups
- The idea of owning territory
- Deeper coordination with EVE players
What I hate:
- Being unable to ever have a break, we've had 30 consecutive days of nonstop combat over 2-4 districts, most of our PC battle team has fought over 100 battles in a month. I've been missing family events to play a game I'm getting sick of.
- PC is an ISK sink, there is no way to make money since battles are literally nonstop, every day, and even if you win, you're making a marginal amount of ISK which is not usually enough to cover expenses.
- Clone Packs. Corps/Alliances with massive numbers of players are capable of endlessly attacking a district without weakening their own defenses while smaller corps struggle to defend their territory for zero profit and incapable of counterattacking.
What should continue: Coordinated battles for those wishing to seem a higher level of competitive play. Pub stomping is boring but fighting against a full coordinated team is a lot of fun.
What needs to be fixed: Cost/Reward ratio, and I don't mean just ISK. PC costs so much time and money and the rewards are marginal at best. PC has become a second job that I have to go to every night and provides little reward beyond the sport of it. |
|
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
123
|
Posted - 2013.06.18 12:18:00 -
[131] - Quote
3 things i like, like getting some of the salvage off my enemy, having a turf worth fighting for control over, the time layout for how and when battles commence, it makes it more interesting than a regular pub match.
things id like to see changed: First off, there needs to be more than just capping objectives in matches that are identical to pub matches. more layered objectives then "run from spawn to point A,B,C, cap and defend" id like to see some objectives that require more use for logi's repair tools if they are defending (repairing doors, gates etc), attackers need obstacles getting in their way like doors/gates or maybe power supply to bases that cause blockades to selective areas of the map. there needs to be more than just a simple cap and defend for a mode that is HIGH STAKES. both defence and offence need their own obstacles for conquering the map, NOBODY should be safely guarding an objective till their team has to push or fall back to a letter, it would make for better use of the multiple squads and what they are designed to do.
Second, lengthen the time of the map! i would so enjoy an hour long or more battle, we are fighting over districts id like to see a massive fight that puts the clone count at a more higher risk, even possibly a wager option to extend the battle and put more cones then the -150 on the line. the MCC damage should be lessened so that the battle goes on longer than typical pub matches we currently have. i dont really see a problem with increasing the clone count of the facilities we currently have.
third, payout for victory/loss should be tweaked, i do believe it needs to be a bit higher for victories so that equipment loss and equipment destroyed is rewarded better, i have this similar issue with pub matches where i can drop 7+ tanks in the match (good/decent tanks) and the payout is average its similar here too in PC where vehicle kills especially with the additional bodies riding in it does not add up.
PC losses should reward a meager pay at least for your accomplishments on the battlefield, nothing nearly as good as winning but a bit extra then the big ol' goose egg on screen and some meager SP.
|
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
123
|
Posted - 2013.06.18 12:22:00 -
[132] - Quote
Absolute Idiom II wrote:I like that stepping on peoples toes is the entire point of PC. There shouldn't be room for everyone to have a district; if there was there woudn't be much of a reason to attack. And so the current number of districts is probably about right. OTOH, there is definitely an issue with not being able to attack districts outside of your own peak TZ. Our enemies' districts have reinforcement timers deep into US TZ and so we can't feasibly attack and conquer those districts. The same applies in reverse. So whilst we're sitting right next door to each other, both corps have plenty of districts that are not under attack. Makes me think that you should only get bonuses from your district for the period of the day that you are willing to have it vulnerable to attack. Can only defend it for 4 hours per day, in EU TZ? Then you get only 4 hrs worth of reinforcements. Or possibly some sort of 'hot racking' http://en.wikipedia.org/wiki/Hot_racking where a district can have multiple owners all responsible for defending whatever they are capable of. It's probably too complex to implement or understand though...
if ccp could come up with a buy in option to break a reinforecement timer or do some sort of +/-6hr change for a large sum of cash that would spice things up and make everyone grab their "oh s*** handle". |
hooc order
Deep Space Republic
402
|
Posted - 2013.06.18 18:13:00 -
[133] - Quote
CCP FoxFour wrote:Constructive thread time, I know, trolling fun, but every now and then we need a constructive thread. So here we go.
This is about planetary conquest This team does not deal with balancing. :)
For these first two questions please keep them simple and just one sentence per point.
What are the top 3 things you enjoy about planetary conquest? What are the top 3 things you would like to see changed?
Pick one point about what you like and expand upon it if possible. Why do you like it? Pick one point about what you don't like and expand upon it if possible. Why do you not like it?
I cannot play PC as i only have 5 million SP so i can't say anything good about it.
things i would eliminate are
1. Eliminate the SP/leveling systems so i can actually play it 2. ??? 3. ???
Perhaps you should not even be working at PC seeing as how so few people can play it and those that do are bored with it. Move on make something else.
hey how about you just make a way for Dusters to kill EvE players. If you want a link between Dust and EvE that people will actually play I think killing EvE players would work. |
Appia Vibbia
Hellstorm Inc League of Infamy
45
|
Posted - 2013.06.18 18:39:00 -
[134] - Quote
Thing I like about Planetary Conquest:
#1: Full corp battles: 8v8 was lame. The fields were so big and empty, making the new corp battles "full size" is more fun. If/when player count increases in other matches I hope it will increase in PC as well.
#2: Skirmish mode. My favorite game mode. I'm not very good at ambush/oms where the goal is to kill people, everyone starts looking for me because they know I'm there. While as soon as you put down a capture point, people's attention drifts from a single nuisance to trying to win... More capture points mean I'm even less of a priority.
#3: no blue dots. seriously, I love that it is a game mode without randoms.
Things I don't like:
#-3: Not enough territories. Start terraforming those planets! Please!. There need to more territories than it is possible for the current corps to hold. too many big names controlling most of it... there also needs to be some incentive for the corps without a territory to join PC. They would be completely destroyed with a lack of reinforcements clones against the guys that can just harass them with their leftovers.
#-2: Stop giving the free Orbital Bombardments. I was expecting them removed when I jumped into my first battle. Making deals EVE side to keep the skies clear and having our own pilot up there... turns out that was a waste of time. sure EVE ships enhance the attacks but they just put the pilots at risk if the alliances/corps are war-dec'd. No need for EVE/DUST interaction currently.
#-1: Needs more maps. Iron Delta, Skim Junction, and Spine Crescent. 3 maps by 3 outposts are not enough. |
Salazar Skye-fire
Villore Sec Ops Gallente Federation
107
|
Posted - 2013.06.20 14:40:00 -
[135] - Quote
Resuscitation bump! |
|
CCP FoxFour
C C P C C P Alliance
24280
|
Posted - 2013.06.20 18:05:00 -
[136] - Quote
I went through this thread yesterday, gathered all the feedback, made some lists, prioritized and weighted all the feedback, and we are using it to help guide our roadmapping.
Thank you ALL for your help and feedback! :D |
|
Doyle Reese
OSG Planetary Operations Covert Intervention
153
|
Posted - 2013.06.20 18:11:00 -
[137] - Quote
the entire thread? Because I have made some updates to my post a week ago that was located way earlier.
Perhaps you can give your own feedback to some of the feedback in this thread, we can brainstorm something great!!
Thank you for allowing us to do this for you FoxFour! |
ZDub 303
TeamPlayers EoN.
440
|
Posted - 2013.06.20 19:29:00 -
[138] - Quote
CCP FoxFour wrote:I went through this thread yesterday, gathered all the feedback, made some lists, prioritized and weighted all the feedback, and we are using it to help guide our roadmapping.
Thank you ALL for your help and feedback! :D
Would love another dev blog on your rough roadmap of ideas, would be cool to see what you guys are thinking for the 'SoonTM' time frame. |
ad o
Savage Bullet
0
|
Posted - 2013.06.21 00:19:00 -
[139] - Quote
has the Uprising 1.2 came out yet |
Harry Hendersons
Royal Uhlans Amarr Empire
3
|
Posted - 2013.06.21 00:33:00 -
[140] - Quote
Lag fixed Better loot Skirmish 1.0 |
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Pokey Dravon
OSG Planetary Operations Covert Intervention
837
|
Posted - 2013.06.21 04:03:00 -
[141] - Quote
Harry Hendersons wrote:Lag fixed Better loot Skirmish 1.0
A good point I forgot to bring up. Currently the 'Skirmish' game mode is exactly what it implies, a skirmish between two people over a plot of land. This is however NOT what Planetary Conquest is. PC is distinctly one group defending against another group who is trying to attack and capture a plot of land. While the Attack/Defense sides of the map are consistent, this does not give the defenders any real "home field advantage" so to speak since its still just 2 parties fighting over a neutrally located area.
Skirmish 1.0 was much more along the lines of a true Attack/Defend situation. While switching PC over to a game mode like this is likely not feasible in the short term, I think the community as a whole feels that this type of game mode needs to make a comeback and be THE game mode for PC. In some cases attacking is actually easier because that side of the map has better terrain to work with.
Some things you COULD do in the short term however to make PC more like a true defense would be things like:
Defenders start with all objectives captured Defenders can spawn on any of those objectives initially Attackers then have to take those objectives from the defenders and hold them
This is probably a fairly easy system to implement and gives a more Attack/Defend feel to the game mode. Hell just call it "Conquest". Right now, aside from familiarity with the field, it is equally difficult to attack as it is to defend. While capturing a district is more difficult because of the need of multiple attacks, it is also important to give defenders and advantage within that battle itself. |
Bubbles moon
Algintal Core Gallente Federation
26
|
Posted - 2013.06.21 04:13:00 -
[142] - Quote
Skirmish 1.0 would save this game >.> |
Mako LandSharkX
Liberum Sapiens Xenodochi
50
|
Posted - 2013.06.21 05:03:00 -
[143] - Quote
Reading and replying to a different thread I I chose to edit my my initial post in this one. Though I probably didn't do a great job of replying to either |
DeeJay One
BetaMax. CRONOS.
38
|
Posted - 2013.06.21 05:53:00 -
[144] - Quote
Doyle Reese wrote:the entire thread? Because I have made some updates to my post a week ago that was located way earlier.
That's not what the edit button is for ;)
|
Thor Odinson42
Molon Labe. League of Infamy
417
|
Posted - 2013.06.21 12:18:00 -
[145] - Quote
Bubbles moon wrote:Skirmish 1.0 would save this game >.>
Despite all of our requests for it, they obviously know better.
They've got everything under control |
licio br
TRUE TEA BAGGERS EoN.
0
|
Posted - 2013.06.21 13:31:00 -
[146] - Quote
I enjoy: 1. the consent of interacting with another mmo 2. fps with a meaning 3. consequences of either wining/loosing
See changed: 1. lowering requirements (sp/gear) so newer chars can participate 2. expanded out of FW and into the rest of eve 3. different reward levels, like secure space, low sec and 0.0; thus leaving the vets to compete for the best rewards while the noobs compete for rewards that are meaningful to them but not meaningful to vets
The whole consent of dust is huge, revolutionary, the ideas are there just need to implement them, quick.
At the end of the day CCP is out to make money and you do that by keeping people entertained. Psychology shows a co-relation in the frequency of rewards to faithfulness. Find a way to keep EVERY battle meaningful and this game will never die. Set PC months away from a new player and he will get bored soon and quit. |
Yani Sing
Krusual Covert Operators Minmatar Republic
1
|
Posted - 2013.06.22 18:59:00 -
[147] - Quote
Loyalty percents would hrlp people pick a side and stick with it. |
Salt Dog 76
Red Star. EoN.
38
|
Posted - 2013.06.22 20:17:00 -
[148] - Quote
Top 3 things about Planetary Conquest.
1) Mostly good matches with established corps. But CCP needs to make smaller districs so that samller corps can defend or own a district. Like instead of the 16V16 8V8 maps so smaller yet good corps can bite a share out of pc. Only like one distric on each planet or something. Lots of peeps aren't getting the enjoyment of PC.
2) Like the big maps. But.... They need to be bigger, Need More different terrain, snow, lava, rainforests etc. Need more defensable positions like; Bunkers, Buildings (way to much open ground on some maps), crowsnests for snipers, and installations > Turrets, Resupplys, etc.
3) Like the Isk/Sp after a win. But it needs to be higher, most of us mercs dont see much for taking a district, my high has been like 1,500,000. and 10,000 sp or so. The Isk/Salvage payout needs to be way higher. Everyone runs proto/officer in PC and lets face it that crap aint cheap.
Low 3 things about Planetary Conquest.
1) (this referrs to all maps.) Smoother terrain. Nothing will **** a merc off or drive away from this game faster than the crap we are dealing with since new Build. Tanks will explode on a little hill for no reason, Have you guys ever walked up the stairs in a heavy suit i mean seriously you get stuck or hung up 50% of the time. Walk up some resupplys and get stuck the rest of the game unless you got a buddy to drive a LAV/Hav over to ya to un *&% you.
2) There need to be a way to attack sooner than the 24 hour timer on a distric you already have attacked, we should be able to keep attacking it if we want or have the resources to or if the defenders have clones left. Like make it a 10 minute wait in the lobby so people can leave or new mercs can get in also.
2b) If the defenders win they should be able to choose if they want to use the 24 hour timer or defend the attackers right away again thats if the attackers wish to attack again. This will speed up all the BS of PC. The successful corp will be able to choose, lets face it this 24 hour timer sucks.
3) QUIT NERFING ALL THE WEAPONS. All the weapons suck now since this build. All you get is assists now with any weapon or a tank, with a lol Laser, with a Tac Ar, with a ....Do i need to keep going. Does anyone feel good about a game when they go 10 kills with 25 assists and 0-whatever deaths. Reset all weapons back to Chromosone build, quit listening to all the whiners the shotgun is OP, the Hmg is OP, the Lasers are OP. (the Vizam was) enough is enough, tell them to get good or addapt. Tanks are worthless, if your boots are on the ground all you get are assists, Militia or tier 1 Av gear rules the sky and ground when only proto or officer should. Logistics LAV are harder to kill and take longer to kill than a well fit HAV. Gimme a break CCP. In this build you cant even call in a tank because there are 10 murder taxis driving around on both teams. COMMON MAN this game is getting worse not better if it were not for PC more people would leave, than already have.
PS i have spent lots of money on this game and i want it to be better, i dont want it to fail, I and my main Yourdeadagain76 have been around since around first build i cant even remember the name of it LOL.
|
Wombat in combat
Internal Error. Negative-Feedback
40
|
Posted - 2013.06.23 00:03:00 -
[149] - Quote
I'd like to see Ambush OMS as a game mode in PC, even Domination too. |
Thor Odinson42
Molon Labe. League of Infamy
422
|
Posted - 2013.06.23 13:22:00 -
[150] - Quote
Wombat in combat wrote:I'd like to see Ambush OMS as a game mode in PC, even Domination too.
If each district had multiple objectives that had to be captured in successive battles it would solve a lot of the timer BS.
In other words each district would have a regular skirmish map. If you win that you have a domination match right after to take the district. If its a cargo hub you have an ambush OMS at the end to clean up the stragglers unless they've been fully cloned.
^^^this would be awesome IMO and you could capture a district within an hour. |
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Banon Kek
OSG Planetary Operations Covert Intervention
0
|
Posted - 2013.06.23 15:28:00 -
[151] - Quote
Top three thing I like:
1. Fights with long term effects beyond my ISK and SP balance.
2. Ability for organized teams to deploy against other organized teams. Without having to jump into a battle before others taken all the slots.
3. Link to Eve
Things I think need improving or expanding:
1. The link to Eve. One example of this is Orbitals, while it should not be impossible to use them without Eve players it should be a lot harder. Lower the WP cost for Eve Orbitals or raise the Warbarge ones, have it on a timer, anything to make it worthwhile having someone in the black helping you out.
2. Involvement of more corp members. A way to get others outside of the current 16 playing to help out in some way.
3. Better benefits for owning districts. Something that the whole corp can benefit from by holding land. For example a bonus to SP or ISK maybe in PVE game play (when it comes out). |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
141
|
Posted - 2013.07.21 15:22:00 -
[152] - Quote
bump, really think this should get more attention like a sticky or something for feedback till we see the next phase of PC. |
Slen Kaleth
XCOM ENEMY UNKNOWN
10
|
Posted - 2013.07.21 15:44:00 -
[153] - Quote
Haven't played PC yet, but something I would like to see once everythong is up and running the way CCP intended, is the ability to interfere with other companies' PC. Somethi+¦g like you have 2 rival companies battling out for some planets and knowing that if one wins they will be more of a threat to you so what do you do? Send a small band of m+¿rcs to ensure no one wins in those fights. Imagine you are playing a PC match and your team is on the verge of winning and suddenly a 3rd team shows up and helps the other side, but also kills some of their mercy in the process. Some balanc+¿ that would be needed is that those people get no ISK or even SP for the match. They payment they get is from the company that hired them.
It's something that would take a lot of thought to ensure it is balanced and not abused but would create a much larger dynamic to the game and more real life politics to take place.
Just a thought, and something I would not expect for a long time until everything else gets straightened out. |
Nack Jicholson
DUST University Ivy League
27
|
Posted - 2013.07.21 19:48:00 -
[154] - Quote
Although i think my view is represented in this thread, I think its under represented.
MORE ACCESSIBLE TO ALL PLAYERS. I've been playing for 2 weeks, never been in a PC match. I barely know what it is. All I do know is that I'm probably months of SP grinding away from having the appropriate gear to be useful to a PC corp. |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
62
|
Posted - 2013.07.21 22:43:00 -
[155] - Quote
CCP FoxFour wrote:I went through this thread yesterday, gathered all the feedback, made some lists, prioritized and weighted all the feedback, and we are using it to help guide our roadmapping.
Thank you ALL for your help and feedback! :D
Damn, wish the balancing teams were this open with the playerbase. :c No threads asking us what specifically needs to be balanced. |
Velozz Shazla
the troll hord
0
|
Posted - 2013.07.22 01:12:00 -
[156] - Quote
(3 things i like about planetary conquest)
1. Simple way of making money.
2. Good way to develop team work with your corp.
3. Gives Velozz (my eve pilot) something to shot at in space.
(3 things i like to see changed)
1. Like to see more planets and i mean asap.
2. Easier for novice corps to attack and take a district .
3. Add in a alliance system so allies can join the battle and help your side.
(one thing i like about conquest so far.)
easy making a easy bit of isk for the corp there for can pay officers and what not
(one thing i don't like.)
Lack of a alliance system for dust players i mean why had over the corp to a Eve player |
KalOfTheRathi
Talon Strike Force LTD Covert Intervention
553
|
Posted - 2013.07.22 01:48:00 -
[157] - Quote
The basic idea was good. MMO aspect of DUST finally appearing in game.
The current version is a waste of resources and time.
I will not be involved with it in the future. So, change it or not. The delay in fixing it was too long. |
Akurabis
The Guardians 910
18
|
Posted - 2013.07.22 04:36:00 -
[158] - Quote
Dislike:
- How each district is more or less the same in scale (no minor satellite installations or warehouses that could be commandeered/sacked and secured by a small team.
- That there isn't a benefit to attacking (we can't steal a production run of, say, tanks or whatever)
- That the planetary conquest aspect is megacorps only. There is a percieved elitism growing, and not all players want to be forced to mic up and drink the kool-aid. We're mercenaries. Corps should be hiring us to do their crap for them, not to sit up straight and grind our way up to their "A-team", which is currently the only group of players actually enjoying the game mechanic.
Like:
- Absolutely nothing, it's the same as a skirmish, except that with all the high level speccing, it accentuates broken elements of the game. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
312
|
Posted - 2013.07.22 15:12:00 -
[159] - Quote
I like organized matches.
I don't like that you can have orbitals without EVE support.
I like the higher payout.
I don't like the slow pace.
I like having an excuse to get dressed up. (I refuse to wear proto in a pub match)
I don't like that it does so little for EVE. |
Killar-12
Intrepidus XI EoN.
235
|
Posted - 2013.07.22 20:01:00 -
[160] - Quote
Likes Teamwork Payouts/Salvage Consistant/Can Expect What is coming
Dislikes Little EVE connection Defense vs Attack Lack of Training Battles or ability for players to train for PC
I think that EVE players need to be the ones producing, transporting, buying and selling clones, Dropsuits, Tanks, Dropships, LAV's, dropping orbitals, installations, and other varieties of off map support |
|
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
600
|
Posted - 2013.07.22 21:46:00 -
[161] - Quote
CCP FoxFour wrote:
What are the top 3 things you enjoy about planetary conquest? What are the top 3 things you would like to see changed?
Pick one point about what you like and expand upon it if possible. Why do you like it? Pick one point about what you don't like and expand upon it if possible. Why do you not like it?
Enjoy: + REAL loot +Maps change according to results. + Get to use an actual team for the first time!
Dislike: - The lag which takes away the feel of control - Lack of helping tools to manage corp members and the team - The same heightmaps, maps, all around the world. Takes away the feel that we are somewhere else. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
600
|
Posted - 2013.07.22 22:16:00 -
[162] - Quote
KEROSIINI-TERO wrote:CCP FoxFour wrote:
What are the top 3 things you enjoy about planetary conquest? What are the top 3 things you would like to see changed?
Pick one point about what you like and expand upon it if possible. Why do you like it? Pick one point about what you don't like and expand upon it if possible. Why do you not like it?
Enjoy: + REAL loot + Starmap change according to results. + Get to use an actual team for the first time! Dislike: - The lag which takes away the feel of control - Lack of helping tools to manage corp members and the team - The same heightmaps, maps, all around the world. Takes away the feel that we are somewhere else.
on likes: It's great to have a team of 16 and finally there's a place for specialized people (speedhackers, snipers, explosive experts etc). It would be better tho if we had adequate comm systems and tools to manage people.
Dislikes: It's so boring that everyone knows every map like the back of their hands. Gameplay would be more organic if hills and angles would be different each time. It would also be cool that the defenders would have at least the advantage of knowing their home turf. |
Killar-12
Intrepidus XI EoN.
236
|
Posted - 2013.07.22 22:36:00 -
[163] - Quote
KEROSIINI-TERO wrote:KEROSIINI-TERO wrote:CCP FoxFour wrote:
What are the top 3 things you enjoy about planetary conquest? What are the top 3 things you would like to see changed?
Pick one point about what you like and expand upon it if possible. Why do you like it? Pick one point about what you don't like and expand upon it if possible. Why do you not like it?
Enjoy: + REAL loot + Starmap change according to results. + Get to use an actual team for the first time! Dislike: - The lag which takes away the feel of control - Lack of helping tools to manage corp members and the team - The same heightmaps, maps, all around the world. Takes away the feel that we are somewhere else. on likes: It's great to have a team of 16 and finally there's a place for specialized people (speedhackers, snipers, explosive experts etc). It would be better tho if we had adequate comm systems and tools to manage people. Dislikes: It's so boring that everyone knows every map like the back of their hands. Gameplay would be more organic if hills and angles would be different each time. It would also be cool that the defenders would have at least the advantage of knowing their home turf. also it would be nice if defenders could customise defenses for each type of match. |
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