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Thread Statistics | Show CCP posts - 7 post(s) |
October SnowFox
Vacuum Cleaner. LLC RUST415
16
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Posted - 2013.06.13 13:07:00 -
[91] - Quote
CCP FoxFour wrote:Please try and keep this focused on planetary conquest. We don't really deal with weapon or vehicle balance.
I made it more clear in the OP. :) erase "Red zone" |
IceStormers
Forsaken Immortals
35
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Posted - 2013.06.13 14:20:00 -
[92] - Quote
Like Corps/alliances owning districts Timers (limited window) Breaking out the good gear
Dislike Lack of EvE interaction Turns into a job, uses only the best from corp lack of support to defending districts (should not get locked down, unless from space)
--- Suggestion The EvE pilots should be able to offer OB every 3 mins - means having a fleet in orbit controlling the sat is worth it Owning districts should not be collecting isk (preference would be to allow some kind of pve and to allow going to that district just to run about if you feel like it) isk is fine for a stand in but should be changed to resources asap for building gear
Add more districts so alliances and corps own more districts, so its easier to attack multiple areas at the same time |
Rogatien Merc
Ill Omens EoN.
69
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Posted - 2013.06.13 16:07:00 -
[93] - Quote
CCP FoxFour wrote:Constructive thread time, I know, trolling fun, but every now and then we need a constructive thread. So here we go.
This is about planetary conquest This team does not deal with balancing. :)
For these first two questions please keep them simple and just one sentence per point.
What are the top 3 things you enjoy about planetary conquest? What are the top 3 things you would like to see changed?
Pick one point about what you like and expand upon it if possible. Why do you like it? Pick one point about what you don't like and expand upon it if possible. Why do you not like it?
ENJOY:
- Coordinated team play - Eve impact & coordinated Eve ops - Starmap and watching the metagame
... the ability to play with coordinated teams of more than 6 people should be expanded to other parts of the game. Implimentation of additional comms tools (multi-channel comms with different PTTs) would be awesome. Since we can't have 16 people in a custom chat, it makes coordinating with Eve pilots impossible limiting the possibilities for awesomness (requesting specific types of strikes be loaded in).
IMPROVE - Stability issues (lag, framerate, disconnects) - Impliment contracting system to farm out attacks and defenses - Impliment raiding mechanics
... the connectivity issues have honestly killed large blocs of participation and resulted in corps just not showing up to fights they would be competitive in. The fact that you cannot play even one match before a PC means that you have to reset before every PC match, and the mic glitch means this could be three or four resets in a row leading to corporations having to have squads ready, set up, and sitting there doing nothing at least 15minutes prior to the match. And that is before a 10 minute timer in the warbarge during which time people scramble for replacements for the guys that DCed on loading into the warbarge. Honestly, the stability issue has basically resulted in people not caring about PC anymore because winner is often just who 'got the server'. |
SILENTSAM 69
Pro Hic Immortalis
501
|
Posted - 2013.06.13 20:59:00 -
[94] - Quote
CCP FoxFour wrote:Constructive thread time, I know, trolling fun, but every now and then we need a constructive thread. So here we go.
This is about planetary conquest This team does not deal with balancing. :)
For these first two questions please keep them simple and just one sentence per point.
What are the top 3 things you enjoy about planetary conquest? What are the top 3 things you would like to see changed?
Pick one point about what you like and expand upon it if possible. Why do you like it? Pick one point about what you don't like and expand upon it if possible. Why do you not like it?
Top things I enjoy: 1) Playing with friends and not random people. 2) Better competition. 3) Friendly Fire is on.
Top thinks I want changed: 1) Higher player counts. 2) Bonuses for EVE corps/alliances when holding Districts. Bonuses need to go both ways. 3) Fix connection issues and memory leak issues.
Expand on what I like: 1) I really enjoy being able to field an entire team that is people from a corp or alliance. I think this would be implemented best by allowing something similar to EVE Fleet mechanics. Have a Platoon Boss put the team into the match together. Maybe eventually into different modes.
Expand on what I want changed: 1) The low player counts are having the opposite of the desired effect. By limit the player count to 16 vs 16 in PC matches we have small elite groups running the show, and large groups do not seem very helpful. To really balance this game we need at least 32 vs 32 so that we can field more players into these matches and take some of the advantage away from small elite groups. That said small elite groups would still have a significant impact. The larger player counts may actually help the small corps wanting to get into PC because they can ban together in alliances and work together against small elite groups that may not be able to field a full count, but have amazing skill. |
Canari Elphus
Pro Hic Immortalis
117
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Posted - 2013.06.14 00:15:00 -
[95] - Quote
I will post the same thing I did on another thread.
Thinks I Enjoy: - Being able to deploy with my Corp - Organized matches - Knowing the battleground
Things I would like Changed: - More meaning for holding a district - Need something to build other than dots on a map - Needs Skirmish 1.0
Expand on what I like - I think its self explanitory
Expand on what I would like changed - (prepare yourselves)
The problem with PC/DUST is that there is absolutely nothing to build towards.
Right now, there is nothing to create with our spoils of war. Im not an EVE player but from, what I understand, they use their resources to build bigger and better (capital ships etc) which is great because it gives you something to spend time and effort on. You have something to show for your work.
All you get for holding your districts is piling up more and more ISK. What is wrong with that? As soon as a player driven market opens up, you will see hyper inflation which will ruin the casual player and lower level corps. There needs to be something useful to be done with excess money other than ruining other players' experiences.
The problem is that there just isnt enough depth to this game right now for anything to make sense. There are no higher level vehicles, differentiation to facilities, or substance outside of the pew pew.
If I had free reign and the resources, this is how I would build things:
Bring back Skirmish 1.0 where there is a logical attacker/defender relationship Have corporate district 'skills' where you can research better defenses/structures/manufacturing etc Have manufacturing associated with districts (aircraft, HAVs, MCCs) Have corporate assets (hangers, armories, etc) tied to certain districts.
This gives defenders the appropriate advantage of their home turf but also gives a reason for someone to attack. There would be strategic importance to certain districts as well as something to do beyond logging in to collect your SP/ISK. It would make this feel like a real war. |
The Robot Devil
BetaMax. CRONOS.
400
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Posted - 2013.06.14 07:07:00 -
[96] - Quote
Likes:
Being able to occupy a district and consider it home. Being able to choose the teams that fight. Encourages teams to communicate outside of DUST causing us to "care" more about New Eden
Dislikes:
The EVE connections seem underwhelming. I cannot explore our district or use it to train. Has no value to the non A-game mercs.
I like that we can call someplace home and have a reason to fight over it. Giving mercs the ability to own something in game makes the universe seem more real and dynamic. Knowing that we took/defended our territory successfully gives a sense of pride and something to brag about (smack talking) and tell our friends about. PC also is a feature that DUST has that no other game offers.
I do not like occuping a district and it being useless. It may bring in some ISK but it doesn't offer much more than bragging rights and head aches. Being in a sandbox should allow me to show up at a district that is owned by someone else and mess around in their district. I do not want to be able to take it over, just show up and explore. If I get caught and stomped by a group of 6 mercs then maybe I shouldn't be there. Treat the districts like systems in EVE, if you got the balls to show up and fight then show up and fight, if not then carebear it back to high sec. Of course without PVE going to an empty district would be pointless. However if we could train on our districts then a single scout could "spy" on training, building placement and tactics. We NEED the sandbox here more than anywhere else. Being able to actively choose the district we want to go to just because we want to will change this game for the better. This would allow E sports, training, corporate battles for fun, small gang roams and EMERGENT game play. |
SILENTSAM 69
Pro Hic Immortalis
501
|
Posted - 2013.06.14 07:38:00 -
[97] - Quote
When it comes to a fight that can actually flip a District it should be played as Skirmish 1.0 was played. It was a far better game mode, and this would feel more like an actual capture. |
The Robot Devil
BetaMax. CRONOS.
406
|
Posted - 2013.06.14 08:12:00 -
[98] - Quote
SILENTSAM 69 wrote:When it comes to a fight that can actually flip a District it should be played as Skirmish 1.0 was played. It was a far better game mode, and this would feel more like an actual capture.
+1 and liked. |
Disturbingly Bored
Universal Allies Inc.
272
|
Posted - 2013.06.14 12:07:00 -
[99] - Quote
HowDidThatTaste wrote: Possible solution allow us to press the battle if both sides agree. I mean we are all sitting around our machines and ready to play.
I always liked this idea, but I feel if it's simply "queue it up again" it lacks enough risk for the attacking team that if it's consensual, the defenders will simply pass out of spite, and the original problem remains.
What if pressing the attack were a gamble?
Say, immediately after victory, the attacks could force a second fight, but they can only use 80% of available clones. Pressing a third attack would use 60% of available clones.
It gives the defenders and advantage at the tradeoff of not being able to avoid the fight whatsoever. And if the attacking corporation just beasted the defenders in the first match, it ups the pressure on them to perform well in the second and possibly third matches.
It introduces risk into the benefit of being able to flip the district much faster. |
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CCP FoxFour
C C P C C P Alliance
23934
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Posted - 2013.06.14 13:25:00 -
[100] - Quote
p.s. Sorry for the lack of response from me, just really busy with super special stuff. :P I am still reading this thread though and taking notes so please keep talking. :D
p.p.s. WOOT! Post 100 in the thread! :P |
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Brush Master
HavoK Core RISE of LEGION
545
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Posted - 2013.06.14 13:37:00 -
[101] - Quote
What are the top 3 things you enjoy about planetary conquest?
- Playing with a full team
- Actually owning something
- High risk, high reward environment
What are the top 3 things you would like to see changed?
- Different game play modes
- Voice communication setup
- More battles with the team
Pick one point about what you like and expand upon it if possible. Why do you like it? Play with a full corporation team is rewarding. You get to actually use some strategy though it is very limited as maps per district don't really change but it is still fun to plan out a battle and then lead the troops into that battle.
Pick one point about what you don't like and expand upon it if possible. Why do you not like it? Voice communication is big. When your in a battle, you have 15 other guys that have voice. Our corporation along with many have started doing chain-of-command muting to help squad members hear what their Squad Leaders are hearing (Squad members mute everyone but those in squad, SL mute everyone in own squad + other SLs and GC, GC everyone but squad and SLs)
This is a very tedious step and would be better served as a game feature to set Squad Leaders, Ground Commander and just have it automatically setup the mics when you enter the barge.
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iceyburnz
Crux Special Tasks Group Gallente Federation
731
|
Posted - 2013.06.14 13:53:00 -
[102] - Quote
CCP FoxFour wrote:p.s. Sorry for the lack of response from me, just really busy with super special stuff. :P I am still reading this thread though and taking notes so please keep talking. :D
p.p.s. WOOT! Post 100 in the thread! :P
You didn't say secret.
So what you working on? |
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CCP FoxFour
C C P C C P Alliance
23935
|
Posted - 2013.06.14 14:09:00 -
[103] - Quote
iceyburnz wrote:CCP FoxFour wrote:p.s. Sorry for the lack of response from me, just really busy with super special stuff. :P I am still reading this thread though and taking notes so please keep talking. :D
p.p.s. WOOT! Post 100 in the thread! :P You didn't say secret. So what you working on?
Crap... that will teach me. Lots of stuff really. I don't want to give exact specifics, but things like how orbital bombardments work, how players find matches (syncing for FW with an entire team anyone?), squads that have multiple squads, roles, things like that. It is a bit all over the place right now but that is not just me but team true grit. |
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
114
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Posted - 2013.06.14 14:14:00 -
[104] - Quote
CCP FoxFour wrote:iceyburnz wrote:CCP FoxFour wrote:p.s. Sorry for the lack of response from me, just really busy with super special stuff. :P I am still reading this thread though and taking notes so please keep talking. :D
p.p.s. WOOT! Post 100 in the thread! :P You didn't say secret. So what you working on? Crap... that will teach me. Lots of stuff really. I don't want to give exact specifics, but things like how orbital bombardments work, how players find matches (syncing for FW with an entire team anyone?), squads that have multiple squads, roles, things like that. It is a bit all over the place right now but that is not just me but team true grit.
Holy Mother of Luminaire, they are actually doing things we want. Don't let our petty forum squabbling distract you. Keep working.
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G Torq
ALTA B2O
160
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Posted - 2013.06.14 15:04:00 -
[105] - Quote
Tallen Ellecon wrote:Holy Mother of Luminaire, they are actually doing things we want. Don't let our petty forum squabbling distract you. Keep working. See, this is why we need to spend less time posting the same complaints in 5 new threads daily, while whining in capital letters that CCP stinks and smells and hates players - we should give them a bit of room and actually let them design and implement stuff.
Shite takes time and effort - that includes reading posts. |
Terra Thesis
HDYLTA Defiant Legacy
159
|
Posted - 2013.06.14 15:08:00 -
[106] - Quote
CCP Foxplease wrote:squads that have multiple squads
yo dawg... |
VEXation Gunn
Imperfects Negative-Feedback
269
|
Posted - 2013.06.14 16:14:00 -
[107] - Quote
CCP 5 year plan
1. putting lipstick on a pig |
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CCP FoxFour
C C P C C P Alliance
23948
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Posted - 2013.06.14 16:36:00 -
[108] - Quote
VEXation Gunn wrote: CCP 5 year plan
1. putting lipstick on a pig
Need a pig first. |
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
17
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Posted - 2013.06.14 16:42:00 -
[109] - Quote
CCP FoxFour wrote:VEXation Gunn wrote: CCP 5 year plan
1. putting lipstick on a pig
Need a pig first. Not so fast. You need two pigs first who will give birth to the pig that you need. |
Sgt Buttscratch
G I A N T EoN.
133
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Posted - 2013.06.14 16:52:00 -
[110] - Quote
What are the top 3 things you enjoy about planetary conquest? 1. Winning 2. Alliance communication. 3. The star map
What are the top 3 things you would like to see changed? 1. Uselessness of owned districts. 2. Game modes 3. MCC sniping on all map
Pick one point about what you like and expand upon it if possible. Why do you like it?
Star map, it's just cool as **** and shows how big this could become if handled right
Pick one point about what you don't like and expand upon it if possible. Why do you not like it? 1. Uselessness of owned districts.
Right now once a district is taken...that's it, other than defending it once in a while. That is boring, tedious and is slowly turning players away from PC.
The fix (suggestions could be flawed) I) Let us use our districts, for training new players, role finesse, pilot test schools and inner corp/alliance test fights. II) Make the districts do something, other than offer clone count maximums Research facilities: All corp members get bonus' per research facility owned (example: Core dropsuit upgrade modules gain 1%) Barracks: +1%/hour SP gain, per barracks district held Cargo Hub: -5% cost for ISK items in market place Overview: the idea being that the ownership of these districts benefits the whole corp, and the want to have them would be furthered. III) Upgrading your districts, moving turrets, adding cargo containers/cover. IV) Being able to jump onto our district at any time to just purely **** around, Nova knife tanks and what not. |
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negative49er
One-Armed Bandits
15
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Posted - 2013.06.14 17:17:00 -
[111] - Quote
Sgt Buttscratch wrote:What are the top 3 things you enjoy about planetary conquest? 1. Winning 2. Alliance communication. 3. The star map
What are the top 3 things you would like to see changed? 1. Uselessness of owned districts. 2. Game modes 3. MCC sniping on all map
Pick one point about what you like and expand upon it if possible. Why do you like it?
Star map, it's just cool as **** and shows how big this could become if handled right
Pick one point about what you don't like and expand upon it if possible. Why do you not like it? 1. Uselessness of owned districts.
Right now once a district is taken...that's it, other than defending it once in a while. That is boring, tedious and is slowly turning players away from PC.
The fix (suggestions could be flawed) I) Let us use our districts, for training new players, role finesse, pilot test schools and inner corp/alliance test fights. II) Make the districts do something, other than offer clone count maximums Research facilities: All corp members get bonus' per research facility owned (example: Core dropsuit upgrade modules gain 1%) Barracks: +1%/hour SP gain, per barracks district held Cargo Hub: -5% cost for ISK items in market place Overview: the idea being that the ownership of these districts benefits the whole corp, and the want to have them would be furthered. III) Upgrading your districts, moving turrets, adding cargo containers/cover. IV) Being able to jump onto our district at any time to just purely **** around, Nova knife tanks and what not.
Why aren't you working at CCP that a great idea
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Brush Master
HavoK Core RISE of LEGION
546
|
Posted - 2013.06.14 17:48:00 -
[112] - Quote
CCP FoxFour wrote:iceyburnz wrote:CCP FoxFour wrote:p.s. Sorry for the lack of response from me, just really busy with super special stuff. :P I am still reading this thread though and taking notes so please keep talking. :D
p.p.s. WOOT! Post 100 in the thread! :P You didn't say secret. So what you working on? Crap... that will teach me. Lots of stuff really. I don't want to give exact specifics, but things like how orbital bombardments work, how players find matches (syncing for FW with an entire team anyone?), squads that have multiple squads, roles, things like that. It is a bit all over the place right now but that is not just me but team true grit. \
A lot of these threads about what are you doing would magically be reduced by an general this is what we are working on page aka an agile roadmap! I'm sure there are higher ups the resistant to this but keep pushing them for us
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Doyle Reese
OSG Planetary Operations Covert Intervention
130
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Posted - 2013.06.14 17:53:00 -
[113] - Quote
Sgt Buttscratch wrote:What are the top 3 things you enjoy about planetary conquest? 1. Winning 2. Alliance communication. 3. The star map
What are the top 3 things you would like to see changed? 1. Uselessness of owned districts. 2. Game modes 3. MCC sniping on all map
Pick one point about what you like and expand upon it if possible. Why do you like it?
Star map, it's just cool as **** and shows how big this could become if handled right
Pick one point about what you don't like and expand upon it if possible. Why do you not like it? 1. Uselessness of owned districts.
Right now once a district is taken...that's it, other than defending it once in a while. That is boring, tedious and is slowly turning players away from PC.
The fix (suggestions could be flawed) I) Let us use our districts, for training new players, role finesse, pilot test schools and inner corp/alliance test fights. II) Make the districts do something, other than offer clone count maximums Research facilities: All corp members get bonus' per research facility owned (example: Core dropsuit upgrade modules gain 1%) Barracks: +1%/hour SP gain, per barracks district held Cargo Hub: -5% cost for ISK items in market place Overview: the idea being that the ownership of these districts benefits the whole corp, and the want to have them would be furthered. III) Upgrading your districts, moving turrets, adding cargo containers/cover. IV) Being able to jump onto our district at any time to just purely **** around, Nova knife tanks and what not.
I like the SI doing other stuff, it was actually one of my suggestions on things I disliked. But make that not stackable, because I don't want to fight on Barracks forever :P |
Nomed Deeps
The Exemplars
154
|
Posted - 2013.06.14 18:41:00 -
[114] - Quote
What are the top 3 things you enjoy about planetary conquest?
- Easily playing with corp mates
- Feel of owning something and being recognized
What are the top 3 things you would like to see changed?
- Would like to see lag as less of a factor.
- Would like PC to be different than other game modes as PC is too similar to every other mode in DUST.
- Would like more EVE involvement. As said by someone else, EVE players aren't really needed due to war barge.
- Would like to fight corp that initiated fight as almost every PC battle I fought others corps instead.
- Would like to have a decent reward as PC is currently a serious grind without any real reward (as I already have a ton of ISK).
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ZDub 303
TeamPlayers EoN.
362
|
Posted - 2013.06.14 19:29:00 -
[115] - Quote
Would love to see PC give us something other than ISK for sure.
Down the road, having vehicle, installation, and weapon production facilities would be cool. And a 'deploy from corporation assets' functionality would be nice as well.
However, might need to change it so that only players with appropriate skills can drive vehicles before you could implement that. |
Sgt Buttscratch
G I A N T EoN.
135
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Posted - 2013.06.14 20:00:00 -
[116] - Quote
Nomed Deeps wrote:
Would like more EVE involvement. As said by someone else, EVE players aren't really needed due to war barge.
I was in conversation last night about this, conclusion was met that an Eve player should be able to tell 16-24 guys to get aboard his ship, maybe take them elsewhere, beyond our current ties, and invade an eve colony/operation, which IMO would be far cooler than just seeing the eve pilots name appear in the sky and drop an orbi then done. |
Zhar Ptitsaa
Greatness Achieved Through Training EoN.
94
|
Posted - 2013.06.14 22:19:00 -
[117] - Quote
Just going to leave this here
https://forums.dust514.com/default.aspx?g=posts&t=87331&find=unread |
Parson Atreides
Ahrendee Mercenaries Omega Commission
392
|
Posted - 2013.06.14 22:21:00 -
[118] - Quote
What are the top 3 things you enjoy about planetary conquest? 1. A feeling of persistence and importance. 2. Competitive Nature 3. Watching the drama unfold as districts change hands.
Pick one point about what you like and expand upon it if possible. Why do you like it? 1. The persistence is really what keeps me and a lot of people playing Dust. It's something unique that very few other shooters offer. Looking at the map and seeing your Corp/Alliance with a certain percentage of a planet/system is cool and keeps people invested.
What are the top 3 things you would like to see changed? 1. Different bonuses and/or rewards. 2. The ability to take a day (or two, no more) off. 3. Better system for hiring people to fight with/for you and/or better system for selling off districts to buyers.
Pick one point about what you don't like and expand upon it if possible. Why do you not like it?
1. Other than pride in your corp, the only reward to playing PC is ISK (for Dust corps, and the EVE bonuses seem lackluster). The problem is twofold:
A) You can get ISK from regular battles. Sure you get more from PC, but you also lose more suits and more expensive suits doing it. B) The only reward for owning a district is getting ISK, but the problem is the only reason to get ISK is to buy better gear and the only reason to buy better gear is to make it easier to hold more districts. It's circular and provides no reason beyond the game-mode itself to be involved. We need either rewards that aren't just ISK, or we need things outside of PC that corps (and players) can buy with that ISK, like a training ground for example. |
DeeJay One
BetaMax. CRONOS.
37
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Posted - 2013.06.15 09:01:00 -
[119] - Quote
Sgt Buttscratch wrote: Barracks: +1%/hour SP gain, per barracks district held
I'm all for districts giving bonuses to corp members except this. This would give corps that can hold sov even more SP gap between corps that want to join the fight. SP gain should be the same for all players and equally available (ok, don't start the P2W arguments, I know them all) |
Sgt Buttscratch
G I A N T EoN.
146
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Posted - 2013.06.15 14:37:00 -
[120] - Quote
DeeJay One wrote:Sgt Buttscratch wrote: Barracks: +1%/hour SP gain, per barracks district held
I'm all for districts giving bonuses to corp members except this. This would give corps that can hold sov even more SP gap between corps that want to join the fight. SP gain should be the same for all players and equally available (ok, don't start the P2W arguments, I know them all)
as i said in that post some suggestions are flawed. |
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