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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP FoxFour
C C P C C P Alliance
23701
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Posted - 2013.06.12 13:11:00 -
[1] - Quote
Constructive thread time, I know, trolling fun, but every now and then we need a constructive thread. So here we go.
For these first two questions please keep them simple and just one sentence per point.
What are the top 3 things you enjoy about planetary conquest? What are the top 3 things you would like to see changed?
Pick one point about what you like and expand upon it if possible. Why do you like it? Pick one point about what you don't like and expand upon it if possible. Why do you not like it? |
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iceyburnz
Crux Special Tasks Group Gallente Federation
664
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Posted - 2013.06.12 13:15:00 -
[2] - Quote
Oh ho ho.
This is gonna be good.
*munches popcorn* |
Kitten Empress
Ametat Security Amarr Empire
484
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Posted - 2013.06.12 13:16:00 -
[3] - Quote
Enjoyed? The idea.
Needs change? The execution. Everything, seriously. I didn't like one part of it. |
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CCP FoxFour
C C P C C P Alliance
23701
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Posted - 2013.06.12 13:16:00 -
[4] - Quote
iceyburnz wrote:Oh ho ho.
This is gonna be good.
*munches popcorn*
True, but it will hopefully give one place to gather the feedback that is easier for me and the team to filer through |
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iceyburnz
Crux Special Tasks Group Gallente Federation
664
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Posted - 2013.06.12 13:20:00 -
[5] - Quote
CCP FoxFour wrote:iceyburnz wrote:Oh ho ho.
This is gonna be good.
*munches popcorn* True, but it will hopefully give one place to gather the feedback that is easier for me and the team to filer through
My wierd sense of humour aside.
I hope something positive comes of this.
I think everyone who posts in this forum, wants dust to be the best fps on the market. As Im sure you guys at team CCP do too.
I let everyone get on with the serious stuff now. |
Absolute Idiom II
BetaMax. CRONOS.
110
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Posted - 2013.06.12 13:21:00 -
[6] - Quote
I like that stepping on peoples toes is the entire point of PC. There shouldn't be room for everyone to have a district; if there was there woudn't be much of a reason to attack. And so the current number of districts is probably about right.
OTOH, there is definitely an issue with not being able to attack districts outside of your own peak TZ. Our enemies' districts have reinforcement timers deep into US TZ and so we can't feasibly attack and conquer those districts. The same applies in reverse.
So whilst we're sitting right next door to each other, both corps have plenty of districts that are not under attack.
Makes me think that you should only get bonuses from your district for the period of the day that you are willing to have it vulnerable to attack. Can only defend it for 4 hours per day, in EU TZ? Then you get only 4 hrs worth of reinforcements.
Or possibly some sort of 'hot racking' http://en.wikipedia.org/wiki/Hot_racking where a district can have multiple owners all responsible for defending whatever they are capable of. It's probably too complex to implement or understand though... |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1401
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Posted - 2013.06.12 13:21:00 -
[7] - Quote
No EVE alliance = No orbital! |
Heinz Doofenshertz
BetaMax. CRONOS.
406
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Posted - 2013.06.12 13:22:00 -
[8] - Quote
top things I enjoy 1 the ability to take districts and claim it as our own. 2 the star map, can we have that in eve please
Changes 1 timers, while slowing down attacks and having time to prepare for a fight are good things, having a set timer and only one attack per 24 hours is very grindy 2 area. with only one region it's just too small. there are not enough places to take and hold space and you get burned out really fast fighting the same people over the same stuff every day. 3 the clone mechanics, while I understand the reason for it, it makes fighting over a district a grind, and really not fun. |
gbghg
L.O.T.I.S. RISE of LEGION
2101
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Posted - 2013.06.12 13:23:00 -
[9] - Quote
I like the fact that it's two coordinated teams going head to head, makes the game so much more enjoyable. It really plays into the whole immersion factor of you fighting to hold what you and your friends have built, wish we could have something like them in pub games.
Things I think need improvement/change are
Player count- more players mean more of the Corp can get involved and also mean bigger battles.
Comm structure- we really need some kind of command chain built into comms, MAG had a good structure if I renege right, right now unless comm silence is enforced with an iron fist communication just falls apart.
Lag- there have been cases of lag and franerate drop in PC matches, this has to go as it can out you ata severe disadvantage against an opposing player, and everyone hates being killed because of the lag. |
Tectonious Falcon
Phaze O n e
535
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Posted - 2013.06.12 13:23:00 -
[10] - Quote
What I like: Battles have an affect on the universe. Encourages EVE players to work with DUST players more. More ways to make money (mercenaries, let people rent your districts etc.)
What I don't like: It is quite often laggy Harder for smaller guys to get on the competitive scene Feels like a grind logging on every day.
I like fights having more meaning. It's more fun going in and knowing that if you lose, that district is gone, possibly even a war lost.
I HATE having to log in every day. It makes it feel like a second job and more players are getting burnt out every day. The system needs to be changed, but I haven't spent much time thinking of a better way so I won't post a half-assed suggestion here. |
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calisk galern
BurgezzE.T.F
279
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Posted - 2013.06.12 13:24:00 -
[11] - Quote
only 3 =(
hmmm....
likes - I like that I can play as a group with my corp I like that the rewards are larger and based on what we kill ....
now for the hard one to narrow down....I guess if I had to choose 3 =/
dislikes - Dislike that the game mode is identical to what we do everyday, making it no different at all.
Dislike that PC has no purpose, their is no real advantage to holding a district, you make a little money if you aren't losing out, but as we've seen that just makes the district a bit of a chore as isk is not really that big of a concern, holding a district should mean power both economically and physically, and your corp should be able to carry that power where ever they go, corporate buffes, and tactical off site support options in battle. (( call in MCC missle strike from your district, or surge your clones adding 10 clones to your count, that kind of thing, the corp buffs would work in all game modes. ))
Dislike that PC is not really a tactical game mode, sure the battles may be tactical, but you can't blockade attack routes, or cut off resources, call in reinforcements from your allies, or really do anything interesting, you just start an instant battle with your corp pretty much. |
Vethosis
843 Boot Camp
301
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Posted - 2013.06.12 13:25:00 -
[12] - Quote
CCP FoxFour wrote:Constructive thread time, I know, trolling fun, but every now and then we need a constructive thread. So here we go.
Planetary conquest
For these first two questions please keep them simple and just one sentence per point.
What are the top 3 things you enjoy about planetary conquest? What are the top 3 things you would like to see changed?
Pick one point about what you like and expand upon it if possible. Why do you like it? Pick one point about what you don't like and expand upon it if possible. Why do you not like it?
1. Everyone in the corp is in a match and is extremely organized and the best players are picked for best results 2. I love the payout, it is very nice. 3. The idea that just because you have a lot more clones then the enemy doesn't mean you'll still win. Basically ISK isn't everything.
1. Awoxing 2. FoxFour's name 3. MCC sniping in the one map that has the big ladder that leads to the pipe. |
Yosef Autaal
KILL-EM-QUICK RISE of LEGION
93
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Posted - 2013.06.12 13:25:00 -
[13] - Quote
top 3 things i would like to see changed: 1) better way for teams to communicate other then complicated mute patterns (squad leader chat and a squad chat with squad leaders able to move between the two with PTT)
2) different game modes, skirmish is nice but need other game modes to make matches more interesting, could have districts set to certain game modes or attackers choose a game mode and this determines the reward for winning.
for example: a skirmish battle used to cap a district and stop clones being produced while ambush is used to steal clones and steals a larger % of clone produced on a district but does not stop the clone production and does not allow for a follow up attack, domination used to damage a district maybe effecting how many clones a district can be produced until its repaired/ how many clones can be stored there.
3) districts have different value attached to them, possible another source of income from districts in the form of mining/pve with each district giving a different value, with this you could use step 2 to have a game mode which damages the potential money earned from a district (domination)
with these adds more tactics and more reasons to fight other then to just own an area.
What i like about pc: 1) fighting other corps and taking there stuff
2)fighting other corps and stealing there isk
3)fighting other corps and running off with there loot |
Natu Nobilis
BetaMax Beta CRONOS.
367
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Posted - 2013.06.12 13:27:00 -
[14] - Quote
CCP FoxFour wrote:Constructive thread time, I know, trolling fun, but every now and then we need a constructive thread. So here we go.
Planetary conquest
For these first two questions please keep them simple and just one sentence per point.
What are the top 3 things you enjoy about planetary conquest? What are the top 3 things you would like to see changed?
Pick one point about what you like and expand upon it if possible. Why do you like it? Pick one point about what you don't like and expand upon it if possible. Why do you not like it?
- The increase in team coordination of the participants - Orbital strikes involving EVE players - Prototype resources scheme
/
- Lag. Lag. Lag. Can we have a time dilatation here too? - PI being influenced by our conquest. Increased mutualism with EVE because right now it-¦s too little. - More opportunity of battles, one per day per district with the current mechanics kinda suck.
/
Both in one answer: I want to feel concrete rewards, i want to feel that my actions have impact, currently owing a district doesn-¦t give me that kick, and i couldn-¦t care less about EVE with it.
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steadyhand amarr
Amarr Immortal Volunteers
686
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Posted - 2013.06.12 13:29:00 -
[15] - Quote
Lock out timers encourageing punch the clock gameplay. I would prefer some kind of base protection that can be attacked at an but while it is up thr nabouring districts can't be attacked. The downside to this protection it's expensive runto run and without it your bases can be attacked at anytime. Worked well in GA until they misunderstood the problem and got rid of them :@ |
HowDidThatTaste
Imperfects Negative-Feedback
2726
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Posted - 2013.06.12 13:30:00 -
[16] - Quote
Likes 1- the competitive play and the ability to actually play with your corp mates 2- the feeling that you are making that impact on the universe we have been hearing about 3- the level of organised skilled matches increases.
Things that may need some change.
1- the fact that so much time has to pass to take a district 3- days in some cases. Makes it feel unsatisfying (need some kind of more immediate satisfaction for per battle basis) also if the team is bad and can't put up a fight it is unsatisfying for both sides to know for the next 3 days we have to meet again and again with the same conclusion ( multiply this by several districts and it breaks morale for the loosing corp and bores the winning corp, both an unsatisfying mechanic.
Possible solution allow us to press the battle if both sides agree. I mean we are all sitting around our machines and ready to play.
2- make the universe more strategic allow for beach heads only allowing the end districts of the planets to be attacked only or something forcing bottlenecks causing corps that are smaller a chance to grow and corps that are stronger the ability to come in and establish those beach heads.
3 make more profitable for the individual mercs |
Harpyja
DUST University Ivy League
114
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Posted - 2013.06.12 13:32:00 -
[17] - Quote
Enjoying:
- Missiles got better
- Scrambler rifles
- New dropsuits
Not enjoying:
- Armor HAVs are better than shield HAVs in everything
- No advanced (the real ones) or proto vehicles yet
- Missile blast radius is too small
I like the missile improvement because they no longer scatter as you're moving, but their splash radius is still too small and is near impossible to get direct hits on infantry at close range.
However, the balance between HAVs is a major issue. I'm not sure if you devs have noticed all the threads about how armor tanks are better, well they are out there. Let me summarize for you:
- Armor reps are three times as powerful than shield reps.
- Armor resistances are more effective.
- Armor tanks can outrun shield tanks.
- Shield tanks should be able to burst tank, but armor does that much better in addition to tanking consistent damage better.
- Orbitals hurt shield tanks more than armor (for now at least).
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Lightning xVx
0uter.Heaven League of Infamy
72
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Posted - 2013.06.12 13:32:00 -
[18] - Quote
Constructive Criticism for Planetary Conquest:
1.)For me Planetary Conquest gets right is the ability for us to fight for whatGÇÖs our, the management of the planet/unit/buildings, and the overall feel of actually being in a CORP.
2.)The amount of times another CORP can fight you in the SAME DAY( it gets old fast), lag/memory leak gets horrendous when fighting players from different countries and fixing glitches found within Planetary Conquest.
Constructive Criticism Overall:
1.)The feel of being in a specific role& class Scout/Assault/Heavy/Logi. I would like to see objectives based on our suits and capabilities, take for example BRINK (the game) and expand upon that. 2.)The hit detection, lag, memory leaks and most of all gunplay. You CANNOT have a FPS and not have the gunplay mechanics down or else NO ONE will even care to play it.
Hope this helps. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
287
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Posted - 2013.06.12 13:34:00 -
[19] - Quote
CCP FoxFour wrote: What are the top 3 things you enjoy about planetary conquest?
- The cost. I love that there are real ISK consequences to actions in this game, and PC is just another example of a good mechanic at play
- The clone benefit from holding land, but more benefits should be added (I assume they will be).
- The potential. More interaction with more planets is what I want most from this game.
CCP FoxFour wrote: What are the top 3 things you would like to see changed?
1 - New game modes PLEASE. Can't we have a true Siege/Defend mode? These people own this area, they should be able to buy specific defenses like anti-personel cannons or have a stockpile of militia tanks. On the flip side, only attackers get Orbitals, since nobody wants to nuke their own backyard.
2 - The timer. It's annoying that in an MMO FPS you announce for all to see that you plan to attack in 24hr. Not very guerrilla. However, without it I realize that it prevailing strategy would be to pounce off hours and land would constantly be changing hands without actual fights.
I propose though, that warbarges en route can be intercepted. This would initiate a fight inside a starship, to try and kill the invaders before they arrive at their destination. So if Subdreddit launches an attack on Goonfeet, the Goons have the option of waiting or they have the option of sending up their own warbarge. This will cost district clones, but it will also cost the attacker clones as well.
To make it really New Edeny, any corp should be able to intercept an attacking warbarge. So Betamax could intercept the Subdreddit attack fleet if they wanted to protect the Goons, or just be interstellar trolls. But it would cost Betamax clones from one of their districts to pull it off.
Interception can only be launched at a warbarge currently in a system. This will make exceptionally long attacks less likely since you are more likely to get pinged on the way. |
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CCP FoxFour
C C P C C P Alliance
23726
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Posted - 2013.06.12 13:34:00 -
[20] - Quote
Please try and keep this focused on planetary conquest. We don't really deal with weapon or vehicle balance. |
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Vethosis
843 Boot Camp
303
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Posted - 2013.06.12 13:36:00 -
[21] - Quote
foxfour can u just change ur name |
Harpyja
DUST University Ivy League
114
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Posted - 2013.06.12 13:37:00 -
[22] - Quote
Ok:
Like: ...
Dislike: Vehicles get destroyed in seconds in PC |
G Torq
ALTA B2O
157
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Posted - 2013.06.12 13:38:00 -
[23] - Quote
CCP FoxFour wrote:What are the top 3 things you enjoy about planetary conquest?
- Players whining about having to play matches at the same time every day
- Corps whining about their A-Team burning out
- Everybody whining about how boring PC is
CCP FoxFour wrote:What are the top 3 things you would like to see changed?
- Please ad out-of-band attacks as e.g. a weekly option
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Sponglyboy Squaredoo
Not Guilty EoN.
133
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Posted - 2013.06.12 13:39:00 -
[24] - Quote
What are the top 3 things you enjoy about planetary conquest? 1. Working with my Corp. 2. Winning with my Corp. 3. The Meta-Gaming
What are the top 3 things you would like to see changed? 1. The lagg/frame rate issues
What I don't want to see changed 2. Starter packs. I've been hearing alot of complaints about them lately but I think they work just fine. 3. The fact that PC Battles make changes the Leaderboards just like Instant-battles do.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1403
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Posted - 2013.06.12 13:44:00 -
[25] - Quote
CCP FoxFour wrote:Please try and keep this focused on planetary conquest. We don't really deal with weapon or vehicle balance.
I made it more clear in the OP. :) Unfortunately, weapon balance and PC go hand in hand since the stakes are higher. It's nearly impossible to talk about one without the other. |
SponkSponkSponk
The Southern Legion RISE of LEGION
24
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Posted - 2013.06.12 13:44:00 -
[26] - Quote
Things I like:
1. Ownership of territory. Planting flags is nice. 2. Starmap. Ideally I'd like to see the 2d area that each territory controls, but it's neat that we have what we have 3. The battles. It's good to have fights where it's worth it to bring out the fine silver and antique officer weapons and have at it with 15 of your friends.
Things I dislike:
0. (Assume stuff that's not specific to PC like murder taxis and nanite injectors are already discussed; let's move on)
1. The server algorithm. Being AUTZ, our corp never gets their 'home' server when attacking or defending, which frankly blows chunks. I don't mind the time-zone spread, since we have some top-notch asian opponents in our time zone; it's the fact that we constantly lose the server tug-of-war despite having 24/36 players with best connection being oceanic. I'd prefer not to take drastic steps about this, but it is an option. 2. Map icons. The way uplinks and hives are spammed (in PC in particular) makes it very visually cluttered and difficult to use the mini map sometimes. 3. Information. Voice chat - Having to do muting tricks to get a usable chain of communication in a team-based shooter is ridiculous. I can't even see the status of my squad unless I'm dead. Basically, there's a lot of room for improvement in the dissemination of information that other games do better. |
HowDidThatTaste
Imperfects Negative-Feedback
2727
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Posted - 2013.06.12 13:46:00 -
[27] - Quote
Just to add that the whole mechanic comes to down to who can field the best 16, kinda limits how deep you are willing to go on your bench when money and pride are at stake. If we could come up with a way to field more players 24 vs 24 for larger districts or planets etc.
Here is a discussion we were having about this as well https://forums.dust514.com/default.aspx?g=posts&m=921460#post921460 |
Sontie
Ill Omens EoN.
669
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Posted - 2013.06.12 13:49:00 -
[28] - Quote
CCP FoxFour wrote:For these first two questions please keep them simple and just one sentence per point.
What are the top 3 things you enjoy about planetary conquest? What are the top 3 things you would like to see changed?
Pick one point about what you like and expand upon it if possible. Why do you like it? Pick one point about what you don't like and expand upon it if possible. Why do you not like it?
Enjoyed
The competitiveness The Risk/Metagame Owning something in the Eve Universe
Changed
More battle types (raids) Lag/ Performance issues Make it matter
Enjoyed: Expanded
PC was the first time were a good team could beat a team that was just good players. This game has bad 1v1 balancing, and that is good because this isn't COD. Everything has it's counter in this game and people should play as part of a TEAM. PC made a lot of people realize this. I would bet a LOT of the people who asked for the optional respec used to it help them help their team/corp in PC. I know I sure did. PC is approaching what Dust is supposed to be, a highly tactical, team based WAR game.
Changed: Expanded
Raiding
Make it Matter! Right now no one in Eve gives a dam about what we do in Dust. They don't care that we can help in FW. They don't care about PC. We don't MATTER. This sucks. People are quitting PC and thus Dust because PC doesn't matter. It doesn't matter if you hold districts or not. The reward isn't that great. Sure, we make isk, but for what? To pubstomp in proto gear? Maybe if our economies were merged with Eve and we could use the isk we get from PC to build a massive Eve fleet and wage war on the Egg Heads that ignored us like absentee parents, maybe then PC would matter. But as of right now, it's only function is to have grudge matches with other corps involved in PC (which doesn't work well because of the lag/framerate issues) |
Cody Sietz
The Tritan Industries RISE of LEGION
208
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Posted - 2013.06.12 13:52:00 -
[29] - Quote
What I like:
Getting to fight other corps and having a having a impact if you win or lose.
The salvage system.
What I don't like:
Map selection seems to always pick the same 2 maps. I understand its connected where your fighting or defending, but so far I've play in that map with A on the bridge like 9 times.
Not being able to deal with grifers.
The lag, most of my corp mates get tons of lag. So far I haven't been getting any in pc matches (knock on wood) |
martinofski
Rebelles A Quebec Orion Empire
189
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Posted - 2013.06.12 13:55:00 -
[30] - Quote
the positives:
the competiton it can provide. having 16 vs 16 players actually playing in a skirmish, not doing stupidity.
The negatives :
Impossible match time (I work, so is 90% of the people) Lag The onesided interaction with Eve. Ok, we can request OB from them, but can't counter attack. Skirmish mode yet again, with the same 16 vs 16 Map size Owning a district, but starting with no installation advantages.
The idea is really good, but not with the game in the actual state. More game modes are needed. Map size making you need to call in vehicles for transport when attacking the district. Owner of district able to call in some installation to defend itself. Gun to attack Eve players to prevent OB.
I am a casual, so my point of view isn't really worth anything for PC anyway, since most of the time, I can even participate in those 4h am or 11h am matches, Where I usually sleep or work.
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