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Thread Statistics | Show CCP posts - 7 post(s) |
HowDidThatTaste
Imperfects Negative-Feedback
2726
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Posted - 2013.06.12 13:30:00 -
[1] - Quote
Likes 1- the competitive play and the ability to actually play with your corp mates 2- the feeling that you are making that impact on the universe we have been hearing about 3- the level of organised skilled matches increases.
Things that may need some change.
1- the fact that so much time has to pass to take a district 3- days in some cases. Makes it feel unsatisfying (need some kind of more immediate satisfaction for per battle basis) also if the team is bad and can't put up a fight it is unsatisfying for both sides to know for the next 3 days we have to meet again and again with the same conclusion ( multiply this by several districts and it breaks morale for the loosing corp and bores the winning corp, both an unsatisfying mechanic.
Possible solution allow us to press the battle if both sides agree. I mean we are all sitting around our machines and ready to play.
2- make the universe more strategic allow for beach heads only allowing the end districts of the planets to be attacked only or something forcing bottlenecks causing corps that are smaller a chance to grow and corps that are stronger the ability to come in and establish those beach heads.
3 make more profitable for the individual mercs |
HowDidThatTaste
Imperfects Negative-Feedback
2727
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Posted - 2013.06.12 13:46:00 -
[2] - Quote
Just to add that the whole mechanic comes to down to who can field the best 16, kinda limits how deep you are willing to go on your bench when money and pride are at stake. If we could come up with a way to field more players 24 vs 24 for larger districts or planets etc.
Here is a discussion we were having about this as well https://forums.dust514.com/default.aspx?g=posts&m=921460#post921460 |
HowDidThatTaste
Imperfects Negative-Feedback
2727
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Posted - 2013.06.12 14:05:00 -
[3] - Quote
It would be nice to have something special for PC. Something exclusive to those who play ( unique maps,rewards,naming rights,exclusive loot) this would make talking about PC encourage those not in to strive to get in, and those in to brag about what they got etc.
As it now it is just skirmish matches that allow us to field our own 16 with a fancy starmap scoreboard.
We need more reason to hold this one special district per world and it can only be attacked by its neighboring districts not by random clone packs. This special district offers all the members in the corp a weekly SP bonus or huge ISk reward.
This might go a long way in the rest of the corp caring about wins and losses if they are getting something out of it even if they may not be considered " the top teams"
Even a guaranteed 1 of each officer weapon for ho,plding this special district per week. This would focus battles to these locations. |
HowDidThatTaste
Imperfects Negative-Feedback
2728
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Posted - 2013.06.12 16:24:00 -
[4] - Quote
Can someone post the isk required to take a district?
Day one 80 mil Gen pack day two ? Day 3
What profit is earned by winning a district? And if that district is attacked at first available time until it is lost what is the final payout of 6+ days effort?
Please walk through the way it currently works for 1 district won and immediately lost. Just so we can talk isk numbers |
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