Kain Spero
Imperfects Negative-Feedback
1608
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Posted - 2013.06.12 16:07:00 -
[1] - Quote
Constructive thread time, I know, trolling fun, but every now and then we need a constructive thread. So here we go.
This is about planetary conquest This team does not deal with balancing. :)
For these first two questions please keep them simple and just one sentence per point.
What are the top 3 things you enjoy about planetary conquest?
- Playing in matches where everyone on my team is part of my organization.
- Tearing down people's sand castles.
- Orbital suport from Eve.
Changes
- Allow organizations to participate meaningfully in planetary conquest without holding land and create a true mercenary system.
- Add the ability to have fights in sequence to allow a district to be flipped in one go (pressing the attack) and give defenders a breather for successfully defending even if the attacker re-ups the attack.
- Allow Eve-side ownership of districts in addition to Dust ownership.
Pick one point about what you like and expand upon it if possible. Why do you like it?
Eve side support is the real tangible link between Eve and Dust right now. Working with players across platform to influence a battle is awesome, but the incentives don't seem like they are enough to justify the risk. I would like to see the orbital support aspect become more liberated and not be tied to just supporting someone in your alliance or corporation. I would love to also see it expand beyond to war point mechanic in a balanced way, so that the fight on the ground is still the most importan part of a match.
Pick one point about what you don't like and expand upon it if possible. Why do you not like it?
I don't like the fact that taking a district feels like a job and a long grind. You have to dedicate a set hour to play Dust for two to three days just to conquer one district and the sense of progression for that allocation of time isn't sufficient. I think, as long as you have clones over a certain threshold after a battle, you should be able to press an attack an immediately fight again in a district until you lose, have your clones drop behold the threshold, or take the district.
Also, it feels like there should be more ways to attack a districts as well and winning (either on defense or attacking) should be more heavily rewarded. Defenders I think should be rewarded by gaining a minimum of 75 clones to their district in addition to the biomass payout and attacks should steal all of the clones to be produced the next day in addition to the biomass payout. |