Jathniel
G I A N T EoN.
474
|
Posted - 2013.06.16 23:41:00 -
[1] - Quote
CCP FoxFour wrote:Constructive thread time, I know, trolling fun, but every now and then we need a constructive thread. So here we go.
This is about planetary conquest This team does not deal with balancing. :)
For these first two questions please keep them simple and just one sentence per point.
What are the top 3 things you enjoy about planetary conquest? What are the top 3 things you would like to see changed?
Pick one point about what you like and expand upon it if possible. Why do you like it? Pick one point about what you don't like and expand upon it if possible. Why do you not like it?
Top 3 things I enjoy about planetary conquest: 1. Deploying and playing with my corp/alliance... "Stupid blueberries" are non-existent. 2. Objective-based game mode... The match requires more tactics. 3. ISK Reward... this makes PC worth it.
Top 3 things I would like to see changed in planetary conquest: 1. FPS Drops and Lag... I know this plagues every game mode, but the FPS lost ends up dictating the outcome of matches. 2. Increasing player count, and expanding the objective-based game mode, to include a second or third area (similar to BF3's Rush OR Skirmish 1.0). 3. Double the ISK reward for victories, and allow us non-combat access TO and modification OF *our* districts.
GOOD THINGS EXPANDED: I enjoy the objective-based combat, I would like to see it expanded, and share traits similar to Skirmish 1.0 or the Rush game mode from Battlefield 3. Tactics are involved are in these game modes. These expanded fights, that move from one area of the map to another, would allow more players to participate. 32v32 would be a reasonable ideal; and with more people playing and more ground to cover with more objectives... better clone management would be required on the parts of both Attacker and Defender. An attacker wouldn't be able to afford having all of his men die 4 times each, without having to commit more clones to the attack. A defender can never afford to lose clones, even with all of them available. PC matches would be more sprawling, and more decisive.
BAD THINGS ELIMINATED (or at least reduced): Considering what I described for expanding the game mode... memory optimization, etc. would be required. FPS drops are the deciding factors in who wins matches, and that can't be allowed to continue. Rewards for winning are about 1 million isk for mercs. This is good, but considering we aren't allowed to customize our districts by placing turret installations, deciding what structures we want to put down, etc.... we should get more isk to compensate for this. Basically, we have NO reason to hold these districts besides passive ISK that us regular rank-and-file members will never see. So we need to get more isk on a payout, or be granted some sort of added reward to bother defend and attack these things. |
Jathniel
G I A N T EoN.
474
|
Posted - 2013.06.17 00:06:00 -
[2] - Quote
Sgt Buttscratch wrote:What are the top 3 things you enjoy about planetary conquest? 1. Winning 2. Alliance communication. 3. The star map
What are the top 3 things you would like to see changed? 1. Uselessness of owned districts. 2. Game modes 3. MCC sniping on all map
Pick one point about what you like and expand upon it if possible. Why do you like it?
Star map, it's just cool as **** and shows how big this could become if handled right
Pick one point about what you don't like and expand upon it if possible. Why do you not like it? 1. Uselessness of owned districts.
Right now once a district is taken...that's it, other than defending it once in a while. That is boring, tedious and is slowly turning players away from PC.
The fix (suggestions could be flawed) I) Let us use our districts, for training new players, role finesse, pilot test schools and inner corp/alliance test fights. II) Make the districts do something, other than offer clone count maximums Research facilities: All corp members get bonus' per research facility owned (example: Core dropsuit upgrade modules gain 1%) Barracks: +1%/hour SP gain, per barracks district held Cargo Hub: -5% cost for ISK items in market place Overview: the idea being that the ownership of these districts benefits the whole corp, and the want to have them would be furthered. III) Upgrading your districts, moving turrets, adding cargo containers/cover. IV) Being able to jump onto our district at any time to just purely **** around, Nova knife tanks and what not.
QFT |