Kristoff Atruin
Subdreddit Test Alliance Please Ignore
670
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Posted - 2013.06.12 19:48:00 -
[1] - Quote
What are the top 3 things you enjoy about planetary conquest? Fighting over actual territory in New Eden rather than a randomly generated battlefield
The fact that districts can benefit players in Eve. Currently pointless due to being only in one region, but the concept is good.
Starship strikes from your players, instead of random militia dudes like in FW. It's more meaningful seeing their brackets in the sky.
What are the top 3 things you would like to see changed? The economics - currently holding districts is an exhausting daily grind where you can only lose isk, unless you tend to crush your opposition in every battle.
The game mode - both sides are attacking in skirmish, which ruins the feeling of owning the district.
Orbital support - not a significant factor in conquest yet
Pick one point about what you like and expand upon it if possible. Why do you like it? Fighting over actual territory in New Eden rather than a randomly generated battlefield
It's the only game mode in Dust that truly gives a sense of location. I can look at a map and see that I'm here, these guys are over there and my buddy in Eve is waaaaaaay over there.
Pick one point about what you don't like and expand upon it if possible. Why do you not like it? Orbital support - not a significant factor in conquest yet
Grinding up points for a strike seems very..."arcadey", and doesn't make much sense. Even if a battle is going very poorly you would think you could radio up to your fleet and tell them where to fire. Functionally speaking there isn't that much advantage to the starship strike over the barge strike. The player fired one is great for taking out a high end HAV, but if you want to clear infantry out of a position so the npc strike is actually better most of the time, since there is never any delay between requesting the strike and receiving it and both strikes instakill all infantry.
I'd kind of like to see the barge strike removed from PC and explained in FW / instant battles as support from npc ships in space, from the corporation or faction that is paying you to fight. On the Eve side you could even have npcs warp in to the satellite beacon when a strike is requested, then warp off and despawn after.
For getting a player strike I'd rather see it based on some kind of timer, like in the fanfest tournament. This would keep the eve players from getting bored while they wait for other players to jump through arbitrary hoops. It would also make support from space actually count for something, instead of being a flashy toy that looks cool but doesn't matter. |