True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
200
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Posted - 2013.06.18 00:14:00 -
[1] - Quote
Things I liked from the times I've been involved with it
1- EVE interation 2- RISK FACTOR BABY! 3- Potential of Expansion
Things that I disliked and would like changed
1- Lack of Incentive to actually hold districts 2- Issues with TZ 3- Simple Skirmish Game mode
Expanding on just a single point I liked is easy. I liked the EVE interaction. Infact I can honestly say I got more of a kick out of being in orbit as a part of the OB fleet than I did on the ground actuallt fighting. Why? Because of the risk, the chance, the developing nature of EVE.
E.G- Our very small fleet, 2 stealth bombers, 2 frigates, and my destroyer some how got into orbit over the planet in question. Sat there for a while, did our OB business. Then what happens? Local spikes in system a fleet of battleships jumps in and we have to scatter.
The intergration is pretty nice and could be improved on, having merc ops actually require EVE side fleets and the rewards of those EVE fleet being ultra worth while would make Dust a necessary and entertaining part of New Eden.
However back on topic if there was one thing I could/ would like to see changed about PC its game modes a terraforming.
Let defending players set up small gun emplacements, defensive lines, impassable / passable blockades, perimeter fences, installations to better allow them to defend a district from the enemy. Make the defender feel like they are the last bastion of all that is good and pure in the word as some jerkoffs come to try and steal it all the way (Sure it might pay to balance clone counts in favour of the attackers to make up for this terraforming...but that's another issue).
For attackers let them feel like invaders, deployment means dropping into hails of gunfire and explosions, every step in PC need to be a brutal push to the goal.
Its the game modes that don't do PC justice. Everyone can run pubs and stomp the new academy recruits in a skirmish match, or run FW and still be doing skirmish..... PC need game modes unique to it with perhaps justifications on why its being done. Instead of clone counts to decide who wins why not have instability meters, the longer a district goes without attack the more stability it gets, meaning more battles to wear it down (for this you could run seek and destroy missions blowing up power stations take and hold missions for capturing facilies, liberations missions where you unleash POW's on the enemy), when it flips to neutral the attacking player wins the district over and takes it....but again that's a different isse.
Just give these guys and immersive reason to fight.
PC just need diversity, all the playrs in it are long serving vets from atleast chromosome ways....they know skirmish inside and out, they complain about it all the time. |