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VEXation Gunn
Imperfects Negative-Feedback
59
|
Posted - 2013.06.08 18:43:00 -
[1] - Quote
So it's been about 3 weeks of PC and most of the groups involved are bored/giving up on it. I know the lads at CCP tried hard to make its fun and meaningful but its not. It's a job not a game. If you would remember back to the beginning of open beta and the daily cap it's the same here. Those involved in PC are basically punching a clock for CCP on a daily basis.
I'm sorry CCP but PC is just a bad design. On top of that there are a lot of errors happening that is screwing over one side or the other and CCP does nothing to correct them. Just silence. When players plan to fight and then win/lose and districts are bugged we just have to live with it. I don't think CCP actually treats dust/PC as a real release. To them it just beta that they make money off of.
While CCP Foxfour and Nullarbor have gone above and beyond the call to make things right its not enough. The game beyond PC is terrible from a FPS standpoint and the balance/RPG aspects of the game are as bad as could be.
Finally CCP Shanghai hasn't listened to real feedback for the last 14 months what makes you think they will now? When I read reviews of dust it could easily be mistaken for things said in the forums over and over again.
We as a community could probably make a list of everything that is bad / wrong with PC (and dust) but that's not going to do us any good because CCP in general still has the Incarna mentality for dust. It's all about what they want it to be regardless of how bad it really is.
It seems to me no one wants to be viewed as a PC quitter (mainly because I will call them names) because this is what dust is suppose to be about. So the vast majority of PC corps/players are burning themselves out on it. In all honesty I don't blame anyone who thinks PC isn't worth the effort. In reality those that do quit are the honest ones telling CCP it's just not good enough. Respect.
So that said what can players do to enjoy PC as it is now? I will start with suggestions and please add on your own. I will add them back to the OP to help keep track.
- Take the planet Oddelulf and make it "Planet Fight Club" (Apparently Cronos didn't want that planet anyways). It has 24 districts and we can give the districts out for free to corps that want to be involved in it. Change the structure to production for clone replenishment and just fight for fun there.
|
Scheneighnay McBob
Bojo's School of the Trades
1464
|
Posted - 2013.06.08 19:16:00 -
[2] - Quote
I haven't been in PC yet, obviously, but the whole thing seems kindof stupid atm. One 16 player team can hold a planet because of all the restrictions Honestly, nobody needs more money, ever since the our assets were liquidated Eve corps apparently don't give a damn
I thought dust was supposed to be about eve players hiring us to help them- PC just keeps dust isolated. |
VEXation Gunn
Imperfects Negative-Feedback
68
|
Posted - 2013.06.08 19:23:00 -
[3] - Quote
Scheneighnay McBob wrote:I haven't been in PC yet, obviously, but the whole thing seems kindof stupid atm. One 16 player team can hold a planet because of all the restrictions Honestly, nobody needs more money, ever since the our assets were liquidated Eve corps apparently don't give a damn
I thought dust was supposed to be about eve players hiring us to help them- PC just keeps dust isolated.
I always thought this was the plan or at least what we were told for years. I think what happened is ccp went what they assumed was the simple/best route to develop dust as its own. I know many dust players asked/pushed for owning districts too (that can't be overlooked).
I think we can all admit in hindsight its not really want we wanted. We want to be valuable in new eden, have impact, and be able to make a difference. |
Deadeye Dic
IMPSwarm Negative-Feedback
119
|
Posted - 2013.06.08 19:33:00 -
[4] - Quote
They should have built and put all the tech in place before releasing Dust to the public, for one. PC has so much potential, BUT it's wasted on the lack of tech and EvE integration. Also, let's call it out as truth, many EvE players DO NOT want Mercs pissing in their cereal and all signs show that CCP is protecting EvE from any damages that Dust could do in integration. We have no economy, we have no FW, we have no impact, and we have no purpose. What we do have is a Alpha Release of Battlefield 3 set in space.
I see tons of potential, but until CCP gets off their duffs and just let the gates open and let the chips fall where they fall, Dst will continue to be the bastard child of CCP. We aren't an extension of New Eden, we are a spinoff of EvE. |
Sev Alcatraz
The Tritan Industries RISE of LEGION
268
|
Posted - 2013.06.08 19:36:00 -
[5] - Quote
you speak the truth, PC is literally burning out players, I have personally advanced in another direction (because I don't give up or retreat i just go the other way) because the lag is horrendous and it feels like a job |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
168
|
Posted - 2013.06.08 19:37:00 -
[6] - Quote
Well if the add big jiggly boobie babe skins to every dropsuit on PC matches.... cant get any more fun than that. |
mrunknown2u2
Ill Omens EoN.
62
|
Posted - 2013.06.08 19:49:00 -
[7] - Quote
VEXation Gunn wrote:So it's been about 3 weeks of PC and most of the groups involved are bored/giving up on it. I know the lads at CCP tried hard to make its fun and meaningful but its not. It's a job not a game. If you would remember back to the beginning of open beta and the daily cap it's the same here. Those involved in PC are basically punching a clock for CCP on a daily basis.
I'm sorry CCP but PC is just a bad design. On top of that there are a lot of errors happening that is screwing over one side or the other and CCP does nothing to correct them. Just silence. When players plan to fight and then win/lose and districts are bugged we just have to live with it. I don't think CCP actually treats dust/PC as a real release. To them it just beta that they make money off of.
While CCP Foxfour and Nullarbor have gone above and beyond the call to make things right its not enough. The game beyond PC is terrible from a FPS standpoint and the balance/RPG aspects of the game are as bad as could be.
Finally CCP Shanghai hasn't listened to real feedback for the last 14 months what makes you think they will now? When I read reviews of dust it could easily be mistaken for things said in the forums over and over again.
We as a community could probably make a list of everything that is bad / wrong with PC (and dust) but that's not going to do us any good because CCP in general still has the Incarna mentality for dust. It's all about what they want it to be regardless of how bad it really is.
It seems to me no one wants to be viewed as a PC quitter (mainly because I will call them names) because this is what dust is suppose to be about. So the vast majority of PC corps/players are burning themselves out on it. In all honesty I don't blame anyone who thinks PC isn't worth the effort. In reality those that do quit are the honest ones telling CCP it's just not good enough. Respect.
So that said what can players do to enjoy PC as it is now? I will start with suggestions and please add on your own. I will add them back to the OP to help keep track.
- Take the planet Oddelulf and make it "Planet Fight Club" (Apparently Cronos didn't want that planet anyways). It has 24 districts and we can give the districts out for free to corps that want to be involved in it. Change the structure to production for clone replenishment and just fight for fun there.
and when do do win this is how your rewarded
DUST PC WTF VS. ILL OMENS Filed at 08.06.2013 19:20 by mrunknown2u2
My corp had two matches against what the french today. Both at 1820 one on oddeulf district 6 and one on altbrad district 13. In both games the enemy did not show up. we won these games by mcc destruction. at the end of the game the wtf are still online 300 +80 they lost nothing and we lost 160mil for the attacks. i think this glictch happened because they were at the exact same time idk. but i would like this to count as a lost on their side look into it asap please remove their clones.... edit in another battle with them right now where they no showed i will let you know if they lose clones.
MESSAGES Posted at 08.06.2013 19:27 by mrunknown2u2 ok just finished the third battle that they no showed and the clones were taken. i think the bug happened because there were two battles at once please please fix we are relaunching the attacks tomorrow the districts should be ours |
Iron Wolf Saber
Den of Swords
4987
|
Posted - 2013.06.08 19:50:00 -
[8] - Quote
Although I am not involved in PC myself I am sure Kane and Jenza would be interested in reading this. |
DJINN Marauder
Purgatorium of the Damned League of Infamy
768
|
Posted - 2013.06.08 19:51:00 -
[9] - Quote
I like PC...it's funner than pubs :(
Edit: half the time at least |
mrunknown2u2
Ill Omens EoN.
62
|
Posted - 2013.06.08 19:52:00 -
[10] - Quote
DJINN Marauder wrote:I like PC...it's more fun than pubs :(
|
|
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
127
|
Posted - 2013.06.08 19:56:00 -
[11] - Quote
Make PC the new corp battle |
Alldin Kan
Imperfects Negative-Feedback
243
|
Posted - 2013.06.08 20:00:00 -
[12] - Quote
We could have a race with the LAVs :P
The tanks and enemy ground infantry are the environmental hazards. |
VEXation Gunn
Imperfects Negative-Feedback
72
|
Posted - 2013.06.08 20:06:00 -
[13] - Quote
mrunknown2u2 wrote:VEXation Gunn wrote:So it's been about 3 weeks of PC and most of the groups involved are bored/giving up on it. I know the lads at CCP tried hard to make its fun and meaningful but its not. It's a job not a game. If you would remember back to the beginning of open beta and the daily cap it's the same here. Those involved in PC are basically punching a clock for CCP on a daily basis.
I'm sorry CCP but PC is just a bad design. On top of that there are a lot of errors happening that is screwing over one side or the other and CCP does nothing to correct them. Just silence. When players plan to fight and then win/lose and districts are bugged we just have to live with it. I don't think CCP actually treats dust/PC as a real release. To them it just beta that they make money off of.
While CCP Foxfour and Nullarbor have gone above and beyond the call to make things right its not enough. The game beyond PC is terrible from a FPS standpoint and the balance/RPG aspects of the game are as bad as could be.
Finally CCP Shanghai hasn't listened to real feedback for the last 14 months what makes you think they will now? When I read reviews of dust it could easily be mistaken for things said in the forums over and over again.
We as a community could probably make a list of everything that is bad / wrong with PC (and dust) but that's not going to do us any good because CCP in general still has the Incarna mentality for dust. It's all about what they want it to be regardless of how bad it really is.
It seems to me no one wants to be viewed as a PC quitter (mainly because I will call them names) because this is what dust is suppose to be about. So the vast majority of PC corps/players are burning themselves out on it. In all honesty I don't blame anyone who thinks PC isn't worth the effort. In reality those that do quit are the honest ones telling CCP it's just not good enough. Respect.
So that said what can players do to enjoy PC as it is now? I will start with suggestions and please add on your own. I will add them back to the OP to help keep track.
- Take the planet Oddelulf and make it "Planet Fight Club" (Apparently Cronos didn't want that planet anyways). It has 24 districts and we can give the districts out for free to corps that want to be involved in it. Change the structure to production for clone replenishment and just fight for fun there.
and when do do win this is how your rewarded DUST PC WTF VS. ILL OMENS Filed at 08.06.2013 19:20 by mrunknown2u2 My corp had two matches against what the french today. Both at 1820 one on oddeulf district 6 and one on altbrad district 13. In both games the enemy did not show up. we won these games by mcc destruction. at the end of the game the wtf are still online 300 +80 they lost nothing and we lost 160mil for the attacks. i think this glictch happened because they were at the exact same time idk. but i would like this to count as a lost on their side look into it asap please remove their clones.... edit in another battle with them right now where they no showed i will let you know if they lose clones. MESSAGES Posted at 08.06.2013 19:27 by mrunknown2u2 ok just finished the third battle that they no showed and the clones were taken. i think the bug happened because there were two battles at once please please fix we are relaunching the attacks tomorrow the districts should be ours
This happened to imps today when we attacked SI on oddelulf district 20. SI No showed we won by MCC destruction and the lost no clones and still online. CCP will say nothing, take 2 weeks to fix it, and not do right by the mercs that ccp screwed over.
Bascially ccp introduced a new bug into the system because they don't think they need a test server.
#DustInBeta2.0
|
VEXation Gunn
Imperfects Negative-Feedback
72
|
Posted - 2013.06.08 20:08:00 -
[14] - Quote
Iron Wolf Saber wrote:Although I am not involved in PC myself I am sure Kane and Jenza would be interested in reading this.
I can tell you kain is "sick and ******* tired" of so many bugs. Beyond that I wont speak on his behalf. |
mrunknown2u2
Ill Omens EoN.
62
|
Posted - 2013.06.08 20:10:00 -
[15] - Quote
VEXation Gunn wrote:mrunknown2u2 wrote:VEXation Gunn wrote:So it's been about 3 weeks of PC and most of the groups involved are bored/giving up on it. I know the lads at CCP tried hard to make its fun and meaningful but its not. It's a job not a game. If you would remember back to the beginning of open beta and the daily cap it's the same here. Those involved in PC are basically punching a clock for CCP on a daily basis.
I'm sorry CCP but PC is just a bad design. On top of that there are a lot of errors happening that is screwing over one side or the other and CCP does nothing to correct them. Just silence. When players plan to fight and then win/lose and districts are bugged we just have to live with it. I don't think CCP actually treats dust/PC as a real release. To them it just beta that they make money off of.
While CCP Foxfour and Nullarbor have gone above and beyond the call to make things right its not enough. The game beyond PC is terrible from a FPS standpoint and the balance/RPG aspects of the game are as bad as could be.
Finally CCP Shanghai hasn't listened to real feedback for the last 14 months what makes you think they will now? When I read reviews of dust it could easily be mistaken for things said in the forums over and over again.
We as a community could probably make a list of everything that is bad / wrong with PC (and dust) but that's not going to do us any good because CCP in general still has the Incarna mentality for dust. It's all about what they want it to be regardless of how bad it really is.
It seems to me no one wants to be viewed as a PC quitter (mainly because I will call them names) because this is what dust is suppose to be about. So the vast majority of PC corps/players are burning themselves out on it. In all honesty I don't blame anyone who thinks PC isn't worth the effort. In reality those that do quit are the honest ones telling CCP it's just not good enough. Respect.
So that said what can players do to enjoy PC as it is now? I will start with suggestions and please add on your own. I will add them back to the OP to help keep track.
- Take the planet Oddelulf and make it "Planet Fight Club" (Apparently Cronos didn't want that planet anyways). It has 24 districts and we can give the districts out for free to corps that want to be involved in it. Change the structure to production for clone replenishment and just fight for fun there.
and when do do win this is how your rewarded DUST PC WTF VS. ILL OMENS Filed at 08.06.2013 19:20 by mrunknown2u2 My corp had two matches against what the french today. Both at 1820 one on oddeulf district 6 and one on altbrad district 13. In both games the enemy did not show up. we won these games by mcc destruction. at the end of the game the wtf are still online 300 +80 they lost nothing and we lost 160mil for the attacks. i think this glictch happened because they were at the exact same time idk. but i would like this to count as a lost on their side look into it asap please remove their clones.... edit in another battle with them right now where they no showed i will let you know if they lose clones. MESSAGES Posted at 08.06.2013 19:27 by mrunknown2u2 ok just finished the third battle that they no showed and the clones were taken. i think the bug happened because there were two battles at once please please fix we are relaunching the attacks tomorrow the districts should be ours This happened to imps today when we attacked SI on oddelulf district 20. SI No showed we won by MCC destruction and the lost no clones and still online. CCP will say nothing, take 2 weeks to fix it, and not do right by the mercs that ccp screwed over. Bascially ccp introduced a new bug into the system because they don't think they need a test server. #DustInBeta2.0 This is the test server u missed the memo bro
|
VEXation Gunn
Imperfects Negative-Feedback
76
|
Posted - 2013.06.08 20:24:00 -
[16] - Quote
mrunknown2u2 wrote:This is the test server u missed the memo bro
sigh |
Cass Barr
Red Star. EoN.
157
|
Posted - 2013.06.08 20:30:00 -
[17] - Quote
And of course the opposite happened to us. We won a defense fight, didn't receive reinforcements, and were stuck with about 40 clones on the next fight. |
VEXation Gunn
Imperfects Negative-Feedback
77
|
Posted - 2013.06.08 20:32:00 -
[18] - Quote
Cass Barr wrote:And of course the opposite happened to us. We won a defense fight, didn't receive reinforcements, and were stuck with about 40 clones on the next fight.
So if you win you lose and if you lose you win? However, its random so you don't actually know if you are suppose to win or lose a match to actually win or lose it.
#ReallyCCP |
DJINN Marauder
Purgatorium of the Damned League of Infamy
768
|
Posted - 2013.06.08 20:34:00 -
[19] - Quote
Cass Barr wrote:And of course the opposite happened to us. We won a defense fight, didn't receive reinforcements, and were stuck with about 40 clones on the next fight. Same here. A district of our hasn't produced any clones since we took it about 2 weeks ago. We only have 50 clones left on it because we keep gettn attacked lol.
It's the pink fluffy cursed! |
Sponglyboy Squaredoo
Not Guilty EoN.
112
|
Posted - 2013.06.08 20:35:00 -
[20] - Quote
PC is just starting up... of cource the first days are going to seem like a penalty rather than a opportunity |
|
VEXation Gunn
Imperfects Negative-Feedback
80
|
Posted - 2013.06.08 20:38:00 -
[21] - Quote
Sponglyboy Squaredoo wrote:PC is just starting up... of cource the first days are going to seem like a penalty rather than a opportunity
I know the imps have enjoyed people "having" to fight us for a bit. We win a lot so its fun for us can't deny that. The key issue is winning means nothing. You get more more districts that's it. We don't want farm514 we want to fight. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
328
|
Posted - 2013.06.08 20:55:00 -
[22] - Quote
PC will be worth it when it is more than just a glorified Instant Battle. |
Obodiah Garro
Tech Guard General Tso's Alliance
111
|
Posted - 2013.06.08 20:58:00 -
[23] - Quote
+1 OP
IMO it needs a radical redesign, that and FW both. |
Wombat in combat
Internal Error. Negative-Feedback
35
|
Posted - 2013.06.08 21:35:00 -
[24] - Quote
While what you say is true you can't deny progress is being made. With Dust CCP is aiming for the more casual player, timers don't really work for the casual, something else is needed. Instead of being pacifist I have full trust in that CCP will make the adjusments needed to make PC less work-like. |
VEXation Gunn
Imperfects Negative-Feedback
86
|
Posted - 2013.06.08 21:47:00 -
[25] - Quote
Wombat in combat wrote:While what you say is true you can't deny progress is being made. With Dust CCP is aiming for the more casual player, timers don't really work for the casual, something else is needed. Instead of being pacifist I have full trust in that CCP will make the adjusments needed to make PC less work-like.
Dust is a product of CCP culture and philosophy that is a the core of whats wrong. There are individuals that work hard and do the best job then can on dust. They however can not carry CCP to greatness.
In the end this is Incarna mentality "CCP Knows best so shut you will learn to like it" Truth of the matter is developing a fps with rpg/mmo mechanics that has to live in the Eve universe is a tough task. That however is not an excuse to do a **** poor job of it. |
Cpt Merdock
Ninth Legion Freelance
19
|
Posted - 2013.06.08 21:50:00 -
[26] - Quote
Wombat in combat wrote:While what you say is true you can't deny progress is being made. With Dust CCP is aiming for the more casual player, timers don't really work for the casual, something else is needed. Instead of being pacifist I have full trust in that CCP will make the adjusments needed to make PC less work-like.
No offence to any casual gamer out there...but Eve was never the casual gamers game. I once watched a video where a CCP rep. (Dont know which one) stated that Dust will be for Hardcore gamers, and casual players alike. Unfortunately, they are catering to the casual's more. No ccp...just no. Look your hardcore player base needs some love too, we are the ones that are going to play this game even when others come out. We are the ones that make the game worth playing for the casual's. We are the ones that even though we hit our caps, and dont need anymore ISK, we keep playing cause god dammit this is our game. Now just cause some call of duty guy comes in here and is all like "hard work icky" and throws a fit doesnt mean you have to make it easy for him. Please...listen to these people calling out to you to fix this game..its in entirely broke, but it needs repairs. I love this game, I go to bed at night thinking about what time I could wake up so I can get some matches in before I have to do anything else. ( This may sound sad but Im just being honest here). Your hardcore players will be the ones to throw cash at you for AUR..maybe you should at least listen to what we have to say.
P.S I quoted you Wombat to agree with you and for a reason as to why I just ranted lol. |
Obodiah Garro
Tech Guard General Tso's Alliance
111
|
Posted - 2013.06.08 22:09:00 -
[27] - Quote
Hardcore players are being catered to the most actually, its called the skill points levelling system
A casual player will need to invest in boosters if he realistically wants to be competitive if he plays dust as a weekend warrior |
VEXation Gunn
Imperfects Negative-Feedback
94
|
Posted - 2013.06.08 22:23:00 -
[28] - Quote
Obodiah Garro wrote:Hardcore players are being catered to the most actually, its called the skill points levelling system A casual player will need to invest in boosters if he realistically wants to be competitive if he plays dust as a weekend warrior
PC is geared toward the hardcore it is very evident now. It's the hardcore players that are bored/burnt though. |
xjumpman23
Royal Uhlans Amarr Empire
277
|
Posted - 2013.06.08 22:26:00 -
[29] - Quote
#DUSTISTRASH #FREEXPROTOMAN23
CCP needs to release some patch notes before they further screw up this game with incarna 1.2 |
VEXation Gunn
Imperfects Negative-Feedback
94
|
Posted - 2013.06.08 22:28:00 -
[30] - Quote
xjumpman23 wrote:#DUSTISTRASH #FREEXPROTOMAN23
CCP needs to release some patch notes before they further screw up this game with incarna 1.2
I would like to go on record in saying my OP is 100% rant against ccp and dust. |
|
Telcontar Dunedain
Imperfects Negative-Feedback
445
|
Posted - 2013.06.08 22:32:00 -
[31] - Quote
Remember when I said PC was a bad distraction from fixing FW after they announced it?
PC is annoying timer fights.
Fix FW by allowing teams to queue properly.
edit: It is fun to fight all the dodge514 corps but they are just as bad as we said they were. |
ladwar
Dead Six Initiative Lokun Listamenn
596
|
Posted - 2013.06.08 22:38:00 -
[32] - Quote
Rupture Reaperson wrote:Well if the add big jiggly boobie babe skins to every dropsuit on PC matches.... cant get any more fun than that.
...And yes warlord they can have bacon bikinis, and shoot tequila shots. the bigger the better hmmm bacon!! |
Kain Spero
Imperfects Negative-Feedback
1544
|
Posted - 2013.06.08 22:53:00 -
[33] - Quote
Sev Alcatraz wrote: It feels like a job
This is the worst aspect of PC. From talking with other alliance leaders and other folks players are running themselves ragged. Sure folks may have made the mistake of taking on too many districts, but it's getting to the point where enemies aren't even showing up to fight.
The land rush was probably the worst aspect of the whole thing. In hindsight CCP should have just in stealth mode changed it to where Corps could only land 1 or 2 districts, so we wouldn't have ended up with all of the alt corp BS that was an initial concern or massive land grabs by single entities. There are now people that would like to be in PC, but don't feel like sinking 160 to 240 million plus just to secure one spot that will get crushed by the bigger groups.
Right now the only way to be involved in PC is if you want to fight to own land, which is unsustainable. Faction Warfare isn't robust enough or different enough from pub matches to capture the attention for long of serious corps that want to duke it out with other player corporations. Faction Warfare needs to focus on organized player groups making pushes for the empire of their choosing, and there also needs to be ways for smaller groups to attack districts in PC for ISK or resources and NOT for ownership. There is also no progression to taking a district it's just the same fight repeated 2 to 3 times.
If your corp or organization gets pushed out of PC land ownership there really isn't anywhere to go. I watched organizations get removed from PC and then have their numbers drop by the thousands. You then end up with these experienced, high power players flooding into Instant Battle and kicking the crap out of newer players, which makes the new guys want to leave the game. A vicious cycle has been created that does nothing but drive people from the game. If you are successful you get burned out and if you aren't successful you just get pushed out of the game. There has to be more to Dust than two game modes. There has to be more progression than there is now. Honestly, there just has to be more.
The problems are deeper than that though. I don't think CCP has turned a deaf ear (CCP Nullarbor and CCP FoxFour among others have been champs making the changes they can to improve the system). Right now there are so many significant issues with the core gameplay that the larger picture like planetary conquest and faction warfare can't get the attention they need. |
Deluxe Edition
TeamPlayers EoN.
371
|
Posted - 2013.06.08 23:13:00 -
[34] - Quote
Kain Spero wrote:Sev Alcatraz wrote: It feels like a job This is the worst aspect of PC. From talking with other alliance leaders and other folks players are running themselves ragged. Sure folks may have made the mistake of taking on too many districts, but it's getting to the point where enemies aren't even showing up to fight. The land rush was probably the worst aspect of the whole thing. In hindsight CCP should have just in stealth mode changed it to where Corps could only land 1 or 2 districts, so we wouldn't have ended up with all of the alt corp BS that was an initial concern or massive land grabs by single entities. There are now people that would like to be in PC, but don't feel like sinking 160 to 240 million plus just to secure one spot that will get crushed by the bigger groups. Right now the only way to be involved in PC is if you want to fight to own land, which is unsustainable. Faction Warfare isn't robust enough or different enough from pub matches to capture the attention for long of serious corps that want to duke it out with other player corporations. Faction Warfare needs to focus on organized player groups making pushes for the empire of their choosing, and there also needs to be ways for smaller groups to attack districts in PC for ISK or resources and NOT for ownership. There is also no progression to taking a district it's just the same fight repeated 2 to 3 times. If your corp or organization gets pushed out of PC land ownership there really isn't anywhere to go. I watched organizations get removed from PC and then have their numbers drop by the thousands. You then end up with these experienced, high power players flooding into Instant Battle and kicking the crap out of newer players, which makes the new guys want to leave the game. A vicious cycle has been created that does nothing but drive people from the game. If you are successful you get burned out and if you aren't successful you just get pushed out of the game. There has to be more to Dust than two game modes. There has to be more progression than there is now. Honestly, there just has to be more. The problems are deeper than that though. I don't think CCP has turned a deaf ear (CCP Nullarbor and CCP FoxFour among others have been champs making the changes they can to improve the system). Right now there are so many significant issues with the core gameplay that the larger picture like planetary conquest and faction warfare can't get the attention they need.
Another point I would like to make is that PC isn't profitable for corps at all, it takes 18 days to recoup the isk spent. One suggestion is to increase the payout on districts so corp can recoup the starter pack money, however I don't think that is how CCP intended for PC to be fought. Starter packs where to get into PC and to expand you have to move clones. However the attrition rates on moving clones is simply too great especially considering how many districts are 2-3 jumps from the closest inhabitable system, and the low clone count leaves research facilities way to vulnerable to attack especially since transferring clones locks the district preventing the addition of new clones from a cargo hold in the same system.
CCP needs to minimize starter pack use (eg: by taking them away from corps who own districts, or by making the cost of them rise with every new district you take) and find ways to encourage attacking by moving clones. |
Scheneighnay McBob
Bojo's School of the Trades
1486
|
Posted - 2013.06.08 23:19:00 -
[35] - Quote
I have a question to anyone who can answer this- HRs from corps in PC.
Are the PC rewards useful at all? |
trollsroyce
Seraphim Initiative. CRONOS.
562
|
Posted - 2013.06.08 23:28:00 -
[36] - Quote
Kain Spero wrote:Sev Alcatraz wrote: It feels like a job This is the worst aspect of PC. From talking with other alliance leaders and other folks players are running themselves ragged. Sure folks may have made the mistake of taking on too many districts, but it's getting to the point where enemies aren't even showing up to fight. The land rush was probably the worst aspect of the whole thing. In hindsight CCP should have just in stealth mode changed it to where Corps could only land 1 or 2 districts, so we wouldn't have ended up with all of the alt corp BS that was an initial concern or massive land grabs by single entities. There are now people that would like to be in PC, but don't feel like sinking 160 to 240 million plus just to secure one spot that will get crushed by the bigger groups. Right now the only way to be involved in PC is if you want to fight to own land, which is unsustainable. Faction Warfare isn't robust enough or different enough from pub matches to capture the attention for long of serious corps that want to duke it out with other player corporations. Faction Warfare needs to focus on organized player groups making pushes for the empire of their choosing, and there also needs to be ways for smaller groups to attack districts in PC for ISK or resources and NOT for ownership. There is also no progression to taking a district it's just the same fight repeated 2 to 3 times. If your corp or organization gets pushed out of PC land ownership there really isn't anywhere to go. I watched organizations get removed from PC and then have their numbers drop by the thousands. You then end up with these experienced, high power players flooding into Instant Battle and kicking the crap out of newer players, which makes the new guys want to leave the game. A vicious cycle has been created that does nothing but drive people from the game. If you are successful you get burned out and if you aren't successful you just get pushed out of the game. There has to be more to Dust than two game modes. There has to be more progression than there is now. Honestly, there just has to be more. The problems are deeper than that though. I don't think CCP has turned a deaf ear (CCP Nullarbor and CCP FoxFour among others have been champs making the changes they can to improve the system). Right now there are so many significant issues with the core gameplay that the larger picture like planetary conquest and faction warfare can't get the attention they need.
This sums a lot of it up.
PC sandbox is limited for only the top tier players because of morale and burnout mechanics. The best of the best will continuously grow and get further in the clone production income, making it impossible for newcomers to jump in later on as they won't have the ISK to compete, and their morale will be decimated by 16vs16 losses.
What should be done is to put mechanics in place for numbers to matter so that the average player gets to influence things directly. PVE with taxes comes in mind: players support corp with ISK, while getting stuff themselves, too. Odd favored fights would also be good for the sandbox, if they could be implemented: in EVE numbers play a role because you can always bring more friends to the clusterfight. In dust, the whole thing is limited to 16vs16 where only skill matters. That removes average players from the sandbox, as playing them would just result in a morale loss.
Dust cannot afford for the average player to be left out of the visible sandbox, the core selling point of the game.
Personally though, I quit playing a month ago because of the KBM mess up. Core controls need to be tweaked for the game to be engaging to play on the very ground level, too.
|
VEXation Gunn
Imperfects Negative-Feedback
100
|
Posted - 2013.06.08 23:28:00 -
[37] - Quote
Scheneighnay McBob wrote:I have a question to anyone who can answer this- HRs from corps in PC.
Are the PC rewards useful at all?
Do you mean to the individual participates in the match or to the corps involved? Honestly it's not really worth to either from a time/effort stand point.
The only reason there isn't much QQ is because everyone got tons of isk for 5 months of loot going into this build. So corps and players had lots of isk to put towards PC. I can tell you as successful as imps have been its been a huge negative isk wise and we would need to hold Farmville districts for months with out fighting to recoup just the cost. I can't begin to calculate what it would be like to other groups. |
trollsroyce
Seraphim Initiative. CRONOS.
562
|
Posted - 2013.06.08 23:31:00 -
[38] - Quote
Scheneighnay McBob wrote:I have a question to anyone who can answer this- HRs from corps in PC.
Are the PC rewards useful at all?
PC is fully built around favoring the victor. If you win, you get the clones and more importantly, you get a morale boost whereas the loser gets burnt out.
The clone production is not bad ISK if you are left alone: 8-12M per district per day. This favors the victorious corporations further, as not many dare attack them.
PC mechanics favor the victor of individual 16vs16 fights way too much. It's in essence a glorified clan ladder; numbers do not matter, strategy does not matter, metagame matters a little, it's just all about who wins fights. |
VEXation Gunn
Imperfects Negative-Feedback
100
|
Posted - 2013.06.08 23:33:00 -
[39] - Quote
trollsroyce wrote:Scheneighnay McBob wrote:I have a question to anyone who can answer this- HRs from corps in PC.
Are the PC rewards useful at all? PC is fully built around favoring the victor. If you win, you get the clones and more importantly, you get a morale boost whereas the loser gets burnt out. The clone production is not bad ISK if you are left alone: 8-12M per district per day. This favors the victorious corporations further, as not many dare attack them. PC mechanics favor the victor of individual 16vs16 fights way too much. It's in essence a glorified clan ladder; numbers do not matter, strategy does not matter, metagame matters a little, it's just all about who wins fights.
Why are you still posting on these forums. You are free from dust now. Run! Don't walk to the bar and/or fridge to drink many beers in celebration. |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1393
|
Posted - 2013.06.08 23:35:00 -
[40] - Quote
You can't blame CCP for players being burned out. If you want to own the entire Molden Heath......or, practically speaking, if you want to hold 15 districts, then you will be having a lot of battles. That isn't CCP's fault...that is corps wishing to hold a lot of territory.
If corps wish...they can sell some of the districts and maybe corps that aren't in PC may be able to hop in and get some action. |
|
Mitsuko'Souma
Mannar Focused Warfare Gallente Federation
59
|
Posted - 2013.06.08 23:44:00 -
[41] - Quote
PC will continue to be completely pointless until they open it up to everyone. Honestly this is what normal skirmish mode should be, and mercenaries-for-hire should be able to jump into these battles on whichever side is hiring. This is what they made Dust 514 out to be in those extremely misleading game trailers from a few years ago.
Also, none of the above can even be done with the pathetic 16 vs 16 battles. What a joke. MAG is a 3/4 year old game and allows 256 people on the battlefield with very little lag and looks much better graphically than Dust. What is CCP's excuse? Does the interconnectivity with EVE really sap that much resources? |
VEXation Gunn
Imperfects Negative-Feedback
100
|
Posted - 2013.06.08 23:47:00 -
[42] - Quote
Ydubbs81 RND wrote:You can't blame CCP for players being burned out. If you want to own the entire Molden Heath......or, practically speaking, if you want to hold 15 districts, then you will be having a lot of battles. That isn't CCP's fault...that is corps wishing to hold a lot of territory.
If corps wish...they can sell some of the districts and maybe corps that aren't in PC may be able to hop in and get some action.
Hey carebear imps can't give away districts to new corps even if we offer them help if they get attacked. CCP designed PC pretty terribad. If you go back months we were on CCP's ass about making PC better for small/med groups. CCP listened and made things worse.
Also burn out isn't about having to fight 18 times a day its about the fact its boring, very time consuming, repetitive, boring, unrewarding, boring, and not cost effective. Then you wake up and do the same thing the next day. Also I would just like to point out most corps haven't fought that much this last week. I know imps have lots of days off. |
Rogatien Merc
Ill Omens EoN.
62
|
Posted - 2013.06.08 23:49:00 -
[43] - Quote
Mitsuko'Souma wrote:PC will continue to be completely pointless until they open it up to everyone. Honestly this is what normal skirmish mode should be, and mercenaries-for-hire should be able to jump into these battles on whichever side is hiring. This is what they made Dust 514 out to be in those extremely misleading game trailers from a few years ago.
Also, none of the above can even be done with the pathetic 16 vs 16 battles. What a joke. MAG is a 3/4 year old game and allows 256 people on the battlefield with very little lag and looks much better graphically than Dust. What is CCP's excuse? Does the interconnectivity with EVE really sap that much resources? 256-merc battles implimented like "incursions" are in EvE would be interesting |
xjumpman23
Royal Uhlans Amarr Empire
277
|
Posted - 2013.06.08 23:59:00 -
[44] - Quote
Mitsuko'Souma wrote:PC will continue to be completely pointless until they open it up to everyone. Honestly this is what normal skirmish mode should be, and mercenaries-for-hire should be able to jump into these battles on whichever side is hiring. This is what they made Dust 514 out to be in those extremely misleading game trailers from a few years ago.
Also, none of the above can even be done with the pathetic 16 vs 16 battles. What a joke. MAG is a 3/4 year old game and allows 256 people on the battlefield with very little lag and looks much better graphically than Dust. What is CCP's excuse? Does the interconnectivity with EVE really sap that much resources?
PC won't be open to everyone until CCP changes the SP system. It currently takes 4 months of pure grinding in order to be PC ready. |
Cyn Bruin
Imperfects Negative-Feedback
1078
|
Posted - 2013.06.09 00:05:00 -
[45] - Quote
It's hard to sustain a RISK type game system like this without a player base.
I mean... 6k daily if even that?
I thought for sure it would be around 20k or so when it launched, sadly mistaken.
We are having the same issues as in closed beta, fighting the same exact people over and over again.
PC is just another fail-block in the fail-pyramid that is DUST right now.
I understand a ton of people put work into this game and I feel bad for them.
Having some digital douche like me critisizing their job is not right in some respects.
But I play games for entertainment and I call them as I see them.
|
Cass Barr
Red Star. EoN.
157
|
Posted - 2013.06.09 00:23:00 -
[46] - Quote
People who keep saying PC is only for the top elite 1% or whatever bullshit number they made up are full of it. Yeah I'm looking at you Trolls, though you're hardly the only one QQ'ing about it. A top of the line best of the best 100 man corp should realistically only expect to defend 3-6 districts in the long term, unless people are just plain too scared to attack them. They can take most any district because they're the best of the best, but offense and defense are and will always be completely different animals.
Now there are clearly serious issues with PC in general and things that need to be addressed. But the people complaining about burnout inflicted it on themselves by putting their corps at the mercy of up to 40 timers a day. Because they were greedy and dumb and didn't bother to think about what would happen when they were having to defend 20 districts. Every. Single. Day.
You want more corps in PC? Quit trying to hold more land than you can realistically defend.
Payouts need to be adjusted, or what will likely happen is top corps will just roam around the map, kicking lower corps off land and selling off the districts (or extorting them). Payouts are so low and attack costs are so high (and consequently, selling prices) that trying to be involved in PC will be a significant net loss for anyone not able to attack and sell off land in a very efficient manner. So eventually corps quit buying and the whole thing stagnates into Farmville with attacks only being instigated by sheer boredom with the system. |
Karazantor
Mannar Focused Warfare Gallente Federation
13
|
Posted - 2013.06.09 00:23:00 -
[47] - Quote
Welcome to DUST's equivalent of EVE's null sec warfare.
Tried it several times in EVE and ended up taking breaks from the game for a period afterwards due to the demand and grind. And EVE is nth times more immersive and fulfilling than DUST in its present state (even with POS bashing )
Initially I was a little disappointed at not being involved in PC (despite having access to a corp that takes part). However now its a blessing, from all reports it simply isn't fun. CCP needs to seriously rethink their core game mechanics for player vs player conquest, that has meaningful results, or people like me will never get involved (and possibly stop playing after a few months). This game is seriously lacking content.
The only excuse for the current state is that Sony pushed them to an early release. |
ReGnYuM
Imperfects Negative-Feedback
122
|
Posted - 2013.06.09 00:26:00 -
[48] - Quote
Cyn Bruin wrote: It's hard to sustain a RISK type game system like this without a player base.
I mean... 6k daily if even that?
I thought for sure it would be around 20k or so when it launched, sadly mistaken.
We are having the same issues as in closed beta, fighting the same exact people over and over again.
PC is just another fail-block in the fail-pyramid that is DUST right now.
I understand a ton of people put work into this game and I feel bad for them.
Having some digital douche like me critisizing their job is not right in some respects.
But I play games for entertainment and I call them as I see them.
hear ye |
Cass Barr
Red Star. EoN.
157
|
Posted - 2013.06.09 00:30:00 -
[49] - Quote
Gonna modify that to 3-6 districts during constant warfare. Maybe 10 or so in (relative) peace time. |
VEXation Gunn
Imperfects Negative-Feedback
103
|
Posted - 2013.06.09 00:34:00 -
[50] - Quote
Cass Barr wrote:People who keep saying PC is only for the top elite 1% or whatever bullshit number they made up are full of it. Yeah I'm looking at you Trolls, though you're hardly the only one QQ'ing about it. A top of the line best of the best 100 man corp should realistically only expect to defend 3-6 districts in the long term, unless people are just plain too scared to attack them. They can take most any district because they're the best of the best, but offense and defense are and will always be completely different animals.
Now there are clearly serious issues with PC in general and things that need to be addressed. But the people complaining about burnout inflicted it on themselves by putting their corps at the mercy of up to 40 timers a day. Because they were greedy and dumb and didn't bother to think about what would happen when they were having to defend 20 districts. Every. Single. Day.
You want more corps in PC? Quit trying to hold more land than you can realistically defend.
Payouts need to be adjusted, or what will likely happen is top corps will just roam around the map, kicking lower corps off land and selling off the districts (or extorting them). Payouts are so low and attack costs are so high (and consequently, selling prices) that trying to be involved in PC will be a significant net loss for anyone not able to attack and sell off land in a very efficient manner. So eventually corps quit buying and the whole thing stagnates into Farmville with attacks only being instigated by sheer boredom with the system.
There is self inflicted burnout yes. I can say that imps have managed their district/timer/battles pretty well so far. We never have a bigger foot print in PC that we need to attack the next district.
Are imps burnt out? Yes. It's more to do with the fact that PC is broken, boring, and unrewarding then fighting to many battles. Which we haven't.
PC also has low replay ability and there really isn't anything dynamic that players have to respond too. Don't even get me started on the sp sinks instead of content. |
|
crazy space 1
Unkn0wn Killers
1314
|
Posted - 2013.06.09 00:35:00 -
[51] - Quote
right this is beta you cant even player to player item swap for gods sake |
VEXation Gunn
Imperfects Negative-Feedback
103
|
Posted - 2013.06.09 00:37:00 -
[52] - Quote
crazy space 1 wrote:right this is beta you cant even player to player item swap for gods sake
CCP nothing solved this problem already he made loot so rare you get like 1 M209 smg like every 3 weeks. If there isn't a need to trade there won't be a demand to trade. problem solved |
Cass Barr
Red Star. EoN.
157
|
Posted - 2013.06.09 00:49:00 -
[53] - Quote
Well I can't speak for Imps, obviously, but judging by how easy it sounds like your attacks have gone, I'd be pretty bored with it too. Steamrolling is only fun for a little while.
Personally I've quite enjoyed PC battles when they don't have systemic latency and FPS issues. I've only been in one like that, luckily enough. The Skyfire installation always has moderate FPS issues for me, but it's like that regardless of the game mode.
Honestly I think it's just the novelty is wearing off for some people, and it's still the same basic game underneath, warts and all. Now it just has a mostly useless (and pretty much strategy-free) starmap attached to it.
On the upside, this pretty much signals that now's a good time for other corps to get involved, assuming they actually want to. |
lllIIIlI IIIlIl
Holdfast Syndicate Amarr Empire
66
|
Posted - 2013.06.09 00:53:00 -
[54] - Quote
I can't really say it wasn't expected. When you take a game as horrible as DUST it doesn't matter what kind of extraneous mechanics you put into place around it. If the core of it is so ineffective, boring, and bad then you can never hope to progress the game in a meaningful way. |
hooc order
Deep Space Republic
270
|
Posted - 2013.06.09 01:13:00 -
[55] - Quote
Too long did not read.
But yeah PC along with faction warfare was supposed to pull high SP players out of pub matches newer players could fight people of generally equal standing.
Obviously that plan by CCP is a complete failure.
...
OK i read it:
Quote:It seems to me no one wants to be viewed as a PC quitter
I am a PC quitter.
I am also Spartacus. |
NewOldMan
KILL-EM-QUICK RISE of LEGION
50
|
Posted - 2013.06.09 01:27:00 -
[56] - Quote
I actually agree with this.
PC is nothing but the eventual burnout fest. Due to the big factor being that there are constant battles. Against incredibly hard foes (most of the time) It never really gives you a break, nor any room to fall back on. Due to the fact that in 3 or less battles your district is lost.
And enemies can just clone pack you, its not like in eve where a force large enough to take your pos down is rather noticeable. and it takes a lot of resources and a lot of cordination. In dust its like they just send us a mail saying their gonna uncloak at our doorstep in 24 hours, nothing you can do to stop it. at all.
And its just constant war for more corps, either someone wants your stuff, or you're trying to stem the tide of people wanting your stuff. Theres no real easy way to diplomatically solve the DUST equation.
And that burns people out. Eve doesn't have constant war. (yes and no) The wars are different, but in dust you throw litterally everything you have into these matches, and someone gets nothing. Someone gets burnt out, someone gets disheartened. Before you say this happens in EVE too, or HTFU.
Think of this, if 1-3 hours a day you were asked in EVE to drop everything, then throw EVERYTHING you have at those following fights, how long would it take for you to broke financially and mentally?
Thats like your boss asking you to work 12 hour+ days, for the next month or so, he doesn't know when it'll end.
All in all right now PC is broke to me in the fact that it will never quiet out, a lot of people may not like this but. It needs to happen eventually for the most part. The main fighting force of most corps will get burnt out eventually. They will all go "These guys again? Didn't we just fight the rest of their alliance yesterday? Same old stuff, different reinforcement timer" |
Sponglyboy Squaredoo
Not Guilty EoN.
115
|
Posted - 2013.06.09 02:12:00 -
[57] - Quote
Mitsuko'Souma wrote:PC will continue to be completely pointless until they open it up to everyone. Honestly this is what normal skirmish mode should be, and mercenaries-for-hire should be able to jump into these battles on whichever side is hiring. This is what they made Dust 514 out to be in those extremely misleading game trailers from a few years ago.
Also, none of the above can even be done with the pathetic 16 vs 16 battles. What a joke. MAG is a 3/4 year old game and allows 256 people on the battlefield with very little lag and looks much better graphically than Dust. What is CCP's excuse? Does the interconnectivity with EVE really sap that much resources?
Not to mention the fact that CCP changed the graphics which welcomed the lag we are currently getting.
We were not receiving the lag and frame rate issues in Chromosome that we are now. It's as if this is intentional. I don't recall anyone complaining about Chromosome's graphics |
VEXation Gunn
Imperfects Negative-Feedback
109
|
Posted - 2013.06.09 02:15:00 -
[58] - Quote
Sponglyboy Squaredoo wrote:Mitsuko'Souma wrote:PC will continue to be completely pointless until they open it up to everyone. Honestly this is what normal skirmish mode should be, and mercenaries-for-hire should be able to jump into these battles on whichever side is hiring. This is what they made Dust 514 out to be in those extremely misleading game trailers from a few years ago.
Also, none of the above can even be done with the pathetic 16 vs 16 battles. What a joke. MAG is a 3/4 year old game and allows 256 people on the battlefield with very little lag and looks much better graphically than Dust. What is CCP's excuse? Does the interconnectivity with EVE really sap that much resources? Not to mention the fact that CCP changed the graphics which welcomed the lag we are currently getting. We were not receiving the lag and frame rate issues in Chromosome that we are now. It's as if this is intentional. I don't recall anyone complaining about Chromosome's graphics
The graphics in chromosome were just not that good. They improved some things in uprising but if its effected game play then I am speechless |
Sponglyboy Squaredoo
Not Guilty EoN.
115
|
Posted - 2013.06.09 02:16:00 -
[59] - Quote
VEXation Gunn wrote:Sponglyboy Squaredoo wrote:Mitsuko'Souma wrote:PC will continue to be completely pointless until they open it up to everyone. Honestly this is what normal skirmish mode should be, and mercenaries-for-hire should be able to jump into these battles on whichever side is hiring. This is what they made Dust 514 out to be in those extremely misleading game trailers from a few years ago.
Also, none of the above can even be done with the pathetic 16 vs 16 battles. What a joke. MAG is a 3/4 year old game and allows 256 people on the battlefield with very little lag and looks much better graphically than Dust. What is CCP's excuse? Does the interconnectivity with EVE really sap that much resources? Not to mention the fact that CCP changed the graphics which welcomed the lag we are currently getting. We were not receiving the lag and frame rate issues in Chromosome that we are now. It's as if this is intentional. I don't recall anyone complaining about Chromosome's graphics The graphics in chromosome were just not that good. They improved some things in uprising but if its effected game play then I am speechless
I wouldn't mind the graphic change if we didn't have to pay so much for it |
VEXation Gunn
Imperfects Negative-Feedback
110
|
Posted - 2013.06.09 02:19:00 -
[60] - Quote
Sponglyboy Squaredoo wrote:VEXation Gunn wrote:Sponglyboy Squaredoo wrote:Mitsuko'Souma wrote:PC will continue to be completely pointless until they open it up to everyone. Honestly this is what normal skirmish mode should be, and mercenaries-for-hire should be able to jump into these battles on whichever side is hiring. This is what they made Dust 514 out to be in those extremely misleading game trailers from a few years ago.
Also, none of the above can even be done with the pathetic 16 vs 16 battles. What a joke. MAG is a 3/4 year old game and allows 256 people on the battlefield with very little lag and looks much better graphically than Dust. What is CCP's excuse? Does the interconnectivity with EVE really sap that much resources? Not to mention the fact that CCP changed the graphics which welcomed the lag we are currently getting. We were not receiving the lag and frame rate issues in Chromosome that we are now. It's as if this is intentional. I don't recall anyone complaining about Chromosome's graphics The graphics in chromosome were just not that good. They improved some things in uprising but if its effected game play then I am speechless I wouldn't mind the graphic change if we didn't have to pay so much for it
I think this goes back to the issue of "making dust a good fps game" and its failures. If I have to lag/frame rate stutter around a PC match I don't really give a **** how pretty the grass it.
|
|
Kain Spero
Imperfects Negative-Feedback
1549
|
Posted - 2013.06.09 02:28:00 -
[61] - Quote
Ydubbs81 RND wrote:You can't blame CCP for players being burned out. If you want to own the entire Molden Heath......or, practically speaking, if you want to hold 15 districts, then you will be having a lot of battles. That isn't CCP's fault...that is corps wishing to hold a lot of territory.
If corps wish...they can sell some of the districts and maybe corps that aren't in PC may be able to hop in and get some action.
I'd love to sell land and especially to people who aren't currently in PC. Take a look at Hrober when you get a chance. Good thing CCP deleted my Spero Escrow Services thread.
http://dustsearch.com/thread/83727
https://forums.dust514.com/default.aspx?g=posts&t=83727GÇÄ |
Gregor stormwalker
Seraphim Initiative. CRONOS.
30
|
Posted - 2013.06.09 02:30:00 -
[62] - Quote
Deluxe Edition wrote:Another point I would like to make is that PC isn't profitable for corps at all, it takes 18 days to recoup the isk spent. One suggestion is to increase the payout on districts so corp can recoup the starter pack money, however I don't think that is how CCP intended for PC to be fought. Starter packs where to get into PC and to expand you have to move clones. However the attrition rates on moving clones is simply too great especially considering how many districts are 2-3 jumps from the closest inhabitable system, and the low clone count leaves research facilities way to vulnerable to attack especially since transferring clones locks the district preventing the addition of new clones from a cargo hold in the same system.
CCP needs to minimize starter pack use (eg: by taking them away from corps who own districts, or by making the cost of them rise with every new district you take) and find ways to encourage attacking by moving clones.
hindsight is a hell of a thing. %100 on the button as far as I'm concerned, had been thinking the same about every increasing pack cost based on number of districts held, you are still open to dummy corps not sure what could be done about that.
I think if PC had gone out as CCP had intended (1 clone pack per a corp) things would have been more fun, with more corps involved, all the for want of a better term "super powers" would have slowly grown expanding through clone moves it would have been more strategy and you would natural reach you corps hold limit. battles would be along borders with maybe A teams going in for 4-6 jump attacks at ether low clones or having less left at home to defend.
as it is we don't need to think about stuff like that for the most part, if you want to attack a corp at their home all you have to do is spend some isk. there is no higher level of strategy you are simple choosing the scenery and that you want to fight proto.
we kinda only have are self to blame. so where now well ether CCP can patch in ether only one clone pack or ever increasing prices ASAP and see how that goes or wait and do it along with opening up more space, not sure which would be best. i would maybe even slow down the isk gen from PC to make pack attacking less attractive but that one im not sure about don't know how profitable it currently is or would be with 1 pack system
|
Sponglyboy Squaredoo
Not Guilty EoN.
115
|
Posted - 2013.06.09 02:31:00 -
[63] - Quote
VEXation Gunn wrote:Sponglyboy Squaredoo wrote:VEXation Gunn wrote:Sponglyboy Squaredoo wrote:Mitsuko'Souma wrote:PC will continue to be completely pointless until they open it up to everyone. Honestly this is what normal skirmish mode should be, and mercenaries-for-hire should be able to jump into these battles on whichever side is hiring. This is what they made Dust 514 out to be in those extremely misleading game trailers from a few years ago.
Also, none of the above can even be done with the pathetic 16 vs 16 battles. What a joke. MAG is a 3/4 year old game and allows 256 people on the battlefield with very little lag and looks much better graphically than Dust. What is CCP's excuse? Does the interconnectivity with EVE really sap that much resources? Not to mention the fact that CCP changed the graphics which welcomed the lag we are currently getting. We were not receiving the lag and frame rate issues in Chromosome that we are now. It's as if this is intentional. I don't recall anyone complaining about Chromosome's graphics The graphics in chromosome were just not that good. They improved some things in uprising but if its effected game play then I am speechless I wouldn't mind the graphic change if we didn't have to pay so much for it I think this goes back to the issue of "making dust a good fps game" and its failures. If I have to lag/frame rate stutter around a PC match I don't really give a **** how pretty the grass it.
CCP has their priorities in a hat and they pick out of it randomly |
Sponglyboy Squaredoo
Not Guilty EoN.
115
|
Posted - 2013.06.09 02:32:00 -
[64] - Quote
There goes Kain. Turning ranting into business LOL
+1 |
Ld Collins
Seraphim Auxiliaries CRONOS.
6
|
Posted - 2013.06.09 02:58:00 -
[65] - Quote
Wouldnt the best thing to do be use one corp control a single planet that way you could just increase the size of your corp an gradually expand to other planets. This would make keeping your districts less of a burden because you would have more people to defend your planet. |
Zatara Rought
TeamPlayers EoN.
185
|
Posted - 2013.06.09 03:01:00 -
[66] - Quote
This was my answer for those looking for more. https://forums.dust514.com/default.aspx?g=posts&m=920479#post920479
In addition I think deluxe's idea to limit the ability to buy clone packs after you own districts deserves more discussion. I also think the comments regarding salvage being nerfed into the ground are of value as well. I miss salvage...I've gotten like 2 balacs in a month of playing... |
Kain Spero
Imperfects Negative-Feedback
1551
|
Posted - 2013.06.09 03:18:00 -
[67] - Quote
Sponglyboy Squaredoo wrote:There goes Kain. Turning ranting into business LOL +1
If you don't currently have land in PC you should come talk to me or my Eve side, Kane Spero. I think turning Oddelulft into a thunderdome will be fun. We should make sure to leave some space for the Dust schools though. |
VEXation Gunn
Imperfects Negative-Feedback
114
|
Posted - 2013.06.09 04:06:00 -
[68] - Quote
Kain Spero wrote:Sponglyboy Squaredoo wrote:There goes Kain. Turning ranting into business LOL +1 If you don't currently have land in PC you should come talk to me or my Eve side, Kane Spero. I think turning Oddelulft into a thunderdome will be fun. We should make sure to leave some space for the Dust schools though.
Fight Club Kain we are going to make Oddelulf planet Fight Club |
Django Quik
R.I.f.t
642
|
Posted - 2013.06.09 09:13:00 -
[69] - Quote
I pretty much said these exact things about 2 weeks ago and now even the biggest toughest corps are saying the same thing. There are 2 big contributors to the struggle - the game was flooded with so much isk from the asset liquidation, there's no end to the number of clone pack attacks anyone can make; and corps being able to use clone packs after having land makes all strategy meaningless.
I still think it would have been better to have big corps struggling with the management of multiple alt corps instead of just giving in and letting them have as much as they want from the get go.
But the fundamental problem is the burnout from the chore of having to defend every single day. Granted this mould have been hugely reduced if my first two points had been addressed because people wouldn't have been being attacked every single day. Now we have a situation where so many people have either been pushed out or gotten fed up that they're not even bothering trying to play in PC anymore. |
dustwaffle
Ill Omens EoN.
76
|
Posted - 2013.06.09 10:10:00 -
[70] - Quote
VEXation Gunn wrote:Kain Spero wrote:Sponglyboy Squaredoo wrote:There goes Kain. Turning ranting into business LOL +1 If you don't currently have land in PC you should come talk to me or my Eve side, Kane Spero. I think turning Oddelulft into a thunderdome will be fun. We should make sure to leave some space for the Dust schools though. Fight Club Kain we are going to make Oddelulf planet Fight Club Rule #1 of fight club... |
|
steadyhand amarr
Amarr Immortal Volunteers
672
|
Posted - 2013.06.09 11:14:00 -
[71] - Quote
shift PC to EvE players that can then contract out to Dust players at fixed prices this way its an EvE who has to talk to us and we can chose when and were to part without to much of it. if EvE units want a standing army for their PC they have to build up their own dust corp.
you know like what they said they were going to in the first place. Also maybe not having head in sand leadership and office shangi (Why what is the point england office tax breaks too >.<) might also help. |
VEXation Gunn
Imperfects Negative-Feedback
145
|
Posted - 2013.06.09 15:55:00 -
[72] - Quote
steadyhand amarr wrote:shift PC to EvE players that can then contract out to Dust players at fixed prices this way its an EvE who has to talk to us and we can chose when and were to part without to much of it. if EvE units want a standing army for their PC they have to build up their own dust corp.
you know like what they said they were going to in the first place. Also maybe not having head in sand leadership and office shangi (Why what is the point england office tax breaks too >.<) might also help.
PC needs to be redesigned from scratch and that's really the only way.
As for Shanghai office I just think they thought they knew better and that its okay that we pay for a product that is in beta still. |
Scheneighnay McBob
Bojo's School of the Trades
1498
|
Posted - 2013.06.09 16:03:00 -
[73] - Quote
VEXation Gunn wrote:Kain Spero wrote:Sponglyboy Squaredoo wrote:There goes Kain. Turning ranting into business LOL +1 If you don't currently have land in PC you should come talk to me or my Eve side, Kane Spero. I think turning Oddelulft into a thunderdome will be fun. We should make sure to leave some space for the Dust schools though. Fight Club Kain we are going to make Oddelulf planet Fight Club That's just stupid
Make it a racetrack |
VEXation Gunn
Imperfects Negative-Feedback
148
|
Posted - 2013.06.09 16:04:00 -
[74] - Quote
Scheneighnay McBob wrote:VEXation Gunn wrote:Kain Spero wrote:Sponglyboy Squaredoo wrote:There goes Kain. Turning ranting into business LOL +1 If you don't currently have land in PC you should come talk to me or my Eve side, Kane Spero. I think turning Oddelulft into a thunderdome will be fun. We should make sure to leave some space for the Dust schools though. Fight Club Kain we are going to make Oddelulf planet Fight Club That's just stupid Make it a racetrack
No one said it couldn't be. Just trying to come up with something player run to offset how bad PC is |
Thor Odinson42
Molon Labe. League of Infamy
339
|
Posted - 2013.06.09 16:07:00 -
[75] - Quote
Kain Spero wrote:Sponglyboy Squaredoo wrote:There goes Kain. Turning ranting into business LOL +1 If you don't currently have land in PC you should come talk to me or my Eve side, Kane Spero. I think turning Oddelulft into a thunderdome will be fun. We should make sure to leave some space for the Dust schools though. This would be fun. No land is taken. Just use it as a tournament. Weekly tournaments for isk.
The prize each week is all of the ISK generated by the districts. |
Scheneighnay McBob
Bojo's School of the Trades
1499
|
Posted - 2013.06.09 16:10:00 -
[76] - Quote
VEXation Gunn wrote:Scheneighnay McBob wrote:VEXation Gunn wrote:Kain Spero wrote:Sponglyboy Squaredoo wrote:There goes Kain. Turning ranting into business LOL +1 If you don't currently have land in PC you should come talk to me or my Eve side, Kane Spero. I think turning Oddelulft into a thunderdome will be fun. We should make sure to leave some space for the Dust schools though. Fight Club Kain we are going to make Oddelulf planet Fight Club That's just stupid Make it a racetrack No one said it couldn't be. Just trying to come up with something player run to offset how bad PC is My plan since deep in closed beta actually WAS to arrange for a racetrack planet/district once PC comes out.
However, we must consider how we would get this to work. Perhaps 2 corps that can produce clones can just "fight" nonstop and have several groups of ringers racing. Why do you think I put SP into LAVs in the first place? To race around skim junction! |
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
753
|
Posted - 2013.06.09 16:11:00 -
[77] - Quote
VEXation Gunn wrote:Scheneighnay McBob wrote:VEXation Gunn wrote:Kain Spero wrote:Sponglyboy Squaredoo wrote:There goes Kain. Turning ranting into business LOL +1 If you don't currently have land in PC you should come talk to me or my Eve side, Kane Spero. I think turning Oddelulft into a thunderdome will be fun. We should make sure to leave some space for the Dust schools though. Fight Club Kain we are going to make Oddelulf planet Fight Club That's just stupid Make it a racetrack No one said it couldn't be. Just trying to come up with something player run to offset how bad PC is
Make different sections for different 'Gamemodes'.
For example, District 1-5 will be used for CBs, District 6-10 will be used for any Vehicle related 'Gamemodes' (LAV Racing, Demolition Derby .etc).
I will give the IMPs my supply of bacon if this happens! |
Scheneighnay McBob
Bojo's School of the Trades
1499
|
Posted - 2013.06.09 16:13:00 -
[78] - Quote
If this actually goes down, I fking love you guys |
VEXation Gunn
Imperfects Negative-Feedback
149
|
Posted - 2013.06.09 16:17:00 -
[79] - Quote
As of now we have about 12 top level corps and a few new/noob corps that we have talked about. We would want to fill the rest of the spot with new/mid table corps. Then everyone change to production structure and we just set up fights for fun. If you want to do LAV races do it. If you want to set training matches do it. If you want to go HAM in a fight do it.
It's all about overcoming what we all agree is just bad PC design and try to have fun |
VEXation Gunn
Imperfects Negative-Feedback
150
|
Posted - 2013.06.09 16:18:00 -
[80] - Quote
Scheneighnay McBob wrote:If this actually goes down, I fking love you guys
Bojo and dust uni are welcome on the planet. I know we are going to put impswarm on it and there are other newer corps that we are looking to bring in.
if you have suggestions of corps please let me know |
|
Scheneighnay McBob
Bojo's School of the Trades
1499
|
Posted - 2013.06.09 16:21:00 -
[81] - Quote
VEXation Gunn wrote:As of now we have about 12 top level corps and a few new/noob corps that we have talked about. We would want to fill the rest of the spot with new/mid table corps. Then everyone change to production structure and we just set up fights for fun. If you want to do LAV races do it. If you want to set training matches do it. If you want to go HAM in a fight do it.
It's all about overcoming what we all agree is just bad PC design and try to have fun Last but not least, we'll need a way to defend these districts from assholes who want to ruin the fun- but I think getting ringers for unscheduled attacks, and simple security guards for scheduled "attacks" we'll be fine. |
Scheneighnay McBob
Bojo's School of the Trades
1499
|
Posted - 2013.06.09 16:27:00 -
[82] - Quote
VEXation Gunn wrote:Scheneighnay McBob wrote:If this actually goes down, I fking love you guys Bojo and dust uni are welcome on the planet. I know we are going to put impswarm on it and there are other newer corps that we are looking to bring in. if you have suggestions of corps please let me know Sounds good, but I'm waiting to discuss this with the rest of the corp- haven't heard from any other HRs for a while. |
VEXation Gunn
Imperfects Negative-Feedback
154
|
Posted - 2013.06.09 16:29:00 -
[83] - Quote
Scheneighnay McBob wrote:VEXation Gunn wrote:As of now we have about 12 top level corps and a few new/noob corps that we have talked about. We would want to fill the rest of the spot with new/mid table corps. Then everyone change to production structure and we just set up fights for fun. If you want to do LAV races do it. If you want to set training matches do it. If you want to go HAM in a fight do it.
It's all about overcoming what we all agree is just bad PC design and try to have fun Last but not least, we'll need a way to defend these districts from assholes who want to ruin the fun- but I think getting ringers for unscheduled attacks, and simple security guards for scheduled "attacks" we'll be fine.
If someone really thinks its a good idea to mess with NF/Eon/LOI lead Fight Club you would have people fighting over ringer spots to defend your district |
HowDidThatTaste
Imperfects Negative-Feedback
2636
|
Posted - 2013.06.09 16:30:00 -
[84] - Quote
Scheneighnay McBob wrote:VEXation Gunn wrote:As of now we have about 12 top level corps and a few new/noob corps that we have talked about. We would want to fill the rest of the spot with new/mid table corps. Then everyone change to production structure and we just set up fights for fun. If you want to do LAV races do it. If you want to set training matches do it. If you want to go HAM in a fight do it.
It's all about overcoming what we all agree is just bad PC design and try to have fun Last but not least, we'll need a way to defend these districts from assholes who want to ruin the fun- but I think getting ringers for unscheduled attacks, and simple security guards for scheduled "attacks" we'll be fine.
I'm pretty sure if you want us to be the godfather corp we can enforce any issues that might arise. "You know what I'm talkin about" |
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
753
|
Posted - 2013.06.09 16:31:00 -
[85] - Quote
VEXation Gunn wrote:Scheneighnay McBob wrote:VEXation Gunn wrote:As of now we have about 12 top level corps and a few new/noob corps that we have talked about. We would want to fill the rest of the spot with new/mid table corps. Then everyone change to production structure and we just set up fights for fun. If you want to do LAV races do it. If you want to set training matches do it. If you want to go HAM in a fight do it.
It's all about overcoming what we all agree is just bad PC design and try to have fun Last but not least, we'll need a way to defend these districts from assholes who want to ruin the fun- but I think getting ringers for unscheduled attacks, and simple security guards for scheduled "attacks" we'll be fine. If someone really thinks its a good idea to mess with NF/Eon/LOI lead Fight Club you would have people fighting over ringer spots to defend your district
^
This, I dont think anyone would be stupid enough to attack.
Everyone would be out to get them. |
Scheneighnay McBob
Bojo's School of the Trades
1499
|
Posted - 2013.06.09 16:37:00 -
[86] - Quote
HowDidThatTaste wrote:Scheneighnay McBob wrote:VEXation Gunn wrote:As of now we have about 12 top level corps and a few new/noob corps that we have talked about. We would want to fill the rest of the spot with new/mid table corps. Then everyone change to production structure and we just set up fights for fun. If you want to do LAV races do it. If you want to set training matches do it. If you want to go HAM in a fight do it.
It's all about overcoming what we all agree is just bad PC design and try to have fun Last but not least, we'll need a way to defend these districts from assholes who want to ruin the fun- but I think getting ringers for unscheduled attacks, and simple security guards for scheduled "attacks" we'll be fine. I'm pretty sure if you want us to be the godfather corp we can enforce any issues that might arise. "You know what I'm talkin about" I liked VEXation Gunn's response to this more- having one corp managing all this stuff just leads to a big power play. I just don't trust anyone, so having 3 or 4 big corps keeping each other in check while managing the smaller ones seems like the best solution.
Only 1 thing left: think of a parody name for CONCORD |
VEXation Gunn
Imperfects Negative-Feedback
155
|
Posted - 2013.06.09 16:40:00 -
[87] - Quote
Scheneighnay McBob wrote:HowDidThatTaste wrote:Scheneighnay McBob wrote:VEXation Gunn wrote:As of now we have about 12 top level corps and a few new/noob corps that we have talked about. We would want to fill the rest of the spot with new/mid table corps. Then everyone change to production structure and we just set up fights for fun. If you want to do LAV races do it. If you want to set training matches do it. If you want to go HAM in a fight do it.
It's all about overcoming what we all agree is just bad PC design and try to have fun Last but not least, we'll need a way to defend these districts from assholes who want to ruin the fun- but I think getting ringers for unscheduled attacks, and simple security guards for scheduled "attacks" we'll be fine. I'm pretty sure if you want us to be the godfather corp we can enforce any issues that might arise. "You know what I'm talkin about" I liked VEXation Gunn's response to this more- having one corp managing all this stuff just leads to a big power play. I just don't trust anyone, so having 3 or 4 big corps keeping each other in check while managing the smaller ones seems like the best solution. Only 1 thing left: think of a parody name for CONCORD
Well we named our anti cronos coalition "Nerds who love boobs". Sadly I don't think ccp will write that into lore. So you can refer us as LOINFEON
That said we are setting this us to fight each other not be farmers. So the coalition for all intents and purpose is over when it comes to attacking Cronos. All that's left is trying to make PC fun for people and get good fights. |
Scheneighnay McBob
Bojo's School of the Trades
1500
|
Posted - 2013.06.09 17:00:00 -
[88] - Quote
VEXation Gunn wrote:Scheneighnay McBob wrote:HowDidThatTaste wrote:Scheneighnay McBob wrote:VEXation Gunn wrote:As of now we have about 12 top level corps and a few new/noob corps that we have talked about. We would want to fill the rest of the spot with new/mid table corps. Then everyone change to production structure and we just set up fights for fun. If you want to do LAV races do it. If you want to set training matches do it. If you want to go HAM in a fight do it.
It's all about overcoming what we all agree is just bad PC design and try to have fun Last but not least, we'll need a way to defend these districts from assholes who want to ruin the fun- but I think getting ringers for unscheduled attacks, and simple security guards for scheduled "attacks" we'll be fine. I'm pretty sure if you want us to be the godfather corp we can enforce any issues that might arise. "You know what I'm talkin about" I liked VEXation Gunn's response to this more- having one corp managing all this stuff just leads to a big power play. I just don't trust anyone, so having 3 or 4 big corps keeping each other in check while managing the smaller ones seems like the best solution. Only 1 thing left: think of a parody name for CONCORD Well we named our anti cronos coalition "Nerds who love boobs". Sadly I don't think ccp will write that into lore. So you can refer us as LOINFEON That said we are setting this us to fight each other not be farmers. So the coalition for all intents and purpose is over when it comes to attacking Cronos. All that's left is trying to make PC fun for people and get good fights. Alright! Off to go make the "LOINFEON" channel |
Scheneighnay McBob
Bojo's School of the Trades
1500
|
Posted - 2013.06.09 17:19:00 -
[89] - Quote
So, what corps are making up LOINFEON?
Looking at the star map, we need the support of (aside from the imperfects) Seraphim Initiative The southern legion What the french Ill omens grupo de asalto chacal
and that's still just 41% of PC |
VEXation Gunn
Imperfects Negative-Feedback
159
|
Posted - 2013.06.09 17:28:00 -
[90] - Quote
Scheneighnay McBob wrote:So, what corps are making up LOINFEON?
Looking at the star map, we need the support of (aside from the imperfects) Seraphim Initiative The southern legion What the french Ill omens grupo de asalto chacal
and that's still just 41% of PC
LOI / Eon / NF
I doubt we want to bring in the former cronos since EU lag is terribad and they can't deal with it while apparently. IO is part on eon and is a corp already on list to get a spot.
|
|
Noc Tempre
Imperfects Negative-Feedback
1873
|
Posted - 2013.06.09 17:33:00 -
[91] - Quote
I demand a planet for vehicle pilots to roam free in their militia fits to cool down without getting facerolled by prototype infantry! |
VEXation Gunn
Imperfects Negative-Feedback
162
|
Posted - 2013.06.09 18:04:00 -
[92] - Quote
Noc Tempre wrote:I demand a planet for vehicle pilots to roam free in their militia fits to cool down without getting facerolled by prototype infantry!
no one says there can't be a infantry battle with a bunch of tankers in milita suits on either side. I mean it would be great to stream that that as we all know tankers can aim so people will be running out of ammo and trying to melee each other. |
Scheneighnay McBob
Bojo's School of the Trades
1500
|
Posted - 2013.06.09 18:07:00 -
[93] - Quote
VEXation Gunn wrote:Scheneighnay McBob wrote:So, what corps are making up LOINFEON?
Looking at the star map, we need the support of (aside from the imperfects) Seraphim Initiative The southern legion What the french Ill omens grupo de asalto chacal
and that's still just 41% of PC LOI / Eon / NF I doubt we want to bring in the former cronos since EU lag is terribad and they can't deal with it while apparently. IO is part on eon and is a corp already on list to get a spot. What corps are those, exactly? I sortof figured that little bit out. |
VEXation Gunn
Imperfects Negative-Feedback
162
|
Posted - 2013.06.09 18:13:00 -
[94] - Quote
Scheneighnay McBob wrote:VEXation Gunn wrote:Scheneighnay McBob wrote:So, what corps are making up LOINFEON?
Looking at the star map, we need the support of (aside from the imperfects) Seraphim Initiative The southern legion What the french Ill omens grupo de asalto chacal
and that's still just 41% of PC LOI / Eon / NF I doubt we want to bring in the former cronos since EU lag is terribad and they can't deal with it while apparently. IO is part on eon and is a corp already on list to get a spot. What corps are those, exactly? I sortof figured that little bit out.
SyN, IO, TP, Not G, Giant, RS, Generals, R spades, Imperfects, I.E., Hellstorm, OH, ML, PHI, RND, (1/2 Rofl corp)
Then corps like Impswarm, bojo, dust uni, etc ( newer/mid tier corps) |
Scheneighnay McBob
Bojo's School of the Trades
1500
|
Posted - 2013.06.09 18:27:00 -
[95] - Quote
Damn! |
VEXation Gunn
Imperfects Negative-Feedback
164
|
Posted - 2013.06.09 18:39:00 -
[96] - Quote
you have to understand that we play PC for fights not farming. This is an attempt to be able to do this on regular basis. when battles are set up it will be 1 fight not taking the actual district.
At this point in time I could care less if other alliances want to farm isk or not. That's on ccp for making PC "farm first" by design. We are still looking for more newer/mid tier corps to want in.
PS thanks for cronos for being bad at dust and letting us have the planet :-) |
Scheneighnay McBob
Bojo's School of the Trades
1502
|
Posted - 2013.06.09 18:52:00 -
[97] - Quote
I think we need a thread in the war room now that this thread has derailed |
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
756
|
Posted - 2013.06.09 18:55:00 -
[98] - Quote
So what will it be?
Just the planet with 24(?) districts, that was owned by Cronos? Or will it be a much larger chunk of Molden Heath? |
VEXation Gunn
Imperfects Negative-Feedback
164
|
Posted - 2013.06.09 18:56:00 -
[99] - Quote
but I like my PC is a failure thread in GD front page. |
VEXation Gunn
Imperfects Negative-Feedback
164
|
Posted - 2013.06.09 18:57:00 -
[100] - Quote
Knight SoIaire wrote:So what will it be?
Just the planet with 24(?) districts, that was owned by Cronos? Or will it be a much larger chunk of Molden Heath?
just the 1 planet for now as we still have space open on it
|
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Scheneighnay McBob
Bojo's School of the Trades
1503
|
Posted - 2013.06.09 19:08:00 -
[101] - Quote
VEXation Gunn wrote:but I like my PC is a failure thread in GD front page. I mean there should be a more organised discussion specifically about the "planet fight club" thing, and how we're going to do it |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1396
|
Posted - 2013.06.09 19:25:00 -
[102] - Quote
Kain Spero wrote:Ydubbs81 RND wrote:You can't blame CCP for players being burned out. If you want to own the entire Molden Heath......or, practically speaking, if you want to hold 15 districts, then you will be having a lot of battles. That isn't CCP's fault...that is corps wishing to hold a lot of territory.
If corps wish...they can sell some of the districts and maybe corps that aren't in PC may be able to hop in and get some action. I'd love to sell land and especially to people who aren't currently in PC. Take a look at Hrober when you get a chance. Good thing CCP deleted my Spero Escrow Services thread. http://dustsearch.com/thread/83727https://forums.dust514.com/default.aspx?g=posts&t=83727GÇÄ
And I respect that +1 |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
432
|
Posted - 2013.06.09 19:59:00 -
[103] - Quote
Obodiah Garro wrote:Hardcore players are being catered to the most actually, its called the skill points levelling system A casual player will need to invest in boosters if he realistically wants to be competitive if he plays dust as a weekend warrior
That is a common misconception, everyone should be running dual boosters. Reason, boosters won't help you cut short time you are using for your weekly cap but rather just give extra. To all. |
Deadeye Dic
IMPSwarm Negative-Feedback
140
|
Posted - 2013.06.09 20:15:00 -
[104] - Quote
I see tons of potential here in some of the suggestions going around.
Perhaps something an all tankers battle could be held.
Tank races as well, only with a hitch, they can shoot each other....yeah I'd watch that. Of course those matches would have to be worth a lot of ISK and 1st-3rd place would have to make enough to cover at least the lost of 2 tanks.
Sniper competitions as well. I'd join in on that fun. |
Kain Spero
Imperfects Negative-Feedback
1557
|
Posted - 2013.06.09 20:52:00 -
[105] - Quote
steadyhand amarr wrote:shift PC to EvE players that can then contract out to Dust players at fixed prices this way its an EvE who has to talk to us and we can chose when and were to part without to much of it. if EvE units want a standing army for their PC they have to build up their own dust corp.
you know like what they said they were going to in the first place. Also maybe not having head in sand leadership and office shangi (Why what is the point england office tax breaks too >.<) might also help.
Actually, I do think this is the way to go. Have the option exists for either the Eve side or Dust side to "own" the districts. If the Eve side owns the districts then let Eve players use their ISK to pay for the clone packs, change surface structure, and move clones from place to place. Then allow the eve players to hire whoever they want to use their clones for their attacks and defense of the districts. In this scenario the Dusters get paid in biomass and loot and the Eve player gets paid in the passive ISK from clones and the passive bonuses from the districts. |
Noc Tempre
Imperfects Negative-Feedback
1876
|
Posted - 2013.06.10 00:58:00 -
[106] - Quote
Kain Spero wrote:steadyhand amarr wrote:shift PC to EvE players that can then contract out to Dust players at fixed prices this way its an EvE who has to talk to us and we can chose when and were to part without to much of it. if EvE units want a standing army for their PC they have to build up their own dust corp.
you know like what they said they were going to in the first place. Also maybe not having head in sand leadership and office shangi (Why what is the point england office tax breaks too >.<) might also help. Actually, I do think this is the way to go. Have the option exists for either the Eve side or Dust side to "own" the districts. If the Eve side owns the districts then let Eve players use their ISK to pay for the clone packs, change surface structure, and move clones from place to place. Then allow the eve players to hire whoever they want to use their clones for their attacks and defense of the districts. In this scenario the Dusters get paid in biomass and loot and the Eve player gets paid in the passive ISK from clones and the passive bonuses from the districts.
Why would they do that when PI is better profit with lower effort and risk? |
Scheneighnay McBob
Bojo's School of the Trades
1512
|
Posted - 2013.06.10 01:48:00 -
[107] - Quote
Noc Tempre wrote:Kain Spero wrote:steadyhand amarr wrote:shift PC to EvE players that can then contract out to Dust players at fixed prices this way its an EvE who has to talk to us and we can chose when and were to part without to much of it. if EvE units want a standing army for their PC they have to build up their own dust corp.
you know like what they said they were going to in the first place. Also maybe not having head in sand leadership and office shangi (Why what is the point england office tax breaks too >.<) might also help. Actually, I do think this is the way to go. Have the option exists for either the Eve side or Dust side to "own" the districts. If the Eve side owns the districts then let Eve players use their ISK to pay for the clone packs, change surface structure, and move clones from place to place. Then allow the eve players to hire whoever they want to use their clones for their attacks and defense of the districts. In this scenario the Dusters get paid in biomass and loot and the Eve player gets paid in the passive ISK from clones and the passive bonuses from the districts. Why would they do that when PI is better profit with lower effort and risk? Easy fix for that- just increase the payout for EVE players- possibly by adding space elevators. |
Grimmiers
ZionTCD Unclaimed.
176
|
Posted - 2013.06.10 02:39:00 -
[108] - Quote
New game mode for PC: Skirmish 3.0
-The redline is greatly increased to allow enough room to build a base for the opposing team -Biomass gained from killing enemies, vehicles, and installations are used to deploy your own -Null cannons are now destroyable, but can always be repaired by a logi -Null cannons are deployable installations and can be placed virtually anywhere on level terrain. You start the match with 2 and earn more with biomass (spending biomass will decrease end match rewards) -Other deployable installations are player configured supply depots, large turrets, small turrets (love small stationary from 1.0), bunkers, and some medium sized infrastructures for blank sockets.
The field commander can control the mcc, but doing so would remove your redzone until you come to a stop and reactivate it.
I think this would make pc battles a lot more interesting and matches may even last long enough to have all clones depleted. A surrender button can be put in place, but can only be used if your team lost a certain amount of clones.
Null cannons and installations are bought beforehand, but could be using biomass to power them. It's not like the lore really matters anyway since we use warpoints to call in orbitals.
More on topic though, planetary conquest does feel like a job and I'm hoping 2.2 will fix some of the game breaking issues. It would be cool if a corp could make a friendly battle planet where corps can rotate spots and get some practice. |
J3ff H3rc
Sebiestor Field Sappers Minmatar Republic
0
|
Posted - 2013.06.10 04:08:00 -
[109] - Quote
I almost gave up on Dust, but the "Fight/Race Playground" sounds like a good way to enjoy a bad game....
And i'm sad that CCP don't say nothing about the whole situation, but when you go to sites like Destructoid, you saw an interview with some VP-Whatever executive proud of the new modes they will introduce and how they are "confident" with their Five Years Life Plan. |
VEXation Gunn
Imperfects Negative-Feedback
194
|
Posted - 2013.06.10 04:10:00 -
[110] - Quote
J3ff H3rc wrote:I almost gave up on Dust, but the "Fight/Race Playground" sounds like a good way to enjoy a bad game....
And i'm sad that CCP don't say nothing about the whole situation, but when you go to sites like Destructoid, you saw an interview with some VP-Whatever executive proud of the new modes they will introduce and how they are "confident" with their Five Years Life Plan.
I just think ccp is oblivious to whats going on |
|
xjumpman23
Royal Uhlans Amarr Empire
289
|
Posted - 2013.06.10 04:37:00 -
[111] - Quote
J3ff H3rc wrote:I almost gave up on Dust, but the "Fight/Race Playground" sounds like a good way to enjoy a bad game....
And i'm sad that CCP don't say nothing about the whole situation, but when you go to sites like Destructoid, you saw an interview with some VP-Whatever executive proud of the new modes they will introduce and how they are "confident" with their Five Years Life Plan.
Their 5 year plan is complete BS. The only reason why people currently play this game is because we are at the end of a console generation. There isn't anything to play this is the principle reason as to why most people even bothered to give DUST a chance. This game was nowhere near ready to be released, and won't be able to compete with AAA titles that are launching in the fall.
|
Surt gods end
Demon Ronin
259
|
Posted - 2013.06.10 04:48:00 -
[112] - Quote
PC worked out just fine. For the ringers/mercs 4 hire. (thanks) No commitment there. EVE is a second job to most. Why wouldn't anyone want a second job in DUST514?
Awesome thinking there eh? |
J3ff H3rc
Sebiestor Field Sappers Minmatar Republic
0
|
Posted - 2013.06.10 05:08:00 -
[113] - Quote
Surt gods end wrote:PC worked out just fine. For the ringers/mercs 4 hire. (thanks) No commitment there. EVE is a second job to most. Why wouldn't anyone want a second job in DUST514?
Awesome thinking there eh?
Regular jobs are boring, imagine a bad game as second job....
At least, with the Race District, i can give up on Grid 2 and become a legendary LAV Race....
And Dropship Pilots can record the races from the air (at least try to)...
But seriously now, Dust needs objectives, real purpose for all the hard work and time spent...
It will take years for CCP to improve, and when this time arrive, i'll be an ancient being that forgot what is game |
Aighun
Zumari Force Projection Caldari State
855
|
Posted - 2013.06.10 05:19:00 -
[114] - Quote
xjumpman23 wrote:J3ff H3rc wrote:I almost gave up on Dust, but the "Fight/Race Playground" sounds like a good way to enjoy a bad game....
And i'm sad that CCP don't say nothing about the whole situation, but when you go to sites like Destructoid, you saw an interview with some VP-Whatever executive proud of the new modes they will introduce and how they are "confident" with their Five Years Life Plan. Their 5 year plan is complete BS. The only reason why people currently play this game is because we are at the end of a console generation. There isn't anything to play this is the principle reason as to why most people even bothered to give DUST a chance. This game was nowhere near ready to be released, and won't be able to compete with AAA titles that are launching in the fall.
As bad as the game can be there are a lot of players that did a hell of a lot more than just "give DUST a chance."
Why have so many people dedicated so much time and effort playing what is at best just an ok shooter? Why are you still here playing this game?
More importantly, why do I still play this game? I still play, every week. Why, when I have a shelf full of triple A single player titles I haven't bothered to finish? And quite a few triple A multiplayer titles that I could be playing as well.
Is there something in the skill boosters?
Anyway, 5 year plan is not BS. It really does exist.
Players can play more than one game at a time. Does Dust have to compete with every other game out there? No. People have been making the argument that it does since at least this time last year and so far Dust, as crappy as it is, kind of just keeps chugging along.There were already new games that have been released in the last year that were supposed to have wiped DUST off the map. Never happened. I can't explain why people play Dust 514. But they do.
Also, thanks for reminding me that this is the end of the console generation and there isn't anything to play. Need to pre-order The Last of Us. Maybe get Borderlands 2 and maybe Bioshock Infinite, Farcry 3, Metro: Last Light, by the way, how is the multiplayer for Crysis 3?
Crap, what am I thinking? I still haven't even finished Dishonored. Heck, haven't even finished Mass Effect 3GǪ |
Thor Odinson42
Molon Labe. League of Infamy
341
|
Posted - 2013.06.10 13:59:00 -
[115] - Quote
We have a right to complain about the game as it certainly has its issues, but all the knee jerk reactions of the game failing is nonsense.
If they don't roll out some serious fixes or start to communicate more in the next month or so, perhaps. But our community is thriving. People are frustrated at times, but I just can't see people leaving is mass.
This planet idea is enough to hold us over and CCP has said they will watch what we do with PC, if we work around it to create content for ourselves it should certainly send a message.
I think there needs to be an announcement of the planet idea. I'm not sure if the Devs have found this thread. |
Kain Spero
Imperfects Negative-Feedback
1558
|
Posted - 2013.06.10 14:04:00 -
[116] - Quote
Noc Tempre wrote:Kain Spero wrote:steadyhand amarr wrote:shift PC to EvE players that can then contract out to Dust players at fixed prices this way its an EvE who has to talk to us and we can chose when and were to part without to much of it. if EvE units want a standing army for their PC they have to build up their own dust corp.
you know like what they said they were going to in the first place. Also maybe not having head in sand leadership and office shangi (Why what is the point england office tax breaks too >.<) might also help. Actually, I do think this is the way to go. Have the option exists for either the Eve side or Dust side to "own" the districts. If the Eve side owns the districts then let Eve players use their ISK to pay for the clone packs, change surface structure, and move clones from place to place. Then allow the eve players to hire whoever they want to use their clones for their attacks and defense of the districts. In this scenario the Dusters get paid in biomass and loot and the Eve player gets paid in the passive ISK from clones and the passive bonuses from the districts. Why would they do that when PI is better profit with lower effort and risk?
The right economic incentives would have to be put in place and they just aren't there. I know there are tons of groups eve-side that would love to get involved in orbital strikes and dust stuff, but there isn't really enough incentive there to do so. Plus, forcing Dusters an Eve pilots to join the same corp or alliance to reap rewards is just proving a painful obstacle.
Honestly, they do need a standings system in Dust, they need ways for eve pilots to manipulate clones and districts, and they need to get the Dust and Eve economies linked in a more tangible way. |
Thor Odinson42
Molon Labe. League of Infamy
341
|
Posted - 2013.06.10 14:07:00 -
[117] - Quote
Kain Spero wrote:Noc Tempre wrote:Kain Spero wrote:steadyhand amarr wrote:shift PC to EvE players that can then contract out to Dust players at fixed prices this way its an EvE who has to talk to us and we can chose when and were to part without to much of it. if EvE units want a standing army for their PC they have to build up their own dust corp.
you know like what they said they were going to in the first place. Also maybe not having head in sand leadership and office shangi (Why what is the point england office tax breaks too >.<) might also help. Actually, I do think this is the way to go. Have the option exists for either the Eve side or Dust side to "own" the districts. If the Eve side owns the districts then let Eve players use their ISK to pay for the clone packs, change surface structure, and move clones from place to place. Then allow the eve players to hire whoever they want to use their clones for their attacks and defense of the districts. In this scenario the Dusters get paid in biomass and loot and the Eve player gets paid in the passive ISK from clones and the passive bonuses from the districts. Why would they do that when PI is better profit with lower effort and risk? The right economic incentives would have to be put in place and they just aren't there. I know there are tons of groups eve-side that would love to get involved in orbital strikes and dust stuff, but there isn't really enough incentive there to do so. Plus, forcing Dusters an Eve pilots to join the same corp or alliance to reap rewards is just proving a painful obstacle. Honestly, they do need a standings system in Dust, they need ways for eve pilots to manipulate clones and districts, and they need to get the Dust and Eve economies linked in a more tangible way.
Yep, to get eve pilots involved right now it's only from a "something new" excitement for them to do it at all. Perhaps in the beginning it was to help their alliance or whatever, but it takes longer to get the strike down and many times its a dud because of this. |
Kain Spero
Imperfects Negative-Feedback
1558
|
Posted - 2013.06.10 14:23:00 -
[118] - Quote
Thor Odinson42 wrote: Yep, to get eve pilots involved right now it's only from a "something new" excitement for them to do it at all. Perhaps in the beginning it was to help their alliance or whatever, but it takes longer to get the strike down and many times its a dud because of this.
Not only that, but as it stands right now your success in orbit Eve-side doesn't Impact the Dust side due to being tied to warpoints. I really think the mechanic used a fanfest where what gave you Eve-side OBs was the Eve pilots controlling the area around the satellite.
Before I was concerned about baby steps, but now I'm not so sure. Just think about how much ISK flowed into the Eve markets because of Incursions and the Faction Warfare issues. The amount of economic activity that would occur in Molden Heath would be a drop in the bucket. Let Molden Heath serve as the testing ground, but let's start to take real steps forward. Eve and its players need to be leveraged to make Faction Warfare and Planetary Conquest all that they can be.
It's time for bold moves when it comes to the big picture of the game. On the small scale of the core mechanics, though it needs to be all about iteration. Changes have to communicated in detail. There is no test server for Dust, so communicating the upcoming changes and balance issues is even more important.
We went in for good fights in Planetary Conquest and we end up with players on the opposing side that refuse to leave their MCC due to performance issues. Then we have teams that refuse to show up entirely even on their "home world" . Something has to give. |
J3ff H3rc
Sebiestor Field Sappers Minmatar Republic
0
|
Posted - 2013.06.10 14:29:00 -
[119] - Quote
Aighun wrote:xjumpman23 wrote:J3ff H3rc wrote:I almost gave up on Dust, but the "Fight/Race Playground" sounds like a good way to enjoy a bad game....
And i'm sad that CCP don't say nothing about the whole situation, but when you go to sites like Destructoid, you saw an interview with some VP-Whatever executive proud of the new modes they will introduce and how they are "confident" with their Five Years Life Plan. Their 5 year plan is complete BS. The only reason why people currently play this game is because we are at the end of a console generation. There isn't anything to play this is the principle reason as to why most people even bothered to give DUST a chance. This game was nowhere near ready to be released, and won't be able to compete with AAA titles that are launching in the fall. As bad as the game can be there are a lot of players that did a hell of a lot more than just "give DUST a chance." Why have so many people dedicated so much time and effort playing what is at best just an ok shooter? Why are you still here playing this game? More importantly, why do I still play this game? I still play, every week. Why, when I have a shelf full of triple A single player titles I haven't bothered to finish? And quite a few triple A multiplayer titles that I could be playing as well. Is there something in the skill boosters? Anyway, 5 year plan is not BS. It really does exist. Players can play more than one game at a time. Does Dust have to compete with every other game out there? No. People have been making the argument that it does since at least this time last year and so far Dust, as crappy as it is, kind of just keeps chugging along.There were already new games that have been released in the last year that were supposed to have wiped DUST off the map. Never happened. I can't explain why people play Dust 514. But they do. Also, thanks for reminding me that this is the end of the console generation and there isn't anything to play. Need to pre-order The Last of Us. Maybe get Borderlands 2 and maybe Bioshock Infinite, Farcry 3, Metro: Last Light, by the way, how is the multiplayer for Crysis 3? Crap, what am I thinking? I still haven't even finished Dishonored. Heck, haven't even finished Mass Effect 3GǪ
|
DUST Fiend
OSG Planetary Operations Covert Intervention
3588
|
Posted - 2013.06.10 14:30:00 -
[120] - Quote
Kain Spero wrote:It's time for bold moves when it comes to the big picture of the game. On the small scale of the core mechanics, though it needs to be all about iteration. Changes have to communicated in detail. There is no test server for Dust, so communicating the upcoming changes and balance issues is even more important.
+1 |
|
steadyhand amarr
Amarr Immortal Volunteers
679
|
Posted - 2013.06.10 14:37:00 -
[121] - Quote
In am effort to stop empreines empires ban cloning. Eve empires flock to mordu heth to aquire their own clones.... 5 minute thought :-P |
J3ff H3rc
Sebiestor Field Sappers Minmatar Republic
0
|
Posted - 2013.06.10 14:50:00 -
[122] - Quote
DUST Fiend wrote:Kain Spero wrote:It's time for bold moves when it comes to the big picture of the game. On the small scale of the core mechanics, though it needs to be all about iteration. Changes have to communicated in detail. There is no test server for Dust, so communicating the upcoming changes and balance issues is even more important. +1
At least the Devs need to tell us what is happening, why they ar mising, because the community can't do nothing do change anything if we don't know what is happening to the dev team.. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
88
|
Posted - 2013.06.10 15:02:00 -
[123] - Quote
This is not New Eden, at least not yet. I'm running around random matches all over the galaxy fighting for random corps against random players. PC was an idea best left for a Beta, but I accept this game will always be a Beta. Focus on making the freedom of Eve in Dust by implementing PvE, Corp standings, LP, open market, and break all these walls between EVE and DUST. |
Kain Spero
Imperfects Negative-Feedback
1560
|
Posted - 2013.06.10 15:17:00 -
[124] - Quote
Tallen Ellecon wrote: This is not New Eden, at least not yet. I'm running around random matches all over the galaxy fighting for random corps against random players. PC was an idea best left for a Beta, but I accept this game will always be a Beta. Focus on making the freedom of Eve in Dust by implementing PvE, Corp standings, LP, open market, and break all these walls between EVE and DUST.
Yeah the walls need to come down, but at the same time the core gameplay has to be addressed. On the CPM I feel like we've been sand bagged by so many basic core issues that we can't even begin to focus on the big picture. |
KING SALASI
MAJOR DISTRIBUTION
42
|
Posted - 2013.06.10 15:18:00 -
[125] - Quote
Deadeye Dic wrote:They should have built and put all the tech in place before releasing Dust to the public, for one. PC has so much potential, BUT it's wasted on the lack of tech and EvE integration. Also, let's call it out as truth, many EvE players DO NOT want Mercs pissing in their cereal and all signs show that CCP is protecting EvE from any damages that Dust could do in integration. We have no economy, we have no FW, we have no impact, and we have no purpose. What we do have is a Alpha Release of Battlefield 3 set in space.
I see tons of potential, but until CCP gets off their duffs and just let the gates open and let the chips fall where they fall, Dst will continue to be the bastard child of CCP. We aren't an extension of New Eden, we are a spinoff of EvE.
As an Eve player I'm starting to get that feeling. I don't think we will ever see Dust intergrate with EVE in a meaning full way. |
KaTaLy5t-87
Shadow Company HQ
12
|
Posted - 2013.06.10 15:24:00 -
[126] - Quote
+1 to both of these posts. I think CCP seriously needs to sort out the core issues, the bugs, glitches and ridiculous errors that the game has before they can move forward. Adding anything else into a game this flawed would be a huge mistake.
I'd love to see PvE and all those things and to feel like we (Dust players) are part of New Eden but I think before that happens the game needs to operate properly. I mean need to be seriously lucky to even revive people at the moment and that's just annoying.
Don't get me wrong, I really like Dust and I would love to see more features and more ways for players and Corps to interact with the New Eden universe. I just want the game to function properly first and I think it's kind of alarming that the Devs haven't given any indication as to when the bugs and glitches will be fixed. I mean it can't be that big of issue to fix the nanite injector can it? |
Kain Spero
Imperfects Negative-Feedback
1564
|
Posted - 2013.06.10 17:08:00 -
[127] - Quote
KaTaLy5t-87 wrote:+1 to both of these posts. I think CCP seriously needs to sort out the core issues, the bugs, glitches and ridiculous errors that the game has before they can move forward. Adding anything else into a game this flawed would be a huge mistake.
I'd love to see PvE and all those things and to feel like we (Dust players) are part of New Eden but I think before that happens the game needs to operate properly. I mean need to be seriously lucky to even revive people at the moment and that's just annoying.
Don't get me wrong, I really like Dust and I would love to see more features and more ways for players and Corps to interact with the New Eden universe. I just want the game to function properly first and I think it's kind of alarming that the Devs haven't given any indication as to when the bugs and glitches will be fixed. I mean it can't be that big of issue to fix the nanite injector can it?
This is probably one of the most frustrating things right now. You really need to make the core game work, but if there is no bigger picture or dynamic gameplay you end up feeling like a hamster running in a wheel. People came to Dust for permanence and for their actions to matter. It has to be both of these things working together. |
Cass Barr
Red Star. EoN.
186
|
Posted - 2013.06.11 05:48:00 -
[128] - Quote
First, in the long run I agree that Dust corps shouldn't be holding land, that's for Eve. We're just hired to attack, defend, and sabotage stuff.
That being said, in the current iteration I agree that clone pack spamming is detrimental, but I don't think they should be flat removed or have a hard cap.
If a Corp has 0 districts they pay the base price. Corps that already own districts should either pay an increased price based on number of held districts, or on the distance from the district they're attacking to their closest owned district. Or both. And the price increase should be significant and increase pretty dramatically.
But there also needs to be a way to bring in clone reinforcements to a district that's under attack. Currently an issue with using created clones to attack is that it leaves the district they were pulled from very vulnerable, and there's no real way to respond to attacks on a strategic level, that I am aware of. |
Vrain Matari
ZionTCD Unclaimed.
567
|
Posted - 2013.06.11 06:29:00 -
[129] - Quote
The truth is, we don't know what PC is really like.
There is structure and strategy built into the rules, but the Genpack is bypassing the intended design and preventing us from having a much more interesting game experience.
Without the Genpack local politics would be more important. Without the Genpack corps would stand a better chance of establishing and holding a home base.
Without the Genpack diplomatic efforts with corps and alliances distant from your own space would become more important, since pressure on war targets would have to be applied locally.
We need a different mechanism for allowing corps to get into PC.
And this is a reminder of an old lesson our Devs need to keep in mind: You cannot balance with ISK. Ever. The deterrent to Genpack use was supposed to be cost. That 80 million ISK deterrent was not effective. Once we're coupled to EVE, things will be worse. |
Imp Smash
Seraphim Auxiliaries CRONOS.
122
|
Posted - 2013.06.11 07:12:00 -
[130] - Quote
A lot of what y'all say is true for everyone really. But honestly the land rush thing will subside. There is so much space and it is so expensive that as the large alliances bleed out territory to more optimize their holdings with their player numbers we will find smalle corps getting in and taking a few districts and moving out from there.
The thing that is causing the most burnout is, I think, the PC matches themselves. Rubber banding, curving bullets, "curious" hit detection... When a game ends whether we win or lose the thing I hear after every match is "Damn that was laggy."
I think CCP should focus pretty much ALL of their resources on netcode and engine development so that when you play you win or lose based on your team/skill as opposed to frame rate and rebounding back so much you can't walk up stairs and turn left!!
That'll make matches more fun. All of them. By the time they fix it PC will have stabilized into something more diverse. Lots of large corps and alliances will be unable to hold large tracts of space. So many districts will be given up to whoever without a fight simply due to costs. Once we have a LOT of groups with a LOT of interests out there we can start a real intergalactic war...
Just my 2 isk anyway. |
|
Gregor stormwalker
Seraphim Initiative. CRONOS.
34
|
Posted - 2013.06.11 10:37:00 -
[131] - Quote
Vrain Matari wrote:The truth is, we don't know what PC is really like.
There is structure and strategy built into the rules, but the Genpack is bypassing the intended design and preventing us from having a much more interesting game experience.
Without the Genpack local politics would be more important. Without the Genpack corps would stand a better chance of establishing and holding a home base.
Without the Genpack diplomatic efforts with corps and alliances distant from your own space would become more important, since pressure on war targets would have to be applied locally.
We need a different mechanism for allowing corps to get into PC.
And this is a reminder of an old lesson our Devs need to keep in mind: You cannot balance with ISK. Ever. The deterrent to Genpack use was supposed to be cost. That 80 million ISK deterrent was not effective. Once we're coupled to EVE, things will be worse.
started a topic on this in feedback/requests
remove clone packs for corps with districs
there are othere idea out there and would be intrested in everyones views
|
StubbyDucky
KILL-EM-QUICK RISE of LEGION
181
|
Posted - 2013.06.11 12:22:00 -
[132] - Quote
TL: but I read it.
All of the above but more than anything, it is only 16 V 16. LOL what a joke!
Give us large scale battles where having separate skills, equipment, and divisions of mixed matched players and wining or losing the battles actually means something.
16 V 16 is just pathetic and an insult to us the players and customers.
128 V 128 battles make it happen CCP we know its possible. Make it happen CCP or sink with this raft that you have built to try and cross an ocean.
My life boat comes out this Friday.
The Last Of Us FTW!
|
Kain Spero
Imperfects Negative-Feedback
1590
|
Posted - 2013.06.11 14:28:00 -
[133] - Quote
Gregor stormwalker wrote:Vrain Matari wrote:The truth is, we don't know what PC is really like.
There is structure and strategy built into the rules, but the Genpack is bypassing the intended design and preventing us from having a much more interesting game experience.
Without the Genpack local politics would be more important. Without the Genpack corps would stand a better chance of establishing and holding a home base.
Without the Genpack diplomatic efforts with corps and alliances distant from your own space would become more important, since pressure on war targets would have to be applied locally.
We need a different mechanism for allowing corps to get into PC.
And this is a reminder of an old lesson our Devs need to keep in mind: You cannot balance with ISK. Ever. The deterrent to Genpack use was supposed to be cost. That 80 million ISK deterrent was not effective. Once we're coupled to EVE, things will be worse. started a topic on this in feedback/requests remove clone packs for corps with districtsthere are othere idea out there and would be intrested in everyones views
I'd be fine with removing clone packs for corps who own districts, but you need a way to by a 300 clone gen pack and I think move forward with the idea of pressing attacks (have multiple fights on the same day for the same district). |
Kain Spero
Imperfects Negative-Feedback
1590
|
Posted - 2013.06.11 14:31:00 -
[134] - Quote
StubbyDucky wrote:TL: but I read it. All of the above but more than anything, it is only 16 V 16. LOL what a joke! Give us large scale battles where having separate skills, equipment, and divisions of mixed matched players and wining or losing the battles actually means something. 16 V 16 is just pathetic and an insult to us the players and customers. 128 V 128 battles make it happen CCP we know its possible. Make it happen CCP or sink with this raft that you have built to try and cross an ocean.
The way to go IMO would be to allow different ways to attack districts and have these different attacks result in different game modes. Maybe the actual fights for flipping a district are large battles, while a mission to sabotage clone production using less players.
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bigolenuts
KILL-EM-QUICK RISE of LEGION
28
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Posted - 2013.06.11 14:53:00 -
[135] - Quote
Not a bad post here. Everyone is paying attention it seems.
I didn't think I would ever burnout. Now, when I wake up I am almost dreading to walk near my PS3..lol...
They have a good idea, there is a blueprint here for a great game I just don't know what it needs to increase player base.
IF, IF Dust had CoD's playerbase I think this would work. With 4-6K guys on it is just not possible.
I'll stay for till the end as I have never been known as a quitter but I feel like I am going to be VERY lonely. |
Kain Spero
Imperfects Negative-Feedback
1590
|
Posted - 2013.06.11 15:26:00 -
[136] - Quote
The biggest boon to letting people play the role of mercenaries would be to let one corporation be authorized to use another corporation's clones for a fight or even a campaign. |
xAckie
Ahrendee Mercenaries Omega Commission
176
|
Posted - 2013.06.11 15:33:00 -
[137] - Quote
Kain Spero wrote:The biggest boon to letting people play the role of mercenaries would be to let one corporation be authorized to use another corporation's clones for a fight or even a campaign.
merc work isnt ever going to be merc work unless Eve hires us. And I can't see any integration with Eve coming along in the near or mid future. Not with the issues they already face.
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bolsh lee
Ahrendee Mercenaries Omega Commission
183
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Posted - 2013.06.11 16:00:00 -
[138] - Quote
We need Skirmish 1.0 with mini objectives im tired of being dropped into a box just to spin circles.. Dust has a semi impressive ammount of gear and from the sounds of it more to come... Give us a reasons to use it... |
Scheneighnay McBob
Bojo's School of the Trades
1523
|
Posted - 2013.06.11 16:13:00 -
[139] - Quote
Kain Spero wrote:Tallen Ellecon wrote: This is not New Eden, at least not yet. I'm running around random matches all over the galaxy fighting for random corps against random players. PC was an idea best left for a Beta, but I accept this game will always be a Beta. Focus on making the freedom of Eve in Dust by implementing PvE, Corp standings, LP, open market, and break all these walls between EVE and DUST. Yeah the walls need to come down, but at the same time the core gameplay has to be addressed. On the CPM I feel like we've been sand bagged by so many basic core issues that we can't even begin to focus on the big picture. More like players complaining about core issues that don't exist (or aren't as bad as they pretend) so several months of potential progress have been lost to a rebalancing that could have been done in a few minor patches. |
xAckie
Ahrendee Mercenaries Omega Commission
176
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Posted - 2013.06.11 16:29:00 -
[140] - Quote
Scheneighnay McBob wrote:Kain Spero wrote:Tallen Ellecon wrote: This is not New Eden, at least not yet. I'm running around random matches all over the galaxy fighting for random corps against random players. PC was an idea best left for a Beta, but I accept this game will always be a Beta. Focus on making the freedom of Eve in Dust by implementing PvE, Corp standings, LP, open market, and break all these walls between EVE and DUST. Yeah the walls need to come down, but at the same time the core gameplay has to be addressed. On the CPM I feel like we've been sand bagged by so many basic core issues that we can't even begin to focus on the big picture. More like players complaining about core issues that don't exist (or aren't as bad as they pretend) so several months of potential progress have been lost to a rebalancing that could have been done in a few minor patches.
rrrrriiiiiiiigggggghhhhhttttt oooooookkkkkkkaaaaaaayyyyyyyy
Yep those pesky core gameplay stuff is all in our heads.
As bolsh above says - there needs to be better map design. Skirmish 1.0 at least had some semblance of strategy and choke points. The system at the moment is one of chase a letter then another one and keep on moving around in a cirlce.
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FeaR Ace
Ahrendee Frontlinez Omega Commission
106
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Posted - 2013.06.11 16:30:00 -
[141] - Quote
bolsh lee wrote:We need Skirmish 1.0 with mini objectives im tired of being dropped into a box just to spin circles.. Dust has a semi impressive ammount of gear and from the sounds of it more to come... Give us a reasons to use it...
+1 |
Blamejudg3s KEQ
KILL-EM-QUICK RISE of LEGION
85
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Posted - 2013.06.11 16:32:00 -
[142] - Quote
If your getting burned out, blame your corp structure, not the game. |
Kain Spero
Imperfects Negative-Feedback
1592
|
Posted - 2013.06.11 16:35:00 -
[143] - Quote
Blamejudg3s KEQ wrote:If your getting burned out, blame your corp structure, not the game.
From your own corp member.
bigolenuts wrote: I didn't think I would ever burnout. Now, when I wake up I am almost dreading to walk near my PS3..lol...
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Summer-Wolf
BetaMax Beta CRONOS.
68
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Posted - 2013.06.11 16:56:00 -
[144] - Quote
It terrifies me that CCP hasnt really said anything regarding this yet. |
VEXation Gunn
Imperfects Negative-Feedback
231
|
Posted - 2013.06.11 16:57:00 -
[145] - Quote
Blamejudg3s KEQ wrote:If your getting burned out, blame your corp structure, not the game.
Imps didn't burn out. We got bored with fighting because there is no value in it. Its the same damn boring **** over and over. The only reward is more districts and isk. We all have tons of isk and nothing to spend it on. So why punch a clock for it.
Also since we took DF hardly anyone has attacked imp districts. So we could have just sat and farmed our districts for isk and fought the occasional battle but fk that lame ****. So we gave our districts away so other corps that want in can give it a try.
Imps are not going to be apart of farm514 per design. If we aren't going to be fighting for a bit we would rather just give other corps a chance.
Imps > hypoctrates |
VEXation Gunn
Imperfects Negative-Feedback
235
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Posted - 2013.06.11 16:58:00 -
[146] - Quote
Summer-Wolf wrote:It terrifies me that CCP hasnt really said anything regarding this yet.
They are on vacation and honestly why would they even care. They have a 5 year plan and meta game for us to play. |
Summer-Wolf
BetaMax Beta CRONOS.
70
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Posted - 2013.06.11 17:03:00 -
[147] - Quote
VEXation Gunn wrote:Summer-Wolf wrote:It terrifies me that CCP hasnt really said anything regarding this yet. They are on vacation and honestly why would they even care. They have a 5 year plan and meta game for us to play.
5 years from now, Ill probably have a nice Titan on Venus... on Destiny :P
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VEXation Gunn
Imperfects Negative-Feedback
237
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Posted - 2013.06.11 17:14:00 -
[148] - Quote
Summer-Wolf wrote:VEXation Gunn wrote:Summer-Wolf wrote:It terrifies me that CCP hasnt really said anything regarding this yet. They are on vacation and honestly why would they even care. They have a 5 year plan and meta game for us to play. 5 years from now, Ill probably have a nice Titan on Venus... on Destiny :P
A ton of imps are going to be playing destiny so we will see you there (and on destiny forums too) all that will be left on dust will be eve fanboys hoping it comes to pc |
StubbyDucky
KILL-EM-QUICK RISE of LEGION
184
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Posted - 2013.06.11 17:53:00 -
[149] - Quote
Blamejudg3s KEQ wrote:If your getting burned out, blame your corp structure, not the game.
Hummm!
Sometimes it is better to just fade away into a dark corner until you are summoned. |
Gregor stormwalker
Seraphim Initiative. CRONOS.
38
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Posted - 2013.06.11 18:02:00 -
[150] - Quote
Kain Spero wrote:Gregor stormwalker wrote:Vrain Matari wrote:The truth is, we don't know what PC is really like.
There is structure and strategy built into the rules, but the Genpack is bypassing the intended design and preventing us from having a much more interesting game experience.
Without the Genpack local politics would be more important. Without the Genpack corps would stand a better chance of establishing and holding a home base.
Without the Genpack diplomatic efforts with corps and alliances distant from your own space would become more important, since pressure on war targets would have to be applied locally.
We need a different mechanism for allowing corps to get into PC.
And this is a reminder of an old lesson our Devs need to keep in mind: You cannot balance with ISK. Ever. The deterrent to Genpack use was supposed to be cost. That 80 million ISK deterrent was not effective. Once we're coupled to EVE, things will be worse. started a topic on this in feedback/requests remove clone packs for corps with districtsthere are othere idea out there and would be intrested in everyones views I'd be fine with removing clone packs for corps who own districts, but you need a way to by a 300 clone gen pack and I think move forward with the idea of pressing attacks (have multiple fights on the same day for the same district).
I am not sure about the pressing the attack mechanic but im open to it with restrictions maybe limit it to 1 extra attack and only if the attackers still have over 150 clones this would also then encourage attacking with more than minimum loose numbers. with this in place 300 clone starter pack would have there places too,
I would really appreciate your thought in this topic on the feedback/requests section as there would be economic ramification that i know little about because clone profits would no longer be used for clone packs it would be for equipping your mercs so would probably have to be lowered
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Kain Spero
Imperfects Negative-Feedback
1603
|
Posted - 2013.06.11 18:15:00 -
[151] - Quote
I'll stop by the thread and give a ready through. I think if pressing attacks was added then a cool down feature for successfully defending would need to be implemented as well. The way I see it if you defend an attack the attacking force can re-attack but instead of the normal less that 24 hour window it would be pushed back to a 48 hour window to give the defenders breathing room from fending off the last attack. |
VEXation Gunn
Imperfects Negative-Feedback
244
|
Posted - 2013.06.11 18:22:00 -
[152] - Quote
Gregor stormwalker wrote:Kain Spero wrote:Gregor stormwalker wrote:Vrain Matari wrote:The truth is, we don't know what PC is really like.
There is structure and strategy built into the rules, but the Genpack is bypassing the intended design and preventing us from having a much more interesting game experience.
Without the Genpack local politics would be more important. Without the Genpack corps would stand a better chance of establishing and holding a home base.
Without the Genpack diplomatic efforts with corps and alliances distant from your own space would become more important, since pressure on war targets would have to be applied locally.
We need a different mechanism for allowing corps to get into PC.
And this is a reminder of an old lesson our Devs need to keep in mind: You cannot balance with ISK. Ever. The deterrent to Genpack use was supposed to be cost. That 80 million ISK deterrent was not effective. Once we're coupled to EVE, things will be worse. started a topic on this in feedback/requests remove clone packs for corps with districtsthere are othere idea out there and would be intrested in everyones views I'd be fine with removing clone packs for corps who own districts, but you need a way to by a 300 clone gen pack and I think move forward with the idea of pressing attacks (have multiple fights on the same day for the same district). I am not sure about the pressing the attack mechanic but im open to it with restrictions maybe limit it to 1 extra attack and only if the attackers still have over 150 clones this would also then encourage attacking with more than minimum loose numbers. with this in place 300 clone starter pack would have there places too, I would really appreciate your thought in this topic on the feedback/requests section as there would be economic ramification that i know little about because clone profits would no longer be used for clone packs it would be for equipping your mercs so would probably have to be lowered
buying clones packs should not be restricted what so ever. That said, PC as a general design is bad. I said this 3 months ago and ccp just adjusted it a bit. The design favors groups just sitting on districts and as we said too once everyone fights for a bit people will be content with isk farming.
CCP never took into account that the new would wear off and players would realize there isn't much to it. PC is something that no one can win. there is no sense of accomplishment either. We win we get isk. So what that means nothing.
Mercs want to be apart of something epic and they want winning and losing of battles and wars to be apart of the bigger picture and its not.
There is no great battles or wars to be a part of just who you fight today. Worse even no one in eve cares we have no effect on them and that's the way they want it to be |
Vrain Matari
ZionTCD Unclaimed.
576
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Posted - 2013.06.11 18:23:00 -
[153] - Quote
xAckie wrote:Kain Spero wrote:The biggest boon to letting people play the role of mercenaries would be to let one corporation be authorized to use another corporation's clones for a fight or even a campaign. merc work isnt ever going to be merc work unless Eve hires us. And I can't see any integration with Eve coming along in the near or mid future. Not with the issues they already face. My feeling here is the only thing we need here a robust contract system for merc ops. This should be incorporated asap for two reasons:
1) Attack/defense/territory-maintenance contract will affect the entire dynamics of PC, so including it sooner gets us to a system that works and plays well.
2) This contract system should be tested before we're connected to EVE so we can test the basic dynamicss of it before wildly distorting forces fron EVE get applied to us po' liddle mercs. |
Telcontar Dunedain
Imperfects Negative-Feedback
456
|
Posted - 2013.06.11 18:26:00 -
[154] - Quote
VEXation Gunn wrote:... Mercs want to be apart of something epic and they want winning and losing of battles and wars to be apart of the bigger picture and its not.
There is no great battles or wars to be a part of just who you fight today. Worse even no one in eve cares we have no effect on them and that's the way they want it to be
This was part of the reason I said PC was a distraction.
CCP worked hard at the "own a planet" checkbox as if it would matter to us when we did :P
FW needed the iteration, it was an embarrassment when it shipped and hasn't improved much.
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Kain Spero
Imperfects Negative-Feedback
1603
|
Posted - 2013.06.11 18:30:00 -
[155] - Quote
Gregor stormwalker wrote: I am not sure about the pressing the attack mechanic but im open to it with restrictions maybe limit it to 1 extra attack and only if the attackers still have over 150 clones this would also then encourage attacking with more than minimum loose numbers. with this in place 300 clone starter pack would have there places too.
Actually, you may be on to something with 150 clone threshold for pressing attack. This combined with higher clone stealing rewards I saw suggested in another thread could really improve the dynamics of Planetary Conquest for the better. |
bigolenuts
KILL-EM-QUICK RISE of LEGION
28
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Posted - 2013.06.11 18:35:00 -
[156] - Quote
Kain Spero wrote:Blamejudg3s KEQ wrote:If your getting burned out, blame your corp structure, not the game. From your own corp member. bigolenuts wrote: I didn't think I would ever burnout. Now, when I wake up I am almost dreading to walk near my PS3..lol...
My opinion does not reflect that of KEQ, RofL or anyone else. That is just me in general. I have played more than I ever thought I would. Just because I am tired/bored/can't find value doesn't mean anyone else has to feel/think that way. Just me in general.
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Kain Spero
Imperfects Negative-Feedback
1603
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Posted - 2013.06.11 18:57:00 -
[157] - Quote
Vrain Matari wrote: 2) This contract system should be tested before we're connected to EVE so we can test the basic dynamicss of it before wildly distorting forces fron EVE get applied to us po' liddle mercs.
The lack of the Eve connection and tie to the bigger picture is part of what's causing planetary conquest to grow stale so face. There could be thousands of Eve pilots fighting and dying over these planets in Molden Heath if the right incentives were created and less rigid OB mechanics were implemented.
Create the economic incentive and the Eve pilots will come. Imagine if some or all of that passive clone ISK was going to Eve instead of Dust. That would be a potential 240 million to 300 million ISK per month per district reason to fight for control of the temperate planets in Molden Heath. |
Telcontar Dunedain
Imperfects Negative-Feedback
456
|
Posted - 2013.06.11 19:28:00 -
[158] - Quote
Kain Spero wrote:Vrain Matari wrote: 2) This contract system should be tested before we're connected to EVE so we can test the basic dynamicss of it before wildly distorting forces fron EVE get applied to us po' liddle mercs. The lack of the Eve connection and tie to the bigger picture is part of what's causing planetary conquest to grow stale so fast. There could be thousands of Eve pilots fighting and dying over these planets in Molden Heath if the right incentives were created and less rigid OB mechanics were implemented. Create the economic incentive and the Eve pilots will come. Imagine if some or all of that passive clone ISK was going to Eve instead of Dust. That would be a potential 240 million to 300 million ISK per month per district reason to fight for control of the temperate planets in Molden Heath.
I'm having trouble seeing PC succeed (even with "tweaks") without the core economic integration.
It's just not useful for either Dust514 or Eve until that happens. |
VEXation Gunn
Imperfects Negative-Feedback
245
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Posted - 2013.06.11 19:35:00 -
[159] - Quote
The current design of PC is a failure. Let me say that again PC is a failure. CCP even told us about it month in advance and many of us told them it wasn't going to work.
I fully expected PC to be new for about 1 month then slowly decline. The fact that 3 weeks in a Group like cronos that probably fought the most fights realized it wasn't worth it. Then at the same time NF won most of its PC matches and felt even winning wasn't worth the effort.
What motivated players to play was to finally get fights against their forums enemies or **** talkers. So ccp mechanics were not the motivation to play just the forums beefs etc.
All this shows is ccp is dependent on the meta game for players to play not the game itself. This is why dust is in real trouble. |
IceStormers
Forsaken Immortals
34
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Posted - 2013.06.11 20:14:00 -
[160] - Quote
we need bigger games, 16 a side is too small for PC I was really expecting 32 for most then some smaller and some larger
we need way more districts, you have to be able to spread your enemy thin with attacks everywhere
EvE needs lots and lots more connection, the 300mill isk suggested further up is not really enough, its fine for a large alliance to hold an area of this size but not to fight over it, that amount of isk is not worth bringing one Cap out for lol
They could work like POS? they have to fight to your area then attack the district from space which then opens it up for a local merc battle if they get their troops on the ground
the fight above could mean alot more, right now it matters very little if you get support or not from above, i want to see some serious advantages from working with pilots |
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Mortedeamor
Internal Error. Negative-Feedback
72
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Posted - 2013.06.11 20:44:00 -
[161] - Quote
Alldin Kan wrote:We could have a race with the LAVs :P
The tanks and enemy ground infantry are the environmental hazards. hell yes alldin but make that a 2 man death race...rule other than side arm av only weapons...1 light av 1 heavy ....or if 1 vs 1...ill pitt my charybdis and light av vs yours and heavy ...death race |
xAckie
Ahrendee Mercenaries Omega Commission
177
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Posted - 2013.06.12 08:17:00 -
[162] - Quote
Vrain Matari wrote:xAckie wrote:Kain Spero wrote:The biggest boon to letting people play the role of mercenaries would be to let one corporation be authorized to use another corporation's clones for a fight or even a campaign. merc work isnt ever going to be merc work unless Eve hires us. And I can't see any integration with Eve coming along in the near or mid future. Not with the issues they already face. My feeling is the only thing we need here a robust contract system for merc ops. This should be incorporated asap for two reasons: 1) Attack/defense/territory-maintenance contracts will affect the entire dynamics of PC, so including it sooner gets us to a system that works and plays well. 2) This contract system should be tested before we're connected to EVE so we can test the basic dynamicss of it before wildly distorting forces fron EVE get applied to us po' liddle mercs.
I understand your concern fit testing the system before connection. But I don't see how a contract system in PC between corps is going to make anything better.
Corp X hires corp y Corp S hires corp y
Everyone hires corp y
Or some such. And then back to FarmVille.
Essentially corps hiring other corps is just mercs hiring mercs.
Mercs should be hired by an eve organisation to take a district for the minerals that can be mined etc. there then comes a reason to hire a merc outfit. Isk generation at the moment isn't a big enough incentive. Or I guess if they wanted to own that district and sell minerals on the open market (see below about sandbox)
Wast worries me is I still can't see how this will never not be a FarmVille process actually even with eve attached.
Having said that, PC should be faction warfare - not the end game
What pc needs to become Is an actual sandbox with greater player numbers - an actually mmo.
I have been here for over a year so I buy into what dust wants to be not trying to diss it |
Fox Gaden
DUST University Ivy League
451
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Posted - 2013.06.12 14:11:00 -
[163] - Quote
What if they changed it so that Genolution Clone packs had to be deployed from a High sec systems using the same Survival Rates as if you were deploying from your own district? It would mean that some areas in Molden Heath would be accessible to attack by Clone pack and some areas would not. New Corps could still get into PC, but location would gain the tactical significance that it was meant to have.
Systems 1 jump from High Sec: Bosena Oddelulf Meildolf Osvetur Mimiror Kadlina
Systems 2 jumps from High Sec: Ennur Skarkon Klingt Aeditide
Systems 3 jumps from High Sec: Aedald Altbrard Egbinger Audesder (Arnola, Derelik Region)
Systems 4 jumps from High Sec: Hrober Muttokon Hedaleolfarber Sakulda |
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