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steadyhand amarr
Amarr Immortal Volunteers
679
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Posted - 2013.06.10 14:37:00 -
[121] - Quote
In am effort to stop empreines empires ban cloning. Eve empires flock to mordu heth to aquire their own clones.... 5 minute thought :-P |
J3ff H3rc
Sebiestor Field Sappers Minmatar Republic
0
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Posted - 2013.06.10 14:50:00 -
[122] - Quote
DUST Fiend wrote:Kain Spero wrote:It's time for bold moves when it comes to the big picture of the game. On the small scale of the core mechanics, though it needs to be all about iteration. Changes have to communicated in detail. There is no test server for Dust, so communicating the upcoming changes and balance issues is even more important. +1
At least the Devs need to tell us what is happening, why they ar mising, because the community can't do nothing do change anything if we don't know what is happening to the dev team.. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
88
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Posted - 2013.06.10 15:02:00 -
[123] - Quote
This is not New Eden, at least not yet. I'm running around random matches all over the galaxy fighting for random corps against random players. PC was an idea best left for a Beta, but I accept this game will always be a Beta. Focus on making the freedom of Eve in Dust by implementing PvE, Corp standings, LP, open market, and break all these walls between EVE and DUST. |
Kain Spero
Imperfects Negative-Feedback
1560
|
Posted - 2013.06.10 15:17:00 -
[124] - Quote
Tallen Ellecon wrote: This is not New Eden, at least not yet. I'm running around random matches all over the galaxy fighting for random corps against random players. PC was an idea best left for a Beta, but I accept this game will always be a Beta. Focus on making the freedom of Eve in Dust by implementing PvE, Corp standings, LP, open market, and break all these walls between EVE and DUST.
Yeah the walls need to come down, but at the same time the core gameplay has to be addressed. On the CPM I feel like we've been sand bagged by so many basic core issues that we can't even begin to focus on the big picture. |
KING SALASI
MAJOR DISTRIBUTION
42
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Posted - 2013.06.10 15:18:00 -
[125] - Quote
Deadeye Dic wrote:They should have built and put all the tech in place before releasing Dust to the public, for one. PC has so much potential, BUT it's wasted on the lack of tech and EvE integration. Also, let's call it out as truth, many EvE players DO NOT want Mercs pissing in their cereal and all signs show that CCP is protecting EvE from any damages that Dust could do in integration. We have no economy, we have no FW, we have no impact, and we have no purpose. What we do have is a Alpha Release of Battlefield 3 set in space.
I see tons of potential, but until CCP gets off their duffs and just let the gates open and let the chips fall where they fall, Dst will continue to be the bastard child of CCP. We aren't an extension of New Eden, we are a spinoff of EvE.
As an Eve player I'm starting to get that feeling. I don't think we will ever see Dust intergrate with EVE in a meaning full way. |
KaTaLy5t-87
Shadow Company HQ
12
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Posted - 2013.06.10 15:24:00 -
[126] - Quote
+1 to both of these posts. I think CCP seriously needs to sort out the core issues, the bugs, glitches and ridiculous errors that the game has before they can move forward. Adding anything else into a game this flawed would be a huge mistake.
I'd love to see PvE and all those things and to feel like we (Dust players) are part of New Eden but I think before that happens the game needs to operate properly. I mean need to be seriously lucky to even revive people at the moment and that's just annoying.
Don't get me wrong, I really like Dust and I would love to see more features and more ways for players and Corps to interact with the New Eden universe. I just want the game to function properly first and I think it's kind of alarming that the Devs haven't given any indication as to when the bugs and glitches will be fixed. I mean it can't be that big of issue to fix the nanite injector can it? |
Kain Spero
Imperfects Negative-Feedback
1564
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Posted - 2013.06.10 17:08:00 -
[127] - Quote
KaTaLy5t-87 wrote:+1 to both of these posts. I think CCP seriously needs to sort out the core issues, the bugs, glitches and ridiculous errors that the game has before they can move forward. Adding anything else into a game this flawed would be a huge mistake.
I'd love to see PvE and all those things and to feel like we (Dust players) are part of New Eden but I think before that happens the game needs to operate properly. I mean need to be seriously lucky to even revive people at the moment and that's just annoying.
Don't get me wrong, I really like Dust and I would love to see more features and more ways for players and Corps to interact with the New Eden universe. I just want the game to function properly first and I think it's kind of alarming that the Devs haven't given any indication as to when the bugs and glitches will be fixed. I mean it can't be that big of issue to fix the nanite injector can it?
This is probably one of the most frustrating things right now. You really need to make the core game work, but if there is no bigger picture or dynamic gameplay you end up feeling like a hamster running in a wheel. People came to Dust for permanence and for their actions to matter. It has to be both of these things working together. |
Cass Barr
Red Star. EoN.
186
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Posted - 2013.06.11 05:48:00 -
[128] - Quote
First, in the long run I agree that Dust corps shouldn't be holding land, that's for Eve. We're just hired to attack, defend, and sabotage stuff.
That being said, in the current iteration I agree that clone pack spamming is detrimental, but I don't think they should be flat removed or have a hard cap.
If a Corp has 0 districts they pay the base price. Corps that already own districts should either pay an increased price based on number of held districts, or on the distance from the district they're attacking to their closest owned district. Or both. And the price increase should be significant and increase pretty dramatically.
But there also needs to be a way to bring in clone reinforcements to a district that's under attack. Currently an issue with using created clones to attack is that it leaves the district they were pulled from very vulnerable, and there's no real way to respond to attacks on a strategic level, that I am aware of. |
Vrain Matari
ZionTCD Unclaimed.
567
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Posted - 2013.06.11 06:29:00 -
[129] - Quote
The truth is, we don't know what PC is really like.
There is structure and strategy built into the rules, but the Genpack is bypassing the intended design and preventing us from having a much more interesting game experience.
Without the Genpack local politics would be more important. Without the Genpack corps would stand a better chance of establishing and holding a home base.
Without the Genpack diplomatic efforts with corps and alliances distant from your own space would become more important, since pressure on war targets would have to be applied locally.
We need a different mechanism for allowing corps to get into PC.
And this is a reminder of an old lesson our Devs need to keep in mind: You cannot balance with ISK. Ever. The deterrent to Genpack use was supposed to be cost. That 80 million ISK deterrent was not effective. Once we're coupled to EVE, things will be worse. |
Imp Smash
Seraphim Auxiliaries CRONOS.
122
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Posted - 2013.06.11 07:12:00 -
[130] - Quote
A lot of what y'all say is true for everyone really. But honestly the land rush thing will subside. There is so much space and it is so expensive that as the large alliances bleed out territory to more optimize their holdings with their player numbers we will find smalle corps getting in and taking a few districts and moving out from there.
The thing that is causing the most burnout is, I think, the PC matches themselves. Rubber banding, curving bullets, "curious" hit detection... When a game ends whether we win or lose the thing I hear after every match is "Damn that was laggy."
I think CCP should focus pretty much ALL of their resources on netcode and engine development so that when you play you win or lose based on your team/skill as opposed to frame rate and rebounding back so much you can't walk up stairs and turn left!!
That'll make matches more fun. All of them. By the time they fix it PC will have stabilized into something more diverse. Lots of large corps and alliances will be unable to hold large tracts of space. So many districts will be given up to whoever without a fight simply due to costs. Once we have a LOT of groups with a LOT of interests out there we can start a real intergalactic war...
Just my 2 isk anyway. |
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Gregor stormwalker
Seraphim Initiative. CRONOS.
34
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Posted - 2013.06.11 10:37:00 -
[131] - Quote
Vrain Matari wrote:The truth is, we don't know what PC is really like.
There is structure and strategy built into the rules, but the Genpack is bypassing the intended design and preventing us from having a much more interesting game experience.
Without the Genpack local politics would be more important. Without the Genpack corps would stand a better chance of establishing and holding a home base.
Without the Genpack diplomatic efforts with corps and alliances distant from your own space would become more important, since pressure on war targets would have to be applied locally.
We need a different mechanism for allowing corps to get into PC.
And this is a reminder of an old lesson our Devs need to keep in mind: You cannot balance with ISK. Ever. The deterrent to Genpack use was supposed to be cost. That 80 million ISK deterrent was not effective. Once we're coupled to EVE, things will be worse.
started a topic on this in feedback/requests
remove clone packs for corps with districs
there are othere idea out there and would be intrested in everyones views
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StubbyDucky
KILL-EM-QUICK RISE of LEGION
181
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Posted - 2013.06.11 12:22:00 -
[132] - Quote
TL: but I read it.
All of the above but more than anything, it is only 16 V 16. LOL what a joke!
Give us large scale battles where having separate skills, equipment, and divisions of mixed matched players and wining or losing the battles actually means something.
16 V 16 is just pathetic and an insult to us the players and customers.
128 V 128 battles make it happen CCP we know its possible. Make it happen CCP or sink with this raft that you have built to try and cross an ocean.
My life boat comes out this Friday.
The Last Of Us FTW!
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Kain Spero
Imperfects Negative-Feedback
1590
|
Posted - 2013.06.11 14:28:00 -
[133] - Quote
Gregor stormwalker wrote:Vrain Matari wrote:The truth is, we don't know what PC is really like.
There is structure and strategy built into the rules, but the Genpack is bypassing the intended design and preventing us from having a much more interesting game experience.
Without the Genpack local politics would be more important. Without the Genpack corps would stand a better chance of establishing and holding a home base.
Without the Genpack diplomatic efforts with corps and alliances distant from your own space would become more important, since pressure on war targets would have to be applied locally.
We need a different mechanism for allowing corps to get into PC.
And this is a reminder of an old lesson our Devs need to keep in mind: You cannot balance with ISK. Ever. The deterrent to Genpack use was supposed to be cost. That 80 million ISK deterrent was not effective. Once we're coupled to EVE, things will be worse. started a topic on this in feedback/requests remove clone packs for corps with districtsthere are othere idea out there and would be intrested in everyones views
I'd be fine with removing clone packs for corps who own districts, but you need a way to by a 300 clone gen pack and I think move forward with the idea of pressing attacks (have multiple fights on the same day for the same district). |
Kain Spero
Imperfects Negative-Feedback
1590
|
Posted - 2013.06.11 14:31:00 -
[134] - Quote
StubbyDucky wrote:TL: but I read it. All of the above but more than anything, it is only 16 V 16. LOL what a joke! Give us large scale battles where having separate skills, equipment, and divisions of mixed matched players and wining or losing the battles actually means something. 16 V 16 is just pathetic and an insult to us the players and customers. 128 V 128 battles make it happen CCP we know its possible. Make it happen CCP or sink with this raft that you have built to try and cross an ocean.
The way to go IMO would be to allow different ways to attack districts and have these different attacks result in different game modes. Maybe the actual fights for flipping a district are large battles, while a mission to sabotage clone production using less players.
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bigolenuts
KILL-EM-QUICK RISE of LEGION
28
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Posted - 2013.06.11 14:53:00 -
[135] - Quote
Not a bad post here. Everyone is paying attention it seems.
I didn't think I would ever burnout. Now, when I wake up I am almost dreading to walk near my PS3..lol...
They have a good idea, there is a blueprint here for a great game I just don't know what it needs to increase player base.
IF, IF Dust had CoD's playerbase I think this would work. With 4-6K guys on it is just not possible.
I'll stay for till the end as I have never been known as a quitter but I feel like I am going to be VERY lonely. |
Kain Spero
Imperfects Negative-Feedback
1590
|
Posted - 2013.06.11 15:26:00 -
[136] - Quote
The biggest boon to letting people play the role of mercenaries would be to let one corporation be authorized to use another corporation's clones for a fight or even a campaign. |
xAckie
Ahrendee Mercenaries Omega Commission
176
|
Posted - 2013.06.11 15:33:00 -
[137] - Quote
Kain Spero wrote:The biggest boon to letting people play the role of mercenaries would be to let one corporation be authorized to use another corporation's clones for a fight or even a campaign.
merc work isnt ever going to be merc work unless Eve hires us. And I can't see any integration with Eve coming along in the near or mid future. Not with the issues they already face.
|
bolsh lee
Ahrendee Mercenaries Omega Commission
183
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Posted - 2013.06.11 16:00:00 -
[138] - Quote
We need Skirmish 1.0 with mini objectives im tired of being dropped into a box just to spin circles.. Dust has a semi impressive ammount of gear and from the sounds of it more to come... Give us a reasons to use it... |
Scheneighnay McBob
Bojo's School of the Trades
1523
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Posted - 2013.06.11 16:13:00 -
[139] - Quote
Kain Spero wrote:Tallen Ellecon wrote: This is not New Eden, at least not yet. I'm running around random matches all over the galaxy fighting for random corps against random players. PC was an idea best left for a Beta, but I accept this game will always be a Beta. Focus on making the freedom of Eve in Dust by implementing PvE, Corp standings, LP, open market, and break all these walls between EVE and DUST. Yeah the walls need to come down, but at the same time the core gameplay has to be addressed. On the CPM I feel like we've been sand bagged by so many basic core issues that we can't even begin to focus on the big picture. More like players complaining about core issues that don't exist (or aren't as bad as they pretend) so several months of potential progress have been lost to a rebalancing that could have been done in a few minor patches. |
xAckie
Ahrendee Mercenaries Omega Commission
176
|
Posted - 2013.06.11 16:29:00 -
[140] - Quote
Scheneighnay McBob wrote:Kain Spero wrote:Tallen Ellecon wrote: This is not New Eden, at least not yet. I'm running around random matches all over the galaxy fighting for random corps against random players. PC was an idea best left for a Beta, but I accept this game will always be a Beta. Focus on making the freedom of Eve in Dust by implementing PvE, Corp standings, LP, open market, and break all these walls between EVE and DUST. Yeah the walls need to come down, but at the same time the core gameplay has to be addressed. On the CPM I feel like we've been sand bagged by so many basic core issues that we can't even begin to focus on the big picture. More like players complaining about core issues that don't exist (or aren't as bad as they pretend) so several months of potential progress have been lost to a rebalancing that could have been done in a few minor patches.
rrrrriiiiiiiigggggghhhhhttttt oooooookkkkkkkaaaaaaayyyyyyyy
Yep those pesky core gameplay stuff is all in our heads.
As bolsh above says - there needs to be better map design. Skirmish 1.0 at least had some semblance of strategy and choke points. The system at the moment is one of chase a letter then another one and keep on moving around in a cirlce.
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FeaR Ace
Ahrendee Frontlinez Omega Commission
106
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Posted - 2013.06.11 16:30:00 -
[141] - Quote
bolsh lee wrote:We need Skirmish 1.0 with mini objectives im tired of being dropped into a box just to spin circles.. Dust has a semi impressive ammount of gear and from the sounds of it more to come... Give us a reasons to use it...
+1 |
Blamejudg3s KEQ
KILL-EM-QUICK RISE of LEGION
85
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Posted - 2013.06.11 16:32:00 -
[142] - Quote
If your getting burned out, blame your corp structure, not the game. |
Kain Spero
Imperfects Negative-Feedback
1592
|
Posted - 2013.06.11 16:35:00 -
[143] - Quote
Blamejudg3s KEQ wrote:If your getting burned out, blame your corp structure, not the game.
From your own corp member.
bigolenuts wrote: I didn't think I would ever burnout. Now, when I wake up I am almost dreading to walk near my PS3..lol...
|
Summer-Wolf
BetaMax Beta CRONOS.
68
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Posted - 2013.06.11 16:56:00 -
[144] - Quote
It terrifies me that CCP hasnt really said anything regarding this yet. |
VEXation Gunn
Imperfects Negative-Feedback
231
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Posted - 2013.06.11 16:57:00 -
[145] - Quote
Blamejudg3s KEQ wrote:If your getting burned out, blame your corp structure, not the game.
Imps didn't burn out. We got bored with fighting because there is no value in it. Its the same damn boring **** over and over. The only reward is more districts and isk. We all have tons of isk and nothing to spend it on. So why punch a clock for it.
Also since we took DF hardly anyone has attacked imp districts. So we could have just sat and farmed our districts for isk and fought the occasional battle but fk that lame ****. So we gave our districts away so other corps that want in can give it a try.
Imps are not going to be apart of farm514 per design. If we aren't going to be fighting for a bit we would rather just give other corps a chance.
Imps > hypoctrates |
VEXation Gunn
Imperfects Negative-Feedback
235
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Posted - 2013.06.11 16:58:00 -
[146] - Quote
Summer-Wolf wrote:It terrifies me that CCP hasnt really said anything regarding this yet.
They are on vacation and honestly why would they even care. They have a 5 year plan and meta game for us to play. |
Summer-Wolf
BetaMax Beta CRONOS.
70
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Posted - 2013.06.11 17:03:00 -
[147] - Quote
VEXation Gunn wrote:Summer-Wolf wrote:It terrifies me that CCP hasnt really said anything regarding this yet. They are on vacation and honestly why would they even care. They have a 5 year plan and meta game for us to play.
5 years from now, Ill probably have a nice Titan on Venus... on Destiny :P
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VEXation Gunn
Imperfects Negative-Feedback
237
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Posted - 2013.06.11 17:14:00 -
[148] - Quote
Summer-Wolf wrote:VEXation Gunn wrote:Summer-Wolf wrote:It terrifies me that CCP hasnt really said anything regarding this yet. They are on vacation and honestly why would they even care. They have a 5 year plan and meta game for us to play. 5 years from now, Ill probably have a nice Titan on Venus... on Destiny :P
A ton of imps are going to be playing destiny so we will see you there (and on destiny forums too) all that will be left on dust will be eve fanboys hoping it comes to pc |
StubbyDucky
KILL-EM-QUICK RISE of LEGION
184
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Posted - 2013.06.11 17:53:00 -
[149] - Quote
Blamejudg3s KEQ wrote:If your getting burned out, blame your corp structure, not the game.
Hummm!
Sometimes it is better to just fade away into a dark corner until you are summoned. |
Gregor stormwalker
Seraphim Initiative. CRONOS.
38
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Posted - 2013.06.11 18:02:00 -
[150] - Quote
Kain Spero wrote:Gregor stormwalker wrote:Vrain Matari wrote:The truth is, we don't know what PC is really like.
There is structure and strategy built into the rules, but the Genpack is bypassing the intended design and preventing us from having a much more interesting game experience.
Without the Genpack local politics would be more important. Without the Genpack corps would stand a better chance of establishing and holding a home base.
Without the Genpack diplomatic efforts with corps and alliances distant from your own space would become more important, since pressure on war targets would have to be applied locally.
We need a different mechanism for allowing corps to get into PC.
And this is a reminder of an old lesson our Devs need to keep in mind: You cannot balance with ISK. Ever. The deterrent to Genpack use was supposed to be cost. That 80 million ISK deterrent was not effective. Once we're coupled to EVE, things will be worse. started a topic on this in feedback/requests remove clone packs for corps with districtsthere are othere idea out there and would be intrested in everyones views I'd be fine with removing clone packs for corps who own districts, but you need a way to by a 300 clone gen pack and I think move forward with the idea of pressing attacks (have multiple fights on the same day for the same district).
I am not sure about the pressing the attack mechanic but im open to it with restrictions maybe limit it to 1 extra attack and only if the attackers still have over 150 clones this would also then encourage attacking with more than minimum loose numbers. with this in place 300 clone starter pack would have there places too,
I would really appreciate your thought in this topic on the feedback/requests section as there would be economic ramification that i know little about because clone profits would no longer be used for clone packs it would be for equipping your mercs so would probably have to be lowered
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