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Gregor stormwalker
Seraphim Initiative. CRONOS.
30
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Posted - 2013.06.09 02:30:00 -
[1] - Quote
Deluxe Edition wrote:Another point I would like to make is that PC isn't profitable for corps at all, it takes 18 days to recoup the isk spent. One suggestion is to increase the payout on districts so corp can recoup the starter pack money, however I don't think that is how CCP intended for PC to be fought. Starter packs where to get into PC and to expand you have to move clones. However the attrition rates on moving clones is simply too great especially considering how many districts are 2-3 jumps from the closest inhabitable system, and the low clone count leaves research facilities way to vulnerable to attack especially since transferring clones locks the district preventing the addition of new clones from a cargo hold in the same system.
CCP needs to minimize starter pack use (eg: by taking them away from corps who own districts, or by making the cost of them rise with every new district you take) and find ways to encourage attacking by moving clones.
hindsight is a hell of a thing. %100 on the button as far as I'm concerned, had been thinking the same about every increasing pack cost based on number of districts held, you are still open to dummy corps not sure what could be done about that.
I think if PC had gone out as CCP had intended (1 clone pack per a corp) things would have been more fun, with more corps involved, all the for want of a better term "super powers" would have slowly grown expanding through clone moves it would have been more strategy and you would natural reach you corps hold limit. battles would be along borders with maybe A teams going in for 4-6 jump attacks at ether low clones or having less left at home to defend.
as it is we don't need to think about stuff like that for the most part, if you want to attack a corp at their home all you have to do is spend some isk. there is no higher level of strategy you are simple choosing the scenery and that you want to fight proto.
we kinda only have are self to blame. so where now well ether CCP can patch in ether only one clone pack or ever increasing prices ASAP and see how that goes or wait and do it along with opening up more space, not sure which would be best. i would maybe even slow down the isk gen from PC to make pack attacking less attractive but that one im not sure about don't know how profitable it currently is or would be with 1 pack system
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Gregor stormwalker
Seraphim Initiative. CRONOS.
34
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Posted - 2013.06.11 10:37:00 -
[2] - Quote
Vrain Matari wrote:The truth is, we don't know what PC is really like.
There is structure and strategy built into the rules, but the Genpack is bypassing the intended design and preventing us from having a much more interesting game experience.
Without the Genpack local politics would be more important. Without the Genpack corps would stand a better chance of establishing and holding a home base.
Without the Genpack diplomatic efforts with corps and alliances distant from your own space would become more important, since pressure on war targets would have to be applied locally.
We need a different mechanism for allowing corps to get into PC.
And this is a reminder of an old lesson our Devs need to keep in mind: You cannot balance with ISK. Ever. The deterrent to Genpack use was supposed to be cost. That 80 million ISK deterrent was not effective. Once we're coupled to EVE, things will be worse.
started a topic on this in feedback/requests
remove clone packs for corps with districs
there are othere idea out there and would be intrested in everyones views
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Gregor stormwalker
Seraphim Initiative. CRONOS.
38
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Posted - 2013.06.11 18:02:00 -
[3] - Quote
Kain Spero wrote:Gregor stormwalker wrote:Vrain Matari wrote:The truth is, we don't know what PC is really like.
There is structure and strategy built into the rules, but the Genpack is bypassing the intended design and preventing us from having a much more interesting game experience.
Without the Genpack local politics would be more important. Without the Genpack corps would stand a better chance of establishing and holding a home base.
Without the Genpack diplomatic efforts with corps and alliances distant from your own space would become more important, since pressure on war targets would have to be applied locally.
We need a different mechanism for allowing corps to get into PC.
And this is a reminder of an old lesson our Devs need to keep in mind: You cannot balance with ISK. Ever. The deterrent to Genpack use was supposed to be cost. That 80 million ISK deterrent was not effective. Once we're coupled to EVE, things will be worse. started a topic on this in feedback/requests remove clone packs for corps with districtsthere are othere idea out there and would be intrested in everyones views I'd be fine with removing clone packs for corps who own districts, but you need a way to by a 300 clone gen pack and I think move forward with the idea of pressing attacks (have multiple fights on the same day for the same district).
I am not sure about the pressing the attack mechanic but im open to it with restrictions maybe limit it to 1 extra attack and only if the attackers still have over 150 clones this would also then encourage attacking with more than minimum loose numbers. with this in place 300 clone starter pack would have there places too,
I would really appreciate your thought in this topic on the feedback/requests section as there would be economic ramification that i know little about because clone profits would no longer be used for clone packs it would be for equipping your mercs so would probably have to be lowered
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