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Telcontar Dunedain
Imperfects Negative-Feedback
445
|
Posted - 2013.06.08 22:32:00 -
[31] - Quote
Remember when I said PC was a bad distraction from fixing FW after they announced it?
PC is annoying timer fights.
Fix FW by allowing teams to queue properly.
edit: It is fun to fight all the dodge514 corps but they are just as bad as we said they were. |
ladwar
Dead Six Initiative Lokun Listamenn
596
|
Posted - 2013.06.08 22:38:00 -
[32] - Quote
Rupture Reaperson wrote:Well if the add big jiggly boobie babe skins to every dropsuit on PC matches.... cant get any more fun than that.
...And yes warlord they can have bacon bikinis, and shoot tequila shots. the bigger the better hmmm bacon!! |
Kain Spero
Imperfects Negative-Feedback
1544
|
Posted - 2013.06.08 22:53:00 -
[33] - Quote
Sev Alcatraz wrote: It feels like a job
This is the worst aspect of PC. From talking with other alliance leaders and other folks players are running themselves ragged. Sure folks may have made the mistake of taking on too many districts, but it's getting to the point where enemies aren't even showing up to fight.
The land rush was probably the worst aspect of the whole thing. In hindsight CCP should have just in stealth mode changed it to where Corps could only land 1 or 2 districts, so we wouldn't have ended up with all of the alt corp BS that was an initial concern or massive land grabs by single entities. There are now people that would like to be in PC, but don't feel like sinking 160 to 240 million plus just to secure one spot that will get crushed by the bigger groups.
Right now the only way to be involved in PC is if you want to fight to own land, which is unsustainable. Faction Warfare isn't robust enough or different enough from pub matches to capture the attention for long of serious corps that want to duke it out with other player corporations. Faction Warfare needs to focus on organized player groups making pushes for the empire of their choosing, and there also needs to be ways for smaller groups to attack districts in PC for ISK or resources and NOT for ownership. There is also no progression to taking a district it's just the same fight repeated 2 to 3 times.
If your corp or organization gets pushed out of PC land ownership there really isn't anywhere to go. I watched organizations get removed from PC and then have their numbers drop by the thousands. You then end up with these experienced, high power players flooding into Instant Battle and kicking the crap out of newer players, which makes the new guys want to leave the game. A vicious cycle has been created that does nothing but drive people from the game. If you are successful you get burned out and if you aren't successful you just get pushed out of the game. There has to be more to Dust than two game modes. There has to be more progression than there is now. Honestly, there just has to be more.
The problems are deeper than that though. I don't think CCP has turned a deaf ear (CCP Nullarbor and CCP FoxFour among others have been champs making the changes they can to improve the system). Right now there are so many significant issues with the core gameplay that the larger picture like planetary conquest and faction warfare can't get the attention they need. |
Deluxe Edition
TeamPlayers EoN.
371
|
Posted - 2013.06.08 23:13:00 -
[34] - Quote
Kain Spero wrote:Sev Alcatraz wrote: It feels like a job This is the worst aspect of PC. From talking with other alliance leaders and other folks players are running themselves ragged. Sure folks may have made the mistake of taking on too many districts, but it's getting to the point where enemies aren't even showing up to fight. The land rush was probably the worst aspect of the whole thing. In hindsight CCP should have just in stealth mode changed it to where Corps could only land 1 or 2 districts, so we wouldn't have ended up with all of the alt corp BS that was an initial concern or massive land grabs by single entities. There are now people that would like to be in PC, but don't feel like sinking 160 to 240 million plus just to secure one spot that will get crushed by the bigger groups. Right now the only way to be involved in PC is if you want to fight to own land, which is unsustainable. Faction Warfare isn't robust enough or different enough from pub matches to capture the attention for long of serious corps that want to duke it out with other player corporations. Faction Warfare needs to focus on organized player groups making pushes for the empire of their choosing, and there also needs to be ways for smaller groups to attack districts in PC for ISK or resources and NOT for ownership. There is also no progression to taking a district it's just the same fight repeated 2 to 3 times. If your corp or organization gets pushed out of PC land ownership there really isn't anywhere to go. I watched organizations get removed from PC and then have their numbers drop by the thousands. You then end up with these experienced, high power players flooding into Instant Battle and kicking the crap out of newer players, which makes the new guys want to leave the game. A vicious cycle has been created that does nothing but drive people from the game. If you are successful you get burned out and if you aren't successful you just get pushed out of the game. There has to be more to Dust than two game modes. There has to be more progression than there is now. Honestly, there just has to be more. The problems are deeper than that though. I don't think CCP has turned a deaf ear (CCP Nullarbor and CCP FoxFour among others have been champs making the changes they can to improve the system). Right now there are so many significant issues with the core gameplay that the larger picture like planetary conquest and faction warfare can't get the attention they need.
Another point I would like to make is that PC isn't profitable for corps at all, it takes 18 days to recoup the isk spent. One suggestion is to increase the payout on districts so corp can recoup the starter pack money, however I don't think that is how CCP intended for PC to be fought. Starter packs where to get into PC and to expand you have to move clones. However the attrition rates on moving clones is simply too great especially considering how many districts are 2-3 jumps from the closest inhabitable system, and the low clone count leaves research facilities way to vulnerable to attack especially since transferring clones locks the district preventing the addition of new clones from a cargo hold in the same system.
CCP needs to minimize starter pack use (eg: by taking them away from corps who own districts, or by making the cost of them rise with every new district you take) and find ways to encourage attacking by moving clones. |
Scheneighnay McBob
Bojo's School of the Trades
1486
|
Posted - 2013.06.08 23:19:00 -
[35] - Quote
I have a question to anyone who can answer this- HRs from corps in PC.
Are the PC rewards useful at all? |
trollsroyce
Seraphim Initiative. CRONOS.
562
|
Posted - 2013.06.08 23:28:00 -
[36] - Quote
Kain Spero wrote:Sev Alcatraz wrote: It feels like a job This is the worst aspect of PC. From talking with other alliance leaders and other folks players are running themselves ragged. Sure folks may have made the mistake of taking on too many districts, but it's getting to the point where enemies aren't even showing up to fight. The land rush was probably the worst aspect of the whole thing. In hindsight CCP should have just in stealth mode changed it to where Corps could only land 1 or 2 districts, so we wouldn't have ended up with all of the alt corp BS that was an initial concern or massive land grabs by single entities. There are now people that would like to be in PC, but don't feel like sinking 160 to 240 million plus just to secure one spot that will get crushed by the bigger groups. Right now the only way to be involved in PC is if you want to fight to own land, which is unsustainable. Faction Warfare isn't robust enough or different enough from pub matches to capture the attention for long of serious corps that want to duke it out with other player corporations. Faction Warfare needs to focus on organized player groups making pushes for the empire of their choosing, and there also needs to be ways for smaller groups to attack districts in PC for ISK or resources and NOT for ownership. There is also no progression to taking a district it's just the same fight repeated 2 to 3 times. If your corp or organization gets pushed out of PC land ownership there really isn't anywhere to go. I watched organizations get removed from PC and then have their numbers drop by the thousands. You then end up with these experienced, high power players flooding into Instant Battle and kicking the crap out of newer players, which makes the new guys want to leave the game. A vicious cycle has been created that does nothing but drive people from the game. If you are successful you get burned out and if you aren't successful you just get pushed out of the game. There has to be more to Dust than two game modes. There has to be more progression than there is now. Honestly, there just has to be more. The problems are deeper than that though. I don't think CCP has turned a deaf ear (CCP Nullarbor and CCP FoxFour among others have been champs making the changes they can to improve the system). Right now there are so many significant issues with the core gameplay that the larger picture like planetary conquest and faction warfare can't get the attention they need.
This sums a lot of it up.
PC sandbox is limited for only the top tier players because of morale and burnout mechanics. The best of the best will continuously grow and get further in the clone production income, making it impossible for newcomers to jump in later on as they won't have the ISK to compete, and their morale will be decimated by 16vs16 losses.
What should be done is to put mechanics in place for numbers to matter so that the average player gets to influence things directly. PVE with taxes comes in mind: players support corp with ISK, while getting stuff themselves, too. Odd favored fights would also be good for the sandbox, if they could be implemented: in EVE numbers play a role because you can always bring more friends to the clusterfight. In dust, the whole thing is limited to 16vs16 where only skill matters. That removes average players from the sandbox, as playing them would just result in a morale loss.
Dust cannot afford for the average player to be left out of the visible sandbox, the core selling point of the game.
Personally though, I quit playing a month ago because of the KBM mess up. Core controls need to be tweaked for the game to be engaging to play on the very ground level, too.
|
VEXation Gunn
Imperfects Negative-Feedback
100
|
Posted - 2013.06.08 23:28:00 -
[37] - Quote
Scheneighnay McBob wrote:I have a question to anyone who can answer this- HRs from corps in PC.
Are the PC rewards useful at all?
Do you mean to the individual participates in the match or to the corps involved? Honestly it's not really worth to either from a time/effort stand point.
The only reason there isn't much QQ is because everyone got tons of isk for 5 months of loot going into this build. So corps and players had lots of isk to put towards PC. I can tell you as successful as imps have been its been a huge negative isk wise and we would need to hold Farmville districts for months with out fighting to recoup just the cost. I can't begin to calculate what it would be like to other groups. |
trollsroyce
Seraphim Initiative. CRONOS.
562
|
Posted - 2013.06.08 23:31:00 -
[38] - Quote
Scheneighnay McBob wrote:I have a question to anyone who can answer this- HRs from corps in PC.
Are the PC rewards useful at all?
PC is fully built around favoring the victor. If you win, you get the clones and more importantly, you get a morale boost whereas the loser gets burnt out.
The clone production is not bad ISK if you are left alone: 8-12M per district per day. This favors the victorious corporations further, as not many dare attack them.
PC mechanics favor the victor of individual 16vs16 fights way too much. It's in essence a glorified clan ladder; numbers do not matter, strategy does not matter, metagame matters a little, it's just all about who wins fights. |
VEXation Gunn
Imperfects Negative-Feedback
100
|
Posted - 2013.06.08 23:33:00 -
[39] - Quote
trollsroyce wrote:Scheneighnay McBob wrote:I have a question to anyone who can answer this- HRs from corps in PC.
Are the PC rewards useful at all? PC is fully built around favoring the victor. If you win, you get the clones and more importantly, you get a morale boost whereas the loser gets burnt out. The clone production is not bad ISK if you are left alone: 8-12M per district per day. This favors the victorious corporations further, as not many dare attack them. PC mechanics favor the victor of individual 16vs16 fights way too much. It's in essence a glorified clan ladder; numbers do not matter, strategy does not matter, metagame matters a little, it's just all about who wins fights.
Why are you still posting on these forums. You are free from dust now. Run! Don't walk to the bar and/or fridge to drink many beers in celebration. |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1393
|
Posted - 2013.06.08 23:35:00 -
[40] - Quote
You can't blame CCP for players being burned out. If you want to own the entire Molden Heath......or, practically speaking, if you want to hold 15 districts, then you will be having a lot of battles. That isn't CCP's fault...that is corps wishing to hold a lot of territory.
If corps wish...they can sell some of the districts and maybe corps that aren't in PC may be able to hop in and get some action. |
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Mitsuko'Souma
Mannar Focused Warfare Gallente Federation
59
|
Posted - 2013.06.08 23:44:00 -
[41] - Quote
PC will continue to be completely pointless until they open it up to everyone. Honestly this is what normal skirmish mode should be, and mercenaries-for-hire should be able to jump into these battles on whichever side is hiring. This is what they made Dust 514 out to be in those extremely misleading game trailers from a few years ago.
Also, none of the above can even be done with the pathetic 16 vs 16 battles. What a joke. MAG is a 3/4 year old game and allows 256 people on the battlefield with very little lag and looks much better graphically than Dust. What is CCP's excuse? Does the interconnectivity with EVE really sap that much resources? |
VEXation Gunn
Imperfects Negative-Feedback
100
|
Posted - 2013.06.08 23:47:00 -
[42] - Quote
Ydubbs81 RND wrote:You can't blame CCP for players being burned out. If you want to own the entire Molden Heath......or, practically speaking, if you want to hold 15 districts, then you will be having a lot of battles. That isn't CCP's fault...that is corps wishing to hold a lot of territory.
If corps wish...they can sell some of the districts and maybe corps that aren't in PC may be able to hop in and get some action.
Hey carebear imps can't give away districts to new corps even if we offer them help if they get attacked. CCP designed PC pretty terribad. If you go back months we were on CCP's ass about making PC better for small/med groups. CCP listened and made things worse.
Also burn out isn't about having to fight 18 times a day its about the fact its boring, very time consuming, repetitive, boring, unrewarding, boring, and not cost effective. Then you wake up and do the same thing the next day. Also I would just like to point out most corps haven't fought that much this last week. I know imps have lots of days off. |
Rogatien Merc
Ill Omens EoN.
62
|
Posted - 2013.06.08 23:49:00 -
[43] - Quote
Mitsuko'Souma wrote:PC will continue to be completely pointless until they open it up to everyone. Honestly this is what normal skirmish mode should be, and mercenaries-for-hire should be able to jump into these battles on whichever side is hiring. This is what they made Dust 514 out to be in those extremely misleading game trailers from a few years ago.
Also, none of the above can even be done with the pathetic 16 vs 16 battles. What a joke. MAG is a 3/4 year old game and allows 256 people on the battlefield with very little lag and looks much better graphically than Dust. What is CCP's excuse? Does the interconnectivity with EVE really sap that much resources? 256-merc battles implimented like "incursions" are in EvE would be interesting |
xjumpman23
Royal Uhlans Amarr Empire
277
|
Posted - 2013.06.08 23:59:00 -
[44] - Quote
Mitsuko'Souma wrote:PC will continue to be completely pointless until they open it up to everyone. Honestly this is what normal skirmish mode should be, and mercenaries-for-hire should be able to jump into these battles on whichever side is hiring. This is what they made Dust 514 out to be in those extremely misleading game trailers from a few years ago.
Also, none of the above can even be done with the pathetic 16 vs 16 battles. What a joke. MAG is a 3/4 year old game and allows 256 people on the battlefield with very little lag and looks much better graphically than Dust. What is CCP's excuse? Does the interconnectivity with EVE really sap that much resources?
PC won't be open to everyone until CCP changes the SP system. It currently takes 4 months of pure grinding in order to be PC ready. |
Cyn Bruin
Imperfects Negative-Feedback
1078
|
Posted - 2013.06.09 00:05:00 -
[45] - Quote
It's hard to sustain a RISK type game system like this without a player base.
I mean... 6k daily if even that?
I thought for sure it would be around 20k or so when it launched, sadly mistaken.
We are having the same issues as in closed beta, fighting the same exact people over and over again.
PC is just another fail-block in the fail-pyramid that is DUST right now.
I understand a ton of people put work into this game and I feel bad for them.
Having some digital douche like me critisizing their job is not right in some respects.
But I play games for entertainment and I call them as I see them.
|
Cass Barr
Red Star. EoN.
157
|
Posted - 2013.06.09 00:23:00 -
[46] - Quote
People who keep saying PC is only for the top elite 1% or whatever bullshit number they made up are full of it. Yeah I'm looking at you Trolls, though you're hardly the only one QQ'ing about it. A top of the line best of the best 100 man corp should realistically only expect to defend 3-6 districts in the long term, unless people are just plain too scared to attack them. They can take most any district because they're the best of the best, but offense and defense are and will always be completely different animals.
Now there are clearly serious issues with PC in general and things that need to be addressed. But the people complaining about burnout inflicted it on themselves by putting their corps at the mercy of up to 40 timers a day. Because they were greedy and dumb and didn't bother to think about what would happen when they were having to defend 20 districts. Every. Single. Day.
You want more corps in PC? Quit trying to hold more land than you can realistically defend.
Payouts need to be adjusted, or what will likely happen is top corps will just roam around the map, kicking lower corps off land and selling off the districts (or extorting them). Payouts are so low and attack costs are so high (and consequently, selling prices) that trying to be involved in PC will be a significant net loss for anyone not able to attack and sell off land in a very efficient manner. So eventually corps quit buying and the whole thing stagnates into Farmville with attacks only being instigated by sheer boredom with the system. |
Karazantor
Mannar Focused Warfare Gallente Federation
13
|
Posted - 2013.06.09 00:23:00 -
[47] - Quote
Welcome to DUST's equivalent of EVE's null sec warfare.
Tried it several times in EVE and ended up taking breaks from the game for a period afterwards due to the demand and grind. And EVE is nth times more immersive and fulfilling than DUST in its present state (even with POS bashing )
Initially I was a little disappointed at not being involved in PC (despite having access to a corp that takes part). However now its a blessing, from all reports it simply isn't fun. CCP needs to seriously rethink their core game mechanics for player vs player conquest, that has meaningful results, or people like me will never get involved (and possibly stop playing after a few months). This game is seriously lacking content.
The only excuse for the current state is that Sony pushed them to an early release. |
ReGnYuM
Imperfects Negative-Feedback
122
|
Posted - 2013.06.09 00:26:00 -
[48] - Quote
Cyn Bruin wrote: It's hard to sustain a RISK type game system like this without a player base.
I mean... 6k daily if even that?
I thought for sure it would be around 20k or so when it launched, sadly mistaken.
We are having the same issues as in closed beta, fighting the same exact people over and over again.
PC is just another fail-block in the fail-pyramid that is DUST right now.
I understand a ton of people put work into this game and I feel bad for them.
Having some digital douche like me critisizing their job is not right in some respects.
But I play games for entertainment and I call them as I see them.
hear ye |
Cass Barr
Red Star. EoN.
157
|
Posted - 2013.06.09 00:30:00 -
[49] - Quote
Gonna modify that to 3-6 districts during constant warfare. Maybe 10 or so in (relative) peace time. |
VEXation Gunn
Imperfects Negative-Feedback
103
|
Posted - 2013.06.09 00:34:00 -
[50] - Quote
Cass Barr wrote:People who keep saying PC is only for the top elite 1% or whatever bullshit number they made up are full of it. Yeah I'm looking at you Trolls, though you're hardly the only one QQ'ing about it. A top of the line best of the best 100 man corp should realistically only expect to defend 3-6 districts in the long term, unless people are just plain too scared to attack them. They can take most any district because they're the best of the best, but offense and defense are and will always be completely different animals.
Now there are clearly serious issues with PC in general and things that need to be addressed. But the people complaining about burnout inflicted it on themselves by putting their corps at the mercy of up to 40 timers a day. Because they were greedy and dumb and didn't bother to think about what would happen when they were having to defend 20 districts. Every. Single. Day.
You want more corps in PC? Quit trying to hold more land than you can realistically defend.
Payouts need to be adjusted, or what will likely happen is top corps will just roam around the map, kicking lower corps off land and selling off the districts (or extorting them). Payouts are so low and attack costs are so high (and consequently, selling prices) that trying to be involved in PC will be a significant net loss for anyone not able to attack and sell off land in a very efficient manner. So eventually corps quit buying and the whole thing stagnates into Farmville with attacks only being instigated by sheer boredom with the system.
There is self inflicted burnout yes. I can say that imps have managed their district/timer/battles pretty well so far. We never have a bigger foot print in PC that we need to attack the next district.
Are imps burnt out? Yes. It's more to do with the fact that PC is broken, boring, and unrewarding then fighting to many battles. Which we haven't.
PC also has low replay ability and there really isn't anything dynamic that players have to respond too. Don't even get me started on the sp sinks instead of content. |
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crazy space 1
Unkn0wn Killers
1314
|
Posted - 2013.06.09 00:35:00 -
[51] - Quote
right this is beta you cant even player to player item swap for gods sake |
VEXation Gunn
Imperfects Negative-Feedback
103
|
Posted - 2013.06.09 00:37:00 -
[52] - Quote
crazy space 1 wrote:right this is beta you cant even player to player item swap for gods sake
CCP nothing solved this problem already he made loot so rare you get like 1 M209 smg like every 3 weeks. If there isn't a need to trade there won't be a demand to trade. problem solved |
Cass Barr
Red Star. EoN.
157
|
Posted - 2013.06.09 00:49:00 -
[53] - Quote
Well I can't speak for Imps, obviously, but judging by how easy it sounds like your attacks have gone, I'd be pretty bored with it too. Steamrolling is only fun for a little while.
Personally I've quite enjoyed PC battles when they don't have systemic latency and FPS issues. I've only been in one like that, luckily enough. The Skyfire installation always has moderate FPS issues for me, but it's like that regardless of the game mode.
Honestly I think it's just the novelty is wearing off for some people, and it's still the same basic game underneath, warts and all. Now it just has a mostly useless (and pretty much strategy-free) starmap attached to it.
On the upside, this pretty much signals that now's a good time for other corps to get involved, assuming they actually want to. |
lllIIIlI IIIlIl
Holdfast Syndicate Amarr Empire
66
|
Posted - 2013.06.09 00:53:00 -
[54] - Quote
I can't really say it wasn't expected. When you take a game as horrible as DUST it doesn't matter what kind of extraneous mechanics you put into place around it. If the core of it is so ineffective, boring, and bad then you can never hope to progress the game in a meaningful way. |
hooc order
Deep Space Republic
270
|
Posted - 2013.06.09 01:13:00 -
[55] - Quote
Too long did not read.
But yeah PC along with faction warfare was supposed to pull high SP players out of pub matches newer players could fight people of generally equal standing.
Obviously that plan by CCP is a complete failure.
...
OK i read it:
Quote:It seems to me no one wants to be viewed as a PC quitter
I am a PC quitter.
I am also Spartacus. |
NewOldMan
KILL-EM-QUICK RISE of LEGION
50
|
Posted - 2013.06.09 01:27:00 -
[56] - Quote
I actually agree with this.
PC is nothing but the eventual burnout fest. Due to the big factor being that there are constant battles. Against incredibly hard foes (most of the time) It never really gives you a break, nor any room to fall back on. Due to the fact that in 3 or less battles your district is lost.
And enemies can just clone pack you, its not like in eve where a force large enough to take your pos down is rather noticeable. and it takes a lot of resources and a lot of cordination. In dust its like they just send us a mail saying their gonna uncloak at our doorstep in 24 hours, nothing you can do to stop it. at all.
And its just constant war for more corps, either someone wants your stuff, or you're trying to stem the tide of people wanting your stuff. Theres no real easy way to diplomatically solve the DUST equation.
And that burns people out. Eve doesn't have constant war. (yes and no) The wars are different, but in dust you throw litterally everything you have into these matches, and someone gets nothing. Someone gets burnt out, someone gets disheartened. Before you say this happens in EVE too, or HTFU.
Think of this, if 1-3 hours a day you were asked in EVE to drop everything, then throw EVERYTHING you have at those following fights, how long would it take for you to broke financially and mentally?
Thats like your boss asking you to work 12 hour+ days, for the next month or so, he doesn't know when it'll end.
All in all right now PC is broke to me in the fact that it will never quiet out, a lot of people may not like this but. It needs to happen eventually for the most part. The main fighting force of most corps will get burnt out eventually. They will all go "These guys again? Didn't we just fight the rest of their alliance yesterday? Same old stuff, different reinforcement timer" |
Sponglyboy Squaredoo
Not Guilty EoN.
115
|
Posted - 2013.06.09 02:12:00 -
[57] - Quote
Mitsuko'Souma wrote:PC will continue to be completely pointless until they open it up to everyone. Honestly this is what normal skirmish mode should be, and mercenaries-for-hire should be able to jump into these battles on whichever side is hiring. This is what they made Dust 514 out to be in those extremely misleading game trailers from a few years ago.
Also, none of the above can even be done with the pathetic 16 vs 16 battles. What a joke. MAG is a 3/4 year old game and allows 256 people on the battlefield with very little lag and looks much better graphically than Dust. What is CCP's excuse? Does the interconnectivity with EVE really sap that much resources?
Not to mention the fact that CCP changed the graphics which welcomed the lag we are currently getting.
We were not receiving the lag and frame rate issues in Chromosome that we are now. It's as if this is intentional. I don't recall anyone complaining about Chromosome's graphics |
VEXation Gunn
Imperfects Negative-Feedback
109
|
Posted - 2013.06.09 02:15:00 -
[58] - Quote
Sponglyboy Squaredoo wrote:Mitsuko'Souma wrote:PC will continue to be completely pointless until they open it up to everyone. Honestly this is what normal skirmish mode should be, and mercenaries-for-hire should be able to jump into these battles on whichever side is hiring. This is what they made Dust 514 out to be in those extremely misleading game trailers from a few years ago.
Also, none of the above can even be done with the pathetic 16 vs 16 battles. What a joke. MAG is a 3/4 year old game and allows 256 people on the battlefield with very little lag and looks much better graphically than Dust. What is CCP's excuse? Does the interconnectivity with EVE really sap that much resources? Not to mention the fact that CCP changed the graphics which welcomed the lag we are currently getting. We were not receiving the lag and frame rate issues in Chromosome that we are now. It's as if this is intentional. I don't recall anyone complaining about Chromosome's graphics
The graphics in chromosome were just not that good. They improved some things in uprising but if its effected game play then I am speechless |
Sponglyboy Squaredoo
Not Guilty EoN.
115
|
Posted - 2013.06.09 02:16:00 -
[59] - Quote
VEXation Gunn wrote:Sponglyboy Squaredoo wrote:Mitsuko'Souma wrote:PC will continue to be completely pointless until they open it up to everyone. Honestly this is what normal skirmish mode should be, and mercenaries-for-hire should be able to jump into these battles on whichever side is hiring. This is what they made Dust 514 out to be in those extremely misleading game trailers from a few years ago.
Also, none of the above can even be done with the pathetic 16 vs 16 battles. What a joke. MAG is a 3/4 year old game and allows 256 people on the battlefield with very little lag and looks much better graphically than Dust. What is CCP's excuse? Does the interconnectivity with EVE really sap that much resources? Not to mention the fact that CCP changed the graphics which welcomed the lag we are currently getting. We were not receiving the lag and frame rate issues in Chromosome that we are now. It's as if this is intentional. I don't recall anyone complaining about Chromosome's graphics The graphics in chromosome were just not that good. They improved some things in uprising but if its effected game play then I am speechless
I wouldn't mind the graphic change if we didn't have to pay so much for it |
VEXation Gunn
Imperfects Negative-Feedback
110
|
Posted - 2013.06.09 02:19:00 -
[60] - Quote
Sponglyboy Squaredoo wrote:VEXation Gunn wrote:Sponglyboy Squaredoo wrote:Mitsuko'Souma wrote:PC will continue to be completely pointless until they open it up to everyone. Honestly this is what normal skirmish mode should be, and mercenaries-for-hire should be able to jump into these battles on whichever side is hiring. This is what they made Dust 514 out to be in those extremely misleading game trailers from a few years ago.
Also, none of the above can even be done with the pathetic 16 vs 16 battles. What a joke. MAG is a 3/4 year old game and allows 256 people on the battlefield with very little lag and looks much better graphically than Dust. What is CCP's excuse? Does the interconnectivity with EVE really sap that much resources? Not to mention the fact that CCP changed the graphics which welcomed the lag we are currently getting. We were not receiving the lag and frame rate issues in Chromosome that we are now. It's as if this is intentional. I don't recall anyone complaining about Chromosome's graphics The graphics in chromosome were just not that good. They improved some things in uprising but if its effected game play then I am speechless I wouldn't mind the graphic change if we didn't have to pay so much for it
I think this goes back to the issue of "making dust a good fps game" and its failures. If I have to lag/frame rate stutter around a PC match I don't really give a **** how pretty the grass it.
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