|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
SoTa PoP
Internal Error. Negative-Feedback
2802
|
Posted - 2013.06.27 09:14:00 -
[1] - Quote
I just re-read this entire thread...
And now my eyes are bleeding.
How many of you damn heavies have even seen 1 PC? 2? How about 10? 20? I've seen well more then that. So from experience I can tell you we're killing machines - in about 15% of the map. The rest of the map we're fodder.
With more range we could do somethin' other then camp corners and/or give call-outs. As it stands my job in the Imps as a heavy is simply to hold out till reinforcements come - why? Why the hell is my high HP and slow movement speed nothing but an objective watcher? I'd gladly give up some HP to gain more range on my HMG - my health isn't even really helping out and plates are a ******* joke. Only good for heavy fire-fights in CQC areas that don't last long.
So what can I do really? The enemy can run out of my HMG range or cut a corner fast enough to get his shields back and wait for back-up. So I'm stuck using the same method even though I'm a "Defense" class. You can't defend an objective if you can't clear it. All I can do is prevent people from getting on top of it - who'd enjoy that as there job?
But I've adapted. Putting a scanner on a LAV I can see enemies coming before they know I'm there - allowing me to flank and make sure they don't get an easy path to the objective without me getting there in time to stop them from hacking. This is my only option to fulfill my role as "Defense" which burns down too that I need to put SP to be a LAV pilot as well. I'm no longer a true heavy - but a Heavy Driver. Not what I wanted - but what I was forced to do.
If I had some range I wouldn't have to rely so much on flanking (Which even if we were given range this method of defense is pretty unbeatable) and my movement speed wouldn't factor in as devastating.
The new update promises some strange concept of range damage - so I'm hoping that's our fix. If not - you'll see me in full rage again. Enjoy ;) |
SoTa PoP
Internal Error. Negative-Feedback
2817
|
Posted - 2013.06.28 05:09:00 -
[2] - Quote
Novawolf McDustingham The514th wrote:I went full Minmatar assault with twin SMGs- I know I'm still a masochist, but most important of all, I have yet to lose a one on one face to face battle with an HMG heavy of any shape or size - even killed a few getting logibro'd.
HMG is pathetic. End of story. Must of been some bad heavies.
And with that corp tag it's hard to take you seriously lol |
SoTa PoP
Internal Error. Negative-Feedback
2817
|
Posted - 2013.06.28 05:50:00 -
[3] - Quote
Novawolf McDustingham The514th wrote:SoTa PoP wrote:Novawolf McDustingham The514th wrote:I went full Minmatar assault with twin SMGs- I know I'm still a masochist, but most important of all, I have yet to lose a one on one face to face battle with an HMG heavy of any shape or size - even killed a few getting logibro'd.
HMG is pathetic. End of story. Must of been some bad heavies. And with that corp tag it's hard to take you seriously lol It's hard to take you seriously with the hentai blaring in the background. Hentai > Min
GOML |
SoTa PoP
Internal Error. Negative-Feedback
2817
|
Posted - 2013.06.28 05:56:00 -
[4] - Quote
TheMarkOf22 wrote:THEDRiZZLE Aqua teen wrote:TheMarkOf22 wrote:hmg is probably the best weapon in the game It isfor cqc but it should be There is CQC and sniping at the moment, there is no mid range game and hmg has more distance then the AR's .... what? HMG has more range then AR?
Lol? You're drunk go home. |
SoTa PoP
Internal Error. Negative-Feedback
2940
|
Posted - 2013.06.30 14:31:00 -
[5] - Quote
D legendary hero wrote:^^but i dnt care about them. im not nerfing their duvoules, GEKs or any of their guns. i just want my gun to be able to do what its supposed to.
25 damage per shot, for the STD HMG 28 damage per shot ADV HMG 31 damage per shot PROTO HMG
this is what an HMG should do. I've been keeping track of your posts for a while and have stayed quiet on them - but maybe I should finally just say this:
Are you really so bad with the HMG that you want damage buff too? Turn speed in death mode - normal aiming - and a little range - that's all we need. I destroy at it is even with crap range. Give me more DPS and you'll see more QQ threads then the current doomsaying threads. I just need to be able to track my enemy - I kill them just fine. |
SoTa PoP
Internal Error. Negative-Feedback
2940
|
Posted - 2013.06.30 14:50:00 -
[6] - Quote
D legendary hero wrote:^^besides me, you ad the 10 or so other heavies on this thread, ask yourself who uses the HMG? now out of the 10+ people who use it on this thread who uses it without damage mods?
all the heavies i ever play in matches uses either ishikune assault forguns, OR assault rifles. why do you think that is so? why have so many people completely abandoned the HMG? its almost as rare as finding a laser or mass driver thse days.
i have countless time explained how inferior the HMG is to the AR. i refuse to write it again. if you have been reading these posts and threads carefully, you would never have posted this^^.
Wrong - On several counts.
HMG gets used quiet a bit in pubs - it's the competitive level you rarely see it - and it's because shotgunners do our job better then we can on every level. Turn speed solves that. Your numbers are misleading. They do not take in to fact that a lot more bullets could be landing then dispersion apparently allows for you. You speak like every combat we're in will be at our max range - only a bad heavy would keep putting themselves into that position. HMG was never designed from the start to be good at any range but up close - but it never should of done NOTHING if it tried. As it stands now I can kill any player in proto - part of your argument is we need damage mods... well - duh? What's the point of them if we don't need them? For forge guns? To increase how OP we'd be?
You really do just seem like a bad heavy. Your solutions will OP us way too much - your asking for us to be BETTER then we were in chromosome when we rocked house. >_>;;
The other problem we face is we're forced to armor tank when armor is completely broken - making us seem more like paper then we should.
|
SoTa PoP
Internal Error. Negative-Feedback
2940
|
Posted - 2013.06.30 15:01:00 -
[7] - Quote
D legendary hero wrote:^^you haven't the slightest idea what your talking about. i have consistently encoutered the problems i have been talking about. and i have made several threads on the subject. i have posted on the subject several times and plenty of pro heavies such as myself ahve agreed with me.
if you have a problem present some numbers. because right now your really just trolling. your insulting me without evidence to back up what you say.
With what numbers? What numbers could I possibly use? Should I change how much damage you say it does from in game just to prove no point? What's wrong about your math is your idea of dispersion. How much damage does an HMG actually do when you turn a corner and someones there turning that corner too? You're turning a situational weapon into a do - all. That's wrong.
You're a bad heavy wanting to OP us - stop it. It's because people cried like this pre-chromosome that we got buffed finally in chromosome then got nerfed to hell in uprising when too many people could no skill destroy with it.
And NONE of the good heavies have agreed with you - only randoms I've never heard of. The only thing consistent with agreement with you are range buffs and turn speed.
I'd pwn every heavy in this thread btw. ;) |
SoTa PoP
Internal Error. Negative-Feedback
3005
|
Posted - 2013.07.01 05:41:00 -
[8] - Quote
HMG does not need a damage buff - period.
|
|
|
|