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![Casius Hakoke Casius Hakoke](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Casius Hakoke
Fenrir's Wolves
24
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Posted - 2013.04.04 23:26:00 -
[1] - Quote
So I'm on IRC's dust channel and someone mentions Sisi, CCP's eve online test server.
Just wanted to through this out there, but anybody with access to the test server might want to check it for dust items. Some interesting things on there. |
![Maken Tosch Maken Tosch](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1901
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Posted - 2013.04.05 00:31:00 -
[2] - Quote
Holy kitten, that's a kitten ton of new skills. I wonder if I have to train up Gallente Light before I can train up Gallente Scout. |
![Heinz Doofenshertz Heinz Doofenshertz](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Heinz Doofenshertz
BetaMax. CRONOS.
365
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.04.05 00:40:00 -
[3] - Quote
ALL LIES< LIES I TELL YOU.
nice work to all the folks, and thanks for the post Casius |
![Casius Hakoke Casius Hakoke](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Casius Hakoke
Fenrir's Wolves
26
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Posted - 2013.04.05 00:42:00 -
[4] - Quote
Heinz Doofenshertz wrote:ALL LIES< LIES I TELL YOU.
nice work to all the folks, and thanks for the post Casius
Not my find, but just passing on the info. |
![Knight SoIaire Knight SoIaire](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Knight SoIaire
Better Hide R Die
141
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Posted - 2013.04.05 00:42:00 -
[5] - Quote
Looks like Vehicle and Dropsuit modules have different skills.
That is, if this is the real deal ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) |
![Jack McReady Jack McReady](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Jack McReady
DUST University Ivy League
92
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Posted - 2013.04.05 00:47:00 -
[6] - Quote
Minmatar Assault gets bonus to Sidearm clip size... looks like this will be the way to go for AV on a medium dropsuit. Imagine Minmatar Assault with Plasma Cannon or Swarm Launcher. Secondary will be a Scrambler Pistol with 25% higher Clip Size, it would work like a battle rifle :) |
![hydraSlav's hydraSlav's](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
42
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Posted - 2013.04.05 00:51:00 -
[7] - Quote
Oh boy... that's a lot of changes for my spreadsheet
I sure hope they give us some concrete details before it's released |
![BobThe843CakeMan BobThe843CakeMan](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
160
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Posted - 2013.04.05 00:56:00 -
[8] - Quote
ENFORCER HAV'S I WANT 1!!!!!!! |
![Alina Heart Alina Heart](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_female_128.jpg)
Alina Heart
DIOS EX.
38
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Posted - 2013.04.05 00:57:00 -
[9] - Quote
I saw nothing interesting here to be honest. Thanks for the info though. |
![DUST Fiend DUST Fiend](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
DUST Fiend
Sinq Laison Gendarmes Gallente Federation
2328
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Posted - 2013.04.05 01:08:00 -
[10] - Quote
Alina Heart wrote:I saw nothing interesting here to be honest. Thanks for the info though.
Cynical much?
Thanks for sharing this, awesome stuff ^_^ |
|
![Casius Hakoke Casius Hakoke](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Casius Hakoke
Fenrir's Wolves
28
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Posted - 2013.04.05 01:13:00 -
[11] - Quote
What I found really interesting is the apparent separation of support skills for vehicles and dropsuits, no way to cover core skills for both easily now. |
![XXfootnoteXX XXfootnoteXX](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
XXfootnoteXX
DUST University Ivy League
174
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.04.05 01:15:00 -
[12] - Quote
Casius Hakoke wrote:So I'm on IRC's dust channel and someone mentions Sisi, CCP's eve online test server. Just wanted to through this out there, but anybody with access to the test server might want to check it for dust items. Some interesting things on there. Edit: Figured I would add a quick link in here for those who don't have access, just a little look. Lookie here!Oh also, sense this is on the test server it is still subject to change, but you can get the idea about it. Hm... No new AV weapon from the video?
|
![Sloth9230 Sloth9230](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Sloth9230
Reaper Galactic
757
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Posted - 2013.04.05 01:21:00 -
[13] - Quote
Crap, I'm going to need more skill points. |
![Casius Hakoke Casius Hakoke](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Casius Hakoke
Fenrir's Wolves
29
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Posted - 2013.04.05 01:25:00 -
[14] - Quote
XXfootnoteXX wrote:Casius Hakoke wrote:So I'm on IRC's dust channel and someone mentions Sisi, CCP's eve online test server. Just wanted to through this out there, but anybody with access to the test server might want to check it for dust items. Some interesting things on there. Edit: Figured I would add a quick link in here for those who don't have access, just a little look. Lookie here!Oh also, sense this is on the test server it is still subject to change, but you can get the idea about it. Hm... No new AV weapon from the video? Edit: never mind, I found it. :D
I noticed that there doesn't really seem to be new mods/dropsuits, just the skills for the most part. |
![Yani Nabari Yani Nabari](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Yani Nabari
One-Armed Bandits Atrocitas
9
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Posted - 2013.04.05 01:25:00 -
[15] - Quote
Alina Heart wrote:I saw nothing interesting here to be honest. Thanks for the info though. Most notable thing i saw was that Caldari Assault suits are now inferior to the Gallente, Amar and Minmitar Variants. Disappointing. ![Straight](https://forums.dust514.com/Images/Emoticons/ccp_straight.png)
Hard to say going with just the images' info. |
![Scheneighnay McBob Scheneighnay McBob](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Scheneighnay McBob
Bojo's School of the Trades
1165
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Posted - 2013.04.05 01:25:00 -
[16] - Quote
BobThe843CakeMan wrote:ENFORCER HAV'S I WANT 1!!!!!!! Screw that- did you see the assault dropships?
I can finally fly whenever I want without having to worry about relying on my gunners. |
![Casius Hakoke Casius Hakoke](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Casius Hakoke
Fenrir's Wolves
29
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Posted - 2013.04.05 01:26:00 -
[17] - Quote
Yani Nabari wrote:Alina Heart wrote:I saw nothing interesting here to be honest. Thanks for the info though. Most notable thing i saw was that Caldari Assault suits are now inferior to the Gallente, Amar and Minmitar Variants. Disappointing. ![Straight](https://forums.dust514.com/Images/Emoticons/ccp_straight.png) Hard to say going with just the images' info.
It is real hard to say, I tried to check the info, but all it gives is volume 0.01. So can't really help with any more info, sorry. |
![DUST Fiend DUST Fiend](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
DUST Fiend
Sinq Laison Gendarmes Gallente Federation
2328
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Posted - 2013.04.05 01:28:00 -
[18] - Quote
Oh, and go figure. I finally decide I don't want to touch Dropships.....and what happens?.....alskdjfaikughoasiejfhoaksidjflkasjdlkagsjlaskl GUN SHIPS!!!!!!!!!!!!
Well, maybe not gunships persay, but you have a pilot controlled gun, and the ship is designed for attack....ghaaaaaaa |
![xxwhitedevilxx M xxwhitedevilxx M](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
258
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Posted - 2013.04.05 01:30:00 -
[19] - Quote
XXfootnoteXX wrote:Casius Hakoke wrote:So I'm on IRC's dust channel and someone mentions Sisi, CCP's eve online test server. Just wanted to through this out there, but anybody with access to the test server might want to check it for dust items. Some interesting things on there. Edit: Figured I would add a quick link in here for those who don't have access, just a little look. Lookie here!Oh also, sense this is on the test server it is still subject to change, but you can get the idea about it. Hm... No new AV weapon from the video? Edit: never mind, I found it. :D edit: too late ;) |
![Casius Hakoke Casius Hakoke](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Casius Hakoke
Fenrir's Wolves
29
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Posted - 2013.04.05 01:30:00 -
[20] - Quote
Not sure if the photos show it or if some LAV's are like this already. But it seems like some LAV's are getting a 5% damage resist bonus per level of LAV skill. |
|
![Skihids Skihids](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Skihids
The Tritan Industries
1138
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Posted - 2013.04.05 01:31:00 -
[21] - Quote
So with little to no crossover in basic skills its going to cost me a kitten load more SP to go Logi and DS Pilot.
It's really going to hurt if dropships don't get fixed enough to make flying a full time occupation. Being a pilot will require a significant investment in the future. |
![Garrett Blacknova Garrett Blacknova](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Garrett Blacknova
Codex Troopers
2384
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Posted - 2013.04.05 01:34:00 -
[22] - Quote
So while nobody else is mentioning it...
"Best price in station is:"
...interesting... |
![Vaerana Myshtana Vaerana Myshtana](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_female_128.jpg)
Vaerana Myshtana
Bojo's School of the Trades
591
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Posted - 2013.04.05 01:34:00 -
[23] - Quote
Alina Heart wrote:
Caldari < Gallente
True that. ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) |
![Vaerana Myshtana Vaerana Myshtana](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_female_128.jpg)
Vaerana Myshtana
Bojo's School of the Trades
591
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Posted - 2013.04.05 01:35:00 -
[24] - Quote
Garrett Blacknova wrote:So while nobody else is mentioning it...
"Best price in station is:"
...interesting...
We have that now on Tranquility. We just can't buy anything. |
![Casius Hakoke Casius Hakoke](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Casius Hakoke
Fenrir's Wolves
30
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Posted - 2013.04.05 01:38:00 -
[25] - Quote
Garrett Blacknova wrote:So while nobody else is mentioning it...
"Best price in station is:"
...interesting...
Just the test server, I don't even think there's any mods in the station my character is in for sale, didn't bother checking. |
![OgTheEnigma OgTheEnigma](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
OgTheEnigma
Seraphim Initiative. CRONOS.
98
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.04.05 01:40:00 -
[26] - Quote
New dropships with front mounted turrets could be interesting: http://i.imgur.com/9GkOzGU.jpg?1 |
![Iron Wolf Saber Iron Wolf Saber](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Iron Wolf Saber
BetaMax. CRONOS.
3340
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.04.05 01:45:00 -
[27] - Quote
http://images3.wikia.nocookie.net/__cb20120702222854/eve/images/thumb/b/bd/GA_Dropship.jpg/640px-GA_Dropship.jpg |
![xxwhitedevilxx M xxwhitedevilxx M](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
258
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Posted - 2013.04.05 01:47:00 -
[28] - Quote
Iron Wolf Saber wrote:http://images3.wikia.nocookie.net/__cb20120702222854/eve/images/thumb/b/bd/GA_Dropship.jpg/640px-GA_Dropship.jpg arrrgh i thought it was something like the old e3 build (the one on carbon) :( |
![tribal wyvern tribal wyvern](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
tribal wyvern
ZionTCD Legacy Rising
720
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.04.05 01:48:00 -
[29] - Quote
Blank screen for me, dammit with cell phone Internet!! |
![XXfootnoteXX XXfootnoteXX](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
XXfootnoteXX
DUST University Ivy League
174
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Posted - 2013.04.05 01:51:00 -
[30] - Quote
Only wish there was screen shots of the equpment/weapons/suits themself. *le sigh* |
|
![rebecca watson rebecca watson](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_female_128.jpg)
rebecca watson
Krusual Covert Operators Minmatar Republic
46
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Posted - 2013.04.05 01:57:00 -
[31] - Quote
![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png) |
![Casius Hakoke Casius Hakoke](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Casius Hakoke
Fenrir's Wolves
30
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Posted - 2013.04.05 01:58:00 -
[32] - Quote
XXfootnoteXX wrote:Only wish there was screen shots of the equpment/weapons/suits themself. *le sigh*
I didn't see any new suits themselves, and there's really no stats to look at for them anyways. But most of the vehicles have bonuses per level of there specific skill it seems. |
![Scheneighnay McBob Scheneighnay McBob](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Scheneighnay McBob
Bojo's School of the Trades
1165
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Posted - 2013.04.05 01:59:00 -
[33] - Quote
Iron Wolf Saber wrote:http://images3.wikia.nocookie.net/__cb20120702222854/eve/images/thumb/b/bd/GA_Dropship.jpg/640px-GA_Dropship.jpg Now that I'm looking for a turret on the FRONT, I think I see one. |
![DJINN leukoplast DJINN leukoplast](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
DJINN leukoplast
Hellstorm Inc League of Infamy
366
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Posted - 2013.04.05 02:04:00 -
[34] - Quote
Darn, they didn't post the second page for the assault skills (just two of the first page). I am really curious to see if sharpshooter still increases range, or if it just adds accuracy and/or lowers dispersion. Cause AR operation lowers kick, but not mention of dispersion.
Heavy weapon sharpshooter still increases range, so hopefully AR's sharpshooter does too. |
![Nguruthos IX Nguruthos IX](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Nguruthos IX
Kameira Lodge Amarr Empire
190
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Posted - 2013.04.05 02:07:00 -
[35] - Quote
Skihids wrote:So with little to no crossover in basic skills its going to cost me a kitten load more SP to go Logi and DS Pilot.
It's really going to hurt if dropships don't get fixed enough to make flying a full time occupation. Being a pilot will require a significant investment in the future.
Someone needs to look and see if modules for suit/ship cloaking are in.
Assult DS will be a fun new toy. I just wonder if there will be another Minor SP reallocation for vehicles in the future same as they're doing for drop-suits now. Obviously I'm not going to wait a year to spe DS because Amarr isn't out, but when they are then all points in Galentte will be 'wasted'. And now it seems there's even more investment into DS with less return on suits.
Also I wonder how you'll aim this gun while flying lol. |
![Maken Tosch Maken Tosch](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1901
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Posted - 2013.04.05 02:07:00 -
[36] - Quote
I foresee many derpships shooting each other in the skies above Skim Junction. |
![Casius Hakoke Casius Hakoke](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Casius Hakoke
Fenrir's Wolves
30
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Posted - 2013.04.05 02:13:00 -
[37] - Quote
Nguruthos IX wrote:Skihids wrote:So with little to no crossover in basic skills its going to cost me a kitten load more SP to go Logi and DS Pilot.
It's really going to hurt if dropships don't get fixed enough to make flying a full time occupation. Being a pilot will require a significant investment in the future. Someone needs to look and see if modules for suit/ship cloaking are in. Assult DS will be a fun new toy. I just wonder if there will be another Minor SP reallocation for vehicles in the future same as they're doing for drop-suits now. Obviously I'm not going to wait a year to spe DS because Amarr isn't out, but when they are then all points in Galentte will be 'wasted'. And now it seems there's even more investment into DS with less return on suits. Also I wonder how you'll aim this gun while flying lol.
Did not see ANY new mods yet. Will double check when I can log back into Sisi.
Scheneighnay McBob wrote:Darn, they didn't post the second page for the assault skills (just two of the first page). I am really curious to see if sharpshooter still increases range, or if it just adds accuracy and/or lowers dispersion. Cause AR operation lowers kick, but not mention of dispersion.
Heavy weapon sharpshooter still increases range, so hopefully AR's sharpshooter does too.
Will check once I can log back into Sisi. |
![Reav Hannari Reav Hannari](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Reav Hannari
Red Rock Outriders Red Rock Consortium
465
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Posted - 2013.04.05 02:20:00 -
[38] - Quote
Casius Hakoke wrote:XXfootnoteXX wrote:Only wish there was screen shots of the equpment/weapons/suits themself. *le sigh* I didn't see any new suits themselves, and there's really no stats to look at for them anyways. But most of the vehicles have bonuses per level of there specific skill it seems.
The suits were there. All races had both generic medium frame suits and assault and logistics specializations. The Amarr have a generic heavy and sentinel specialization. The other three races have light frame suits and scout specialization. It looks like we'll have a less capable base frame to start with and a specialized variant to use once we get our skills up.
Personally, I like the skill tree going deeper for each racial line. The RPer in me never did like cross training all races and ships in EVE. |
![Another Heavy SOB Another Heavy SOB](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Another Heavy SOB
TRUE TEA BAGGERS
15
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Posted - 2013.04.05 02:27:00 -
[39] - Quote
So no new heavy dropsuits? Amarr is still the only option for a heavy, yet assault has atleast 3 manufacturers ? Awesome.... |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3327
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.04.05 02:31:00 -
[40] - Quote
Heavies: basic, and sentinels Medium: basic, assaults, and logistics Light: basic, scout
This seems to be the categories and subcategories that dropsuits are placed into. I'm curious what the pilot and crusader dropsuit will be categorized as, perhaps one or both will be the same category. I'm really liking the racial bonuses on the suits. Hopefully we will see more heavy category dropsuits. If heavies are just the basic version of the category, what will the sentinel version of a heavy be like? |
|
![Hunter Junko Hunter Junko](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_female_128.jpg)
Hunter Junko
Bojo's School of the Trades
66
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Posted - 2013.04.05 02:36:00 -
[41] - Quote
i hope the new dropships are minmatar or even amarr, just for the diversity. even better if our birds are durable |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3327
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.04.05 02:39:00 -
[42] - Quote
Another Heavy SOB wrote:So no new heavy dropsuits? Amarr is still the only option for a heavy, yet assault has atleast 4 manufacturers ? Awesome.... I think we may get new heavies, I noticed that there are 2 subcategories of heavy; the basic heavy (the kind that Amarr have), and a sentinel subcategory. This is similar to medium dropsuits coming in basic, assault, and logistics. This leads me to believe that the sentinel subcategory of heavy will be a totally new kind of dropsuit, possibly from a different race. Look here. |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3327
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Posted - 2013.04.05 02:40:00 -
[43] - Quote
Hunter Junko wrote:i hope the new dropships are minmatar or even amarr, just for the diversity. even better if our birds are durable They are, look at the pictures the OP linked. |
![Nguruthos IX Nguruthos IX](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Nguruthos IX
Kameira Lodge Amarr Empire
190
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Posted - 2013.04.05 02:41:00 -
[44] - Quote
Hunter Junko wrote:i hope the new dropships are minmatar or even amarr, just for the diversity. even better if our birds are durable
Any word on this would be fantastic.
As previously stated, I'm concerned about if pilots will get reimbursed for testing DS which are of another racial type than they want during beta due to lack of availability. |
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Zekain Kade
BetaMax. CRONOS.
1155
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Posted - 2013.04.05 02:43:00 -
[45] - Quote
I can't see Amy of the pictures on my cell phone. :(
What bonus does the caldari suit get? |
![Hunter Junko Hunter Junko](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_female_128.jpg)
Hunter Junko
Bojo's School of the Trades
66
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Posted - 2013.04.05 02:47:00 -
[46] - Quote
KAGEHOSHI Horned Wolf wrote:Hunter Junko wrote:i hope the new dropships are minmatar or even amarr, just for the diversity. even better if our birds are durable They are, look at the pictures the OP linked. i took a look, but for kitten's sake they're both caldari and gallente A.DS's :/
http://i.imgur.com/y4xqJy1.jpg?1 |
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Reav Hannari
Red Rock Outriders Red Rock Consortium
465
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Posted - 2013.04.05 02:49:00 -
[47] - Quote
Zekain Kade wrote:I can't see Amy of the pictures on my cell phone. :(
What bonus does the caldari suit get?
The assault got a reload bonus and the logi a shield extender bonus. |
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Zekain Kade
BetaMax. CRONOS.
1155
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Posted - 2013.04.05 02:51:00 -
[48] - Quote
Reav Hannari wrote:Zekain Kade wrote:I can't see Amy of the pictures on my cell phone. :(
What bonus does the caldari suit get? The assault got a reload bonus and the logi a shield extender bonus. It should be the other way around. Wtf? |
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Reav Hannari
Red Rock Outriders Red Rock Consortium
465
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Posted - 2013.04.05 02:53:00 -
[49] - Quote
Another Heavy SOB wrote:So no new heavy dropsuits? Amarr is still the only option for a heavy, yet assault has atleast 4 manufacturers ? Awesome....
Playing by the rules of the CCP Magic Crystal Ball don't take what you see in a test build as the final result. But, if they didn't put skills in I'm guessing the other heavies are no where close to being ready. |
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Another Heavy SOB
TRUE TEA BAGGERS
15
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Posted - 2013.04.05 02:54:00 -
[50] - Quote
KAGEHOSHI Horned Wolf wrote:Another Heavy SOB wrote:So no new heavy dropsuits? Amarr is still the only option for a heavy, yet assault has atleast 4 manufacturers ? Awesome.... I think we may get new heavies, I noticed that there are 2 subcategories of heavy; the basic heavy (the kind that Amarr have), and a sentinel subcategory. This is similar to medium dropsuits coming in basic, assault, and logistics. This leads me to believe that the sentinel subcategory of heavy will be a totally new kind of dropsuit, possibly from a different race. Look here.
Oh, I see. Must have missed that pic. Still not as many options as the beloved assault but it's better than nothing. I guess my fat boy can stop sobbing for now. |
|
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Reav Hannari
Red Rock Outriders Red Rock Consortium
465
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Posted - 2013.04.05 02:57:00 -
[51] - Quote
Zekain Kade wrote:Reav Hannari wrote:Zekain Kade wrote:I can't see Amy of the pictures on my cell phone. :(
What bonus does the caldari suit get? The assault got a reload bonus and the logi a shield extender bonus. It should be the other way around. Wtf?
Those stats are from memory and I may be wrong but I'd assume its so the logi has good survivability. I find it odd that all races are focused on armor repair instead of half being shield as in EVE. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3328
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Posted - 2013.04.05 03:02:00 -
[52] - Quote
Hunter Junko wrote:KAGEHOSHI Horned Wolf wrote:Hunter Junko wrote:i hope the new dropships are minmatar or even amarr, just for the diversity. even better if our birds are durable They are, look at the pictures the OP linked. i took a look, but for kitten's sake they're both caldari and gallente A.DS's :/ http://i.imgur.com/y4xqJy1.jpg?1 Oops sorry, I misread and thought you said you dropsuits. |
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2-Ton Twenty-One
Imperfects Negative-Feedback
448
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Posted - 2013.04.05 03:09:00 -
[53] - Quote
Man heavies get like nothing this build. BTW the sentinel is the starter class for heavy when you make a new char. sigh, I am prob going to have to grind through this build. |
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Icy TIG3R
Universal Allies Inc.
37
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Posted - 2013.04.05 03:12:00 -
[54] - Quote
2-Ton Twenty-One wrote:Man heavies get like nothing this build. BTW the sentinel is the starter class for heavy when you make a new char. sigh, I am prob going to have to grind through this build.
Who knows. Maybe Heavy's were changed.
But looks like I'll be going for either Flaylock Pistol and/or Assault Dropship on my alt. Those 1500 hours of Helicoptors in BF3 will help a lot. |
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Fellsinner
Amarr Templars Amarr Empire
11
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Posted - 2013.04.05 03:19:00 -
[55] - Quote
Wonder if the skill bonuses apply to all suits - for example will training every races assault dropsuit skill give you 4x the shield recharge bonus? Also looks like I wont be supporting amarr for my dropsuits if the bonuses stay. |
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Another Heavy SOB
TRUE TEA BAGGERS
15
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Posted - 2013.04.05 03:20:00 -
[56] - Quote
2-Ton Twenty-One wrote:Man heavies get like nothing this build. BTW the sentinel is the starter class for heavy when you make a new char. sigh, I am prob going to have to grind through this build.
I was thinking that too, but it shows STD, ADV and PRO variants of the sentinel. So it does seem we get atleast one, still pretty ****** compared to the love assault is getting. |
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Reav Hannari
Red Rock Outriders Red Rock Consortium
465
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Posted - 2013.04.05 03:21:00 -
[57] - Quote
Fellsinner wrote:Wonder if the skill bonuses apply to all suits - for example will training every races assault dropsuit skill give you 4x the shield recharge bonus? Also looks like I wont be supporting amarr for my dropsuits if the bonuses stay.
Uh... no.
The suit bonuses say something like:
Minmatar Medium Frame: 5% to something or other per level Minmatar Logistics: 5% to something else per level
|
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XXfootnoteXX
DUST University Ivy League
174
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Posted - 2013.04.05 03:23:00 -
[58] - Quote
Reav Hannari wrote:Casius Hakoke wrote:XXfootnoteXX wrote:Only wish there was screen shots of the equpment/weapons/suits themself. *le sigh* I didn't see any new suits themselves, and there's really no stats to look at for them anyways. But most of the vehicles have bonuses per level of there specific skill it seems. The suits were there. All races had both generic medium frame suits and assault and logistics specializations. The Amarr have a generic heavy and sentinel specialization. The other three races have light frame suits and scout specialization. It looks like we'll have a less capable base frame to start with and a specialized variant to use once we get our skills up. Personally, I like the skill tree going deeper for each racial line. The RPer in me never did like cross training all races and ships in EVE.
Honestly the main thing I am wondering is if the Plasma cannon will be a light weapon or a heavy weapon. |
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Iron Wolf Saber
BetaMax. CRONOS.
3340
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Posted - 2013.04.05 03:25:00 -
[59] - Quote
Crystal Ball theory.
All suits will be put into light medium and heavy suit basics.
They will have pretty generic stats and boring stats with no erring on focus.
Then when you hit lvl 5 you get the next suit skils Assault - Logistics - Crusader- Sentinel - Pilot - Scout and get not only the basic suit bonus but the extra suit bonus and all the new gizmos and whistles and stats focusing. |
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gbghg
L.O.T.I.S. Legacy Rising
1039
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Posted - 2013.04.05 03:33:00 -
[60] - Quote
Assault dropships, I can't wait. |
|
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Bojo The Mighty
Bojo's School of the Trades
801
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Posted - 2013.04.05 03:37:00 -
[61] - Quote
Maken Tosch wrote:Holy kitten, that's a kitten ton of new skills. I wonder if I have to train up Gallente Light before I can train up Gallente Scout. Has anyone noticed that you can't see the Scout details in the skills! |
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Veritas Vitae
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
108
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Posted - 2013.04.05 03:44:00 -
[62] - Quote
Scout and Sentinel specialized variants of Light and Heavy frames respectively are not revealed in this screencap spoiler. What a tease! |
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Iron Wolf Saber
BetaMax. CRONOS.
3340
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Posted - 2013.04.05 03:52:00 -
[63] - Quote
?me downloads sisi |
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Skihids
The Tritan Industries
1139
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Posted - 2013.04.05 04:14:00 -
[64] - Quote
Hmmmm, the Assault dropships are light vehicles. I wonder how survivable they are going to be. I don't want to be paying 700k ISK for a flying LAV. |
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Reav Hannari
Red Rock Outriders Red Rock Consortium
465
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Posted - 2013.04.05 04:16:00 -
[65] - Quote
Iron Wolf Saber wrote:Crystal Ball theory.
All suits will be put into light medium and heavy suit basics.
They will have pretty generic stats and boring stats with no erring on focus.
Then when you hit lvl 5 you get the next suit skils Assault - Logistics - Crusader- Sentinel - Pilot - Scout and get not only the basic suit bonus but the extra suit bonus and all the new gizmos and whistles and stats focusing.
This is exactly what I'm thinking.
|
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Bojo The Mighty
Bojo's School of the Trades
801
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Posted - 2013.04.05 04:16:00 -
[66] - Quote
Notice Scout class LAVs too |
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Reav Hannari
Red Rock Outriders Red Rock Consortium
465
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Posted - 2013.04.05 04:18:00 -
[67] - Quote
... and Sisi is now offline. Wondering if that data will be gone when it come back up. |
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Casius Hakoke
Fenrir's Wolves
32
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Posted - 2013.04.05 04:27:00 -
[68] - Quote
Reav Hannari wrote:... and Sisi is now offline. Wondering if that data will be gone when it come back up.
I've been trying to log back on for hours. I was on it when I posted this thread, and CCP Foxfour was in IRC when the guy linked the pics, so maybe CCP is pulling that stuff, who knows. |
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gbghg
L.O.T.I.S. Legacy Rising
1039
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Posted - 2013.04.05 04:27:00 -
[69] - Quote
Skihids wrote:Hmmmm, the Assault dropships are light vehicles. I wonder how survivable they are going to be. I don't want to be paying 700k ISK for a flying LAV. Can't wait for more info, and how are you guys paying so much for ships? i rarely go over 500k per ship. |
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Fellsinner
Amarr Templars Amarr Empire
11
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Posted - 2013.04.05 04:30:00 -
[70] - Quote
Reav Hannari wrote:Fellsinner wrote:Wonder if the skill bonuses apply to all suits - for example will training every races assault dropsuit skill give you 4x the shield recharge bonus? Also looks like I wont be supporting amarr for my dropsuits if the bonuses stay. Uh... no. The suit bonuses say something like: Fixed:Assault suit bonus: 5% to dropsuit shield recharge rate per level Minmatar assault suit bonus: 5% to sidearm clip size per level more like that. It does not have the race in both names.... |
|
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Adewale Gbaski
The Tritan Industries
0
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Posted - 2013.04.05 04:37:00 -
[71] - Quote
Sorry I couldn't find any info on Logistics in the image dump.Can someone update me on what's happening with the dropsuits and the possible variants that we heard of a month or two ago? |
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Iron Wolf Saber
BetaMax. CRONOS.
3340
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Posted - 2013.04.05 04:46:00 -
[72] - Quote
Adewale Gbaski wrote:Sorry I couldn't find any info on Logistics in the image dump.Can someone update me on what's happening with the dropsuits and the possible variants that we heard of a month or two ago?
All logis are getting self repair bonuses and various 'support' bonuses. By all I mean gallente, amarr, minmatar, and caldari logi suits. |
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NIKIA BETHUNE
Ill Omens EoN.
59
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Posted - 2013.04.05 04:52:00 -
[73] - Quote
Great find OP
|
![Adewale Gbaski Adewale Gbaski](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Adewale Gbaski
The Tritan Industries
0
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Posted - 2013.04.05 04:54:00 -
[74] - Quote
^So If you're Minmitar it Is better to use the traditional Logi suit and did it mention the new subclasses of each dropsuit? (ex:sigma dropsuit and the crusader) |
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Xender17
Oblivion S.G.X
16
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Posted - 2013.04.05 04:55:00 -
[75] - Quote
When I saw the what the op said I was all omg I can't wait to see what it has on cloak, shields, scanners.![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png) |
![Cat Merc Cat Merc](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Cat Merc
OPERATIVES OF THE GOAT
376
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Posted - 2013.04.05 05:03:00 -
[76] - Quote
Hmmm... So we first have to train for that frame size for a specific race, and then we can get to more specific suits. Interesting. |
![WyrmHero1945 WyrmHero1945](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
WyrmHero1945
IMPSwarm Negative-Feedback
88
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Posted - 2013.04.05 05:06:00 -
[77] - Quote
WTF I didn't saw this thread!!!
I guess I'll be using Amarr Assault Dropsuit. 5% less heat buildup on the Viziam LR would mean even more damage by continuous fire. But damn I want Caldari... |
![XXfootnoteXX XXfootnoteXX](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
XXfootnoteXX
DUST University Ivy League
174
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Posted - 2013.04.05 05:11:00 -
[78] - Quote
WyrmHero1945 wrote:WTF I didn't saw this thread!!!
I guess I'll be using Amarr Assault Dropsuit. 5% less heat buildup on the Viziam LR would mean even more damage by continuous fire. But damn I want Caldari...
Its ok.... just put down the laser and step back slowly.... |
![WyrmHero1945 WyrmHero1945](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
WyrmHero1945
IMPSwarm Negative-Feedback
88
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Posted - 2013.04.05 05:16:00 -
[79] - Quote
BTW Shield Adaptation changed to less CPU per levels. No more +500 shields gods. |
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2100 Angels
The Southern Legion RISE of LEGION
31
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Posted - 2013.04.05 05:19:00 -
[80] - Quote
Bojo The Mighty wrote:Maken Tosch wrote:Holy kitten, that's a kitten ton of new skills. I wonder if I have to train up Gallente Light before I can train up Gallente Scout. Has anyone noticed that you can't see the Scout details in the skills!
First thing i noticed :(
The second was that SiSi was down |
|
![Cat Merc Cat Merc](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Cat Merc
OPERATIVES OF THE GOAT
376
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Posted - 2013.04.05 05:20:00 -
[81] - Quote
WyrmHero1945 wrote:BTW Shield Adaptation changed to less CPU per levels. No more +500 shields gods. Meh, it never was that big of a boost, as it only works on your base shields. You could take like.. 1? 1.5? extra bullets? |
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WyrmHero1945
IMPSwarm Negative-Feedback
88
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Posted - 2013.04.05 05:27:00 -
[82] - Quote
Also Sharpshooter still increases range, fml. |
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Superluminal Replicant
Planetary Response Organisation Test Friends Please Ignore
37
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Posted - 2013.04.05 06:29:00 -
[83] - Quote
Looks like they haven't finished all the dropsuits from these pics. No Caldari, Gallente or Minmatar Heavy suits and only Logistics and Assault suit skills get stat bonuses. Yeah This better not be how its released, ******* assault players getting all the love again. |
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The dark cloud
Seraphim Initiative. CRONOS.
1208
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Posted - 2013.04.05 06:50:00 -
[84] - Quote
if they seperate the all vehicle skills from the infantry skills then you wont see me ever going on foot. Alone by those pics i would probs need 6-7 million SP to get on the same lvl of gear that im using at the moment. It would suck if PG/CPU increasing skills are going to be splitted up. But hey CCP go ahead and make the life of vehicle drivers harder. But on a second thought you will see less truly skilled tankers which means that the dedicated HAV drivers will allways be on top. You have to think about it how hard it would be as a new player to get into tanks when shield modules are aswell seperated between infantry and vehicles. At the moment as a example you unlock shield extenders for infantry and vehicles with the same skill. I just hope that CCP is not going to extend the lifetime from this game by simply splitting 1 skill into 2 skills which would double the amount of SP needed to learn. Assault dropship is for the win but how come that i dont see the scrambler rifle on the pics? Probs not finished yet. Well CCP has around a month left to make the final decisions. |
![Cat Merc Cat Merc](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Cat Merc
OPERATIVES OF THE GOAT
379
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Posted - 2013.04.05 06:59:00 -
[85] - Quote
The dark cloud wrote:if they seperate the all vehicle skills from the infantry skills then you wont see me ever going on foot. Alone by those pics i would probs need 6-7 million SP to get on the same lvl of gear that im using at the moment. It would suck if PG/CPU increasing skills are going to be splitted up. But hey CCP go ahead and make the life of vehicle drivers harder. But on a second thought you will see less truly skilled tankers which means that the dedicated HAV drivers will allways be on top. You have to think about it how hard it would be as a new player to get into tanks when shield modules are aswell seperated between infantry and vehicles. At the moment as a example you unlock shield extenders for infantry and vehicles with the same skill. I just hope that CCP is not going to extend the lifetime from this game by simply splitting 1 skill into 2 skills which would double the amount of SP needed to learn. Assault dropship is for the win but how come that i dont see the scrambler rifle on the pics? Probs not finished yet. Well CCP has around a month left to make the final decisions. Alright. See ya on the ground buddy. |
![Laurent Cazaderon Laurent Cazaderon](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1267
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Posted - 2013.04.05 07:19:00 -
[86] - Quote
coool stuff ^^
Yum Yum |
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Garrett Blacknova
Codex Troopers
2385
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Posted - 2013.04.05 07:56:00 -
[87] - Quote
Only Heavy Weapon Sharpshooter confirmed to make that difference.
Devs have said in the podcast that AR Sharpshooter is a separate skill, which implies other Light Weapons will have their own Sharpshooter skill. |
![Laurent Cazaderon Laurent Cazaderon](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1269
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.04.05 08:00:00 -
[88] - Quote
Garrett Blacknova wrote:Only Heavy Weapon Sharpshooter confirmed to make that difference. Devs have said in the podcast that AR Sharpshooter is a separate skill, which implies other Light Weapons will have their own Sharpshooter skill.
heavy sharpshooter shouldnt have raised range imo. |
![Garrett Blacknova Garrett Blacknova](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Garrett Blacknova
Codex Troopers
2385
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.04.05 08:03:00 -
[89] - Quote
Laurent Cazaderon wrote:Garrett Blacknova wrote:Only Heavy Weapon Sharpshooter confirmed to make that difference. Devs have said in the podcast that AR Sharpshooter is a separate skill, which implies other Light Weapons will have their own Sharpshooter skill. heavy sharpshooter shouldnt have raised range imo. Without it, HMGs and Forge Guns will both need a range buff to be viable at higher levels. |
![Laurent Cazaderon Laurent Cazaderon](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1269
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Posted - 2013.04.05 08:14:00 -
[90] - Quote
By the way, for those who missed it :)
Artwork that could be assault dropship |
|
![Kyromus Lyndis Kytaar Kyromus Lyndis Kytaar](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_female_128.jpg)
Kyromus Lyndis Kytaar
Imperfects Negative-Feedback
29
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Posted - 2013.04.05 08:17:00 -
[91] - Quote
Bad cutting off of the scout dropsuits. I'm crying over here. T-T |
![Garrett Blacknova Garrett Blacknova](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Garrett Blacknova
Codex Troopers
2385
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.04.05 08:27:00 -
[92] - Quote
I've been thinking a lot about this, and I have 2 problems with the skills shown:
1. The only Light Dropsuits are Minmatar and Gallente. 2. The only Heavy Dropsuits are Amarr.
Caldari and Amarr players have no Scout or equivalent that ties to either their own race or their traditional ally.
Gallente and Minmatar are without a Heavy suit from their own or their allies' manufaturers. And this in spite of Minmatar building a Heavy Weapon.
Hoping there's more than we've seen here. |
![trollsroyce trollsroyce](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
trollsroyce
Seraphim Initiative. CRONOS.
261
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Posted - 2013.04.05 09:21:00 -
[93] - Quote
SiSi builds accummulate towards the patch release. More stuff will be added / changed. |
![trollsroyce trollsroyce](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
trollsroyce
Seraphim Initiative. CRONOS.
261
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Posted - 2013.04.05 09:25:00 -
[94] - Quote
Adewale Gbaski wrote:^So If you're Minmitar it Is better to use the traditional Logi suit and did it mention the new subclasses of each dropsuit? (ex:sigma dropsuit and the crusader)
We are not given the base stats and slot layout of the suits yet, are we? As a jack of all trades, master of speed race minmatar bonuses are most probably in slot layout and/or sprint speed. The logistics suit did remind me of Nidhoggur in comparison to caldari 25% shield extender bonus, though... |
![trollsroyce trollsroyce](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
trollsroyce
Seraphim Initiative. CRONOS.
261
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Posted - 2013.04.05 09:26:00 -
[95] - Quote
The dark cloud wrote:if they seperate the all vehicle skills from the infantry skills then you wont see me ever going on foot. Alone by those pics i would probs need 6-7 million SP to get on the same lvl of gear that im using at the moment. It would suck if PG/CPU increasing skills are going to be splitted up. But hey CCP go ahead and make the life of vehicle drivers harder. But on a second thought you will see less truly skilled tankers which means that the dedicated HAV drivers will allways be on top. You have to think about it how hard it would be as a new player to get into tanks when shield modules are aswell seperated between infantry and vehicles. At the moment as a example you unlock shield extenders for infantry and vehicles with the same skill. I just hope that CCP is not going to extend the lifetime from this game by simply splitting 1 skill into 2 skills which would double the amount of SP needed to learn. Assault dropship is for the win but how come that i dont see the scrambler rifle on the pics? Probs not finished yet. Well CCP has around a month left to make the final decisions.
The game needs more SP sinks to try and keep going along EVE for the next decade :) Wait for ground capitals... |
![Rasatsu Rasatsu](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Rasatsu
Much Crying Old Experts
566
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Posted - 2013.04.05 10:08:00 -
[96] - Quote
They're removing the Sagaris?... ;( |
![Jack Boost Jack Boost](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Jack Boost
Zarena Family
224
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Posted - 2013.04.05 10:15:00 -
[97] - Quote
At this point we can fix bug... before build relase :)
Here is one with logistic dropsuit faction skill. https://forums.dust514.com/default.aspx?g=posts&t=67553&find=unread |
![Takahiro Kashuken Takahiro Kashuken](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Takahiro Kashuken
Intara Direct Action Caldari State
189
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Posted - 2013.04.05 10:39:00 -
[98] - Quote
The dark cloud wrote:if they seperate the all vehicle skills from the infantry skills then you wont see me ever going on foot. Alone by those pics i would probs need 6-7 million SP to get on the same lvl of gear that im using at the moment. It would suck if PG/CPU increasing skills are going to be splitted up. But hey CCP go ahead and make the life of vehicle drivers harder. But on a second thought you will see less truly skilled tankers which means that the dedicated HAV drivers will allways be on top. You have to think about it how hard it would be as a new player to get into tanks when shield modules are aswell seperated between infantry and vehicles. At the moment as a example you unlock shield extenders for infantry and vehicles with the same skill. I just hope that CCP is not going to extend the lifetime from this game by simply splitting 1 skill into 2 skills which would double the amount of SP needed to learn. Assault dropship is for the win but how come that i dont see the scrambler rifle on the pics? Probs not finished yet. Well CCP has around a month left to make the final decisions.
Im in the same boat
As it is now a few skills cross over the infantry vehicle divide and are useful to both sets of players, its why you do see infantry who can use an AUR tank for example but fit it as well as a HAV driver barring a few mods and skills, hell to get the basic vehicles is vehicle 5 then lvl1 in whatever race you want and if you already have the best shields and armor you are basically good to go
This will make the vehicle drivers more specialized with the spliting up of basic skills such as PG/CPU but also make us for lethal i hope, the risk tho for us is even higher on the ground because most likely we will be stuck to using basic fits if we choose to run and gun and depending on what skills we need like infantry CPU/PG the fits we have now we cannot use due to limitations
The new attack dropships are intresting and hopefully useful as in we can outrun and outmanover SL, the new HAV more damage but possibly a glass tank, right now i have a glass tank build as it is but it will be intresting to see if this new HAV is even more powerful
I do hope tho that each dropsuit has racial bonuses and same for vehicles so that it mirrors EVE |
![Korvin Lomont Korvin Lomont](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Korvin Lomont
United Pwnage Service RISE of LEGION
16
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Posted - 2013.04.05 11:43:00 -
[99] - Quote
Garrett Blacknova wrote:Only Heavy Weapon Sharpshooter confirmed to make that difference. Devs have said in the podcast that AR Sharpshooter is a separate skill, which implies other Light Weapons will have their own Sharpshooter skill.
After browsing all screens it seems the basic AR skill gets splitted up so you have one skill to reduce kickback and one to improve accuracy over distance but there is still a skill light weapon sharpshooter an I assume this skill will increase the range of all light weapons. |
![Absolute Idiom II Absolute Idiom II](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Absolute Idiom II
BetaMax. CRONOS.
83
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Posted - 2013.04.05 11:49:00 -
[100] - Quote
He, well done OP for posting this here last night after I posted the link in IRC.
I just came to do so now, and made a new thread before I noticed this one :)) |
|
![KryptixX KryptixX](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
KryptixX
Imperfects Negative-Feedback
370
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Posted - 2013.04.05 12:08:00 -
[101] - Quote
Cat Merc wrote:WyrmHero1945 wrote:BTW Shield Adaptation changed to less CPU per levels. No more +500 shields gods. Meh, it never was that big of a boost, as it only works on your base shields. You could take like.. 1? 1.5? extra bullets? You are thinking of Shield Control. |
![Daedric Lothar Daedric Lothar](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Daedric Lothar
Onslaught Inc
103
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Posted - 2013.04.05 12:17:00 -
[102] - Quote
Am I the only one who getts the impression that there may be to many new skills? I get the feeling its moving towards something like "Exile" Assault Rifle Usage Skill, "Exile" PG Usage Skill, "Exile" Sharp Shooting Skill, and then the "Gek" AR usage skill. etc. etc. etc.
I like my Caldari missiles in EVE, I trained Bombardment and it affected ALL of my missiles. It was painful enough training for like 10 days for Heavy Missile 5, then 10 days for HAM 5 then like 20 days for Torp 5.
Its probably just me. |
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NIKIA BETHUNE
Ill Omens EoN.
59
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Posted - 2013.04.05 12:26:00 -
[103] - Quote
Daedric Lothar wrote:Am I the only one who getts the impression that there may be to many new skills? I get the feeling its moving towards something like "Exile" Assault Rifle Usage Skill, "Exile" PG Usage Skill, "Exile" Sharp Shooting Skill, and then the "Gek" AR usage skill. etc. etc. etc.
I like my Caldari missiles in EVE, I trained Bombardment and it affected ALL of my missiles. It was painful enough training for like 10 days for Heavy Missile 5, then 10 days for HAM 5 then like 20 days for Torp 5.
Its probably just me. I think it's better this way so your forced to be good in one weapon instead of being great at them all it was too easy to go from one weapon to another and get all the bonuses I like this. |
![Alan-Ibn-Xuan Al-Alasabe Alan-Ibn-Xuan Al-Alasabe](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
233
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Posted - 2013.04.05 12:28:00 -
[104] - Quote
It's actually functionally the same as in EVE, it just seems like they're breaking it down more because there are so many more weapon types in DUST. |
![Halador Osiris Halador Osiris](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
127
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Posted - 2013.04.05 13:35:00 -
[105] - Quote
gbghg wrote:Skihids wrote:Hmmmm, the Assault dropships are light vehicles. I wonder how survivable they are going to be. I don't want to be paying 700k ISK for a flying LAV. Can't wait for more info, and how are you guys paying so much for ships? i rarely go over 500k per ship. Dropship shopping list:
- Myron: 220,000
Turrets:
- Scattered Neutron Blaster: 116,000
- Scattered Neutron Blaster: 116,000
High Slots:
- Clarity Shield Booster: 52,000*
- Azeotropic Shield Extender: 50,000*
- Azeotropic Shield Extender: 50,000*
- Azeotropic Shield Extender: 50,000*
Low Slots:
- Local Power Diagnostic Unit: 36,000*
- Local Power Diagnostic Unit: 36,000*
*Starred prices may be incorrect
All in all, the actual bill is 726,000 ISK. All of these modules are the best you can get of their group. I just can't make any money flying this thing, so I'm screwing around in a Gunnlogi these days. |
![Vrain Matari Vrain Matari](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Vrain Matari
ZionTCD Legacy Rising
467
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Posted - 2013.04.05 13:36:00 -
[106] - Quote
The dangers of the magic crystal ball aside, it is safe to say that the new rock-solid & well-rounded assault build is prolly a 15 million sp proposition.
And for those peeps trying to build a hyper-adaptive generalist, 30-40 million should get you there. =). |
![Halador Osiris Halador Osiris](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
127
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Posted - 2013.04.05 13:45:00 -
[107] - Quote
Daedric Lothar wrote:Am I the only one who getts the impression that there may be to many new skills? I get the feeling its moving towards something like "Exile" Assault Rifle Usage Skill, "Exile" PG Usage Skill, "Exile" Sharp Shooting Skill, and then the "Gek" AR usage skill. etc. etc. etc.
I like my Caldari missiles in EVE, I trained Bombardment and it affected ALL of my missiles. It was painful enough training for like 10 days for Heavy Missile 5, then 10 days for HAM 5 then like 20 days for Torp 5.
Its probably just me. See the problem is that people are currently maxed out in certain things, and the game isn't even out of beta yet. CCP wants this to be a thing that will last, and that won't happen if you can max a weapon by throwing 3-4 skills to 5. |
![Cat Merc Cat Merc](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Cat Merc
OPERATIVES OF THE GOAT
382
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Posted - 2013.04.05 14:00:00 -
[108] - Quote
KryptixX wrote:Cat Merc wrote:WyrmHero1945 wrote:BTW Shield Adaptation changed to less CPU per levels. No more +500 shields gods. Meh, it never was that big of a boost, as it only works on your base shields. You could take like.. 1? 1.5? extra bullets? You are thinking of Shield Control. Yeah, I didn't much think about the name, I just edited it to add that. But considering he was talking about shield amount, what I said is still valid. |
![La Fortune La Fortune](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
La Fortune
Terranauts
60
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Posted - 2013.04.05 14:10:00 -
[109] - Quote
Magic Crystal Ball
Still, some interesting snippets of information. |
![Daedric Lothar Daedric Lothar](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Daedric Lothar
Onslaught Inc
107
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Posted - 2013.04.05 14:11:00 -
[110] - Quote
Halador Osiris wrote: the problem is that people are currently maxed out in certain things, and the game isn't even out of beta yet. CCP wants this to be a thing that will last, and that won't happen if you can max a weapon by throwing 3-4 skills to 5.
Good point. Thank you, |
|
![Herper Derp Herper Derp](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Herper Derp
DUST University Ivy League
64
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Posted - 2013.04.05 14:23:00 -
[111] - Quote
Do you think the Falchion and Vayu Enforcer Class HAVs are likely to be artillery type vehicles?
The terms "greatest... offensive reach" and "weakened armour and shield output and greatly compromised speed" suggest something that would likely be best off sat at the back of the map lobbing shells into the fray rather than mixing it in the middle... |
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Yeva Kalsani
Reckoners
22
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Posted - 2013.04.05 14:24:00 -
[112] - Quote
Halador Osiris wrote:Daedric Lothar wrote:Am I the only one who getts the impression that there may be to many new skills? I get the feeling its moving towards something like "Exile" Assault Rifle Usage Skill, "Exile" PG Usage Skill, "Exile" Sharp Shooting Skill, and then the "Gek" AR usage skill. etc. etc. etc.
I like my Caldari missiles in EVE, I trained Bombardment and it affected ALL of my missiles. It was painful enough training for like 10 days for Heavy Missile 5, then 10 days for HAM 5 then like 20 days for Torp 5.
Its probably just me. See the problem is that people are currently maxed out in certain things, and the game isn't even out of beta yet. CCP wants this to be a thing that will last, and that won't happen if you can max a weapon by throwing 3-4 skills to 5. Hopefully this won't make the game more newbie-unfriendly than it already is, though. Ideally there's a middle ground between making the game more newbie-friendly to get into, and enough incentive of this sort for long-term play. But if it's too "hardcore" it runs risk of becoming this thing that "will last", albeit as a nostalgic memory of a game with a cult following but hardly anybody actually playing it once the game fails to inject new blood every now and then, and the game growing stale around a stagnant pool of old players.
When you start out in this game in the current build, you're expendable garbage. Stuff kills you in one or two hits, you have a hard time inflicting significant damage, you can't pilot actually useful vehicles, and so forth. If this is going to be the status quo, but the devs are diluting the skill selections even further, my knee-jerk reaction to seeing these bigger skill lists is to say that the game is becoming more newbie-unfriendly. |
![Cat Merc Cat Merc](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Cat Merc
OPERATIVES OF THE GOAT
382
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Posted - 2013.04.05 14:30:00 -
[113] - Quote
The game needs to give newbies a role. That's why EVE is still alive and well and nobody is complaining that the older players have 200mil SP+ For example, a Battleship can't take on a Frigate, it just won't hit it, so you need Frigate support. That's where newbies come in. |
![M3DIC 2U M3DIC 2U](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_female_128.jpg)
M3DIC 2U
Planetary Response Organisation Test Friends Please Ignore
44
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Posted - 2013.04.05 15:48:00 -
[114] - Quote
always found it odd they didn't have any weapons for the pilot... or at least flares/chaff for swarm launcher defense. |
![POCKPICKETER POCKPICKETER](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
POCKPICKETER
L.O.T.I.S. Legacy Rising
3
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Posted - 2013.04.05 15:50:00 -
[115] - Quote
I'm just wondering if the Medium suit is going to be able to carry Heavy Weapons because the only other Heavy suit is the Amarr and Sentinel Heavy Suit that is listed right now... Anyone have info on the Medium suits? |
![Cat Merc Cat Merc](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Cat Merc
OPERATIVES OF THE GOAT
382
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.04.05 15:55:00 -
[116] - Quote
POCKPICKETER wrote:I'm just wondering if the Medium suit is going to be able to carry Heavy Weapons because the only other Heavy suit is the Amarr and Sentinel Heavy Suit that is listed right now... Anyone have info on the Medium suits? Medium suits are assaults and logis. Heavy suits are.. well... heavies. |
![POCKPICKETER POCKPICKETER](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
POCKPICKETER
L.O.T.I.S. Legacy Rising
3
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.04.05 16:01:00 -
[117] - Quote
Cat Merc wrote:POCKPICKETER wrote:I'm just wondering if the Medium suit is going to be able to carry Heavy Weapons because the only other Heavy suit is the Amarr and Sentinel Heavy Suit that is listed right now... Anyone have info on the Medium suits? Medium suits are assaults and logis. Heavy suits are.. well... heavies. I'm just wanting to make sure other people are seeing what i'm seeing, Heavy is only going to be offered as a Sentinel and Heavy with Amarr? |
![Skihids Skihids](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Skihids
The Tritan Industries
1143
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Posted - 2013.04.05 16:05:00 -
[118] - Quote
Halador Osiris wrote:gbghg wrote:Skihids wrote:Hmmmm, the Assault dropships are light vehicles. I wonder how survivable they are going to be. I don't want to be paying 700k ISK for a flying LAV. Can't wait for more info, and how are you guys paying so much for ships? i rarely go over 500k per ship. Dropship shopping list:- Myron: 220,000
Turrets:
- Scattered Neutron Blaster: 116,000
- Scattered Neutron Blaster: 116,000
High Slots:
- Clarity Shield Booster: 52,000*
- Azeotropic Shield Extender: 50,000*
- Azeotropic Shield Extender: 50,000*
- Azeotropic Shield Extender: 50,000*
Low Slots:
- Local Power Diagnostic Unit: 36,000*
- Local Power Diagnostic Unit: 36,000*
*Starred prices may be incorrect All in all, the actual bill is 726,000 ISK. All of these modules are the best you can get of their group. I just can't make any money flying this thing, so I'm screwing around in a Gunnlogi these days.
That's my AP fit exactly, and the 726k figure sounds correct. It's not cheap to force a dropship into the role of gunship, is it?
We can only hope that the new Assault DS will be half as expensive to fit. |
![Cat Merc Cat Merc](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Cat Merc
OPERATIVES OF THE GOAT
382
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Posted - 2013.04.05 16:06:00 -
[119] - Quote
POCKPICKETER wrote:Cat Merc wrote:POCKPICKETER wrote:I'm just wondering if the Medium suit is going to be able to carry Heavy Weapons because the only other Heavy suit is the Amarr and Sentinel Heavy Suit that is listed right now... Anyone have info on the Medium suits? Medium suits are assaults and logis. Heavy suits are.. well... heavies. I'm just wanting to make sure other people are seeing what i'm seeing, Heavy is only going to be offered as a Sentinel and Heavy with Amarr? I'm not sure what you're saying. |
![POCKPICKETER POCKPICKETER](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
POCKPICKETER
L.O.T.I.S. Legacy Rising
3
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.04.05 16:09:00 -
[120] - Quote
Cat Merc wrote:POCKPICKETER wrote:Cat Merc wrote:POCKPICKETER wrote:I'm just wondering if the Medium suit is going to be able to carry Heavy Weapons because the only other Heavy suit is the Amarr and Sentinel Heavy Suit that is listed right now... Anyone have info on the Medium suits? Medium suits are assaults and logis. Heavy suits are.. well... heavies. I'm just wanting to make sure other people are seeing what i'm seeing, Heavy is only going to be offered as a Sentinel and Heavy with Amarr? I'm not sure what you're saying. Amarr is going to be the only Racial option for a Heavy? Yes or No? |
|
![Cat Merc Cat Merc](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Cat Merc
OPERATIVES OF THE GOAT
385
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Posted - 2013.04.05 16:14:00 -
[121] - Quote
POCKPICKETER wrote:Cat Merc wrote:POCKPICKETER wrote:Cat Merc wrote:POCKPICKETER wrote:I'm just wondering if the Medium suit is going to be able to carry Heavy Weapons because the only other Heavy suit is the Amarr and Sentinel Heavy Suit that is listed right now... Anyone have info on the Medium suits? Medium suits are assaults and logis. Heavy suits are.. well... heavies. I'm just wanting to make sure other people are seeing what i'm seeing, Heavy is only going to be offered as a Sentinel and Heavy with Amarr? I'm not sure what you're saying. Amarr is going to be the only Racial option for a Heavy? Yes or No? This is a month before release, this might not be the complete list of skills. Besides, CCP said that there is a chance they wouldn't be able to get all the racial suits out for Uprising release, so they will stream them in a few weeks to a few months later. They said that before the next build we would have all the racial suits. |
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Godin Thekiller
KNIGHTZ OF THE ROUND
31
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Posted - 2013.04.05 16:51:00 -
[122] - Quote
And HAV's still get no love. The enforcer class HAV's are just Marudars, but with less tank, and slower, unless the Marudars are actually getting the modules and more Tank. Oh, and there's no pilot suits, from what I saw. This can't be the full list...... |
![J-Lewis J-Lewis](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
J-Lewis
Edimmu Warfighters Gallente Federation
12
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Posted - 2013.04.05 16:52:00 -
[123] - Quote
Singularity test server is now up and I have the market open: Disclaimer: Skills are subject to change before final release!
Skills that affect assault rifles:
Skills in the Weaponry > Weapons tree that affect ARs: - Assault Rifle (AR) Ammo Capacity -> +5% max ammo capacity per level. - AR Fitting Optimization -> 5% reduction in PG usage per level. - AR Operation -> 5% reduction in kick per level. Base skill for using ARs. - AR Proficiency -> +3% AR Damage per level. - AR Rapid Reload -> +3% Reload speed per level. - AR Sharpshooter -> 5% reduction to assault rifle dispersion per level. - Light Weapon Operation -> 3% reduction to weapon CPU usage per level. Base skill for Light weapons (?). - Weaponry -> Unlocks sidearms at level 1, light at 3, heavy at 5. (Note that weapon upgrades have been moved to its own skill! Weaponry will no longer unlock damage mods!)
Skills from the Weaponry > Weapon Upgrades tree that affect ARs: - Light Weapon (LW) Capacity -> +5% light weapon max ammo capacity per level. - LW Capacity Proficiency -> +3% light weapon max ammo capacity per level. - LW Rapid Reload -> +3% reload speed with light weapons per level. - LW Rapid Reload Proficiency -> +2% reload speed with light weapons per level. - LW Sharpshooter -> +5% light weapon max effective range (not optimal) per level. - LW Sharpshooter Proficiency -> +3% light weapon max effective range per level. - LW Upgrade -> 5% reduction to light weapon CPU usage per level. - LW Upgrade Proficiency -> 3% reduction to light weapon CPU usage per level. (Note: Sharpshooter remains the same as now; what was likely mentioned was the splitting of the AR operation skill, which effectively gave 2 bonuses)
If you have a request for something specific, just ask! |
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Takahiro Kashuken
Intara Direct Action Caldari State
189
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Posted - 2013.04.05 16:55:00 -
[124] - Quote
Skill that effect vehicles and vehicles operations plz |
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WyrmHero1945
IMPSwarm Negative-Feedback
90
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Posted - 2013.04.05 16:55:00 -
[125] - Quote
nvm |
![J-Lewis J-Lewis](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
J-Lewis
Edimmu Warfighters Gallente Federation
12
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Posted - 2013.04.05 17:00:00 -
[126] - Quote
Takahiro Kashuken wrote:Skill that effect vehicles and vehicles operations plz
Watch this space...
Nice ninja edit, I was almost done typing too... |
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WyrmHero1945
IMPSwarm Negative-Feedback
91
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Posted - 2013.04.05 17:00:00 -
[127] - Quote
Scout dropsuits plz. |
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WyrmHero1945
IMPSwarm Negative-Feedback
91
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Posted - 2013.04.05 17:01:00 -
[128] - Quote
J-Lewis wrote:Takahiro Kashuken wrote:Skill that effect vehicles and vehicles operations plz Watch this space...
Nice ninja edit, I was almost done typing too...
lol behold my ninja skills |
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GeneralButtNaked
ZionTCD Legacy Rising
277
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Posted - 2013.04.05 17:02:00 -
[129] - Quote
Heavy skills please. |
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WyrmHero1945
IMPSwarm Negative-Feedback
91
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Posted - 2013.04.05 17:04:00 -
[130] - Quote
GeneralButtNaked wrote:Heavy skills please.
Says the guy with the fatman avatar, sounds angry you better hurry... |
|
![Cat Merc Cat Merc](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Cat Merc
OPERATIVES OF THE GOAT
385
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Posted - 2013.04.05 17:05:00 -
[131] - Quote
Overpowered skills please. |
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DUST Fiend
Sinq Laison Gendarmes Gallente Federation
2337
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Posted - 2013.04.05 17:11:00 -
[132] - Quote
J-Lewis wrote:If you have a request for something specific, just ask!
Can you share the scout suit bonuses? |
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Xender17
Oblivion S.G.X
16
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Posted - 2013.04.05 17:16:00 -
[133] - Quote
Equipment stuff please. |
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Takahiro Kashuken
Intara Direct Action Caldari State
189
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Posted - 2013.04.05 17:33:00 -
[134] - Quote
J-Lewis wrote:Takahiro Kashuken wrote:Skill that effect vehicles and vehicles operations plz Upon laying eyes on the vehicle trees; that's a very broad request. Could you be more specific? .
Nope tbh
I just want to see what has changed and the only way is to list all the skills, also see if turrets has more skills aswell plz |
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J-Lewis
Edimmu Warfighters Gallente Federation
12
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Posted - 2013.04.05 17:38:00 -
[135] - Quote
Light (and scout) suit relevant skills from the Skills > Dropsuits > Dropsuit Command tree:
- Dropsuit Command -> Unlocks Medium suits at 1, Light at 2, Heavy at 3.
- Gallente Light Dropsuits -> Unlocks standard at 1, advanced at 3, prototype at 5.
- Gallente Scout Dropsuits -> Unlocks standard at 1, advanced at 3, prototype at 5. -> Scout suit bonus: 5% reduction to scan profile per level. -> Gallente Scout bonus: +10% to dropsuit scan radius per level.
- Minmatar Light Dropsuits -> Unlocks standard at 1, advanced at 3, prototype at 5.
- Minmatar Scout Dropsuits -> Unlocks standard at 1, advanced at 3, prototype at 5. -> Scout suit bonus: 5% reduction to scan profile per level. -> Minmatar Scout Bonus: +5% to melee and nova knife damage per level.
NOTES: - No other racial light type suits so far. - There is much speculation about what the scout suit bonus means. - No details on specific suit stats as of yet. - The assumed tree for skilling into any dropsuit seems to be: Dropsuit Command -> [Race] [Size] Dropsuits -> [Race] [Role] Dropsuits. |
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WyrmHero1945
IMPSwarm Negative-Feedback
91
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Posted - 2013.04.05 17:44:00 -
[136] - Quote
Minmatar scout looks pretty awesome , maken will love that one lol. |
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Godin Thekiller
KNIGHTZ OF THE ROUND
32
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Posted - 2013.04.05 17:55:00 -
[137] - Quote
I want to know a couple of things:
What's the bonuses for the Enforcer HAV's?
Is the Marudar module in?
Is the Pilot Suit here?
Have they put in Miminatar and Amarr HAV's?
Have they put in Miminatar and Amarr turrets?
If the Pilot Suit is here, can you tell me its bonuses?
Thx...... |
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J-Lewis
Edimmu Warfighters Gallente Federation
14
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Posted - 2013.04.05 18:00:00 -
[138] - Quote
There is still only one race of heavy suit as of this writing, however, the heavy suits are divided into Basic and Sentinel:
- Amarr Heavy Dropsuits -> Unlocks standard at 1, advanced at 3, prototype at 5.
- Amarr Sentinel Dropsuits -> Unlocks standard at 1, advanced at 3, prototype at 5. -> Sentinel Suit Bonus: 5% reduction to weapon feedback damage per level (laser rifle overheating, possibly plash damage from your own explosives?). -> Amarr Sentinel Bonus: +2% to heavy weapon reload speed.
Other miscellaneous stuff to note about dropsuit upgrade related skills: - Armor Plating skill has a +2% bonus to efficacy (raw HP added from plates) per level. - Armor Repair Systems skill has a +5% armor repair module efficacy bonus per level instead of rate. - In general, skills that previously just unlocked stuff now also give a bonus (usually to efficacy). Some exceptions (sorry Logi bros, no repair bonuses on the repair tool operation skill yet).
Finally; Stamina skills have changed rather drastically: - Dropsuit Biotic Upgrades - Base skill -> Unlocks the ability to use biotic modules. -> +1% sprint speed, max stamina and stamina regen per level. - Cardiac Regulation -> Unlocks access to cardiac regulator modules to increase max stamina and stamina recovery rate -> +2% to cardiac regulator module efficacy per level - Kinetic Catalyzation -> Unlocks access to kinetic catalyzer modules to increase sprinting speed -> +1% to kinetic catalyzer module efficacy per level.
Apart from that, the nesting will change; how I do not know. |
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WyrmHero1945
IMPSwarm Negative-Feedback
91
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Posted - 2013.04.05 18:02:00 -
[139] - Quote
Godin Thekiller wrote:I want to know a couple of things:
What's the bonuses for the Enforcer HAV's?
Is the Marudar module in?
Is the Pilot Suit here?
Have they put in Miminatar and Amarr HAV's?
Have they put in Miminatar and Amarr turrets?
If the Pilot Suit is here, can you tell me its bonuses?
Thx......
Dude if you check the pictures at the OP you'll see the categories. No pilot suits are listed, nor minmatar/amarr havs
|
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The dark cloud
Seraphim Initiative. CRONOS.
1208
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Posted - 2013.04.05 18:04:00 -
[140] - Quote
If they force players to spend even more time to get into a role then this is really bad for new players. Eve might get away with that but FPS players dont have the patient to play 6 months to be efficent. And in my opinion making the gameplay for vehicle players harder is just a very bad move from CCP. You have to think about the fact AV players can aswell have very good normal infantry gear at the same time while vehicle users will be cut off and end up with very poor infantry equipment. If this is the case i just spec into the next best assault suit, get proto swarms and proto AV grenades and kill a maxed out tank in 10 secs. If the proto packed av grenades didnt do the job then 1 shot from the proto swarm will be enough to finish him off. If this is the case i want that only heavys have the capabilty to fit AV grenades, swarm launchers, forgeguns and plasma launchers. Just fair in my opinion. AV= heavy and thats it. No other suit class should then be allowed to get AV weapons on their dropsuit. |
|
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Godin Thekiller
KNIGHTZ OF THE ROUND
32
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Posted - 2013.04.05 18:08:00 -
[141] - Quote
The dark cloud wrote:If they force players to spend even more time to get into a role then this is really bad for new players. Eve might get away with that but FPS players dont have the patient to play 6 months to be efficent. And in my opinion making the gameplay for vehicle players harder is just a very bad move from CCP. You have to think about the fact AV players can aswell have very good normal infantry gear at the same time while vehicle users will be cut off and end up with very poor infantry equipment. If this is the case i just spec into the next best assault suit, get proto swarms and proto AV grenades and kill a maxed out tank in 10 secs. If the proto packed av grenades didnt do the job then 1 shot from the proto swarm will be enough to finish him off. If this is the case i want that only heavys have the capabilty to fit AV grenades, swarm launchers, forgeguns and plasma launchers. Just fair in my opinion. AV= heavy and thats it. No other suit class should then be allowed to get AV weapons on their dropsuit.
I like this guy ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png) |
![J-Lewis J-Lewis](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
J-Lewis
Edimmu Warfighters Gallente Federation
16
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Posted - 2013.04.05 18:08:00 -
[142] - Quote
Godin Thekiller wrote:I want to know a couple of things:
Q: What's the bonuses for the Enforcer HAV's? A: - Caldari Enforcer HAV -> Unlocks the ability to use Caldari Enforcer HAVs. -> +3% to missile damage and range per level. -> +2% to maximum zoom per level. - Gallente Enforcer HAV -> Unlocks the ability to use Gallente Enforcer HAVs. -> +3% to blaster damage and range per level. -> +2% to maximum zoom per level.
Q: Is the Marudar module in? A: I don't believe so. Are you referring to an alleged siege module?
Q: Is the Pilot Suit here? A: Unfortunately not as of this writing. I'm sure it will make it for Uprising however.
Q: Have they put in Minmatar and Amarr HAV's? A: Not for the foreseeable future. Suits seem to take priority.
Q: Have they put in Minmatar and Amarr turrets? A: Same as above.
Q: If the Pilot Suit is here, can you tell me its bonuses? A: See pilot suit question.
Edit: As for your extra questions:
Q: Is there any bonuses for Vehicle command? A: Not beyond unlocking further skills. This could change.
Q: Is there any bonuses for racial HAV's? A: Regular HAVs seem to behave like Basic suits: No roles beyond what you fit them for. |
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DUST Fiend
Sinq Laison Gendarmes Gallente Federation
2338
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Posted - 2013.04.05 18:14:00 -
[143] - Quote
I want to like the Minmatar Scout, but that melee / nova knife bonus will be useless if they didn't fix melee ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) |
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Casius Hakoke
Fenrir's Wolves
42
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Posted - 2013.04.05 18:14:00 -
[144] - Quote
Absolute Idiom II wrote:He, well done OP for posting this here last night after I posted the link in IRC.
I just came to do so now, and made a new thread before I noticed this one :))
I couldn't remember who had linked that link. I'll edit the OP with credit to you, thanks for bringing it up.
I had asked in IRC if anybody was going to post it up here and they told me to just go ahead and do it, my bad if I stepped on your toes. |
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Godin Thekiller
KNIGHTZ OF THE ROUND
32
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Posted - 2013.04.05 18:15:00 -
[145] - Quote
As expected, they ****** over pilots. Thank you anyways..... +1 |
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Jariel Manton
SVER True Blood Unclaimed.
210
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Posted - 2013.04.05 18:16:00 -
[146] - Quote
Thanks for posting this! Most interesting points i noticed is that the suits have different bonus. So i'll be going Caldari on my Logistics for the extra shield HP. Where as someone who wants to fit the best equipment can go the Gallente route with PG/CPU bonus. Some differences between the classes gives more specialization. I like that sh*t. |
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J-Lewis
Edimmu Warfighters Gallente Federation
16
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Posted - 2013.04.05 18:19:00 -
[147] - Quote
DUST Fiend wrote:I want to like the Minmatar Scout, but that melee / nova knife bonus will be useless if they didn't fix melee ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
It might also have the highest speed. And it just means that finishing off an enemy with a melee is an actual option for once; since you're going to be sneaky sneaky anyway.
But I digress, yes, melee and the NK need some love (not just skills, I'm talking mechanics).
Godin Thekiller wrote:As expected, they ****** over pilots. Thank you anyways..... +1 Chin up and take it with a grain of dust (har har), it's all very much subject to change, and we've had prior cache scrapings show that at least there IS a pilot suit down the pipe, and my money is on it arriving sometime in the Uprising beta expansion. |
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Godin Thekiller
KNIGHTZ OF THE ROUND
32
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Posted - 2013.04.05 18:32:00 -
[148] - Quote
I wasn't angry about the Pilot Suit; the fact that 7 months go by, and we get 3 weapons, and some racial dropsuits. The only notiable thing out of this is Assault DS's and those will cost a gigantic brick of ISK, and the fact that not all pilots have wings..... |
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Godin Thekiller
KNIGHTZ OF THE ROUND
32
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Posted - 2013.04.05 18:35:00 -
[149] - Quote
Enforcer HAV's are just (from description) weakened Marudars with slightly more range. Scout LAV's are just weakened STD LAV's with a slightly higher speed and slightly higher turret tracking. Useless...... |
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Godin Thekiller
KNIGHTZ OF THE ROUND
32
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Posted - 2013.04.05 18:37:00 -
[150] - Quote
duplicate post |
|
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J-Lewis
Edimmu Warfighters Gallente Federation
16
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Posted - 2013.04.05 18:48:00 -
[151] - Quote
Speaking of new weapons: - If you thought the MD was annoying, just wait for the Flaylock. It's a pistol sized MD. Skill bonuses to PG usage, blast radius, damage and reload speed. - Plasma Cannon is a Light weapon. It also has a charge time. - Scrambler rifle is a variable charge semi-automatic rifle. It can overheat.
On the topic of builds this is pretty typical :CCP: when it comes to their (not actually expansions) expansions: - Lots of bugfixes - Lots of new bugs - A couple of new dropsuits/equipement (ships/modules EVE wise) - Usually some spiffy new visuals - Sometimes a new feature (PC in this case) - Misc UI improvements - Tweaking of existing items (rebalancing) - Ridiculously long patch notes.
Their major content patches have always been rather light on meat.
Bacon rations anyone? |
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Necrodermis
GunFall Mobilization Covert Intervention
477
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Posted - 2013.04.05 18:50:00 -
[152] - Quote
Bojo The Mighty wrote: Has anyone noticed that you can't see the Scout details in the skills!
there aren't any probably.
CCP hates scouts if you haven't noticed. |
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Godin Thekiller
KNIGHTZ OF THE ROUND
32
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Posted - 2013.04.05 18:51:00 -
[153] - Quote
Enforcer HAV's are just (from description) weakened Marudars with slightly more range. Scout LAV's are just weakened STD LAV's with a slightly higher speed and slightly higher turret tracking. Useless...... |
![J-Lewis J-Lewis](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
J-Lewis
Edimmu Warfighters Gallente Federation
16
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Posted - 2013.04.05 18:51:00 -
[154] - Quote
Necrodermis wrote:Bojo The Mighty wrote: Has anyone noticed that you can't see the Scout details in the skills!
there aren't any probably. CCP hates scouts if you haven't noticed. See my earlier post. |
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Godin Thekiller
KNIGHTZ OF THE ROUND
32
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Posted - 2013.04.05 18:53:00 -
[155] - Quote
Enforcer HAV's are just (from description) weakened Marudars with slightly more range. Scout LAV's are just weakened STD LAV's with a slightly higher speed and slightly higher turret tracking. Useless...... |
![J-Lewis J-Lewis](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
J-Lewis
Edimmu Warfighters Gallente Federation
16
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Posted - 2013.04.05 18:56:00 -
[156] - Quote
Good god(in) man; this reminds me of that "MY RAVEN WAS EQUIPPED WITH THE FOLLOWING" thread that one time on the EVE forum. |
![Godin Thekiller Godin Thekiller](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Godin Thekiller
KNIGHTZ OF THE ROUND
32
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Posted - 2013.04.05 18:56:00 -
[157] - Quote
Enforcer HAV's are just (from description) weakened Marudars with slightly more range. Scout LAV's are just weakened STD LAV's with a slightly higher speed and slightly higher turret tracking. Useless...... |
![Godin Thekiller Godin Thekiller](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Godin Thekiller
KNIGHTZ OF THE ROUND
32
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Posted - 2013.04.05 19:06:00 -
[158] - Quote
1: That's not funny! ![Evil](https://forums.dust514.com/Images/Emoticons/ccp_evil.png)
2: That thread is ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png) |
![Logi Bro Logi Bro](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Logi Bro
Eyniletti Rangers Minmatar Republic
1046
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.04.05 19:12:00 -
[159] - Quote
Damn, looks like I'm gonna be running Caldari Logistics from now on, from the way that passive bonus looks. |
![Godin Thekiller Godin Thekiller](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Godin Thekiller
KNIGHTZ OF THE ROUND
32
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.04.05 19:15:00 -
[160] - Quote
Enforcer HAV's are just (from description) weakened Marudars with slightly more range. Scout LAV's are just weakened STD LAV's with a slightly higher speed and slightly higher turret tracking. Useless...... |
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![Bojo The Mighty Bojo The Mighty](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Bojo The Mighty
Bojo's School of the Trades
806
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Posted - 2013.04.05 19:17:00 -
[161] - Quote
http://i.imgur.com/ezQdCGY.png?2
WTF, why is that on there? |
![Godin Thekiller Godin Thekiller](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Godin Thekiller
KNIGHTZ OF THE ROUND
32
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.04.05 19:18:00 -
[162] - Quote
Enforcer HAV's are just (from description) weakened Marudars with slightly more range. Scout LAV's are just weakened STD LAV's with a slightly higher speed and slightly higher turret tracking. Useless...... |
![Godin Thekiller Godin Thekiller](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Godin Thekiller
KNIGHTZ OF THE ROUND
32
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.04.05 19:19:00 -
[163] - Quote
Enforcer HAV's are just (from description) weakened Marudars with slightly more range. Scout LAV's are just weakened STD LAV's with a slightly higher speed and slightly higher turret tracking. Useless...... |
![Godin Thekiller Godin Thekiller](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Godin Thekiller
KNIGHTZ OF THE ROUND
32
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.04.05 19:20:00 -
[164] - Quote
wth? Why is my post popping up so much? |
![Logi Bro Logi Bro](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Logi Bro
Eyniletti Rangers Minmatar Republic
1046
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.04.05 19:39:00 -
[165] - Quote
Bojo The Mighty wrote:http://i.imgur.com/ezQdCGY.png?2
WTF, why is that on there?
He posted the original information, OP was giving credit. |
![J-Lewis J-Lewis](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
J-Lewis
Edimmu Warfighters Gallente Federation
17
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.04.05 20:13:00 -
[166] - Quote
Godin Thekiller wrote:wth? Why is my post popping up so much? Will it ever end? ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) |
![POCKPICKETER POCKPICKETER](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
POCKPICKETER
L.O.T.I.S. Legacy Rising
3
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.04.05 21:53:00 -
[167] - Quote
Field Mechanics and Shield Control are gone, or is this an addition list of stuff they are adding to what we already have? |
![King Kobrah King Kobrah](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
King Kobrah
SyNergy Gaming EoN.
146
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Posted - 2013.04.05 22:01:00 -
[168] - Quote
gallente assault OP, if it has comparable shields to caldari assault the -5% CPU/PG reduction to weaponry is ridiculous, much better than 2% faster reloading
all depends on base shields and CPU/PG of the suit really, but if gallente assault has similar CPU/PG then you're going to be able to cram so much proto **** in 1 suit it'll be ridiculous |
![SGT Garrisson SGT Garrisson](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
SGT Garrisson
On The Brink CRONOS.
60
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.04.05 22:03:00 -
[169] - Quote
dont like the bonus on the amarr assault suit
with the current state of laser rifles doing same amount of damage to armor as the do to shields this suit will push the LR to the very very op catagory
go on some one say it im QQing but its true ive used them the damage is currently equal even tho the info popup on the target says different |
![WyrmHero1945 WyrmHero1945](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
WyrmHero1945
IMPSwarm Negative-Feedback
92
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Posted - 2013.04.05 23:05:00 -
[170] - Quote
SGT Garrisson wrote:dont like the bonus on the amarr assault suit
with the current state of laser rifles doing same amount of damage to armor as the do to shields this suit will push the LR to the very very op catagory
go on some one say it im QQing but its true ive used them the damage is currently equal even tho the info popup on the target says different
They don't, shields go down super fast while armor goes down at a slower rate. Heavies are proof of this. However I agree with you on the OPness of the suit with the LR. At max suit and LR overheat skill one could go from 100 ammo to around 5 ammo without overheating which would mean even more damage from continuous fire. OP indeed lol.
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![Casius Hakoke Casius Hakoke](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Casius Hakoke
Fenrir's Wolves
45
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Posted - 2013.04.05 23:07:00 -
[171] - Quote
Oh my god, I miss threads like that, or even the random cursing and complaining in local from when it happens. "I had 4.whatever million SP and lost my first BS ever." lol
My current EVE character has over 20 million SP and I still primarily fly frigates and cruisers.
Anyways, ignore me, for some reason I thought I had to say all of this. |
![Scheneighnay McBob Scheneighnay McBob](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Scheneighnay McBob
Bojo's School of the Trades
1168
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.04.05 23:41:00 -
[172] - Quote
I don't understand why people care about enforcer HAVs- assault dropships are the big reveal here. |
![Casius Hakoke Casius Hakoke](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Casius Hakoke
Fenrir's Wolves
45
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Posted - 2013.04.05 23:44:00 -
[173] - Quote
Scheneighnay McBob wrote:I don't understand why people care about enforcer HAVs- assault dropships are the big reveal here.
That's very true, although I am disappointed with the apparent lack of love for HAV's as that is my chosen profession. I might just have to give air craft the old college try. |
![WyrmHero1945 WyrmHero1945](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
WyrmHero1945
IMPSwarm Negative-Feedback
92
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Posted - 2013.04.05 23:56:00 -
[174] - Quote
Scheneighnay McBob wrote:I don't understand why people care about enforcer HAVs- assault dropships are the big reveal here.
Indeed they are. I wonder what kind of frontal turret will be. If it's a small turret I hope CCP buff them since they're so crap atm. |
![Yani Nabari Yani Nabari](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Yani Nabari
One-Armed Bandits Atrocitas
10
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Posted - 2013.04.05 23:59:00 -
[175] - Quote
King Kobrah wrote:gallente assault OP, if it has comparable shields to caldari assault the -5% CPU/PG reduction to hybrid weaponry is ridiculous, much better than 2% faster reloading
all depends on base shields and CPU/PG of the suit really, but if gallente assault has similar CPU/PG then you're going to be able to cram so much proto **** in 1 suit it'll be ridiculous
Makes me wonder what weapons fall into the "hybrid" category. |
![WyrmHero1945 WyrmHero1945](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
WyrmHero1945
IMPSwarm Negative-Feedback
92
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Posted - 2013.04.06 00:05:00 -
[176] - Quote
Yani Nabari wrote:King Kobrah wrote:gallente assault OP, if it has comparable shields to caldari assault the -5% CPU/PG reduction to hybrid weaponry is ridiculous, much better than 2% faster reloading
all depends on base shields and CPU/PG of the suit really, but if gallente assault has similar CPU/PG then you're going to be able to cram so much proto **** in 1 suit it'll be ridiculous Makes me wonder what weapons fall into the "hybrid" category.
ARs, specially the Caldari Gauss Rifle, shotguns, snipers, forge guns...
|
![Scheneighnay McBob Scheneighnay McBob](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Scheneighnay McBob
Bojo's School of the Trades
1168
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Posted - 2013.04.06 00:17:00 -
[177] - Quote
WyrmHero1945 wrote:Yani Nabari wrote:King Kobrah wrote:gallente assault OP, if it has comparable shields to caldari assault the -5% CPU/PG reduction to hybrid weaponry is ridiculous, much better than 2% faster reloading
all depends on base shields and CPU/PG of the suit really, but if gallente assault has similar CPU/PG then you're going to be able to cram so much proto **** in 1 suit it'll be ridiculous Makes me wonder what weapons fall into the "hybrid" category. ARs, specially the Caldari Gauss Rifle, shotguns, snipers, forge guns... Any weapon that does the same damage to shields as to armor. |
![WyrmHero1945 WyrmHero1945](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
WyrmHero1945
IMPSwarm Negative-Feedback
93
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Posted - 2013.04.06 00:56:00 -
[178] - Quote
I think all my SP into Caldari assault dropships. |
![WyrmHero1945 WyrmHero1945](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
WyrmHero1945
IMPSwarm Negative-Feedback
93
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Posted - 2013.04.06 01:08:00 -
[179] - Quote
BTW from the weapons list I only see 3 new weapons:
-Flaylock Pistol -Plasma Cannon -Scrambler Rifle
I assume the current AR will be replaced by the Caldari Gauss Rifle? |
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Kaze Eyrou
ROGUE SPADES
103
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Posted - 2013.04.06 02:53:00 -
[180] - Quote
SGT Garrisson wrote:dont like the bonus on the amarr assault suit
with the current state of laser rifles doing same amount of damage to armor as the do to shields this suit will push the LR to the very very op catagory
go on some one say it im QQing but its true ive used them the damage is currently equal even tho the info popup on the target says different Except Laser Rifle Operation doesn't do what it used to anymore.
5% cooldown of laser rifle now. Not heat build up. |
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![Delirium Inferno Delirium Inferno](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Delirium Inferno
Chernova Industries
88
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.04.06 05:12:00 -
[181] - Quote
King Kobrah wrote:gallente assault OP, if it has comparable shields to caldari assault the -5% CPU/PG reduction to weaponry is ridiculous, much better than 2% faster reloading It's almost like CCP doesn't realize 2% of 2 seconds is 40 milliseconds, or - assuming the games runs at 30 fps - about 1 frame.
|
![crazy space 1 crazy space 1](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
crazy space 1
ZionTCD Legacy Rising
987
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Posted - 2013.04.06 05:26:00 -
[182] - Quote
Delirium Inferno wrote:King Kobrah wrote:gallente assault OP, if it has comparable shields to caldari assault the -5% CPU/PG reduction to weaponry is ridiculous, much better than 2% faster reloading It's almost like CCP doesn't realize 2% of 2 seconds is 40 milliseconds, or - assuming the games runs at 30 fps - about 1 frame.
That's a total of 10% on top of the 40% you can get on a weapon. Giving you a 50% reduction in reload time.
Not every weapon has a low reload time. The bonus could be increased a little considering how each weapon has it's own reload skill... which is still like what? but anyways, don't under estimate reload time. |
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crazy space 1
ZionTCD Legacy Rising
987
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Posted - 2013.04.06 05:28:00 -
[183] - Quote
SGT Garrisson wrote:dont like the bonus on the amarr assault suit
with the current state of laser rifles doing same amount of damage to armor as the do to shields this suit will push the LR to the very very op catagory
go on some one say it im QQing but its true ive used them the damage is currently equal even tho the info popup on the target says different Are you forgetting there will be lots of weapons that use heat? There will be a laser sniper...a laser blaster, the current laser... |
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Adewale Gbaski
The Tritan Industries
0
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Posted - 2013.04.06 06:34:00 -
[184] - Quote
So what are the race benefits for logistics? |
![Delirium Inferno Delirium Inferno](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Delirium Inferno
Chernova Industries
88
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Posted - 2013.04.06 06:40:00 -
[185] - Quote
crazy space 1 wrote:Delirium Inferno wrote:King Kobrah wrote:gallente assault OP, if it has comparable shields to caldari assault the -5% CPU/PG reduction to weaponry is ridiculous, much better than 2% faster reloading It's almost like CCP doesn't realize 2% of 2 seconds is 40 milliseconds, or - assuming the games runs at 30 fps - about 1 frame. That's a total of 10% on top of the 40% you can get on a weapon. Giving you a 50% reduction in reload time. Not every weapon has a low reload time. The bonus could be increased a little considering how each weapon has it's own reload skill... which is still like what? but anyways, don't under estimate reload time. Where does the 40% come from?
And regardless, I'm not saying that reload time is bad, it can be good when sufficient enough. But if we're just talking about these suits and what bonuses you had, 10% is still only 1/5th of a second on a standard assault rifle, or 6 frames. Yeah stacked on that 40% it makes it 50% which would be quite noticeable, but would you rather have that reduction of 6 frames for reload or a 25% reduction in hybrid weapon CPU/PG?
|
![crazy space 1 crazy space 1](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
crazy space 1
ZionTCD Legacy Rising
987
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.04.06 06:53:00 -
[186] - Quote
Adewale Gbaski wrote:So what are the race benefits for logistics?
passive +5 armor regen and then each race has something different as the second bonus |
![crazy space 1 crazy space 1](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
crazy space 1
ZionTCD Legacy Rising
987
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.04.06 06:55:00 -
[187] - Quote
Delirium Inferno wrote:crazy space 1 wrote:Delirium Inferno wrote:King Kobrah wrote:gallente assault OP, if it has comparable shields to caldari assault the -5% CPU/PG reduction to weaponry is ridiculous, much better than 2% faster reloading It's almost like CCP doesn't realize 2% of 2 seconds is 40 milliseconds, or - assuming the games runs at 30 fps - about 1 frame. That's a total of 10% on top of the 40% you can get on a weapon. Giving you a 50% reduction in reload time. Not every weapon has a low reload time. The bonus could be increased a little considering how each weapon has it's own reload skill... which is still like what? but anyways, don't under estimate reload time. Where does the 40% come from? And regardless, I'm not saying that reload time is bad, it can be good when sufficient enough. But if we're just talking about these suits and what bonuses you had, 10% is still only 1/5th of a second on a standard assault rifle, or 6 frames. Yeah stacked on that 40% it makes it 50% which would be quite noticeable, but would you rather have that reduction of 6 frames for reload or a 25% reduction in hybrid weapon CPU/PG?
True, I guess we'll have too see what kind of fittings everything has.
also I didn't log in to check I thought it was like 5% faster reload per level and then 3% per level... so 25+15%+10%?
maybe it should be increased to 3% per level for the suit bonus, but I will make up my mind when may 6th rolls around |
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Heathen Bastard
Kang Lo Directorate Gallente Federation
107
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Posted - 2013.04.06 06:56:00 -
[188] - Quote
Delirium Inferno wrote:crazy space 1 wrote:Delirium Inferno wrote:King Kobrah wrote:gallente assault OP, if it has comparable shields to caldari assault the -5% CPU/PG reduction to weaponry is ridiculous, much better than 2% faster reloading It's almost like CCP doesn't realize 2% of 2 seconds is 40 milliseconds, or - assuming the games runs at 30 fps - about 1 frame. That's a total of 10% on top of the 40% you can get on a weapon. Giving you a 50% reduction in reload time. Not every weapon has a low reload time. The bonus could be increased a little considering how each weapon has it's own reload skill... which is still like what? but anyways, don't under estimate reload time. Where does the 40% come from? And regardless, I'm not saying that reload time is bad, it can be good when sufficient enough. But if we're just talking about these suits and what bonuses you had, 10% is still only 1/5th of a second on a standard assault rifle, or 6 frames. Yeah stacked on that 40% it makes it 50% which would be quite noticeable, but would you rather have that reduction of 6 frames for reload or a 25% reduction in hybrid weapon CPU/PG?
reload. those six frames are frames I'm shooting you that you're reloading. and if it really does stack to 50% the caldari suit will have an advantage in prolonged firefights due to that reload speed. More bullets downrange means more dead hostiles. |
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crazy space 1
ZionTCD Legacy Rising
987
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.04.06 06:59:00 -
[189] - Quote
whats the longest reload light weapon at the moment? mass driver? |
![Delirium Inferno Delirium Inferno](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Delirium Inferno
Chernova Industries
88
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Posted - 2013.04.06 07:05:00 -
[190] - Quote
Someone with access to the damage numbers and fire rates, how much damage could someone do with your typical assault rifle in 1/5th of a second? |
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![Heathen Bastard Heathen Bastard](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Heathen Bastard
Kang Lo Directorate Gallente Federation
107
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Posted - 2013.04.06 07:18:00 -
[191] - Quote
Delirium Inferno wrote:Someone with access to the damage numbers and fire rates, how much damage could someone do with your typical assault rifle in 1/5th of a second?
I use a pistol. specifically a standard breach(one more upgrade and i get advanced level breaches) so... 115 with no points in weaponry(mine's maxed), and not counting my two complex mods, and not getting a headshot. |
![Rhadiem Rhadiem](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Rhadiem
Algintal Core Gallente Federation
497
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Posted - 2013.04.06 07:59:00 -
[192] - Quote
After months away, happy to see Assault Dropships added to the new patch. Definitely enticing to see all the new skills and I assume all the new items off those skills coming soon. Good job CCP |
![Martin0 Brancaleone Martin0 Brancaleone](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
214
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Posted - 2013.04.06 08:03:00 -
[193] - Quote
crazy space 1 wrote:Delirium Inferno wrote:crazy space 1 wrote:Delirium Inferno wrote:King Kobrah wrote:gallente assault OP, if it has comparable shields to caldari assault the -5% CPU/PG reduction to weaponry is ridiculous, much better than 2% faster reloading It's almost like CCP doesn't realize 2% of 2 seconds is 40 milliseconds, or - assuming the games runs at 30 fps - about 1 frame. That's a total of 10% on top of the 40% you can get on a weapon. Giving you a 50% reduction in reload time. Not every weapon has a low reload time. The bonus could be increased a little considering how each weapon has it's own reload skill... which is still like what? but anyways, don't under estimate reload time. Where does the 40% come from? And regardless, I'm not saying that reload time is bad, it can be good when sufficient enough. But if we're just talking about these suits and what bonuses you had, 10% is still only 1/5th of a second on a standard assault rifle, or 6 frames. Yeah stacked on that 40% it makes it 50% which would be quite noticeable, but would you rather have that reduction of 6 frames for reload or a 25% reduction in hybrid weapon CPU/PG? True, I guess we'll have too see what kind of fittings everything has. also I didn't log in to check I thought it was like 5% faster reload per level and then 3% per level... so 25+15%+10%? maybe it should be increased to 3% per level for the suit bonus, but I will make up my mind when may 6th rolls around
Skills doesent sum. They multiply. 1.25 x 1.15 x 1.1 = 1.58 You get a 58% bonus to reload speed. Thats a lot. |
![Delirium Inferno Delirium Inferno](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Delirium Inferno
Chernova Industries
88
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Posted - 2013.04.06 08:35:00 -
[194] - Quote
Heathen Bastard wrote:Delirium Inferno wrote:Someone with access to the damage numbers and fire rates, how much damage could someone do with your typical assault rifle in 1/5th of a second? I use a pistol. specifically a standard breach(one more upgrade and i get advanced level breaches) so... 115 with no points in weaponry(mine's maxed), and not counting my two complex mods, and not getting a headshot. Oh come on, I could of said I use a forge gun so you are dead regardless of what you are wearing. Of course one of those bullets could of happened to hit during the 6 frames, but what's the pistol's rate of fire? How much time passes between shots? Less than 1/5th of a second? |
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Takahiro Kashuken
Intara Direct Action Caldari State
190
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Posted - 2013.04.06 10:00:00 -
[195] - Quote
Do we know if they changed the training mulitpliers on any of the skills since they streamlined em
|
![The Robot Devil The Robot Devil](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
The Robot Devil
BetaMax. CRONOS.
67
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Posted - 2013.04.06 10:22:00 -
[196] - Quote
"Ah, my ridiculously circuitous plan is one-quarter complete. " The Robot Devil |
![lordjanuz lordjanuz](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
lordjanuz
Norwegian Dust514 Corporation
101
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Posted - 2013.04.06 11:10:00 -
[197] - Quote
When Assault DS shows on Sisi is it likely to belive we get it on 6th may? |
![Laurent Cazaderon Laurent Cazaderon](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1275
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Posted - 2013.04.06 11:48:00 -
[198] - Quote
Anyony knows if sisi is up ? |
![Corbina Ninja Corbina Ninja](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_female_128.jpg)
Corbina Ninja
Maphia Clan Corporation CRONOS.
111
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Posted - 2013.04.06 12:24:00 -
[199] - Quote
Laurent Cazaderon wrote:Anyony knows if sisi is up ?
sisi is up ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png) |
![Laurent Cazaderon Laurent Cazaderon](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1275
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Posted - 2013.04.06 12:50:00 -
[200] - Quote
yeah just logged in.
too bad everything is gone. You can still find skills by doing a research but no information can be displayed.
Damn, wanted to see scout and heavies bonuses. :'( |
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![J-Lewis J-Lewis](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
J-Lewis
Edimmu Warfighters Gallente Federation
17
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Posted - 2013.04.06 16:01:00 -
[201] - Quote
It's all there, you just need to un-tick the "show only available" box in the market window. You'll find it under Infantry Gear. |
![Cat Merc Cat Merc](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Cat Merc
OPERATIVES OF THE GOAT
415
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Posted - 2013.04.06 17:13:00 -
[202] - Quote
Delirium Inferno wrote:Heathen Bastard wrote:Delirium Inferno wrote:Someone with access to the damage numbers and fire rates, how much damage could someone do with your typical assault rifle in 1/5th of a second? I use a pistol. specifically a standard breach(one more upgrade and i get advanced level breaches) so... 115 with no points in weaponry(mine's maxed), and not counting my two complex mods, and not getting a headshot. Oh come on, I could of said I use a forge gun so you are dead regardless of what you are wearing. Of course one of those bullets could of happened to hit during the 6 frames, but what's the pistol's rate of fire? How much time passes between shots? Less than 1/5th of a second? Martin0 Brancaleone wrote: Skills doesent sum. They multiply. 1.25 x 1.15 x 1.1 = 1.58 You get a 58% bonus to reload speed. Thats a lot.
Already responded to someone with a similar argument a few posts up. Yes the summation of all reload reductions is nice, but when you single it out it is still only 1/5th of a second on a standard AR. I can wear a suit with better bonuses and still get all those other reload bonuses, I'd only be at a 1/5th of a second disadvantage. I know this is a shooter and every moment counts but that is pretty negligible. Also didn't someone confirm that they add and not multiply? An AR will put out 2.5 bullets in that time. If we're talking about Exile AR, that's 78.5 damage, not including damage skills and possible damage mods.
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![Heathen Bastard Heathen Bastard](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Heathen Bastard
Kang Lo Directorate Gallente Federation
109
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Posted - 2013.04.06 19:40:00 -
[203] - Quote
Delirium Inferno wrote: Oh come on, I could of said I use a forge gun so you are dead regardless of what you are wearing. Of course one of those bullets could of happened to hit during the 6 frames, but what's the pistol's rate of fire? How much time passes between shots? Less than 1/5th of a second?
actually forge guns need to charge for that 5th of a second. so I still shoot you twice with my slow little breach pistol and drop your heavy arse before you can fire your forge(forge users can't dance to avoid a headshot, and heavies have heads too big to miss) |
![Maken Tosch Maken Tosch](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Maken Tosch
Planetary Response Organisation
1919
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Posted - 2013.04.06 19:42:00 -
[204] - Quote
Eleven pages and no response from the Devs? Come on, Devs. Can you at least try to troll us? |
![Cat Merc Cat Merc](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Cat Merc
OPERATIVES OF THE GOAT
420
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Posted - 2013.04.06 19:52:00 -
[205] - Quote
Maken Tosch wrote:Eleven pages and no response from the Devs? Come on, Devs. Can you at least try to troll us? FoxFour wake up call? |
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![CCP FoxFour CCP FoxFour](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
CCP FoxFour
C C P C C P Alliance
2956
![](/images/icon_dev.gif)
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Posted - 2013.04.06 20:10:00 -
[206] - Quote
You guys do realize it's the weekend right? You know, that time where some people (especially those who sit in front of computers all week) go and hang out with friends? Off the computer? |
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![Casius Hakoke Casius Hakoke](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Casius Hakoke
Fenrir's Wolves
50
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Posted - 2013.04.06 20:11:00 -
[207] - Quote
CCP FoxFour wrote:You guys do realize it's the weekend right? You know, that time where some people (especially those who sit in front of computers all week) go and hang out with friends? Off the computer?
Yay dev post. |
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![CCP FoxFour CCP FoxFour](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
CCP FoxFour
C C P C C P Alliance
2956
![](/images/icon_dev.gif)
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Posted - 2013.04.06 20:14:00 -
[208] - Quote
Plus, you guys seem to be answering each others questions. What the hell am I needed for? |
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![CCP FoxFour CCP FoxFour](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
CCP FoxFour
C C P C C P Alliance
2956
![](/images/icon_dev.gif)
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Posted - 2013.04.06 20:15:00 -
[209] - Quote
HAHAHAHA Epic fail. See this is why I don't post in this condition. I thought this was the thread about planetary conquest dev blog, not skills and such. I have no comment on any of that nonsense aside from:
MAGIC CRYSTAL BALL PEOPLE!
p.s. this is what happens when you respond to a forum thread someone links you without reading the thread or thread title... |
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![gbghg gbghg](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
gbghg
L.O.T.I.S. Legacy Rising
1064
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Posted - 2013.04.06 20:16:00 -
[210] - Quote
CCP FoxFour wrote:Plus, you guys seem to be answering each others questions. What the hell am I needed for? We're guessing, if you answer a question we can take it as official info and will make assumptions based on it, also if you're wrong we can screenshot it and bash you with it later![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png) |
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![CCP FoxFour CCP FoxFour](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
CCP FoxFour
C C P C C P Alliance
2956
![](/images/icon_dev.gif)
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Posted - 2013.04.06 20:20:00 -
[211] - Quote
gbghg wrote:CCP FoxFour wrote:Plus, you guys seem to be answering each others questions. What the hell am I needed for? We're guessing, if you answer a question we can take it as official info and will make assumptions based on it, also if you're wrong we can screenshot it and bash you with it later ![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png)
See I thought this was the planetary conquest dev blog feedback thread. I derped. |
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![Veritas Vitae Veritas Vitae](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Veritas Vitae
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
109
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Posted - 2013.04.06 20:40:00 -
[212] - Quote
CCP FoxFour wrote:gbghg wrote:CCP FoxFour wrote:Plus, you guys seem to be answering each others questions. What the hell am I needed for? We're guessing, if you answer a question we can take it as official info and will make assumptions based on it, also if you're wrong we can screenshot it and bash you with it later ![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png) See I thought this was the planetary conquest dev blog feedback thread. I derped.
Sooooooooo, can you answer anything about new skill system since you have derped into the thread already? |
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![CCP FoxFour CCP FoxFour](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
CCP FoxFour
C C P C C P Alliance
2958
![](/images/icon_dev.gif)
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Posted - 2013.04.06 21:10:00 -
[213] - Quote
Veritas Vitae wrote:Sooooooooo, can you answer anything about new skill system since you have derped into the thread already?
No, it is not something I work on so not something I comment on or talk about. :) |
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![Mobius Wyvern Mobius Wyvern](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Mobius Wyvern
BetaMax. CRONOS.
1271
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Posted - 2013.04.06 21:42:00 -
[214] - Quote
CCP FoxFour wrote:Veritas Vitae wrote:Sooooooooo, can you answer anything about new skill system since you have derped into the thread already? No, it is not something I work on so not something I comment on or talk about. :) Sadface.![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png) |
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![CCP FoxFour CCP FoxFour](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
CCP FoxFour
C C P C C P Alliance
2959
![](/images/icon_dev.gif)
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Posted - 2013.04.06 21:45:00 -
[215] - Quote
I really want to mention the magic crystal ball again: http://eve.allakhazam.com/db/item.html?eveitem=28840 |
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![steadyhand amarr steadyhand amarr](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
steadyhand amarr
Imperfects Negative-Feedback
409
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Posted - 2013.04.06 22:12:00 -
[216] - Quote
all beta players should get one as an actual item :P |
![Smoky Fingers Smoky Fingers](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Smoky Fingers
THE DOLLARS
8
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Posted - 2013.04.06 22:20:00 -
[217] - Quote
A little confusion. Are the racial suit skills actually race specific? If not , lets say, if i were to train up all the logisic suit skills to lvl 5 for each race, would that mean I would get a 20/hp armor repair rate when I wear a logi suit? |
![Reav Hannari Reav Hannari](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Reav Hannari
Red Rock Outriders Red Rock Consortium
474
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Posted - 2013.04.06 22:45:00 -
[218] - Quote
CCP SoxFour wrote:Veritas Vitae wrote:Sooooooooo, can you answer anything about new skill system since you have derped into the thread already? No, it is not something I work on so not something I comment on or talk about. :)
If you won't talk about things you don't work on we'll have to go bug Punkturis since she is responsible for ALL things at CCP (that she doesn't work on) and she's supposed to be busy tending to her clone. Think of her clone. |
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![CCP FoxFour CCP FoxFour](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
CCP FoxFour
C C P C C P Alliance
2962
![](/images/icon_dev.gif)
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Posted - 2013.04.06 23:47:00 -
[219] - Quote
Reav Hannari wrote:CCP SoxFour wrote:Veritas Vitae wrote:Sooooooooo, can you answer anything about new skill system since you have derped into the thread already? No, it is not something I work on so not something I comment on or talk about. :) If you won't talk about things you don't work on we'll have to go bug Punkturis since she is responsible for ALL things at CCP (that she doesn't work on) and she's supposed to be busy tending to her clone. Think of her clone.
Best get to poking Punkturis. |
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![CCP FoxFour CCP FoxFour](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
CCP FoxFour
C C P C C P Alliance
2964
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Posted - 2013.04.06 23:48:00 -
[220] - Quote
NO! NO NOT COOL! I SEE WHAT YOU DID THERE! It even made it into my post. THAT IS NOT COOL! Nor is it fair! STOP THAT!
Reav Hannari you are a horrible and you should feel bad. |
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![Yani Nabari Yani Nabari](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Yani Nabari
One-Armed Bandits Atrocitas
18
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Posted - 2013.04.07 00:34:00 -
[221] - Quote
Smoky Fingers wrote:A little confusion. Are the racial suit skills actually race specific? If not , lets say, if i were to train up all the logisic suit skills to lvl 5 for each race, would that mean I would get a 20/hp armor repair rate when I wear a logi suit? The skills are separate and you'd only benefit them when utilizing a suit corresponding to the skill. Minmatar logistics only working when wearing a minmatar logistic suit and not when wearing a caldari logistic suit. THey would likely be trainable by everyone much how it is for racial ships in Eve (my minmatar pilot can train to pilot amarr ships if he wished).
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![blue gt blue gt](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
blue gt
Algintal Core Gallente Federation
20
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Posted - 2013.04.07 01:02:00 -
[222] - Quote
god I can't wait to go on strafing runs in those Assault DS!! God I can't wait to forge gun the ADS doing a run on me. GOD so much potential for epic. |
![FortyFive Auto FortyFive Auto](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
FortyFive Auto
The Unholy Legion Of DarkStar
0
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Posted - 2013.04.07 01:19:00 -
[223] - Quote
Why would ANY Amarr suit have a bonus to shields!?!?! :( |
![Coyskurk Coyskurk](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Coyskurk
3dge of D4rkness SoulWing Alliance
61
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Posted - 2013.04.07 07:32:00 -
[224] - Quote
The new dropsuits are making m' mouth water and I don't even know what that crap looks like yet D: |
![Ulysses Knapse Ulysses Knapse](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Ulysses Knapse
Nuevo Atlas Corporation
204
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Posted - 2013.04.08 04:22:00 -
[225] - Quote
For some reason, the Marauders aren't showing. Oh well, they needed to be fixed anyway. I hope they come back godly. Also, the range bonus for Enforcers is kind of useless... unless they give them ungodly scopes. I would like to see ungodly scopes. Also, when are we getting a dev blog on these things? I really am looking forward to it. |
![The dark cloud The dark cloud](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
The dark cloud
Seraphim Initiative. CRONOS.
1212
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Posted - 2013.04.08 05:01:00 -
[226] - Quote
Ulysses Knapse wrote:For some reason, the Marauders aren't showing. Oh well, they needed to be fixed anyway. I hope they come back godly. Also, the range bonus for Enforcers is kind of useless... unless they give them ungodly scopes. I would like to see ungodly scopes. Also, when are we getting a dev blog on these things? I really am looking forward to it. Oh great no marauders? Yes CCP keep punishing vehicle users. Not just that shield/armor modules are going to require its own skill, no the CPU/PG skills are seperated from the dropsuits aswell. Just GTFO! But go on and allow all dropsuit categorys to be aible to carry AV weapons which is stupid. Heavys should be the only dropsuits capable to carry any kind of AV weapon (AV grenades included). AV is for this moment still a side specialisation while vehicles are a full on main specialisation. Its just unfair that a fully specced Assault guy can have a fully specced AV weapon at the same time without investing alot of SP. This is not acceptable CCP. In my honest opinion there should be the "guardian heavy" which is the only dropsuit class capable to carry AV. AV must be a main specialisation like Heavys, Assault or Logi. You should only be aible to counter something if you spend a similar amount of SP as your oponent. Im sick and tired to hear stupid excuses. When i have spend over 6 million SP into vehicles i dont want to be taken out by a assault player who put everything into proto suits and AR specialisation (around 4-4.5 mil SP). Just to find out that he simply has to add another 600k SP to have a proto AV weapon which can vaporise my tank without trouble. How is that fair? Some 1 explain that to me? A infantry player has to spend only a brink of the SP into AV while a tank driver needs to spend millions of SP to be aible to survive barely. There is no balance in that. If im speccing into tanks again then i demand the 25% PASSIVE resistance modules back! And introduce specific hardeners (EM,thermal,kinect, explosive) which grant 40% resistance. The fact is that tanks are the most expensive and most SP consuming profession on Dust. Before i could live with the imbalance cause shield/armor/CPU-PG skills where shared between dropsuits and vehicles so i could still make a very decent standard assault dropsuit even though the weapons and every thing else apart from shield extenders was basic lvl 1 stuff. If this goes on then vehicle users are a specialisation which is about to extinct. And furthermore i would claim false advertising on the trailers. You will never see epic vehicle fights like in this trailer: http://www.youtube.com/watch?v=mCCTrEhkUCY The only time where it remotely was like that was on the epic tourny final when SI played against Imperfects. If you want to expect fights like this then we dust players must be aible to actually afford those with ISK not AUR. The price of those vehicles are way off grid cause 1 exploded sagaris can go over 2.5 million ISK. Either you "adjust" your damn skill tree planning or you better dump the price on vehicles AND their modules AND turrets by 60%. If im forced to use the profession which i choosed in every battle day in and day out that make it actually possible for us. Cause the only thing that YOU (yes CCP i mean you) are doing is to isolate vehicle players and brand them as a outcast species from the game. |
![Ulysses Knapse Ulysses Knapse](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Ulysses Knapse
Nuevo Atlas Corporation
204
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Posted - 2013.04.08 05:07:00 -
[227] - Quote
The dark cloud wrote:Ulysses Knapse wrote:For some reason, the Marauders aren't showing. Oh well, they needed to be fixed anyway. I hope they come back godly. Also, the range bonus for Enforcers is kind of useless... unless they give them ungodly scopes. I would like to see ungodly scopes. Also, when are we getting a dev blog on these things? I really am looking forward to it. Oh great no marauders? Yes CCP keep punishing vehicle users. Not just that shield/armor modules are going to require its own skill, no the CPU/PG skills are seperated from the dropsuits aswell. Just GTFO! I agree. It simply punishes people who try to skill up both infantry and vehicle skills, and since infantry gameplay is pretty much thrust upon players, the vehicle user always ends up with the short side of the stick. |
![Reav Hannari Reav Hannari](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Reav Hannari
Red Rock Outriders Red Rock Consortium
477
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Posted - 2013.04.08 05:12:00 -
[228] - Quote
CCP FoxFour wrote:NO! NO NOT COOL! I SEE WHAT YOU DID THERE! It even made it into my post. THAT IS NOT COOL! Nor is it fair! STOP THAT!
Reav Hannari you are a horrible and you should feel bad.
Mission accomplished. |
![Heathen Bastard Heathen Bastard](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Heathen Bastard
Kang Lo Directorate Gallente Federation
129
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Posted - 2013.04.08 05:13:00 -
[229] - Quote
The dark cloud wrote:WARBLEGARBLE ANGRYTANKER SCREECH
why is it that you tankers think you need to be totally immortal unless an entire squad rolls up with complex dam mod stacked proto gear to take out a standard level tank?
do you see me whine when I go 3/7 burning your asses to the ground, hunting you across the field with my AV? no, because I know the risk of keeping a swarm launcher to fight you and that realistically, there will probably be an enemy encounter that isn't a vehicle between me and you.
know what the risk is to a tank? Kittening NOTHING short of a dedicated av player, the blueberries growing a collective brain, or another, BETTER tank. |
![Badonk Adonk Badonk Adonk](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Badonk Adonk
Seituoda Taskforce Command Caldari State
0
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Posted - 2013.04.08 05:14:00 -
[230] - Quote
Maybe an 'aur reset for commercial release' skill? |
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![Sloth9230 Sloth9230](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Sloth9230
Reaper Galactic
778
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Posted - 2013.04.08 05:22:00 -
[231] - Quote
Badonk Adonk wrote:Maybe an 'aur reset for commercial release' skill? Maybe include a forum posting skill so that alts can't post? |
![Ulysses Knapse Ulysses Knapse](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Ulysses Knapse
Nuevo Atlas Corporation
204
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Posted - 2013.04.08 05:32:00 -
[232] - Quote
Heathen Bastard wrote:The dark cloud wrote:WARBLEGARBLE ANGRYTANKER SCREECH why is it that you tankers think you need to be totally immortal unless an entire squad rolls up with complex dam mod stacked proto gear to take out a standard level tank? do you see me whine when I go 3/7 burning your asses to the ground, hunting you across the field with my AV? no, because I know the risk of keeping a swarm launcher to fight you and that realistically, there will probably be an enemy encounter that isn't a vehicle between me and you. know what the risk is to a tank? Kittening NOTHING short of a dedicated av player, the blueberries growing a collective brain, or another, BETTER tank. A good tank costs far more than a standard AV user. Furthermore, that tech level argument doesn't actually work, since Advanced HAVs are nothing special and Prototype HAVs don't exist. Either way, he isn't arguing about dedicated AV users, he is arguing that he spends many skills to use a HAV and anyone can effectively use AV. Sure, one AV user doesn't scare a tanker, but once one comes out others are going to follow. Swarm launchers are the worst. Why? Because they work best against HAVs on flat, open ground, which is where HAVs are supposed to work well at. And they don't require skill unless the HAV is hiding behind something. Just lock and fire. No aiming necessary. On the other side, HAVs are beasts, but if you don't know how to pilot one you are screwed. The fact that it requires so many skill points is bad, too.
Do you know why HAVs seem so overpowered? It is because HAVs are expensive, and only the truly great ones are fielded. It would be a waste otherwise. Those so called "standard-level tanks"? They are fitted with Prototype modules in many circumstances. Hardly comparable to a Standard dropsuit. |
![Sylvana Nightwind Sylvana Nightwind](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_female_128.jpg)
Sylvana Nightwind
Expert Intervention Caldari State
195
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Posted - 2013.04.08 05:42:00 -
[233] - Quote
They usually hide a lot of stuff so this is probably not the final list - hence the missing obvious stuff... |
![Heathen Bastard Heathen Bastard](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Heathen Bastard
Kang Lo Directorate Gallente Federation
129
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Posted - 2013.04.08 05:44:00 -
[234] - Quote
Noting that my AV fit is an advanced swarm with stacked Complex damage mods and I pride myself on having these god level tanks you talk about run scared from me. ever seen one man redline a tank and keep it there? I've done that(though that guy was a massive wuss, it would have taken me 4-ish shots to kill him and he started running the moment he saw a single swarm). I take the high ground and observe the terrain so I can shoot around it to hit you.
Even if I don't kill you, keep you hiding, away from my team until the rest of them get around and nuke your arse into the next decade. Or until the end of the game, I have nanohives.
this fit costs me around 50k isk every time I die, and if you have someone on your team coming to take me out, I can blow right through 500k a game just to watch you burn. please tell me about how what I do is so very cheap compared to what you do.
oh, and my militia grade tanks have proto mods on them. I bring them out rarely as I'm not the best driver. |
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Ulysses Knapse
Nuevo Atlas Corporation
204
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Posted - 2013.04.08 05:48:00 -
[235] - Quote
Heathen Bastard wrote:RARARA PISSED OFF AV USER SPEECH Good job ignoring everything I just said. |
![Heathen Bastard Heathen Bastard](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Heathen Bastard
Kang Lo Directorate Gallente Federation
129
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Posted - 2013.04.08 05:50:00 -
[236] - Quote
Ulysses Knapse wrote:Heathen Bastard wrote:RARARA PISSED OFF AV USER SPEECH Good job ignoring everything I just said.
Good to see you doing the same, this is why AV and Vehicles will never be balanced properly. |
![XXfootnoteXX XXfootnoteXX](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
XXfootnoteXX
DUST University Ivy League
183
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Posted - 2013.04.08 05:56:00 -
[237] - Quote
Heathen Bastard wrote:Ulysses Knapse wrote:Heathen Bastard wrote:RARARA PISSED OFF AV USER SPEECH Good job ignoring everything I just said. Good to see you doing the same, this is why AV and Vehicles will never be balanced properly.
Honestly, I think it is pretty well off now. Swarms might be a litttttle OP but they need more of a tweek than a nerf.
Bottom line, I am happy with AV and Tanks right now. |
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Heathen Bastard
Kang Lo Directorate Gallente Federation
129
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Posted - 2013.04.08 05:58:00 -
[238] - Quote
XXfootnoteXX wrote:Heathen Bastard wrote:Ulysses Knapse wrote:Heathen Bastard wrote:RARARA PISSED OFF AV USER SPEECH Good job ignoring everything I just said. Good to see you doing the same, this is why AV and Vehicles will never be balanced properly. Honestly, I think it is pretty well off now. Swarms might be a litttttle OP but they need more of a tweek than a nerf. Bottom line, I am happy with AV and Tanks right now.
yeah, but the tankers aren't. they want to go back to the old beta where tanks were mega overpowered and required a coordinated squad to take down a standard level, standard fitted(Nothing higher than advanced) tank. |
![XXfootnoteXX XXfootnoteXX](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
XXfootnoteXX
DUST University Ivy League
183
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Posted - 2013.04.08 06:03:00 -
[239] - Quote
Heathen Bastard wrote:XXfootnoteXX wrote:Heathen Bastard wrote:Ulysses Knapse wrote:Heathen Bastard wrote:RARARA PISSED OFF AV USER SPEECH Good job ignoring everything I just said. Good to see you doing the same, this is why AV and Vehicles will never be balanced properly. Honestly, I think it is pretty well off now. Swarms might be a litttttle OP but they need more of a tweek than a nerf. Bottom line, I am happy with AV and Tanks right now. yeah, but the tankers aren't. they want to go back to the old beta where tanks were mega overpowered and required a coordinated squad to take down a standard level, standard fitted(Nothing higher than advanced) tank.
Eh, The thing about the forums is for the most part you have the extremes come out one way or another. I think most will say that AV/HAV's are balanced, or at least in the ball park. |
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Heathen Bastard
Kang Lo Directorate Gallente Federation
129
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Posted - 2013.04.08 06:06:00 -
[240] - Quote
eeyup. I mostly just take offense to someone thinking that they should automatically win a fight because their toy is fancier. Like that one friend everyone had as a kid who always tried to cheat at rock paper scissors by saying they had a grenade or some bullkitten thing. I stopped having that friend after a short while. |
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Tech Ohm Eaven
L.O.T.I.S.
458
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Posted - 2013.04.08 06:09:00 -
[241] - Quote
Ulysses Knapse wrote:Heathen Bastard wrote:The dark cloud wrote:WARBLEGARBLE ANGRYTANKER SCREECH why is it that you tankers think you need to be totally immortal unless an entire squad rolls up with complex dam mod stacked proto gear to take out a standard level tank? do you see me whine when I go 3/7 burning your asses to the ground, hunting you across the field with my AV? no, because I know the risk of keeping a swarm launcher to fight you and that realistically, there will probably be an enemy encounter that isn't a vehicle between me and you. know what the risk is to a tank? Kittening NOTHING short of a dedicated av player, the blueberries growing a collective brain, or another, BETTER tank. A good tank costs far more than a standard AV user. Furthermore, that tech level argument doesn't actually work, since Advanced HAVs are nothing special and Prototype HAVs don't exist. Either way, he isn't arguing about dedicated AV users, he is arguing that he spends many skills to use a HAV and anyone can effectively use AV. Sure, one AV user doesn't scare a tanker, but once one comes out others are going to follow. Swarm launchers are the worst. Why? Because they work best against HAVs on flat, open ground, which is where HAVs are supposed to work well at. And they don't require skill unless the HAV is hiding behind something. Just lock and fire. No aiming necessary. On the other side, HAVs are beasts, but if you don't know how to pilot one you are screwed. The fact that it requires so many skill points is bad, too. Do you know why HAVs seem so overpowered? It is because HAVs are expensive, and only the truly great ones are fielded. It would be a waste otherwise. Those so called "standard-level tanks"? They are fitted with Prototype modules in many circumstances. Hardly comparable to a Standard dropsuit.
They do not seem overpowered but instead they are overpowered with the argument "its a tank" to rationalize a OHK. Well wheres my 1M ISK javelin to get a OHK on any tank.??
Sounds fair to me in that if the HAV user spends 1M isk for OHK capability then give me the same option to also spend 1M ISK to OHK a tank.
Wheres my 1M ISK Javelin?? |
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Heathen Bastard
Kang Lo Directorate Gallente Federation
130
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Posted - 2013.04.08 06:13:00 -
[242] - Quote
Tech Ohm Eaven wrote:
They do not seem overpowered but instead they are overpowered with the argument "its a tank" to rationalize a OHK. Well wheres my 1M ISK javelin to get a OHK on any tank.??
Sounds fair to me in that if the HAV user spends 1M isk for OHK capability then give me the same option to also spend 1M ISK to OHK a tank.
Wheres my 1M ISK Javelin??
according to them you should also have to spec into that weapon and absolutely nothing else. |
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The dark cloud
Seraphim Initiative. CRONOS.
1212
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Posted - 2013.04.08 06:15:00 -
[243] - Quote
What i want is that you need to spend a similar amount of SP to do a AV job as when you would use a tank. Both should be equal and AV's should only be fited onto dropsuits which allow you to fit AV weapons. In my opinion if we are at it why dont we seperate the other skills aswell? going full on hardcore. Im giving you a exmaple list:
instead of electronics: -assault dropsuit electronics -heavy dropsuit electronics -Logi dropsuit electronics -scout dropsuit electronics
instead of engenieering: -assault dropsuit engenieering -heavy dropsuit engenieering -Logi dropsuit engenieering -scout dropsuit engenieering
instead of shield upgrades: -assault dropsuit shield upgrades -heavy dropsuit shield upgrades -Logi dropsuit shield upgrades -scout dropsuit shield upgrades
instead of assault-heavy-logi-scout dropsuit operation (AV dropsuit) -AV assault dropsuit -AV heavy dropsuit -AV Logi dropsuit -AV scout dropsuit (those suits are only allowed to carry AV weapons but no AR's or other infantry weapons apart of sidearms and grenades)
If you guys want to go "oh yeah more specialisation is better" then you should aswell have to spend more SP to do the AV job. Oh and the AV suits should aswell have their seperated skills like "AV assault dropsuit electronics" and so on. Nobody should be on the upper side after the respec. Either you go normal infantry or AV but not both at the same time. And to make it clear again: AV dropsuits are the only dropsuits allowed to carry AV weapons of any kind. to balance it out i would recomend 50-60% more health on the AV dropsuits and aswell integrated armor repair at a 3HP/s. Of course it should have aswell have racial variants and so on which you need to specialise even more. |
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Paladin Sas
Hellstorm Inc League of Infamy
7
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Posted - 2013.04.08 06:17:00 -
[244] - Quote
I happen to agree with XXfootnoteXX. i find they are pretty well balanced. the best tankers out there are near impossible to kill for 2 reasons. 1. they have a healthy respect (not hatred, respect) for the dangers that AV bring to the table 2. they understand how to not get tricked into thinking tanks are "god mode"
tanks are squishy. very very incredibly squishy. and they should be. the amount of firepower they bring to the field is devestating and they can potentially win the battle singlehandedly. and its because of this that they die so often. ive personally killed a multitude of tanks because they got cocky and bumrushed my infantries line, where they were swiftly dispatched. enemy tanks that stay with their infantry and provide armored support, those tanks are damn near unkillable. not because of the tank itself, but because of the infantry. and dont go bitching about the 400m range on swarms and forges either. its called cover folks. learn the terain. i personally field absolute crap tanks from time to time, and i do a decent job in them because i understand sticking with the team and using terain. all you tankers out there griping about how often AV kills you, go play World of Tanks on the PC, the lessons i learned there have saved me millions in DUST.
lastly, tanks should be much more skill intensive than AV, they pose a much more significant gamechanger on the field than any AV ever will. Deal with the balance folks. tanks are weak, infantry are weaker, quit trying to solo a team based game. |
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Heathen Bastard
Kang Lo Directorate Gallente Federation
130
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Posted - 2013.04.08 06:25:00 -
[245] - Quote
The dark cloud wrote:Everything must be skilled into
fine, then tanks must also have different driving skills by model, lets separate hybrid into blaster and railgun. You don't share shield control with dropsuits, or field mechanics. and you now need to have a separate of every skill for every type of tank.
so you're totally locked into whatever you pick first unless you're willing to play for years on end to have a second choice ready. |
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The dark cloud
Seraphim Initiative. CRONOS.
1212
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Posted - 2013.04.08 06:35:00 -
[246] - Quote
Heathen Bastard wrote:The dark cloud wrote:Everything must be skilled into fine, then tanks must also have different driving skills by model, lets separate hybrid into blaster and railgun. You don't share shield control with dropsuits, or field mechanics. and you now need to have a separate of every skill for every type of tank. so you're totally locked into whatever you pick first unless you're willing to play for years on end to have a second choice ready. I could live with that and thats CCP's long term plan anyway. So what would change? |
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Heathen Bastard
Kang Lo Directorate Gallente Federation
130
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Posted - 2013.04.08 06:37:00 -
[247] - Quote
The dark cloud wrote:Heathen Bastard wrote:The dark cloud wrote:Everything must be skilled into fine, then tanks must also have different driving skills by model, lets separate hybrid into blaster and railgun. You don't share shield control with dropsuits, or field mechanics. and you now need to have a separate of every skill for every type of tank. so you're totally locked into whatever you pick first unless you're willing to play for years on end to have a second choice ready. I could live with that and thats CCP's long term plan anyway. So what would change?
currently, everything would. |
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Sloth9230
Reaper Galactic
779
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Posted - 2013.04.08 06:44:00 -
[248] - Quote
The dark cloud wrote:AV's should only be fited onto dropsuits which allow you to fit AV weapons You should only be allowed to call in tanks if you're wearing a tank driving suit ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) |
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Heathen Bastard
Kang Lo Directorate Gallente Federation
130
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Posted - 2013.04.08 06:46:00 -
[249] - Quote
Sloth9230 wrote:The dark cloud wrote:AV's should only be fited onto dropsuits which allow you to fit AV weapons You should only be allowed to call in tanks if you're wearing a tank driving suit ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
That too!![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) |
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Tech Ohm Eaven
L.O.T.I.S.
458
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Posted - 2013.04.08 06:54:00 -
[250] - Quote
Solo tank driver can only move tank or activate reppers with NO guns. Two in a tank then all of the above and ONLY main gun fires. Three in a tank and all of the above plus the small turrets fire.
Sounds fair.
Takes three infantry to kill a tank then it needs to be three infantry to operate it. |
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The dark cloud
Seraphim Initiative. CRONOS.
1212
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Posted - 2013.04.08 07:00:00 -
[251] - Quote
Tech Ohm Eaven wrote:Solo tank driver can only move tank or activate reppers with NO guns. Two in a tank then all of the above and ONLY main gun fires. Three in a tank and all of the above plus the small turrets fire.
Sounds fair.
Takes three infantry to kill a tank then it needs to be three infantry to operate it. Nope tanks aint becoming another "dropship". And you sir sound mad that i recommend equal SP investment. Sore infantry player much? |
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Tech Ohm Eaven
L.O.T.I.S.
458
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Posted - 2013.04.08 07:05:00 -
[252] - Quote
The dark cloud wrote:Tech Ohm Eaven wrote:Solo tank driver can only move tank or activate reppers with NO guns. Two in a tank then all of the above and ONLY main gun fires. Three in a tank and all of the above plus the small turrets fire.
Sounds fair.
Takes three infantry to kill a tank then it needs to be three infantry to operate it. Nope tanks aint becoming another "dropship". And you sir sound mad that i recommend equal SP investment. Sore infantry player much?
So if it takes 4m sp to operate a tank then give me a OHK javelin for 4 m sp that also OHK infantry. |
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LoveNewlooy
WarRavens
13
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Posted - 2013.04.08 07:07:00 -
[253] - Quote
does hybird count on shotgun? |
![Heathen Bastard Heathen Bastard](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Heathen Bastard
Kang Lo Directorate Gallente Federation
130
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Posted - 2013.04.08 07:07:00 -
[254] - Quote
The dark cloud wrote:Sore infantry player much?
other way around, tank drivers are salty that infantry can spec into av easily. even though that's on top of whatever they would be regularly putting points into, and specialized fittings made specifically to counter vehicles.
to kill vehicles we have to give up infantry killing ability(forge guns notwithstanding) as they are incapable of harming infantry players. what do tanks give up to fight other tanks or infantry? NOTHING. they can kill everything effectively without giving up anything against either. |
![XXfootnoteXX XXfootnoteXX](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
XXfootnoteXX
DUST University Ivy League
184
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Posted - 2013.04.08 07:12:00 -
[255] - Quote
Tech Ohm Eaven wrote:Ulysses Knapse wrote:Heathen Bastard wrote:The dark cloud wrote:WARBLEGARBLE ANGRYTANKER SCREECH why is it that you tankers think you need to be totally immortal unless an entire squad rolls up with complex dam mod stacked proto gear to take out a standard level tank? do you see me whine when I go 3/7 burning your asses to the ground, hunting you across the field with my AV? no, because I know the risk of keeping a swarm launcher to fight you and that realistically, there will probably be an enemy encounter that isn't a vehicle between me and you. know what the risk is to a tank? Kittening NOTHING short of a dedicated av player, the blueberries growing a collective brain, or another, BETTER tank. A good tank costs far more than a standard AV user. Furthermore, that tech level argument doesn't actually work, since Advanced HAVs are nothing special and Prototype HAVs don't exist. Either way, he isn't arguing about dedicated AV users, he is arguing that he spends many skills to use a HAV and anyone can effectively use AV. Sure, one AV user doesn't scare a tanker, but once one comes out others are going to follow. Swarm launchers are the worst. Why? Because they work best against HAVs on flat, open ground, which is where HAVs are supposed to work well at. And they don't require skill unless the HAV is hiding behind something. Just lock and fire. No aiming necessary. On the other side, HAVs are beasts, but if you don't know how to pilot one you are screwed. The fact that it requires so many skill points is bad, too. Do you know why HAVs seem so overpowered? It is because HAVs are expensive, and only the truly great ones are fielded. It would be a waste otherwise. Those so called "standard-level tanks"? They are fitted with Prototype modules in many circumstances. Hardly comparable to a Standard dropsuit. They do not seem overpowered but instead they are overpowered with the argument "its a tank" to rationalize a OHK. Well wheres my 1M ISK javelin to get a OHK on any tank.?? Sounds fair to me in that if the HAV user spends 1M isk for OHK capability then give me the same option to also spend 1M ISK to OHK a tank. Wheres my 1M ISK Javelin??
Its a 2500 WP OB.
|
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Sloth9230
Reaper Galactic
779
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Posted - 2013.04.08 07:13:00 -
[256] - Quote
Why would tanks and AV require the same SP investment? Can an AV player survive 15 people shooting them with an AR?
Things that can seriously hurt a tank: Forge Guns, Swarm Launchers, AV grenades, Orbital Strikes Things that can hurt AV: everything in the game minus Swarm Launchers and AV grenades.
|
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Sloth9230
Reaper Galactic
779
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Posted - 2013.04.08 07:15:00 -
[257] - Quote
XXfootnoteXX wrote:
Its a 2500 WP OB.
I've seen tanks just sit through OBS. |
![XXfootnoteXX XXfootnoteXX](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
XXfootnoteXX
DUST University Ivy League
184
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Posted - 2013.04.08 07:15:00 -
[258] - Quote
Sloth9230 wrote:Why would tanks and AV require the same SP investment? Can an AV player survive 15 people shooting them with an AR?
Things that can seriously hurt a tank: Forge Guns, Swarm Launchers, AV grenades, Orbital Strikes Things that can hurt AV: everything in the game minus Swarm Launchers and AV grenades.
STOP USING LOGIC!!!! |
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Tech Ohm Eaven
L.O.T.I.S.
458
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Posted - 2013.04.08 07:15:00 -
[259] - Quote
Heathen Bastard wrote:The dark cloud wrote:Sore infantry player much? other way around, tank drivers are salty that infantry can spec into av easily. even though that's on top of whatever they would be regularly putting points into, and specialized fittings made specifically to counter vehicles. to kill vehicles we have to give up infantry killing ability(forge guns notwithstanding) as they are incapable of harming infantry players. what do tanks give up to fight other tanks or infantry? NOTHING. they can kill everything effectively without giving up anything against either.
Agreed.
Tanks are ISK intensive the same as good infantry fittings but tanks are going to get kills and are inmune to being sniped by a rifle, shotgunned, melee or other risks that simple infantry has to face. |
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The dark cloud
Seraphim Initiative. CRONOS.
1212
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Posted - 2013.04.08 07:15:00 -
[260] - Quote
Just you wait. Because ive mentioned and suggested this CCP is going to implement it at some point. You wanna know why? Cause it would extend the games lifetime. Sure it wont be with the new build that we get soon. But probs after that. CCP introduced quite alot of my suggestions into the game. LIke the fix for TAC AR' and the added recoil on normal AR'S. All my soloutions to "balance" the game. |
|
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XXfootnoteXX
DUST University Ivy League
184
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Posted - 2013.04.08 07:17:00 -
[261] - Quote
Sloth9230 wrote:XXfootnoteXX wrote:
Its a 2500 WP OB.
I've seen tanks just sit through OBS.
Ok, honestly I have only used them on tanks 2 times, they worked both times, not a guaranteed kill though. |
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Heathen Bastard
Kang Lo Directorate Gallente Federation
131
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Posted - 2013.04.08 07:19:00 -
[262] - Quote
The dark cloud wrote:Just you wait. Because ive mentioned and suggested this CCP is going to implement it at some point. You wanna know why? Cause it would extend the games lifetime. Sure it wont be with the new build that we get soon. But probs after that. CCP introduced quite alot of my suggestions into the game. LIke the fix for TAC AR' and the added recoil on normal AR'S. All my soloutions to "balance" the game.
and when they do that, I'll still spec into AV and blow you up, and you'll still scream out for nerfs, CCP shall look down upon the chaos and whisper: "SOONGäó" |
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Zooka Booom
The Unholy Legion Of DarkStar
0
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Posted - 2013.04.08 07:22:00 -
[263] - Quote
If they change the main gun on tanks so it can only kill other tanks and installations then i can go with big sp investments in av infantry. If you need 6 mill sp to have a good swarm luncher thats only effects havs , lavs and installations. Thats more like it i think |
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1282
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Posted - 2013.04.08 07:25:00 -
[264] - Quote
Heathen Bastard wrote:The dark cloud wrote:Just you wait. Because ive mentioned and suggested this CCP is going to implement it at some point. You wanna know why? Cause it would extend the games lifetime. Sure it wont be with the new build that we get soon. But probs after that. CCP introduced quite alot of my suggestions into the game. LIke the fix for TAC AR' and the added recoil on normal AR'S. All my soloutions to "balance" the game. and when they do that, I'll still spec into AV and blow you up, and you'll still scream out for nerfs, CCP shall look down upon the chaos and whisper: "SOONGäó"
except the fix for TAC AR is a non-sense as it became pretty much unusable giving it a huuuge recoil insted of just lowering RoF. And the missing recoil to AR was just a glitch, they were always supposed to have some. BUT, weird enough, the better your AR is, the worst the recoil is.
Making using exile AR still as easy as cake.
Anyway, not like you were the only one asking for those things ^^ |
![Sloth9230 Sloth9230](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Sloth9230
Reaper Galactic
779
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Posted - 2013.04.08 07:27:00 -
[265] - Quote
My AV fit costs 75K if I lose just 3 then I've already lost 225K, which is probably more than I'l make in a match considering I'm focusing on the tank and not getting much WP otherwise. I'm pretty much guaranteed to die at least 3 times if the tank has good infantry support, and I can guarantee that I won't do much damage to a tank if I don't have other AV players helping me.
So even if you did lose a 2 million ISK tank, I can almost guarantee that your tank did more ISK damage to my team than we did to you, unless we we're all using militia fits of course. |
![Ignoble Son Ignoble Son](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Ignoble Son
3dge of D4rkness SoulWing Alliance
134
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Posted - 2013.04.08 07:30:00 -
[266] - Quote
Laurent Cazaderon wrote:Heathen Bastard wrote:The dark cloud wrote:Just you wait. Because ive mentioned and suggested this CCP is going to implement it at some point. You wanna know why? Cause it would extend the games lifetime. Sure it wont be with the new build that we get soon. But probs after that. CCP introduced quite alot of my suggestions into the game. LIke the fix for TAC AR' and the added recoil on normal AR'S. All my soloutions to "balance" the game. and when they do that, I'll still spec into AV and blow you up, and you'll still scream out for nerfs, CCP shall look down upon the chaos and whisper: "SOONGäó" except the fix for TAC AR is a non-sense as it became pretty much unusable giving it a huuuge recoil insted of just lowering RoF. And the missing recoil to AR was just a glitch, they were always supposed to have some. BUT, weird enough, the better your AR is, the worst the recoil is. Making using exile AR still as easy as cake. Anyway, not like you were the only one asking for those things ^^
Yah, because the fixes to the TAR were superb, which is why you see so many people using it today.![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
Man if you really are the reason why the TAR got effed up as bad as it did then... I hate you.
Don't use the AR enough to be able to comment. |
![Tech Ohm Eaven Tech Ohm Eaven](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Tech Ohm Eaven
L.O.T.I.S.
458
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Posted - 2013.04.08 08:11:00 -
[267] - Quote
The dark cloud wrote:Just you wait. Because ive mentioned and suggested this CCP is going to implement it at some point. You wanna know why? Cause it would extend the games lifetime. Sure it wont be with the new build that we get soon. But probs after that. CCP introduced quite alot of my suggestions into the game. LIke the fix for TAC AR' and the added recoil on normal AR'S. All my soloutions to "balance" the game.
No. The only things that will extend the games lifetime are new maps, new game modes and new weapons.
If it lacks these three key items in favor of more SP grind then more players will ask a simple question: Why am I playing this game?
And if the response is substandard then the playerbase will contract and players will seek more satisfying options in other games.
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![Garrett Blacknova Garrett Blacknova](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Garrett Blacknova
Codex Troopers
2401
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Posted - 2013.04.08 10:30:00 -
[268] - Quote
Sloth9230 wrote:My AV fit costs 75K. If I lose just 3 then I've already lost 225K, which is probably more than I'l make in a match considering I'm focusing on the tank and not getting much WP otherwise. I'm pretty much guaranteed to die at least 3 times if the tank has decent infantry support, and I can guarantee that I won't do much damage to a tank if I don't have other AV players helping me either.
So even if you did lose a 2 million ISK tank, I can almost guarantee that your tank did more ISK damage to my team than we did to you, unless we we're all using militia fits of course.
Edit: The sad part is that I do think tanks are slightly UP, but since they can be called into Ambush, where they're pretty much guaranteed to have very little opposition, they can suck it. Assuming everyone on your team is running similar fittings to your own, worth about 75,000 ISK, that means the tank needs 26 kills to match its 2 million ISK value.
A decent cheaply-fitted Sica can get 3 kills to pay for itself by this logic. |
![A'Real Fury A'Real Fury](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
A'Real Fury
D.A.R.K L.E.G.I.O.N
35
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Posted - 2013.04.08 10:40:00 -
[269] - Quote
Zooka Booom wrote:If they change the main gun on tanks so it can only kill other tanks and installations then i can go with big sp investments in av infantry. If you need 6 mill sp to have a good swarm luncher thats only effects havs , lavs and installations. Thats more like it i think
Agreed, If you want to have an AV specialisation then Level 4/5 AV weapons should be able to insta-kill an advanced tank and 2 shot proto tanks, when they are introduced. This is because such an AV specialisation would be useless for anything else.
Also only the secondary weapons on the tank should be ant-infantry weapons. When have you heard of main battle tanks using there primary turrets to track and shoot individual infantry troop as a common occurrence. Main turrets should be used for AV and installations.
If you want something that is antipersonnel then CCP could introduce a new vehicle class that sits between LAVs and HAVs which gives you 2 turrets, better Armor and Shields than a LAV/Worse than a HAV, but slower than a LAV/Faster than a HAV.
Finally I would like to see a new turret which functions in a similar fashion to an MD. very effective at short range but limited at long range. If you want it to be effective at longer range would result in the introduction of a new infantry weapon and module.
The module would be a squad weapon module. It would be a module that goes into an equipment slot and allows the user to fit a squad weapon like a mortar or light machine gun. The mortar would be able to do enough damage that after a few hits, 3-4 hits, would even take down a well fitted HAV hiding behind a hill. |
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J-Lewis
Edimmu Warfighters Gallente Federation
19
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Posted - 2013.04.08 11:10:00 -
[270] - Quote
What really needs to be thought about is how much SP should realistically be expected to affect a given load out.
WARNING Long post
I have 70 million SP in EVE; but when I fly a Rifter (a frigate), only 6 million SP affect my Rifter's performance. Just for frame of reference: It takes a newbie about 6 months to get to that same level of performance if they specialize, at which point player skill is what will determine the outcome. What I gain with more SP consists of two things: - Broader specialization: the other 64 million SP I have apply to making any number of other ships and fittings effective. - The luxury of being able to make more mistakes before losing.
This is why Core skills are so important, those are the skills that affect virtually everything (CPU and PG increases, extra Shields and Armour, Speed). Core skills are allowed to effect a broad swathe of things, but they should also be skills that are prerequisite for specialization. Specialization is more narrow, and the more SP you invest into a given specialization, the less returns you gain. In the above example, I say that 6 million SP effect my Rifter, but of those 6 million SP at least 4 million are invested in the fifth level of a variety of skills. Level 5 is a luxury in most cases, and the newbie can actually be quite effective in his Rifter with level 4 in the same skills at just 2 million SP invested.
The skill problem DUST has at the moment is that specialization skills are too broad. For example: Sensor Dampening affects dropsuits when it should affect the module it unlocks. I have this skill trained and yet I don't fit the module it unlocks, because the passive bonus is what I trained the skill for, not the module.
To their credit CCP are fixing this in a lot of places where it is an issue: - The Hand to Hand skill now effects the efficacy of melee boosting mods instead of giving the user a direct increase in damage. - Stamina skills get the same treatment, with one core skill (1% to stamina, stamina regeneration and speed), and several boosting the effects of biotic mods. The amount of SP affecting your suit depends on the fittings, which is as it should be (this is how EVE does it, and rightfully so).
What I'd like to see is a redo of the Weapon skill tree (the one where the notorious [size] Weapon Sharpshooter is under). To summarize it (I'll probably make a thread about this soonGäó): I want to see some of the size dependent skills merged, and spitted into their respective components; Sharpshooter comes to mind.
To explain this properly, I need to make something clear: - Effective range is the sum of Optimal + Falloff: "This weapon has 30m Optimal- and 70m Falloff range, its effective range is 100m"
In my opinion, all [size] Weapon Sharpshooter skills should be combined into two skills that effect all weapons. The two skills would be one for Optimal and one for Falloff, instead of just one for Effective range (which doesn't affect Optimal). This is similar to EVE, where we have two gunnery skills for this: Sharpshooter [rank 2] (for optimal range) and Trajectory Analysis [rank 5] (for falloff range).
By separating the two, you give players choice in what weapon type and play style they want to specialize into; weapons with more Optimal, or weapons with more Falloff, and whether they like fighting in optimal or falloff, instead of picking the size your suit uses and rolling with it.
Example: - My weapon has a base Optimal of 30m and Falloff of 70m for an effective range of 100m. - After a few matches of getting out ranged, I decide I want more total range. - 12.8k SP to get Level one Sharpshooter [rank 2] would grant me a whopping 1.5m extra effective range. - 32k SP to get Level one Trajectory Analysis [rank 5] would grant me 3.5m extra effective range. To get the equivalent amount of range from Sharpshooter requires at least level 2 (3m) which costs more than level 1 Trajectory Analysis. However, Sharpshooter might be worth picking if you fight in optimal range instead (If I had a penny for every time an extra 3m of Optimal could have made a difference I'd be rich).
To rephrase: Heavy [rank 3], Light [rank 2] and Sidearm [rank 1] Weapon Sharpshooter become Handheld Weapon Sharpshooter [rank 2] and Handheld Weapon Trajectory Analysis [rank 5]. The new skills affect Optimal and Falloff (the sum of which is effective range) respectively.
Thanks for reading!
TL;DR the skill change is good, but I want to see more work in the Weapon skill tree. |
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J-Lewis
Edimmu Warfighters Gallente Federation
21
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Posted - 2013.04.08 13:46:00 -
[271] - Quote
A'Real Fury wrote: If you want something that is antipersonnel then CCP could introduce a new vehicle class that sits between LAVs and HAVs which gives you 2 turrets, better Armor and Shields than a LAV/Worse than a HAV, but slower than a LAV/Faster than a HAV.
Finally I would like to see a new turret which functions in a similar fashion to an MD. very effective at short range but limited at long range.
WTB Boundless MTAC 15M ISK!
Because AFAIK MTACs are going to be the medium size ground vehicles (proper mechs, not exoskeletons). |
![Nexus Tau Nexus Tau](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Nexus Tau
DIOS EX.
30
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Posted - 2013.04.08 15:16:00 -
[272] - Quote
CCP FoxFour wrote:NO! NO NOT COOL! I SEE WHAT YOU DID THERE! It even made it into my post. THAT IS NOT COOL! Nor is it fair! STOP THAT!
Reav Hannari you are a horrible and you should feel bad.
I have never seen a dev mad before. |
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The dark cloud
Seraphim Initiative. CRONOS.
1212
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Posted - 2013.04.08 16:00:00 -
[273] - Quote
Yah, because the fixes to the TAR were superb, which is why you see so many people using it today.![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
Man if you really are the reason why the TAR got effed up as bad as it did then... I hate you.
Don't use the AR enough to be able to comment.[/quote] Not really. I ve made a topic how to balance the tac AR with multiple soloutions. (like less range, more recoil etc.) And CCP picked the recoil variant cause appearently it wouldnt change the base stats on it. The reason for this is to punish modded controller users which insta killed people further away then a laser could shot. In a way you can thank the scrubs who used modded controllers to make it fully auto for them and with that easy mode. |
![Sloth9230 Sloth9230](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Sloth9230
Reaper Galactic
783
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Posted - 2013.04.08 16:11:00 -
[274] - Quote
Garrett Blacknova wrote:Sloth9230 wrote:My AV fit costs 75K. If I lose just 3 then I've already lost 225K, which is probably more than I'l make in a match considering I'm focusing on the tank and not getting much WP otherwise. I'm pretty much guaranteed to die at least 3 times if the tank has decent infantry support, and I can guarantee that I won't do much damage to a tank if I don't have other AV players helping me either.
So even if you did lose a 2 million ISK tank, I can almost guarantee that your tank did more ISK damage to my team than we did to you, unless we we're all using militia fits of course.
Edit: The sad part is that I do think tanks are slightly UP, but since they can be called into Ambush, where they're pretty much guaranteed to have very little opposition, they can suck it. Assuming everyone on your team is running similar fittings to your own, worth about 75,000 ISK, that means the tank needs 26 kills to match its 2 million ISK value. A decent cheaply-fitted Sica can get 3 kills to pay for itself by this logic. I never said the tank has to land the kills itself, it just has to be a factor in getting those kills. Like dumb blue berries running into a field of reds while trying to hit the tank with a swarm, or an entire team hiding in 1 spot cause they don't want to get exposed to the tank.
bringing in any vehicle usually won't help the individual player much, but it will help the team, not that anyone cares about the team ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) |
![Reav Hannari Reav Hannari](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Reav Hannari
Red Rock Outriders Red Rock Consortium
478
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Posted - 2013.04.08 17:33:00 -
[275] - Quote
Nexus Tau wrote:CCP FoxFour wrote:NO! NO NOT COOL! I SEE WHAT YOU DID THERE! It even made it into my post. THAT IS NOT COOL! Nor is it fair! STOP THAT!
Reav Hannari you are a horrible and you should feel bad. ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png) I have never seen a dev mad before.
I'm not sure if he's mad or enjoying the attention. More research needed.
~~ Reav 'The Horrible' Hannari
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![loumanchew loumanchew](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_female_128.jpg)
loumanchew
Ametat Security Amarr Empire
1
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Posted - 2013.04.10 16:15:00 -
[276] - Quote
Tech Ohm Eaven wrote:The dark cloud wrote:Tech Ohm Eaven wrote:Solo tank driver can only move tank or activate reppers with NO guns. Two in a tank then all of the above and ONLY main gun fires. Three in a tank and all of the above plus the small turrets fire.
Sounds fair.
Takes three infantry to kill a tank then it needs to be three infantry to operate it. Nope tanks aint becoming another "dropship". And you sir sound mad that i recommend equal SP investment. Sore infantry player much? So if it takes 4m sp to operate a tank then give me a OHK javelin for 4 m sp that also OHK infantry.
It's called a forge gun. |
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arimal lavaren
L.O.T.I.S.
189
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Posted - 2013.04.10 16:34:00 -
[277] - Quote
The dark cloud wrote:Just you wait. Because ive mentioned and suggested this CCP is going to implement it at some point. You wanna know why? Cause it would extend the games lifetime. Sure it wont be with the new build that we get soon. But probs after that. CCP introduced quite alot of my suggestions into the game. LIke the fix for TAC AR' and the added recoil on normal AR'S. All my soloutions to "balance" the game.
We seem a little full of ourselves, like there were not a few hundred other voices on the forums clamoring for the same fixes. |
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