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Thread Statistics | Show CCP posts - 8 post(s) |
Tech Ohm Eaven
L.O.T.I.S.
458
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Posted - 2013.04.08 06:09:00 -
[1] - Quote
Ulysses Knapse wrote:Heathen Bastard wrote:The dark cloud wrote:WARBLEGARBLE ANGRYTANKER SCREECH why is it that you tankers think you need to be totally immortal unless an entire squad rolls up with complex dam mod stacked proto gear to take out a standard level tank? do you see me whine when I go 3/7 burning your asses to the ground, hunting you across the field with my AV? no, because I know the risk of keeping a swarm launcher to fight you and that realistically, there will probably be an enemy encounter that isn't a vehicle between me and you. know what the risk is to a tank? Kittening NOTHING short of a dedicated av player, the blueberries growing a collective brain, or another, BETTER tank. A good tank costs far more than a standard AV user. Furthermore, that tech level argument doesn't actually work, since Advanced HAVs are nothing special and Prototype HAVs don't exist. Either way, he isn't arguing about dedicated AV users, he is arguing that he spends many skills to use a HAV and anyone can effectively use AV. Sure, one AV user doesn't scare a tanker, but once one comes out others are going to follow. Swarm launchers are the worst. Why? Because they work best against HAVs on flat, open ground, which is where HAVs are supposed to work well at. And they don't require skill unless the HAV is hiding behind something. Just lock and fire. No aiming necessary. On the other side, HAVs are beasts, but if you don't know how to pilot one you are screwed. The fact that it requires so many skill points is bad, too. Do you know why HAVs seem so overpowered? It is because HAVs are expensive, and only the truly great ones are fielded. It would be a waste otherwise. Those so called "standard-level tanks"? They are fitted with Prototype modules in many circumstances. Hardly comparable to a Standard dropsuit.
They do not seem overpowered but instead they are overpowered with the argument "its a tank" to rationalize a OHK. Well wheres my 1M ISK javelin to get a OHK on any tank.??
Sounds fair to me in that if the HAV user spends 1M isk for OHK capability then give me the same option to also spend 1M ISK to OHK a tank.
Wheres my 1M ISK Javelin?? |
Tech Ohm Eaven
L.O.T.I.S.
458
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Posted - 2013.04.08 06:54:00 -
[2] - Quote
Solo tank driver can only move tank or activate reppers with NO guns. Two in a tank then all of the above and ONLY main gun fires. Three in a tank and all of the above plus the small turrets fire.
Sounds fair.
Takes three infantry to kill a tank then it needs to be three infantry to operate it. |
Tech Ohm Eaven
L.O.T.I.S.
458
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Posted - 2013.04.08 07:05:00 -
[3] - Quote
The dark cloud wrote:Tech Ohm Eaven wrote:Solo tank driver can only move tank or activate reppers with NO guns. Two in a tank then all of the above and ONLY main gun fires. Three in a tank and all of the above plus the small turrets fire.
Sounds fair.
Takes three infantry to kill a tank then it needs to be three infantry to operate it. Nope tanks aint becoming another "dropship". And you sir sound mad that i recommend equal SP investment. Sore infantry player much?
So if it takes 4m sp to operate a tank then give me a OHK javelin for 4 m sp that also OHK infantry. |
Tech Ohm Eaven
L.O.T.I.S.
458
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Posted - 2013.04.08 07:15:00 -
[4] - Quote
Heathen Bastard wrote:The dark cloud wrote:Sore infantry player much? other way around, tank drivers are salty that infantry can spec into av easily. even though that's on top of whatever they would be regularly putting points into, and specialized fittings made specifically to counter vehicles. to kill vehicles we have to give up infantry killing ability(forge guns notwithstanding) as they are incapable of harming infantry players. what do tanks give up to fight other tanks or infantry? NOTHING. they can kill everything effectively without giving up anything against either.
Agreed.
Tanks are ISK intensive the same as good infantry fittings but tanks are going to get kills and are inmune to being sniped by a rifle, shotgunned, melee or other risks that simple infantry has to face. |
Tech Ohm Eaven
L.O.T.I.S.
458
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Posted - 2013.04.08 08:11:00 -
[5] - Quote
The dark cloud wrote:Just you wait. Because ive mentioned and suggested this CCP is going to implement it at some point. You wanna know why? Cause it would extend the games lifetime. Sure it wont be with the new build that we get soon. But probs after that. CCP introduced quite alot of my suggestions into the game. LIke the fix for TAC AR' and the added recoil on normal AR'S. All my soloutions to "balance" the game.
No. The only things that will extend the games lifetime are new maps, new game modes and new weapons.
If it lacks these three key items in favor of more SP grind then more players will ask a simple question: Why am I playing this game?
And if the response is substandard then the playerbase will contract and players will seek more satisfying options in other games.
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