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Thread Statistics | Show CCP posts - 8 post(s) |
Ulysses Knapse
Nuevo Atlas Corporation
204
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Posted - 2013.04.08 04:22:00 -
[1] - Quote
For some reason, the Marauders aren't showing. Oh well, they needed to be fixed anyway. I hope they come back godly. Also, the range bonus for Enforcers is kind of useless... unless they give them ungodly scopes. I would like to see ungodly scopes. Also, when are we getting a dev blog on these things? I really am looking forward to it. |
Ulysses Knapse
Nuevo Atlas Corporation
204
|
Posted - 2013.04.08 05:07:00 -
[2] - Quote
The dark cloud wrote:Ulysses Knapse wrote:For some reason, the Marauders aren't showing. Oh well, they needed to be fixed anyway. I hope they come back godly. Also, the range bonus for Enforcers is kind of useless... unless they give them ungodly scopes. I would like to see ungodly scopes. Also, when are we getting a dev blog on these things? I really am looking forward to it. Oh great no marauders? Yes CCP keep punishing vehicle users. Not just that shield/armor modules are going to require its own skill, no the CPU/PG skills are seperated from the dropsuits aswell. Just GTFO! I agree. It simply punishes people who try to skill up both infantry and vehicle skills, and since infantry gameplay is pretty much thrust upon players, the vehicle user always ends up with the short side of the stick. |
Ulysses Knapse
Nuevo Atlas Corporation
204
|
Posted - 2013.04.08 05:32:00 -
[3] - Quote
Heathen Bastard wrote:The dark cloud wrote:WARBLEGARBLE ANGRYTANKER SCREECH why is it that you tankers think you need to be totally immortal unless an entire squad rolls up with complex dam mod stacked proto gear to take out a standard level tank? do you see me whine when I go 3/7 burning your asses to the ground, hunting you across the field with my AV? no, because I know the risk of keeping a swarm launcher to fight you and that realistically, there will probably be an enemy encounter that isn't a vehicle between me and you. know what the risk is to a tank? Kittening NOTHING short of a dedicated av player, the blueberries growing a collective brain, or another, BETTER tank. A good tank costs far more than a standard AV user. Furthermore, that tech level argument doesn't actually work, since Advanced HAVs are nothing special and Prototype HAVs don't exist. Either way, he isn't arguing about dedicated AV users, he is arguing that he spends many skills to use a HAV and anyone can effectively use AV. Sure, one AV user doesn't scare a tanker, but once one comes out others are going to follow. Swarm launchers are the worst. Why? Because they work best against HAVs on flat, open ground, which is where HAVs are supposed to work well at. And they don't require skill unless the HAV is hiding behind something. Just lock and fire. No aiming necessary. On the other side, HAVs are beasts, but if you don't know how to pilot one you are screwed. The fact that it requires so many skill points is bad, too.
Do you know why HAVs seem so overpowered? It is because HAVs are expensive, and only the truly great ones are fielded. It would be a waste otherwise. Those so called "standard-level tanks"? They are fitted with Prototype modules in many circumstances. Hardly comparable to a Standard dropsuit. |
Ulysses Knapse
Nuevo Atlas Corporation
204
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Posted - 2013.04.08 05:48:00 -
[4] - Quote
Heathen Bastard wrote:RARARA PISSED OFF AV USER SPEECH Good job ignoring everything I just said. |
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