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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Cat Merc
OPERATIVES OF THE GOAT
385
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Posted - 2013.04.05 16:14:00 -
[121] - Quote
POCKPICKETER wrote:Cat Merc wrote:POCKPICKETER wrote:Cat Merc wrote:POCKPICKETER wrote:I'm just wondering if the Medium suit is going to be able to carry Heavy Weapons because the only other Heavy suit is the Amarr and Sentinel Heavy Suit that is listed right now... Anyone have info on the Medium suits? Medium suits are assaults and logis. Heavy suits are.. well... heavies. I'm just wanting to make sure other people are seeing what i'm seeing, Heavy is only going to be offered as a Sentinel and Heavy with Amarr? I'm not sure what you're saying. Amarr is going to be the only Racial option for a Heavy? Yes or No? This is a month before release, this might not be the complete list of skills. Besides, CCP said that there is a chance they wouldn't be able to get all the racial suits out for Uprising release, so they will stream them in a few weeks to a few months later. They said that before the next build we would have all the racial suits. |
Godin Thekiller
KNIGHTZ OF THE ROUND
31
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Posted - 2013.04.05 16:51:00 -
[122] - Quote
And HAV's still get no love. The enforcer class HAV's are just Marudars, but with less tank, and slower, unless the Marudars are actually getting the modules and more Tank. Oh, and there's no pilot suits, from what I saw. This can't be the full list...... |
J-Lewis
Edimmu Warfighters Gallente Federation
12
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Posted - 2013.04.05 16:52:00 -
[123] - Quote
Singularity test server is now up and I have the market open: Disclaimer: Skills are subject to change before final release!
Skills that affect assault rifles:
Skills in the Weaponry > Weapons tree that affect ARs: - Assault Rifle (AR) Ammo Capacity -> +5% max ammo capacity per level. - AR Fitting Optimization -> 5% reduction in PG usage per level. - AR Operation -> 5% reduction in kick per level. Base skill for using ARs. - AR Proficiency -> +3% AR Damage per level. - AR Rapid Reload -> +3% Reload speed per level. - AR Sharpshooter -> 5% reduction to assault rifle dispersion per level. - Light Weapon Operation -> 3% reduction to weapon CPU usage per level. Base skill for Light weapons (?). - Weaponry -> Unlocks sidearms at level 1, light at 3, heavy at 5. (Note that weapon upgrades have been moved to its own skill! Weaponry will no longer unlock damage mods!)
Skills from the Weaponry > Weapon Upgrades tree that affect ARs: - Light Weapon (LW) Capacity -> +5% light weapon max ammo capacity per level. - LW Capacity Proficiency -> +3% light weapon max ammo capacity per level. - LW Rapid Reload -> +3% reload speed with light weapons per level. - LW Rapid Reload Proficiency -> +2% reload speed with light weapons per level. - LW Sharpshooter -> +5% light weapon max effective range (not optimal) per level. - LW Sharpshooter Proficiency -> +3% light weapon max effective range per level. - LW Upgrade -> 5% reduction to light weapon CPU usage per level. - LW Upgrade Proficiency -> 3% reduction to light weapon CPU usage per level. (Note: Sharpshooter remains the same as now; what was likely mentioned was the splitting of the AR operation skill, which effectively gave 2 bonuses)
If you have a request for something specific, just ask! |
Takahiro Kashuken
Intara Direct Action Caldari State
189
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Posted - 2013.04.05 16:55:00 -
[124] - Quote
Skill that effect vehicles and vehicles operations plz |
WyrmHero1945
IMPSwarm Negative-Feedback
90
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Posted - 2013.04.05 16:55:00 -
[125] - Quote
nvm |
J-Lewis
Edimmu Warfighters Gallente Federation
12
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Posted - 2013.04.05 17:00:00 -
[126] - Quote
Takahiro Kashuken wrote:Skill that effect vehicles and vehicles operations plz
Watch this space...
Nice ninja edit, I was almost done typing too... |
WyrmHero1945
IMPSwarm Negative-Feedback
91
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Posted - 2013.04.05 17:00:00 -
[127] - Quote
Scout dropsuits plz. |
WyrmHero1945
IMPSwarm Negative-Feedback
91
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Posted - 2013.04.05 17:01:00 -
[128] - Quote
J-Lewis wrote:Takahiro Kashuken wrote:Skill that effect vehicles and vehicles operations plz Watch this space...
Nice ninja edit, I was almost done typing too...
lol behold my ninja skills |
GeneralButtNaked
ZionTCD Legacy Rising
277
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Posted - 2013.04.05 17:02:00 -
[129] - Quote
Heavy skills please. |
WyrmHero1945
IMPSwarm Negative-Feedback
91
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Posted - 2013.04.05 17:04:00 -
[130] - Quote
GeneralButtNaked wrote:Heavy skills please.
Says the guy with the fatman avatar, sounds angry you better hurry... |
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Cat Merc
OPERATIVES OF THE GOAT
385
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Posted - 2013.04.05 17:05:00 -
[131] - Quote
Overpowered skills please. |
DUST Fiend
Sinq Laison Gendarmes Gallente Federation
2337
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Posted - 2013.04.05 17:11:00 -
[132] - Quote
J-Lewis wrote:If you have a request for something specific, just ask!
Can you share the scout suit bonuses? |
Xender17
Oblivion S.G.X
16
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Posted - 2013.04.05 17:16:00 -
[133] - Quote
Equipment stuff please. |
Takahiro Kashuken
Intara Direct Action Caldari State
189
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Posted - 2013.04.05 17:33:00 -
[134] - Quote
J-Lewis wrote:Takahiro Kashuken wrote:Skill that effect vehicles and vehicles operations plz Upon laying eyes on the vehicle trees; that's a very broad request. Could you be more specific? .
Nope tbh
I just want to see what has changed and the only way is to list all the skills, also see if turrets has more skills aswell plz |
J-Lewis
Edimmu Warfighters Gallente Federation
12
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Posted - 2013.04.05 17:38:00 -
[135] - Quote
Light (and scout) suit relevant skills from the Skills > Dropsuits > Dropsuit Command tree:
- Dropsuit Command -> Unlocks Medium suits at 1, Light at 2, Heavy at 3.
- Gallente Light Dropsuits -> Unlocks standard at 1, advanced at 3, prototype at 5.
- Gallente Scout Dropsuits -> Unlocks standard at 1, advanced at 3, prototype at 5. -> Scout suit bonus: 5% reduction to scan profile per level. -> Gallente Scout bonus: +10% to dropsuit scan radius per level.
- Minmatar Light Dropsuits -> Unlocks standard at 1, advanced at 3, prototype at 5.
- Minmatar Scout Dropsuits -> Unlocks standard at 1, advanced at 3, prototype at 5. -> Scout suit bonus: 5% reduction to scan profile per level. -> Minmatar Scout Bonus: +5% to melee and nova knife damage per level.
NOTES: - No other racial light type suits so far. - There is much speculation about what the scout suit bonus means. - No details on specific suit stats as of yet. - The assumed tree for skilling into any dropsuit seems to be: Dropsuit Command -> [Race] [Size] Dropsuits -> [Race] [Role] Dropsuits. |
WyrmHero1945
IMPSwarm Negative-Feedback
91
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Posted - 2013.04.05 17:44:00 -
[136] - Quote
Minmatar scout looks pretty awesome , maken will love that one lol. |
Godin Thekiller
KNIGHTZ OF THE ROUND
32
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Posted - 2013.04.05 17:55:00 -
[137] - Quote
I want to know a couple of things:
What's the bonuses for the Enforcer HAV's?
Is the Marudar module in?
Is the Pilot Suit here?
Have they put in Miminatar and Amarr HAV's?
Have they put in Miminatar and Amarr turrets?
If the Pilot Suit is here, can you tell me its bonuses?
Thx...... |
J-Lewis
Edimmu Warfighters Gallente Federation
14
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Posted - 2013.04.05 18:00:00 -
[138] - Quote
There is still only one race of heavy suit as of this writing, however, the heavy suits are divided into Basic and Sentinel:
- Amarr Heavy Dropsuits -> Unlocks standard at 1, advanced at 3, prototype at 5.
- Amarr Sentinel Dropsuits -> Unlocks standard at 1, advanced at 3, prototype at 5. -> Sentinel Suit Bonus: 5% reduction to weapon feedback damage per level (laser rifle overheating, possibly plash damage from your own explosives?). -> Amarr Sentinel Bonus: +2% to heavy weapon reload speed.
Other miscellaneous stuff to note about dropsuit upgrade related skills: - Armor Plating skill has a +2% bonus to efficacy (raw HP added from plates) per level. - Armor Repair Systems skill has a +5% armor repair module efficacy bonus per level instead of rate. - In general, skills that previously just unlocked stuff now also give a bonus (usually to efficacy). Some exceptions (sorry Logi bros, no repair bonuses on the repair tool operation skill yet).
Finally; Stamina skills have changed rather drastically: - Dropsuit Biotic Upgrades - Base skill -> Unlocks the ability to use biotic modules. -> +1% sprint speed, max stamina and stamina regen per level. - Cardiac Regulation -> Unlocks access to cardiac regulator modules to increase max stamina and stamina recovery rate -> +2% to cardiac regulator module efficacy per level - Kinetic Catalyzation -> Unlocks access to kinetic catalyzer modules to increase sprinting speed -> +1% to kinetic catalyzer module efficacy per level.
Apart from that, the nesting will change; how I do not know. |
WyrmHero1945
IMPSwarm Negative-Feedback
91
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Posted - 2013.04.05 18:02:00 -
[139] - Quote
Godin Thekiller wrote:I want to know a couple of things:
What's the bonuses for the Enforcer HAV's?
Is the Marudar module in?
Is the Pilot Suit here?
Have they put in Miminatar and Amarr HAV's?
Have they put in Miminatar and Amarr turrets?
If the Pilot Suit is here, can you tell me its bonuses?
Thx......
Dude if you check the pictures at the OP you'll see the categories. No pilot suits are listed, nor minmatar/amarr havs
|
The dark cloud
Seraphim Initiative. CRONOS.
1208
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Posted - 2013.04.05 18:04:00 -
[140] - Quote
If they force players to spend even more time to get into a role then this is really bad for new players. Eve might get away with that but FPS players dont have the patient to play 6 months to be efficent. And in my opinion making the gameplay for vehicle players harder is just a very bad move from CCP. You have to think about the fact AV players can aswell have very good normal infantry gear at the same time while vehicle users will be cut off and end up with very poor infantry equipment. If this is the case i just spec into the next best assault suit, get proto swarms and proto AV grenades and kill a maxed out tank in 10 secs. If the proto packed av grenades didnt do the job then 1 shot from the proto swarm will be enough to finish him off. If this is the case i want that only heavys have the capabilty to fit AV grenades, swarm launchers, forgeguns and plasma launchers. Just fair in my opinion. AV= heavy and thats it. No other suit class should then be allowed to get AV weapons on their dropsuit. |
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Godin Thekiller
KNIGHTZ OF THE ROUND
32
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Posted - 2013.04.05 18:08:00 -
[141] - Quote
The dark cloud wrote:If they force players to spend even more time to get into a role then this is really bad for new players. Eve might get away with that but FPS players dont have the patient to play 6 months to be efficent. And in my opinion making the gameplay for vehicle players harder is just a very bad move from CCP. You have to think about the fact AV players can aswell have very good normal infantry gear at the same time while vehicle users will be cut off and end up with very poor infantry equipment. If this is the case i just spec into the next best assault suit, get proto swarms and proto AV grenades and kill a maxed out tank in 10 secs. If the proto packed av grenades didnt do the job then 1 shot from the proto swarm will be enough to finish him off. If this is the case i want that only heavys have the capabilty to fit AV grenades, swarm launchers, forgeguns and plasma launchers. Just fair in my opinion. AV= heavy and thats it. No other suit class should then be allowed to get AV weapons on their dropsuit.
I like this guy |
J-Lewis
Edimmu Warfighters Gallente Federation
16
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Posted - 2013.04.05 18:08:00 -
[142] - Quote
Godin Thekiller wrote:I want to know a couple of things:
Q: What's the bonuses for the Enforcer HAV's? A: - Caldari Enforcer HAV -> Unlocks the ability to use Caldari Enforcer HAVs. -> +3% to missile damage and range per level. -> +2% to maximum zoom per level. - Gallente Enforcer HAV -> Unlocks the ability to use Gallente Enforcer HAVs. -> +3% to blaster damage and range per level. -> +2% to maximum zoom per level.
Q: Is the Marudar module in? A: I don't believe so. Are you referring to an alleged siege module?
Q: Is the Pilot Suit here? A: Unfortunately not as of this writing. I'm sure it will make it for Uprising however.
Q: Have they put in Minmatar and Amarr HAV's? A: Not for the foreseeable future. Suits seem to take priority.
Q: Have they put in Minmatar and Amarr turrets? A: Same as above.
Q: If the Pilot Suit is here, can you tell me its bonuses? A: See pilot suit question.
Edit: As for your extra questions:
Q: Is there any bonuses for Vehicle command? A: Not beyond unlocking further skills. This could change.
Q: Is there any bonuses for racial HAV's? A: Regular HAVs seem to behave like Basic suits: No roles beyond what you fit them for. |
DUST Fiend
Sinq Laison Gendarmes Gallente Federation
2338
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Posted - 2013.04.05 18:14:00 -
[143] - Quote
I want to like the Minmatar Scout, but that melee / nova knife bonus will be useless if they didn't fix melee |
Casius Hakoke
Fenrir's Wolves
42
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Posted - 2013.04.05 18:14:00 -
[144] - Quote
Absolute Idiom II wrote:He, well done OP for posting this here last night after I posted the link in IRC.
I just came to do so now, and made a new thread before I noticed this one :))
I couldn't remember who had linked that link. I'll edit the OP with credit to you, thanks for bringing it up.
I had asked in IRC if anybody was going to post it up here and they told me to just go ahead and do it, my bad if I stepped on your toes. |
Godin Thekiller
KNIGHTZ OF THE ROUND
32
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Posted - 2013.04.05 18:15:00 -
[145] - Quote
As expected, they ****** over pilots. Thank you anyways..... +1 |
Jariel Manton
SVER True Blood Unclaimed.
210
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Posted - 2013.04.05 18:16:00 -
[146] - Quote
Thanks for posting this! Most interesting points i noticed is that the suits have different bonus. So i'll be going Caldari on my Logistics for the extra shield HP. Where as someone who wants to fit the best equipment can go the Gallente route with PG/CPU bonus. Some differences between the classes gives more specialization. I like that sh*t. |
J-Lewis
Edimmu Warfighters Gallente Federation
16
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Posted - 2013.04.05 18:19:00 -
[147] - Quote
DUST Fiend wrote:I want to like the Minmatar Scout, but that melee / nova knife bonus will be useless if they didn't fix melee
It might also have the highest speed. And it just means that finishing off an enemy with a melee is an actual option for once; since you're going to be sneaky sneaky anyway.
But I digress, yes, melee and the NK need some love (not just skills, I'm talking mechanics).
Godin Thekiller wrote:As expected, they ****** over pilots. Thank you anyways..... +1 Chin up and take it with a grain of dust (har har), it's all very much subject to change, and we've had prior cache scrapings show that at least there IS a pilot suit down the pipe, and my money is on it arriving sometime in the Uprising beta expansion. |
Godin Thekiller
KNIGHTZ OF THE ROUND
32
|
Posted - 2013.04.05 18:32:00 -
[148] - Quote
I wasn't angry about the Pilot Suit; the fact that 7 months go by, and we get 3 weapons, and some racial dropsuits. The only notiable thing out of this is Assault DS's and those will cost a gigantic brick of ISK, and the fact that not all pilots have wings..... |
Godin Thekiller
KNIGHTZ OF THE ROUND
32
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Posted - 2013.04.05 18:35:00 -
[149] - Quote
Enforcer HAV's are just (from description) weakened Marudars with slightly more range. Scout LAV's are just weakened STD LAV's with a slightly higher speed and slightly higher turret tracking. Useless...... |
Godin Thekiller
KNIGHTZ OF THE ROUND
32
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Posted - 2013.04.05 18:37:00 -
[150] - Quote
duplicate post |
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