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Bojo The Mighty
Bojo's School of the Trades
433
|
Posted - 2013.02.23 01:08:00 -
[1] - Quote
Read the OP's of these: https://forums.dust514.com/default.aspx?g=posts&m=552445#post552445 https://forums.dust514.com/default.aspx?g=posts&m=528143#post528143 https://forums.dust514.com/default.aspx?g=posts&m=477607#post477607 https://forums.dust514.com/default.aspx?g=posts&m=356436#post356436
Basically, when stacked against an Assault: Scout Suit: Less CPU Equal PG Less Modules Less Total HP (Type II has greater armor its assault counterpart) More Expensive [Scout=7600] [Assault=6800] More SP
The only benefit to a scout is marginally decreased profile and a definite increase in speed. When you spec into a logi, you are getting into something that is comparably balanced and more functional in its role than the scout for the same amount of SP.
So what I'm saying is that the price, SP and ISK is too high for scouts to be this weighed against them. I say a second high slot and more CPU/PG. |
Rainn Ender
Serenity Prime Kraken.
1
|
Posted - 2013.02.23 01:12:00 -
[2] - Quote
give moar strafe i'll pay whatever it takes! |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.23 01:12:00 -
[3] - Quote
What would your feelings be if CCP added an innate bonus to fitting a cloaking module on the scout dropsuit? Would that leave the problem solved, mitigated, or unchanged?
Cheers, Cross |
Rainn Ender
Serenity Prime Kraken.
1
|
Posted - 2013.02.23 01:24:00 -
[4] - Quote
Cross Atu wrote:What would your feelings be if CCP added an innate bonus to fitting a cloaking module on the scout dropsuit? Would that leave the problem solved, mitigated, or unchanged?
Cheers, Cross
cloaking would be cool, turning from a red dot to a blue dot until you shoot or get shot would be epic turbo |
Bojo The Mighty
Bojo's School of the Trades
433
|
Posted - 2013.02.23 01:27:00 -
[5] - Quote
Cross Atu wrote:What would your feelings be if CCP added an innate bonus to fitting a cloaking module on the scout dropsuit? Would that leave the problem solved, mitigated, or unchanged? Cheers, Cross That would help a lot, but I figure that if any suit can do it (IF), then it wouldn't. |
Godin Thekiller
KNIGHTZ OF THE ROUND
14
|
Posted - 2013.02.23 01:39:00 -
[6] - Quote
Bojo The Mighty wrote:Cross Atu wrote:What would your feelings be if CCP added an innate bonus to fitting a cloaking module on the scout dropsuit? Would that leave the problem solved, mitigated, or unchanged? Cheers, Cross That would help a lot, but I figure that if any suit can do it (IF), then it wouldn't.
They will, but scouts will most likely will stay cloaked the longest. |
Jackof All-Trades
Bojo's School of the Trades
79
|
Posted - 2013.02.23 02:08:00 -
[7] - Quote
It makes sense to make Scouts paper-thin, but I think reducing the CPU and module capability is a no-go. |
Bojo The Mighty
Bojo's School of the Trades
433
|
Posted - 2013.02.23 02:35:00 -
[8] - Quote
Jackof All-Trades wrote:It makes sense to make Scouts paper-thin, but I think reducing the CPU and module capability is a no-go. precisely. I don't mind low HP, it's the lack of modules and fitting capabilities (CPU/PG) |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2013.02.23 03:20:00 -
[9] - Quote
I don't know, I seem to be having no problem with the CPU/PG of my scout suit. But then again, I only fitted a nova knife which doesn't have much CPU/PG demands. |
Val'herik Dorn
CrimeWave Syndicate
264
|
Posted - 2013.02.23 03:49:00 -
[10] - Quote
I started using the joy that is the scout shotgun the other day and have thus far concluded.
The scout suit itself is under powered as hell.
Low hp I get im a wet paper bag but the trade offs should be that im faster than everything... ALWAYS
my strafe speed is a joke for how much ehp I have and my ftgs are basically crap tastic.
Scout needs love almost as badly as missles.
Or a cloak... that would be amazing |
|
Bojo The Mighty
Bojo's School of the Trades
433
|
Posted - 2013.02.23 04:05:00 -
[11] - Quote
Maken Tosch wrote:I don't know, I seem to be having no problem with the CPU/PG of my scout suit. But then again, I only fitted a nova knife which doesn't have much CPU/PG demands. Yeah I don't either really but I have max combat engineering and circuitry...
But the problem here is that we're paying more ISK and SP for too little. Just give the overall suit a little fitting buff (not HP buff) |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2013.02.23 04:16:00 -
[12] - Quote
Imo it should permanently move at or right below it's current sprint speed, at least something to make it just as useful |
Bojo The Mighty
Bojo's School of the Trades
433
|
Posted - 2013.02.23 04:47:00 -
[13] - Quote
Vermaak Doe wrote:Imo it should permanently move at or right below it's current sprint speed, at least something to make it just as useful Basic movement speed at 7.84 m/s?...that sounds like a fun special testing weekend event
Devs in the future wrote:CCP is having tweak weekend, where we tweak a lot of stuff just for ***** and giggles |
Illuminaughty-696
Omega Risk Control Services
203
|
Posted - 2013.02.23 06:16:00 -
[14] - Quote
Right now I'm getting hit detection errors on scouts that jump a good ten to fifteen feet through the air like ninjas in an anime. Fix that (the hit detection, not the jumping - that's kind of cool) before you start adding more to them. |
Bojo The Mighty
Bojo's School of the Trades
433
|
Posted - 2013.02.23 08:01:00 -
[15] - Quote
Illuminaughty-696 wrote:Right now I'm getting hit detection errors on scouts that jump a good ten to fifteen feet through the air like ninjas in an anime. Fix that (the hit detection, not the jumping - that's kind of cool) before you start adding more to them. Really? Let's keep the scout suit unused so it does generate any feedback? Hitbox detection is a rare problem and it's only the most apparent on scouts because of their small hitbox. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.02.23 09:20:00 -
[16] - Quote
Bojo The Mighty wrote:Illuminaughty-696 wrote:Right now I'm getting hit detection errors on scouts that jump a good ten to fifteen feet through the air like ninjas in an anime. Fix that (the hit detection, not the jumping - that's kind of cool) before you start adding more to them. Really? Let's keep the scout suit unused so it does generate any feedback? Hitbox detection is a rare problem and it's only the most apparent on scouts because of their small hitbox.
I run a scout assault rifle build and hit detection is still whack on them. when using my assault suit build and go against scouts I notice hit problems too. They nerfed the speed of the game down a few builds ago to try and remedy the hit detection problems. Kinda worked.
I like how the scout suits work at the moment. I am looking forward to getting a type b. But to be honest scout suits are best once you get into advanced/ type A and you can fit shield extenders and armour on them. Though my prefered suits are a type 2/ b for the 2 equipment slots for remotes/ nanos/ droplinks etc build.
I cant see how extra CPU / PG would balance scouts? They shouldnt be able to carry loads of stuff or shield tank like an assault cause they are supposed to be light agile quick etc. |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.23 09:51:00 -
[17] - Quote
Scouts are already a pain in a** to deal with, specially when they using OP shotguns too. They don't need any extra tools to help them OP even more.
Or balance the shotgun first, and then give them a cloaking device. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.23 10:02:00 -
[18] - Quote
Panther Alpha wrote:Scouts are already a pain in a** to deal with, specially when they using OP shotguns too. They don't need any extra tools to help them OP even more.
Or balance the shotgun first, and then give them a cloaking device.
Shotgun isn't OP, its crap at all ranges except for close range. With good evasion skills you can manage to avoid to kill a shotgun user before they can land that killing shot on you. Shotguns aren't exclusive to scouts, so not very relevant.
Scouts should have better fitting stats to make them worth specializing into. The advantages seem outweighed by the disadvantages. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.23 10:30:00 -
[19] - Quote
I've given up on the Scout suit ever getting re-balanced ever since the strafe speed/HP values on advanced/prototype getting nuked.
Seriously, Heavies and HMGs are just starting to make a comeback and already they're "looking into" them because too many people have red tampons over it.
Thereby, Scouts will -never- get rebalanced so long as we keep this same development team - which are really really REALLY bad about communicating with the community. I mean, come on, they can't even put down fifteen minutes for a dev blog, what makes you think they're going to collaborate a bunch of data to see if there's a legitimate issue with the dropsuits/weapons?
To top it off the Scout is supposedly "balanced" for features that aren't even in the ****ing game yet.
Now THATS intrinsic development. |
Jathniel
G I A N T
39
|
Posted - 2013.02.23 11:50:00 -
[20] - Quote
Aeon Amadi wrote:I've given up on the Scout suit ever getting re-balanced ever since the strafe speed/HP values on advanced/prototype getting nuked.
Seriously, Heavies and HMGs are just starting to make a comeback and already they're "looking into" them because too many people have red tampons over it.
Thereby, Scouts will -never- get rebalanced so long as we keep this same development team - which are really really REALLY bad about communicating with the community. I mean, come on, they can't even put down fifteen minutes for a dev blog, what makes you think they're going to collaborate a bunch of data to see if there's a legitimate issue with the dropsuits/weapons?
To top it off the Scout is supposedly "balanced" for features that aren't even in the ****ing game yet.
Now THATS intrinsic development.
Damn dude, that's harsh. The devs DO provide a weekly post stating what they have reviewed... although more meat and potatoes would be nice, so to speak.
I'm working (not playing) as a logi sniper now, simply because it fills the role of a sniper better for me. I can fit a proto-rifle, gauged uplinks, gauged nanohives, triple dmg mods, some nades, and an armor repper... I can set myself and a fellow sniper up on separate perches with just my equipment alone, and STILL provide multiple spawn points and support for my crew.
Everything I salivated for with the proto-scout vk1, im getting right now (and more) on a logi A-series. Im not a sniper that will find myself in the thick-of-things, so i don't require scout speed. The scout suit is simply **** useless for my gameplay style compared to what you can get out of a logi currently.
Scouts can't get totally scan invisible, since all anyone has to do is scan or wave their crosshairs across the map to find snipers (instead of finding them visually), so they immediately fail at the "stealth" thing in that regard. The ONLY thing that can redeem the scout suit is the cloaking device... but if every other suit is going to get it too, AND every other suit has higher cpu/pg capacity... then again the scout suit would be rendered useless by comparison. I would simply install the cloak on my logi sniper.
Only the scout should have the cloaking device, and a GOOD cloaking device. No other class would suffer a penalty if discovered through cloak like a scout would. Discover a cloaked shield tanked assault? Oh well, Duvolle to face. Discover a cloaked heavy? Bless you, you just found Predator. HMG to face. Discover a cloaked logi? *Zelda item acquisition theme* Free heals! Come again real soon! OR [weapon of your choice] to face.
Discover a cloaked scout? With little to no defensive capacity he's finished. His survivability depends on not being found.
The scout needs more cpu/pg capacity, OR it's primary weapon [the sniper rifle] needs to have cpu/pg requirements reduced... and it needs to get the cloaking device exclusively.
...and everything else the OP listed. |
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Marc Rime
Zumari Force Projection Caldari State
31
|
Posted - 2013.02.23 14:21:00 -
[21] - Quote
Jathniel wrote:The scout needs more cpu/pg capacity, OR it's primary weapon [the sniper rifle] needs to have cpu/pg requirements reduced... and it needs to get the cloaking device exclusively. I use a scout suit, sniper is not my primary weapon. Also, most snipers I see don't use the scout suit.
|
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.02.23 14:30:00 -
[22] - Quote
Marc Rime wrote:Jathniel wrote:The scout needs more cpu/pg capacity, OR it's primary weapon [the sniper rifle] needs to have cpu/pg requirements reduced... and it needs to get the cloaking device exclusively. I use a scout suit, sniper is not my primary weapon. Also, most snipers I see don't use the scout suit.
side track. Yep, only suit to snipe in is with a heavy. take a hit/ warning shot and move. Weapons should have been suit/ class based - not the way done.
back to topic:
@Aeon Amadi how would you like it rebalanced then? |
Coleman Gray
Coalition Of Goverments
47
|
Posted - 2013.02.23 16:14:00 -
[23] - Quote
scout are OP in the snese they literally can strafe faster than you the game allows you to turn |
Illuminaughty-696
Omega Risk Control Services
203
|
Posted - 2013.02.23 16:53:00 -
[24] - Quote
Bojo The Mighty wrote:Illuminaughty-696 wrote:Right now I'm getting hit detection errors on scouts that jump a good ten to fifteen feet through the air like ninjas in an anime. Fix that (the hit detection, not the jumping - that's kind of cool) before you start adding more to them. Really? Let's keep the scout suit unused so it does generate any feedback? Hitbox detection is a rare problem and it's only the most apparent on scouts because of their small hitbox.
Yes, really. This exact issues happened earlier in beta. People began to feel the scout suit was viable and good again and began speccing into it only to discover after the so-called fix to hit detection (of reducing speed on all suits, specifically strafing speed) that the scout suit was only any good because of the fact that it was highly prone to hit detection errors - of the full clip, point blank while stationary and not a single hit variety.
After the fix people realized scout suits suddenly sucked (again) and were upset at all the SP they had spent. So yes, fix the frikkin' hit detection, otherwise any changes to scout suit will never be done with a balanced perspective because hit detection errors will be forever muddying the data.
And finally, your point seems kind of . . . off. I see plenty of scout suits these days. Unused indeed.
|
Bojo The Mighty
Bojo's School of the Trades
433
|
Posted - 2013.02.23 17:55:00 -
[25] - Quote
It's not Codex at least...
The only scout suits you see are 'Dragonfly' because everyone and their mother has the merc pack.
It's not making sense to have cons outweigh pros on a more expensive and limited suit. They give me 2 low slots, great I can armor tank, but one High slot along with the lowest HP? Even if it had the same number of module slots and was fitted just like an assault, it'd still have less HP than the assault, by the same amount as if no modules had been added.
Stealth isn't a legitimate feature yet, so I'm not paying more for increased stealth, and my Sprint speed is the fastest because I have the lowest HP. So everything else is not being weighed against something, so it's "breaking" the suit. |
Illuminaughty-696
Omega Risk Control Services
203
|
Posted - 2013.02.23 18:55:00 -
[26] - Quote
Don't get me wrong, Bojo, I used to play scout exclusively, as my avatar hints; yes they mostly suck right now, as you suggest. A good, skilled player can do okay with them, but they need addressing -- so does hit detection, though. I don't want to see invincible scouts again because CCP can't fix hit detection even after six months (heck, it was probably a lot longer ago than that).
I still remember running a scout with an AR and taking down Assaults, Heavies, everything that came my way in a stand up, head-to-head fight. I do NOT want to see that again.
Edit: And yep, when the heck are we going to see scouts that actually stealth? Come on CCP. |
Bojo The Mighty
Bojo's School of the Trades
433
|
Posted - 2013.02.23 21:08:00 -
[27] - Quote
Illuminaughty-696 wrote:Don't get me wrong, Bojo, I used to play scout exclusively, as my avatar hints; yes they mostly suck right now, as you suggest. A good, skilled player can do okay with them, but they need addressing -- so does hit detection, though. I don't want to see invincible scouts again because CCP can't fix hit detection even after six months (heck, it was probably a lot longer ago than that).
I still remember running a scout with an AR and taking down Assaults, Heavies, everything that came my way in a stand up, head-to-head fight. I do NOT want to see that again.
Edit: And yep, when the heck are we going to see scouts that actually stealth? Come on CCP. Alright, at least you agree that scouts are broke |
Jathniel
G I A N T
39
|
Posted - 2013.02.24 00:01:00 -
[28] - Quote
Marc Rime wrote:I use a scout suit, sniper is not my primary weapon. Good for you.
Marc Rime wrote:Also, most snipers I see don't use the scout suit.
Very astute. I'm sorry my post was a bit long-winded for you. A short attention span is a terrible thing, and you clearly understand this.
Illuminaughty-696 wrote:when the heck are we going to see scouts that actually stealth? Come on CCP.
THIS^
Too many people hate being killed stealthily, especially by snipers. Doubt, we'll ever see a good solid implementation of stealth. But we can hope!
Coleman Gray wrote:scout are OP in the snese they literally can strafe faster than you the game allows you to turn
The scout's only current advantage is mobility; he's supposed to move faster than you in every way. How is it possibly balanced to have someone in a heavy or assault suit, strafe and bunny hop as fast as a scout? It's meant to exploit your inability to turn fast enough or aim quick enough.
xAckie wrote:side track. Yep, only suit to snipe in is with a heavy. take a hit/ warning shot and move. Weapons should have been suit/ class based - not the way done.
Generally, though, the intended primary weapon for the Scout IS the sniper rifle. [Arbiter] Stealth recon (SCOUT-ing) and precision sniping. Many, but not all, more experienced snipers are NOT using the scout suit for this purpose anymore. Why? You stand out like a sore thumb because of a lack of any true stealth capacity with the scout suit, and IN a scout suit you are most likely to get 1 shot by other snipers.
Just as you said, with every other suit, you can get hit, pull back for a moment, recover, reposition yourself, etc. You are far less likely to do that in a scout suit, especially if the enemy sniper is using that Charge Sniper Rifle (which has no business being in the Standard weapon department). Other snipers are going heavy or using logi. |
Grief PK
An Eye For An Eye AN EYE F0R AN EYE
13
|
Posted - 2013.02.24 01:51:00 -
[29] - Quote
I didn't read this whole thread, but I play 100% scout. I think of scout in terms of Team Fortress.
If a scout and a heavy are toe to toe. There is no way the scout could kill the heavy, BUT he can run circles around him and the Heavy would not be able to turn fast enough to catch him. I feel like this is a good baseline for the expectations of the scout.
I do think a cloaking apparatus might be interesting. But really to me its agility thats missing not necessarily speed. |
Bojo The Mighty
Bojo's School of the Trades
433
|
Posted - 2013.02.24 20:08:00 -
[30] - Quote
Alright so I specced into A Series and it's better but the fact that all it has over a Type I Assault suit is PG/CPU is sort of a downgrade to Scouts. I mean, it takes that much SP to get a less-than-Type I Assault suit? Come on.... |
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ZiwZih
Tritan-Industries Legacy Rising
54
|
Posted - 2013.02.25 01:24:00 -
[31] - Quote
I tryed Assault today after months and months of going Scout only. It was incredible experience, Skinwave Assault with all MLT BPOs and I was performing at the moments almost like my ADV Complex fitted Scout, all with much less stress.
Sure, for some things Scout is still in advantage over an Assault (so that saying that Ass can do everything as Scout only better is not quite true), tho this really gave me the idea how much love the Scout suit lacks...
I mean, strafing is 1/2 of regular running speed -- that's a joke and should be looked upon, for start. If what someone above posted is true, that fixing hit-boxes was actually done by slowing down our speed back then, then that's horror and we might keep strafing in mud forever.
Cloaks might save only those that want to play a Scout with cloaks.
At least I have a new hobby -- I play Ambushes in Skinwave Ass now. |
Bojo The Mighty
Bojo's School of the Trades
433
|
Posted - 2013.02.25 03:14:00 -
[32] - Quote
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ So true, scout suit has reduced effectiveness over an assault by too much. I understand that the scout suit isn't really a frontal combat suit, but why get rid of a module? I mean they already have low HP, tanking an assault is still going to be greater than tanking a scout because of preset HP, so why the hate?
|
Tidaen
Nova Corps Marines
21
|
Posted - 2013.02.25 04:32:00 -
[33] - Quote
With regards to cloaking, the one thing I would not like to see is cloaking being the only way to make the scout viable. The cloak should allow the scout to operate behind enemy lines and take out lone opponents by surprise. However I would really like scouts to be able to operate as an integral part of a squad providing a wide scan radius around the area of the squad and using its speed to flank enemy groups quickly. If the scout chooses not to equip a cloak, they need either increased HP, speed or some measure of both to increase their surviveability. I just don't want the scout to become a one trick pony with only a few possible effective fittings. |
Marc Rime
Zumari Force Projection Caldari State
31
|
Posted - 2013.02.25 12:12:00 -
[34] - Quote
Jathniel wrote:Marc Rime wrote:I use a scout suit, sniper is not my primary weapon. Good for you. Marc Rime wrote:Also, most snipers I see don't use the scout suit. Very astute. I'm sorry my post was a bit long-winded for you. A short attention span is a terrible thing, and you clearly understand this. I'm not entirely sure what the point of your sarcasm was, but I now see that my point may have been somewhat unclear.
Buffing the sniper rifle won't boost/fix scouts because:
1. Most (?) snipers wear some other suit anyway, meaning it also boosts those suits. 2. It will do nothing to boost/fix the suit for everyone not using it for sniping.
Since I mainly use other weapons I believe you're wrong to say that sniper is its primary. You stated your belief/opinion on the matter but presented it as a fact, it's not.
EDIT: If scouts are to be fixed or boosted, changes need to be made to the *suit*. |
RoundEy3
Condotta Rouvenor Gallente Federation
6
|
Posted - 2013.02.25 14:34:00 -
[35] - Quote
I like this thread. Anyone can see in a side by side comparrison to most other suits the scout is lacking. Yes mobility is a great bonus, but only in limited situations. I agree the true redemption for the scout suit would be cloaking. It should be treated like black ops cloaking in eve, meaning that if other suits can cloak their use and efficiency of the cloak should be poor. Where as the scout suit should be the only suit that can wear it with good cpu usage and the ability to move at normal pace, sprint, and have it activated for any prolonged period of time. Also it always seemed to me the scout suit should have an affinity for electronic fittings. Like an inherent reduction in sensor modules cpu and pg requirements. Really any sort of sensible adaptations to the scout suit are what it needs. Right now it has almost no specialty beyond running around with a shotgun (which is a good one), but still it should have something more to it than that. |
Illuminaughty-696
Omega Risk Control Services
203
|
Posted - 2013.02.25 15:25:00 -
[36] - Quote
Bojo The Mighty wrote:Illuminaughty-696 wrote:Don't get me wrong, Bojo, I used to play scout exclusively, as my avatar hints; yes they mostly suck right now, as you suggest. A good, skilled player can do okay with them, but they need addressing -- so does hit detection, though. I don't want to see invincible scouts again because CCP can't fix hit detection even after six months (heck, it was probably a lot longer ago than that).
I still remember running a scout with an AR and taking down Assaults, Heavies, everything that came my way in a stand up, head-to-head fight. I do NOT want to see that again.
Edit: And yep, when the heck are we going to see scouts that actually stealth? Come on CCP. Alright, at least you agree that scouts are broke
Well, that and speed and a smaller signature profile. Those are not inconsiderable tidbits. And they aren't broke, just imbalanced. They need tweaking. The best way to play scout right now is to ramp up your speed and become a hit detection nightmare. That should not be the case.
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Aeon Amadi
Maverick Conflict Solutions
1004
|
Posted - 2013.02.26 21:40:00 -
[37] - Quote
Jathniel wrote:Aeon Amadi wrote:I've given up on the Scout suit ever getting re-balanced ever since the strafe speed/HP values on advanced/prototype getting nuked.
Seriously, Heavies and HMGs are just starting to make a comeback and already they're "looking into" them because too many people have red tampons over it.
Thereby, Scouts will -never- get rebalanced so long as we keep this same development team - which are really really REALLY bad about communicating with the community. I mean, come on, they can't even put down fifteen minutes for a dev blog, what makes you think they're going to collaborate a bunch of data to see if there's a legitimate issue with the dropsuits/weapons?
To top it off the Scout is supposedly "balanced" for features that aren't even in the ****ing game yet.
Now THATS intrinsic development. Damn dude, that's harsh. The devs DO provide a weekly post stating what they have reviewed... although more meat and potatoes would be nice, so to speak. I'm working (not playing) as a logi sniper now, simply because it fills the role of a sniper better for me. I can fit a proto-rifle, gauged uplinks, gauged nanohives, triple dmg mods, some nades, and an armor repper... I can set myself and a fellow sniper up on separate perches with just my equipment alone, and STILL provide multiple spawn points and support for my crew. Everything I salivated for with the proto-scout vk1, im getting right now (and more) on a logi A-series. Im not a sniper that will find myself in the thick-of-things, so i don't require scout speed. The scout suit is simply **** useless for my gameplay style compared to what you can get out of a logi currently. Scouts can't get totally scan invisible, since all anyone has to do is scan or wave their crosshairs across the map to find snipers (instead of finding them visually), so they immediately fail at the "stealth" thing in that regard. The ONLY thing that can redeem the scout suit is the cloaking device... but if every other suit is going to get it too, AND every other suit has higher cpu/pg capacity... then again the scout suit would be rendered useless by comparison. I would simply install the cloak on my logi sniper. Only the scout should have the cloaking device, and a GOOD cloaking device. No other class would suffer a penalty if discovered through cloak like a scout would. Discover a cloaked shield tanked assault? Oh well, Duvolle to face. Discover a cloaked heavy? Bless you, you just found Predator. HMG to face. Discover a cloaked logi? *Zelda item acquisition theme* Free heals! Come again real soon! OR [weapon of your choice] to face. Discover a cloaked scout? With little to no defensive capacity he's finished. His survivability depends on not being found. The scout needs more cpu/pg capacity, OR it's primary weapon [the sniper rifle] needs to have cpu/pg requirements reduced... and it needs to get the cloaking device exclusively. ...and everything else the OP listed.
Nothing harsh about it, I'm speaking from my experience as a tester. Zero Harpuia and myself have an entire thread dedicated to the Laser Rifle skills not working and CCP has not made a single comment on it even though we've blatantly broken forum rules.
I'm about to start posting pornography just to get their attention. |
Jathniel
G I A N T
44
|
Posted - 2013.02.27 03:54:00 -
[38] - Quote
Marc Rime wrote:Jathniel wrote:Marc Rime wrote:I use a scout suit, sniper is not my primary weapon. Good for you. Marc Rime wrote:Also, most snipers I see don't use the scout suit. Very astute. I'm sorry my post was a bit long-winded for you. A short attention span is a terrible thing, and you clearly understand this. I'm not entirely sure what the point of your sarcasm was, but I now see that my point may have been somewhat unclear. Buffing the sniper rifle won't boost/fix scouts because: 1. Most (?) snipers wear some other suit anyway, meaning it also boosts those suits. 2. It will do nothing to boost/fix the suit for everyone not using it for sniping. Since I mainly use other weapons I believe you're wrong to say that sniper is its primary. You stated your belief/opinion on the matter but presented it as a fact, it's not. EDIT: If scouts are to be fixed or boosted, changes need to be made to the *suit*.
The presets issued when you first make a character, are just that, presets indicating a role to be played. Scout suits were meant to snipe with. Assaults were meant to run-and-gun. Logis were meant to fix things. Heavies were meant to face enemy vehicles. These are facts, not my opinion. They are called Arbiters, Enforcers, Artificers, and Dire Sentinels, respectively.
Just because you are allowed to take one suit and put it into a different role, does not mean that the suit does not have a predetermined role that it was designed for.
And you are quite wrong on BOTH of your points: 1. If i could fit everything I needed on my scout suit, I would not use the logi suit, this is true for other snipers, but not all snipers, as well. 2. If non-snipers could fit what they needed on the suit, you would see more people using it for it's mobility advantage.
Just because you are quite content with your fitting, does not change the fact that other people have concerns with the suit's balance. |
Bojo The Mighty
Bojo's School of the Trades
450
|
Posted - 2013.02.27 19:28:00 -
[39] - Quote
Jathniel wrote: The presets issued when you first make a character, are just that, presets indicating a role to be played. Scout suits were meant to snipe with. Assaults were meant to run-and-gun. Logis were meant to fix things. Heavies were meant to face enemy vehicles. These are facts, not my opinion. They are called Arbiters, Enforcers, Artificers, and Dire Sentinels, respectively.
Just because you are allowed to take one suit and put it into a different role, does not mean that the suit does not have a predetermined role that it was designed for.
And you are quite wrong on your first point: 1. If i could fit everything I needed on my scout suit, I would not use the logi suit, this is true for other snipers, but not all snipers, as well.
I have no comment on the second.
Just because you are quite content with your fitting, does not change the fact that other people have concerns with the suit's balance.
Whoa whoa whoa. You can't design a suit around a single weapon. You certainly can't continue to think that way either. I mean heavies are better suited for sniping because a sniper gives their position away anyways so stealth isn't a factor. But they like to think that it is so they threw the scout a "weapon of choice" although it's completely not suited for scouts at the moment and probably wouldn't in the future.
No suit is meant to be something, it's just that their set up may favor roles over others. Artificers start with a remote repair tool, so they must not be supposed to equip nanites, hives, uplinks, and remote explosives right? |
Necrodermis
GunFall Mobilization Covert Intervention
461
|
Posted - 2013.02.27 19:37:00 -
[40] - Quote
the scout suit has no role. Anything the scout suit does another suit can take its place better.
People who say itGÇÖs faster obviously hasnGÇÖt tried an assault suit jumping around like a crazed baboon blowing people apart with a shot gun.
the differences in profile are so insignificant that anyone can train up that and be "stealth" or better yet not train up at all and still sneak behind enemy lines in a heavy suit.
the scanning range is small. even after you get level 5 it's only like a 25% increase to 25-30 meters.
you train that up with a logi suit and you pretty much can pick up everything still. |
|
Jathniel
G I A N T
48
|
Posted - 2013.02.27 19:53:00 -
[41] - Quote
Bojo The Mighty wrote:Jathniel wrote: The presets issued when you first make a character, are just that, presets indicating a role to be played. Scout suits were meant to snipe with. Assaults were meant to run-and-gun. Logis were meant to fix things. Heavies were meant to face enemy vehicles. These are facts, not my opinion. They are called Arbiters, Enforcers, Artificers, and Dire Sentinels, respectively.
Just because you are allowed to take one suit and put it into a different role, does not mean that the suit does not have a predetermined role that it was designed for.
And you are quite wrong on your first point: 1. If i could fit everything I needed on my scout suit, I would not use the logi suit, this is true for other snipers, but not all snipers, as well.
I have no comment on the second.
Just because you are quite content with your fitting, does not change the fact that other people have concerns with the suit's balance.
Whoa whoa whoa. You can't design a suit around a single weapon. You certainly can't continue to think that way either. I mean heavies are better suited for sniping because a sniper gives their position away anyways so stealth isn't a factor. But they like to think that it is so they threw the scout a "weapon of choice" although it's completely not suited for scouts at the moment and probably wouldn't in the future. No suit is meant to be something, it's just that their set up may favor roles over others. Artificers start with a remote repair tool, so they must not be supposed to equip nanites, hives, uplinks, and remote explosives right?
No no. Oh god, please not another misunderstanding.
Yeah, we'll go ahead and call a "primary weapon" a "the weapon of choice" instead. That's a good set of words. lol
I was just trying to indicate to the other gentlemen that the presets players are given when they first make a character are simply presets indicating a role to be played. Scouts are issued a sniper as their "weapon of choice", but a lot of snipers, myself included, see fit not to use the scout suit for reasons already stated in this thread.
As you said some suits are better suited doing a role, that some other suit was designed for. A heavy would find CQC quite irritating if he only used his starter forge gun instead of a HMG. An assault is generally easier to run and gun with than a scout, etc.
I wasn't saying a particular suit should not use certain equipment. I was simply stating that the preset roles identified by CCP for certain suits are given when you first make a character. That is not a parameter of operation. Simply a preset. I was told, that by stating this, I was stating my opinion as fact, when i wasn't. lol
Time to leave the forums before I get into another misunderstand. |
Marc Rime
Zumari Force Projection Caldari State
37
|
Posted - 2013.02.28 18:13:00 -
[42] - Quote
Sorry, should have mentioned; I agree scouts could use a little tweaking. I also didn't disagree with most of what you said, only the suggestion that the suit could be fixed by tuning a weapon, wouldn't want CCP to do that on a whim and call the suit fixed ;). |
Jathniel
G I A N T
49
|
Posted - 2013.02.28 23:25:00 -
[43] - Quote
Marc Rime wrote:Sorry, should have mentioned; I agree scouts could use a little tweaking. I also didn't disagree with most of what you said, only the suggestion that the suit could be fixed by tuning a weapon (which, admittedly, was a side-note at the end of your post, but anyway ;)), wouldn't want CCP to do that on a whim and call the suit fixed ;).
lol yeah man no problem.
I could have articulated better.
On-topic: I really think a cloaking device for the scout suit would make it more useful overall vs. other scout suits. There was another thread where someone had some excellent ideas, well thought-out ideas for cloaking. |
Tidaen
Nova Corps Marines
22
|
Posted - 2013.03.01 01:32:00 -
[44] - Quote
Jathniel wrote:
On-topic: I really think a cloaking device for the scout suit would make it more useful overall vs. other scout suits. There was another thread where someone had some excellent ideas, well thought-out ideas for cloaking.
Just for reference, https://forums.dust514.com/default.aspx?g=posts&t=60694 |
Jathniel
G I A N T
49
|
Posted - 2013.03.01 01:42:00 -
[45] - Quote
Tidaen wrote:Jathniel wrote:
On-topic: I really think a cloaking device for the scout suit would make it more useful overall vs. other scout suits. There was another thread where someone had some excellent ideas, well thought-out ideas for cloaking.
Just for reference, https://forums.dust514.com/default.aspx?g=posts&t=60694
(Correction: . . .vs. other dropsuits.*)
Thanks. i was looking for that thread to keep it active.
You raised some great points!
|
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
249
|
Posted - 2013.03.01 03:17:00 -
[46] - Quote
Cross Atu wrote:What would your feelings be if CCP added an innate bonus to fitting a cloaking module on the scout dropsuit? Would that leave the problem solved, mitigated, or unchanged?
Cheers, Cross
Blah, cloaks aren't savior modules which are gonna make entire class usable. Or are you willing to force every single scout suit user to fit one? Especially as cloak module, if there's ever gonna be one, is expected to have a major handicap as well. |
Bojo The Mighty
Bojo's School of the Trades
460
|
Posted - 2013.03.01 07:30:00 -
[47] - Quote
Adjust the Scout suit please...with a cherry on top. If you have future plans for this currently limited state please chirp up little Dev! It's an interesting and clean thread! |
ladwar
Dead Six Initiative
2
|
Posted - 2013.03.01 10:20:00 -
[48] - Quote
well from all that i have read i agree that scouts SHOULD have cloaking only and it but built into every suit. now scouts do NEED some tweeting as it has very little going for it right now for usefulness over other suits. slight speed over assaults for a big drop in hp and cpu/pg isn't that good of a tradeoff. the hit detection box seems to work just fine, i don't see the massive ninja jumps. do i laugh when i use my turning speed over a heavy with an hmg, yes but thats the way is should be. |
The Robot Devil
BetaMax.
15
|
Posted - 2013.03.01 11:17:00 -
[49] - Quote
Cloaking should be a module not an inherent attribute. The suit should give special attention to the cloak-a reduction in the CPU/PG- like stealth ships in eve. The scout suit is hard to work with but many people work them well. It is good to see a thread that doesn't digress into name calling. Finally, in eve a cloak module actually changes your the way the server "sees" you. While cloaked you are technically in a different type of space, this maybe the reason the cloak hasn't came to dust.
"If we hit that bulls eye then the rest of the dominoes will fall like a house of cards.....checkmate. |
Bojo The Mighty
Bojo's School of the Trades
485
|
Posted - 2013.03.04 00:40:00 -
[50] - Quote
Well cloaks are all nice but that's not going to solve the suit. Just because it can have cloaking or whatever doesn't mean that someone is going to use it, so cloaking becomes a limiting factor making it a broken suit for those who want to use it in other ways, destroying in essence Sandbox. |
|
Tidaen
Nova Corps Marines
29
|
Posted - 2013.03.04 04:00:00 -
[51] - Quote
KEROSIINI-TERO wrote:Blah, cloaks aren't savior modules which are gonna make entire class usable. Or are you willing to force every single scout suit user to fit one? Especially as cloak module, if there's ever gonna be one, is expected to have a major handicap as well.
Bojo The Mighty wrote:Well cloaks are all nice but that's not going to solve the suit. Just because it can have cloaking or whatever doesn't mean that someone is going to use it, so cloaking becomes a limiting factor making it a broken suit for those who want to use it in other ways, destroying in essence Sandbox.
Yup. Totally agreed. I think the cloak should be a viable option for the scout, but I would really hate for it to be the only option for being able to field it effectively I am in favor of small upgrades to the scout suit to bring it up to a more balanced state. - Walking and Running Speed - Better Sensor range and Arc - More CPU/Grid
Start with this and see how it gets used then keep making adjustments. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
424
|
Posted - 2013.03.04 05:08:00 -
[52] - Quote
Ok, There are many valid points in this thread but the scout suit is good if you use it right. If you spec into scanning skills you can see through walls and slip around rather unnoticed.
I've also seen no mention of the type-2 scout suit. It has two equipment slots so you can repair and revive a heavy while using your great scan stats to spot targets for them, while having a fast shotgunner to flank targets while your newly revived and full health heavy keeps them busy.
|
Professormohawk
Stasis Military Support
31
|
Posted - 2013.03.04 05:17:00 -
[53] - Quote
buff the shields is all i want. |
Bojo The Mighty
Bojo's School of the Trades
515
|
Posted - 2013.03.05 20:43:00 -
[54] - Quote
Talos Alomar wrote:Ok, There are many valid points in this thread but the scout suit is good if you use it right. If you spec into scanning skills you can see through walls and slip around rather unnoticed.
I've also seen no mention of the type-2 scout suit. It has two equipment slots so you can repair and revive a heavy while using your great scan stats to spot targets for them, while having a fast shotgunner to flank targets while your newly revived and full health heavy keeps them busy.
I'm not saying you can't be effective with it, but number crunching and my experience says that if I was to go head to head in combat with myself, one as an assault suit one as a Scout (let's just say I'm just as good in both suits) the Assault would win hands down every match. |
Bojo The Mighty
Bojo's School of the Trades
515
|
Posted - 2013.03.05 20:43:00 -
[55] - Quote
Professormohawk wrote:buff the shields is all i want. They actually have amazing shield regen |
Talos Alomar
Subdreddit Test Alliance Please Ignore
442
|
Posted - 2013.03.06 02:21:00 -
[56] - Quote
Bojo The Mighty wrote:Talos Alomar wrote:Ok, There are many valid points in this thread but the scout suit is good if you use it right. If you spec into scanning skills you can see through walls and slip around rather unnoticed.
I've also seen no mention of the type-2 scout suit. It has two equipment slots so you can repair and revive a heavy while using your great scan stats to spot targets for them, while having a fast shotgunner to flank targets while your newly revived and full health heavy keeps them busy.
I'm not saying you can't be effective with it, but number crunching and my experience says that if I was to go head to head in combat with myself, one as an assault suit one as a Scout (let's just say I'm just as good in both suits) the Assault would win hands down every match.
I've found that too, kinda. If the alpha from my shottie doesn't drop people then I can be S.O.L.
I avoid going toe-to-toe with people at all costs. |
Professormohawk
Stasis Military Support
32
|
Posted - 2013.03.06 03:54:00 -
[57] - Quote
Bojo The Mighty wrote:Professormohawk wrote:buff the shields is all i want. They actually have amazing shield regen regen means jack^@& when bullets hit you. i rather have 500 shields and a slow regen then 120 with a fast regen |
Shijima Kuraimaru
WarRavens
173
|
Posted - 2013.03.06 05:29:00 -
[58] - Quote
So when scouts get cloaking, how many will QQ because they can't fire while cloaked? How many will QQ when their cloak drops, or becomes ineffective of someone gets within two meters of them? How many will QQ when they miss shots because of the firing delay of dropping cloak?
Of course we don't know how cloaking is actually going to work, but if Eve is any indication, the above will be very likely. |
Tidaen
Nova Corps Marines
29
|
Posted - 2013.03.06 06:35:00 -
[59] - Quote
Shijima Kuraimaru wrote:So when scouts get cloaking, how many will QQ because they can't fire while cloaked? How many will QQ when their cloak drops, or becomes ineffective of someone gets within two meters of them? How many will QQ when they miss shots because of the firing delay of dropping cloak?
Of course we don't know how cloaking is actually going to work, but if Eve is any indication, the above will be very likely.
Pff, let the whiners quit. If people expect Cloaking to be an 'I Win' button then they should take up my-little-pony-online or some other suitable distraction. Cloaking is not a role unto its self, it needs to facilitate a specific play-style. This could be assassination, sabotage or intelligence gathering and marking targets for guided strikes. Cloaking needs to have a significant drawback to regular combat or it will become the dominant strategy above other fits. I can get plenty of kills as a scout as it exists right now, I would really hate for the addition of cloaks to ruin that for me.
|
Chunky Munkey
Amarr Templars Amarr Empire
302
|
Posted - 2013.03.06 07:20:00 -
[60] - Quote
You can run an equivalent type-II logi suit that exceeds a scout in all departments except hitbox size. A B-Series Logi shotgun outperforms the same build on a scout drastically. Unless there is new content incoming that will balance the equation, I really don't think this is fair to scout users. They can be so much fun, but the lack of feasible builds, and the steep SP curve for suvivability really kills any incentive to use them. |
|
Bojo The Mighty
Bojo's School of the Trades
520
|
Posted - 2013.03.06 07:23:00 -
[61] - Quote
Chunky Munkey wrote:You can run an equivalent type-II logi suit that exceeds a scout in all departments except hitbox size. A B-Series Logi shotgun outperforms the same build on a scout drastically. Unless there is new content incoming that will balance the equation, I really don't think this is fair to scout users. They can be so much fun, but the lack of feasible builds, and the steep SP curve for suvivability really kills any incentive to use them. Yeah it's the "being out performed by another suit" that's the issue here. My "student' Manti5 Toboggan rolls as a shotgun assault and does better than many shotgun scouts. |
digi mech
Sanmatar Kelkoons Minmatar Republic
2
|
Posted - 2013.03.06 08:00:00 -
[62] - Quote
a cloak would in my opinion ruin the game..
every other game I have played where a cloak for a sniper was available would result in them sitting in corners waiting for unsuspecting visitors.. camping away and then blam, unsuspecting death from an invisible foe, who will more than likely be cloaked again when you return..
in this game you only need one invisible sniper at every capped flag.. then you cant lose.
I dont think its a cloak the scout needs its more module space and better CPU plus faster movement or a much lower profile. |
RINON114
B.S.A.A.
27
|
Posted - 2013.03.06 09:52:00 -
[63] - Quote
I'm only halfway through this thread and almost out of time so I'll just come right out with it:
- Cloaking should be on all suits. - Cloaking should get better the longer you stay still, giving a tradeoff between detection and being a sensible sniper and relocating.
The reason I suggest this is because the "optical sensors" would adjust and become more accurate the longer they can study the environment. |
Ulysses Knapse
Nuevo Atlas Corporation
91
|
Posted - 2013.03.08 00:36:00 -
[64] - Quote
Indeed, the Scout dropsuit is broken. I think one of the reasons for that is the fact that, despite it's supposed electronic superiority, it has the lowest amount of CPU of any dropsuit.
That doesn't make much sense, now does it? |
Bojo The Mighty
Bojo's School of the Trades
523
|
Posted - 2013.03.08 00:38:00 -
[65] - Quote
Ulysses Knapse wrote:Indeed, the Scout dropsuit is broken. I think one of the reasons for that is the fact that, despite it's supposed electronic superiority, it has the lowest amount of CPU of any dropsuit.
That doesn't make much sense, now does it? No it does not boss, no it does not. |
WyrmHero1945
IMPSwarm Negative-Feedback
33
|
Posted - 2013.03.08 00:41:00 -
[66] - Quote
Make them have more modules than assault with very low shield/armor (like now lol) for true glass cannoning. Or shield tank with very low armor. The complete opposite of a heavy suit. I'm currently using a laser assault guy and I feel scout should be better with this kind of weapon. |
RHYTHMIK Designs
BetaMax.
55
|
Posted - 2013.03.08 00:47:00 -
[67] - Quote
digi mech wrote:a cloak would in my opinion ruin the game..
every other game I have played where a cloak for a sniper was available would result in them sitting in corners waiting for unsuspecting visitors.. camping away and then blam, unsuspecting death from an invisible foe, who will more than likely be cloaked again when you return..
in this game you only need one invisible sniper at every capped flag.. then you cant lose.
I dont think its a cloak the scout needs its more module space and better CPU plus faster movement or a much lower profile.
Sorry to tell you but scouts were meant for cloaking. Just read the suit description, its basically already built into the suits. |
Bojo The Mighty
Bojo's School of the Trades
525
|
Posted - 2013.03.08 02:04:00 -
[68] - Quote
RHYTHMIK Designs wrote: Sorry to tell you but scouts were meant for cloaking. Just read the suit description, its basically already built into the suits.
cloaking is bunk because the stealth mechanisms in this game don't even work good. A heavy can walk up behind a basic suit and go unnoticed... |
Talos Alomar
Subdreddit Test Alliance Please Ignore
454
|
Posted - 2013.03.08 04:04:00 -
[69] - Quote
Bojo The Mighty wrote:RHYTHMIK Designs wrote: Sorry to tell you but scouts were meant for cloaking. Just read the suit description, its basically already built into the suits.
cloaking is bunk because the stealth mechanisms in this game don't even work good. A heavy can walk up behind a basic suit and go unnoticed...
Unless you've got a couple points into profile analysis and/or have a precision enhancer. Stealth and detection works just fine, you just have to invest a little bit into it.
|
Bojo The Mighty
Bojo's School of the Trades
525
|
Posted - 2013.03.08 04:29:00 -
[70] - Quote
Talos Alomar wrote: Unless you've got a couple points into profile analysis and/or have a precision enhancer. Stealth and detection works just fine, you just have to invest a little bit into it.
I've yet to invest any SP into TACNET and scanners have only saved me once or twice. It's honestly not anything useful right now. Until they fix LoS vs Scanners then will it be worth it, but scanners kind of have wimpy range and even when I use them they don't pick up people sometimes...in heavy suits. |
|
Talos Alomar
Subdreddit Test Alliance Please Ignore
455
|
Posted - 2013.03.08 05:27:00 -
[71] - Quote
Bojo The Mighty wrote:Talos Alomar wrote: Unless you've got a couple points into profile analysis and/or have a precision enhancer. Stealth and detection works just fine, you just have to invest a little bit into it.
I've yet to invest any SP into TACNET and scanners have only saved me once or twice. It's honestly not anything useful right now. Until they fix LoS vs Scanners then will it be worth it, but scanners kind of have wimpy range and even when I use them they don't pick up people sometimes...in heavy suits.
I have invested into it and I can tell ya that you get what you pay for. Scanners have saved me countless times.
Make an alt and dump all of your starter sp into scanner skills and a scout suit. Maybe you'll see what I'm talking about. |
Aeon Amadi
WarRavens
1052
|
Posted - 2013.03.08 05:53:00 -
[72] - Quote
+1 to the Scan system being broken. Been times where as a Scout with Dropsuit Command 5 and Profile Dampening 3, in tandem with a Basic Profile Dampener module - Heavies have noticed my scout creeping up behind them in the desolate wastes where no-one had been at the time.
In the same respect, Heavies can sneak up on Scouts with remarkable ease.
Honest to God there's no way to truly test the mechanics and until CCP decides to take a good long look at it instead of passing it off as "working as intended" it's just a terrible system that's hit or miss.
Sometimes you'll notice the guy behind you on your minimap when there's absolutely no logical reason why you should; his chevron just pops up out of no-where. |
Garrett Blacknova
Codex Troopers
1887
|
Posted - 2013.03.08 09:45:00 -
[73] - Quote
If a Heavy manages to "sneak up" on me when I'm playing Scout, it's because I screwed up.
If I fail to sneak up on a Heavy, it's because I screwed up.
If the stealth mechanics are broken, either they're not really that badly broken, or I've been REALLY lucky with them working almost perfectly in the majority of cases around me. Good Scouts can take advantage of our superior Scan Profile AND Precision, and if we further buff those with modules and/or passive skills, we can be great spotters for teammates (sometimes even while safely behind cover) and we can both ambush enemies easily and avoid having ourselves ambushed.
Also, the high-tier Logis that are "better in every way" have MUCH worse stealth and detections capabiltiies than Scouts, slower strafe speed and MUCH lower Stamina capabilities. They might be faster in short bursts, but over any kind of distance, they need to call in (and wait for) their LAV before they can catch up with the Scout. At which point they become more highly visible, also become audible at long ranges, and make themselves a viable target for Swarm Launchers and AV Grenades as well as a more viable target for Forge Guns. In enclosed areas, Scouts still have more consistent mobility than any other suit type in the game.
If you can play to the suit's strengths, it's awesome. If not, that isn't a problem with the suit.
Any time a Heavy has seen me coming, I've found out later they had a Sniper on overwatch. And killed the Sniper first the next time I go after anyone in that part of the map. |
Bojo The Mighty
Bojo's School of the Trades
530
|
Posted - 2013.03.09 00:02:00 -
[74] - Quote
Garrett Blacknova wrote:If a Heavy manages to "sneak up" on me when I'm playing Scout, it's because I screwed up. Elaborate on how it would be your fault? Sure it may be your fault for letting a heavy there in the first place, but having the heavy be invisible to radar mere meters behind you is due to slightly faulted mechanics.
I understand more from the new Dev Video Diary that the scout is Light Frame so that means less meat on the bones, I understand that, but paying more for less? That's messed. The fact that a sniper can have their reticule in the general vicinity of where I am and have me show up on Tacnet is what get's my goat. |
Shijima Kuraimaru
WarRavens
173
|
Posted - 2013.03.09 01:24:00 -
[75] - Quote
Bojo The Mighty wrote:Garrett Blacknova wrote:If a Heavy manages to "sneak up" on me when I'm playing Scout, it's because I screwed up. Elaborate on how it would be your fault? Sure it may be your fault for letting a heavy there in the first place, but having the heavy be invisible to radar mere meters behind you is due to slightly faulted mechanics. I understand more from the new Dev Video Diary that the scout is Light Frame so that means less meat on the bones, I understand that, but paying more for less? That's messed. The fact that a sniper can have their reticule in the general vicinity of where I am and have me show up on Tacnet is what get's my goat.
Tac Net is an interlinked information system. Any opponent(s) spotted by any member of the squad will be marked for everyone in the squad, regardless of location. This is limited by the fact that the one being spotted had to be detected in the visual field of a squad mate, or been found and specifically pointed by a squad mate. Just because you don't see anyone around the target that detected you, doesn't mean someone on his squad didn't see you. That's why it's called over watch. |
icdedppul
Pink Fluffy Bounty Hunterz RISE of LEGION
0
|
Posted - 2013.03.09 17:28:00 -
[76] - Quote
so I'm a scout, my main is sitting on 1.94 million unallocated SP to take my lvl 3 scout to proto right now.. just waiting to see if anything changes in the next couple weeks (come on mar12 i'm expecting big things) my alt is sitting on lvl 3
not really sure what I can say about this.. more love for the scout suit would be wonderful. at the same time I dont want to go back to the days of superscouts that you cant hit as they dance the jig
im against the idea of the cloaking module especially one that gets better the longer you sit still as that will just promote more people sitting in the hills doing nothing and make the scout/shotgun build even more prevalent
other suggestions about more slots are useless as we don't have the CPU/PG to run more slots (first skill I maxed was circuitry, I even have shield upgrades to lvl 5 for the extra 3% reduction on shield modules and is sad that it doesnt apply to regulators.. and I am always surprised when someone complains they have to bring circuitry up to lvl 4)
but things that I think should be fixed before they start tweaking the scout Hit detection - Im a scout bad hit detection benefits me the most and I want it fixed Stackable damage mods - wth why haven't these been fixed yet scan - have trouble picking up 6 guys on the other side of the hill but can spot through buildings across the map with a sniper rifle.. makes sense |
Talos Alomar
Subdreddit Test Alliance Please Ignore
458
|
Posted - 2013.03.09 18:38:00 -
[77] - Quote
Bojo The Mighty wrote:Garrett Blacknova wrote:If a Heavy manages to "sneak up" on me when I'm playing Scout, it's because I screwed up. Elaborate on how it would be your fault?
You didn't check your six.
From what I've noticed about the way the radar system works your precision is at it's most precise at your crosshairs, and then the number that the game uses to check fail/pass for detect gets higher as it goes further away from that point, with only a limited amount of good scan precision extending out behind you. put points into the skill before you say it doesn't work.
Let's run some numbers on the heavy.
base scan profile = 65
req. dropsuit command for a heavy suit = 3, bonus -5% profile per level.
maximum actual base profile = 55.25. base profile analysis for assault/logi is 50. these numbers are close enough to stop the heavy from being too obvious on the battlefield.
but what happens when a heavy specs further into scanner skills/ dropsuit command? I'll roll dropsuit command and profile dampening into one group I'll refer to as "stealth" as they should be leveled in tandem to avoid hurting yourself short term with diminishing returns
stealth 3 = 55.25 stealth 4 = 52 stealth 5 = 48 (beating base precision of ass/logi) stealth 6 = 45 stealth 7 = 42.25 (beating base scout.)
There you go. with rather minimal SP investment a heavy CAN win at the scanner game with a scout, let alone ass/logi
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Talos Alomar
Subdreddit Test Alliance Please Ignore
458
|
Posted - 2013.03.09 19:42:00 -
[78] - Quote
icdedppul wrote: scan - have trouble picking up 6 guys on the other side of the hill but can spot through buildings across the map with a sniper rifle.. makes sense
As far as I can tell the sniper scope and the built in dropsuit scan are different beasts entirely. |
RINON114
B.S.A.A.
32
|
Posted - 2013.03.10 01:47:00 -
[79] - Quote
icdedppul wrote:so I'm a scout, my main is sitting on 1.94 million unallocated SP to take my lvl 3 scout to proto right now.. just waiting to see if anything changes in the next couple weeks (come on mar12 i'm expecting big things) my alt is sitting on lvl 3
not really sure what I can say about this.. more love for the scout suit would be wonderful. at the same time I dont want to go back to the days of superscouts that you cant hit as they dance the jig
im against the idea of the cloaking module especially one that gets better the longer you sit still as that will just promote more people sitting in the hills doing nothing and make the scout/shotgun build even more prevalent
other suggestions about more slots are useless as we don't have the CPU/PG to run more slots (first skill I maxed was circuitry, I even have shield upgrades to lvl 5 for the extra 3% reduction on shield modules and is sad that it doesnt apply to regulators.. and I am always surprised when someone complains they have to bring circuitry up to lvl 4)
but things that I think should be fixed before they start tweaking the scout Hit detection - Im a scout bad hit detection benefits me the most and I want it fixed Stackable damage mods - wth why haven't these been fixed yet scan - have trouble picking up 6 guys on the other side of the hill but can spot through buildings across the map with a sniper rifle.. makes sense How would stealth that gets better over time make scouts with shotguns more prevalent? It would do the precise opposite and force players into a decision that looks a little like this: - Fully stealthed scout gets a kill and the guy who is dead saw the "rail trail" and now knows where he is, and so do his buddies. The squad is coming and the scout now faces two decisions. Do they break stealth and run, attempting to hide somewhere else? Or does the scout stay slow and silent then relocate to somewhere close by allowing the squad to search in vain for a needle on a battlefield, witg the mich higher chance of being discovered? |
Delirium Inferno
Chernova Industries
46
|
Posted - 2013.03.10 02:04:00 -
[80] - Quote
digi mech wrote:a cloak would in my opinion ruin the game..
every other game I have played where a cloak for a sniper was available would result in them sitting in corners waiting for unsuspecting visitors.. camping away and then blam, unsuspecting death from an invisible foe, who will more than likely be cloaked again when you return..
in this game you only need one invisible sniper at every capped flag.. then you cant lose.
I dont think its a cloak the scout needs its more module space and better CPU plus faster movement or a much lower profile. Simple solution to that.
1) Flux Grenades disable electronics, thus disable the cloak. 2) Add a weapon with an infrared scope, or make attachments part of the game and have that as an attachment. |
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RINON114
B.S.A.A.
32
|
Posted - 2013.03.10 02:06:00 -
[81] - Quote
Delirium Inferno wrote:digi mech wrote:a cloak would in my opinion ruin the game..
every other game I have played where a cloak for a sniper was available would result in them sitting in corners waiting for unsuspecting visitors.. camping away and then blam, unsuspecting death from an invisible foe, who will more than likely be cloaked again when you return..
in this game you only need one invisible sniper at every capped flag.. then you cant lose.
I dont think its a cloak the scout needs its more module space and better CPU plus faster movement or a much lower profile. Simple solution to that. 1) Flux Grenades disable electronics, thus disable the cloak. 2) Add a weapon with an infrared scope, or make attachments part of the game and have that as an attachment. BAM! Hole in one. |
Bojo The Mighty
Bojo's School of the Trades
538
|
Posted - 2013.03.10 02:36:00 -
[82] - Quote
Delirium Inferno wrote: 2) Add a weapon with an infrared scope, or make attachments part of the game and have that as an attachment.
God I hope not, that would make snipers even more of a pain. |
Delirium Inferno
Chernova Industries
46
|
Posted - 2013.03.10 02:41:00 -
[83] - Quote
Bojo The Mighty wrote:Delirium Inferno wrote: 2) Add a weapon with an infrared scope, or make attachments part of the game and have that as an attachment.
God I hope not, that would make snipers even more of a pain. Well for one I originally suggested it be a unique weapon, in which case it would be no good for sniping. And if they do go the attachment route then it would have only a 1x zoon which would not help snipers at all. |
Professormohawk
Stasis Military Support
32
|
Posted - 2013.03.10 03:49:00 -
[84] - Quote
Delirium Inferno wrote:Bojo The Mighty wrote:Delirium Inferno wrote: 2) Add a weapon with an infrared scope, or make attachments part of the game and have that as an attachment.
God I hope not, that would make snipers even more of a pain. Well for one I originally suggested it be a unique weapon, in which case it would be no good for sniping. And if they do go the attachment route then it would have only a 1x zoon which would not help snipers at all. well, if they make a DMR it would |
Varek Rexus
One-Armed Bandits Hopeless Addiction
0
|
Posted - 2013.03.10 07:19:00 -
[85] - Quote
As a primarily heavy player, I think the scouts need strafing speed and generally more mobility. The cloaking sounds like a good idea with this, but I think their real strength could lie in their ability to disengage and engage whenever they need to. Ambush that heavy, strafe down, sprint up and finish him off as your squad mates catch up and catch his attention. I imagine the cloaking would only aid in that for solo scout suits. Engage, flee when they get a bead on you, cloak and watch them go 'Huh? He was here a minute ago.' like those baddies in Metal Gear Solid. Then finish 'em. To me, that would help out a scout greatly. Then I might actually consider playing one. |
Shijima Kuraimaru
WarRavens
174
|
Posted - 2013.03.10 07:37:00 -
[86] - Quote
Varek Rexus wrote:As a primarily heavy player, I think the scouts need strafing speed and generally more mobility. The cloaking sounds like a good idea with this, but I think their real strength could lie in their ability to disengage and engage whenever they need to. Ambush that heavy, strafe down, sprint up and finish him off as your squad mates catch up and catch his attention. I imagine the cloaking would only aid in that for solo scout suits. Engage, flee when they get a bead on you, cloak and watch them go 'Huh? He was here a minute ago.' like those baddies in Metal Gear Solid. Then finish 'em. To me, that would help out a scout greatly. Then I might actually consider playing one.
A scout cloaking in front of me wouldn't make me stop firing and go "WTF!". I'd immediately start cover fire hoping to catch the cloaked scout, or drive them off. |
Varek Rexus
One-Armed Bandits Hopeless Addiction
0
|
Posted - 2013.03.10 19:04:00 -
[87] - Quote
Shijima Kuraimaru wrote:Varek Rexus wrote:As a primarily heavy player, I think the scouts need strafing speed and generally more mobility. The cloaking sounds like a good idea with this, but I think their real strength could lie in their ability to disengage and engage whenever they need to. Ambush that heavy, strafe down, sprint up and finish him off as your squad mates catch up and catch his attention. I imagine the cloaking would only aid in that for solo scout suits. Engage, flee when they get a bead on you, cloak and watch them go 'Huh? He was here a minute ago.' like those baddies in Metal Gear Solid. Then finish 'em. To me, that would help out a scout greatly. Then I might actually consider playing one. A scout cloaking in front of me wouldn't make me stop firing and go "WTF!". I'd immediately start cover fire hoping to catch the cloaked scout, or drive them off. I ain't talking about them cloaking right in front of somebody. I'm talking about them zipping out of sight, and then vanishing (From the aggressor's viewpoint at least), and then returning/disengaging completely to kill/live another day. |
Scheneighnay McBob
Bojo's School of the Trades
1099
|
Posted - 2013.03.10 20:19:00 -
[88] - Quote
Another thing I noticed is that having a low signature profile doesn't make you as hard to detect as it should. Unless ofc, people have been fitting precision enhancers and I haven't noticed. |
WyrmHero1945
IMPSwarm Negative-Feedback
34
|
Posted - 2013.03.11 03:43:00 -
[89] - Quote
Just made my scout shotgun. I was disappointed because even though it feels faster it's so damn weak it doesn't make up for having -125 shield HP less. I couldn't even equip a drop uplink without CPU. I made assault shotgun instead with:
-Assault Type-2 -Shotgun -SMG -2 shield extenders -Armor repairer -Profile Dampener -Uplink -Grenades
Using militia shield extenders for a total of 269 shield HP vs the scout's 122 HP.
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Garrett Blacknova
Codex Troopers
1935
|
Posted - 2013.03.11 06:34:00 -
[90] - Quote
Bojo The Mighty wrote:Garrett Blacknova wrote:If a Heavy manages to "sneak up" on me when I'm playing Scout, it's because I screwed up. Elaborate on how it would be your fault? Sure it may be your fault for letting a heavy there in the first place, but having the heavy be invisible to radar mere meters behind you is due to slightly faulted mechanics. I understand more from the new Dev Video Diary that the scout is Light Frame so that means less meat on the bones, I understand that, but paying more for less? That's messed. The fact that a sniper can have their reticule in the general vicinity of where I am and have me show up on Tacnet is what get's my goat. If someone that slow gets that close to me before I see them coming, I wasn't checking corners, or I was backpedalling into them, or I was fixated on the direction I was facing and forgot to look behind me while staying in one place for a long period. Scouts need to be keeping an eye out. If I'm with team- or squadmates, then I check the minimap and try to watch a direction they AREN'T looking.
Also, my suit has a 25m Scan Radius (at least 10m longer than any other suit) with accurate enough Scan Precision that I can pick up most Heavies (admittedly, only MOST, not all) without having to look at them, even when my teammates aren't around to spot the enemy for me.
I still DO occasionally get caught out by Heavies, but it was always, ALWAYS due to a lack of attention and care on my part at least as much as because of the Heavy doing a good job. |
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RINON114
B.S.A.A.
36
|
Posted - 2013.03.13 12:05:00 -
[91] - Quote
Garrett Blacknova wrote:Bojo The Mighty wrote:Garrett Blacknova wrote:If a Heavy manages to "sneak up" on me when I'm playing Scout, it's because I screwed up. Elaborate on how it would be your fault? Sure it may be your fault for letting a heavy there in the first place, but having the heavy be invisible to radar mere meters behind you is due to slightly faulted mechanics. I understand more from the new Dev Video Diary that the scout is Light Frame so that means less meat on the bones, I understand that, but paying more for less? That's messed. The fact that a sniper can have their reticule in the general vicinity of where I am and have me show up on Tacnet is what get's my goat. If someone that slow gets that close to me before I see them coming, I wasn't checking corners, or I was backpedalling into them, or I was fixated on the direction I was facing and forgot to look behind me while staying in one place for a long period. Scouts need to be keeping an eye out. If I'm with team- or squadmates, then I check the minimap and try to watch a direction they AREN'T looking. Also, my suit has a 25m Scan Radius (at least 10m longer than any other suit) with accurate enough Scan Precision that I can pick up most Heavies (admittedly, only MOST, not all) without having to look at them, even when my teammates aren't around to spot the enemy for me. I still DO occasionally get caught out by Heavies, but it was always, ALWAYS due to a lack of attention and care on my part at least as much as because of the Heavy doing a good job. So what's your point in the context of this thread? |
Talos Alomar
Subdreddit Test Alliance Please Ignore
478
|
Posted - 2013.03.13 15:02:00 -
[92] - Quote
RINON114 wrote: So what's your point in the context of this thread?
The point is that scouts are not front-line fighters, but they aren't without their uses. They have great scan stats, which have been used to great effect by people who have skilled into getting the most out of those stats. |
RINON114
B.S.A.A.
39
|
Posted - 2013.03.14 07:01:00 -
[93] - Quote
Talos Alomar wrote:RINON114 wrote: So what's your point in the context of this thread?
The point is that scouts are not front-line fighters, but they aren't without their uses. They have great scan stats, which have been used to great effect by people who have skilled into getting the most out of those stats.
Ah, thank you for clarifying. In that case, isn't that cometely obvious? Meaning that nothing is wrong with the scout suit as long as you use it correctly? |
Talos Alomar
Subdreddit Test Alliance Please Ignore
498
|
Posted - 2013.03.15 06:06:00 -
[94] - Quote
RINON114 wrote:Talos Alomar wrote:RINON114 wrote: So what's your point in the context of this thread?
The point is that scouts are not front-line fighters, but they aren't without their uses. They have great scan stats, which have been used to great effect by people who have skilled into getting the most out of those stats. Ah, thank you for clarifying. In that case, isn't that cometely obvious? Meaning that nothing is wrong with the scout suit as long as you use it correctly?
Pretty much. I wouldn't say the scout suit is "broke", It's just not suited for the type of combat people use it for.
Lest of all it being pitted against geks with maxed sharpshooter and the broken complex damage mod stacked 3-4 deep, but that's another post. |
Bojo The Mighty
Bojo's School of the Trades
584
|
Posted - 2013.03.15 06:38:00 -
[95] - Quote
Talos Alomar wrote:
Pretty much. I wouldn't say the scout suit is "broke", It's just not suited for the type of combat people use it for.
Lest of all it being pitted against geks with maxed sharpshooter and the broken complex damage mod stacked 3-4 deep, but that's another post.
They're broke in the sense that:
Input > Output
More SP and ISK into a lighter frame dropsuit that the cheaper one (Assault) can fill its roles nearly equally and with more HP and less cost.
That's the Broke Yo!
So Scouts need the CPU or module space to compete. Just saying that equal footing in terms of fitting capabilities with an Assault would make the Scout suit much more solid. I could understand a slightly reduced CPU in comparison to Assault if it had the same number of module space, so it couldn't be quite the tanker, but the fact that my A Series suit has the fitting capabilities of a Type I suit (in terms of module combinations, of course the greater CPU/PG of the A series would permit greater draw)
But the price is too steep to have both less HP, less CPU, and less modules for increased speed and only a 10% Profile Reduction. |
RINON114
B.S.A.A.
41
|
Posted - 2013.03.15 06:41:00 -
[96] - Quote
Talos Alomar wrote:RINON114 wrote:Talos Alomar wrote:RINON114 wrote: So what's your point in the context of this thread?
The point is that scouts are not front-line fighters, but they aren't without their uses. They have great scan stats, which have been used to great effect by people who have skilled into getting the most out of those stats. Ah, thank you for clarifying. In that case, isn't that cometely obvious? Meaning that nothing is wrong with the scout suit as long as you use it correctly? Pretty much. I wouldn't say the scout suit is "broke", It's just not suited for the type of combat people use it for. Lest of all it being pitted against geks with maxed sharpshooter and the broken complex damage mod stacked 3-4 deep, but that's another post. Too true. I still agree that the scouts seem to be getting the sharp stick, point first, in the backside though. Compared to all other suits they lack in almost every area.
But like you said, if people use it at it's most efficient, then it certainly has a place here. |
Shijima Kuraimaru
WarRavens
176
|
Posted - 2013.03.16 23:32:00 -
[97] - Quote
RINON114 wrote:Talos Alomar wrote:RINON114 wrote:Talos Alomar wrote:RINON114 wrote: So what's your point in the context of this thread?
The point is that scouts are not front-line fighters, but they aren't without their uses. They have great scan stats, which have been used to great effect by people who have skilled into getting the most out of those stats. Ah, thank you for clarifying. In that case, isn't that cometely obvious? Meaning that nothing is wrong with the scout suit as long as you use it correctly? Pretty much. I wouldn't say the scout suit is "broke", It's just not suited for the type of combat people use it for. Lest of all it being pitted against geks with maxed sharpshooter and the broken complex damage mod stacked 3-4 deep, but that's another post. Too true. I still agree that the scouts seem to be getting the sharp stick, point first, in the backside though. Compared to all other suits they lack in almost every area. But like you said, if people use it at it's most efficient, then it certainly has a place here.
Yeah, but how many people use it within the role it's best at? |
RINON114
B.S.A.A.
44
|
Posted - 2013.03.17 10:43:00 -
[98] - Quote
Shijima Kuraimaru wrote: Yeah, but how many people use it within the role it's best at?
That isn't CCP's fault for not balancing the suit though, that's the player's fault for not knowing.
I think it's only a good thing though, scouts have a particular set of skills... |
Bojo The Mighty
Bojo's School of the Trades
608
|
Posted - 2013.03.19 23:33:00 -
[99] - Quote
Holy Crap I think the scout got a buff!
I logged on for the Caldari Prime battles and:
My Radar was actually working withing reason! My scout was really fast!
Yet I wasn't very apparent on enemy radar (I assume) as I wasn't detected a whole lot.
This might work enough for me to actually invest in the Tac Net skills: Related note, when is the active scanner equipment returning? It's a tool actually worth while for a scout with the radar working as is. |
Aeon Amadi
WarRavens
1097
|
Posted - 2013.03.20 05:33:00 -
[100] - Quote
Bojo The Mighty wrote:Holy Crap I think the scout got a buff!
I logged on for the Caldari Prime battles and:
My Radar was actually working withing reason! My scout was really fast!
Yet I wasn't very apparent on enemy radar (I assume) as I wasn't detected a whole lot.
This might work enough for me to actually invest in the Tac Net skills: Related note, when is the active scanner equipment returning? It's a tool actually worth while for a scout with the radar working as is.
Pssh, hopefully when they get it to actually work. The Vehicle module is still in-game and despite people saying that it does, I have yet to successfully get it to work.
Even tested it on a lone heavy who was standing -ten meters away- from my dropship and turned it on, still couldn't pick up his chevron after three pulses.
The original one gave absolutely no indication that it was even being turned on, let alone whether or not it was effectively working.
They need to just remove that module entirely and give us Target Painters or something. |
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Bojo The Mighty
Bojo's School of the Trades
627
|
Posted - 2013.03.20 06:07:00 -
[101] - Quote
Aeon Amadi wrote: Pssh, hopefully when they get it to actually work. The Vehicle module is still in-game and despite people saying that it does, I have yet to successfully get it to work.
Even tested it on a lone heavy who was standing -ten meters away- from my dropship and turned it on, still couldn't pick up his chevron after three pulses.
The original one gave absolutely no indication that it was even being turned on, let alone whether or not it was effectively working.
They need to just remove that module entirely and give us Target Painters or something.
Next time I log back in I'll try and confirm that the radar was actually working. But it was like red dots left and right, and my shotgun scout seemed really fast. But again I will double back and make sure that these buffs are actually applicable OUTSIDE of the mercenary event. |
Aeon Amadi
WarRavens
1098
|
Posted - 2013.03.20 06:26:00 -
[102] - Quote
Bojo The Mighty wrote:Aeon Amadi wrote: Pssh, hopefully when they get it to actually work. The Vehicle module is still in-game and despite people saying that it does, I have yet to successfully get it to work.
Even tested it on a lone heavy who was standing -ten meters away- from my dropship and turned it on, still couldn't pick up his chevron after three pulses.
The original one gave absolutely no indication that it was even being turned on, let alone whether or not it was effectively working.
They need to just remove that module entirely and give us Target Painters or something.
Next time I log back in I'll try and confirm that the radar was actually working. But it was like red dots left and right, and my shotgun scout seemed really fast. But again I will double back and make sure that these buffs are actually applicable OUTSIDE of the mercenary event.
Do keep in mind that if another player on your team can sight a target they will appear for you as well. When testing the scanning system, it's best to do it in a completely controlled environment devoid of all life and preferably set us a corp battle with a friendly corporation. |
Bojo The Mighty
Bojo's School of the Trades
628
|
Posted - 2013.03.20 06:31:00 -
[103] - Quote
Aeon Amadi wrote:
Do keep in mind that if another player on your team can sight a target they will appear for you as well. When testing the scanning system, it's best to do it in a completely controlled environment devoid of all life and preferably set us a corp battle with a friendly corporation.
Right. It just seems that the sheer quantity of red dots that was picked up compared to the number of blue dots nearby lead me to believe so. But I will sick my lab rats on the project. |
Aeon Amadi
WarRavens
1098
|
Posted - 2013.03.20 07:55:00 -
[104] - Quote
Bojo The Mighty wrote:Aeon Amadi wrote:
Do keep in mind that if another player on your team can sight a target they will appear for you as well. When testing the scanning system, it's best to do it in a completely controlled environment devoid of all life and preferably set us a corp battle with a friendly corporation.
Right. It just seems that the sheer quantity of red dots that was picked up compared to the number of blue dots nearby lead me to believe so. But I will sick my lab rats on the project.
Just saying, I don't trust a system that can magically dedicate people coming up behind me and vice versa.
Even when I'm running a Heavy suit there's been times where a Scout should have gotten the jump on me but didn't due to this weird ass scanning system tracking primarily at your six o'clock. No idea why it's more powerful in that direction but it is. |
RINON114
B.S.A.A.
67
|
Posted - 2013.03.22 15:07:00 -
[105] - Quote
Aeon Amadi wrote:Bojo The Mighty wrote:Aeon Amadi wrote:
Do keep in mind that if another player on your team can sight a target they will appear for you as well. When testing the scanning system, it's best to do it in a completely controlled environment devoid of all life and preferably set us a corp battle with a friendly corporation.
Right. It just seems that the sheer quantity of red dots that was picked up compared to the number of blue dots nearby lead me to believe so. But I will sick my lab rats on the project. Just saying, I don't trust a system that can magically dedicate people coming up behind me and vice versa. Even when I'm running a Heavy suit there's been times where a Scout should have gotten the jump on me but didn't due to this weird ass scanning system tracking primarily at your six o'clock. No idea why it's more powerful in that direction but it is. You don't understand the advantage of having a stronger scan facing the opposite direction to you? I don't think CCP intended this to happen but it's a smart idea in fairness. |
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