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Jathniel
G I A N T
39
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Posted - 2013.02.23 11:50:00 -
[1] - Quote
Aeon Amadi wrote:I've given up on the Scout suit ever getting re-balanced ever since the strafe speed/HP values on advanced/prototype getting nuked.
Seriously, Heavies and HMGs are just starting to make a comeback and already they're "looking into" them because too many people have red tampons over it.
Thereby, Scouts will -never- get rebalanced so long as we keep this same development team - which are really really REALLY bad about communicating with the community. I mean, come on, they can't even put down fifteen minutes for a dev blog, what makes you think they're going to collaborate a bunch of data to see if there's a legitimate issue with the dropsuits/weapons?
To top it off the Scout is supposedly "balanced" for features that aren't even in the ****ing game yet.
Now THATS intrinsic development.
Damn dude, that's harsh. The devs DO provide a weekly post stating what they have reviewed... although more meat and potatoes would be nice, so to speak.
I'm working (not playing) as a logi sniper now, simply because it fills the role of a sniper better for me. I can fit a proto-rifle, gauged uplinks, gauged nanohives, triple dmg mods, some nades, and an armor repper... I can set myself and a fellow sniper up on separate perches with just my equipment alone, and STILL provide multiple spawn points and support for my crew.
Everything I salivated for with the proto-scout vk1, im getting right now (and more) on a logi A-series. Im not a sniper that will find myself in the thick-of-things, so i don't require scout speed. The scout suit is simply **** useless for my gameplay style compared to what you can get out of a logi currently.
Scouts can't get totally scan invisible, since all anyone has to do is scan or wave their crosshairs across the map to find snipers (instead of finding them visually), so they immediately fail at the "stealth" thing in that regard. The ONLY thing that can redeem the scout suit is the cloaking device... but if every other suit is going to get it too, AND every other suit has higher cpu/pg capacity... then again the scout suit would be rendered useless by comparison. I would simply install the cloak on my logi sniper.
Only the scout should have the cloaking device, and a GOOD cloaking device. No other class would suffer a penalty if discovered through cloak like a scout would. Discover a cloaked shield tanked assault? Oh well, Duvolle to face. Discover a cloaked heavy? Bless you, you just found Predator. HMG to face. Discover a cloaked logi? *Zelda item acquisition theme* Free heals! Come again real soon! OR [weapon of your choice] to face.
Discover a cloaked scout? With little to no defensive capacity he's finished. His survivability depends on not being found.
The scout needs more cpu/pg capacity, OR it's primary weapon [the sniper rifle] needs to have cpu/pg requirements reduced... and it needs to get the cloaking device exclusively.
...and everything else the OP listed. |
Jathniel
G I A N T
39
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Posted - 2013.02.24 00:01:00 -
[2] - Quote
Marc Rime wrote:I use a scout suit, sniper is not my primary weapon. Good for you.
Marc Rime wrote:Also, most snipers I see don't use the scout suit.
Very astute. I'm sorry my post was a bit long-winded for you. A short attention span is a terrible thing, and you clearly understand this.
Illuminaughty-696 wrote:when the heck are we going to see scouts that actually stealth? Come on CCP.
THIS^
Too many people hate being killed stealthily, especially by snipers. Doubt, we'll ever see a good solid implementation of stealth. But we can hope!
Coleman Gray wrote:scout are OP in the snese they literally can strafe faster than you the game allows you to turn
The scout's only current advantage is mobility; he's supposed to move faster than you in every way. How is it possibly balanced to have someone in a heavy or assault suit, strafe and bunny hop as fast as a scout? It's meant to exploit your inability to turn fast enough or aim quick enough.
xAckie wrote:side track. Yep, only suit to snipe in is with a heavy. take a hit/ warning shot and move. Weapons should have been suit/ class based - not the way done.
Generally, though, the intended primary weapon for the Scout IS the sniper rifle. [Arbiter] Stealth recon (SCOUT-ing) and precision sniping. Many, but not all, more experienced snipers are NOT using the scout suit for this purpose anymore. Why? You stand out like a sore thumb because of a lack of any true stealth capacity with the scout suit, and IN a scout suit you are most likely to get 1 shot by other snipers.
Just as you said, with every other suit, you can get hit, pull back for a moment, recover, reposition yourself, etc. You are far less likely to do that in a scout suit, especially if the enemy sniper is using that Charge Sniper Rifle (which has no business being in the Standard weapon department). Other snipers are going heavy or using logi. |
Jathniel
G I A N T
44
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Posted - 2013.02.27 03:54:00 -
[3] - Quote
Marc Rime wrote:Jathniel wrote:Marc Rime wrote:I use a scout suit, sniper is not my primary weapon. Good for you. Marc Rime wrote:Also, most snipers I see don't use the scout suit. Very astute. I'm sorry my post was a bit long-winded for you. A short attention span is a terrible thing, and you clearly understand this. I'm not entirely sure what the point of your sarcasm was, but I now see that my point may have been somewhat unclear. Buffing the sniper rifle won't boost/fix scouts because: 1. Most (?) snipers wear some other suit anyway, meaning it also boosts those suits. 2. It will do nothing to boost/fix the suit for everyone not using it for sniping. Since I mainly use other weapons I believe you're wrong to say that sniper is its primary. You stated your belief/opinion on the matter but presented it as a fact, it's not. EDIT: If scouts are to be fixed or boosted, changes need to be made to the *suit*.
The presets issued when you first make a character, are just that, presets indicating a role to be played. Scout suits were meant to snipe with. Assaults were meant to run-and-gun. Logis were meant to fix things. Heavies were meant to face enemy vehicles. These are facts, not my opinion. They are called Arbiters, Enforcers, Artificers, and Dire Sentinels, respectively.
Just because you are allowed to take one suit and put it into a different role, does not mean that the suit does not have a predetermined role that it was designed for.
And you are quite wrong on BOTH of your points: 1. If i could fit everything I needed on my scout suit, I would not use the logi suit, this is true for other snipers, but not all snipers, as well. 2. If non-snipers could fit what they needed on the suit, you would see more people using it for it's mobility advantage.
Just because you are quite content with your fitting, does not change the fact that other people have concerns with the suit's balance. |
Jathniel
G I A N T
48
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Posted - 2013.02.27 19:53:00 -
[4] - Quote
Bojo The Mighty wrote:Jathniel wrote: The presets issued when you first make a character, are just that, presets indicating a role to be played. Scout suits were meant to snipe with. Assaults were meant to run-and-gun. Logis were meant to fix things. Heavies were meant to face enemy vehicles. These are facts, not my opinion. They are called Arbiters, Enforcers, Artificers, and Dire Sentinels, respectively.
Just because you are allowed to take one suit and put it into a different role, does not mean that the suit does not have a predetermined role that it was designed for.
And you are quite wrong on your first point: 1. If i could fit everything I needed on my scout suit, I would not use the logi suit, this is true for other snipers, but not all snipers, as well.
I have no comment on the second.
Just because you are quite content with your fitting, does not change the fact that other people have concerns with the suit's balance.
Whoa whoa whoa. You can't design a suit around a single weapon. You certainly can't continue to think that way either. I mean heavies are better suited for sniping because a sniper gives their position away anyways so stealth isn't a factor. But they like to think that it is so they threw the scout a "weapon of choice" although it's completely not suited for scouts at the moment and probably wouldn't in the future. No suit is meant to be something, it's just that their set up may favor roles over others. Artificers start with a remote repair tool, so they must not be supposed to equip nanites, hives, uplinks, and remote explosives right?
No no. Oh god, please not another misunderstanding.
Yeah, we'll go ahead and call a "primary weapon" a "the weapon of choice" instead. That's a good set of words. lol
I was just trying to indicate to the other gentlemen that the presets players are given when they first make a character are simply presets indicating a role to be played. Scouts are issued a sniper as their "weapon of choice", but a lot of snipers, myself included, see fit not to use the scout suit for reasons already stated in this thread.
As you said some suits are better suited doing a role, that some other suit was designed for. A heavy would find CQC quite irritating if he only used his starter forge gun instead of a HMG. An assault is generally easier to run and gun with than a scout, etc.
I wasn't saying a particular suit should not use certain equipment. I was simply stating that the preset roles identified by CCP for certain suits are given when you first make a character. That is not a parameter of operation. Simply a preset. I was told, that by stating this, I was stating my opinion as fact, when i wasn't. lol
Time to leave the forums before I get into another misunderstand. |
Jathniel
G I A N T
49
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Posted - 2013.02.28 23:25:00 -
[5] - Quote
Marc Rime wrote:Sorry, should have mentioned; I agree scouts could use a little tweaking. I also didn't disagree with most of what you said, only the suggestion that the suit could be fixed by tuning a weapon (which, admittedly, was a side-note at the end of your post, but anyway ;)), wouldn't want CCP to do that on a whim and call the suit fixed ;).
lol yeah man no problem.
I could have articulated better.
On-topic: I really think a cloaking device for the scout suit would make it more useful overall vs. other scout suits. There was another thread where someone had some excellent ideas, well thought-out ideas for cloaking. |
Jathniel
G I A N T
49
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Posted - 2013.03.01 01:42:00 -
[6] - Quote
Tidaen wrote:Jathniel wrote:
On-topic: I really think a cloaking device for the scout suit would make it more useful overall vs. other scout suits. There was another thread where someone had some excellent ideas, well thought-out ideas for cloaking.
Just for reference, https://forums.dust514.com/default.aspx?g=posts&t=60694
(Correction: . . .vs. other dropsuits.*)
Thanks. i was looking for that thread to keep it active.
You raised some great points!
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