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Shijima Kuraimaru
WarRavens
173
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Posted - 2013.03.06 05:29:00 -
[1] - Quote
So when scouts get cloaking, how many will QQ because they can't fire while cloaked? How many will QQ when their cloak drops, or becomes ineffective of someone gets within two meters of them? How many will QQ when they miss shots because of the firing delay of dropping cloak?
Of course we don't know how cloaking is actually going to work, but if Eve is any indication, the above will be very likely. |
Shijima Kuraimaru
WarRavens
173
|
Posted - 2013.03.09 01:24:00 -
[2] - Quote
Bojo The Mighty wrote:Garrett Blacknova wrote:If a Heavy manages to "sneak up" on me when I'm playing Scout, it's because I screwed up. Elaborate on how it would be your fault? Sure it may be your fault for letting a heavy there in the first place, but having the heavy be invisible to radar mere meters behind you is due to slightly faulted mechanics. I understand more from the new Dev Video Diary that the scout is Light Frame so that means less meat on the bones, I understand that, but paying more for less? That's messed. The fact that a sniper can have their reticule in the general vicinity of where I am and have me show up on Tacnet is what get's my goat.
Tac Net is an interlinked information system. Any opponent(s) spotted by any member of the squad will be marked for everyone in the squad, regardless of location. This is limited by the fact that the one being spotted had to be detected in the visual field of a squad mate, or been found and specifically pointed by a squad mate. Just because you don't see anyone around the target that detected you, doesn't mean someone on his squad didn't see you. That's why it's called over watch. |
Shijima Kuraimaru
WarRavens
174
|
Posted - 2013.03.10 07:37:00 -
[3] - Quote
Varek Rexus wrote:As a primarily heavy player, I think the scouts need strafing speed and generally more mobility. The cloaking sounds like a good idea with this, but I think their real strength could lie in their ability to disengage and engage whenever they need to. Ambush that heavy, strafe down, sprint up and finish him off as your squad mates catch up and catch his attention. I imagine the cloaking would only aid in that for solo scout suits. Engage, flee when they get a bead on you, cloak and watch them go 'Huh? He was here a minute ago.' like those baddies in Metal Gear Solid. Then finish 'em. To me, that would help out a scout greatly. Then I might actually consider playing one.
A scout cloaking in front of me wouldn't make me stop firing and go "WTF!". I'd immediately start cover fire hoping to catch the cloaked scout, or drive them off. |
Shijima Kuraimaru
WarRavens
176
|
Posted - 2013.03.16 23:32:00 -
[4] - Quote
RINON114 wrote:Talos Alomar wrote:RINON114 wrote:Talos Alomar wrote:RINON114 wrote: So what's your point in the context of this thread?
The point is that scouts are not front-line fighters, but they aren't without their uses. They have great scan stats, which have been used to great effect by people who have skilled into getting the most out of those stats. Ah, thank you for clarifying. In that case, isn't that cometely obvious? Meaning that nothing is wrong with the scout suit as long as you use it correctly? Pretty much. I wouldn't say the scout suit is "broke", It's just not suited for the type of combat people use it for. Lest of all it being pitted against geks with maxed sharpshooter and the broken complex damage mod stacked 3-4 deep, but that's another post. Too true. I still agree that the scouts seem to be getting the sharp stick, point first, in the backside though. Compared to all other suits they lack in almost every area. But like you said, if people use it at it's most efficient, then it certainly has a place here.
Yeah, but how many people use it within the role it's best at? |
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