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Illuminaughty-696
Omega Risk Control Services
203
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Posted - 2013.02.23 06:16:00 -
[1] - Quote
Right now I'm getting hit detection errors on scouts that jump a good ten to fifteen feet through the air like ninjas in an anime. Fix that (the hit detection, not the jumping - that's kind of cool) before you start adding more to them. |
Illuminaughty-696
Omega Risk Control Services
203
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Posted - 2013.02.23 16:53:00 -
[2] - Quote
Bojo The Mighty wrote:Illuminaughty-696 wrote:Right now I'm getting hit detection errors on scouts that jump a good ten to fifteen feet through the air like ninjas in an anime. Fix that (the hit detection, not the jumping - that's kind of cool) before you start adding more to them. Really? Let's keep the scout suit unused so it does generate any feedback? Hitbox detection is a rare problem and it's only the most apparent on scouts because of their small hitbox.
Yes, really. This exact issues happened earlier in beta. People began to feel the scout suit was viable and good again and began speccing into it only to discover after the so-called fix to hit detection (of reducing speed on all suits, specifically strafing speed) that the scout suit was only any good because of the fact that it was highly prone to hit detection errors - of the full clip, point blank while stationary and not a single hit variety.
After the fix people realized scout suits suddenly sucked (again) and were upset at all the SP they had spent. So yes, fix the frikkin' hit detection, otherwise any changes to scout suit will never be done with a balanced perspective because hit detection errors will be forever muddying the data.
And finally, your point seems kind of . . . off. I see plenty of scout suits these days. Unused indeed.
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Illuminaughty-696
Omega Risk Control Services
203
|
Posted - 2013.02.23 18:55:00 -
[3] - Quote
Don't get me wrong, Bojo, I used to play scout exclusively, as my avatar hints; yes they mostly suck right now, as you suggest. A good, skilled player can do okay with them, but they need addressing -- so does hit detection, though. I don't want to see invincible scouts again because CCP can't fix hit detection even after six months (heck, it was probably a lot longer ago than that).
I still remember running a scout with an AR and taking down Assaults, Heavies, everything that came my way in a stand up, head-to-head fight. I do NOT want to see that again.
Edit: And yep, when the heck are we going to see scouts that actually stealth? Come on CCP. |
Illuminaughty-696
Omega Risk Control Services
203
|
Posted - 2013.02.25 15:25:00 -
[4] - Quote
Bojo The Mighty wrote:Illuminaughty-696 wrote:Don't get me wrong, Bojo, I used to play scout exclusively, as my avatar hints; yes they mostly suck right now, as you suggest. A good, skilled player can do okay with them, but they need addressing -- so does hit detection, though. I don't want to see invincible scouts again because CCP can't fix hit detection even after six months (heck, it was probably a lot longer ago than that).
I still remember running a scout with an AR and taking down Assaults, Heavies, everything that came my way in a stand up, head-to-head fight. I do NOT want to see that again.
Edit: And yep, when the heck are we going to see scouts that actually stealth? Come on CCP. Alright, at least you agree that scouts are broke
Well, that and speed and a smaller signature profile. Those are not inconsiderable tidbits. And they aren't broke, just imbalanced. They need tweaking. The best way to play scout right now is to ramp up your speed and become a hit detection nightmare. That should not be the case.
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