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Thread Statistics | Show CCP posts - 0 post(s) |
Tidaen
Nova Corps Marines
21
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Posted - 2013.02.25 04:32:00 -
[1] - Quote
With regards to cloaking, the one thing I would not like to see is cloaking being the only way to make the scout viable. The cloak should allow the scout to operate behind enemy lines and take out lone opponents by surprise. However I would really like scouts to be able to operate as an integral part of a squad providing a wide scan radius around the area of the squad and using its speed to flank enemy groups quickly. If the scout chooses not to equip a cloak, they need either increased HP, speed or some measure of both to increase their surviveability. I just don't want the scout to become a one trick pony with only a few possible effective fittings. |
Tidaen
Nova Corps Marines
22
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Posted - 2013.03.01 01:32:00 -
[2] - Quote
Jathniel wrote:
On-topic: I really think a cloaking device for the scout suit would make it more useful overall vs. other scout suits. There was another thread where someone had some excellent ideas, well thought-out ideas for cloaking.
Just for reference, https://forums.dust514.com/default.aspx?g=posts&t=60694 |
Tidaen
Nova Corps Marines
29
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Posted - 2013.03.04 04:00:00 -
[3] - Quote
KEROSIINI-TERO wrote:Blah, cloaks aren't savior modules which are gonna make entire class usable. Or are you willing to force every single scout suit user to fit one? Especially as cloak module, if there's ever gonna be one, is expected to have a major handicap as well.
Bojo The Mighty wrote:Well cloaks are all nice but that's not going to solve the suit. Just because it can have cloaking or whatever doesn't mean that someone is going to use it, so cloaking becomes a limiting factor making it a broken suit for those who want to use it in other ways, destroying in essence Sandbox.
Yup. Totally agreed. I think the cloak should be a viable option for the scout, but I would really hate for it to be the only option for being able to field it effectively I am in favor of small upgrades to the scout suit to bring it up to a more balanced state. - Walking and Running Speed - Better Sensor range and Arc - More CPU/Grid
Start with this and see how it gets used then keep making adjustments. |
Tidaen
Nova Corps Marines
29
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Posted - 2013.03.06 06:35:00 -
[4] - Quote
Shijima Kuraimaru wrote:So when scouts get cloaking, how many will QQ because they can't fire while cloaked? How many will QQ when their cloak drops, or becomes ineffective of someone gets within two meters of them? How many will QQ when they miss shots because of the firing delay of dropping cloak?
Of course we don't know how cloaking is actually going to work, but if Eve is any indication, the above will be very likely.
Pff, let the whiners quit. If people expect Cloaking to be an 'I Win' button then they should take up my-little-pony-online or some other suitable distraction. Cloaking is not a role unto its self, it needs to facilitate a specific play-style. This could be assassination, sabotage or intelligence gathering and marking targets for guided strikes. Cloaking needs to have a significant drawback to regular combat or it will become the dominant strategy above other fits. I can get plenty of kills as a scout as it exists right now, I would really hate for the addition of cloaks to ruin that for me.
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