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Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.02.15 16:39:00 -
[241] - Quote
semperfi1999 wrote:Skihids wrote:Keyser Soze VerbalKint wrote:Skihids wrote:To be more precise, the OB is not an "I win" button as much as it is a "This time you die" button.
Unlike a HAV it is a one shot weapon with a substantial "cool-down". You can't go on a rampage with it. You can't call them in one after the other and decimate the other side. You first need to make significant progress in the match before you get one. You can't win with just OBs because you need to do a bunch of stuff to get one.
The OB is the occasional completely unfair hammer strike from the heavens that will remove all uncovered enemy assets from a small part of the map.
The only way to balance it is to introduce some sort of deployable shield. Well technically i can since OB's stack and i can just wait to call in all 3 that i get on avg in a match and call them in one after the next. All you are doing is delaying the effect of your first two strikes until you earn the third. The point is that you can't spend the entire match throwing these things around. You only get very few to use and each one kills in a very limited area of even our currently small maps. It is a very strategic asset. I agree its a strategic asset.....but with no strategy to use really. The only strategy is...do I wait till I have several or until I see the red dots grouped up or do I use it right away. Thats hardly much strategy. I would rather see more strategic options for its use then it currently has and making a delay of the first strike being 5 seconds after it is called would allow for more strategic play then simply Oh look red dots....click...profit.
Exactly.
It is a strategic asset in a game with next to no strategy required to win. Therefore it is used rather casually to kill a sniper or a handfull of red dots rather than to kill a tank or clear an objective prior to a push.
I'm hoping that there will be much more thought put into it once we get large district battles. Then there will be clusters of anti-air assets or a tank column, or other key asset that needs to be taken out with an OB to make your advance. It will cause the commander to consider OBs in his deployment of all his assets. For example it would be a bad idea to crowd a bunch of large turret installations close together covering a choke point as it would just invite a single OB to clear it out.
Basically the OB is a trump card that lets you take a trick. It doesn't matter if the enemy has an Ace, you have the trump card and you win that small engagement.
It's something you can accept in a large battle. It's a constraint to keep you from massing too much force in one small area that can't be taken out by conventional means. Do that and you will probably lose it all in one strike.
The thing is, it doesn't serve that purpose in pub matches because there is no strategic decision to make. So it devolves into a simple question of "What's the biggest pain at this moment?" Frequently that will be a tank up on Snipers Point or one wandering around decimating your side. When that happens it isn't a corp taking the hit, it's a single player so the ISK pain is more acute.
That makes it a losing proposition to deploy a high cost asset into an environment where you know you will be public enemy number one. If you do that you have to take pains to be under cover when an OB is earned by the opposing team. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.02.15 16:55:00 -
[242] - Quote
I like what you note there but the thing is regarding your strategic situations you notes having a strike that had a 5 second warning then it hit wouldnt make a difference it would still be just as effective of a strike. The only difference it is wouldnt be instantaneous. |
Citrutex
The High and Mighty
63
|
Posted - 2013.02.15 17:36:00 -
[243] - Quote
Sir Meode wrote:Im sorry all i see in this thread is tears from players wanting to not die from OB's QFT
Dust players should know CCP has stated in the past they'd like capsuleer's to be able to just 'nuke everything', and leave behind a barren wasteland as a last resort that could be preferable to leaving any sort of infrastructure behind to capture. I can't wait for the tear threads. "But we were WINNING and the big meanie came and lessened the value of our win!"
Orbital bombardment is THE cornerstone of dust, without it, there would be no point to any sort of eve-dust link.
Less qq more pew pew. Encourage more capsuleer involvement by buffing orbital bombardment by making them more frequent, Increase effectiveness of AV weapons, open up the eve-dust ISK link so losing a tank isn't so much of a financial burden. Allow dust players to shoot back. Segregate the pubbie horde from the capsuleer-sponsored corps.
Right now dust is an isk faucet. Granted, it's a slow drip, but the potential for a massive isk sink that eve so desperately needs is right in front of us.
tl;dr New eden is better place when everything and everyone explodes. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.02.15 17:59:00 -
[244] - Quote
Right now EVE pays for nothing, not even a little drip.
Once EVE starts paying for battles we can get "materials plus" contracts and losing a single HAV will mean nothing. Losing a dozen installations will mean nothing to the corp fighting cost wise, and nothing much in reputation as long as they win.
OB's are trump cards, and the bigger the OB, the bigger the trump. The more I think about it the more apt the analogy. When you lay your trump card your opponent doesn't get to pull his Ace back to use another time. Nope. You use up your trump card and he loses his Ace. There is no warning other than the fact you haven't used your trump yet up to that point. Once it comes out it's too late.
The "Nuke Everything" OB is the Jack of Spades - beats everything. And so what if the opposition nukes the battlefield rather than lose the ground? They still lose what they had even if you didn't get to take it. Your employer is the one footing the bill, so you aren't out any money.
The way to prevent that is to have EVE pilots of your own who can kill or drive off the ship that can nuke you. That would really tie the two games together. Or build a space cannon that will keep the big ships from coming close lest they get taken out. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.02.15 18:59:00 -
[245] - Quote
So I want to be sure I am understanding you correctly. The OBS mechanic is there so that if a team is losing they can call a strike that will completely destroy the entire facility that is being fought over. Effectively forcing the team that was winning to suffer a loss or possibly draw. Am I understanding that correctly?
I can understand if the OBS was used to destroy the facility the Eve players who paid for the attack would get no facility in their attack thus diminishing the value of the target. However that Eve player would still have to pay the Dust mercs price and the mercs who forced the enemy into this drastic action still achieved a victory over their opponent.
However if this works as I stated in my first paragraph where the attacking team loses or gets a draw in a game they were winning because the other team decides to annihilate the battle and leave nothing standing......well then I can tell you right now this game wont last. Very few FPS players will continue to play a game where the other team can be losing and force a draw or loss to occurr simply because they can call in a bombardment from space. But if this works as I note in my second example then I can see this game being something that will last a while and FPS players could get used to.....for a merc who cares if the facility is destroyed as long as we get paid and dont get a loss or draw on our record simply because there is a game mechanic that can automatically force this. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.02.15 19:14:00 -
[246] - Quote
semperfi1999 wrote:So I want to be sure I am understanding you correctly. The OBS mechanic is there so that if a team is losing they can call a strike that will completely destroy the entire facility that is being fought over. Effectively forcing the team that was winning to suffer a loss or possibly draw. Am I understanding that correctly?
I can understand if the OBS was used to destroy the facility the Eve players who paid for the attack would get no facility in their attack thus diminishing the value of the target. However that Eve player would still have to pay the Dust mercs price and the mercs who forced the enemy into this drastic action still achieved a victory over their opponent.
However if this works as I stated in my first paragraph where the attacking team loses or gets a draw in a game they were winning because the other team decides to annihilate the battle and leave nothing standing......well then I can tell you right now this game wont last. Very few FPS players will continue to play a game where the other team can be losing and force a draw or loss to occurr simply because they can call in a bombardment from space. But if this works as I note in my second example then I can see this game being something that will last a while and FPS players could get used to.....for a merc who cares if the facility is destroyed as long as we get paid and dont get a loss or draw on our record simply because there is a game mechanic that can automatically force this.
You don't have to worry about that lol.
An orbital strike isn't like a nuke in COD, it isn't like you get it and it's "i win". To act like it is makes me laugh a bit, they kill you, you can respawn in what, 10 or less seconds? Hell you can even call in your tank again and be back at it in no time. PLUS you're in the imperfects, do randoms really challenge you guys enough to get multiple orbital strikes per match? I doubt it.. I wouldn't doubt one or two orbitals, but that's hardly "i win" worthy. Clearing out an area of enemies with an orbital is a temporary fix to it, if a team was winning before the orbital struck then they'll most likely continue to win after they respawn and get back to the action.
The only time it's an "i win" button, is if it wipes out the enemies remaining clones.. and even then, it's not like the OB alone won the match.
I can understand being irritated by it because in the current state of this game there aren't much for matches where you can drop a 1 mil isk tank, lose it and come out positive in isk. But.. at the same time, that's the risk you take when you spec directly into vehicles (and I understand how it's necessary, esp w/ being active in corp battles early on).
I've seen good tankers get out of orbitals before, the ones that stay still (like the guys sniping on hills in their tanks) deserve to be bombed and killed, imho. What else is going to get rid of you when you're on a hill like that, realistically? Swarms? You can see those from so far away, forges? Eh, not at this point in the game, most people aren't spec'd far enough to have bothered with much AV.
& honestly, would you rather they spend their orbital to take out your tank and cause you one death, or wipe out your team around an objective so they can run up and hack it? I personally only bother to use an orbital on the tank if it's causing entirely too much damage to my team or if there's two next to each other and both staying still (love it when that happens).
On a more general note, I hardly think that a small amount of isk is enough to make a difference. Many of us know that there are many in EVE that have billions of isk, like making a OB cost 100k is going to change anything.. Could play EVE for one hour and get enough isk to afford hunderds of orbitals at that rate. I'm more for having people do stuff in matches to earn it like it is now than having it so that they can just pay it off.
In competitive matches you won't see guys getting orbitals on their own, not unless it's a very even match and it's action packed.. even then, it's not like you're going to see it spammed. This is a problem in pubs and only for people who don't understand the golden rule of not bringing an asset that you can't afford to lose into battle. Sorry that the game isn't far enough along for isk payouts to be worth it but I have a hard time feeling bad for people who drop uber tanks in pub matches against already bad randoms.
You want to talk about an "i win" button, watch Zitro drop his tank in ambush against no organized team of decent size or people spec'd far enough into AV to deal with it. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.02.15 19:29:00 -
[247] - Quote
James-5955 wrote:semperfi1999 wrote:So I want to be sure I am understanding you correctly. The OBS mechanic is there so that if a team is losing they can call a strike that will completely destroy the entire facility that is being fought over. Effectively forcing the team that was winning to suffer a loss or possibly draw. Am I understanding that correctly?
I can understand if the OBS was used to destroy the facility the Eve players who paid for the attack would get no facility in their attack thus diminishing the value of the target. However that Eve player would still have to pay the Dust mercs price and the mercs who forced the enemy into this drastic action still achieved a victory over their opponent.
However if this works as I stated in my first paragraph where the attacking team loses or gets a draw in a game they were winning because the other team decides to annihilate the battle and leave nothing standing......well then I can tell you right now this game wont last. Very few FPS players will continue to play a game where the other team can be losing and force a draw or loss to occurr simply because they can call in a bombardment from space. But if this works as I note in my second example then I can see this game being something that will last a while and FPS players could get used to.....for a merc who cares if the facility is destroyed as long as we get paid and dont get a loss or draw on our record simply because there is a game mechanic that can automatically force this. You don't have to worry about that lol. An orbital strike isn't like a nuke in COD, it isn't like you get it and it's "i win". To act like it is makes me laugh a bit, they kill you, you can respawn in what, 10 or less seconds? Hell you can even call in your tank again and be back at it in no time. PLUS you're in the imperfects, do randoms really challenge you guys enough to get multiple orbital strikes per match? I doubt it.. I wouldn't doubt one or two orbitals, but that's hardly "i win" worthy. Clearing out an area of enemies with an orbital is a temporary fix to it, if a team was winning before the orbital struck then they'll most likely continue to win after they respawn and get back to the action. The only time it's an "i win" button, is if it wipes out the enemies remaining clones.. and even then, it's not like the OB alone won the match. I can understand being irritated by it because in the current state of this game there aren't much for matches where you can drop a 1 mil isk tank, lose it and come out positive in isk. But.. at the same time, that's the risk you take when you spec directly into vehicles (and I understand how it's necessary, esp w/ being active in corp battles early on). I've seen good tankers get out of orbitals before, the ones that stay still (like the guys sniping on hills in their tanks) deserve to be bombed and killed, imho. What else is going to get rid of you when you're on a hill like that, realistically? Swarms? You can see those from so far away, forges? Eh, not at this point in the game, most people aren't spec'd far enough to have bothered with much AV. & honestly, would you rather they spend their orbital to take out your tank and cause you one death, or wipe out your team around an objective so they can run up and hack it? I personally only bother to use an orbital on the tank if it's causing entirely too much damage to my team or if there's two next to each other and both staying still (love it when that happens).
On a more general note, I hardly think that a small amount of isk is enough to make a difference. Many of us know that there are many in EVE that have billions of isk, like making a OB cost 100k is going to change anything.. Could play EVE for one hour and get enough isk to afford hunderds of orbitals at that rate. I'm more for having people do stuff in matches to earn it like it is now than having it so that they can just pay it off. In competitive matches you won't see guys getting orbitals on their own, not unless it's a very even match and it's action packed.. even then, it's not like you're going to see it spammed. This is a problem in pubs and only for people who don't understand the golden rule of not bringing an asset that you can't afford to lose into battle. Sorry that the game isn't far enough along for isk payouts to be worth it but I have a hard time feeling bad for people who drop uber tanks in pub matches against already bad randoms. You want to talk about an "i win" button, watch Zitro drop his tank in ambush against no organized team of decent size or people spec'd far enough into AV to deal with it.
I am sorry i probably caused some confusion here....I was responding to the persons who made a post a couple of posts above mine. He mentioned something that indicated that the OBS was designed to be the "nuclear option" that "lessens the value of the win by destroying the facility" and from what he indicated almost sounded like it would force a loss. (this being in the contract based fights not the battlefinder we currently have). THat is what I was questioning. As far as my thought on current OBS you can read my prior posts to see those.
BTW you should see our corp chat after Zitro plays and there is an imperfect on the other side that destroyed 1 or even 2 of his tanks in a single match. Its pretty epic stuff. We have more fun killing eachother than killing randoms. My concern isnt for the tanks.....its actually just the timeframe and as I said previously. If CCP comes back and says no we want this to be an instant hit I will go on with my dust life and not mention it again. I know you played MAG and you saw how effective the strikes were even with the 5ish second delay time for the strikes. I would like to see what you thoughts are on that topic specifically. |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.02.15 19:32:00 -
[248] - Quote
Val'herik Dorn wrote:They are meant to do everything you just ccomplained about...
They should be feared and scary things that come in and end the kitten out of anything in their sphere of effect.
The warbarge precision strikes are weak when you compare them to actual eve obs.
So no nerf to the OB in my opinion space death working as intended.
Edit: after rereading your post. No if internet spaceship shoots your internet tank, internet spaceship wins their guns much much bigger than your tank.
So no they should kill your tank sorry.
+1 If your tank gets orbied and u aint got it great enough it should be toast. |
Chinduko
KILL-EM-QUICK RISE of LEGION
19
|
Posted - 2013.02.15 19:34:00 -
[249] - Quote
Orbitals generally seem to help the stronger team more anyway so I think no delay is needed. If the weaker team is lucky enough to be able to get an orbital strike, they need to be able to take out as many hostiles as possible and a longer delay would hinder that. |
Citrutex
The High and Mighty
63
|
Posted - 2013.02.15 19:45:00 -
[250] - Quote
semperfi1999 wrote:the OBS was designed to be the "nuclear option" that "lessens the value of the win by destroying the facility" and from what he indicated almost sounded like it would force a loss.
It should/would be functionally not much different than shooting wrecks in eve. Doing this is not a risk free thing, you have to keep assets on a losing battefield, just as it should be in dust/eve OB's with the skyfire battery or whatever mechanic comes into play. The ability to lessen the value of a win can be an awesome thing, and opens up opportunities for more meta gaming
semperfi1999 wrote:So I want to be sure I am understanding you correctly. The OBS mechanic is there so that if a team is losing they can call a strike that will completely destroy the entire facility that is being fought over. Effectively forcing the team that was winning to suffer a loss or possibly draw. Am I understanding that correctly?
I can understand if the OBS was used to destroy the facility the Eve players who paid for the attack would get no facility in their attack thus diminishing the value of the target. However that Eve player would still have to pay the Dust mercs price and the mercs who forced the enemy into this drastic action still achieved a victory over their opponent.
It would not be a 'loss' to the attackers, if the 'facility' is destroyed, the defenders would still 'lose their sovereignty'; Same end result, dust troops did their job. it would lessen the win for the capsuleers, and maybe destroy a few expensive assets the attacking dusters were using as some icing on the cake.
It should/would be up to the eve contractor to provide orbital defense, they can fly their spaceships and do something about the nuclear option. More fights, more explosions = good. Taking contracts from capsuleers shouldn't just be who is the highest bidder, a reputation for orbital defense/offense should be part of that equation.
"Help isn't coming, At all." |
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Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.02.15 20:17:00 -
[251] - Quote
I have to believe that CCP won't set the rules such that every loser just glasses the battlefield.
That will probably be a rare occurrence due to either game mechanics (not having the option) or ISK cost. Yeah, you lose the facility, but it's still there and you can try to take it back. That would beat having to rebuild which might be many times the cost and take far longer. Maybe if you have a reputation for killing your own people it gets more difficult or expensive to hire more. There are many ways that CCP can keep it interesting for everyone and limit the use of the nuclear option.
Edit: By "your own people" I mean all the mortals who staff your facility. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2013.02.15 20:30:00 -
[252] - Quote
Reducing the timer on OB from the original 4(?) seconds to the current was a bad decision.
Used to take some skill to get people with the OB, now its lowskill freekills.
Will get worse with larger and higher power OB.
I like the idea of having a visual warning in the environment versus the noise. More skill to figure out its incoming... |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.02.15 20:34:00 -
[253] - Quote
That being the case I could understand being able to destroy the facility and making the winner not gain quite as many valuable assets for the win. I will accept that. But i guess the same questions really applies what difference does it make if we put a 5 second warning - strike on the OBS? Is the only argument really....well that means that I can get those kills by just calling it right away instead I would have to think and consider the implication of where I put the strike to do the most dmg knowing that an alert enemy can possibly avoid taking heavy losses. (obviously glassing the district would kill everyone ane everything just going back to the OBS now that is common). |
Citrutex
The High and Mighty
63
|
Posted - 2013.02.15 21:07:00 -
[254] - Quote
When there are more options and more frequent ob's, i would completely agree that the warbarge strike should be toned down a little bit. Until then, there really aren't very many ways of handling a high skilled/cost tank short of multiple people becoming way less effective vs troops for a significant period of time. Tank is a massive force multiplier, there are just simply not enough options to deal with them. Tracking disruptors, webs, neuts, ecm.... anything other than 'apply dps' would be a good thing
A lot of people seem to think when sp mature's there will be more AV available. I would to disagree with that method, a low sp player should always have the ability to do something about it. |
Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
181
|
Posted - 2013.02.15 21:22:00 -
[255] - Quote
First, after reading this thread, I agree that the OBS system could be improved. In short, I believe that adding an objective that can counter a strike could add to the tactfulness of DUST. However this is a distillation of the ideas of this thread. There are many ideas I disagreed with: namely the idea of OBS counter play and GÇ£ISK risk and reward GÇ£
My first issue comes from Noc:
GÇ£Risk - 1M+ ISK can be eliminated by any squad with a well placed OB Reward - 200k to 300k ISK for going 30-0 and no one brings serious AV or OB's
See the imbalance yet?GÇ¥
I agree that Dust requires a balance between risk and reward. But in my opinion, this statement says, GÇ£The loss of a single ISK to a skill-less mechanic is wrong on principleGÇ¥
However, militia gear meets these criteria. I can create a fitting that costs me no money at all while still destroying millions of ISK worth of equipment. If my assumption of your statement is correct, militia gear would also be intrinsically bad because it violates this principle. Although militia gear canGÇÖt cause damage on the scale as an orbital, it is still a mechanic that destroys gear without any repercussions.
However, I donGÇÖt think that is the message you are trying to send Noc. I donGÇÖt believe that you want to eliminate militia gear from Dust. I hope that you see militia gear as I do - a mechanic that allows a very low safety net while allowing new players to experiment. The difference between using militia gear and using orbitals is that there is a definite counter to a player using all militia gear - using higher tiered gear with SP invested nullifies that tactic. There is no GÇ£higher tieredGÇ¥ option to counter OBs. After some thought, I can see that there is a problem.
Secondly, the option of GÇ£adding a delayGÇ¥ to orbital strikes doesnGÇÖt sit well with me. That treats a symptom of the issue without addressing the actual problem. Adding a delay to the orbital doesnGÇÖt change the fact that gear will still cause gear to be lost. The delay doesnGÇÖt add any counter play to the orbitals - It only lowers the degree of destruction due to orbital strike. This is not a fix. It is just an arbitrary speed of destruction GÇô equally as arbitrary as the current system.
I think that adding a secondary objective GÇô shield generators that encases the battlefield GÇô would be a better solution. The shield generated would block most of the GÇ£pulsesGÇ¥ of an orbital strike called while all three generators were active, and block fewer and fewer pulses if more generators were deactivated. Once captured, the team that holds them would have the option to turn them on or off to modify the strength of the orbital on the battlefield. These generators would block both friendly and hostile orbitals.
I believe that this creates the counter play Noc Is looking for. Players could attempt to destroy the shield by calling in multiple orbitals, causing the generators to explode, or turning off shield generators momentarily to strengthen their strike before reactivating them. Alternatively, opposing teams could attempt to protect themselves by activating shield generators, increasing the odds of survival.
Of course, none of these solutions would be viable with instantaneous strike. Although I said previously that changing the length of the strike, I believe that is a poor solution by itself. However, I do like the idea of a warning. If the air within the strike radius began to ionize, or a playerGÇÖs shield values started to subtly change, getting more and more dramatic as the strike was inbound it would give the attentive player a head start while still being GÇ£fairGÇ¥. Alternatively, if this shield system is in place, being able to look into the sky and see the strike inbound would not only look cool as the pulses crashed against the shield, but also give someone more time to react without taking away from the GÇ£These bombs are coming for youGÇ¥ feeling.
I think by adding mechanics like these, orbitals can still have all of the power that they having an actual counter.
On a more unrelated note -This discrimination against the Imperfects purely because of their tags has to stop. Of all of the reasons to ignore, disregard, or troll someone, this is the most petty and disrespectful. If anything, the Imperfects deserve the most respect as a corporation GÇô independent of the individuals that make up the corporation.
There are members in the Imperfects that I truly like. There are members who I canGÇÖt stand. But regardless of my opinions of their components, the Imperfects have achieved the goal that every corporation in Dust wants to achieve. They have possibly become one of the strongest corps and definitely the most well known in the game. If anyoneGÇÖs feedback should be valued, it should be the feedback from the corporation who has taken all of DustGÇÖs game mechanics and used them the best.
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semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.02.15 21:30:00 -
[256] - Quote
I kinda like that idea...instead of a visual warning your warning is that you start to see your sheild slowly decrease for a few seconds and if you were to look up you could see a darkening sky and know something bigs coming...and if you arent out in time your dead. you can make it slow at first but build up with every second until the strike actually hits. if you see your shield drop 20 HP then another 25 then another 30 you should be booking it to try to escape the impending doom. I really do like this idea alot. |
Kain Spero
Imperfects Negative-Feedback
901
|
Posted - 2013.02.15 21:41:00 -
[257] - Quote
Piercing Serenity wrote: On a more unrelated note -This discrimination against the Imperfects purely because of their tags has to stop. Of all of the reasons to ignore, disregard, or troll someone, this is the most petty and disrespectful. If anything, the Imperfects deserve the most respect as a corporation GÇô independent of the individuals that make up the corporation.
There are members in the Imperfects that I truly like. There are members who I canGÇÖt stand. But regardless of my opinions of their components, the Imperfects have achieved the goal that every corporation in Dust wants to achieve. They have possibly become one of the strongest corps and definitely the most well known in the game. If anyoneGÇÖs feedback should be valued, it should be the feedback from the corporation who has taken all of DustGÇÖs game mechanics and used them the best.
I wish more people could open their eyes and realize that we are individuals in addition to being a corp and an alliance.
At the end of the day what most of us want is for all of the time and effort we've put into this game to be fruitful in that our feedback and suggestions help to shape a game that is fun, deep, and is successful on a scale beyond our wildest dreams.
I've always wanted a game like what Eve and Dust are becoming to exist. To see it happening and be part of the process that shapes the universe of New Eden is something that has always inspired me to do whatever I can to draw people into this universe. Both through Eve and Dust.
These games must stand on their own but their relationship and interaction is what will make both truly special in the end. Right now that interaction starts with OBs. Let's make it something awesome and work well in both games and then move on to the next interaction. |
Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
181
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Posted - 2013.02.15 21:52:00 -
[258] - Quote
semperfi1999 wrote:I kinda like that idea...instead of a visual warning your warning is that you start to see your sheild slowly decrease for a few seconds and if you were to look up you could see a darkening sky and know something bigs coming...and if you arent out in time your dead. you can make it slow at first but build up with every second until the strike actually hits. if you see your shield drop 20 HP then another 25 then another 30 you should be booking it to try to escape the impending doom. I really do like this idea alot.
I was thinking that the numbers would change without dealing damage. I don't like the idea of orbitals dealing passive damage on top of the damage the deal actively. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2013.02.15 21:58:00 -
[259] - Quote
Piercing Serenity wrote:semperfi1999 wrote:I kinda like that idea...instead of a visual warning your warning is that you start to see your sheild slowly decrease for a few seconds and if you were to look up you could see a darkening sky and know something bigs coming...and if you arent out in time your dead. you can make it slow at first but build up with every second until the strike actually hits. if you see your shield drop 20 HP then another 25 then another 30 you should be booking it to try to escape the impending doom. I really do like this idea alot. I was thinking that the numbers would change without dealing damage. I don't like the idea of orbitals dealing passive damage on top of the damage the deal actively.
If its only a few points of damage you'd see something subtle that took some skill to notice but it wouldn't have much effect on the fighting.
I like the idea though, its like some massive pressure wave incoming is picked up by your shielding.
Perhaps some minor static electricity like effects as well. |
Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
181
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Posted - 2013.02.15 22:59:00 -
[260] - Quote
Telcontar Dunedain wrote:Piercing Serenity wrote:semperfi1999 wrote:I kinda like that idea...instead of a visual warning your warning is that you start to see your sheild slowly decrease for a few seconds and if you were to look up you could see a darkening sky and know something bigs coming...and if you arent out in time your dead. you can make it slow at first but build up with every second until the strike actually hits. if you see your shield drop 20 HP then another 25 then another 30 you should be booking it to try to escape the impending doom. I really do like this idea alot. I was thinking that the numbers would change without dealing damage. I don't like the idea of orbitals dealing passive damage on top of the damage the deal actively. If its only a few points of damage you'd see something subtle that took some skill to notice but it wouldn't have much effect on the fighting. I like the idea though, its like some massive pressure wave incoming is picked up by your shielding. Perhaps some minor static electricity like effects as well.
^this |
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semperfi1999
Internal Error. Negative-Feedback
317
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Posted - 2013.02.16 16:21:00 -
[261] - Quote
Piercing Serenity wrote:Telcontar Dunedain wrote:Piercing Serenity wrote:semperfi1999 wrote:I kinda like that idea...instead of a visual warning your warning is that you start to see your sheild slowly decrease for a few seconds and if you were to look up you could see a darkening sky and know something bigs coming...and if you arent out in time your dead. you can make it slow at first but build up with every second until the strike actually hits. if you see your shield drop 20 HP then another 25 then another 30 you should be booking it to try to escape the impending doom. I really do like this idea alot. I was thinking that the numbers would change without dealing damage. I don't like the idea of orbitals dealing passive damage on top of the damage the deal actively. If its only a few points of damage you'd see something subtle that took some skill to notice but it wouldn't have much effect on the fighting. I like the idea though, its like some massive pressure wave incoming is picked up by your shielding. Perhaps some minor static electricity like effects as well. ^this
I am liking this idea more and more extremely slight dmg to sheilding maybe - talking 1-2 point decrease and then then a slowly building status discharge effects that is picked up by shielding/armor............making so only the most battle aware would realize whats coming and try to move out of the way. It would also be seemingly realistic I mean there is a huge bombardment making its way through the atmosphere to hit the ground have a pressure wave and static discharge would be epic.
CCP READ THIS POST Serenity WROTE and Telc EXPOUNDED ON. The question is can this be done because if it can this would be amazing. You could easily implement the 5 second delay to the first strike while making the warning for the strike visual cues only....and not the huge light beacon but instead a slowly building static discharge visual cue. |
Veritas Vitae
Pink Fluffy Bounty Hunterz RISE of LEGION
34
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Posted - 2013.02.16 16:45:00 -
[262] - Quote
Kain Spero wrote:Piercing Serenity wrote: On a more unrelated note -This discrimination against the Imperfects purely because of their tags has to stop. Of all of the reasons to ignore, disregard, or troll someone, this is the most petty and disrespectful. If anything, the Imperfects deserve the most respect as a corporation GÇô independent of the individuals that make up the corporation.
There are members in the Imperfects that I truly like. There are members who I canGÇÖt stand. But regardless of my opinions of their components, the Imperfects have achieved the goal that every corporation in Dust wants to achieve. They have possibly become one of the strongest corps and definitely the most well known in the game. If anyoneGÇÖs feedback should be valued, it should be the feedback from the corporation who has taken all of DustGÇÖs game mechanics and used them the best.
I wish more people could open their eyes and realize that we are individuals in addition to being a corp and an alliance. At the end of the day what most of us want is for all of the time and effort we've put into this game to be fruitful in that our feedback and suggestions help to shape a game that is fun, deep, and is successful on a scale beyond our wildest dreams. I've always wanted a game like what Eve and Dust are becoming to exist. To see it happening and be part of the process that shapes the universe of New Eden is something that has always inspired me to do whatever I can to draw people into this universe. Both through Eve and Dust. These games must stand on their own but their relationship and interaction is what will make both truly special in the end. Right now that interaction starts with OBs. Let's make it something awesome and work well in both games and then move on to the next interaction.
No, you are all nameless beings, and since you wear Imperfect tags, you are a mindless troll, who deserves to be berated and QQ'd at. |
lDocHollidayl
Imperfects Negative-Feedback
171
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Posted - 2013.02.16 21:34:00 -
[263] - Quote
Even as simple as the radar/map fuzzing in and out...means get outta Dodge City. |
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