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Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.02.14 21:11:00 -
[211] - Quote
The way that OBs are being talked about, you'd think that you win right when you get one.... |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2013.02.14 21:15:00 -
[212] - Quote
Polish Hammer wrote:The way that OBs are being talked about, you'd think that you win right when you get one.... It is rather funny. Considering the WP you need to get a strike, it would seem that the team getting a lot of strikes was already winning. Maybe that is were some of the confusion is coming from. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.02.14 21:16:00 -
[213] - Quote
The more that I think about this issue the more I believe that CCP wants the OB to be a "You die" button.
If tanks have a tough time getting out then unmounted infantry doesn't stand a chance. I've been caught many a time fairly close to cover but never made it there in my Logi suit.
CCP has been watching this occur for months now and they haven't touched it after making sure it could catch a tank.
That would suggest that you don't want to be on the top of the enemy's hit list in an expensive fit of any kind once they get enough WP's for an OB. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
77
|
Posted - 2013.02.14 21:17:00 -
[214] - Quote
Sir Meode wrote:when your on the battle field, either on foot or in a vehicle, do you give the enemy a warning before you rain death upon them?
The damage output of a HAV compared to troops is comparable to an OB to HAV. why should there be a warning or a damage reduction??
An OB is a valid AV tool and should be used as one.
Most HAV users should be able to survive an OB with a decent fit and move.
btw the whole "Imperfects v the community" is just a load of cr*p, stop making stupid requests and people may listen.
I can hear footsteps and enemy fire and dodge or anticipate and defend myself.
CCP increased the sounds of vehicles so they are more audible in the battlefield.
So please don't use analogies if you don't know what you're talking about. All you do is create FALSE EQUIVALENCIES.
Most ARMOR HAV's can survive with decent fit and movement.
Stop making stupid comments and ill actually respond to you like a peer. |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.02.14 21:18:00 -
[215] - Quote
SILENTSAM 69 wrote:Polish Hammer wrote:The way that OBs are being talked about, you'd think that you win right when you get one.... It is rather funny. Considering the WP you need to get a strike, it would seem that the team getting a lot of strikes was already winning. Maybe that is were some of the confusion is coming from. And I think that you would be safe in assuming that. There's always exceptions though. A four man squad can only do so much and get their respective WPs though. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.02.14 21:28:00 -
[216] - Quote
Noc, I see where you're coming from, but tanks with the rewards they get are pretty cheap. You're a good tanker. One of the best. Most games, you (along with a squad) can redline halfway or earlier through the game.
Lets say your tank costs you 1.5 mil. We're talking high-end tank here (and remember, don't use what you can't afford to lose).
Per match with a tank, you make around 300 k easily in a good match.
5 matches, you have a good tank fit ready there. In those 5 matches, you've done tons of damage. Maybe around 5 mil in dropsuits/equipment alone and that's a minimum.
If a squad manages to get an OB, they have 2 choices. Kill you and your tank, which is pretty destructive. Or leave your tank, kill about 5-10 other people, and probably take an objective or two.
I think it's safe to say that it's pretty fair how the OB is right now. And if people are saying "I get 2-3 OB's solo" it's bullsh**, unless they're rolling in a tank, with a good squad either way. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.02.14 21:31:00 -
[217] - Quote
I usually only get 1 OB when I am solo sometime two if I am in a squad with randoms as I will get one and they will get one. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.02.14 21:31:00 -
[218] - Quote
Sir Meode wrote:when your on the battle field, either on foot or in a vehicle, do you give the enemy a warning before you rain death upon them?
The damage output of a HAV compared to troops is comparable to an OB to HAV. why should there be a warning or a damage reduction??
An OB is a valid AV tool and should be used as one.
Most HAV users should be able to survive an OB with a decent fit and move.
btw the whole "Imperfects v the community" is just a load of cr*p, stop making stupid requests and people may listen.
Why? So about 700 k should be able to net you a tank that can last through a whole orbital strike? In a tank, rewards are increased substantially. Most tankers can grab a new tank in 2-3 games. |
zeek1227 zeek1227
Blitzkrieg Co.
144
|
Posted - 2013.02.14 21:47:00 -
[219] - Quote
Ok noc so you say that the OB is insta win. In my opinion tanks are insta wins because if you know what you are doing you can pretty much make it impossible to kill with av and tank snipers in the red zone (not saying you do this) are nearly impossible to kill without the OB Tanks unlike OBs can only be accessed by those who chose to skill into them. So I make this possible solution to your problem What if OBs needed to be skilled into in order to use? It would stop some people from using them but not nerf them to the point where the tank driver can just drive on out without taking damage. Sorry for the raging earlier on I was very tired (hadnt slept in 2 days) |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.14 22:33:00 -
[220] - Quote
zeek1227 zeek1227 wrote:Ok noc so you say that the OB is insta win. In my opinion tanks are insta wins because if you know what you are doing you can pretty much make it impossible to kill with av and tank snipers in the red zone (not saying you do this) are nearly impossible to kill without the OB Tanks unlike OBs can only be accessed by those who chose to skill into them. So I make this possible solution to your problem What if OBs needed to be skilled into in order to use? It would stop some people from using them but not nerf them to the point where the tank driver can just drive on out without taking damage. Sorry for the raging earlier on I was very tired (hadnt slept in 2 days)
I'm 100% on board with alternative solutions. On the idea of making them skill based - perhaps you have to aim the 7 shots individually from the warbarge somehow. As in you aim the cannon and pull the trigger? Sure it's an idea straight out of CoD, but CoD actually has evolved to give great balance to their kill streaks so I don't think that is a negative at all. |
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Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.02.14 22:40:00 -
[221] - Quote
To be more precise, the OB is not an "I win" button as much as it is a "This time you die" button.
Unlike a HAV it is a one shot weapon with a substantial "cool-down". You can't go on a rampage with it. You can't call them in one after the other and decimate the other side. You first need to make significant progress in the match before you get one. You can't win with just OBs because you need to do a bunch of stuff to get one.
The OB is the occasional completely unfair hammer strike from the heavens that will remove all uncovered enemy assets from a small part of the map.
The only way to balance it is to introduce some sort of deployable shield. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.02.14 22:44:00 -
[222] - Quote
Ok I have one alternative solution. You must buy OB ammo, 1 mil ISK each OB, however, the OB is buffed to a bit less than Tactical Hybrid from a destroyer. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.14 22:46:00 -
[223] - Quote
Skihids wrote:To be more precise, the OB is not an "I win" button as much as it is a "This time you die" button.
Unlike a HAV it is a one shot weapon with a substantial "cool-down". You can't go on a rampage with it. You can't call them in one after the other and decimate the other side. You first need to make significant progress in the match before you get one. You can't win with just OBs because you need to do a bunch of stuff to get one.
The OB is the occasional completely unfair hammer strike from the heavens that will remove all uncovered enemy assets from a small part of the map.
The only way to balance it is to introduce some sort of deployable shield.
There are about 3 pieces of working cover between all the maps we have. Adding cover, either deployable or natural, would be a positive change. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.14 22:48:00 -
[224] - Quote
Icy Tiger wrote:Ok I have one alternative solution. You must buy OB ammo, 1 mil ISK each OB, however, the OB is buffed to a bit less than Tactical Hybrid from a destroyer.
Pay ISK to destroy ISK. In the correct direction for balance. I would remove the WP requirement then and add a cooldown timer. |
zeek1227 zeek1227
Blitzkrieg Co.
144
|
Posted - 2013.02.14 22:55:00 -
[225] - Quote
Noc Tempre wrote:Icy Tiger wrote:Ok I have one alternative solution. You must buy OB ammo, 1 mil ISK each OB, however, the OB is buffed to a bit less than Tactical Hybrid from a destroyer. Pay ISK to destroy ISK. In the correct direction for balance. I would remove the WP requirement then and add a cooldown timer. No this would be abused as uber rich players could just split into single person squads and carpet bomb the map. If we would do an isk cost it would still need wp to avoid this |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.14 23:00:00 -
[226] - Quote
zeek1227 zeek1227 wrote:Noc Tempre wrote:Icy Tiger wrote:Ok I have one alternative solution. You must buy OB ammo, 1 mil ISK each OB, however, the OB is buffed to a bit less than Tactical Hybrid from a destroyer. Pay ISK to destroy ISK. In the correct direction for balance. I would remove the WP requirement then and add a cooldown timer. No this would be abused as uber rich players could just split into single person squads and carpet bomb the map. If we would do an isk cost it would still need wp to avoid this
It could be abused, which is why I think this is not enough. Instead of WPs, perhaps there should be non-null point objectives that can be captured to allow locking on to the district. Personally, I think the MCC should be providing the close support and there should be NO warbarge strikes.
There needs to be a balanced way to call for support when you need it both with and without EVE support, as well as counterplay either through cover, special structures, or hard counters.
Definitely glad everyone has cooled down for some serious discussion. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.02.14 23:01:00 -
[227] - Quote
zeek1227 zeek1227 wrote:Noc Tempre wrote:Icy Tiger wrote:Ok I have one alternative solution. You must buy OB ammo, 1 mil ISK each OB, however, the OB is buffed to a bit less than Tactical Hybrid from a destroyer. Pay ISK to destroy ISK. In the correct direction for balance. I would remove the WP requirement then and add a cooldown timer. No this would be abused as uber rich players could just split into single person squads and carpet bomb the map. If we would do an isk cost it would still need wp to avoid this
Nice point. +1 |
zeek1227 zeek1227
Blitzkrieg Co.
144
|
Posted - 2013.02.14 23:03:00 -
[228] - Quote
Noc Tempre wrote:zeek1227 zeek1227 wrote:Noc Tempre wrote:Icy Tiger wrote:Ok I have one alternative solution. You must buy OB ammo, 1 mil ISK each OB, however, the OB is buffed to a bit less than Tactical Hybrid from a destroyer. Pay ISK to destroy ISK. In the correct direction for balance. I would remove the WP requirement then and add a cooldown timer. No this would be abused as uber rich players could just split into single person squads and carpet bomb the map. If we would do an isk cost it would still need wp to avoid this It could be abused, which is why I think this is not enough. Instead of WPs, perhaps there should be non-null point objectives that can be captured to allow locking on to the district. Personally, I think the MCC should be providing the close support and there should be NO warbarge strikes. There needs to be a balanced way to call for support when you need it both with and without EVE support, as well as counterplay either through cover, special structures, or hard counters. Definitely glad everyone has cooled down for some serious discussion. Not sure if this is what you mean but warbarge isn't eve ship its npc Atm and correct me if I'm wrong but firing one of those cannons in atmosphere would be very not good for everyone |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.02.14 23:11:00 -
[229] - Quote
Noc, I like your idea of having to control a point of access for locking onto districts, but in pub matches i'm not sure that it would be fair to the random nubberries. I do like it though. I think it'd be a nice conflict point on Corp matches and future fights over districts. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.14 23:16:00 -
[230] - Quote
zeek1227 zeek1227 wrote:Noc Tempre wrote:zeek1227 zeek1227 wrote:Noc Tempre wrote:Icy Tiger wrote:Ok I have one alternative solution. You must buy OB ammo, 1 mil ISK each OB, however, the OB is buffed to a bit less than Tactical Hybrid from a destroyer. Pay ISK to destroy ISK. In the correct direction for balance. I would remove the WP requirement then and add a cooldown timer. No this would be abused as uber rich players could just split into single person squads and carpet bomb the map. If we would do an isk cost it would still need wp to avoid this It could be abused, which is why I think this is not enough. Instead of WPs, perhaps there should be non-null point objectives that can be captured to allow locking on to the district. Personally, I think the MCC should be providing the close support and there should be NO warbarge strikes. There needs to be a balanced way to call for support when you need it both with and without EVE support, as well as counterplay either through cover, special structures, or hard counters. Definitely glad everyone has cooled down for some serious discussion. Not sure if this is what you mean but warbarge isn't eve ship its npc Atm and correct me if I'm wrong but firing one of those cannons in atmosphere would be very not good for everyone
I'm just saying the close support could come from the MCC in the form of null cannons firing from the ship. This neatly gives them a range limit but also makes them available for countering pushes against the redline whenever. Orbitals truly need need their call in mechanic reworked from the ground up. There needs to be some sort of limit to avoid spamming everything to the stone age, but they also should be available when needed, not when awarded like a killstreak.
What if, instead of the warbarge dropping an orbital at 2500 WP, it drops a small turret with a targeting module (small turrets like the skirmish 1.0 blasters)? Then you have to operate the turret and people can see where you could call in the strike to, as well as counter it with snipers or hackers. It could have a "heat bar" so it can only coordinate a strike once per minute until destroyed. |
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Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.14 23:20:00 -
[231] - Quote
Polish Hammer wrote:Noc, I like your idea of having to control a point of access for locking onto districts, but in pub matches i'm not sure that it would be fair to the random nubberries. I do like it though. I think it'd be a nice conflict point on Corp matches and future fights over districts.
I gave a suggestion for a 2-stage call down I posted at the same time as this |
zeek1227 zeek1227
Blitzkrieg Co.
144
|
Posted - 2013.02.14 23:26:00 -
[232] - Quote
Noc Tempre wrote:zeek1227 zeek1227 wrote:Noc Tempre wrote:
It could be abused, which is why I think this is not enough. Instead of WPs, perhaps there should be non-null point objectives that can be captured to allow locking on to the district. Personally, I think the MCC should be providing the close support and there should be NO warbarge strikes.
There needs to be a balanced way to call for support when you need it both with and without EVE support, as well as counterplay either through cover, special structures, or hard counters.
Definitely glad everyone has cooled down for some serious discussion.
Not sure if this is what you mean but warbarge isn't eve ship its npc Atm and correct me if I'm wrong but firing one of those cannons in atmosphere would be very not good for everyone I'm just saying the close support could come from the MCC in the form of null cannons firing from the ship. This neatly gives them a range limit but also makes them available for countering pushes against the redline whenever. Orbitals truly need need their call in mechanic reworked from the ground up. There needs to be some sort of limit to avoid spamming everything to the stone age, but they also should be available when needed, not when awarded like a killstreak. What if, instead of the warbarge dropping an orbital at 2500 WP, it drops a small turret with a targeting module (small turrets like the skirmish 1.0 blasters)? Then you have to operate the turret and people can see where you could call in the strike to, as well as counter it with snipers or hackers. It could have a "heat bar" so it can only coordinate a strike once per minute until destroyed. That would be very good I think once the maps get bigger but I honestly thinkeither no one would ever ge or there would be too many it as the maps stand. It would take so long to call in then get to it that by the time you got it all set up for one Some body with uber explosives would just blow the crap forget multiple from the same turret. Also as the maps stand it would need to cost alot more wp to get or every squad would get one and they would be littered all over the map. For now I think they should just stick with the regular OB but for the future with huge maps I think that this type of thing would be a must for dust (poet didn't know it) |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.02.14 23:36:00 -
[233] - Quote
Noc Tempre wrote: What if, instead of the warbarge dropping an orbital at 2500 WP, it drops a small turret with a targeting module (small turrets like the skirmish 1.0 blasters)? Then you have to operate the turret and people can see where you could call in the strike to, as well as counter it with snipers or hackers. It could have a "heat bar" so it can only coordinate a strike once per minute until destroyed.
I guess on the same token of OB's being available for use whenever and not earned like a killstreak, it sort of sounds like this would be killstreak-ish. When I first read it, I immediately thought of Chopper Gunner from MW2
I like where your going with it though. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
77
|
Posted - 2013.02.14 23:50:00 -
[234] - Quote
Skihids wrote:To be more precise, the OB is not an "I win" button as much as it is a "This time you die" button.
Unlike a HAV it is a one shot weapon with a substantial "cool-down". You can't go on a rampage with it. You can't call them in one after the other and decimate the other side. You first need to make significant progress in the match before you get one. You can't win with just OBs because you need to do a bunch of stuff to get one.
The OB is the occasional completely unfair hammer strike from the heavens that will remove all uncovered enemy assets from a small part of the map.
The only way to balance it is to introduce some sort of deployable shield.
Well technically i can since OB's stack and i can just wait to call in all 3 that i get on avg in a match and call them in one after the next.
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Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2013.02.15 00:21:00 -
[235] - Quote
Im sorry all i see in this thread is tears from players wanting to not die from OB's |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.02.15 15:25:00 -
[236] - Quote
All these new thoughts are interesting but I dont think they are really viable options. I dont think the current strike mechanism is broken (well other than the fact that the strike will sometimes go through a tall building and hit the bottom floor only). I think the main issue is that there is just nothing a player can do if a strike is called down. If you are already in the strikes radius then you die period....unless you have the incredible luck to be already under or right next to someplace where you have a roof or you were already at the outskirts of the strike and by continuing forward you simply got out of the range of the strike. I personally feel that when the only defense against a strike that LOLPWNS everything is simply the luck of already being under cover or not having the strike called on you just does not seem right. I agree that it should be devastating but should it be so devastating with virtually no warning?
Like I said MAG had roughly a 5 second delay between calling a strike and the strike commencing. There was a HUGE SMOKE PLUME where the strikes target area was. Did this mean that strikes were rarely effective? Not at all they were huge killers of the enemy troops. Why??? Well some of it was because of not paying attention and other was that if you were caught in the middle you probably still couldnt run out in that amount of time. Sometimes you survived but it was rare if you were in the middle when the strike was called. You accepted it as fair that you had a chance to try to get out and you were just in the worst position possible when the strike was first called. I could accept this. Whats hard for me to accept is being close to the outskirts of the strike immediately running away the moment I see/hear the warning and STILL not being able to even get close to making it out....heck half of the time I see the light and then my guy falls over dead before I even see the visual for the first strike hitting the ground (yes it said I died from the strike). I simply have issues with a free easy to obtain weapon that is so instantaneous that the moment you hear the sound all you can say is IM Screwed.
regarding what Sir Meode said..........its obvious then you want the current strike to stay exactly the same. I expect it might have something to do with a change causing the number of kills you can get with this to go down. Personally I know I will probably lose kills I would otherwise get in my 3-4 strikes I usually get per match but I am willing to give use those kills to balance a system that currently is so simplistic that the only thing that could be called "strategy" in using it is simply waiting until the reddots groups together too much or are all forced to spawn in one main area so you can wipe them out. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.02.15 15:54:00 -
[237] - Quote
Keyser Soze VerbalKint wrote:Skihids wrote:To be more precise, the OB is not an "I win" button as much as it is a "This time you die" button.
Unlike a HAV it is a one shot weapon with a substantial "cool-down". You can't go on a rampage with it. You can't call them in one after the other and decimate the other side. You first need to make significant progress in the match before you get one. You can't win with just OBs because you need to do a bunch of stuff to get one.
The OB is the occasional completely unfair hammer strike from the heavens that will remove all uncovered enemy assets from a small part of the map.
The only way to balance it is to introduce some sort of deployable shield. Well technically i can since OB's stack and i can just wait to call in all 3 that i get on avg in a match and call them in one after the next.
All you are doing is delaying the effect of your first two strikes until you earn the third.
The point is that you can't spend the entire match throwing these things around. You only get very few to use and each one kills in a very limited area of even our currently small maps. It is a very strategic asset. |
Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2013.02.15 15:58:00 -
[238] - Quote
I don't need OB's to get kills and it's very rare I'm squad leader to even use them. There is plenty of strategy using an OB, would you choose 10 kills or 1 kill for a tank that is dominating your team?
Giving a warning to an OB will be enough time for people to escape so what's the point? HAV already dominate the battle field and an OB is a guaranteed kill. Giving a warning will just make it even easier to survive.
you wouldn't warn the enemy you are going to shoot them so why is this any different?
and I don't know why so many people want to make this game more like MAG. This isn't MAG, if you want MAG go play it. Dust is trying to be something individual not just another clone FPS. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.02.15 16:02:00 -
[239] - Quote
Skihids wrote:Keyser Soze VerbalKint wrote:Skihids wrote:To be more precise, the OB is not an "I win" button as much as it is a "This time you die" button.
Unlike a HAV it is a one shot weapon with a substantial "cool-down". You can't go on a rampage with it. You can't call them in one after the other and decimate the other side. You first need to make significant progress in the match before you get one. You can't win with just OBs because you need to do a bunch of stuff to get one.
The OB is the occasional completely unfair hammer strike from the heavens that will remove all uncovered enemy assets from a small part of the map.
The only way to balance it is to introduce some sort of deployable shield. Well technically i can since OB's stack and i can just wait to call in all 3 that i get on avg in a match and call them in one after the next. All you are doing is delaying the effect of your first two strikes until you earn the third. The point is that you can't spend the entire match throwing these things around. You only get very few to use and each one kills in a very limited area of even our currently small maps. It is a very strategic asset.
I agree its a strategic asset.....but with no strategy to use really. The only strategy is...do I wait till I have several or until I see the red dots grouped up or do I use it right away. Thats hardly much strategy. I would rather see more strategic options for its use then it currently has and making a delay of the first strike being 5 seconds after it is called would allow for more strategic play then simply Oh look red dots....click...profit. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.02.15 16:10:00 -
[240] - Quote
Sir Meode wrote:I don't need OB's to get kills and it's very rare I'm squad leader to even use them. There is plenty of strategy using an OB, would you choose 10 kills or 1 kill for a tank that is dominating your team?
Giving a warning to an OB will be enough time for people to escape so what's the point? HAV already dominate the battle field and an OB is a guaranteed kill. Giving a warning will just make it even easier to survive.
you wouldn't warn the enemy you are going to shoot them so why is this any different?
and I don't know why so many people want to make this game more like MAG. This isn't MAG, if you want MAG go play it. Dust is trying to be something individual not just another clone FPS.
I am guessing you never played mag. In MAG there was a strike that killed vehicles that the defenders used. It had a 5 second time delay from its call to when it hit the vehicle. Were these useless? Hardly in fact in all my times being squad leader I only ever had a few of them miss the target I was going for. Anyone who played MAG can tell you how devastating the air attacks or mortar strikes were even with the warning time delay they gave. Heck I would be willing to even give some on the warning and say that there should be no audible warning until the first strike hits....make the only warning the targeting light that shines down....if you miss it and you dont get out then you die. You could set up a strike on a tank sitting still and put it right behind the tank and if the tanker doesnt see the light they wont know they are targeted until the first one hits his tank. There are ways to make these strikes more strategic and less of an I win button while still keeping their usefulness.
Like i said if strikes never change then I will just shrug and accept that but you better not complain about my 3-4 orbitals I call on you in the game. (not really speaking to you personally but the more general you) |
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