|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kain Spero
Imperfects Negative-Feedback
901
|
Posted - 2013.02.13 22:53:00 -
[1] - Quote
Game balance and fun is always the most important factor.
I do think OBs should not have a warning in addition to the current broadcast we have, but for low sec the warpoints system prevents OB support from being an I-win button. In Null we will probably have a different system.
Also, once we have the Eve ships appearing in the sky, which CCP is working on, that will let people know they need to look out. |
Kain Spero
Imperfects Negative-Feedback
901
|
Posted - 2013.02.13 23:00:00 -
[2] - Quote
Noc Tempre wrote:Right now orbitals are free and can easily destroy everything but high level armor tanks. This is due to the combination of their high damage, huge radius, long duration, and short warning.
Something needs to give, and I think a longer delay between use and landing would help. Because right now it's pointless to use anything above a sica, and that's counter-intuitive with the SP investment I have made.
Personally I think it should be:
Call-in
5 sec
Warning
5 sec
Hits
That way they would take a lot more skill or teamwork to be used effectively, instead of free kills.
Edit: it's in general because I want to get some preliminary opinions before posting a full suggestion in the feedback subforum.
This is too much time. The only thing I can see is a slight tweak to the broadcast time. I've actually avoided OBs in a heavy suit though (more luck than anything else though).
I could see maybe a module or a role of some kind potentially giving a warning when the OB menu is pulled up and an ordnance package is selected, but a base warning this long is a non-starter for me. |
Kain Spero
Imperfects Negative-Feedback
901
|
Posted - 2013.02.13 23:14:00 -
[3] - Quote
Severus Smith wrote:I think OB's (from the Wabarge) should only be called in when you get enough WP's and have a warning. The lady saying "Enemy Orbital Bombardment imminent" then 3 - 5 seconds later boom. Maybe even a red circle on your HUD / Minimap where it will strike. The warning is generated when the enemy warbarge starts targeting / preparing to fire.
I think OS's (from EVE Players) should be available at any time. To allow for targeting you use an item (equipment, gun, I dunno) to laze the target (Like the Ghost in Starcraft). Lazing the target takes 15 - 20 seconds and allows the orbital to be fired. If a target is not lazed when the strike happens then the orbital is random all over the map (like sporadic artillery) and kills friend and foe alike.
The problem with having Eve strikes available anytime is you end up with whoever calls strikes first wins. I think the Warpoints system should be maintained for Faction Warfare. You need to let the ground game play itself out.
I do think your lazing idea has some merit though. When we get to null though "Lazing the target" sounds very interesting. |
Kain Spero
Imperfects Negative-Feedback
901
|
Posted - 2013.02.15 21:41:00 -
[4] - Quote
Piercing Serenity wrote: On a more unrelated note -This discrimination against the Imperfects purely because of their tags has to stop. Of all of the reasons to ignore, disregard, or troll someone, this is the most petty and disrespectful. If anything, the Imperfects deserve the most respect as a corporation GÇô independent of the individuals that make up the corporation.
There are members in the Imperfects that I truly like. There are members who I canGÇÖt stand. But regardless of my opinions of their components, the Imperfects have achieved the goal that every corporation in Dust wants to achieve. They have possibly become one of the strongest corps and definitely the most well known in the game. If anyoneGÇÖs feedback should be valued, it should be the feedback from the corporation who has taken all of DustGÇÖs game mechanics and used them the best.
I wish more people could open their eyes and realize that we are individuals in addition to being a corp and an alliance.
At the end of the day what most of us want is for all of the time and effort we've put into this game to be fruitful in that our feedback and suggestions help to shape a game that is fun, deep, and is successful on a scale beyond our wildest dreams.
I've always wanted a game like what Eve and Dust are becoming to exist. To see it happening and be part of the process that shapes the universe of New Eden is something that has always inspired me to do whatever I can to draw people into this universe. Both through Eve and Dust.
These games must stand on their own but their relationship and interaction is what will make both truly special in the end. Right now that interaction starts with OBs. Let's make it something awesome and work well in both games and then move on to the next interaction. |
|
|
|