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semperfi1999
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Posted - 2013.02.13 20:26:00 -
[1] - Quote
Noc Tempre wrote:Right now orbitals are free and can easily destroy everything but high level armor tanks. This is due to the combination of their high damage, huge radius, long duration, and short warning.
Something needs to give, and I think a longer delay between use and landing would help. Because right now it's pointless to use anything above a sica, and that's counter-intuitive with the SP investment I have made.
Personally I think it should be:
Call-in
5 sec
Warning
5 sec
Hits
That way they would take a lot more skill or teamwork to be used effectively, instead of free kills.
I kinda agree. I think there should only be a 5 second warning not a 10 second delay time. Callin warning 5 second then strike hits. |
semperfi1999
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Posted - 2013.02.13 20:43:00 -
[2] - Quote
I can earn an orbital by myself in about 60% of the skirmishes I play.....no they are not hard to get really. You would see them alot more if the squad leader would actually pay attention to them. I think a 5 second delay from the warning would be a good idea. I mean heck you call in a strike it takes just a bit for the button to be pressed and the strike to hit the ground. I think 5 seconds is plenty of time if you are aware of your surroundings you have a chance (slight) to get to cover. |
semperfi1999
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Posted - 2013.02.13 21:29:00 -
[3] - Quote
Val'herik Dorn wrote:semperfi1999 wrote:I can earn an orbital by myself in about 60% of the skirmishes I play.....no they are not hard to get really. You would see them alot more if the squad leader would actually pay attention to them. I think a 5 second delay from the warning would be a good idea. I mean heck you call in a strike it takes just a bit for the button to be pressed and the strike to hit the ground. I think 5 seconds is plenty of time if you are aware of your surroundings you have a chance (slight) to get to cover. There already is a delay or at least supposed to be giving even more warning makes them useless. Because people especially scout suits would just start running leaving only heavies and logis to die in them. Ive seen tanks escape them. Who knew to immediately hit the boost when the noise plays ( that big bwwwwoooonnnnngggg) that happens before the strike hits. Hell I've even outrun one or two.
Theres a delay? You mean the shining lights that is your death toll? The second the light shines the strike begins there is no other warning and unless you were already heading out of the area by sheer luck you will be caught in the blast. No that is not a delay for a warning. |
semperfi1999
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Posted - 2013.02.14 14:23:00 -
[4] - Quote
If you all want to know how an OB should work just look at MAG. MAG had airstrikes and the striked when called had a big smoke signal showing the general area of the strike. This smoke was there for at least 3-5 seconds before the strike hit. However the strikes were still used effectively and got the leaders tons of kills. Just because there is a warning and then a delay for a couple seconds doesnt mean the strike is useless. It means those who are paying attention have a better chance of surviving than those who arent. OBS should not be the instant hit they currently are. OBs should definitely be deadly but also should not be the instant win button they are. For those who say they are hard to get....I laugh at you then. In skirmish I usually get enough points for an orbital by myself heck yesterday with no tanks or any other booster on the field the team I was playing with was able to get 3 orbitals. Me and DocHolliday had enough WP for an orbital by ourselves and then our teammates both had about 1700 WPs on top of that. |
semperfi1999
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Posted - 2013.02.14 15:44:00 -
[5] - Quote
Especially since you have have a teammate rush an objective during the orbital and take it while the enemies are dying to the orbital that does not affect your allies.
OBS definitely need some work. I disagree with Cael that it would take the length of time he stated. I think that the timeframe of selecting the location and then the warning beacon .......5 seconds later first strike hits. This is the way MAG did it and these strikes would still get you an easy 8-10 kills and even more if you place it correctly. What this would do is cause the leader to have to think before placing the orbital right now its OH A BUNCH OF RED DOTS...click button....profit. It would be OH a bunch of red dots do I put it right on them....right behind them....or right in front of them? Each has its own benefit. RIght behind them means you push them fowards and possibly into an ambush of your teammates. Right on top of them means if they arent paying attention you kill them all. Right in front of them you are hoping they arent paying attention and run right into it.....or you are trying to cut them off for a short time from going into that area. All of these are valid tactics but right now its not needed. Only tactic needed with OBS is to click in the middle of the group of red dots and watch them all die. Its easy peasy......and you get 2-3 of those per game if your even halfway decent. |
semperfi1999
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Posted - 2013.02.14 16:07:00 -
[6] - Quote
Caeli SineDeo wrote:semperfi1999 wrote:Especially since you have have a teammate rush an objective during the orbital and take it while the enemies are dying to the orbital that does not affect your allies.
OBS definitely need some work. I disagree with Cael that it would take the length of time he stated. I think that the timeframe of selecting the location and then the warning beacon .......5 seconds later first strike hits. This is the way MAG did it and these strikes would still get you an easy 8-10 kills and even more if you place it correctly. What this would do is cause the leader to have to think before placing the orbital right now its OH A BUNCH OF RED DOTS...click button....profit. It would be OH a bunch of red dots do I put it right on them....right behind them....or right in front of them? Each has its own benefit. RIght behind them means you push them fowards and possibly into an ambush of your teammates. Right on top of them means if they arent paying attention you kill them all. Right in front of them you are hoping they arent paying attention and run right into it.....or you are trying to cut them off for a short time from going into that area. All of these are valid tactics but right now its not needed. Only tactic needed with OBS is to click in the middle of the group of red dots and watch them all die. Its easy peasy......and you get 2-3 of those per game if your even halfway decent. Semper you might want to look at my posts. I said spoken warning then 5 seconds later the ob hits. So it is the same time frame as yours except you gain a visual warning. Noc mentioned a 5 second delay then warning then a 5 second delay to impact. I just want a 5 second warning so people can tactically positon themself or prepare so orbitals are not easy objective win buttons or the only forum of AV a team needs.
sorry I must have confused you two. Nevertheless i believe that the OP initial thoughts of a total 10 second delay (with only a 5 second warning for the reds) is just too much. A 5 second visible warning before the strike begins is enough and will still make the strike useful. As stated MAG proved this without a doubt you can have a delay and strike are just as effective just not the I PWN ALL button. |
semperfi1999
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Posted - 2013.02.14 17:30:00 -
[7] - Quote
Scalesdini wrote:I never knew Imperfects were such hardcore whiners. Now I know, and knowing is half the battle. You've effectively just painted a big red target that says "CALL IN YOUR ORBITAL ON ME PLZ" on every tanker in your corp. I'm sure getting attention was 80% of the intent of posting the thread, judging by every other thread you people make, so congrats on that bit. I took out a Gunloggi with a Soma with a militia blaster and three twinchargers the other day. Speedy tanks are OP, nerf speed mods. Me and a corp mate took out a Gunloggi with 3 standard flux grenades and a single shot from an assault forge gun last night. Teamwork is OP, nerf teamwork. In fact, why should anyone not in a tank get any sort of weapons at all? Infantry should spawn in an open field, unable to move, with no weapons, single-file in front of tank turrets. It's not fair that a tank costs so much isk and has to actually drive around or rotate the turret to get kills, right Impotents... I mean Imperfects? Right?
Now your just being dumb. I personally dont care about my corp mates losing their tanks....it happens....and yes perhaps some certain game was the final straw that led to this thread being made. That being said...I have noted in many other posts that there is a problem with OBS. I know OBS are OP in their current state. If you dont want to change them fine but I will tell you we will get the best use out of them since we can pretty easily get 3 OBs in a single match. You guys say they will be useless but thats not true they will simply be more strategic then the "click" I PWN ALL button they currently are. It should take someone with at least half a brain to utilize them correctly. Right now you dont have to be semi intelligent to know how to properly use a OBS.
Your arguement is just one big red herring. Who cares that you can take out tanks yourself....I take out tanks by myself with my packed AV all the time. The true issue in this thread is whether the OBS needs to be adjusted because in its current state is just a I WIN button with no strategy needed to use effectively. You might accuse the imps with tanks as whining fine I dont care but I am not whining on this issue. I dont have a huge ISK loss if I am killed by a strike for every strike you kill me with I will kill you with 3 strikes of my own. My only issue is that its simply a bad set up. I use it sometime to defend an ally taking an objective. THey cant be killed when I have an OBS on top of them while they are taking the objective. I can call an OBS on top of any ally and not worry about a thing. I can call an OBS in an instant if the red dots just kinda group together and kill them all no delay in my selection and their deaths. This is just a little too much in my opinion....its too easy. OBS can easily turn the tide in a game and their are not hard to get. That is my concern if they are a free super powerful strike then there should be some slight negative to its use. IMO the only negative that would be needed is the time delay for the warning and then the strike. If you dont put that negative in there then the only other negative I can think of is for it to actually cost you your warpoints. Basically if you use if you lose that amount of WPs in your squad that can be used towards getting end game ISK or SP. |
semperfi1999
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Posted - 2013.02.14 17:43:00 -
[8] - Quote
Keyser Soze VerbalKint wrote:Sir Meode wrote:nothing wrong with OB's. HTFU.
if you for from an OB in a HAV then it's your own fault for being stationary.
SMH, really its hard tallking to people with the sense of a rock. Nothing wrong with the OB, nothing wrong with this, i do well in this game so its okay it must be okay why. The whole if it aint broke don't fix it mentality works with clocks not video games. Im not saying OB's are broken but in game and a forum in which EVERYONE and their MOTHER has stated there is a HARD COUNTER FOR EVERYTHING. Where is the hard counter for OB's. Let me put it another way, if these were EVE sized OB's would you still say its fine? You honestly thinking obtaining 2500 WP is a difficult task. What game are you playing. In what world is earning an avg of 625 WP per squad member difficult. Really tell me the difficulty in earning it. Oh i know its my fault i should be pulling up the score screen when i have a suspicion and use a menu to determine if im likely to be facing a strike(meh i generally know when they are coming already that gut instinct is there if you are halfway decent at paying attention). Point is OB's have no hard counter. There is no ability to block OB's from striking like in MAG. There is no detection alert or warning system, heck there is little more than a sound that penetrate the atmosphere. What the OB doesn't need to warm up its just ready to go? Look it really is quite simple the warning right now is audio and 1-2seconds later the first strike occurs. Now that may make sense with the regards to atomospheric penetration of an energy based weapon nearing the speed of light but it does little for game play balance and fun. Im a fan of 3-5 seconds because it is still quick strike but require a bit more preplanning with the strike rather than a set and forget type of call in which means that the SL needs to get to a safe spot to call it in or the squad needs to protect him(you know tactics and the like). Add to this it would be nice to see the sky darken or brighten before an incoming attack after all its a huge massive field of damage dropping down on us how in the world isn't it affecting the atmospheric conditions of the planet? All of these visual and audio cues take time to code in, a delay and increased notification time from the audio alert can be patched. They did it already CCP added a bit more delay in chromosome but hardly enough to consider it substantial. But the delay and warning on the top right HUD is there now, simply just not long enough to allow for any meaningful reaction even when at the edge of a strike(though rumor has it the best thing is to be in the center and stand completely still). Anyway point is i dont mean to be condescending but really people need to get over the tags and understand the reason these topics are started by us in not cause of QQ but we play a crapton and test a crapton. We know what we're talking about and aren't going to keep the blinders on and say the game is just fine and it is us who need to adapt. We adapt plenty and accept the things that are the result of our mistakes you're just not around in game to hear us admit it. So rather than biasing yourself the second you see its an IMP post why dont we all put on our big boy pants and actually discuss the topic rather than just blindly say OB's are fine or at least give me/us a valid counter argument.
Expected response:
No OBS arent OP otherwise how would I get my kills i need. |
semperfi1999
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Posted - 2013.02.14 17:57:00 -
[9] - Quote
If you are wanting to talk R/L then yes usually a good military will have warning before a strike comes from their spotters/radar/friendlies in the air. Are some strikes a suprise...yes but usually there is some warning. However you have to remember this is not R/L. Balance in games > R/L examples so dont try to use them since it is ret@rded to argue that way.
If you honestly think every is good then fine. I hope you dont mind it when I kill you 3-4 times over again with my OBs. Or use my OB to completely nullify your attempt to defend a letter we are taking from you because by some magic my OB does not hurt my teammates. |
semperfi1999
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Posted - 2013.02.14 18:42:00 -
[10] - Quote
Himiko Kuronaga wrote:So if you guys are this bent out of shape over the dinky little precision strikes we have now, what are you going to say when Dread's start bombarding entire districts?
Well incase you havent noticed there are two things at play here. First this is a beta and thus we should give feedback on problems that we see. Acting like there are no problems with this game wont help anyone in the long run.
Secondly if you are unaware of this fact.........imperfects are the first ones to as you say HTFU and own everyone despite whatever changes are made to the game. Would we adapt you better believe it because we would constantly put all the other teams we play in their place. Just because we are good and we can HTFU better than the rest doesnt mean that we cant see things that need to be adjusted. If CCP decides this is what they want and refuse to make any changes fine.....Imperfects would not continue to complain about it (notice you hear nothing about the fact that ARs still only have Iron sights that are horrid).
Many people seem to think imperfect whine about alot of things. Well we dont whine but we see things that need to be fixed. Something others agree with us on some in our own corp dont always agree. What we want is for CCP to look into it and if they say deal with it well....I can bet that we will "deal" with it better than any other corp out there. Imperfects test alot of things and we are usually the first to find out if something is OP. Notice before the ARs got their recoil back imperfects were noting that recoil needed to be added back. Guess what people complained about what we said then. Now recoil has been added and then they took away the sights on the AR. Imps noted that this is dumb and horrible change (iron sights part not the recoil part) and should be changed back.....however then people defended CCP and stated that imps never even wanted recoil on the ARs which we had noted MANY TIMES BEFORE that we wanted added.
What this boils down to is really imperfect hate. You hate us so you refuse to agree with us. If we had made a thread about how great and balanced the OBS is we would have tons of posts from mostly the same people claiming that OBS are imbalanced and calling us names because we use them too often to dominate. Like it or not imperfects are here to stay for the time being. So you can either HTFU yourself or leave because you arent about to put a dent in the imperfects. |
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semperfi1999
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Posted - 2013.02.14 19:24:00 -
[11] - Quote
The problem is there has not been one good argument made against the arguments made regarding the OBS. All arguments against the topic has been essentially HTFU or "I dont care cause it doesnt cost me much if I die from it". What arguments do you guys have showing that the OBS should stay exactly as they are? Currently they are a free, extremely powerful, easy to obtain, no warning, or indication of incoming (1 second between the light/sound and the first strike is hardly more then a look your screwed light) strike that will basically eliminate virtually everything in its AOE.
Our proposal is that this does not seem right and there should be a time delay between the warning light and the first strike of greater duration then a second. Currently 5 seconds seems like it would be enough time to at least try to get out of the area but still fast enough that if you arent on the ball your dead (even then you might die anyway). If CCP comes back and says actually strikes are working exactly as we wanted them to as we want them to eliminate everything in the area and not be hard to obtain in a match. Well then the argument is over CCP is designing the game they want to see and if that is what they want we cant argue with it other than to as they say HTFU or leave. However until CCP actually says that this is up for debate. Personally I would like someone to put forth a better argument then the red herrings or HTFU arguments that abound on this thread. I am actually very open to others opinions and if you have valid points I could possibly change my mind.........so convince me. |
semperfi1999
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Posted - 2013.02.14 21:03:00 -
[12] - Quote
SILENTSAM 69 wrote:Noc Tempre wrote:Right now orbitals are free and can easily destroy everything but high level armor tanks. This is due to the combination of their high damage, huge radius, long duration, and short warning.
Something needs to give, and I think a longer delay between use and landing would help. Because right now it's pointless to use anything above a sica, and that's counter-intuitive with the SP investment I have made.
Personally I think it should be:
Call-in
5 sec
Warning
5 sec
Hits
That way they would take a lot more skill or teamwork to be used effectively, instead of free kills.
Edit: it's in general because I want to get some preliminary opinions before posting a full suggestion in the feedback subforum. NO! Bad Noc! Long warnings would makes them useless. It is good that they lowered the wait time to what it is. Before it did not take much longer and yet people where able to scatter and avoid getting hit. You guys in the Imperfects are a group of solid players. Do not lessen public opinion about yourselves by always asking for the game to be made easier for you guys. Too often it seems that if it kills an imperfect, you guys consider it OP. I know you guys do not need that. You don't need it to be easier.
I dont understand how you think we are trying to make the game easier for us. Personally I know when the imperfects run together we get 3-4 OBS with each garnering at least 4-5 kills.......that is a potential loss of 20 kills (or more) for the leader. The fact is we arent wanting this to be looked at because he dont want to ever die. We want it looked at because currently its an I WIN button that everyone gets if you even mildly decent at the game. It just seems extreme. Like I said if CCP decided that they dont want to change it at all and they want it to be this massive instant strike that kills basically everything in its AOE then i would stop my argument until then there still has yet to be any argument for the OBS other than you imperfects just dont want to die argument. |
semperfi1999
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Posted - 2013.02.14 21:31:00 -
[13] - Quote
I usually only get 1 OB when I am solo sometime two if I am in a squad with randoms as I will get one and they will get one. |
semperfi1999
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Posted - 2013.02.15 15:25:00 -
[14] - Quote
All these new thoughts are interesting but I dont think they are really viable options. I dont think the current strike mechanism is broken (well other than the fact that the strike will sometimes go through a tall building and hit the bottom floor only). I think the main issue is that there is just nothing a player can do if a strike is called down. If you are already in the strikes radius then you die period....unless you have the incredible luck to be already under or right next to someplace where you have a roof or you were already at the outskirts of the strike and by continuing forward you simply got out of the range of the strike. I personally feel that when the only defense against a strike that LOLPWNS everything is simply the luck of already being under cover or not having the strike called on you just does not seem right. I agree that it should be devastating but should it be so devastating with virtually no warning?
Like I said MAG had roughly a 5 second delay between calling a strike and the strike commencing. There was a HUGE SMOKE PLUME where the strikes target area was. Did this mean that strikes were rarely effective? Not at all they were huge killers of the enemy troops. Why??? Well some of it was because of not paying attention and other was that if you were caught in the middle you probably still couldnt run out in that amount of time. Sometimes you survived but it was rare if you were in the middle when the strike was called. You accepted it as fair that you had a chance to try to get out and you were just in the worst position possible when the strike was first called. I could accept this. Whats hard for me to accept is being close to the outskirts of the strike immediately running away the moment I see/hear the warning and STILL not being able to even get close to making it out....heck half of the time I see the light and then my guy falls over dead before I even see the visual for the first strike hitting the ground (yes it said I died from the strike). I simply have issues with a free easy to obtain weapon that is so instantaneous that the moment you hear the sound all you can say is IM Screwed.
regarding what Sir Meode said..........its obvious then you want the current strike to stay exactly the same. I expect it might have something to do with a change causing the number of kills you can get with this to go down. Personally I know I will probably lose kills I would otherwise get in my 3-4 strikes I usually get per match but I am willing to give use those kills to balance a system that currently is so simplistic that the only thing that could be called "strategy" in using it is simply waiting until the reddots groups together too much or are all forced to spawn in one main area so you can wipe them out. |
semperfi1999
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Posted - 2013.02.15 16:02:00 -
[15] - Quote
Skihids wrote:Keyser Soze VerbalKint wrote:Skihids wrote:To be more precise, the OB is not an "I win" button as much as it is a "This time you die" button.
Unlike a HAV it is a one shot weapon with a substantial "cool-down". You can't go on a rampage with it. You can't call them in one after the other and decimate the other side. You first need to make significant progress in the match before you get one. You can't win with just OBs because you need to do a bunch of stuff to get one.
The OB is the occasional completely unfair hammer strike from the heavens that will remove all uncovered enemy assets from a small part of the map.
The only way to balance it is to introduce some sort of deployable shield. Well technically i can since OB's stack and i can just wait to call in all 3 that i get on avg in a match and call them in one after the next. All you are doing is delaying the effect of your first two strikes until you earn the third. The point is that you can't spend the entire match throwing these things around. You only get very few to use and each one kills in a very limited area of even our currently small maps. It is a very strategic asset.
I agree its a strategic asset.....but with no strategy to use really. The only strategy is...do I wait till I have several or until I see the red dots grouped up or do I use it right away. Thats hardly much strategy. I would rather see more strategic options for its use then it currently has and making a delay of the first strike being 5 seconds after it is called would allow for more strategic play then simply Oh look red dots....click...profit. |
semperfi1999
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Posted - 2013.02.15 16:10:00 -
[16] - Quote
Sir Meode wrote:I don't need OB's to get kills and it's very rare I'm squad leader to even use them. There is plenty of strategy using an OB, would you choose 10 kills or 1 kill for a tank that is dominating your team?
Giving a warning to an OB will be enough time for people to escape so what's the point? HAV already dominate the battle field and an OB is a guaranteed kill. Giving a warning will just make it even easier to survive.
you wouldn't warn the enemy you are going to shoot them so why is this any different?
and I don't know why so many people want to make this game more like MAG. This isn't MAG, if you want MAG go play it. Dust is trying to be something individual not just another clone FPS.
I am guessing you never played mag. In MAG there was a strike that killed vehicles that the defenders used. It had a 5 second time delay from its call to when it hit the vehicle. Were these useless? Hardly in fact in all my times being squad leader I only ever had a few of them miss the target I was going for. Anyone who played MAG can tell you how devastating the air attacks or mortar strikes were even with the warning time delay they gave. Heck I would be willing to even give some on the warning and say that there should be no audible warning until the first strike hits....make the only warning the targeting light that shines down....if you miss it and you dont get out then you die. You could set up a strike on a tank sitting still and put it right behind the tank and if the tanker doesnt see the light they wont know they are targeted until the first one hits his tank. There are ways to make these strikes more strategic and less of an I win button while still keeping their usefulness.
Like i said if strikes never change then I will just shrug and accept that but you better not complain about my 3-4 orbitals I call on you in the game. (not really speaking to you personally but the more general you) |
semperfi1999
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Posted - 2013.02.15 16:55:00 -
[17] - Quote
I like what you note there but the thing is regarding your strategic situations you notes having a strike that had a 5 second warning then it hit wouldnt make a difference it would still be just as effective of a strike. The only difference it is wouldnt be instantaneous. |
semperfi1999
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Posted - 2013.02.15 18:59:00 -
[18] - Quote
So I want to be sure I am understanding you correctly. The OBS mechanic is there so that if a team is losing they can call a strike that will completely destroy the entire facility that is being fought over. Effectively forcing the team that was winning to suffer a loss or possibly draw. Am I understanding that correctly?
I can understand if the OBS was used to destroy the facility the Eve players who paid for the attack would get no facility in their attack thus diminishing the value of the target. However that Eve player would still have to pay the Dust mercs price and the mercs who forced the enemy into this drastic action still achieved a victory over their opponent.
However if this works as I stated in my first paragraph where the attacking team loses or gets a draw in a game they were winning because the other team decides to annihilate the battle and leave nothing standing......well then I can tell you right now this game wont last. Very few FPS players will continue to play a game where the other team can be losing and force a draw or loss to occurr simply because they can call in a bombardment from space. But if this works as I note in my second example then I can see this game being something that will last a while and FPS players could get used to.....for a merc who cares if the facility is destroyed as long as we get paid and dont get a loss or draw on our record simply because there is a game mechanic that can automatically force this. |
semperfi1999
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Posted - 2013.02.15 19:29:00 -
[19] - Quote
James-5955 wrote:semperfi1999 wrote:So I want to be sure I am understanding you correctly. The OBS mechanic is there so that if a team is losing they can call a strike that will completely destroy the entire facility that is being fought over. Effectively forcing the team that was winning to suffer a loss or possibly draw. Am I understanding that correctly?
I can understand if the OBS was used to destroy the facility the Eve players who paid for the attack would get no facility in their attack thus diminishing the value of the target. However that Eve player would still have to pay the Dust mercs price and the mercs who forced the enemy into this drastic action still achieved a victory over their opponent.
However if this works as I stated in my first paragraph where the attacking team loses or gets a draw in a game they were winning because the other team decides to annihilate the battle and leave nothing standing......well then I can tell you right now this game wont last. Very few FPS players will continue to play a game where the other team can be losing and force a draw or loss to occurr simply because they can call in a bombardment from space. But if this works as I note in my second example then I can see this game being something that will last a while and FPS players could get used to.....for a merc who cares if the facility is destroyed as long as we get paid and dont get a loss or draw on our record simply because there is a game mechanic that can automatically force this. You don't have to worry about that lol. An orbital strike isn't like a nuke in COD, it isn't like you get it and it's "i win". To act like it is makes me laugh a bit, they kill you, you can respawn in what, 10 or less seconds? Hell you can even call in your tank again and be back at it in no time. PLUS you're in the imperfects, do randoms really challenge you guys enough to get multiple orbital strikes per match? I doubt it.. I wouldn't doubt one or two orbitals, but that's hardly "i win" worthy. Clearing out an area of enemies with an orbital is a temporary fix to it, if a team was winning before the orbital struck then they'll most likely continue to win after they respawn and get back to the action. The only time it's an "i win" button, is if it wipes out the enemies remaining clones.. and even then, it's not like the OB alone won the match. I can understand being irritated by it because in the current state of this game there aren't much for matches where you can drop a 1 mil isk tank, lose it and come out positive in isk. But.. at the same time, that's the risk you take when you spec directly into vehicles (and I understand how it's necessary, esp w/ being active in corp battles early on). I've seen good tankers get out of orbitals before, the ones that stay still (like the guys sniping on hills in their tanks) deserve to be bombed and killed, imho. What else is going to get rid of you when you're on a hill like that, realistically? Swarms? You can see those from so far away, forges? Eh, not at this point in the game, most people aren't spec'd far enough to have bothered with much AV. & honestly, would you rather they spend their orbital to take out your tank and cause you one death, or wipe out your team around an objective so they can run up and hack it? I personally only bother to use an orbital on the tank if it's causing entirely too much damage to my team or if there's two next to each other and both staying still (love it when that happens).
On a more general note, I hardly think that a small amount of isk is enough to make a difference. Many of us know that there are many in EVE that have billions of isk, like making a OB cost 100k is going to change anything.. Could play EVE for one hour and get enough isk to afford hunderds of orbitals at that rate. I'm more for having people do stuff in matches to earn it like it is now than having it so that they can just pay it off. In competitive matches you won't see guys getting orbitals on their own, not unless it's a very even match and it's action packed.. even then, it's not like you're going to see it spammed. This is a problem in pubs and only for people who don't understand the golden rule of not bringing an asset that you can't afford to lose into battle. Sorry that the game isn't far enough along for isk payouts to be worth it but I have a hard time feeling bad for people who drop uber tanks in pub matches against already bad randoms. You want to talk about an "i win" button, watch Zitro drop his tank in ambush against no organized team of decent size or people spec'd far enough into AV to deal with it.
I am sorry i probably caused some confusion here....I was responding to the persons who made a post a couple of posts above mine. He mentioned something that indicated that the OBS was designed to be the "nuclear option" that "lessens the value of the win by destroying the facility" and from what he indicated almost sounded like it would force a loss. (this being in the contract based fights not the battlefinder we currently have). THat is what I was questioning. As far as my thought on current OBS you can read my prior posts to see those.
BTW you should see our corp chat after Zitro plays and there is an imperfect on the other side that destroyed 1 or even 2 of his tanks in a single match. Its pretty epic stuff. We have more fun killing eachother than killing randoms. My concern isnt for the tanks.....its actually just the timeframe and as I said previously. If CCP comes back and says no we want this to be an instant hit I will go on with my dust life and not mention it again. I know you played MAG and you saw how effective the strikes were even with the 5ish second delay time for the strikes. I would like to see what you thoughts are on that topic specifically. |
semperfi1999
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Posted - 2013.02.15 20:34:00 -
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That being the case I could understand being able to destroy the facility and making the winner not gain quite as many valuable assets for the win. I will accept that. But i guess the same questions really applies what difference does it make if we put a 5 second warning - strike on the OBS? Is the only argument really....well that means that I can get those kills by just calling it right away instead I would have to think and consider the implication of where I put the strike to do the most dmg knowing that an alert enemy can possibly avoid taking heavy losses. (obviously glassing the district would kill everyone ane everything just going back to the OBS now that is common). |
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semperfi1999
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Posted - 2013.02.15 21:30:00 -
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I kinda like that idea...instead of a visual warning your warning is that you start to see your sheild slowly decrease for a few seconds and if you were to look up you could see a darkening sky and know something bigs coming...and if you arent out in time your dead. you can make it slow at first but build up with every second until the strike actually hits. if you see your shield drop 20 HP then another 25 then another 30 you should be booking it to try to escape the impending doom. I really do like this idea alot. |
semperfi1999
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Posted - 2013.02.16 16:21:00 -
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Piercing Serenity wrote:Telcontar Dunedain wrote:Piercing Serenity wrote:semperfi1999 wrote:I kinda like that idea...instead of a visual warning your warning is that you start to see your sheild slowly decrease for a few seconds and if you were to look up you could see a darkening sky and know something bigs coming...and if you arent out in time your dead. you can make it slow at first but build up with every second until the strike actually hits. if you see your shield drop 20 HP then another 25 then another 30 you should be booking it to try to escape the impending doom. I really do like this idea alot. I was thinking that the numbers would change without dealing damage. I don't like the idea of orbitals dealing passive damage on top of the damage the deal actively. If its only a few points of damage you'd see something subtle that took some skill to notice but it wouldn't have much effect on the fighting. I like the idea though, its like some massive pressure wave incoming is picked up by your shielding. Perhaps some minor static electricity like effects as well. ^this
I am liking this idea more and more extremely slight dmg to sheilding maybe - talking 1-2 point decrease and then then a slowly building status discharge effects that is picked up by shielding/armor............making so only the most battle aware would realize whats coming and try to move out of the way. It would also be seemingly realistic I mean there is a huge bombardment making its way through the atmosphere to hit the ground have a pressure wave and static discharge would be epic.
CCP READ THIS POST Serenity WROTE and Telc EXPOUNDED ON. The question is can this be done because if it can this would be amazing. You could easily implement the 5 second delay to the first strike while making the warning for the strike visual cues only....and not the huge light beacon but instead a slowly building static discharge visual cue. |
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