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Hel Zazaku
BetaMax.
16
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Posted - 2013.02.13 22:18:00 -
[31] - Quote
Noc Tempre wrote:GeneralButtNaked wrote:Noc Tempre wrote:
You sir have no concept of counterplay. There is no skill involved yet they are instant hard counters. Fail game design.
You sir, have no sense of risk/reward. You want to call in that expensive tank to run a train on the enemy, they just might make you eat the bill. Either go on foot, or stop whining. Imperfect tears, so salty. Risk - 1M+ ISK can be eliminated by any squad with a well placed OB Reward - 200k to 300k ISK for going 30-0 and no one brings serious AV or OB's See the imbalance yet?
No. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.13 22:20:00 -
[32] - Quote
Hel Zazaku wrote:Noc Tempre wrote:GeneralButtNaked wrote:Noc Tempre wrote:
You sir have no concept of counterplay. There is no skill involved yet they are instant hard counters. Fail game design.
You sir, have no sense of risk/reward. You want to call in that expensive tank to run a train on the enemy, they just might make you eat the bill. Either go on foot, or stop whining. Imperfect tears, so salty. Risk - 1M+ ISK can be eliminated by any squad with a well placed OB Reward - 200k to 300k ISK for going 30-0 and no one brings serious AV or OB's See the imbalance yet? No.
Then there is no reasoning with you. Risking 1M ISK that is incredibly vulnerable to something that is awarded for free every match for at most an extra 100k isk over just running around in militia gear or even AFKing is not a proper risk/reward tradeoff. |
Johnny Guilt
Algintal Core Gallente Federation
50
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Posted - 2013.02.13 22:23:00 -
[33] - Quote
Do the orbital strikes team kill? i hope they do. that way there more of a risk for using them. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2013.02.13 22:25:00 -
[34] - Quote
Johnny Guilt wrote:Do the orbital strikes team kill? i hope they do. that way there more of a risk for using them.
Not in pub matches, the only place to earn SP currently. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2013.02.13 22:25:00 -
[35] - Quote
A 10 second delay that includes a 5 second warning?
Somebody would be lucky to hit the broadside of a barn, that is being carried off by ants, with that ridiculous requirement. |
Baal Roo
Subdreddit Test Alliance Please Ignore
810
|
Posted - 2013.02.13 22:26:00 -
[36] - Quote
Noc Tempre wrote:Hel Zazaku wrote:Noc Tempre wrote:GeneralButtNaked wrote:Noc Tempre wrote:
You sir have no concept of counterplay. There is no skill involved yet they are instant hard counters. Fail game design.
You sir, have no sense of risk/reward. You want to call in that expensive tank to run a train on the enemy, they just might make you eat the bill. Either go on foot, or stop whining. Imperfect tears, so salty. Risk - 1M+ ISK can be eliminated by any squad with a well placed OB Reward - 200k to 300k ISK for going 30-0 and no one brings serious AV or OB's See the imbalance yet? No. Then there is no reasoning with you. Risking 1M ISK that is incredibly vulnerable to something that is awarded for free every match for at most an extra 100k isk over just running around in militia gear or even AFKing is not a proper risk/reward tradeoff.
So stop calling in 1M ISK gear in pub matches? |
Hel Zazaku
BetaMax.
16
|
Posted - 2013.02.13 22:26:00 -
[37] - Quote
Noc Tempre wrote:Hel Zazaku wrote:Noc Tempre wrote:GeneralButtNaked wrote:Noc Tempre wrote:
You sir have no concept of counterplay. There is no skill involved yet they are instant hard counters. Fail game design.
You sir, have no sense of risk/reward. You want to call in that expensive tank to run a train on the enemy, they just might make you eat the bill. Either go on foot, or stop whining. Imperfect tears, so salty. Risk - 1M+ ISK can be eliminated by any squad with a well placed OB Reward - 200k to 300k ISK for going 30-0 and no one brings serious AV or OB's See the imbalance yet? No. Then there is no reasoning with you. Risking 1M ISK that is incredibly vulnerable to something that is awarded for free every match for at most an extra 100k isk over just running around in militia gear or even AFKing is not a proper risk/reward tradeoff. Edit: No I still don't see it. Stop calling in 1 mil tanks in pub matches. |
The Black Jackal
The Southern Legion
302
|
Posted - 2013.02.13 22:27:00 -
[38] - Quote
I don't think there shoudl be a warning at all for Orbitals... Targeting shouldn't make a sound. The first and last sound you should here is the sky tearing apart as death descends from the sky to obliterate you.
This big horn from the sky before an orbital strike? Why? Where does it come from? What purpose does it serve but to warn? EVE-side Orbitals can already be delayed due to a not-so quick finger on the Shoot Button, or even an afk pilot (yes we've had this when attempting out-of-corp support.) And when he fired, the timing was so wrong and he hit nothing, didn't help us achieve anything by doing so.
So I will vote the opposite, and say we should have NO warning before Orbital Strikes. Just the sound of the ammunition splitting the atmosphere the moment before it strikes. |
Fargen Icehole
SyNergy Gaming
67
|
Posted - 2013.02.13 22:27:00 -
[39] - Quote
As a Heavy, anytime i hear the "sound", i know im dead. Im just too fat and slow. Atleast scouts,assault, LAVs and HAVs have a chance to escape, if theyre near the perimeter of the blast. HOWEVER, i dont agree with giving a long warning. It would defeat the purpose of the strike, since most enemies would have enough time to escape. Besides, currently HAVs can still escape. You just cant let yourself sit still. Ive seen plenty of HAVs that stay on the move and escape strikes that are directed at them. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.13 22:28:00 -
[40] - Quote
Baal Roo wrote:
So stop calling in 1M ISK gear in pub matches?
1M is advanced level gear. Maybe I don't want to be forced to run militia just to not go broke? Especially since I have a higher survival rate than the average. |
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Baal Roo
Subdreddit Test Alliance Please Ignore
810
|
Posted - 2013.02.13 22:40:00 -
[41] - Quote
Noc Tempre wrote:Baal Roo wrote:
So stop calling in 1M ISK gear in pub matches?
1M is advanced level gear. Maybe I don't want to be forced to run militia just to not go broke? Especially since I have a higher survival rate than the average.
sounds like a personal problem.
Seriously, why would you call in a 1M asset into a match that can only gain you 200k-300k ISK?
I honestly don't understand your reasoning here. It's almost like you think you're playing a completed game, and that instant battles will be the heart of the gameplay for people with 1M tanks that they can burn through.
Furthermore, your false dichotomy of "1M asset tank or Militia gear" is at best intellectually dishonest, and at worst just plain old trolling. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2013.02.13 22:42:00 -
[42] - Quote
The Black Jackal wrote: This big horn from the sky before an orbital strike? Why? Where does it come from? What purpose does it serve but to warn?
Contrary to some peoples' beliefs, this is a game, and games are meant to be enjoyable for both parties involved. Instantly dying with no preventative measures because the other team reached an arbitrary point value is a poorly designed mechanic. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.13 22:43:00 -
[43] - Quote
The Black Jackal wrote:I don't think there shoudl be a warning at all for Orbitals... Targeting shouldn't make a sound. The first and last sound you should here is the sky tearing apart as death descends from the sky to obliterate you.
This big horn from the sky before an orbital strike? Why? Where does it come from? What purpose does it serve but to warn? EVE-side Orbitals can already be delayed due to a not-so quick finger on the Shoot Button, or even an afk pilot (yes we've had this when attempting out-of-corp support.) And when he fired, the timing was so wrong and he hit nothing, didn't help us achieve anything by doing so.
So I will vote the opposite, and say we should have NO warning before Orbital Strikes. Just the sound of the ammunition splitting the atmosphere the moment before it strikes.
We come to the classic problem with ground warfare. If you are going for "realistic" instead of "good gameplay" we wouldn't be fighting on the planet at all, or certainly not in locales that you could afford the collateral damage from a strike from orbit. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.13 22:45:00 -
[44] - Quote
Baal Roo wrote:Noc Tempre wrote:Baal Roo wrote:
So stop calling in 1M ISK gear in pub matches?
1M is advanced level gear. Maybe I don't want to be forced to run militia just to not go broke? Especially since I have a higher survival rate than the average. sounds like a personal problem. Seriously, why would you call in a 1M asset into a match that can only gain you 200k-300k ISK? I honestly don't understand your reasoning here. It's almost like you think you're playing a completed game, and that instant battles will be the heart of the gameplay for people with 1M tanks that they can burn through. Furthermore, your false dichotomy of "1M asset tank or Militia gear" is at best intellectually dishonest, and at worst just plain old trolling.
To get a functional tank under the 200k ISK mark requires a militia hull and BPO fittings. |
Deskalkulos Ildigan
CrimeWave Syndicate
115
|
Posted - 2013.02.13 22:47:00 -
[45] - Quote
Actually i like the current OB, even when i am on the "recieving" end. It is like *Warning sound* "Holy ****, INCOMING" *frantically running underneath the nearest roof while the first bombs hit the ground, hoping to be spared*
A 5 second delay (after the warning) would make OB completely useless, even armor tanks would have enough time to get out of the area of effect. We use OB mainly to start a sneaky attack in skirmish, if we issue a warning then the enemy would be able to withdraw all their troops and then be able to prepare for the attack.
There might be other types of bombardement where a delay might make sense, but which type it would, i have no idea. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.02.13 22:48:00 -
[46] - Quote
Orbitals shouldn't respect friendly fire- problem solved.
A few days ago, by coordinating with bobthe843cakeman, I achieved superoverkill by calling a precision strike on a single sniper. It was necessary. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2013.02.13 22:48:00 -
[47] - Quote
Noc Tempre wrote:Baal Roo wrote:Noc Tempre wrote:Baal Roo wrote:
So stop calling in 1M ISK gear in pub matches?
1M is advanced level gear. Maybe I don't want to be forced to run militia just to not go broke? Especially since I have a higher survival rate than the average. sounds like a personal problem. Seriously, why would you call in a 1M asset into a match that can only gain you 200k-300k ISK? I honestly don't understand your reasoning here. It's almost like you think you're playing a completed game, and that instant battles will be the heart of the gameplay for people with 1M tanks that they can burn through. Furthermore, your false dichotomy of "1M asset tank or Militia gear" is at best intellectually dishonest, and at worst just plain old trolling. To get a functional tank under the 200k ISK mark requires a militia hull and BPO fittings.
i think the point they're trying to get at noc, is don't call a tank in every game. |
The Black Jackal
The Southern Legion
302
|
Posted - 2013.02.13 22:48:00 -
[48] - Quote
Tiel Syysch wrote:The Black Jackal wrote: This big horn from the sky before an orbital strike? Why? Where does it come from? What purpose does it serve but to warn?
Contrary to some peoples' beliefs, this is a game, and games are meant to be enjoyable for both parties involved. Instantly dying with no preventative measures because the other team reached an arbitrary point value is a poorly designed mechanic.
Preventative measures? Like a bunker? A Shield? An insta-dome of impentrable force? Or just getting under cover (does work on most maps.)
I'm not saying dont have the delay, but have no warning. As to the 'arbitrary' Point value.. is that any different from COD whereby getting a kill streak of a certain number entitles you to an airstrike? or to call in a hellcopter that will continue to get kilsl for you for a time?
How many 'support' items in any FPS are not controlled by such a point system?
We at least get a no-point system for vehicles. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2013.02.13 22:51:00 -
[49] - Quote
Deskalkulos Ildigan wrote: A 5 second delay (after the warning) would make OB completely useless
With the first OBs we had access to, the delay was longer than it is now, and people still managed to get kills with them (even on tanks!). Infantry scattering still gets them killed if you use it to clear an objective, because their choices are keep sprinting and die to other infantry, or slow down to shoot back and die to the OB. |
Rugman91
Deep Space Republic
143
|
Posted - 2013.02.13 22:51:00 -
[50] - Quote
Basically you want there to be nothing that can stop you except another tank of equal might. Not interested |
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Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2013.02.13 22:52:00 -
[51] - Quote
The Black Jackal wrote: I'm not saying dont have the delay, but have no warning. As to the 'arbitrary' Point value.. is that any different from COD whereby getting a kill streak of a certain number entitles you to an airstrike? or to call in a hellcopter that will continue to get kilsl for you for a time?
Prepare to have your mind blown, but CoD kill streaks aren't instant effects. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.13 22:52:00 -
[52] - Quote
The Black Jackal wrote:Tiel Syysch wrote:The Black Jackal wrote: This big horn from the sky before an orbital strike? Why? Where does it come from? What purpose does it serve but to warn?
Contrary to some peoples' beliefs, this is a game, and games are meant to be enjoyable for both parties involved. Instantly dying with no preventative measures because the other team reached an arbitrary point value is a poorly designed mechanic. Preventative measures? Like a bunker? A Shield? An insta-dome of impentrable force? Or just getting under cover (does work on most maps.) I'm not saying dont have the delay, but have no warning. As to the 'arbitrary' Point value.. is that any different from COD whereby getting a kill streak of a certain number entitles you to an airstrike? or to call in a hellcopter that will continue to get kilsl for you for a time? How many 'support' items in any FPS are not controlled by such a point system? We at least get a no-point system for vehicles.
CoD killstreaks are designed specifically to reinforce the snowball so the person with the lucky first few kills goes on a rampage. Even in COD, there are ways to avoid everything except the nuke, which is more of a cherry tapper than anything else. So actually, CoD killstreaks are significantly better than DUST's OBs. |
Kain Spero
Imperfects Negative-Feedback
901
|
Posted - 2013.02.13 22:53:00 -
[53] - Quote
Game balance and fun is always the most important factor.
I do think OBs should not have a warning in addition to the current broadcast we have, but for low sec the warpoints system prevents OB support from being an I-win button. In Null we will probably have a different system.
Also, once we have the Eve ships appearing in the sky, which CCP is working on, that will let people know they need to look out. |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.02.13 22:53:00 -
[54] - Quote
Fargen Icehole wrote:As a Heavy, anytime i hear the "sound", i know im dead. Im just too fat and slow. Atleast scouts,assault, LAVs and HAVs have a chance to escape, if theyre near the perimeter of the blast. HOWEVER, i dont agree with giving a long warning. It would defeat the purpose of the strike, since most enemies would have enough time to escape. Besides, currently HAVs can still escape. You just cant let yourself sit still. Ive seen plenty of HAVs that stay on the move and escape strikes that are directed at them. +1 |
Panoscape
BurgezzE.T.F
107
|
Posted - 2013.02.13 22:53:00 -
[55] - Quote
Scheneighnay McBob wrote:Orbitals should respect friendly fire- problem solved.
A few days ago, by coordinating with bobthe843cakeman, I achieved superoverkill by calling a precision strike on a single sniper. It was necessary.
Nothin's better than dropping an orbital on a single camping sniper... makes them feel loved. Bob's good at racking up the points for an orbital, he's a beast. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.13 22:54:00 -
[56] - Quote
Tiel Syysch wrote:The Black Jackal wrote: I'm not saying dont have the delay, but have no warning. As to the 'arbitrary' Point value.. is that any different from COD whereby getting a kill streak of a certain number entitles you to an airstrike? or to call in a hellcopter that will continue to get kilsl for you for a time?
Prepare to have your mind blown, but CoD kill streaks aren't instant effects.
The stealth bomber, the closest thing to an OB, has a significant delay and you can see it coming if you are paying attention. |
Spec Ops Cipher
UnReaL.
14
|
Posted - 2013.02.13 22:56:00 -
[57] - Quote
OB's aren't as deadly as you think. There's certain places you can stand inside them, to take about 300damage ONLY. Thankfully your tank won't quite fit in the gap, and will take at least 1800 dam. Oh did I mention, OB's don't kill everything in the zone. They fire 7(?) individual projectiles, which do at least 1.2k direct dam each, and the splash seems to start at about 800. They are survivable, with practice (or blind luck).
Also, Precursor build OB's were AWFUL. They only had 3s delay and 9/10 everyone except the heavy escaped it. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2013.02.13 22:57:00 -
[58] - Quote
Noc Tempre wrote:Tiel Syysch wrote:The Black Jackal wrote: I'm not saying dont have the delay, but have no warning. As to the 'arbitrary' Point value.. is that any different from COD whereby getting a kill streak of a certain number entitles you to an airstrike? or to call in a hellcopter that will continue to get kilsl for you for a time?
Prepare to have your mind blown, but CoD kill streaks aren't instant effects. The stealth bomber, the closest thing to an OB, has a significant delay and you can see it coming if you are paying attention.
Yeah, it's also VERY audible. All the airstrikes and stuff show up on the radar before they ever fly over, and the choppers and AC130s and stuff have to fly into the zone before they're within shooting range. There's significantly more of a warning time for CoD kill streaks than there is for the Dust OB. |
Fargen Icehole
SyNergy Gaming
67
|
Posted - 2013.02.13 22:57:00 -
[59] - Quote
Regarding the cost of HAVs... A good infantry player can run moderately high-end gear, costing 80-150k isk. They can average 1-2deaths every match. This nets them positive cashflow. A bad player, using same gear, will die a half dozen times or more...making this fit unsustainable.
Same goes for HAVs. A good tank driver can go 10 matches without dieing. So even if your HAV costs 1mil, you'll be cashflow positive. A bad tank driver may die every other match... making their tanking unsustainable. |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.02.13 22:58:00 -
[60] - Quote
How long would this purposed warning be?
And I don't know.....this seems to me that it would make Orbitals very easy to avoid, thus making them ineffective. |
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