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BobThe843CakeMan
BurgezzE.T.F
132
|
Posted - 2013.02.14 00:46:00 -
[91] - Quote
Thumb Green wrote:BobThe843CakeMan wrote:[quote=Gelan Corbaine] Also 2500 wps is not hard to get esspecially with a full squad of cooperation.. I can get around half that solo and I'm barely an alright player. exactly my point. and if everyone knew how to use it effectively you would see no tanks on the field because of the power of those things that come from pub matches. it's like saying why can't i get a gun tht can one shot dropsuits for 30 seconds. it would just **** of u infantry l but not tanks. sure ob kill infantry but who uses it on them when theres a tank on the feld and you know u can 1 shot it. |
Tregar Kerrigan
Subdreddit Test Alliance Please Ignore
36
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Posted - 2013.02.14 00:57:00 -
[92] - Quote
I have no problems with OB being the hand of god. After all, it is the bombardment of the area with weapons far larger than any we see in DUST. |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.02.14 00:58:00 -
[93] - Quote
Val'herik Dorn wrote:Noc Tempre wrote:Val'herik Dorn wrote:They are meant to do everything you just ccomplained about...
They should be feared and scary things that come in and end the kitten out of anything in their sphere of effect.
The warbarge precision strikes are weak when you compare them to actual eve obs.
So no nerf to the OB in my opinion space death working as intended. If there is nowhere to run because you have them surrounded then you will still get the kill. Right now they are the hand of God reaching anywhere on the map for a free "I WIN". Except they aren't free especially against you imperfects. 2500 wp to get one is hard against a really good team unless you are also really good. I am average my corpmates much better than me. Instant I win ehhh not so much i have survived them in mlt tanks with a decent fit. They are giant strikes from a ship firing multiple blasts designed to kill giant spaceships. Your in a tiny tank... And right now they are only small turrets firing them... wait till they can be fired from a dread or a titan. The damage is meant to be huge... andnonly going to get big andnonce the maps get bigger? Their damage will seem even less consequential. But if someone drops one on only your tank... they wasted an objectiv clearing weapon on you andnonly you. Feelhonored.
Actually it is incredibly easy to farm 2500 points behind the redline. Since when did getting an OB become hard? |
Leovarian L Lavitz
Tritan-Industries Legacy Rising
278
|
Posted - 2013.02.14 01:00:00 -
[94] - Quote
I survived one that was dropped on my viper, I was in deep armor and on fire so I had to set down and rep, but man, I was giddy. |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.02.14 01:01:00 -
[95] - Quote
Tregar Kerrigan wrote:I have no problems with OB being the hand of god. After all, it is the bombardment of the area with weapons far larger than any we see in DUST.
But they shouldn't be instant.
It should take time, I mean the ship delivering the ob needs time to lock, then there's firing the thing, then it has to travel to the planet from orbit.
Should take longer then near instant. |
EVEry DUSTOID
United Planetary Soldiers
74
|
Posted - 2013.02.14 01:01:00 -
[96] - Quote
My sources tell me, the OP lost too many of his OP tanks, to the "OP" orbital strike.
The Noc Tempre, is a species in DUST known for it's lack of ability and extremely poor awareness, an off breed of an EVE mineral transporter species, The Noc Tempre is similar to a hermit crab, as the Tanks acts as shell protecting him from danger but also giving this creature the necessary confidence and means to engage in battles that he would typically shy away from with out it. This species possess one of the smallest, if not the smallest brain in the galaxy and without it's shell is rendered completely useless against all other species.
*More on this species as I study it. |
Geth Massredux
ZionTCD Legacy Rising
62
|
Posted - 2013.02.14 01:01:00 -
[97] - Quote
That 5 sec will give you time run away. Nahh
And that 5 sec will give anybody with a tank time to drive way. NAHH
Its good as it is |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.02.14 01:07:00 -
[98] - Quote
Its fine as it is. Hardly surprising that tank users are objecting to a "weapon" made specifically for heavy armor. Besides, a moving tank can usually survive an OB, if you stop, well that's on you. |
Disturbingly Bored
Universal Allies Inc.
92
|
Posted - 2013.02.14 01:08:00 -
[99] - Quote
Posting in a "WAAAH IT KILLED ME NERF IT" thread.
Points for not mentioning heavies or AR recoil, though. |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.02.14 01:08:00 -
[100] - Quote
Icy Tiger wrote:Its fine as it is. Hardly surprising that tank users are objecting to a "weapon" made specifically for heavy armor. Besides, a moving tank can usually survive an OB, if you stop, well that's on you. ^This |
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Icy Tiger
Universal Allies Inc.
1026
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Posted - 2013.02.14 01:10:00 -
[101] - Quote
Honestly, are you guys for real? 10 seconds before you call it down is pure bullsh*t. No offense, but the idea of an OB is to clear out an area quick, not alert enemies for 5 seconds that it's on its way. By that logic, a person can be up to 50 m away by the time the OB arrives, depending on speed mods. Unless they buff the OB to the Tactical Hybrid levels, I disagree completely. |
Geth Massredux
ZionTCD Legacy Rising
62
|
Posted - 2013.02.14 01:12:00 -
[102] - Quote
Icy Tiger wrote:Honestly, are you guys for real? 10 seconds before you call it down is pure bullsh*t. No offense, but the idea of an OB is to clear out an area quick, not alert enemies for 5 seconds that it's on its way. By that logic, a person can be up to 50 m away by the time the OB arrives, depending on speed mods. Unless they buff the OB to the Tactical Hybrid levels, I disagree completely. Exactly |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.02.14 01:13:00 -
[103] - Quote
Icy Tiger wrote:Honestly, are you guys for real? 10 seconds before you call it down is pure bullsh*t. No offense, but the idea of an OB is to clear out an area quick, not alert enemies for 5 seconds that it's on its way. By that logic, a person can be up to 50 m away by the time the OB arrives, depending on speed mods. Unless they buff the OB to the Tactical Hybrid levels, I disagree completely.
So via corp battles atm when you call in an OB and have an eve player do it,
is it instant?
Just curious haven't tried it myself.
EDIT
Also, is this the plan to keep OB's as are at anytime for the entire future or
eventually have it so you MUST have an eve player to call it in?
if the later it would make more sense, since the eve player is therefore risking isk as well. |
BobThe843CakeMan
BurgezzE.T.F
132
|
Posted - 2013.02.14 01:15:00 -
[104] - Quote
Y0UR NAME HERE wrote:Icy Tiger wrote:Honestly, are you guys for real? 10 seconds before you call it down is pure bullsh*t. No offense, but the idea of an OB is to clear out an area quick, not alert enemies for 5 seconds that it's on its way. By that logic, a person can be up to 50 m away by the time the OB arrives, depending on speed mods. Unless they buff the OB to the Tactical Hybrid levels, I disagree completely. So via corp battles atm when you call in an OB and have an eve player do it, is it instant? Just curious haven't tried it myself. no it's not eve player has to choose the strike and such. but it doesn't warn the enemy til it fires like the warbages do. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.02.14 01:18:00 -
[105] - Quote
Y0UR NAME HERE wrote:Icy Tiger wrote:Honestly, are you guys for real? 10 seconds before you call it down is pure bullsh*t. No offense, but the idea of an OB is to clear out an area quick, not alert enemies for 5 seconds that it's on its way. By that logic, a person can be up to 50 m away by the time the OB arrives, depending on speed mods. Unless they buff the OB to the Tactical Hybrid levels, I disagree completely. So via corp battles atm when you call in an OB and have an eve player do it, is it instant? Just curious haven't tried it myself. EDIT Also, is this the plan to keep OB's as are at anytime for the entire future or eventually have it so you MUST have an eve player to call it in? if the later it would make more sense, since the eve player is therefore risking isk as well.
It has a slightly longer delay, about 1-2 seconds, after the EvE player accepts the shot. |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.02.14 01:18:00 -
[106] - Quote
BobThe843CakeMan wrote:Y0UR NAME HERE wrote:Icy Tiger wrote:Honestly, are you guys for real? 10 seconds before you call it down is pure bullsh*t. No offense, but the idea of an OB is to clear out an area quick, not alert enemies for 5 seconds that it's on its way. By that logic, a person can be up to 50 m away by the time the OB arrives, depending on speed mods. Unless they buff the OB to the Tactical Hybrid levels, I disagree completely. So via corp battles atm when you call in an OB and have an eve player do it, is it instant? Just curious haven't tried it myself. no it's not eve player has to choose the strike and such. but it doesn't warn the enemy til it fires like the warbages do.
now what about my edit I made?
because if there had to be an eve ship in orbit for the OB, then the opposing team would know this and either kill the enemy ship or atleast let us know they have one.
I just hope warbarge isn't around to stay. |
BobThe843CakeMan
BurgezzE.T.F
132
|
Posted - 2013.02.14 01:23:00 -
[107] - Quote
Y0UR NAME HERE wrote:BobThe843CakeMan wrote:Y0UR NAME HERE wrote:Icy Tiger wrote:Honestly, are you guys for real? 10 seconds before you call it down is pure bullsh*t. No offense, but the idea of an OB is to clear out an area quick, not alert enemies for 5 seconds that it's on its way. By that logic, a person can be up to 50 m away by the time the OB arrives, depending on speed mods. Unless they buff the OB to the Tactical Hybrid levels, I disagree completely. So via corp battles atm when you call in an OB and have an eve player do it, is it instant? Just curious haven't tried it myself. no it's not eve player has to choose the strike and such. but it doesn't warn the enemy til it fires like the warbages do. now what about my edit I made? because if there had to be an eve ship in orbit for the OB, then the opposing team would know this and either kill the enemy ship or atleast let us know they have one. I just hope warbarge isn't around to stay. i don't know about your edit as in i don't know the answer but i do hope they rove them. i would like if i saw it less. it would make so much more epic. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2013.02.14 01:27:00 -
[108] - Quote
Y0UR NAME HERE wrote:
now what about my edit I made?
because if there had to be an eve ship in orbit for the OB, then the opposing team would know this and either kill the enemy ship or atleast let us know they have one.
I just hope warbarge isn't around to stay.
In the latest interview/podcast with CCP, they mentioned having permanent things in orbit to deliver stuff when EVE ships were not around. So it seems CCP likes the idea of not having to 100% rely on EVE support to do/get stuff for the troops downstairs.
Based on how they responded, I doubt the warbarge is going anywhere anytime soon.
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Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2013.02.14 01:30:00 -
[109] - Quote
Icy Tiger wrote:Its fine as it is. Hardly surprising that tank users are objecting to a "weapon" made specifically for heavy armor. Besides, a moving tank can usually survive an OB, if you stop, well that's on you.
A number of us have opposed the practically instant OB ever since it was changed to this. It's ridiculous to have such unstoppable killing power for such little effort. OBs aren't some "special event" that I think CCP has described them as, they're a simple participation reward that people gain access to just from playing in a squad.
Their being problematic is just evident when in the face of HAVs; HAVs being the ultimate price tag risk that are very easily, if not unavoidably, nullified by an OB that is hard to not get by people playing as a squad. For the OB to be such a hard counter vs everything with no counter of its own is pretty absurd.
The argument that "you shouldn't have stopped moving, so it's your own fault it killed you" is absolutely ludicrous. When I have an OB ready and there's a tank on the field, I just sit on the map ready to call it in, following the tank around until it stops. It doesn't require that the tank sit there idle for minutes at a time, just any pause and the OB goes down. Success rate in killing tanks this way so far: 100%. Driving a tank at 100% speed 100% of the time is unreasonable to ask of players in order to keep their assets. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2013.02.14 01:38:00 -
[110] - Quote
I should be given a 5-second warning when an opponent is trying to kill me with their Forge gun or Sniper Rifle. They'll OHK me. That's OP. I should be given a warning before they fire.
C'mon, this is just absurd. OB is fine. If ANYTHING, maybe a 1 sec delay. This way, if you're on the outer edge of the blast radius, you might escape... if you're dead smack in the middle... you're dead.
The whole point of the OB, is to be a deadly weapon that requires some "teamwork" to obtain. What you want, is to take the "deadly" out of it. |
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Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.02.14 01:48:00 -
[111] - Quote
I can agree with making the OB requirements harder to get. Increase the total amount of WPs needed to acquire an OB especially if we get larger squad numbers but everything else is fine.
I don't see the reason to give your enemies any type of warning and the amount of time it takes to call one, I don't see a problem with. Why shouldn't it be near instant? And once we get EVE players more involved, I'm all for the human error of calling in strikes.
They should also be FF in any game mode, to call it in on your friends should have some type of negative fallback. |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.02.14 02:04:00 -
[112] - Quote
Belzeebub Santana wrote:I can agree with making the OB requirements harder to get. Increase the total amount of WPs needed to acquire an OB especially if we get larger squad numbers but everything else is fine.
I don't see the reason to give your enemies any type of warning and the amount of time it takes to call one, I don't see a problem with. Why shouldn't it be near instant? And once we get EVE players more involved, I'm all for the human error of calling in strikes.
They should also be FF in any game mode, to call it in on your friends should have some type of negative fallback.
dude i usually get an OB solo, Playing with my brother we get 2-3 OB's per game.
Just the two of us.
I agree to raise the WP requirements. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.14 02:13:00 -
[113] - Quote
I think people are seriously misunderstanding the point. Orbitals do everything well at no risk and there is no counter nor reasonable way to stay out of the line of fire. It doesn't have to be a nerf, that was merely one option of many. Another is a capturable structure that prevents orbitals from landing within their radius (think AAA from MAG). A special hardner for tanks that significantly reduces damage from orbitals perhaps? Increasing the delay requires no new code though can can be done now. Why not try it, it is beta after all? |
Disturbingly Bored
Universal Allies Inc.
92
|
Posted - 2013.02.14 02:36:00 -
[114] - Quote
Noc Tempre wrote: It doesn't have to be a nerf, that was merely one option of many. Another is a capturable structure that prevents orbitals from landing within their radius (think AAA from MAG). A special hardner for tanks that significantly reduces damage from orbitals perhaps? Increasing the delay requires no new code though can can be done now.
See, now those are neat ideas. I think the capturable structure will eventually be the "anti-EVE gun", but the module idea would be novel and interesting if it were balanced with, say, uncomfortable fitting requirements.
Quote:Why not try it, it is beta after all?
For all intents and purposes, this game is beta like Google's stuff is beta. It's a finished product with an escape clause for screw ups and a promise for incremental improvement, not dramatic experimentation.
Things that fit the last part are called expansions. |
Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2013.02.14 02:48:00 -
[115] - Quote
I love how a few people say keep your tank moving that is your defense. That is a horrible statement.
First off Tanks are forced to be more of a team support when any decent AV is on the field. And as a team support vehicle it is impossible to keep moving at all times. sorry infantry does not move very fast so you have to stop to work with your squad.
Right now Orbitals involve no risk take no skill and kill everything on the map that they are called on basically. They are the altimate tool. These are MCC oribitals that we are talking about. At least when a Eve player launches it it takes some involvement and risk on there behalf. Yes leave Eve orbitals alone. But this basic MCC orbital is a insta kill weapon that no one can defend against currently. Just pure benefit for playing the game you do not have to do nothing special to earn it you just need to do something and you can achieve one easily as a squad in skirmish.
As for a early earning system I am guessing technologically if is very possible. All it takes is your other MCC aka your MCC to spot the launch of the shots track the path and use a calculation that takes milliseconds to say where it will hit. This probably all happen before the shots even enter orbit then Maybe the transfer of information will happen in milliseconds to the planet warning of the orbital strike.
You do not need to be in the area of damage to be warned that a OB is landing near you. If you widen out side of that then a tank driver could take off and end up driving into the OB instead of away from it like they choose the wrong path and if you tactically place it.
This creates it being more skill involved on both sides allowing the receiving end to try to tatically figure out where they should go with out knowing where the OB is going to hit. They just know one is going to hit in the area. And forces the sender to place it more tactful instead of getting free kills on whatever he wants. |
Patoman Radiant
ZionTCD Legacy Rising
53
|
Posted - 2013.02.14 02:49:00 -
[116] - Quote
Keep the damage the same, but reduce the splash, and make it more random. A direct hit from the center of a orbital should blow up anything but indirect hit should have some chance if well tanked..
Maybe more of a warning being suits do have high tech gizmos and a command center looks at everything.
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Val'herik Dorn
CrimeWave Syndicate
263
|
Posted - 2013.02.14 02:55:00 -
[117] - Quote
Tiel Syysch wrote:Icy Tiger wrote:Its fine as it is. Hardly surprising that tank users are objecting to a "weapon" made specifically for heavy armor. Besides, a moving tank can usually survive an OB, if you stop, well that's on you. A number of us have opposed the practically instant OB ever since it was changed to this. It's ridiculous to have such unstoppable killing power for such little effort. OBs aren't some "special event" that I think CCP has described them as, they're a simple participation reward that people gain access to just from playing in a squad. Their being problematic is just evident when in the face of HAVs; HAVs being the ultimate price tag risk that are very easily, if not unavoidably, nullified by an OB that is hard to not get by people playing as a squad. For the OB to be such a hard counter vs everything with no counter of its own is pretty absurd. The argument that "you shouldn't have stopped moving, so it's your own fault it killed you" is absolutely ludicrous. When I have an OB ready and there's a tank on the field, I just sit on the map ready to call it in, following the tank around until it stops. It doesn't require that the tank sit there idle for minutes at a time, just any pause and the OB goes down. Success rate in killing tanks this way so far: 100%. Driving a tank at 100% speed 100% of the time is unreasonable to ask of players in order to keep their assets. Most the people I see objecting are your fellow imperfects... who would agree with you if you said that buildings were pp cause they didnt let your tank roll through them...
OB's aee the mac daddy of aerial support massive cannons being fired at things desinged to withstand a tenth of the punishemnt they put out.
The imps are good and as such have no right imho to whine about dieing. Especially to a weapon they themselves have access to.
The OB has no counters because how in the name of eterne do you ss a measly ground trooper countrr a milti-million isk spaceship blowing you up? The warbarge does in fact fall into this catagory as it is a spaceship.
Obs aee meant to kill you hard not tickle and eve players have to buy the ammo and sit around in space practically useless to deliver their strikes. The warbarge gives jose without eve support a fighting chance against those who do.
Nerfing them becaude they kill something you like is silly I dont cry nerf when a heavy waddles around the corner and mows me down. I htfu and do my best not to let it happen again.
From a team point perspective calling an ob on a tank is a waste especially if its redline camping.
The tutorial vid that played when you first fired up dust warned you that death wss a certainty even for your sexy tank.
Htfu and accept that things more powerful yhan your tank exist and anyone can gain them.
And for your losing 1m+ per tank? Jow many peolle that you kill do you think are runjing more than mlt free gear?
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ImperfectFan514
IMPSwarm Negative-Feedback
51
|
Posted - 2013.02.14 02:58:00 -
[118] - Quote
The problem is that CCP constantly half asses everything with this game. There need to be more tactical assets besides OB's in which you can spend warpoints on. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2013.02.14 03:05:00 -
[119] - Quote
Val'herik Dorn wrote: The imps are good and as such have no right imho to whine about dieing
This is single-handedly one of the dumbest things I have read on this forum. |
Val'herik Dorn
CrimeWave Syndicate
263
|
Posted - 2013.02.14 03:08:00 -
[120] - Quote
Tiel Syysch wrote:Val'herik Dorn wrote: The imps are good and as such have no right imho to whine about dieing
This is single-handedly one of the dumbest things I have read on this forum.
Really? Thank you!
But in all reality you dont get to go 30-1 and whine because someone hit you with the most powerful weapon in the game in stead of using it to take an objective.
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