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Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2013.02.14 17:45:00 -
[181] - Quote
when your on the battle field, either on foot or in a vehicle, do you give the enemy a warning before you rain death upon them?
The damage output of a HAV compared to troops is comparable to an OB to HAV. why should there be a warning or a damage reduction??
An OB is a valid AV tool and should be used as one.
Most HAV users should be able to survive an OB with a decent fit and move.
btw the whole "Imperfects v the community" is just a load of cr*p, stop making stupid requests and people may listen. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.02.14 17:57:00 -
[182] - Quote
If you are wanting to talk R/L then yes usually a good military will have warning before a strike comes from their spotters/radar/friendlies in the air. Are some strikes a suprise...yes but usually there is some warning. However you have to remember this is not R/L. Balance in games > R/L examples so dont try to use them since it is ret@rded to argue that way.
If you honestly think every is good then fine. I hope you dont mind it when I kill you 3-4 times over again with my OBs. Or use my OB to completely nullify your attempt to defend a letter we are taking from you because by some magic my OB does not hurt my teammates. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2013.02.14 18:04:00 -
[183] - Quote
lDocHollidayl wrote:Let me try my best to encourage everyone to separate this from Imperfects VS community.
If I skilled into tanks, the OB presents a specific problem for me. The almost instant heavy damage on a single place I view as broken. As has been mentioned, though not specifically enough, the OB is too simple to achieve. Now you tell me that I can only practice with my miltia or cheap versions of what I skill in to. I say this in the most humble way possible... it may be the reason the IMPs have great success in Corp matches is because we use Corp gear often. I run prototype gear in Pubs with the end game to understand my equipment and improve on it and my game play accordingly. Not to go 30 and 0. Those are meaningless numbers. Some people stroke themselves but not all of us. Then in a Corp match against great teams like the bunnies I know where I have to be to make my insanely specific rolled laser work like the light saber everyone thinks it is. Some bunnies will attest to this. Humbly... we should be able to practice with high end gear. We can afford to lose it and do, but if there is a broke mechanic let us fix it. ...
Community, can you honestly say after my squad attempts many AV attacks on a great tanker a reasonable option is too use WP earned to call a strike to do the job for me? I honestly gain 3 to 4 OB's on accident in a skirmish game when running with a squad of IMPS. If you honest answer is yes then I can not say much more.
Some thoughts on a fix? If you think it needs it. A controlled letter acts as a shield against OBs...safe zone feature that Noc mentioned like AAA in MAG is genius. A warning that we all deem reasonable. A module specific to OB hardening. A higher WP number top earn. Weaker and stronger versions of OB according to WP earned...5000 gives type A,7500 gives type B.
Remember tanks can cost upwards of millions. You bring in your super tank and rock my squad...I run and call multiple OB's and kill it? Seems off to me. Remember WP to OB is currently very easy. ...
I'll keep this as succinct as possible. I like the thought of either: 1. a feature like mortar battery/AAA like in MAG. (requiring you to capture/destroy an asset before you can drop strikes) OR 2. adjusting the WP requirement. Perhaps keeping the current WP (2500, if I'm not mistaken) for a "weaker" strike. Still fatal to infantry, but only capable of heavily damaging an HAV and then a "stronger" OB than can kill EVERYTHING. (perhaps requiring 5000WP)
That said, I still think that the tankers are complaining because they don't want to get their HAVs blown up, more so than the guise of "game balance" Look, we all can lose expensive fits in battle. They may seem like "cheap" deaths, or unfair, but they happen to all of us. A good tanker, can go 10 matches without losing a tank (especially in pubs). They may have gone a dozen matches, but they get a "cheap" death by orbital. **** happens.
Expensive infantry fits, cost much less, but happen more often. A really good infantry player, may be accostumed to going 30-2, or 40-3, etc etc. They may have a match where they go 20-6. This would be a "bad" match for them. More costly, because enemy team had 3 HAVs on the map, perhaps the player died because they go for objectives and were RE'd a couple times. Perhaps the were orbitaled. Point is, they will occasionally lose more in a match than they expect.
Same result... **** happens.
I really don't think the OB is much of a "problem" as it is. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.14 18:08:00 -
[184] - Quote
mikegunnz wrote:lDocHollidayl wrote:Let me try my best to encourage everyone to separate this from Imperfects VS community.
If I skilled into tanks, the OB presents a specific problem for me. The almost instant heavy damage on a single place I view as broken. As has been mentioned, though not specifically enough, the OB is too simple to achieve. Now you tell me that I can only practice with my miltia or cheap versions of what I skill in to. I say this in the most humble way possible... it may be the reason the IMPs have great success in Corp matches is because we use Corp gear often. I run prototype gear in Pubs with the end game to understand my equipment and improve on it and my game play accordingly. Not to go 30 and 0. Those are meaningless numbers. Some people stroke themselves but not all of us. Then in a Corp match against great teams like the bunnies I know where I have to be to make my insanely specific rolled laser work like the light saber everyone thinks it is. Some bunnies will attest to this. Humbly... we should be able to practice with high end gear. We can afford to lose it and do, but if there is a broke mechanic let us fix it. ...
Community, can you honestly say after my squad attempts many AV attacks on a great tanker a reasonable option is too use WP earned to call a strike to do the job for me? I honestly gain 3 to 4 OB's on accident in a skirmish game when running with a squad of IMPS. If you honest answer is yes then I can not say much more.
Some thoughts on a fix? If you think it needs it. A controlled letter acts as a shield against OBs...safe zone feature that Noc mentioned like AAA in MAG is genius. A warning that we all deem reasonable. A module specific to OB hardening. A higher WP number top earn. Weaker and stronger versions of OB according to WP earned...5000 gives type A,7500 gives type B.
Remember tanks can cost upwards of millions. You bring in your super tank and rock my squad...I run and call multiple OB's and kill it? Seems off to me. Remember WP to OB is currently very easy. ...
I'll keep this as succinct as possible. I like the thought of either: 1. a feature like mortar battery/AAA like in MAG. (requiring you to capture/destroy an asset before you can drop strikes) OR 2. adjusting the WP requirement. Perhaps keeping the current WP (2500, if I'm not mistaken) for a "weaker" strike. Still fatal to infantry, but only capable of heavily damaging an HAV and then a "stronger" OB than can kill EVERYTHING. (perhaps requiring 5000WP) That said, I still think that the tankers are complaining because they don't want to get their HAVs blown up, more so than the guise of "game balance" Look, we all can lose expensive fits in battle. They may seem like "cheap" deaths, or unfair, but they happen to all of us. A good tanker, can go 10 matches without losing a tank (especially in pubs). They may have gone a dozen matches, but they get a "cheap" death by orbital. **** happens. Expensive infantry fits, cost much less, but happen more often. A really good infantry player, may be accostumed to going 30-2, or 40-3, etc etc. They may have a match where they go 20-6. This would be a "bad" match for them. More costly, because enemy team had 3 HAVs on the map, perhaps the player died because they go for objectives and were RE'd a couple times. Perhaps the were orbitaled. Point is, they will occasionally lose more in a match than they expect. Same result... **** happens. I really don't think the OB is much of a "problem" as it is.
Find me the tanker than can go an AVERAGE of 10 matches per tank in skirmish. I have a huge stack of money I'd like him to go to Vegas for me with. |
Himiko Kuronaga
Sardaukar Merc Guild General Tso's Alliance
6
|
Posted - 2013.02.14 18:25:00 -
[185] - Quote
So if you guys are this bent out of shape over the dinky little precision strikes we have now, what are you going to say when Dread's start bombarding entire districts? |
Pombe Geek
Red Star.
44
|
Posted - 2013.02.14 18:41:00 -
[186] - Quote
OB's are fine as is. As has been stated before (multiple times) there's already a warning - it's short, sure, but there - drive like hell and you can survive. What sort of warning do the infantry get for your tank sitting on a hill sniping them? Swarms are pretty useless, AV nades not likely to be effective, forge guns - perhaps, but then you just back off, repair and start over again.
As an aside, how many threads do we see daily about tanks being OP in pubs vs. OB's being OP against tanks? When you can cruise around in your 1M+ tank and go 30-1 and that one death due to a OB, I don't feel bad for you at all. Don't want to lose the isk - don't run that fit in pubs. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.02.14 18:41:00 -
[187] - Quote
It really comes down to a question of what an OB is supposed to be.
What is its purpose?
Based on what I've seen from CCP its meant to be "The Hand of God" smashing everything it targets. The EVE strikes will be even more powerful than the WB strikes we now see.
So what purpose does something like that serve in DUST?
Is it meant only to clear out an entrenched position? If so a little more warning won't make much of a difference - unless of course there is cover that most of the enemy force can retreat to.
Is it meant as a swift and unavoidable strike against the biggest threat the team currently faces? If so, you don't want to announce it before it comes down or it becomes less than useful.
It is currently being used as the latter, and a rail tank parked up on the sniping point of Manus Peak is probably going to be the biggest threat because it is very difficult to take out with conventional means due to the difficult terrain and proximity to the red line. We are all well aware of that tactic and nobody should be surprised when an OB comes down on that point once you are half way through a match.
So is an OB supposed to be an unavoidable part of battle, or should absolutely everything have an effective counter? If so, what is considered a reasonable and effective counter?
It's really up to CCP to tell us what OB's are for, if they really sat down to think about it and didn't just put it in as a way to link DUST and EVE and leave it at that.
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semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.02.14 18:42:00 -
[188] - Quote
Himiko Kuronaga wrote:So if you guys are this bent out of shape over the dinky little precision strikes we have now, what are you going to say when Dread's start bombarding entire districts?
Well incase you havent noticed there are two things at play here. First this is a beta and thus we should give feedback on problems that we see. Acting like there are no problems with this game wont help anyone in the long run.
Secondly if you are unaware of this fact.........imperfects are the first ones to as you say HTFU and own everyone despite whatever changes are made to the game. Would we adapt you better believe it because we would constantly put all the other teams we play in their place. Just because we are good and we can HTFU better than the rest doesnt mean that we cant see things that need to be adjusted. If CCP decides this is what they want and refuse to make any changes fine.....Imperfects would not continue to complain about it (notice you hear nothing about the fact that ARs still only have Iron sights that are horrid).
Many people seem to think imperfect whine about alot of things. Well we dont whine but we see things that need to be fixed. Something others agree with us on some in our own corp dont always agree. What we want is for CCP to look into it and if they say deal with it well....I can bet that we will "deal" with it better than any other corp out there. Imperfects test alot of things and we are usually the first to find out if something is OP. Notice before the ARs got their recoil back imperfects were noting that recoil needed to be added back. Guess what people complained about what we said then. Now recoil has been added and then they took away the sights on the AR. Imps noted that this is dumb and horrible change (iron sights part not the recoil part) and should be changed back.....however then people defended CCP and stated that imps never even wanted recoil on the ARs which we had noted MANY TIMES BEFORE that we wanted added.
What this boils down to is really imperfect hate. You hate us so you refuse to agree with us. If we had made a thread about how great and balanced the OBS is we would have tons of posts from mostly the same people claiming that OBS are imbalanced and calling us names because we use them too often to dominate. Like it or not imperfects are here to stay for the time being. So you can either HTFU yourself or leave because you arent about to put a dent in the imperfects. |
lDocHollidayl
Imperfects Negative-Feedback
171
|
Posted - 2013.02.14 18:45:00 -
[189] - Quote
I believe losing the expensive tank does play a part in identifying this mechanic. I believe the sniper head glitching and going 20 -0 has the same concern. I believe the super squad moving from letter to letter running all proto gear all lose.
I also believe a miltia fit going 20-0 to have a OB placed on him is a rotten deal.
But all in the name of game play. This is where the risk reward comes in. I agree you can not make the strike worthless. Otherwise why have it. Currently it is just too easy to get it and use it for the failure of a squad to eliminate a threat. Even rdms can easily get an OB in a skirmish. The idea just does not sit with me well.
I also need to say I hate tanks. They kill noobs and rdms in the thousands. I think there should be an option to play tankless games. To put someone with no AV skill or weapons in a match against skilled tanks is damaging to game survival. Perhaps CCP bone throw is the OB.
OBing a camping tank feels great. OBing a killer sniper does too. I actually do not have much success killing tanks with OB...(but I hunt tanks on foot and enjoy it)
I am just saying having the threat of an OB every skirmish match take out a tank with ease and not recovering the money is "off". Maybe the solution is keeping an eye on war points and then hiding under buildings.
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zeek1227 zeek1227
Blitzkrieg Co.
144
|
Posted - 2013.02.14 18:49:00 -
[190] - Quote
I'm done arguing with you. But It is pretty obvious that you are just another imperfect crying that they got killed. OBS are not that easy to get. The most I have gotten is 3 with a 4 man squad of my corps best players. They do not have a huge AOE and if you fit your tank correctly you will be able to survive one. We both know if you were an assault drop suit user you would be QQing that tanks were OP or heavies or whatever killed you. Just because you are an imperfect does not mean you shouldnt die. Im out bye bye all |
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Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.14 19:00:00 -
[191] - Quote
zeek1227 zeek1227 wrote:I'm done arguing with you. But It is pretty obvious that you are just another imperfect crying that they got killed. OBS are not that easy to get. The most I have gotten is 3 with a 4 man squad of my corps best players. They do not have a huge AOE and if you fit your tank correctly you will be able to survive one. We both know if you were an assault drop suit user you would be QQing that tanks were OP or heavies or whatever killed you. Just because you are an imperfect does not mean you shouldnt die. Im out bye bye all
You're a nobody who appears to see nothing beyond a tag out of spite and envy. You can't be done with something you never started. You ranted sure, but nowhere beyond "I don't care since it doesn't hurt me" did you present anything approaching an argument. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2013.02.14 19:10:00 -
[192] - Quote
Pombe Geek wrote:What sort of warning do the infantry get for your tank sitting on a hill sniping them?
Seeing the RDV bring the tank in, being able to see its icon through walls as it's driving around if someone else has eyes on it, being able to see it at all times if I bring up the map, etc etc.
It's rare for me to not know a tank is on the field before it's a threat. Not that hard to look up when you hear an RDV come in and make sure you see what it's carrying. |
zeek1227 zeek1227
Blitzkrieg Co.
144
|
Posted - 2013.02.14 19:15:00 -
[193] - Quote
Noc Tempre wrote:zeek1227 zeek1227 wrote:I'm done arguing with you. But It is pretty obvious that you are just another imperfect crying that they got killed. OBS are not that easy to get. The most I have gotten is 3 with a 4 man squad of my corps best players. They do not have a huge AOE and if you fit your tank correctly you will be able to survive one. We both know if you were an assault drop suit user you would be QQing that tanks were OP or heavies or whatever killed you. Just because you are an imperfect does not mean you shouldnt die. Im out bye bye all You're a nobody who appears to see nothing beyond a tag out of spite and envy. You can't be done with something you never started. You ranted sure, but nowhere beyond "I don't care since it doesn't hurt me" did you present anything approaching an argument. god you drew me back... I in no way envy you ROFL the thought is hilarious and I repeatedly told you a way to counter the OB (fit tank properly) which you completely ignored for your ignorant comments about how Its soooo op. Believe me obs do hurt me i have died plenty of times to them. but guess what? i can use them too So cool your **** and think before you speak IMP |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.02.14 19:24:00 -
[194] - Quote
The problem is there has not been one good argument made against the arguments made regarding the OBS. All arguments against the topic has been essentially HTFU or "I dont care cause it doesnt cost me much if I die from it". What arguments do you guys have showing that the OBS should stay exactly as they are? Currently they are a free, extremely powerful, easy to obtain, no warning, or indication of incoming (1 second between the light/sound and the first strike is hardly more then a look your screwed light) strike that will basically eliminate virtually everything in its AOE.
Our proposal is that this does not seem right and there should be a time delay between the warning light and the first strike of greater duration then a second. Currently 5 seconds seems like it would be enough time to at least try to get out of the area but still fast enough that if you arent on the ball your dead (even then you might die anyway). If CCP comes back and says actually strikes are working exactly as we wanted them to as we want them to eliminate everything in the area and not be hard to obtain in a match. Well then the argument is over CCP is designing the game they want to see and if that is what they want we cant argue with it other than to as they say HTFU or leave. However until CCP actually says that this is up for debate. Personally I would like someone to put forth a better argument then the red herrings or HTFU arguments that abound on this thread. I am actually very open to others opinions and if you have valid points I could possibly change my mind.........so convince me. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.14 19:35:00 -
[195] - Quote
semperfi1999 wrote:The problem is there has not been one good argument made against the arguments made regarding the OBS. All arguments against the topic has been essentially HTFU or "I dont care cause it doesnt cost me much if I die from it". What arguments do you guys have showing that the OBS should stay exactly as they are? Currently they are a free, extremely powerful, easy to obtain, no warning, or indication of incoming (1 second between the light/sound and the first strike is hardly more then a look your screwed light) strike that will basically eliminate virtually everything in its AOE.
Our proposal is that this does not seem right and there should be a time delay between the warning light and the first strike of greater duration then a second. Currently 5 seconds seems like it would be enough time to at least try to get out of the area but still fast enough that if you arent on the ball your dead (even then you might die anyway). If CCP comes back and says actually strikes are working exactly as we wanted them to as we want them to eliminate everything in the area and not be hard to obtain in a match. Well then the argument is over CCP is designing the game they want to see and if that is what they want we cant argue with it other than to as they say HTFU or leave. However until CCP actually says that this is up for debate. Personally I would like someone to put forth a better argument then the red herrings or HTFU arguments that abound on this thread. I am actually very open to others opinions and if you have valid points I could possibly change my mind.........so convince me.
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Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.14 19:37:00 -
[196] - Quote
semperfi1999 wrote:The problem is there has not been one good argument made against the arguments made regarding the OBS. All arguments against the topic has been essentially HTFU or "I dont care cause it doesnt cost me much if I die from it". What arguments do you guys have showing that the OBS should stay exactly as they are? Currently they are a free, extremely powerful, easy to obtain, no warning, or indication of incoming (1 second between the light/sound and the first strike is hardly more then a look your screwed light) strike that will basically eliminate virtually everything in its AOE.
Our proposal is that this does not seem right and there should be a time delay between the warning light and the first strike of greater duration then a second. Currently 5 seconds seems like it would be enough time to at least try to get out of the area but still fast enough that if you arent on the ball your dead (even then you might die anyway). If CCP comes back and says actually strikes are working exactly as we wanted them to as we want them to eliminate everything in the area and not be hard to obtain in a match. Well then the argument is over CCP is designing the game they want to see and if that is what they want we cant argue with it other than to as they say HTFU or leave. However until CCP actually says that this is up for debate. Personally I would like someone to put forth a better argument then the red herrings or HTFU arguments that abound on this thread. I am actually very open to others opinions and if you have valid points I could possibly change my mind.........so convince me.
Right now there is too small an element of skill to countering an OB. A longer delay is merely one way, and in my opinion the simplest, to add time for the enemy to react. If we want to make this realistic no one would be fighting on the ground in the first place except in areas where calling down OBs is NOT an option. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.02.14 19:40:00 -
[197] - Quote
semperfi1999 wrote:The problem is there has not been one good argument made against the arguments made regarding the OBS. All arguments against the topic has been essentially HTFU or "I dont care cause it doesnt cost me much if I die from it". What arguments do you guys have showing that the OBS should stay exactly as they are? Currently they are a free, extremely powerful, easy to obtain, no warning, or indication of incoming (1 second between the light/sound and the first strike is hardly more then a look your screwed light) strike that will basically eliminate virtually everything in its AOE.
Our proposal is that this does not seem right and there should be a time delay between the warning light and the first strike of greater duration then a second. Currently 5 seconds seems like it would be enough time to at least try to get out of the area but still fast enough that if you arent on the ball your dead (even then you might die anyway). If CCP comes back and says actually strikes are working exactly as we wanted them to as we want them to eliminate everything in the area and not be hard to obtain in a match. Well then the argument is over CCP is designing the game they want to see and if that is what they want we cant argue with it other than to as they say HTFU or leave. However until CCP actually says that this is up for debate. Personally I would like someone to put forth a better argument then the red herrings or HTFU arguments that abound on this thread. I am actually very open to others opinions and if you have valid points I could possibly change my mind.........so convince me.
And that gets back to my point:
What mission does CCP see for the OB?
It's a great DUST/EVE connection, and it fulfills that part very well.
But beyond that, what is it supposed to be for? Is it supposed to be "fair" or not? If so, just what constitutes fair? |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.14 19:42:00 -
[198] - Quote
Skihids wrote:semperfi1999 wrote:The problem is there has not been one good argument made against the arguments made regarding the OBS. All arguments against the topic has been essentially HTFU or "I dont care cause it doesnt cost me much if I die from it". What arguments do you guys have showing that the OBS should stay exactly as they are? Currently they are a free, extremely powerful, easy to obtain, no warning, or indication of incoming (1 second between the light/sound and the first strike is hardly more then a look your screwed light) strike that will basically eliminate virtually everything in its AOE.
Our proposal is that this does not seem right and there should be a time delay between the warning light and the first strike of greater duration then a second. Currently 5 seconds seems like it would be enough time to at least try to get out of the area but still fast enough that if you arent on the ball your dead (even then you might die anyway). If CCP comes back and says actually strikes are working exactly as we wanted them to as we want them to eliminate everything in the area and not be hard to obtain in a match. Well then the argument is over CCP is designing the game they want to see and if that is what they want we cant argue with it other than to as they say HTFU or leave. However until CCP actually says that this is up for debate. Personally I would like someone to put forth a better argument then the red herrings or HTFU arguments that abound on this thread. I am actually very open to others opinions and if you have valid points I could possibly change my mind.........so convince me. And that gets back to my point: What mission does CCP see for the OB? It's a great DUST/EVE connection, and it fulfills that part very well. But beyond that, what is it supposed to be for? Is it supposed to be "fair" or not? If so, just what constitutes fair?
In a game, an element that you have no skill-based way to protect yourself from, is clearly broken. |
Hagintora
Chatelain Rapid Response Gallente Federation
26
|
Posted - 2013.02.14 20:01:00 -
[199] - Quote
First off I think that Leadership roles should have to be skilled into, just like everything else, with OB's being what you recieve at, say, Level 5 Squad Command. That would naturally limit the amount one would say in a game, as not everyone would want to skill into leadership roles. For every Command tier, there should be a corresponding skill to match it.
Secondly the timing of OB's should only be enough that people on the edge AoE should be able to get out of it. The faster moving Suits would have an obvious advantage here, with Scouts being the most likely to survive, IF they're close enough the edge. Anybody caught in the middle is SOL. If that's how it is right now (having only been blasted by a few OB's myself), then leave it alone. If not, then CCP should adjust the timing to make it so.
And lastly,
Skihids wrote: Is it supposed to be "fair" or not? If so, just what constitutes fair?
BALANCE is essential to any game, but leave fairness and equality at the door.
It's not "fair" that a Shotty-Scout OSK's me when I've laid almost an entire SMG mag into him.
It's not "fair" that a Sniper can OSK me from across the map (redline or not).
It's not "fair" when the other team calls in a fully Spec'd out tank and trashes my team
It's not "fair" when an LAV redsmears on the road, and I don't even have the option of diving out of the way.
There are a lot things in this game that aren't "fair", and I for one, love it. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.02.14 20:07:00 -
[200] - Quote
Noc Tempre wrote: In a game, an element that you have no skill-based way to protect yourself from, is clearly broken.
I recall discussion many weeks back about tanks and OB's where CCP suggested that there would be ways to pin tanks down for destruction by OB's. That suggests CCP considers the warning to be good enough for tanks to get out from under them if they are paying attention. That would put them in the "fair warning" to run away or get under cover category.
We can debate whether or not that is true, and it probably depends upon just where you parked. I've personally seen a tank escape from Sniper's Peak by driving off the edge and falling down the mountain side, repping all the way down. It then drove around the back and up to continue its reign of terror.
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Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2013.02.14 20:10:00 -
[201] - Quote
zeek1227 zeek1227 wrote:Noc Tempre wrote:zeek1227 zeek1227 wrote:I'm done arguing with you. But It is pretty obvious that you are just another imperfect crying that they got killed. OBS are not that easy to get. The most I have gotten is 3 with a 4 man squad of my corps best players. They do not have a huge AOE and if you fit your tank correctly you will be able to survive one. We both know if you were an assault drop suit user you would be QQing that tanks were OP or heavies or whatever killed you. Just because you are an imperfect does not mean you shouldnt die. Im out bye bye all You're a nobody who appears to see nothing beyond a tag out of spite and envy. You can't be done with something you never started. You ranted sure, but nowhere beyond "I don't care since it doesn't hurt me" did you present anything approaching an argument. god you drew me back... I in no way envy you ROFL the thought is hilarious and I repeatedly told you a way to counter the OB (fit tank properly) which you completely ignored for your ignorant comments about how Its soooo op. Believe me obs do hurt me i have died plenty of times to them. but guess what? i can use them too So cool your **** and think before you speak IMP
I didn't ignore, I refuted. An OB does over 3000 damage to my tank per pulse (I have seen it do way more, I have rarely seen it do less, but this is the average in my first hand experience). Moving at full speed will still leave you hit anywhere from 2 to 5 times, depending on the pattern in relation to your direction of travel. A good sagaris fit can eek out 10k EHP with an active rep or 15k EHP with a full buffer. Note that is the top of the top end. So an active rep sagaris will die in 3 pulses, which means less than half of the strike has to hit the tank to kill it. The full buffer sagaris will be out of commission for several minutes if it does survive and hide in the redline. Note that the EHP drops to under 8k EHP for 75% of the time while the active hardeners are down. A madruger can easily push 20k EHP for 85% of the time, a surya can soar as high as 30k. So yes, there are tanks that can survive a signal orbital. Armor tanks are more likely to survive, and aren't a lick slower for it with KBM. This doesn't not show any evidence of a counter mechanism. Being survivable by the hardiest tanks a minority of the time under the best conditions is not balanced.
Furthermore, this doesn't just affect tanks, a prototype heavy or logistics will run into the same problem. Or a sniper with an officer weapon. At least they can switch out of those fits though. Returning vehicles when you feel the risk has changed would be another potential solution. But whatever you say, pretending there is no problem shows an utter inability to understand the fundamentals of balance and the phrase . |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.14 20:12:00 -
[202] - Quote
Skihids wrote:Noc Tempre wrote: In a game, an element that you have no skill-based way to protect yourself from, is clearly broken.
I recall discussion many weeks back about tanks and OB's where CCP suggested that there would be ways to pin tanks down for destruction by OB's. That suggests CCP considers the warning to be good enough for tanks to get out from under them if they are paying attention. That would put them in the "fair warning" to run away or get under cover category. We can debate whether or not that is true, and it probably depends upon just where you parked. I've personally seen a tank escape from Sniper's Peak by driving off the edge and falling down the mountain side, repping all the way down. It then drove around the back and up to continue its reign of terror.
That's a bad example, that mountain messes with the spread of the OB. If you are lucky it will only hit you once. But again we are talking about luck trumping everything which is deeply wrong for a game IMO. |
Gabber Medic
Planetary Response Organisation Test Friends Please Ignore
6
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Posted - 2013.02.14 20:17:00 -
[203] - Quote
I feel that the OB works as is intended. Adding a longer wait time or a warning would make it less effective. It is supposed to be a game changing weapon that can destroy the opposition holding a particular point wether it is infantry or vehicles.
if your tank is camping one area, just not moving enough, or your driver is too predictable it derserves to be blown to hell.
you have to remember also, that many squads are using their one and only OB that match to destroy your equipment.
so i think it works fine the way it is. there is not enough reason to change it. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.02.14 20:20:00 -
[204] - Quote
Noc Tempre wrote:Skihids wrote:Noc Tempre wrote: In a game, an element that you have no skill-based way to protect yourself from, is clearly broken.
I recall discussion many weeks back about tanks and OB's where CCP suggested that there would be ways to pin tanks down for destruction by OB's. That suggests CCP considers the warning to be good enough for tanks to get out from under them if they are paying attention. That would put them in the "fair warning" to run away or get under cover category. We can debate whether or not that is true, and it probably depends upon just where you parked. I've personally seen a tank escape from Sniper's Peak by driving off the edge and falling down the mountain side, repping all the way down. It then drove around the back and up to continue its reign of terror. That's a bad example, that mountain messes with the spread of the OB. If you are lucky it will only hit you once. But again we are talking about luck trumping everything which is deeply wrong for a game IMO.
It's a starting point in a discussion with CCP. If they want it to be fair warning then you start asking how much is required to get out of a reasonable situation. You then have to define a reasonable situation, and that gets into how much of an out you need leave yourself. From there it's a matter of calculating acceleration and velocity to determine how much time you require. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.14 20:24:00 -
[205] - Quote
Gabber Medic wrote:I feel that the OB works as is intended. Adding a longer wait time or a warning would make it less effective. It is supposed to be a game changing weapon that can destroy the opposition holding a particular point wether it is infantry or vehicles.
if your tank is camping one area, just not moving enough, or your driver is too predictable it derserves to be blown to hell.
you have to remember also, that many squads are using their one and only OB that match to destroy your equipment.
so i think it works fine the way it is. there is not enough reason to change it.
Adding a longer delay still clears the objective. Right now the time is 2 seconds. Tanks on the move are still susceptible.
I have to laugh that you are comparing a squad using their "only" orbital that they get for free every match is balanced against the ability to instantly destroy several matches worth of assets. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.14 20:26:00 -
[206] - Quote
Skihids wrote:Noc Tempre wrote:Skihids wrote:Noc Tempre wrote: In a game, an element that you have no skill-based way to protect yourself from, is clearly broken.
I recall discussion many weeks back about tanks and OB's where CCP suggested that there would be ways to pin tanks down for destruction by OB's. That suggests CCP considers the warning to be good enough for tanks to get out from under them if they are paying attention. That would put them in the "fair warning" to run away or get under cover category. We can debate whether or not that is true, and it probably depends upon just where you parked. I've personally seen a tank escape from Sniper's Peak by driving off the edge and falling down the mountain side, repping all the way down. It then drove around the back and up to continue its reign of terror. That's a bad example, that mountain messes with the spread of the OB. If you are lucky it will only hit you once. But again we are talking about luck trumping everything which is deeply wrong for a game IMO. It's a starting point in a discussion with CCP. If they want it to be fair warning then you start asking how much is required to get out of a reasonable situation. You then have to define a reasonable situation, and that gets into how much of an out you need leave yourself. From there it's a matter of calculating acceleration and velocity to determine how much time you require.
The mountain in question is an extreme exception, and the only one as of right now. Also, in regards to that old discussion, it is clear that CCP did not want them to reach out and kill indiscriminately on the map. That is how they operate now. You do not need eyes on a target, you do not need a "tackle", you just point and kill. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.02.14 20:49:00 -
[207] - Quote
Noc Tempre wrote:Skihids wrote:Noc Tempre wrote:Skihids wrote:Noc Tempre wrote: In a game, an element that you have no skill-based way to protect yourself from, is clearly broken.
I recall discussion many weeks back about tanks and OB's where CCP suggested that there would be ways to pin tanks down for destruction by OB's. That suggests CCP considers the warning to be good enough for tanks to get out from under them if they are paying attention. That would put them in the "fair warning" to run away or get under cover category. We can debate whether or not that is true, and it probably depends upon just where you parked. I've personally seen a tank escape from Sniper's Peak by driving off the edge and falling down the mountain side, repping all the way down. It then drove around the back and up to continue its reign of terror. That's a bad example, that mountain messes with the spread of the OB. If you are lucky it will only hit you once. But again we are talking about luck trumping everything which is deeply wrong for a game IMO. It's a starting point in a discussion with CCP. If they want it to be fair warning then you start asking how much is required to get out of a reasonable situation. You then have to define a reasonable situation, and that gets into how much of an out you need leave yourself. From there it's a matter of calculating acceleration and velocity to determine how much time you require. The mountain in question is an extreme exception, and the only one as of right now. Also, in regards to that old discussion, it is clear that CCP did not want them to reach out and kill indiscriminately on the map. That is how they operate now. You do not need eyes on a target, you do not need a "tackle", you just point and kill.
I'm talking about the generic situation. How much time would it take to exit the strike area if you were caught in the middle of it if you are in a HAV, a scout suit, a heavy suit, etc. Are you expected to run torque mods if you are an armor tank? Are you expected to have fast access to a LAV if you are a heavy? If so how close by does it have to be?
Once you start to evaluate the idea of fair warning you find that it gets complicated. What's fair for one person isn't nearly enough time for the next. A fully decked out proto-heavy runs up to half a million ISK from what I'm told. Is there any way at all to make it fair to them without nerfing the OB to the point it may as well be taken out of the game?
Has any of this been considered before they were deployed into the game?
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SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2013.02.14 20:51:00 -
[208] - Quote
Noc Tempre wrote:Right now orbitals are free and can easily destroy everything but high level armor tanks. This is due to the combination of their high damage, huge radius, long duration, and short warning.
Something needs to give, and I think a longer delay between use and landing would help. Because right now it's pointless to use anything above a sica, and that's counter-intuitive with the SP investment I have made.
Personally I think it should be:
Call-in
5 sec
Warning
5 sec
Hits
That way they would take a lot more skill or teamwork to be used effectively, instead of free kills.
Edit: it's in general because I want to get some preliminary opinions before posting a full suggestion in the feedback subforum. NO! Bad Noc!
Long warnings would makes them useless. It is good that they lowered the wait time to what it is. Before it did not take much longer and yet people where able to scatter and avoid getting hit.
You guys in the Imperfects are a group of solid players. Do not lessen public opinion about yourselves by always asking for the game to be made easier for you guys. Too often it seems that if it kills an imperfect, you guys consider it OP. I know you guys do not need that. You don't need it to be easier. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.02.14 21:03:00 -
[209] - Quote
SILENTSAM 69 wrote:Noc Tempre wrote:Right now orbitals are free and can easily destroy everything but high level armor tanks. This is due to the combination of their high damage, huge radius, long duration, and short warning.
Something needs to give, and I think a longer delay between use and landing would help. Because right now it's pointless to use anything above a sica, and that's counter-intuitive with the SP investment I have made.
Personally I think it should be:
Call-in
5 sec
Warning
5 sec
Hits
That way they would take a lot more skill or teamwork to be used effectively, instead of free kills.
Edit: it's in general because I want to get some preliminary opinions before posting a full suggestion in the feedback subforum. NO! Bad Noc! Long warnings would makes them useless. It is good that they lowered the wait time to what it is. Before it did not take much longer and yet people where able to scatter and avoid getting hit. You guys in the Imperfects are a group of solid players. Do not lessen public opinion about yourselves by always asking for the game to be made easier for you guys. Too often it seems that if it kills an imperfect, you guys consider it OP. I know you guys do not need that. You don't need it to be easier.
I dont understand how you think we are trying to make the game easier for us. Personally I know when the imperfects run together we get 3-4 OBS with each garnering at least 4-5 kills.......that is a potential loss of 20 kills (or more) for the leader. The fact is we arent wanting this to be looked at because he dont want to ever die. We want it looked at because currently its an I WIN button that everyone gets if you even mildly decent at the game. It just seems extreme. Like I said if CCP decided that they dont want to change it at all and they want it to be this massive instant strike that kills basically everything in its AOE then i would stop my argument until then there still has yet to be any argument for the OBS other than you imperfects just dont want to die argument. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2013.02.14 21:11:00 -
[210] - Quote
I think that the only planned changes are to make more types of strikes, and bigger strikes. I do not think they want to make these strikes get less kills. Remember that half of the fun in these strikes will be had by EVE players who want to kill things on the ground. Taking away their kills, and kill mails will not be something that they like.
If someone wants to use a strike to take down a vehicle, they should be able to. That is not something that should be limited. If anything it is still rather easy for a tank to avoid unless it was not moving when the strike starts. Hmm, easy may not be the best word, but it does happen.
Yes, some of us do get a lot of strikes to call down. lol |
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