Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
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Posted - 2013.02.15 21:22:00 -
[1] - Quote
First, after reading this thread, I agree that the OBS system could be improved. In short, I believe that adding an objective that can counter a strike could add to the tactfulness of DUST. However this is a distillation of the ideas of this thread. There are many ideas I disagreed with: namely the idea of OBS counter play and GÇ£ISK risk and reward GÇ£
My first issue comes from Noc:
GÇ£Risk - 1M+ ISK can be eliminated by any squad with a well placed OB Reward - 200k to 300k ISK for going 30-0 and no one brings serious AV or OB's
See the imbalance yet?GÇ¥
I agree that Dust requires a balance between risk and reward. But in my opinion, this statement says, GÇ£The loss of a single ISK to a skill-less mechanic is wrong on principleGÇ¥
However, militia gear meets these criteria. I can create a fitting that costs me no money at all while still destroying millions of ISK worth of equipment. If my assumption of your statement is correct, militia gear would also be intrinsically bad because it violates this principle. Although militia gear canGÇÖt cause damage on the scale as an orbital, it is still a mechanic that destroys gear without any repercussions.
However, I donGÇÖt think that is the message you are trying to send Noc. I donGÇÖt believe that you want to eliminate militia gear from Dust. I hope that you see militia gear as I do - a mechanic that allows a very low safety net while allowing new players to experiment. The difference between using militia gear and using orbitals is that there is a definite counter to a player using all militia gear - using higher tiered gear with SP invested nullifies that tactic. There is no GÇ£higher tieredGÇ¥ option to counter OBs. After some thought, I can see that there is a problem.
Secondly, the option of GÇ£adding a delayGÇ¥ to orbital strikes doesnGÇÖt sit well with me. That treats a symptom of the issue without addressing the actual problem. Adding a delay to the orbital doesnGÇÖt change the fact that gear will still cause gear to be lost. The delay doesnGÇÖt add any counter play to the orbitals - It only lowers the degree of destruction due to orbital strike. This is not a fix. It is just an arbitrary speed of destruction GÇô equally as arbitrary as the current system.
I think that adding a secondary objective GÇô shield generators that encases the battlefield GÇô would be a better solution. The shield generated would block most of the GÇ£pulsesGÇ¥ of an orbital strike called while all three generators were active, and block fewer and fewer pulses if more generators were deactivated. Once captured, the team that holds them would have the option to turn them on or off to modify the strength of the orbital on the battlefield. These generators would block both friendly and hostile orbitals.
I believe that this creates the counter play Noc Is looking for. Players could attempt to destroy the shield by calling in multiple orbitals, causing the generators to explode, or turning off shield generators momentarily to strengthen their strike before reactivating them. Alternatively, opposing teams could attempt to protect themselves by activating shield generators, increasing the odds of survival.
Of course, none of these solutions would be viable with instantaneous strike. Although I said previously that changing the length of the strike, I believe that is a poor solution by itself. However, I do like the idea of a warning. If the air within the strike radius began to ionize, or a playerGÇÖs shield values started to subtly change, getting more and more dramatic as the strike was inbound it would give the attentive player a head start while still being GÇ£fairGÇ¥. Alternatively, if this shield system is in place, being able to look into the sky and see the strike inbound would not only look cool as the pulses crashed against the shield, but also give someone more time to react without taking away from the GÇ£These bombs are coming for youGÇ¥ feeling.
I think by adding mechanics like these, orbitals can still have all of the power that they having an actual counter.
On a more unrelated note -This discrimination against the Imperfects purely because of their tags has to stop. Of all of the reasons to ignore, disregard, or troll someone, this is the most petty and disrespectful. If anything, the Imperfects deserve the most respect as a corporation GÇô independent of the individuals that make up the corporation.
There are members in the Imperfects that I truly like. There are members who I canGÇÖt stand. But regardless of my opinions of their components, the Imperfects have achieved the goal that every corporation in Dust wants to achieve. They have possibly become one of the strongest corps and definitely the most well known in the game. If anyoneGÇÖs feedback should be valued, it should be the feedback from the corporation who has taken all of DustGÇÖs game mechanics and used them the best.
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