James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
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Posted - 2013.02.13 23:03:00 -
[1] - Quote
Good, it's the only real threat a well fitted tank is going to have in pubs unless they get matched against a good organized corp that happens to have someone dedicated to AV in their squad. I know tanks are expensive but you should have enough isk to be able to afford to drop another only a minute later and dominate once again.
The average pub match is full of people who are basically free kills, I recognize this and I don't have thousands of HP with a blaster turret. Most people I see who call in well fit tanks can roam around all match farming kills and not dying, so it's a relief when I have something like an OB that can at least get rid of it for a minute. Can't wait til I have more SP and can have proper AV equipment to deal with high SP tankers.
Give it a small delay? Maybe, but lets not make it useless against tanks. Using an OB to take out a tank should be a viable option IMHO. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
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Posted - 2013.02.13 23:08:00 -
[2] - Quote
Baal Roo wrote:Noc Tempre wrote:Baal Roo wrote:
So stop calling in 1M ISK gear in pub matches?
1M is advanced level gear. Maybe I don't want to be forced to run militia just to not go broke? Especially since I have a higher survival rate than the average. sounds like a personal problem. Seriously, why would you call in a 1M asset into a match that can only gain you 200k-300k ISK? I honestly don't understand your reasoning here. It's almost like you think you're playing a completed game, and that instant battles will be the heart of the gameplay for people with 1M tanks that they can burn through. Furthermore, your false dichotomy of "1M asset tank or Militia gear" is at best intellectually dishonest, and at worst just plain old trolling.
Well said and good points as well...
It's a bit ridiculous how people drop such expensive tanks in ambush when the payout is so low. I guess they don't have to care so much though because they won't die against randoms anyway & it's super ez KDR padding. How much easier do you want this game to be? |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.02.15 19:14:00 -
[3] - Quote
semperfi1999 wrote:So I want to be sure I am understanding you correctly. The OBS mechanic is there so that if a team is losing they can call a strike that will completely destroy the entire facility that is being fought over. Effectively forcing the team that was winning to suffer a loss or possibly draw. Am I understanding that correctly?
I can understand if the OBS was used to destroy the facility the Eve players who paid for the attack would get no facility in their attack thus diminishing the value of the target. However that Eve player would still have to pay the Dust mercs price and the mercs who forced the enemy into this drastic action still achieved a victory over their opponent.
However if this works as I stated in my first paragraph where the attacking team loses or gets a draw in a game they were winning because the other team decides to annihilate the battle and leave nothing standing......well then I can tell you right now this game wont last. Very few FPS players will continue to play a game where the other team can be losing and force a draw or loss to occurr simply because they can call in a bombardment from space. But if this works as I note in my second example then I can see this game being something that will last a while and FPS players could get used to.....for a merc who cares if the facility is destroyed as long as we get paid and dont get a loss or draw on our record simply because there is a game mechanic that can automatically force this.
You don't have to worry about that lol.
An orbital strike isn't like a nuke in COD, it isn't like you get it and it's "i win". To act like it is makes me laugh a bit, they kill you, you can respawn in what, 10 or less seconds? Hell you can even call in your tank again and be back at it in no time. PLUS you're in the imperfects, do randoms really challenge you guys enough to get multiple orbital strikes per match? I doubt it.. I wouldn't doubt one or two orbitals, but that's hardly "i win" worthy. Clearing out an area of enemies with an orbital is a temporary fix to it, if a team was winning before the orbital struck then they'll most likely continue to win after they respawn and get back to the action.
The only time it's an "i win" button, is if it wipes out the enemies remaining clones.. and even then, it's not like the OB alone won the match.
I can understand being irritated by it because in the current state of this game there aren't much for matches where you can drop a 1 mil isk tank, lose it and come out positive in isk. But.. at the same time, that's the risk you take when you spec directly into vehicles (and I understand how it's necessary, esp w/ being active in corp battles early on).
I've seen good tankers get out of orbitals before, the ones that stay still (like the guys sniping on hills in their tanks) deserve to be bombed and killed, imho. What else is going to get rid of you when you're on a hill like that, realistically? Swarms? You can see those from so far away, forges? Eh, not at this point in the game, most people aren't spec'd far enough to have bothered with much AV.
& honestly, would you rather they spend their orbital to take out your tank and cause you one death, or wipe out your team around an objective so they can run up and hack it? I personally only bother to use an orbital on the tank if it's causing entirely too much damage to my team or if there's two next to each other and both staying still (love it when that happens).
On a more general note, I hardly think that a small amount of isk is enough to make a difference. Many of us know that there are many in EVE that have billions of isk, like making a OB cost 100k is going to change anything.. Could play EVE for one hour and get enough isk to afford hunderds of orbitals at that rate. I'm more for having people do stuff in matches to earn it like it is now than having it so that they can just pay it off.
In competitive matches you won't see guys getting orbitals on their own, not unless it's a very even match and it's action packed.. even then, it's not like you're going to see it spammed. This is a problem in pubs and only for people who don't understand the golden rule of not bringing an asset that you can't afford to lose into battle. Sorry that the game isn't far enough along for isk payouts to be worth it but I have a hard time feeling bad for people who drop uber tanks in pub matches against already bad randoms.
You want to talk about an "i win" button, watch Zitro drop his tank in ambush against no organized team of decent size or people spec'd far enough into AV to deal with it. |