Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.29 21:16:00 -
[1] - Quote
Think about it: When you factor SP into shields, armor, weapon dmg, etc AND the old dmg values, a new player had NO chance against a vet in proto/complex gear. This ruins the FPS side of the game.
The way it is now, skill actually plays more of a role in the game. Newer players have a chance against vets, because their skill can overcome the smaller difference the fits give you. It makes it a fun FPS in HIGHSEC, and still DOES make a difference when you have 2 players of EQUAL skill.... the one with better gear will STILL win the majority of the time. In Corp matches, you can then spend money to get every advantage possible out of your proto gear, because while expensive, the gear is being used to cash in on a contract. (many of which will be worth 10s of millions of isk.)
I don't see what's wrong with this. It naturally balances things out. Players will tend to use lower level gear for pubs/high sec, and probably will reserve the expensive stuff for matches that mean something.
Only complaint MIGHT be that the proto gear might be A LITTLE too expensive. The only change I'd like to see, is maybe a 10% reduction in advanced and proto suits/guns. That, and maybe return the militia gear to it's original values.
PS. People tend to also forget that damage is only ONE component of a weapons value, the proto weapons also tend to have higher accuracy, ammo capacity, range, better charge times, etc. Yet another reason, why we're better off now.
In conclusion: THANK YOU CCP!!! |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.29 21:20:00 -
[2] - Quote
I wouldn't have any problems with it if they would've made proto gear cheaper to make up for the nerf; I believe they might have actually raised the price instead. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.12.29 21:21:00 -
[3] - Quote
Playing as a milita locked character,
I am going have to disagree wtih you, I have maintained decent Kill Death Ratios while in milita gear. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.29 22:13:00 -
[4] - Quote
Currently, yes. Prior builds, no. If you feel YOU did just as well, not going to dispute. But GENERALLY speaking, a militia player was at a BIG disadvantage. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.29 22:20:00 -
[5] - Quote
I guess you can pat yourself on the back for how great this game is going to be with flat gear?
Here's the other side -
I killed a decent gun the other day like 3-4x times in his proto suit with a militia shotgun.
Some of you think that's worth bragging over but I think it's pretty much trash.
I'm killing a dude and I have no points whatsoever in shotguns but its just lololol on my side.
He was willing to risk something in fighting me and my squad. He GEARED to fight us. He was using the weapon he'd skilled up in.
People in militia gear and BPO assault rifles are risking nothing.
They can just keep respawning and zerging because it doesn't matter.
If you think about the implications in this for Lowsec and Nullsec it's pretty ugly.
There needs to be HARD gear checks for participating in those fights (I'd like the rewards reduced in hisec so that proto is not economical for people when there is lowsec to fight in).
I don't want to fight people that can't be bothered to RISK anything or PREPARE (ie get the SP together to get fitted in the first place).
My corp is prepared and ready to risk, are you? |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.29 22:30:00 -
[6] - Quote
lol ohhh boy.......... |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.29 22:48:00 -
[7] - Quote
Telcontar Dunedain wrote:I guess you can pat yourself on the back for how great this game is going to be with flat gear?
Here's the other side -
I killed a decent gun the other day like 3-4x times in his proto suit with a militia shotgun.
Some of you think that's worth bragging over but I think it's pretty much trash.
I'm killing a dude and I have no points whatsoever in shotguns but its just lololol on my side.
He was willing to risk something in fighting me and my squad. He GEARED to fight us. He was using the weapon he'd skilled up in.
People in militia gear and BPO assault rifles are risking nothing.
They can just keep respawning and zerging because it doesn't matter.
If you think about the implications in this for Lowsec and Nullsec it's pretty ugly.
There needs to be HARD gear checks for participating in those fights (I'd like the rewards reduced in hisec so that proto is not economical for people when there is lowsec to fight in).
I don't want to fight people that can't be bothered to RISK anything or PREPARE (ie get the SP together to get fitted in the first place).
My corp is prepared and ready to risk, are you?
I'll try and counter your argument. - The guy you killed with a shotgun. That's not a militia vs proto argument. That's a gun balance argument. I'd say the shotty, particularly the militia shotty is a little OP. That aside, if you killed someone with a shotty, he was in the wrong place at the wrong time. (either you lucky or good enough to get near him OR he was bad enough to allow you near him) Shotties are not effective at longer ranges. -You say militia can zerg. Good for them, if it's so effective, you can slap on your militia gear and do it too. If you CHOOSE to risk isk for the advantage of using proto gear, that's your choice.
The reality is, right now, if corp A is better than corp B, and corp A uses proto gear than corp B, Corp A will win. Pretty easily. If Corp A is better, but Corp B uses better gear, Corp A still has a chance to win... meaning SKILL plays a role in Dust. (which is a FPS, in case you forgot) Either way, Corp A wins.
In prior builds, this was not the case. The team with more play time and/or money, won. (unless the "poor" team had MUCH higher skill) To say that this has something to do with risk is rediculous.
In prior builds, fits mattered A LOT more. Unless skill of players was very uneven, the team with better fits almost always won. You spend more money, you're almost GUARANTEED a win. Where exactly is the risk in that?
NOW, the gear still plays a considerable role, but SKILL matters as much if not more. My $.02
Edit: PS. Regarding the game being flat. I love how those who make your argument use absolutes. The game will not have flat gear. There is STILL a difference in damage AND accuracy AND capacity AND recharge times AND range, etc etc. Add to that, the fact that proto suits, allow you more cpu and pg, and allow you to add modules to tank SEVERAL HUNDRED more HP than opponents using militia gear. Yeah, seems pretty flat to me. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.29 23:05:00 -
[8] - Quote
Coming from a MMO stand point and background, I hate when gear and ability rotation(I know that ability rotation does not apply to this game) Is all the knowledge you need. I think that the way it is now is definitely a whole lot better since now it is all skill and strategy that wins the battle. Don't get me wrong gear is still important especially when you are two even skilled players going head to head.
For an FPS I think this is how it should be skill eats gear, but gear is still the tie breaker. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.12.29 23:06:00 -
[9] - Quote
mikegunnz wrote:Telcontar Dunedain wrote:I guess you can pat yourself on the back for how great this game is going to be with flat gear?
Here's the other side -
I killed a decent gun the other day like 3-4x times in his proto suit with a militia shotgun.
Some of you think that's worth bragging over but I think it's pretty much trash.
I'm killing a dude and I have no points whatsoever in shotguns but its just lololol on my side.
He was willing to risk something in fighting me and my squad. He GEARED to fight us. He was using the weapon he'd skilled up in.
People in militia gear and BPO assault rifles are risking nothing.
They can just keep respawning and zerging because it doesn't matter.
If you think about the implications in this for Lowsec and Nullsec it's pretty ugly.
There needs to be HARD gear checks for participating in those fights (I'd like the rewards reduced in hisec so that proto is not economical for people when there is lowsec to fight in).
I don't want to fight people that can't be bothered to RISK anything or PREPARE (ie get the SP together to get fitted in the first place).
My corp is prepared and ready to risk, are you? I'll try and counter your argument. - The guy you killed with a shotgun. That's not a militia vs proto argument. That's a gun balance argument. I'd say the shotty, particularly the militia shotty is a little OP. That aside, if you killed someone with a shotty, he was in the wrong place at the wrong time. (either you lucky or good enough to get near him OR he was bad enough to allow you near him) Shotties are not effective at longer ranges. -You say militia can zerg. Good for them, if it's so effective, you can slap on your militia gear and do it too. If you CHOOSE to risk isk for the advantage of using proto gear, that's your choice. The reality is, right now, if corp A is better than corp B, and corp A uses proto gear than corp B, Corp A will win. Pretty easily. If Corp A is better, but Corp B uses better gear, Corp A still has a chance to win... meaning SKILL plays a role in Dust. (which is a FPS, in case you forgot) Either way, Corp A wins. In prior builds, this was not the case. The team with more play time and/or money, won. (unless the "poor" team had MUCH higher skill) To say that this has something to do with risk is rediculous. In prior builds, fits mattered A LOT more. Unless skill of players was very uneven, the team with better fits almost always won. You spend more money, you're almost GUARANTEED a win. Where exactly is the risk in that?NOW, the gear still plays a considerable role, but SKILL matters as much if not more. My $.02
will say; in your "gun balance" quote; that IS about militia vs proto; as you need to take into account the time and requirements. If you look at things now with AR's or even SMG's ; the effectiveness b/t the standard/militia-> proto isn't that noticeable. One thing i have noticed is the amount of people running B-series & even proto suits w/ exile AR's. You know why? Because for the cost reduction, the exile AR is suffice enough to handle most situations that given how you setup your suit, there isn't a reason for a high cost weapon
Yes, no doubt a guy running a T2 suits can kill a worse player in a B-series; but the main issue now in reference to militia/basic vs proto isn't suits or use of "gadgets" (not outside the bedroom, aye-thank-you); but WEAPONS.
Unless CCP plans to release into on Tech 2 or Tech 3 weapons (if will be any), & when they might be added to the game (assume wouldn't happen till full release w/ months into it); the reduction of damage, has limited the need to specialize past certain points for weapons. As unless there is an actual NOTICEABLE difference from the passive skill effects; there may not be a reason to go past say lv3 OP of any weapon (unless want the proficiency ability).
With AR's as an example can be a bit shoddy b/c there still is a 3pt different in damage (which still is small, but people will argue can "see" a difference), but SMG's is even worse. For 610k SP you gain 2 points of addition damage. Now ever build since replication i've had proto SMG's along w/ the AR; however, there is less of a need for it now, that the toxin has gained a point of damage.
SO yes, there is an issue now w/ weapons that the "damage centralization" (as i call) has caused since being implemented. Being primarily and AR user (yet, also have smg, fg, lr, md) i have noticed the massive (yes, may disagree on my terminology here) decrease in GEK's used. I notice names in game that like myself always ran a GEK, yet now run the Exile instead. Why you say? B/c you dont need to spend 17k isk each time you die, for 1 damage point more |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.29 23:08:00 -
[10] - Quote
mikegunnz wrote:Telcontar Dunedain wrote: My corp is prepared and ready to risk, are you?
I'll try and counter your argument. - The guy you killed with a shotgun. That's not a militia vs proto argument. That's a gun balance argument. I'd say the shotty, particularly the militia shotty is a little OP. That aside, if you killed someone with a shotty, he was in the wrong place at the wrong time. (either you lucky or good enough to get near him OR he was bad enough to allow you near him) Shotties are not effective at longer ranges. -You say militia can zerg. Good for them, if it's so effective, you can slap on your militia gear and do it too. If you CHOOSE to risk isk for the advantage of using proto gear, that's your choice. The reality is, right now, if corp A is better than corp B, and corp A uses proto gear than corp B, Corp A will win. Pretty easily. If Corp A is better, but Corp B uses better gear, Corp A still has a chance to win... meaning SKILL plays a role in Dust. (which is a FPS, in case you forgot) Either way, Corp A wins. In prior builds, this was not the case. The team with more play time and/or money, won. (unless the "poor" team had MUCH higher skill) To say that this has something to do with risk is rediculous. In prior builds, fits mattered A LOT more. Unless skill of players was very uneven, the team with better fits almost always won. You spend more money, you're almost GUARANTEED a win. Where exactly is the risk in that?NOW, the gear still plays a considerable role, but SKILL matters as much if not more. My $.02
How is risking expensive suits and gear not risk? If you go down you lost ISK period.
In most of these matches the guys in proto have to have very high kdr to make it break even...
Let's try another metaphor I've used.
There is the $1, $100, $1000 poker table.
We can all argue that there are as skilled players at the $1?
Or would you say instead there were new players and older players that weren't WILLING to risk their capital at the $1000 table?
(Also....overall I actually think that current proto gear should be pulled from the game until there is a proper place for it. The whining about it has nerfed it before there was lowsec for it to be used in. )
I want this game to have $100 and $1000 tables so I don't have to play with people that can't be bothered to get their **** together. When I say hard checks fwiw I mean that there should be enough gear differential that zerging without risk is nonviable (not that the game should make that gear check). Right now there is no gear check anymore. |
|
Sgt Kirk
ZionTCD Legacy Rising
347
|
Posted - 2012.12.29 23:13:00 -
[11] - Quote
mikegunnz wrote:Telcontar Dunedain wrote:I guess you can pat yourself on the back for how great this game is going to be with flat gear?
Here's the other side -
I killed a decent gun the other day like 3-4x times in his proto suit with a militia shotgun.
Some of you think that's worth bragging over but I think it's pretty much trash.
I'm killing a dude and I have no points whatsoever in shotguns but its just lololol on my side.
He was willing to risk something in fighting me and my squad. He GEARED to fight us. He was using the weapon he'd skilled up in.
People in militia gear and BPO assault rifles are risking nothing.
They can just keep respawning and zerging because it doesn't matter.
If you think about the implications in this for Lowsec and Nullsec it's pretty ugly.
There needs to be HARD gear checks for participating in those fights (I'd like the rewards reduced in hisec so that proto is not economical for people when there is lowsec to fight in).
I don't want to fight people that can't be bothered to RISK anything or PREPARE (ie get the SP together to get fitted in the first place).
My corp is prepared and ready to risk, are you? I'll try and counter your argument. - The guy you killed with a shotgun. That's not a militia vs proto argument. That's a gun balance argument. I'd say the shotty, particularly the militia shotty is a little OP. That aside, if you killed someone with a shotty, he was in the wrong place at the wrong time. (either you lucky or good enough to get near him OR he was bad enough to allow you near him) Shotties are not effective at longer ranges. -You say militia can zerg. Good for them, if it's so effective, you can slap on your militia gear and do it too. If you CHOOSE to risk isk for the advantage of using proto gear, that's your choice. The reality is, right now, if corp A is better than corp B, and corp A uses proto gear than corp B, Corp A will win. Pretty easily. If Corp A is better, but Corp B uses better gear, Corp A still has a chance to win... meaning SKILL plays a role in Dust. (which is a FPS, in case you forgot) Either way, Corp A wins. In prior builds, this was not the case. The team with more play time and/or money, won. (unless the "poor" team had MUCH higher skill) To say that this has something to do with risk is rediculous. In prior builds, fits mattered A LOT more. Unless skill of players was very uneven, the team with better fits almost always won. You spend more money, you're almost GUARANTEED a win. Where exactly is the risk in that?NOW, the gear still plays a considerable role, but SKILL matters as much if not more. My $.02 Edit: PS. Regarding the game being flat. I love how those who make your argument use absolutes. The game will not have flat gear. There is STILL a difference in damage AND accuracy AND capacity AND recharge times AND range, etc etc. Add to that, the fact that proto suits, allow you more cpu and pg, and allow you to add modules to tank SEVERAL HUNDRED more HP than opponents using militia gear. Yeah, seems pretty flat to me. I think the problem is that people want to be indestructible and run god mode in proto gear. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.29 23:19:00 -
[12] - Quote
Sgt Kirk wrote: I think the problem is that people want to be indestructible and run god mode in proto gear.
Thanks for stopping by and not reading the thread.
|
Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
91
|
Posted - 2012.12.29 23:33:00 -
[13] - Quote
mikegunnz wrote:Think about it: When you factor SP into shields, armor, weapon dmg, etc AND the old dmg values, a new player had NO chance against a vet in proto/complex gear. This ruins the FPS side of the game. The way it is now, skill actually plays more of a role in the game. Newer players have a chance against vets, because their skill can overcome the smaller difference the fits give you. It makes it a fun FPS in HIGHSEC, and still DOES make a difference when you have 2 players of EQUAL skill.... the one with better gear will STILL win the majority of the time. In Corp matches, you can then spend money to get every advantage possible out of your proto gear, because while expensive, the gear is being used to cash in on a contract. (many of which will be worth 10s of millions of isk.) I don't see what's wrong with this. It naturally balances things out. Players will tend to use lower level gear for pubs/high sec, and probably will reserve the expensive stuff for matches that mean something. Only complaint MIGHT be that the proto gear might be A LITTLE too expensive. The only change I'd like to see, is maybe a 10% reduction in advanced and proto suits/guns. That, and maybe return the militia gear to it's original values. PS. People tend to also forget that damage is only ONE component of a weapons value, the proto weapons also tend to have higher accuracy, ammo capacity, range, better charge times, etc. Yet another reason, why we're better off now. In conclusion: THANK YOU CCP!!!
Well, i want a nerf in the ISK/SP difference between Standard, Advance and Proto things. Because no one want to spend 40ISK+ per battle just for a use a "proto weapon" who will give you the same result (all based in your skill) as an advance does. Just a waste of SP.
Also the SP difference. 1 200 000+ SP and 40 000+ ISK per battle just to have 1 or 2 more modules? Just get all the vehicles skill with those SP and snipe with a nice Gunlogi. It have no sense to spend so much SP. But meh, at least the black color is nice
|
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.12.29 23:33:00 -
[14] - Quote
Telcontar Dunedain wrote:Sgt Kirk wrote: I think the problem is that people want to be indestructible and run god mode in proto gear.
Thanks for stopping by and not reading the thread.
The problem is, even now, people ARE running god mode with proto gear.
Take your corp for example, most of you have skilled up to proto gear, and I see a lot of you using that proto gear in pubbies. I use standard, just because I don't feel the need to spend ridiculous amounts of money and stand to gain nothing. With my standard fit(logistics, if you cared), I can tear through militias, standards, and most advanced fits with ease, but when I run into your corp members, it's like running into a brick wall. Even if I keep my AR on target and push a total of 60 rounds into their asses, it only barely cuts through their shields and barely scratches their armor. This removes the whole premise of skill>gear, because I just had the tactical smarts to sneak up behind this guy, get point blank, and then unload a full clip into his back but only ended up giving him a boo boo that he probably has a repper mod to fix. Just leave gear as it is if you ask me, you already have your god mode. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.29 23:37:00 -
[15] - Quote
Konohamaru Sarutobi wrote:mikegunnz wrote:... Only complaint MIGHT be that the proto gear might be A LITTLE too expensive. The only change I'd like to see, is maybe a 10% reduction in advanced and proto suits/guns. That, and maybe return the militia gear to it's original values. ... THANK YOU CCP!!! Well, i want a nerf in the ISK/SP difference between Standard, Advance and Proto things. Because no one want to spend 40ISK+ per battle just for a use a "proto weapon" who will give you the same result (all based in your skill) as an advance does. Just a waste of SP. Also the SP difference. 1 200 000+ SP and 40 000+ ISK per battle just to have 1 or 2 more modules? Just get all the vehicles skill with those SP and snipe with a nice Gunlogi. It have no sense to spend so much SP. But meh, at least the black color is nice
See this is where the proto nerfs lead to.
Calls for even less RISK ...
Vicious circle. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.29 23:47:00 -
[16] - Quote
Logi Bro wrote:Telcontar Dunedain wrote:Sgt Kirk wrote: I think the problem is that people want to be indestructible and run god mode in proto gear.
Thanks for stopping by and not reading the thread. The problem is, even now, people ARE running god mode with proto gear. Take your corp for example, most of you have skilled up to proto gear, and I see a lot of you using that proto gear in pubbies. I use standard, just because I don't feel the need to spend ridiculous amounts of money and stand to gain nothing. With my standard fit(logistics, if you cared), I can tear through militias, standards, and most advanced fits with ease, but when I run into your corp members, it's like running into a brick wall. Even if I keep my AR on target and push a total of 60 rounds into their asses, it only barely cuts through their shields and barely scratches their armor. This removes the whole premise of skill>gear, because I just had the tactical smarts to sneak up behind this guy, get point blank, and then unload a full clip into his back but only ended up giving him a boo boo that he probably has a repper mod to fix. Just leave gear as it is if you ask me, you already have your god mode.
You are in denial.
The gear isn't killing you, we are. |
Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
91
|
Posted - 2012.12.29 23:51:00 -
[17] - Quote
Logi Bro wrote:Telcontar Dunedain wrote:Sgt Kirk wrote: I think the problem is that people want to be indestructible and run god mode in proto gear.
Thanks for stopping by and not reading the thread. The problem is, even now, people ARE running god mode with proto gear. Take your corp for example, most of you have skilled up to proto gear, and I see a lot of you using that proto gear in pubbies. I use standard, just because I don't feel the need to spend ridiculous amounts of money and stand to gain nothing. With my standard fit(logistics, if you cared), I can tear through militias, standards, and most advanced fits with ease, but when I run into your corp members, it's like running into a brick wall. Even if I keep my AR on target and push a total of 60 rounds into their asses, it only barely cuts through their shields and barely scratches their armor. This removes the whole premise of skill>gear, because I just had the tactical smarts to sneak up behind this guy, get point blank, and then unload a full clip into his back but only ended up giving him a boo boo that he probably has a repper mod to fix. Just leave gear as it is if you ask me, you already have your god mode.
You can easy kill a Proto Suit if you hit it with a full 60 clip. It's so far away from be a "god mode". If you can't kill a Proto Suit is because the guy that feel a shoot, move around and get cover, but that's the same with an advance B suit.
The worst way to play this game is going straight to red points. No one can survive if you want to play as RAMBO, with standar, advance or Proto. The best way is play cover and trying to get your enemys from behind. "Who shoots first, shoots twice".
If I take you from behind, I can kill you with a Gek as a Duvolle. If you can't take me because i play cover and I keep my distance, you won't kill me if I use a Proto Suit as an A/B suit because 1/2 modules are just like 10 bullets.
If you kill a decent player is because you take him from behind, you shoot first, or maybe you take him with some friends. But that's the same using Proto or Advance suits.
Most of the guys says "you have more modules". The best shield module is 66. If 3 guys are shooting you, 350 shield and 416 shield is the same. What's 66? 0,5 second of an elm-7?
Playing with Proto or Advance is practically the same. Now, the problem is when I die. Why do I need to feel difference between Proto and Advance just when I die?
PS: snipers kill me with 2 shot. Nice way to be GOD.
Sorry for the english. See you |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.29 23:57:00 -
[18] - Quote
Konohamaru Sarutobi wrote:Logi Bro wrote:Telcontar Dunedain wrote:Sgt Kirk wrote: I think the problem is that people want to be indestructible and run god mode in proto gear.
Thanks for stopping by and not reading the thread. The problem is, even now, people ARE running god mode with proto gear. Take your corp for example, most of you have skilled up to proto gear, and I see a lot of you using that proto gear in pubbies. I use standard, just because I don't feel the need to spend ridiculous amounts of money and stand to gain nothing. With my standard fit(logistics, if you cared), I can tear through militias, standards, and most advanced fits with ease, but when I run into your corp members, it's like running into a brick wall. Even if I keep my AR on target and push a total of 60 rounds into their asses, it only barely cuts through their shields and barely scratches their armor. This removes the whole premise of skill>gear, because I just had the tactical smarts to sneak up behind this guy, get point blank, and then unload a full clip into his back but only ended up giving him a boo boo that he probably has a repper mod to fix. Just leave gear as it is if you ask me, you already have your god mode. You can easy kill a Proto Suit if you hit it with a full 60 clip. It's so far away from be a "god mode". If you can't kill a Proto Suit is because the guy that feel a shoot, move around and get cover, but that's the same with an advance B suit. The worst way to play this game is going straight to red points. No one can survive if you want to play as RAMBO, with standar, advance or Proto. The best way is play cover and trying to get your enemys from behind. "Who shoots first, shoots twice". If I take you from behind, I can kill you with a Gek as a Duvolle. If you can't take me because i play cover and I keep my distance, you won't kill me if I use a Proto Suit as an A/B suit because 1/2 modules are just like 10 bullets. If you kill a decent player is because you take him from behind, you shoot first, or maybe you take him with some friends. But that's the same using Proto or Advance suits. Most of the guys says "you have more modules". The best shield module is 66. If 3 guys are shooting you, 350 shield and 416 shield is the same. What's 66? 0,5 second of an elm-7? Playing with Proto or Advance is practically the same. Now, the problem is when I die. Why do I need to feel difference between Proto and Advance just when I die? PS: snipers kill me with 2 shot. Nice way to be GOD. Sorry for the english. See you
You made your point to him very well, I don't have the patience to explain it to him. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.29 23:58:00 -
[19] - Quote
I think if you find yourself doing fine in proto gear in 1v1 situations but losing to zergs than that is balanced properly because noone should be able to survive the onslaught of an entire army regardless the gear.
That said i think they should create a bit more gap between the gears since there should be a bit more benefit to the proto gear because i don't want ppl coming into lowsec/nullsec with miltia/std gear and finding themselves fairing well there so they can turn enormous profit with little to no investment in their character or out of pocket cost(ISK).
With that in mind i would also state the fear ppl have is that they wont be ever be able to compete with ppl who have proto gear, this is not because they cant afford the isk but because of the SP CAP, this is the whole reason the nerf came to pass. If new players were able to skill up unrestricted until they caught up to the veterans level of SP than there would be less vitreal over proto players and the so called "unfair" advantage their gear gives them.
Not to scapegoat the MMO players but it seems they want their cake and eat it too, they want higher discrepancy in gear AND keep new players from catching them SP wise.
Meanwhile FPSers just want to make sure that the primary decider in a battle is skill and not gear but they need to concede that warfare indeed is often decided by the gear on ones back, which is why it is important that a competitive corp is outfitted with gear that allows them to compete. Now if they were allowed to reach that gear and not restricted by a Cap you would see this argument end.(when i say no cap, i mean an unrestricted cap on any player who is not currently at the current global SP cap which would be determined by the total weeks x weekly SP CAP)
Its is these two unrelated issues that is the reason why this issue even exists and why nerfs were placed. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.29 23:59:00 -
[20] - Quote
I agree, except it's all about suits and shields now. |
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.30 00:11:00 -
[21] - Quote
Telcontar Dunedain wrote:
If you think about the implications in this for Lowsec and Nullsec it's pretty ugly.
Not really
You take a contract to defend a planet and the attackers show up and zerg with full milita gear just throwing it at you, so what if your risked proto gear for this battle it was your choice
Null is open season for everything, ther is no limits, ther are no restrictions
CCP will not hold your hand and say what is and isnt allowed unless your in high sec
It is upto the corps to use milita/basic/advanced or proto gear and if they want to use milita for a laugh they will and if you happen to use all proto gear then what is it ther fault?
Even low has very few limits come to think of it |
Sentient Archon
Red Star.
690
|
Posted - 2012.12.30 00:12:00 -
[22] - Quote
Something has to justify me paying 50K for a Duvolle vs 700 ISK for a militia gear. For example the militia AR fires at 31 damage and the Duvolle at 34. So you mean to say that I pay 50K ISK for a weapon thats supposed to be a little more accurate that a militia AR when someone can just as easily kill me with a militia AR.
I absolutely hate noobs. Most of these guys think this game is a joke. Running around like headless chickens without even caring to think. Why should they be able to easily kill someone who has spent so much time, sp and isk with crappy equipment? Ever been team stacked with a bunch of randoms against organised corps? Its a sorry state of affairs there. You would think common sense would dictate that course of action;- but it doesnt.
I have said it time and again, noobs needs to effing stay in Shire. They have no place in Mordor.
I am abolutely not liking the damage nerf between militia and proto gear. Just makes all the time I spent of this game absolutely useless if I get killed with militia crap one on one.
Bring on the "get good" comments. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.12.30 00:13:00 -
[23] - Quote
Kills the need to skill up. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.30 00:20:00 -
[24] - Quote
The Duvolle has a 31% damage increase per second over the standard that alone is a reason for it to be so expensive. 31% is more than than lv5 weaponry and 2 complex damage mods, then you have the people who put on damage mods and have weaponry lv with a Duvolle. So not only does it have a passive 31% increase over the standard that gap only gets even further away as you apply skills and damage mods.
For me this is enough to reason such high price for proto AR, I have not figured out the other weapons damage increase do to the lack of interest in those weapons on the forums.
If you don't believe me I will show you my logic and math to get these numbers. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.30 00:27:00 -
[25] - Quote
Telcontar Dunedain wrote:Logi Bro wrote:Telcontar Dunedain wrote:Sgt Kirk wrote: I think the problem is that people want to be indestructible and run god mode in proto gear.
Thanks for stopping by and not reading the thread. The problem is, even now, people ARE running god mode with proto gear. Take your corp for example, most of you have skilled up to proto gear, and I see a lot of you using that proto gear in pubbies. I use standard, just because I don't feel the need to spend ridiculous amounts of money and stand to gain nothing. With my standard fit(logistics, if you cared), I can tear through militias, standards, and most advanced fits with ease, but when I run into your corp members, it's like running into a brick wall. Even if I keep my AR on target and push a total of 60 rounds into their asses, it only barely cuts through their shields and barely scratches their armor. This removes the whole premise of skill>gear, because I just had the tactical smarts to sneak up behind this guy, get point blank, and then unload a full clip into his back but only ended up giving him a boo boo that he probably has a repper mod to fix. Just leave gear as it is if you ask me, you already have your god mode. You are in denial. The gear isn't killing you, we are.
i think his argument is that ur gear saved ur life technically u are right you are killing them
what logi is sayin is that ur gear allows u to play sloppy and careless vs lower tier gear and get away with it i.e. no risk to u or very little
lets take ur argument and take it down my lane a bit i invest 2M+ into my suryas by ur logic anything but a proto forge/swarms or another marauder tank shouldnt be able to scratch me because im riskin more and he isnt "geared" to fight me ur whole point on gear doesnt just pertain to dropsuits btw
also lets look at this another way ur corp is currently the best on the game dont think anyone questions that, when u want only proto gear to stand a chance then the corp that keeps winning (urs in this case) can continuously fund these without problem which then leaves no one to challenge u or very little. Your idea kills off any competition for ur corp or at least decreases it drastically.
I want FW and Nullsec to actually be populated, if a brave corp like Mike said wants to take on a proto gear corp with adv gear they should have a fighting chance....obv if they are equally skilled its gonna come down to gear but if the adv gear corp has drastically superior tactics and skill then why should they be deemed to lose automatically? Dont u actually want competition and lots of it?
Also as mike said if a team is zergin u with standard gear u can also scale back down urself u know...if ur better FPS wise no need to rock proto vs a lower tier gear team and like Mike said if a team comes at u with **** gear and ur in better gear and they are terrible or equally skilled fps wise they will be destroyed still.
This game is suppose to be about choices ur taking away choices by only wanting ppl to play by ur rules. But anyway we've been back an forth on this numerous times now MMO personality vs FPS personality just not gonna see eye to eye on how big an advantage should gear give u.
PS: also what happens when a corp gets rich enough and cant get any fights in FW and Null against other proto gear...they bring their buffed gear into hisec to farm noobs next....and since its buffed they will prob not die....at least not against infantry which means hisec now becomes a farming ground with no risk involved. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
391
|
Posted - 2012.12.30 00:29:00 -
[26] - Quote
I love it when people bring logic into these forums. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.12.30 00:41:00 -
[27] - Quote
Goat of Dover wrote:The Duvolle has a 31% damage increase per second over the standard that alone is a reason for it to be so expensive. 31% is more than than lv5 weaponry and 2 complex damage mods, then you have the people who put on damage mods and have weaponry lv with a Duvolle. So not only does it have a passive 31% increase over the standard that gap only gets even further away as you apply skills and damage mods.
For me this is enough to reason such high price for proto AR, I have not figured out the other weapons damage increase do to the lack of interest in those weapons on the forums.
If you don't believe me I will show you my logic and math to get these numbers.
By all means, compare the tactical variant to the standard to come up with crazy claims. Standard to proto standard is 10% increase in damage, standard tactical to proto tactical is 9.8% increase in damage. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 00:43:00 -
[28] - Quote
Said this many times since the nerf....
Bringing the damage closer together between the guns is fail. It totally defeats the purpose of buying adv or proto gear. They have made the GEK absolutely useless. Why spend $17K or 30 aur on a gun that has 1hp advantage over a free STD AR??
We need to stop encouraging players to stay at militia & STD gear levels. You should have all in your arsenal for every situation. If the low level guys get beat up from high leveled vets, then so what? Level up and you'll be able to do the same. If I bring a knife to a fight and you show up with a gun. I'm going back home to get my gun. I'm not going to ***** about you having a gun. If you bring out a rocket then I'm going to bring out a rocket. That's what this is about.
But forget all of that....let's talk about the skill. In the last build, gear gave you a slight advantage but if you're good, then you should still be able to tango with someone who has higher gear. It isn't god mode in the least bit. During mid Codex, I brought in a player, who's a talented fps shooter, at a time where everyone had proto weapons and heavy shielded assault suits. And he did well and has a very good KDR and climbing.
Like, I've said before....they nerfed the ARs which wasn't warranted. Ok, fine....but don't make them obsolete. Nerf all of them, equally, don't buff the STD. The STD ARs should kick at 28 or 29 hp of damage if the ADV is 32. They shouldn't have the same amount of damage....it really doesn't make any sense. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.30 00:47:00 -
[29] - Quote
buff militia was dumb and fyi dubbs technically the standard and adv still doesnt have the same dmg |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 00:48:00 -
[30] - Quote
Mavado V Noriega wrote:Telcontar Dunedain wrote:Logi Bro wrote:Telcontar Dunedain wrote:Sgt Kirk wrote: I think the problem is that people want to be indestructible and run god mode in proto gear.
Thanks for stopping by and not reading the thread. The problem is, even now, people ARE running god mode with proto gear. Take your corp for example, most of you have skilled up to proto gear, and I see a lot of you using that proto gear in pubbies. I use standard, just because I don't feel the need to spend ridiculous amounts of money and stand to gain nothing. With my standard fit(logistics, if you cared), I can tear through militias, standards, and most advanced fits with ease, but when I run into your corp members, it's like running into a brick wall. Even if I keep my AR on target and push a total of 60 rounds into their asses, it only barely cuts through their shields and barely scratches their armor. This removes the whole premise of skill>gear, because I just had the tactical smarts to sneak up behind this guy, get point blank, and then unload a full clip into his back but only ended up giving him a boo boo that he probably has a repper mod to fix. Just leave gear as it is if you ask me, you already have your god mode. You are in denial. The gear isn't killing you, we are. i think his argument is that ur gear saved ur life technically u are right you are killing them what logi is sayin is that ur gear allows u to play sloppy and careless vs lower tier gear and get away with it i.e. no risk to u or very little lets take ur argument and take it down my lane a bit i invest 2M+ into my suryas by ur logic anything but a proto forge/swarms or another marauder tank shouldnt be able to scratch me because im riskin more and he isnt "geared" to fight me ur whole point on gear doesnt just pertain to dropsuits btw also lets look at this another way ur corp is currently the best on the game dont think anyone questions that, when u want only proto gear to stand a chance then the corp that keeps winning (urs in this case) can continuously fund these without problem which then leaves no one to challenge u or very little. Your idea kills off any competition for ur corp or at least decreases it drastically. I want FW and Nullsec to actually be populated, if a brave corp like Mike said wants to take on a proto gear corp with adv gear they should have a fighting chance....obv if they are equally skilled its gonna come down to gear but if the adv gear corp has drastically superior tactics and skill then why should they be deemed to lose automatically? Dont u actually want competition and lots of it? Also as mike said if a team is zergin u with standard gear u can also scale back down urself u know...if ur better FPS wise no need to rock proto vs a lower tier gear team and like Mike said if a team comes at u with **** gear and ur in better gear and they are terrible or equally skilled fps wise they will be destroyed still. This game is suppose to be about choices ur taking away choices by only wanting ppl to play by ur rules. But anyway we've been back an forth on this numerous times now MMO personality vs FPS personality just not gonna see eye to eye on how big an advantage should gear give u. PS: also what happens when a corp gets rich enough and cant get any fights in FW and Null against other proto gear...they bring their buffed gear into hisec to farm noobs next....and since its buffed they will prob not die....at least not against infantry which means hisec now becomes a farming ground with no risk involved.
So, you think that an ADV corp with Bseries suits and GEKs with "drastically" superior skills and tactics would not beat a corp with 100% proto gear (with Codex suit & gun stats)??
|
|
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 00:52:00 -
[31] - Quote
Mavado V Noriega wrote:buff militia was dumb and fyi dubbs technically the standard and adv still doesnt have the same dmg
The exile and the GEK, technically, doesn't have the same damage.....but with the current stats would you buy another GEK/Blindfire or use an exile??
For that extra 1hp of damage, it's not worth an extra $17K or 30aur |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.30 00:54:00 -
[32] - Quote
Ydubbs81 RND wrote:Said this many times since the nerf....
Bringing the damage closer together between the guns is fail. It totally defeats the purpose of buying adv or proto gear. They have made the GEK absolutely useless. Why spend $17K or 30 aur on a gun that has 1hp advantage over a free STD AR??
We need to stop encouraging players to stay at militia & STD gear levels. You should have all in your arsenal for every situation. If the low level guys get beat up from high leveled vets, then so what? Level up and you'll be able to do the same. If I bring a knife to a fight and you show up with a gun. I'm going back home to get my gun. I'm not going to ***** about you having a gun. If you bring out a rocket then I'm going to bring out a rocket. That's what this is about.
But forget all of that....let's talk about the skill. In the last build, gear gave you a slight advantage but if you're good, then you should still be able to tango with someone who has higher gear. It isn't god mode in the least bit. During mid Codex, I brought in a player, who's a talented fps shooter, at a time where everyone had proto weapons and heavy shielded assault suits. And he did well and has a very good KDR and climbing.
Like, I've said before....they nerfed the ARs which wasn't warranted. Ok, fine....but don't make them obsolete. Nerf all of them, equally, don't buff the STD. The STD ARs should kick at 28 or 29 hp of damage if the ADV is 32. They shouldn't have the same amount of damage....it really doesn't make any sense.
I already stated the percentage difference in the standard to the proto for you in an earlier post and in the thread you started right after right after chromosome came out. I am sorry you don't like the difference but don't worry it will still probably be tweaked be it by price or by damage but it will still be changed.
Also you still have a thing about calling it an AR nerf when it was all light weapons across build, and maybe all weapons period but I am not sure don't run a heavy to even look at their weapons. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 00:59:00 -
[33] - Quote
Goat of Dover wrote:Ydubbs81 RND wrote:Said this many times since the nerf....
Bringing the damage closer together between the guns is fail. It totally defeats the purpose of buying adv or proto gear. They have made the GEK absolutely useless. Why spend $17K or 30 aur on a gun that has 1hp advantage over a free STD AR??
We need to stop encouraging players to stay at militia & STD gear levels. You should have all in your arsenal for every situation. If the low level guys get beat up from high leveled vets, then so what? Level up and you'll be able to do the same. If I bring a knife to a fight and you show up with a gun. I'm going back home to get my gun. I'm not going to ***** about you having a gun. If you bring out a rocket then I'm going to bring out a rocket. That's what this is about.
But forget all of that....let's talk about the skill. In the last build, gear gave you a slight advantage but if you're good, then you should still be able to tango with someone who has higher gear. It isn't god mode in the least bit. During mid Codex, I brought in a player, who's a talented fps shooter, at a time where everyone had proto weapons and heavy shielded assault suits. And he did well and has a very good KDR and climbing.
Like, I've said before....they nerfed the ARs which wasn't warranted. Ok, fine....but don't make them obsolete. Nerf all of them, equally, don't buff the STD. The STD ARs should kick at 28 or 29 hp of damage if the ADV is 32. They shouldn't have the same amount of damage....it really doesn't make any sense. I already stated the percentage difference in the standard to the proto for you in an earlier post and in the thread you started right after right after chromosome came out. I am sorry you don't like the difference but don't worry it will still probably be tweaked be it by price or by damage but it will still be changed. Also you still have a thing about calling it an AR nerf when it was all light weapons across build, and maybe all weapons period but I am not sure don't run a heavy to even look at their weapons.
Lol I only run ARs so that's all I was worried about. But if it is across the board, then everyone should be in an uproar.
They had the difference between the weapons (I'm talking ARs cause that's what I know) perfect in Codex. Each weapon was a complex damage mod away from the previous level. That makes total sense to me. What they did for Chromosome doesnt make sense. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.12.30 01:03:00 -
[34] - Quote
Goat of Dover wrote:I already stated the percentage difference in the standard to the proto for you in an earlier post
And you were wrong about it. Maybe you should look at the post above the one you quoted. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.30 01:07:00 -
[35] - Quote
Ydubbs81 RND wrote: Lol I only run ARs so that's all I was worried about. But if it is across the board, then everyone should be in an uproar.
They had the difference between the weapons (I'm talking ARs cause that's what I know) perfect in Codex. Each weapon was a complex damage mod away from the previous level. That makes total sense to me. What they did for Chromosome doesnt make sense.
Most are not in an uproar probably because we understand that most of the things done are due to it still be tested for balance in price and damage between tiers.
Also there was not a reset between the codex and chromosome, so they may have done it because they want new testers to come in and test the beta and not be completely stomped by vets and leave. Then by proxy no data for test and potential lost money.
I understand I usually only use a MD have since E3 and only run the exile when I go crazy and spent way more money than I should have testing dropships. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 01:21:00 -
[36] - Quote
Mavado V Noriega wrote: This game is suppose to be about choices ur taking away choices by only wanting ppl to play by ur rules. But anyway we've been back an forth on this numerous times now MMO personality vs FPS personality just not gonna see eye to eye on how big an advantage should gear give u.
You aren't arguing with my point here.
Games like Eve aren't World of Warcraft, they are poker.
You again want the people making $1 bets to win $1000 tables. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.30 01:24:00 -
[37] - Quote
Tiel Syysch wrote:Goat of Dover wrote:I already stated the percentage difference in the standard to the proto for you in an earlier post And you were wrong about it. Maybe you should look at the post above the one you quoted.
The standard rifle gets off 12 round a sec. Ydubbs stated due to movement in target and kick from gun you get about 5 to 6 rounds per 12.
The standard does 31 damage per round. So in 1 second you deal 186 damage to the target with this hit percentage, since there is not damage reduction on shields or armor from for an AR that I am aware of.
I stated that with level 5 AR OP you have less kick and dispersion and the Duvolle has an increased acurracy so you should get more rounds into you opponent, but only went with one more round out of 12. So you hit 7 out of 12 rounds with the Duvolle.
The Duvolle does 34.1 damage per round. So in 1 second you deal 239 damage. This is 52 more damage in 1 second.
This gives total of a 28% percent increase(sorry my original number was an off the top with mental math this was found using a calculator) in DPS. These numbers are without any damage buffs from skills or modules. Which also plays more towards the Duvolle, because the Duvolle has a higher DPS and the mods and skills are % based then it gets a better bonus from them than the standard as well.
This is a good increase that only gets better as you skill for damage. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.12.30 01:30:00 -
[38] - Quote
Goat of Dover wrote:Tiel Syysch wrote:Goat of Dover wrote:I already stated the percentage difference in the standard to the proto for you in an earlier post And you were wrong about it. Maybe you should look at the post above the one you quoted. The standard rifle gets off 12 round a sec. Ydubbs stated due to movement in target and kick from gun you get about 5 to 6 rounds per 12. The standard does 31 damage per round. So in 1 second you deal 186 damage to the target with this hit percentage, since there is not damage reduction on shields or armor from for an AR that I am aware of. I stated that with level 5 AR OP you have less kick and dispersion and the Duvolle has an increased acurracy so you should get more rounds into you opponent, but only went with one more round out of 12. So you hit 7 out of 12 rounds with the Duvolle. The Duvolle does 34.1 damage per round. So in 1 second you deal 239 damage. This is 52 more damage in 1 second. This gives total of a 28% percent increase(sorry my original number was an off the top with mental math this was found using a calculator) in DPS. These numbers are without any damage buffs from skills or modules. Which also plays more towards the Duvolle, because the Duvolle has a higher DPS and the mods and skills are % based then it gets a better bonus from them than the standard as well. This is a good increase that only gets better as you skill for damage.
Going off what you think your accuracy might be based on recoil is BS math. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.12.30 01:43:00 -
[39] - Quote
Bleh my experience as a militia locked character.
TL;DR there is no incentive to gear up.
As it stands now I basically have created a militia fit for every weaponized expected role when and where possible, and if not possible stuck with type 1 since type 1s are essentially the same performance as militia but higher fitting costs. .
The absolute bottom line, there is not a single piece of equipment you can field that I as a militia locked character cannot kill you in. This includes vehicles. While going proto may increase the amount of effort on my end to kill you. The simple fact I cost nothing to field means I do win in the end regardless on how many times you killed me, My isk efficiency would probably produce an erroneous number.
As for better gear they offer very little in performance as a whole (not just guns, modules as well) to the point I almost feel PUNISHED wearing it. Wearing better gear almost feels as though I die much quicker in it vs militia gear life spans. Maybe because the higher stuff gets me shot more often I don't know but my life expectancy going up in tiers is significantly shorter. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 01:44:00 -
[40] - Quote
@ Goat of Dover
My issue is not the difference between the STD & Proto but the STD & ADV. I don't have the all of the stats for the GEK & Exile but run those rof and hp damage between those guns. |
|
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 01:46:00 -
[41] - Quote
Iron Wolf Saber wrote:Bleh my experience as a militia locked character.
TL;DR there is no incentive to gear up.
As it stands now I basically have created a militia fit for every weaponized expected role when and where possible, and if not possible stuck with type 1 since type 1s are essentially the same performance as militia but higher fitting costs. .
The absolute bottom line, there is not a single piece of equipment you can field that I as a militia locked character cannot kill you in. This includes vehicles. While going proto may increase the amount of effort on my end to kill you. The simple fact I cost nothing to field means I do win in the end regardless on how many times you killed me, My isk efficiency would probably produce an erroneous number.
As for better gear they offer very little in performance as a whole (not just guns, modules as well) to the point I almost feel PUNISHED wearing it. Wearing better gear almost feels as though I die much quicker in it vs militia gear life spans. Maybe because the higher stuff gets me shot more often I don't know but my life expectancy going up in tiers is significantly shorter.
So essentially there is no reason for you to bring any ISK to a match.
This game is trash. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.12.30 01:48:00 -
[42] - Quote
Telcontar Dunedain wrote:Iron Wolf Saber wrote:Bleh my experience as a militia locked character.
TL;DR there is no incentive to gear up.
As it stands now I basically have created a militia fit for every weaponized expected role when and where possible, and if not possible stuck with type 1 since type 1s are essentially the same performance as militia but higher fitting costs. .
The absolute bottom line, there is not a single piece of equipment you can field that I as a militia locked character cannot kill you in. This includes vehicles. While going proto may increase the amount of effort on my end to kill you. The simple fact I cost nothing to field means I do win in the end regardless on how many times you killed me, My isk efficiency would probably produce an erroneous number.
As for better gear they offer very little in performance as a whole (not just guns, modules as well) to the point I almost feel PUNISHED wearing it. Wearing better gear almost feels as though I die much quicker in it vs militia gear life spans. Maybe because the higher stuff gets me shot more often I don't know but my life expectancy going up in tiers is significantly shorter. So essentially there is no reason for you to bring any ISK to a match. This game is trash.
I don't have isk to bring into matches in the first place. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.30 01:55:00 -
[43] - Quote
Ydubbs81 RND wrote:
So, you think that an ADV corp with Bseries suits and GEKs with "drastically" superior skills and tactics would not beat a corp with 100% proto gear (with Codex suit & gun stats)??
sigh dubbs u werent here from the BEGINNING im not talkin about codex and neither is telc we are referring to BEFORE codex when each tier of dropsuits not only had more slots and cpu and pg but also an increase in base health which combined with skills and ability to use more higher end gear made for higher tier gear vs lower tier to be a joke
i never agreed with the dmg nerfs now altho it isnt that big of a difference ppl just QQ too much GEK lost 0.5 pts of dmg OMG IM CRIPPLED! ppl srs? buffin standard and militia wasnt warranted tbh could of stayed at 30 and the others 32.5 and 34.1 |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.30 02:00:00 -
[44] - Quote
Tiel Syysch wrote:Goat of Dover wrote:Tiel Syysch wrote:Goat of Dover wrote:I already stated the percentage difference in the standard to the proto for you in an earlier post And you were wrong about it. Maybe you should look at the post above the one you quoted. The standard rifle gets off 12 round a sec. Ydubbs stated due to movement in target and kick from gun you get about 5 to 6 rounds per 12. The standard does 31 damage per round. So in 1 second you deal 186 damage to the target with this hit percentage, since there is not damage reduction on shields or armor from for an AR that I am aware of. I stated that with level 5 AR OP you have less kick and dispersion and the Duvolle has an increased acurracy so you should get more rounds into you opponent, but only went with one more round out of 12. So you hit 7 out of 12 rounds with the Duvolle. The Duvolle does 34.1 damage per round. So in 1 second you deal 239 damage. This is 52 more damage in 1 second. This gives total of a 28% percent increase(sorry my original number was an off the top with mental math this was found using a calculator) in DPS. These numbers are without any damage buffs from skills or modules. Which also plays more towards the Duvolle, because the Duvolle has a higher DPS and the mods and skills are % based then it gets a better bonus from them than the standard as well. This is a good increase that only gets better as you skill for damage. Going off what you think your accuracy might be based on recoil is BS math.
Then talk to YDubbs this is what he gave me in his thread about 2 weeks ago.
In 12 out of 12 the standard does 372 per second, and the Duvolle does 409. Never did that now that is crap. l |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 02:00:00 -
[45] - Quote
Telcontar Dunedain wrote:Iron Wolf Saber wrote:Bleh my experience as a militia locked character.
TL;DR there is no incentive to gear up.
As it stands now I basically have created a militia fit for every weaponized expected role when and where possible, and if not possible stuck with type 1 since type 1s are essentially the same performance as militia but higher fitting costs. .
The absolute bottom line, there is not a single piece of equipment you can field that I as a militia locked character cannot kill you in. This includes vehicles. While going proto may increase the amount of effort on my end to kill you. The simple fact I cost nothing to field means I do win in the end regardless on how many times you killed me, My isk efficiency would probably produce an erroneous number.
As for better gear they offer very little in performance as a whole (not just guns, modules as well) to the point I almost feel PUNISHED wearing it. Wearing better gear almost feels as though I die much quicker in it vs militia gear life spans. Maybe because the higher stuff gets me shot more often I don't know but my life expectancy going up in tiers is significantly shorter. So essentially there is no reason for you to bring any ISK to a match. This game is trash.
I remember watching a CCP dev interview and the dev said that players are going to be suited up in their proto gear going into corp matches. So, it is intended for there to be proto vs proto matches. But what's the point if they want militia corps to be on the same level as proto.
They're straying away from what they intended. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 02:01:00 -
[46] - Quote
Mavado V Noriega wrote:Ydubbs81 RND wrote:
So, you think that an ADV corp with Bseries suits and GEKs with "drastically" superior skills and tactics would not beat a corp with 100% proto gear (with Codex suit & gun stats)??
sigh dubbs u werent here from the BEGINNING im not talkin about codex and neither is telc we are referring to BEFORE codex when each tier of dropsuits not only had more slots and cpu and pg but also an increase in base health which combined with skills and ability to use more higher end gear made for higher tier gear vs lower tier to be a joke i never agreed with the dmg nerfs now altho it isnt that big of a difference ppl just QQ too much GEK lost 0.5 pts of dmg OMG IM CRIPPLED! ppl srs? buffin standard and militia wasnt warranted tbh could of stayed at 30 and the others 32.5 and 34.1
My kdr is still getting better.
I'm just pissed that I keep seeing everyone rolling out with free assault rifle ie the Exile thus RISKing nothing.
The game is broken in what part's of Eve it's trying to incorporate. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 02:07:00 -
[47] - Quote
Wow, I go out to eat and come back to see a (for the most part) intelligent discussion.
Not saying I'm RIGHT or Telc and his side is WRONG. I'm also not saying that the current damage values are EXACTLY as they should be. I'm saying, it's a step in the right direction.
Personally, (please forgive errors, going off top of my head) I think the militia should have remained at old damage levels. Militia and Std AR for example (I'm mostly an AR user) should have stayed at 30, GEK, is good at 32.5, perhaps Duvolle should be 34.5. Again, remember, there are improvements in accuracy to the GEK and Duvolle as well.
My point is that proto gear shouldn't be "I WIN" gear. It should be helpful, but the laws of diminishing return should apply.
Also, someone mentioned how it's not worth using proto gear. Well, considering that now we're effectively playing highsec pub matches, it's ok to feel it's not worth it. Once you're in low/null sec, fighting to defend your own sov space, or fighting for a 50mil isk contract, you'll think it IS worth whipping out your 150k isk assault fit, or 400k isk heavy fit. Game becomes balanced because as you guys stated, Pub farmers won't want to farm newbies... at least not in their proto gear.
PS. Telc, regarding your poker analogy. I see your point, but would argue that someone buying in for $1 when others have $100, generally will NOT win. They may win one or two small pots, but they will get taken down by the big stacks... whether it be due to skill or luck, the big stack will take your money 9/10 times... unless they're "dead money". It's only when you buy in for an amount that can hurt the big stacks, will you have a REALISTIC chance to topple them. (maybe a $50 buy-in, when other players have $100-150)
|
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 02:11:00 -
[48] - Quote
Ydubbs81 RND wrote:Telcontar Dunedain wrote:Iron Wolf Saber wrote:Bleh my experience as a militia locked character.
TL;DR there is no incentive to gear up.
As it stands now I basically have created a militia fit for every weaponized expected role when and where possible, and if not possible stuck with type 1 since type 1s are essentially the same performance as militia but higher fitting costs. .
The absolute bottom line, there is not a single piece of equipment you can field that I as a militia locked character cannot kill you in. This includes vehicles. While going proto may increase the amount of effort on my end to kill you. The simple fact I cost nothing to field means I do win in the end regardless on how many times you killed me, My isk efficiency would probably produce an erroneous number.
As for better gear they offer very little in performance as a whole (not just guns, modules as well) to the point I almost feel PUNISHED wearing it. Wearing better gear almost feels as though I die much quicker in it vs militia gear life spans. Maybe because the higher stuff gets me shot more often I don't know but my life expectancy going up in tiers is significantly shorter. So essentially there is no reason for you to bring any ISK to a match. This game is trash. I remember watching a CCP dev interview and the dev said that players are going to be suited up in their proto gear going into corp matches. So, it is intended for there to be proto vs proto matches. But what's the point if they want militia corps to be on the same level as proto. They're straying away from what they intended.
Militia is NOT on the same level as intended. It's just not completely garbage now. YDUBBS, if you and I are of equal level right now, and you use proto gear, and I use militia gear, you will kill me 4/5 times. In early builds, I you were better than me, and using militia gear, all I had to do was use my proto fit, and I would kill you 4/5 times. Skill played no part before, now it does. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 02:15:00 -
[49] - Quote
Mavado V Noriega wrote:Ydubbs81 RND wrote:
So, you think that an ADV corp with Bseries suits and GEKs with "drastically" superior skills and tactics would not beat a corp with 100% proto gear (with Codex suit & gun stats)??
sigh dubbs u werent here from the BEGINNING im not talkin about codex and neither is telc we are referring to BEFORE codex when each tier of dropsuits not only had more slots and cpu and pg but also an increase in base health which combined with skills and ability to use more higher end gear made for higher tier gear vs lower tier to be a joke i never agreed with the dmg nerfs now altho it isnt that big of a difference ppl just QQ too much GEK lost 0.5 pts of dmg OMG IM CRIPPLED! ppl srs? buffin standard and militia wasnt warranted tbh could of stayed at 30 and the others 32.5 and 34.1
I share your expression for sighing cause why even bother talking about those older builds that are no longer here. They used to give hundreds of thousands of sps each game in those older builds. None of those matter as they have updated each time with each build.
The only builds that matter are the current and the previous because it is showing where this game is headed. Because it is obvious, CCP isn't going back to the stats of those older builds. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 02:17:00 -
[50] - Quote
mikegunnz wrote:Ydubbs81 RND wrote:Telcontar Dunedain wrote:Iron Wolf Saber wrote:Bleh my experience as a militia locked character.
TL;DR there is no incentive to gear up.
As it stands now I basically have created a militia fit for every weaponized expected role when and where possible, and if not possible stuck with type 1 since type 1s are essentially the same performance as militia but higher fitting costs. .
The absolute bottom line, there is not a single piece of equipment you can field that I as a militia locked character cannot kill you in. This includes vehicles. While going proto may increase the amount of effort on my end to kill you. The simple fact I cost nothing to field means I do win in the end regardless on how many times you killed me, My isk efficiency would probably produce an erroneous number.
As for better gear they offer very little in performance as a whole (not just guns, modules as well) to the point I almost feel PUNISHED wearing it. Wearing better gear almost feels as though I die much quicker in it vs militia gear life spans. Maybe because the higher stuff gets me shot more often I don't know but my life expectancy going up in tiers is significantly shorter. So essentially there is no reason for you to bring any ISK to a match. This game is trash. I remember watching a CCP dev interview and the dev said that players are going to be suited up in their proto gear going into corp matches. So, it is intended for there to be proto vs proto matches. But what's the point if they want militia corps to be on the same level as proto. They're straying away from what they intended. Militia is NOT on the same level as intended. It's just not completely garbage now. YDUBBS, if you and I are of equal level right now, and you use proto gear, and I use militia gear, you will kill me 4/5 times. In early builds, I you were better than me, and using militia gear, all I had to do was use my proto fit, and I would kill you 4/5 times. Skill played no part before, now it does.
This is where the problem is.
You still won even though you RISKed NOTHING.
Even though you lost 4/5 times you STILL made BANK in your risk/reward.
Even though he won 4/5 times he walked away with crap gear from the ISK/loot rewards. |
|
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.12.30 02:18:00 -
[51] - Quote
I think people are missing a big point when talking about guns. Proto guns are more expensive in isk and cpu and pg, they should be better in every possible way...currently their costs...all of the above...do not match what you get out of them. You can have a proto suit and an exile...the exile is cheaper, but also takes less room allowing you to add modules which will make your fitting even better...the top players should look at this ans see if it is even worth it to field proto weapons. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 02:24:00 -
[52] - Quote
I would refer to my 2nd to last post. This is how the game will balance itself out. You guys are right, using proto gear in pubs will generally not be wise. As it should be... because this would ruin the game for new guys just venturing in high sec (which is effectively what we're playing right now)
You WILL want to use your good stuff, for when it matters... regardless of cost. Defending some sov territory? Of course you want to use the good stuff, you don't want to lose your home planet do you? Did you just lose 1mil isk in proto suits in a match in low sec? It's ok, you just won a 50mil isk contract!
This will all balance out. RIght now you guys are forget the meta game! |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 02:26:00 -
[53] - Quote
mikegunnz wrote:Ydubbs81 RND wrote:Telcontar Dunedain wrote:Iron Wolf Saber wrote:Bleh my experience as a militia locked character.
TL;DR there is no incentive to gear up.
As it stands now I basically have created a militia fit for every weaponized expected role when and where possible, and if not possible stuck with type 1 since type 1s are essentially the same performance as militia but higher fitting costs. .
The absolute bottom line, there is not a single piece of equipment you can field that I as a militia locked character cannot kill you in. This includes vehicles. While going proto may increase the amount of effort on my end to kill you. The simple fact I cost nothing to field means I do win in the end regardless on how many times you killed me, My isk efficiency would probably produce an erroneous number.
As for better gear they offer very little in performance as a whole (not just guns, modules as well) to the point I almost feel PUNISHED wearing it. Wearing better gear almost feels as though I die much quicker in it vs militia gear life spans. Maybe because the higher stuff gets me shot more often I don't know but my life expectancy going up in tiers is significantly shorter. So essentially there is no reason for you to bring any ISK to a match. This game is trash. I remember watching a CCP dev interview and the dev said that players are going to be suited up in their proto gear going into corp matches. So, it is intended for there to be proto vs proto matches. But what's the point if they want militia corps to be on the same level as proto. They're straying away from what they intended. Militia is NOT on the same level as intended. It's just not completely garbage now. YDUBBS, if you and I are of equal level right now, and you use proto gear, and I use militia gear, you will kill me 4/5 times. In early builds, I you were better than me, and using militia gear, all I had to do was use my proto fit, and I would kill you 4/5 times. Skill played no part before, now it does.
I wasn't as active in the early builds so I can't testify to those. But I'm referring to Codex. And in Codex, the hp damage between the ARs made sense. They didn't change anything about the proto suits, so they are the same.
And in Codex, if Adam is a much better shooter than John but Adam is using a GEK and John...a duvolle, Adam stood a good chance of killing him. If Adam used a militia AR, then he would have problems. He may be able to kill him but he would have problems. In my opinion, that's how it should be. Players need to step up from militia/STD gear. If they choose to stay with that gear, then they should expect to be rolled. Anyone going into a corp battle with STD gear against a corp that uses proto should be smashed.
In Chromosome, the STD got a buff and the GEK got a nerf, rendering the GEK pointless as the Exile can do almost the same damage. And that is my whole problem with this situation. The GEK is almost pointless in Chromosome.
|
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.30 02:27:00 -
[54] - Quote
Ydubbs81 RND wrote:@ Goat of Dover
My issue is not the difference between the STD & Proto but the STD & ADV. I don't have the all of the stats for the GEK & Exile but run those rof and hp damage between those guns.
6 out of 12 the standard does 186, the GEK does 195. The 12 out 12 is standard do 372, the Gek does 390.
This is real low not even 10 percent, never did this math was never asked or referenced to. This should be looked at maybe take the standard back down to where it was. I agree with you that is horrible.
I am curious to see the difference with mod/skills and how it changes since all do that. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 02:29:00 -
[55] - Quote
mikegunnz wrote:I would refer to my 2nd to last post. This is how the game will balance itself out. You guys are right, using proto gear in pubs will generally not be wise. As it should be... because this would ruin the game for new guys just venturing in high sec (which is effectively what we're playing right now)
You WILL want to use your good stuff, for when it matters... regardless of cost. Defending some sov territory? Of course you want to use the good stuff, you don't want to lose your home planet do you? Did you just lose 1mil isk in proto suits in a match in low sec? It's ok, you just won a 50mil isk contract!
This will all balance out. RIght now you guys are forget the meta game!
Opposite.
I'm talking about the meta-game.
That contract will get eaten up in equipment costs. Scrubs can just take contract after contract losing with very little downside since their gear is nonfactor.
(You are about to start arguing to use the contract system to balance out ****** game design on CCP's part)
Part of what I've also argued is that we should have REAL looting so that you get loot from the ACTUAL battlefield.
People would then WANT people to gear up to fight them. You wouldn't want to come to hisec since the loot AND ISK was so bad. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 02:37:00 -
[56] - Quote
William HBonney wrote:I think people are missing a big point when talking about guns. Proto guns are more expensive in isk and cpu and pg, they should be better in every possible way...currently their costs...all of the above...do not match what you get out of them. You can have a proto suit and an exile...the exile is cheaper, but also takes less room allowing you to add modules which will make your fitting even better...the top players should look at this ans see if it is even worth it to field proto weapons.
This is a big part of the problem.
There is not much need to do careful fits as you gain the SP for your better builds. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.12.30 02:43:00 -
[57] - Quote
Telcontar Dunedain wrote:William HBonney wrote:I think people are missing a big point when talking about guns. Proto guns are more expensive in isk and cpu and pg, they should be better in every possible way...currently their costs...all of the above...do not match what you get out of them. You can have a proto suit and an exile...the exile is cheaper, but also takes less room allowing you to add modules which will make your fitting even better...the top players should look at this ans see if it is even worth it to field proto weapons. This is a big part of the problem. There is not much need to do careful fits as you gain the SP for your better builds. I am more receding to the cpu and pg cost of proto weapons...not the isk cost...isk doesn't matter. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 02:45:00 -
[58] - Quote
William HBonney wrote:Telcontar Dunedain wrote:William HBonney wrote:I think people are missing a big point when talking about guns. Proto guns are more expensive in isk and cpu and pg, they should be better in every possible way...currently their costs...all of the above...do not match what you get out of them. You can have a proto suit and an exile...the exile is cheaper, but also takes less room allowing you to add modules which will make your fitting even better...the top players should look at this ans see if it is even worth it to field proto weapons. This is a big part of the problem. There is not much need to do careful fits as you gain the SP for your better builds. I am more receding to the cpu and pg cost of proto weapons...not the isk cost...isk doesn't matter.
And I was agreeing with you baddie, though ISK should matter as well. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.12.30 02:49:00 -
[59] - Quote
Goat of Dover wrote:Ydubbs81 RND wrote:@ Goat of Dover
My issue is not the difference between the STD & Proto but the STD & ADV. I don't have the all of the stats for the GEK & Exile but run those rof and hp damage between those guns. 6 out of 12 the standard does 186, the GEK does 195. The 12 out 12 is standard do 372, the Gek does 390. This is real low not even 10 percent, never did this math was never asked or referenced to. This should be looked at maybe take the standard back down to where it was. I agree with you that is horrible. I am curious to see the difference with mod/skills and how it changes since all do that. Um with mods it will be the same ratio difference, which is very small. Both would raise by the same % and therefore would be the exact same ratio without mods. The other thing to do is see if there is a cpu or pg difference because that will determine what else can be on the suit. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.12.30 02:53:00 -
[60] - Quote
Isk should matter...but it doesn't ....I am sitting pretty at 20 million...I don't run proto...because I haven't seen the point to ...I should clarify..I run proto pistols because I can....but a type A suit...only when I am hardcore AV and I die a lot will I lose money. That money can be gained back rather quickly though.... |
|
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 03:00:00 -
[61] - Quote
Telcontar Dunedain wrote:mikegunnz wrote:I would refer to my 2nd to last post. This is how the game will balance itself out. You guys are right, using proto gear in pubs will generally not be wise. As it should be... because this would ruin the game for new guys just venturing in high sec (which is effectively what we're playing right now)
You WILL want to use your good stuff, for when it matters... regardless of cost. Defending some sov territory? Of course you want to use the good stuff, you don't want to lose your home planet do you? Did you just lose 1mil isk in proto suits in a match in low sec? It's ok, you just won a 50mil isk contract!
This will all balance out. RIght now you guys are forget the meta game! Opposite. I'm talking about the meta-game. That contract will get eaten up in equipment costs. Scrubs can just take contract after contract losing with very little downside since their gear is nonfactor. (You are about to start arguing to use the contract system to balance out ****** game design on CCP's part) Part of what I've also argued is that we should have REAL looting so that you get loot from the ACTUAL battlefield. People would then WANT people to gear up to fight them. You wouldn't want to come to hisec since the loot AND ISK was so bad.
Perhaps contract system should include a small collateral from the corp that accepts contract. (maybe something like 5% of contract reward) This will make a corp think twice. Also regarding the "******" game design comment... how is it bad game design to want skill to determine as much of the outcome as gear? Almost EVERY good FPS uses this method of progression. As you progress, you get better guns, secondary items, etc. These are better than default gear, but do not make up for a lack of skill in a player.
As I said, maybe the damage values should be SLIGHTLY re-evaluated, and maybe cost of the advanced and proto gear should come down by around 10%... but if you go back to old damage values, it will kill the game. Why? Because newer players that join the party six months late, will get WRECKED by all the older players. This will get old fast, and the player population will slowly dwindle, because there will be NO competitiveness. Experienced players with money, will continuously win, and this will snow ball. More wins, mean more isk, meaning even less of an issue of throwing expensive suit into a battle, where a lesser corp will have NO chance of winning.
To me, this sounds like you want skill taken out of the equation, and you want to insta-win JUST because you have better gear. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 03:04:00 -
[62] - Quote
William HBonney wrote:Isk should matter...but it doesn't ....I am sitting pretty at 20 million...I don't run proto...because I haven't seen the point to ...I should clarify..I run proto pistols because I can....but a type A suit...only when I am hardcore AV and I die a lot will I lose money. That money can be gained back rather quickly though....
EXACTLY!!!
This supports my point. It's easy to bank isk, because if you're good, you can run cheap fits. There's no NEED to use expensive fits. (unless you CHOOSE to, maybe if there are other skilled players, and you need that slight edge)
Losing isk against militia suits trying to zerg you, isn't a problem. 1. because you'll have saved up TONS of isk. 2. Because you can just as easily switch to a cheap fit that is almost as effective. Let your SKILL do the talking! |
Psychotic Shooter
Opus Arcana Orion Empire
23
|
Posted - 2012.12.30 03:05:00 -
[63] - Quote
i would like militia gear to be weaker in general as some weapons are very similar to militia gear |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 03:12:00 -
[64] - Quote
mikegunnz wrote:William HBonney wrote:Isk should matter...but it doesn't ....I am sitting pretty at 20 million...I don't run proto...because I haven't seen the point to ...I should clarify..I run proto pistols because I can....but a type A suit...only when I am hardcore AV and I die a lot will I lose money. That money can be gained back rather quickly though.... EXACTLY!!! This supports my point. It's easy to bank isk, because if you're good, you can run cheap fits. There's no NEED to use expensive fits. (unless you CHOOSE to, maybe if there are other skilled players, and you need that slight edge) Losing isk against militia suits trying to zerg you, isn't a problem. 1. because you'll have saved up TONS of isk. 2. Because you can just as easily switch to a cheap fit that is almost as effective. Let your SKILL do the talking!
ALL WITH ZERO RISK!!!
Thanks for making my point. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 03:15:00 -
[65] - Quote
lol, you haven't proved any point. Your argument doesn't make sense. Risk is there if YOU choose. I refer you to your corp-mate's spreadsheet. It supports my point, that proto fits are still considerably stronger than militia fits. Look at the entire fit... not just the weapon. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 03:15:00 -
[66] - Quote
Goat of Dover wrote:Ydubbs81 RND wrote:@ Goat of Dover
My issue is not the difference between the STD & Proto but the STD & ADV. I don't have the all of the stats for the GEK & Exile but run those rof and hp damage between those guns. 6 out of 12 the standard does 186, the GEK does 195. The 12 out 12 is standard do 372, the Gek does 390. This is real low not even 10 percent, never did this math was never asked or referenced to. This should be looked at maybe take the standard back down to where it was. I agree with you that is horrible. I am curious to see the difference with mod/skills and how it changes since all do that.
And this is PRECISELY, my point |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 03:18:00 -
[67] - Quote
mikegunnz wrote:lol, you haven't proved any point. Your argument doesn't make sense. Risk is there if YOU choose.
So you get to choose to not risk anything?
You don't even have to put chips on the table.
You are just arguing at this point. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 03:29:00 -
[68] - Quote
No risk, no reward. If you risk a high end fit, you will have an advantage. This will net you a win against players of equal or lesser skill than you. It will not BUY you a win. You want fits to win matches, I want skill to win matches. As I mentioned before, look at your corp mate's spreadsheet. Proto fits (the entire fit, not just weapons) still have a BIG advantage against milita fits. It's just not a god-mode like it was in prior builds.
Clearly, you and I don't agree on this. I'm done debating. You've made your point and I've made mine. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 03:30:00 -
[69] - Quote
In what game can low levels new players smash vets? Just out of curiosity.....because the shooters that I've played, they can't. In MAG, low levels get smashed by vets. And against average players, they do worse.
In BF3, all of the guns hit the same and every player is the same. But it is a simple shooter......so you have a chance but you may do worse without a better AR than an AK-74.
Low levels are going to get smashed...that's what levelling up is for. Good players know this and do all right until they level up to the basic competent level. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 03:32:00 -
[70] - Quote
mikegunnz wrote:No risk, no reward. If you risk a high end fit, you will have an advantage. This will net you a win against players of equal or lesser skill than you. It will not BUY you a win. You want fits to win matches, I want skill to win matches. As I mentioned before, look at your corp mate's spreadsheet. Proto fits (the entire fit, not just weapons) still have a BIG advantage against milita fits. It's just not a god-mode like it was in prior builds.
Clearly, you and I don't agree on this. I'm done debating. You've made your point and I've made mine.
Right.
Because being able to wager matchsticks against $1000 chips repeatedly (until you win) is a cool game for someone to play. |
|
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.12.30 03:33:00 -
[71] - Quote
mikegunnz wrote:I refer you to your corp-mate's spreadsheet. It supports my point, that proto fits are still considerably stronger than militia fits. Look at the entire fit... not just the weapon.
The weapon aspect means absolutely nothing is what my spreadsheet is showing. It doesn't matter what weapon you use at your current SP investment, you have practically the same killing power with all of them, so there is no reason to use a higher one. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 03:36:00 -
[72] - Quote
mikegunnz wrote:No risk, no reward. If you risk a high end fit, you will have an advantage. This will net you a win against players of equal or lesser skill than you. It will not BUY you a win. You want fits to win matches, I want skill to win matches. As I mentioned before, look at your corp mate's spreadsheet. Proto fits (the entire fit, not just weapons) still have a BIG advantage against milita fits. It's just not a god-mode like it was in prior builds.
Clearly, you and I don't agree on this. I'm done debating. You've made your point and I've made mine.
But Mike, skill is what will win corp matches. Theoretically, both corps are supposed to don their high end gear and go to war. Any corp going into war with STD gear is unprepared and should lose. If they can't afford a proto assault suit, how will they afford a tank? And without a tank....they don't stand a chance.
You see in the tourney, players were donating their own ISK to their corp to fund the players that battled....even if they didn't play themselves. Because they were prepared...they know that they needed to have the same gear as the other corps so that the playing field will be even and skill will determine who wins. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 03:40:00 -
[73] - Quote
Telcontar Dunedain wrote:mikegunnz wrote:No risk, no reward. If you risk a high end fit, you will have an advantage. This will net you a win against players of equal or lesser skill than you. It will not BUY you a win. You want fits to win matches, I want skill to win matches. As I mentioned before, look at your corp mate's spreadsheet. Proto fits (the entire fit, not just weapons) still have a BIG advantage against milita fits. It's just not a god-mode like it was in prior builds.
Clearly, you and I don't agree on this. I'm done debating. You've made your point and I've made mine. Right. Because being able to wager matchsticks against $1000 chips repeatedly (until you win) is a cool game for someone to play.
Ok, I'll bite. Clearly you don't play poker. (at least not at a high level)
A guy walking into a game with $20 in chips, when all players at the table have $2000 in chips, has practically NO chance of walking away with money. This is what you want, you want to have a stack of $2000 in front of you, so that you can just get that ONE hand that will wipe out the little guy. Even if he doubles up several times against you, all you have to do is win ONE hand where you put him all in... because you want to play NO-Limit poker. This is your world.
In mine, I'm saying that the new guy, will have a chance, because we should be playing LIMIT poker. You still have an advantage with your big stack, but you have to OUTPLAY the little guy, in order to take his money, because you'll only be able to chip away at him, a little at a time. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 03:43:00 -
[74] - Quote
mikegunnz wrote:Telcontar Dunedain wrote:mikegunnz wrote:No risk, no reward. If you risk a high end fit, you will have an advantage. This will net you a win against players of equal or lesser skill than you. It will not BUY you a win. You want fits to win matches, I want skill to win matches. As I mentioned before, look at your corp mate's spreadsheet. Proto fits (the entire fit, not just weapons) still have a BIG advantage against milita fits. It's just not a god-mode like it was in prior builds.
Clearly, you and I don't agree on this. I'm done debating. You've made your point and I've made mine. Right. Because being able to wager matchsticks against $1000 chips repeatedly (until you win) is a cool game for someone to play. Ok, I'll bite. Clearly you don't play poker. (at least not at a high level) A guy walking into a game with $20 in chips, when all players at the table have $2000 in chips, has practically NO chance of walking away with money. This is what you want, you want to have a stack of $2000 in front of you, so that you can just get that ONE hand that will wipe out the little guy. Even if he doubles up several times against you, all you have to do is win ONE hand where you put him all in... because you want to play NO-Limit poker. This is your world. In mine, I'm saying that the new guy, will have a chance, because we should be playing LIMIT poker. You still have an advantage with your big stack, but you have to OUTPLAY the little guy, in order to take his money, because you'll only be able to chip away at him, a little at a time.
If the free chip is "worth" basically the same as the $1k chip then my metaphor is just fine.
ie 5 chips on either side to ante etc.
You are just willfully choosing to interpret it poorly. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 03:47:00 -
[75] - Quote
Tiel Syysch wrote:mikegunnz wrote:I refer you to your corp-mate's spreadsheet. It supports my point, that proto fits are still considerably stronger than militia fits. Look at the entire fit... not just the weapon. The weapon aspect means absolutely nothing is what my spreadsheet is showing. It doesn't matter what weapon you use at your current SP investment, you have practically the same killing power with all of them, so there is no reason to use a higher one.
You're right, the weapon aspect means little when its JUST the weapon your talking about. When it's the fit including suits/modules/etc, the differences are much bigger.
example all militia fit is free all proto/complex fit is say 150k isk
The tanked health and even slight damage advantage the proto fit has, downs the militia player in 12 rounds. The militia player takes 23ish rounds to kill the proto. The proto player is twice as strong!
If you take two proto fits, and one uses duvolle, the other uses exile rifle. The full proto fit will be able to eat 2 or so additional bullets... yest not a big difference. BUT, the price difference isn't 150k isk to 0. It's 150k isk to about 80k isk (cant remember exact cost of duvolle) |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.12.30 03:50:00 -
[76] - Quote
mikegunnz wrote:Tiel Syysch wrote:mikegunnz wrote:I refer you to your corp-mate's spreadsheet. It supports my point, that proto fits are still considerably stronger than militia fits. Look at the entire fit... not just the weapon. The weapon aspect means absolutely nothing is what my spreadsheet is showing. It doesn't matter what weapon you use at your current SP investment, you have practically the same killing power with all of them, so there is no reason to use a higher one. You're right, the weapon aspect means little when its JUST the weapon your talking about. When it's the fit including suits/modules/etc, the differences are much bigger. example all militia fit is free all proto/complex fit is say 150k isk The tanked health and even slight damage advantage the proto fit has, downs the militia player in 12 rounds. The militia player takes 23ish rounds to kill the proto. The proto player is twice as strong! If you take two proto fits, and one uses duvolle, the other uses exile rifle. The full proto fit will be able to eat 2 or so additional bullets... yest not a big difference. BUT, the price difference isn't 150k isk to 0. It's 150k isk to about 80k isk (cant remember exact cost of duvolle)
Cept in proto gear I die before I have a chance to respond usually which is nearly the same with militia gear. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 03:54:00 -
[77] - Quote
Telcontar Dunedain wrote:mikegunnz wrote:Telcontar Dunedain wrote:mikegunnz wrote:No risk, no reward. If you risk a high end fit, you will have an advantage. This will net you a win against players of equal or lesser skill than you. It will not BUY you a win. You want fits to win matches, I want skill to win matches. As I mentioned before, look at your corp mate's spreadsheet. Proto fits (the entire fit, not just weapons) still have a BIG advantage against milita fits. It's just not a god-mode like it was in prior builds.
Clearly, you and I don't agree on this. I'm done debating. You've made your point and I've made mine. Right. Because being able to wager matchsticks against $1000 chips repeatedly (until you win) is a cool game for someone to play. Ok, I'll bite. Clearly you don't play poker. (at least not at a high level) A guy walking into a game with $20 in chips, when all players at the table have $2000 in chips, has practically NO chance of walking away with money. This is what you want, you want to have a stack of $2000 in front of you, so that you can just get that ONE hand that will wipe out the little guy. Even if he doubles up several times against you, all you have to do is win ONE hand where you put him all in... because you want to play NO-Limit poker. This is your world. In mine, I'm saying that the new guy, will have a chance, because we should be playing LIMIT poker. You still have an advantage with your big stack, but you have to OUTPLAY the little guy, in order to take his money, because you'll only be able to chip away at him, a little at a time. If the free chip is "worth" basically the same as the $1k chip then my metaphor is just fine. ie 5 chips on either side to ante etc. You are just willfully choosing to interpret it poorly.
Your analogy is flawed. There is no "free chip". The "weapon" in poker, is the money you can wager in a bet. Not the stack in front of you. The stack in front of you is your isk. You want to have the bigger stack, and force people all in, because the size of your wager will be HUGE. I want people to play limit poker. The bets are smaller, so the "weapons" are more level. It doesn't matter if you have $2000 in front of you, and I have $100. In limit, I have a chance to outplay you. In no limit, even if I win several hands, your stack will still dwarf mine, and you just need to be able to throw your chips around until you catch me in a bad hand. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 04:00:00 -
[78] - Quote
mikegunnz wrote:Telcontar Dunedain wrote:mikegunnz wrote:Telcontar Dunedain wrote:mikegunnz wrote:No risk, no reward. If you risk a high end fit, you will have an advantage. This will net you a win against players of equal or lesser skill than you. It will not BUY you a win. You want fits to win matches, I want skill to win matches. As I mentioned before, look at your corp mate's spreadsheet. Proto fits (the entire fit, not just weapons) still have a BIG advantage against milita fits. It's just not a god-mode like it was in prior builds.
Clearly, you and I don't agree on this. I'm done debating. You've made your point and I've made mine. Right. Because being able to wager matchsticks against $1000 chips repeatedly (until you win) is a cool game for someone to play. Ok, I'll bite. Clearly you don't play poker. (at least not at a high level) A guy walking into a game with $20 in chips, when all players at the table have $2000 in chips, has practically NO chance of walking away with money. This is what you want, you want to have a stack of $2000 in front of you, so that you can just get that ONE hand that will wipe out the little guy. Even if he doubles up several times against you, all you have to do is win ONE hand where you put him all in... because you want to play NO-Limit poker. This is your world. In mine, I'm saying that the new guy, will have a chance, because we should be playing LIMIT poker. You still have an advantage with your big stack, but you have to OUTPLAY the little guy, in order to take his money, because you'll only be able to chip away at him, a little at a time. If the free chip is "worth" basically the same as the $1k chip then my metaphor is just fine. ie 5 chips on either side to ante etc. You are just willfully choosing to interpret it poorly. Your analogy is flawed. There is no "free chip". The "weapon" in poker, is the money you can wager in a bet. Not the stack in front of you. The stack in front of you is your isk. You want to have the bigger stack, and force people all in, because the size of your wager will be HUGE. I want people to play limit poker. The bets are smaller, so the "weapons" are more level. It doesn't matter if you have $2000 in front of you, and I have $100. In limit, I have a chance to outplay you. In no limit, even if I win several hands, your stack will still dwarf mine, and you just need to be able to throw your chips around until you catch me in a bad hand.
Except gosh... the guys that bring $1k chips are winning chips worth 1 matchstick from the scrubs on the other side of the table....
|
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.12.30 04:01:00 -
[79] - Quote
mikegunnz wrote:Tiel Syysch wrote:mikegunnz wrote:I refer you to your corp-mate's spreadsheet. It supports my point, that proto fits are still considerably stronger than militia fits. Look at the entire fit... not just the weapon. The weapon aspect means absolutely nothing is what my spreadsheet is showing. It doesn't matter what weapon you use at your current SP investment, you have practically the same killing power with all of them, so there is no reason to use a higher one. You're right, the weapon aspect means little when its JUST the weapon your talking about. When it's the fit including suits/modules/etc, the differences are much bigger. example all militia fit is free all proto/complex fit is say 150k isk The tanked health and even slight damage advantage the proto fit has, downs the militia player in 12 rounds. The militia player takes 23ish rounds to kill the proto. The proto player is twice as strong! If you take two proto fits, and one uses duvolle, the other uses exile rifle. The full proto fit will be able to eat 2 or so additional bullets... yest not a big difference. BUT, the price difference isn't 150k isk to 0. It's 150k isk to about 80k isk (cant remember exact cost of duvolle)
Ok, and look at 2 proto fits shooting each other. They both have 600 hp and max skills and the same fit. Let's give them both ARs, one gets militia, the other gets proto. There is a SINGLE bullet difference in them killing each other. If the one had advanced instead of proto, there'd be ZERO difference in them killing each other. What's the point of upgrading your weapons again? |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.12.30 05:26:00 -
[80] - Quote
Telcontar Dunedain wrote:Logi Bro wrote:Telcontar Dunedain wrote:Sgt Kirk wrote: I think the problem is that people want to be indestructible and run god mode in proto gear.
Thanks for stopping by and not reading the thread. The problem is, even now, people ARE running god mode with proto gear. Take your corp for example, most of you have skilled up to proto gear, and I see a lot of you using that proto gear in pubbies. I use standard, just because I don't feel the need to spend ridiculous amounts of money and stand to gain nothing. With my standard fit(logistics, if you cared), I can tear through militias, standards, and most advanced fits with ease, but when I run into your corp members, it's like running into a brick wall. Even if I keep my AR on target and push a total of 60 rounds into their asses, it only barely cuts through their shields and barely scratches their armor. This removes the whole premise of skill>gear, because I just had the tactical smarts to sneak up behind this guy, get point blank, and then unload a full clip into his back but only ended up giving him a boo boo that he probably has a repper mod to fix. Just leave gear as it is if you ask me, you already have your god mode. You are in denial. The gear isn't killing you, we are.
You are in denial.
You aren't as good as you think you are, get off your high horse and read my post again. Point blank. Full clip. No death. If you complain that proto gear isn't strong enough, you are doing something wrong. |
|
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 06:05:00 -
[81] - Quote
Logi Bro wrote:Telcontar Dunedain wrote:Logi Bro wrote:Telcontar Dunedain wrote:Sgt Kirk wrote: I think the problem is that people want to be indestructible and run god mode in proto gear.
Thanks for stopping by and not reading the thread. The problem is, even now, people ARE running god mode with proto gear. Take your corp for example, most of you have skilled up to proto gear, and I see a lot of you using that proto gear in pubbies. I use standard, just because I don't feel the need to spend ridiculous amounts of money and stand to gain nothing. With my standard fit(logistics, if you cared), I can tear through militias, standards, and most advanced fits with ease, but when I run into your corp members, it's like running into a brick wall. Even if I keep my AR on target and push a total of 60 rounds into their asses, it only barely cuts through their shields and barely scratches their armor. This removes the whole premise of skill>gear, because I just had the tactical smarts to sneak up behind this guy, get point blank, and then unload a full clip into his back but only ended up giving him a boo boo that he probably has a repper mod to fix. Just leave gear as it is if you ask me, you already have your god mode. You are in denial. The gear isn't killing you, we are. You are in denial. You aren't as good as you think you are, get off your high horse and read my post again. Point blank. Full clip. No death. If you complain that proto gear isn't strong enough, you are doing something wrong.
Lol.
You have 600 likes on the forum sucking up but can't manage to gear....get ******* good. Seriously your post was like a highlight of scrubby denial. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.12.30 06:07:00 -
[82] - Quote
mikegunnz wrote:
If you take two proto fits, and one uses duvolle, the other uses exile rifle. The full proto fit will be able to eat 2 or so additional bullets... yest not a big difference. BUT, the price difference isn't 150k isk to 0. It's 150k isk to about 80k isk (cant remember exact cost of duvolle)
dont mean to be a stickler; but your example isn't very good. You leave to much out to support your claim.
As i'll take it further:
Player A VK1 w/ 4 complex shield extenders + duvolle
Player B B-series 3 complex shield extenders + duvolle
Changed your example. Right here shows how minute this idea of how god like proto gear is. Essentially exact same fits; the only things that separate this two players are 66 shields (2 bullets), but a 1.2 MILLION sp gap. For the cost of ISK and SP for say a proto suit; what you gain is moot.
The reason people seem godlike in proto gear is, THEY ARE SKILLED . Look a Regnum, Zitro's, etc. They can kill in pure miltia through proto. The suits doesn't make the player. The only thing the suit does, is it helps in survivability.
Mike, im not sure if you have a proto suit; but if you dont; getting one aint easy; in sense, it takes roughly 3 weeks to get a proto suit. For the time needed, it isn't all the great; you can easily be taken out by a tank, a FG, MD's, LR . It simply comes down to players skill
Give the exact same fit to two players. One good, one mediocre/bad; and id say 99/100 the good player will win. Not b/c of gear, but skill. Im simply pointing out; that skill does over come gear; but at the same time; higher tiered gear should help in your survivability; but at the moment it doesn't help |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.12.30 06:25:00 -
[83] - Quote
this silly argument again, skill is greater than gear unless both parties are just standing still and shooting at each other, the gear vs skill argument is usually put forward by people that can't handle the idea that they aren't number 1.
I have no trouble killing VK suits in my type II, killing a squad of VK suits on the other hand is quite a different story, as it should be, been getting between 20-30 kills per match in those HK ambush games using almost entirely Type II suits with a gek. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 06:29:00 -
[84] - Quote
Beld Errmon wrote:this silly argument again, skill is greater than gear unless both parties are just standing still and shooting at each other, the gear vs skill argument is usually put forward by people that can't handle the idea that they aren't number 1.
I have no trouble killing VK suits in my type II, killing a squad of VK suits on the other hand is quite a different story, as it should be, been getting between 20-30 kills per match in those HK ambush games using almost entirely Type II suits with a gek.
The argument is silly but the lazy terrible forum trash appear to be winning it with CCP.
Seek out the [url]https://forums.dust514.com/default.aspx?g=posts&t=49273[/url] thread for reality based discussions. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 06:37:00 -
[85] - Quote
Berserker007 wrote:mikegunnz wrote:
If you take two proto fits, and one uses duvolle, the other uses exile rifle. The full proto fit will be able to eat 2 or so additional bullets... yest not a big difference. BUT, the price difference isn't 150k isk to 0. It's 150k isk to about 80k isk (cant remember exact cost of duvolle)
dont mean to be a stickler; but your example isn't very good. You leave to much out to support your claim. As i'll take it further: Player A VK1 w/ 4 complex shield extenders + duvolle Player B B-series 3 complex shield extenders + duvolle Changed your example. Right here shows how minute this idea of how god like proto gear is. Essentially exact same fits; the only things that separate this two players are 66 shields (2 bullets), but a 1.2 MILLION sp gap. For the cost of ISK and SP for say a proto suit; what you gain is moot. The reason people seem godlike in proto gear is, THEY ARE SKILLED . Look a Regnum, Zitro's, etc. They can kill in pure miltia through proto. The suits doesn't make the player. The only thing the suit does, is it helps in survivability. Mike, im not sure if you have a proto suit; but if you dont; getting one aint easy; in sense, it takes roughly 3 weeks to get a proto suit. For the time needed, it isn't all the great; you can easily be taken out by a tank, a FG, MD's, LR . It simply comes down to players skill Give the exact same fit to two players. One good, one mediocre/bad; and id say 99/100 the good player will win. Not b/c of gear, but skill. Im simply pointing out; that skill does over come gear; but at the same time; higher tiered gear should help in your survivability; but at the moment it doesn't help
I totally agree, SP skills matter more than gear. I'm just saying that when you factor in SP/weapons/suits/etc, the new guy gets boned. Playing field doesn't need to be even, but the imbalance gets pretty ridiculous.
I'll even concede that the Duvolle should be bumped up SLIGHTLY, and the militia should never have been bumped up to 31. I've said that since the change took place. My argument is that the difference between militia and proto guns shouldn't be 6. Maybe somewhere in between 3.1 and 6. Otherwise it ruins the game for newer players. Want to make it worth while to run the duvolle for experienced players? Make the duvolle cheaper. It makes sense, since the duvolle is now weaker. Maybe a 20% reduction in price? |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.30 06:56:00 -
[86] - Quote
I skipped the majority of this trash. I can't bear to hear the "I'm paying more money than everyone else so I should always win" QQ.
As someone said earlier, skill eats gear but gear is the tie breaker. This is not entirely true, but pretty close. Skill eats gear, skill point total and allocation counterbalances skill to an extent, and gear is the tie breaker.
Let me put it this way:
Weaponry Lvl. 5 = +10% damage AR Proficiency Lvl. 5 = +15% damage
Duvolle - Damage 34.1 - RoF 750 - Acc 57.2
Gek-38 - Damage 32.5 - RoF 750 - Acc 56.6
"Exile" AR - Damage 31 - RoF 750 - Acc 56
Now, if you have skilled up nothing with the basic AR proficiency (the weapon we hear the QQ the most about) or weaponry you are doing 750 RPM x 31 damage per bullet/60 seconds or 387.5 damage per second.
With both skilled up, you are looking at 31 damage per bullet + 25% x 750 RPM/60 seconds or 484.375 Damage per second
NOW, with a proto weapon, say the Duvolle, let's do that math again. 34.1 damage per bullet + 25% x 750 RPM/60 seconds is 532.8125 Damage per second.
That's a difference of 48.4375 damage per second between a Duvolle and a basic at max level.
That's a difference of 145.3125 damage per second from a person with no skills in damage compared to a person maxed out on AR proficiency
And remember that is DAMAGE PER SECOND
Lastly, Duvolle with no skill Vs. Duvolle with skill:
106.5625 DAMAGE PER SECOND
145.3125 damage per second in your favor and you think spending the time to get those higher leveled rifles doesn't matter? Grow up and learn some math scrubs.
TL;DR: If you skill up, you get much better odds with better gear than if you don't. 145.3125 damage per second difference between no skill Basic AR and all skill Proto AR. Learn math and quit QQing. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 07:23:00 -
[87] - Quote
Overlord Ulath wrote:I skipped the majority of this trash. I can't bear to hear the "I'm paying more money than everyone else so I should always win" QQ.
Go contribute to Skytt's spreadsheet scrub, I'm guessing all you really have are feeeeeeeeelllllillingz.
[url]https://forums.dust514.com/default.aspx?g=posts&t=49273[/url]
|
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 12:22:00 -
[88] - Quote
Overlord Ulath wrote:I skipped the majority of this trash. I can't bear to hear the "I'm paying more money than everyone else so I should always win" QQ.
As someone said earlier, skill eats gear but gear is the tie breaker. This is not entirely true, but pretty close. Skill eats gear, skill point total and allocation counterbalances skill to an extent, and gear is the tie breaker.
Let me put it this way:
Weaponry Lvl. 5 = +10% damage AR Proficiency Lvl. 5 = +15% damage
Duvolle - Damage 34.1 - RoF 750 - Acc 57.2
Gek-38 - Damage 32.5 - RoF 750 - Acc 56.6
"Exile" AR - Damage 31 - RoF 750 - Acc 56
Now, if you have skilled up nothing with the basic AR proficiency (the weapon we hear the QQ the most about) or weaponry you are doing 750 RPM x 31 damage per bullet/60 seconds or 387.5 damage per second.
With both skilled up, you are looking at 31 damage per bullet + 25% x 750 RPM/60 seconds or 484.375 Damage per second
NOW, with a proto weapon, say the Duvolle, let's do that math again. 34.1 damage per bullet + 25% x 750 RPM/60 seconds is 532.8125 Damage per second.
That's a difference of 48.4375 damage per second between a Duvolle and a basic at max level.
That's a difference of 145.3125 damage per second from a person with no skills in damage compared to a person maxed out on AR proficiency
And remember that is DAMAGE PER SECOND
Lastly, Duvolle with no skill Vs. Duvolle with skill:
106.5625 DAMAGE PER SECOND
145.3125 damage per second in your favor and you think spending the time to get those higher leveled rifles doesn't matter? Grow up and learn some math scrubs.
TL;DR: If you skill up, you get much better odds with better gear than if you don't. 145.3125 damage per second difference between no skill Basic AR and all skill Proto AR. Learn math and quit QQing.
Why are you comparing the Duvolle with the militia? The issue is, let's say, the Exile & the GEK. They shouldn't be so close to each other in damage.
You're comparing extremes to suit your opinion but ignoring where the real problem is. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.30 12:42:00 -
[89] - Quote
Ydubbs81 RND wrote:Overlord Ulath wrote:I skipped the majority of this trash. I can't bear to hear the "I'm paying more money than everyone else so I should always win" QQ.
As someone said earlier, skill eats gear but gear is the tie breaker. This is not entirely true, but pretty close. Skill eats gear, skill point total and allocation counterbalances skill to an extent, and gear is the tie breaker.
Let me put it this way:
Weaponry Lvl. 5 = +10% damage AR Proficiency Lvl. 5 = +15% damage
Duvolle - Damage 34.1 - RoF 750 - Acc 57.2
Gek-38 - Damage 32.5 - RoF 750 - Acc 56.6
"Exile" AR - Damage 31 - RoF 750 - Acc 56
Now, if you have skilled up nothing with the basic AR proficiency (the weapon we hear the QQ the most about) or weaponry you are doing 750 RPM x 31 damage per bullet/60 seconds or 387.5 damage per second.
With both skilled up, you are looking at 31 damage per bullet + 25% x 750 RPM/60 seconds or 484.375 Damage per second
NOW, with a proto weapon, say the Duvolle, let's do that math again. 34.1 damage per bullet + 25% x 750 RPM/60 seconds is 532.8125 Damage per second.
That's a difference of 48.4375 damage per second between a Duvolle and a basic at max level.
That's a difference of 145.3125 damage per second from a person with no skills in damage compared to a person maxed out on AR proficiency
And remember that is DAMAGE PER SECOND
Lastly, Duvolle with no skill Vs. Duvolle with skill:
106.5625 DAMAGE PER SECOND
145.3125 damage per second in your favor and you think spending the time to get those higher leveled rifles doesn't matter? Grow up and learn some math scrubs.
TL;DR: If you skill up, you get much better odds with better gear than if you don't. 145.3125 damage per second difference between no skill Basic AR and all skill Proto AR. Learn math and quit QQing. Why are you comparing the Duvolle with the militia? The issue is, let's say, the Exile & the GEK. They shouldn't be so close to each other in damage. You're comparing extremes to suit your opinion but ignoring where the real problem is.
militia/standard shouldnt of been buffed
EDIT: whoops made a typo |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.30 12:48:00 -
[90] - Quote
Beld Errmon wrote:this silly argument again, skill is greater than gear unless both parties are just standing still and shooting at each other, the gear vs skill argument is usually put forward by people that can't handle the idea that they aren't number 1.
I have no trouble killing VK suits in my type II, killing a squad of VK suits on the other hand is quite a different story, as it should be, been getting between 20-30 kills per match in those HK ambush games using almost entirely Type II suits with a gek.
well yes u have no trouble killin scrubs in proto suits now take it back to early builds where suits had a base health increase and u start to see more ppl winning fights than they should |
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.30 14:50:00 -
[91] - Quote
CCP cannot win
3builds ago all suits had diff shield/armor hp but it got nerfed because ppl cried about the difference that you cannot kill a proto guy unless you had a prot suit yourself or about 8ppl with you because milita was useless, basic was meh and advanced was a bit closer
Also weapons had bigger differences but yet again ppl cried, breach got nerfed into useless mode and all other rifles got tweeked to be closer to each other
Reminds me of tanks and how they got nerfed steadily while milita AV stuff got buffed and the majority of this forums were going well proto HAVs shouldnt be an i win button and i should be able to destroy with milita gear and essentially you have that now with dropsuits
You reap what you sow |
Jaiden Longshot
Pink Fluffy Bounty Hunterz RISE of LEGION
216
|
Posted - 2012.12.30 16:53:00 -
[92] - Quote
The bottom line is that this isn't an easy balance and there are many more variables than 2 mercs simply standing 5 meters from each other in open space with gear variants.
I'm not speaking for Mike but I think his point about this essentially being High Sec is good one. I posted a thread called "The Learning Cliff" pre Codex and suggested that there needs to be some kind of balance for new players. Whether that is a gear restriction in High Sec matches or simply an area where new players can get their feet wet without seasoned vets in Proto gear pubstomping is very important to the success of this game.
There does need to be a hook for the new player. They must have some kind of success or at least feel like there is a chance they will be able to before they are 6 months old. For this reason alone, I do think the recent change in damage levels between weapons is a good thing.
That being said....I, much like Telc, hate the fact that I have spent millions of SP to get into Proto gear that I rarely, if ever, use. The risk just isn't currently worth the reward....at least in my opinion.
Though, I can't say that I've ever seen a member of RND not using an ISK GEK or the Killswitch in any game I've been in so I'm not sure what the issue is for you YDUBBS? You do just fine from a KDR perspective and if you're losing too much ISK because of it then you might want to re-evaluate the cost of your fits versus the ISK reward.
One thing that I haven't seen mentioned is that we are currently being rewarded for losing. That will not be the case, per CCP, once you start picking up player issued contracts. Just like how it is for beta corp battles. So, playing with house money when it counts isn't really going to be an option unless you are just testing your abilities as a corp to operate in lower gear variants.
Look at it like this:
Imperfects put up a 20mil ISK contract that PFBHz picks up. The reward would currently be approx 39mil ISK (subtracting the contract fee). If Imperfects fit STD gear and PFBHz fits all proto and PFBHz wins.....Imperfects are, in fact, out that $20mil and whatever it cost to replace your gear. You go home with no ISK and minus a bunch of gear. To me that seems like a pretty good reason to not show up in STD gear.
To Telc:
I'm with you though....I despise the fact that I don't feel like it's worth using my shiny stuff. The real issue is that during beta we just don't have anything to really play for other than the ISK, SP grind (that, by the way, will be repeated), and refining tactics.
Good Discussion with valid arguments on both sides. "Please sir, may I have more" |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.30 17:01:00 -
[93] - Quote
Jaiden Longshot wrote:The bottom line is that this isn't an easy balance and there are many more variables than 2 mercs simply standing 5 meters from each other in open space with gear variants.
I'm not speaking for Mike but I think his point about this essentially being High Sec is good one. I posted a thread called "The Learning Cliff" pre Codex and suggested that there needs to be some kind of balance for new players. Whether that is a gear restriction in High Sec matches or simply an area where new players can get their feet wet without seasoned vets in Proto gear pubstomping is very important to the success of this game.
There does need to be a hook for the new player. They must have some kind of success or at least feel like there is a chance they will be able to before they are 6 months old. For this reason alone, I do think the recent change in damage levels between weapons is a good thing.
That being said....I, much like Telc, hate the fact that I have spent millions of SP to get into Proto gear that I rarely, if ever, use. The risk just isn't currently worth the reward....at least in my opinion.
Though, I can't say that I've ever seen a member of RND not using an ISK GEK or the Killswitch in any game I've been in so I'm not sure what the issue is for you YDUBBS? You do just fine from a KDR perspective and if you're losing too much ISK because of it then you might want to re-evaluate the cost of your fits versus the ISK reward.
One thing that I haven't seen mentioned is that we are currently being rewarded for losing. That will not be the case, per CCP, once you start picking up player issued contracts. Just like how it is for beta corp battles. So, playing with house money when it counts isn't really going to be an option unless you are just testing your abilities as a corp to operate in lower gear variants.
Look at it like this:
Imperfects put up a 20mil ISK contract that PFBHz picks up. The reward would currently be approx 39mil ISK (subtracting the contract fee). If Imperfects fit STD gear and PFBHz fits all proto and PFBHz wins.....Imperfects are, in fact, out that $20mil and whatever it cost to replace your gear. You go home with no ISK and minus a bunch of gear. To me that seems like a pretty good reason to not show up in STD gear.
To Telc:
I'm with you though....I despise the fact that I don't feel like it's worth using my shiny stuff. The real issue is that during beta we just don't have anything to really play for other than the ISK, SP grind (that, by the way, will be repeated), and refining tactics.
Good Discussion with valid arguments on both sides. "Please sir, may I have more"
thats a very good point the counter to that is if they do take that risk and show up in standard gear and win then they save a bunch of ISK while costing PFBHz 20mil + the cost of the gear lost in the battle
tbh the only proto suit i really question is the heavy just doesnt have enough mod slots imho
|
Jaiden Longshot
Pink Fluffy Bounty Hunterz RISE of LEGION
216
|
Posted - 2012.12.30 17:10:00 -
[94] - Quote
Mavado V Noriega wrote:
thats a very good point the counter to that is if they do take that risk and show up in standard gear and win then they save a bunch of ISK while costing PFBHz 20mil + the cost of the gear lost in the battle
tbh the only proto suit i really question is the heavy just doesnt have enough mod slots imho
Exactly....True risk worth reward |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 18:00:00 -
[95] - Quote
Jaiden Longshot wrote:
Though, I can't say that I've ever seen a member of RND not using an ISK GEK or the Killswitch in any game I've been in so I'm not sure what the issue is for you YDUBBS? You do just fine from a KDR perspective and if you're losing too much ISK because of it then you might want to re-evaluate the cost of your fits versus the ISK reward.
One thing that I haven't seen mentioned is that we are currently being rewarded for losing. That will not be the case, per CCP, once you start picking up player issued contracts. Just like how it is for beta corp battles. So, playing with house money when it counts isn't really going to be an option unless you are just testing your abilities as a corp to operate in lower gear variants.
Look at it like this:
Imperfects put up a 20mil ISK contract that PFBHz picks up. The reward would currently be approx 39mil ISK (subtracting the contract fee). If Imperfects fit STD gear and PFBHz fits all proto and PFBHz wins.....Imperfects are, in fact, out that $20mil and whatever it cost to replace your gear. You go home with no ISK and minus a bunch of gear. To me that seems like a pretty good reason to not show up in STD gear.
To Telc:
I'm with you though....I despise the fact that I don't feel like it's worth using my shiny stuff. The real issue is that during beta we just don't have anything to really play for other than the ISK, SP grind (that, by the way, will be repeated), and refining tactics.
Good Discussion with valid arguments on both sides. "Please sir, may I have more"
This is the thing and it goes straight to something that I've said before and the ideology of the game. I only use my adv or gear or weapons for two reasons. They are when I deem it necessary or if I'm testing out a new suit configuration. If I'm playing against all NPC corp members, then I use militia/STD gear because I figure that my adv gear will not be necessary and therefore I do not have to risk losing that ISK.
The reason why you may have seen myself using adv guns is because maybe you're in a corp that won't easily be put down. So, if I notice that the Imps, PFBHz, Zion, Seraphim, STB, etc are on the other side then I'm going to bring out the gear that I feel is needed to match it. I could cry that they are all using duvolles OR I can go and drop my militia guns and bring out my duvolle.
And that's the point....players need to get out of militia gear if they want to compete. Don't bring the guns closer together and make the GEK, typically, useless. The players should level up and get gear to match. It takes less than two weeks to be able to use a duvolle and type II suit. And you can tango with someone in an ADV suit with a type II if you are competent. The only issue may be is if they're going up against a proto suit. And honestly, the only group of people that I see using proto suits and gear in every match are the Imps. So, if you run into a match with them, here and there, so be it. But don't bring all of the guns together.
Also, we don't have no more than 5 guys with killswitches/duvolles and only 3 of us out of the entire corp has proto suits. And, only one of uses adv level gear in all of the games that he's in. Many of us use militia and STD gear in some of the matches where miltia fits are really all that are necessary. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 19:34:00 -
[96] - Quote
Jaiden Longshot wrote:The bottom line is that this isn't an easy balance and there are many more variables than 2 mercs simply standing 5 meters from each other in open space with gear variants.
That being said....I, much like Telc, hate the fact that I have spent millions of SP to get into Proto gear that I rarely, if ever, use. The risk just isn't currently worth the reward....at least in my opinion.
It's beyond risk/reward.
The Duvolle is not only not worth using it's in fact counterproductive. You are much better off not fitting it, you'll have way more room.
Don't look at people's fail math earlier in the thread, go look at Tiel's spreadsheet (temp closed by a nub gm).
There is literally 1-2 bullet difference in killing a player between militia and protos.
The weapon flattening was RADICAL and ridiculous. Yet you guys seem to be supporting it as somehow "good"?
FWIW - I don't even have my proto suit trained. I've never found them necessary or useful in pub matches. |
Jaiden Longshot
Pink Fluffy Bounty Hunterz RISE of LEGION
216
|
Posted - 2012.12.30 19:47:00 -
[97] - Quote
Ydubbs81 RND wrote:Jaiden Longshot wrote:
Though, I can't say that I've ever seen a member of RND not using an ISK GEK or the Killswitch in any game I've been in so I'm not sure what the issue is for you YDUBBS? You do just fine from a KDR perspective and if you're losing too much ISK because of it then you might want to re-evaluate the cost of your fits versus the ISK reward.
One thing that I haven't seen mentioned is that we are currently being rewarded for losing. That will not be the case, per CCP, once you start picking up player issued contracts. Just like how it is for beta corp battles. So, playing with house money when it counts isn't really going to be an option unless you are just testing your abilities as a corp to operate in lower gear variants.
Look at it like this:
Imperfects put up a 20mil ISK contract that PFBHz picks up. The reward would currently be approx 39mil ISK (subtracting the contract fee). If Imperfects fit STD gear and PFBHz fits all proto and PFBHz wins.....Imperfects are, in fact, out that $20mil and whatever it cost to replace your gear. You go home with no ISK and minus a bunch of gear. To me that seems like a pretty good reason to not show up in STD gear.
To Telc:
I'm with you though....I despise the fact that I don't feel like it's worth using my shiny stuff. The real issue is that during beta we just don't have anything to really play for other than the ISK, SP grind (that, by the way, will be repeated), and refining tactics.
Good Discussion with valid arguments on both sides. "Please sir, may I have more"
This is the thing and it goes straight to something that I've said before and the ideology of the game. I only use my adv or gear or weapons for two reasons. They are when I deem it necessary or if I'm testing out a new suit configuration. If I'm playing against all NPC corp members, then I use militia/STD gear because I figure that my adv gear will not be necessary and therefore I do not have to risk losing that ISK. The reason why you may have seen myself using adv guns is because maybe you're in a corp that won't easily be put down. So, if I notice that the Imps, PFBHz, Zion, Seraphim, STB, etc are on the other side then I'm going to bring out the gear that I feel is needed to match it. I could cry that they are all using duvolles OR I can go and drop my militia guns and bring out my duvolle. And that's the point....players need to get out of militia gear if they want to compete. Don't bring the guns closer together and make the GEK, typically, useless. The players should level up and get gear to match. It takes less than two weeks to be able to use a duvolle and type II suit. And you can tango with someone in an ADV suit with a type II if you are competent. The only issue may be is if they're going up against a proto suit. And honestly, the only group of people that I see using proto suits and gear in every match are the Imps. So, if you run into a match with them, here and there, so be it. But don't bring all of the guns together. Also, we don't have no more than 5 guys with killswitches/duvolles and only 3 of us out of the entire corp has PROTO suits. And, only one of uses adv level gear in all of the games that he's in. Many of us use militia and STD gear in some of the matches where miltia fits are really all that are necessary.
I was just using you as an example, Dubbs. I didn't mean to single you out. There are plenty of other corps that use ADV and PROTO regularly in pubs. I'm not even suggesting that it's ridiculous to do so if the game allows it. I'm simply saying that there needs to be way to balance public matches and this is one way to do it. The other involves complete segregation of the community.
If the community is large enough then I do think having gear restricted "High Sec" public matches is the other option.
Otherwise you keep the players together and have the risk / reward dynamic of using the higher end gear and being inefficient more easily. The more decked out player will either continue to operate at a loss or the player will adjust gear to be more efficient. I'm certain there will be players who can don Proto gear and be efficient in pub matches regularly but they should be few and far between, for the sake of the noob's sanity. |
Fargen Icehole
SyNergy Gaming
67
|
Posted - 2012.12.30 20:04:00 -
[98] - Quote
i agree that weapons are too close together now. However, old weapon values were too powerful... mainly because along with SP skills trained, a new player stood NO chance. Right now, there is NO real reason to use proto guns.
Solution, return the militia and standard variants back to where they were last build. Bump the proto weapons ALMOST back to where they were before, but keep them just short of old damage, AND reduce their price by a third. This (imo) fixes the problem for both sides. New players don't get auto-slaughtered by vets using high end gear, unless they get out played. Vets have a reason to use proto guns because they are a little more powerful, but also dont cost an arm and a leg to equip.
Compromise people. Neither the old build or this build are/were perfect, in regards to weapons damage. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 20:23:00 -
[99] - Quote
Fargen Icehole wrote:i agree that weapons are too close together now. However, old weapon values were too powerful... mainly because along with SP skills trained, a new player stood NO chance. Right now, there is NO real reason to use proto guns.
Solution, return the militia and standard variants back to where they were last build. Bump the proto weapons ALMOST back to where they were before, but keep them just short of old damage, AND reduce their price by a third. This (imo) fixes the problem for both sides. New players don't get auto-slaughtered by vets using high end gear, unless they get out played. Vets have a reason to use proto guns because they are a little more powerful, but also dont cost an arm and a leg to equip.
Compromise people. Neither the old build or this build are/were perfect, in regards to weapons damage.
This is part of the problem.
People think they are doing a good thing by encouraging CCP to homogenize the game.
Your logic is that somehow if weapon damage would be a little lower here and suit tanks a little weaker there they'd "have a chance".
The reality is that the players coming into this game are just flat out bad.
I've never played against a worse player base than Dust514s.
If you look at the number of bullets it takes to kill ANYONE on the field its REALLLY LOW.
Like 20-30 low.
What's happening with newbs is that they simply can't aim and shoot.
They can after they get their bearings and learn the game a bit.
At which point they have built some SP and can start using some of the more interesting bits of the system.
You guys are encouraging CCP to "balance" a shooter for people that can't aim, move, shoot, use timing or use tactics. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.12.30 20:27:00 -
[100] - Quote
You forgot the biggest problem this creates. Using a prototype weapon actually is WORSE than using a standard weapon since you lose fitting room for other, better items. (oh, and it only applies to some weapons and not all - lol mass drivers) |
|
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 20:33:00 -
[101] - Quote
@ JadenLongshot
I hear you...it's just I have a problem with making the GEK pointless is contradicting the game's skill point concept. I agree that new players shouldn't get smoked everytime. But making the GEK pointless, isn't the answer. Plus, they should understand that they are low levels and have to skill up a bit to be competent. And it really takes less than 2 weeks to get what you need to be successful in most matches.
I'm reading people mention corp matches and that corps with std gear should have a chance against corps with proto gear....and that doesn't make sense. Corps with STD gear should upgrade their gear before facing one that already has. You shouldn't be able to pwn every corp on day one of you dl'ing the game. And any skilled corp wouldn't have a problem funding proto gear...matter of fact, even a less than average corp can fund proto gear for a match.
Like, I said before...I don't care that they nerfed the weapons. My issue is them bringing the weapons closer together, thus making the adv weapon pointless to use if you look at it from a performance/ISK per |
Fargen Icehole
SyNergy Gaming
67
|
Posted - 2012.12.30 20:39:00 -
[102] - Quote
Telcontar Dunedain wrote:Fargen Icehole wrote:i agree that weapons are too close together now. However, old weapon values were too powerful... mainly because along with SP skills trained, a new player stood NO chance. Right now, there is NO real reason to use proto guns.
Solution, return the militia and standard variants back to where they were last build. Bump the proto weapons ALMOST back to where they were before, but keep them just short of old damage, AND reduce their price by a third. This (imo) fixes the problem for both sides. New players don't get auto-slaughtered by vets using high end gear, unless they get out played. Vets have a reason to use proto guns because they are a little more powerful, but also dont cost an arm and a leg to equip.
Compromise people. Neither the old build or this build are/were perfect, in regards to weapons damage. This is part of the problem. People think they are doing a good thing by encouraging CCP to homogenize the game. Your logic is that somehow if weapon damage would be a little lower here and suit tanks a little weaker there they'd "have a chance". The reality is that the players coming into this game are just flat out bad. I've never played against a worse player base than Dust514s. If you look at the number of bullets it takes to kill ANYONE on the field its REALLLY LOW. Like 20-30 low. What's happening with newbs is that they simply can't aim and shoot. They can after they get their bearings and learn the game a bit. At which point they have built some SP and can start using some of the more interesting bits of the system. You guys are encouraging CCP to "balance" a shooter for people that can't aim, move, shoot, use timing or use tactics.
lol, wth game did you come from? 20 bullets to kill someone is low? I agree, new players are always at a disadvantage because they don't have a feel for the gameplay, they dont know the maps, etc. However, this is compounded in this game by the fact that vets had MUCH better gear and passive bonuses from SP. It shouldn't be homogenious, but it also shouldn't mean that a scrub wins every gunfight against new players JUST because they have been playing for a year and use 400,000 isk fits. There has to be a middle ground... and that doesn't mean it makes the game homogenious.
*edit* The old build (before the nerf to weapon and AR skills, and before gun nerfs) was MORE geared to players that can't aim, move, shoot, etc. Because all you had to do was slap an expensive fit on, and you could crush EVERYONE using militia gear. |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.30 20:52:00 -
[103] - Quote
Ydubbs81 RND wrote:Overlord Ulath wrote:I skipped the majority of this trash. I can't bear to hear the "I'm paying more money than everyone else so I should always win" QQ.
As someone said earlier, skill eats gear but gear is the tie breaker. This is not entirely true, but pretty close. Skill eats gear, skill point total and allocation counterbalances skill to an extent, and gear is the tie breaker.
Let me put it this way:
Weaponry Lvl. 5 = +10% damage AR Proficiency Lvl. 5 = +15% damage
Duvolle - Damage 34.1 - RoF 750 - Acc 57.2
Gek-38 - Damage 32.5 - RoF 750 - Acc 56.6
"Exile" AR - Damage 31 - RoF 750 - Acc 56
Now, if you have skilled up nothing with the basic AR proficiency (the weapon we hear the QQ the most about) or weaponry you are doing 750 RPM x 31 damage per bullet/60 seconds or 387.5 damage per second.
With both skilled up, you are looking at 31 damage per bullet + 25% x 750 RPM/60 seconds or 484.375 Damage per second
NOW, with a proto weapon, say the Duvolle, let's do that math again. 34.1 damage per bullet + 25% x 750 RPM/60 seconds is 532.8125 Damage per second.
That's a difference of 48.4375 damage per second between a Duvolle and a basic at max level.
That's a difference of 145.3125 damage per second from a person with no skills in damage compared to a person maxed out on AR proficiency
And remember that is DAMAGE PER SECOND
Lastly, Duvolle with no skill Vs. Duvolle with skill:
106.5625 DAMAGE PER SECOND
145.3125 damage per second in your favor and you think spending the time to get those higher leveled rifles doesn't matter? Grow up and learn some math scrubs.
TL;DR: If you skill up, you get much better odds with better gear than if you don't. 145.3125 damage per second difference between no skill Basic AR and all skill Proto AR. Learn math and quit QQing. Why are you comparing the Duvolle with the militia? The issue is, let's say, the Exile & the GEK. They shouldn't be so close to each other in damage. You're comparing extremes to suit your opinion but ignoring where the real problem is.
Spoken like someone who has no idea what he's talking about. Did my middle school level math confuse you poor fools? It's not a comparison of extremes.
Put into simple terms, if you don't like how small the gap is between proto and basic weapons, then skill up and the gap is larger. Quit QQing about the guns being so close together when you can personally change that in your own skill list.
Skills ARE the balance between skill and gear. Good AR's are only given full potential when given given full skills. There is a larger gap between a basic at max level and a proto at max level than a basic at minimum level and a proto at minimum level.
If you ignore this you are ignoring the entire system set up in this game and only you are to blame for not knowing the difference. And then you inevitably fail since you can't wrap your head around basic math.
If you have a Duvolle but no weapon damage skills and face off against someone running a basic with maxed weapon damage skills, you are at a disadvantage. And it's your own fault for it. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.12.30 20:54:00 -
[104] - Quote
Fargen Icehole wrote:lol, wth game did you come from? 20 bullets to kill someone is low?
It's 20 bullets to kill a proto suit at 600hp (or a militia heavy) with a militia AR and no skill investment. It only goes down from there. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.12.30 21:26:00 -
[105] - Quote
Overlord Ulath wrote:Ydubbs81 RND wrote:Overlord Ulath wrote:I skipped the majority of this trash. I can't bear to hear the "I'm paying more money than everyone else so I should always win" QQ.
As someone said earlier, skill eats gear but gear is the tie breaker. This is not entirely true, but pretty close. Skill eats gear, skill point total and allocation counterbalances skill to an extent, and gear is the tie breaker.
Let me put it this way:
Weaponry Lvl. 5 = +10% damage AR Proficiency Lvl. 5 = +15% damage
Duvolle - Damage 34.1 - RoF 750 - Acc 57.2
Gek-38 - Damage 32.5 - RoF 750 - Acc 56.6
"Exile" AR - Damage 31 - RoF 750 - Acc 56
Now, if you have skilled up nothing with the basic AR proficiency (the weapon we hear the QQ the most about) or weaponry you are doing 750 RPM x 31 damage per bullet/60 seconds or 387.5 damage per second.
With both skilled up, you are looking at 31 damage per bullet + 25% x 750 RPM/60 seconds or 484.375 Damage per second
NOW, with a proto weapon, say the Duvolle, let's do that math again. 34.1 damage per bullet + 25% x 750 RPM/60 seconds is 532.8125 Damage per second.
That's a difference of 48.4375 damage per second between a Duvolle and a basic at max level.
That's a difference of 145.3125 damage per second from a person with no skills in damage compared to a person maxed out on AR proficiency
And remember that is DAMAGE PER SECOND
Lastly, Duvolle with no skill Vs. Duvolle with skill:
106.5625 DAMAGE PER SECOND
145.3125 damage per second in your favor and you think spending the time to get those higher leveled rifles doesn't matter? Grow up and learn some math scrubs.
TL;DR: If you skill up, you get much better odds with better gear than if you don't. 145.3125 damage per second difference between no skill Basic AR and all skill Proto AR. Learn math and quit QQing. Why are you comparing the Duvolle with the militia? The issue is, let's say, the Exile & the GEK. They shouldn't be so close to each other in damage. You're comparing extremes to suit your opinion but ignoring where the real problem is. Spoken like someone who has no idea what he's talking about. Did my middle school level math confuse you poor fools? It's not a comparison of extremes. Put into simple terms, if you don't like how small the gap is between proto and basic weapons, then skill up and the gap is larger. Quit QQing about the guns being so close together when you can personally change that in your own skill list. Skills ARE the balance between skill and gear. Good AR's are only given full potential when given given full skills. There is a larger gap between a basic at max level and a proto at max level than a basic at minimum level and a proto at minimum level. If you ignore this you are ignoring the entire system set up in this game and only you are to blame for not knowing the difference. And then you inevitably fail since you can't wrap your head around basic math. If you have a Duvolle but no weapon damage skills and face off against someone running a basic with maxed weapon damage skills, you are at a disadvantage. And it's your own fault for it.
Numbers are fine and good, but meaningless as well. You talk of 100 pt damage difference, but when u look ingame that is 3 bullets. Let me say it again THREE bullets to separate a million plus sp differential. Also these 3 shots, you are talking about milliseconds of a difference, thusly no difference as been said; as u are talking about a tap of the R1 button |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.30 22:01:00 -
[106] - Quote
Berserker007 wrote:Numbers are fine and good, but meaningless as well. You talk of 100 pt damage difference, but when u look ingame that is 3 bullets. Let me say it again THREE bullets to separate a million plus sp differential. Also these 3 shots, you are talking about milliseconds of a difference, thusly no difference as been said; as u are talking about a tap of the R1 button Numbers being meaningless. I feel sorry for every math teacher who has ever tried to teach you anything.
First, you said 3 bullets in one second.
Then you said that's a difference in milliseconds. Very well put, if only I had your level of intellect.
A millisecond is a thousandth (1/1,000) of a second. Also, 750 RPM means 12.5 bullets per second, not 3. Let me quote you again incase you forgot what you said:
Quote:You talk of 100 pt damage difference, but when u look ingame that is 3 bullets. Let me say it again THREE bullets to separate a million plus sp differential
Ermahgerd, yer per, per terchers....
Ok, now that's done with, yes, you are correct that a certain number of bullets are the difference of 100 ish damage. But that's DAMAGE PER SECOND. Gun fights are over very quickly in most cases. Usually only lasting 1-5 seconds. Now, in that 5 seconds would you rather your Duvolle be doing 532.8125 Damage per second or 426.25 Damage per second?
In that 5 second confrontation if you have maxed skills you have done a full 532.8125 more damage than the other guy with no skills and the same gun. Don't tell me math the is meaningless. Come back when you learn some basic math and we'll have a real conversation. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.12.30 22:22:00 -
[107] - Quote
Overlord Ulath wrote:Berserker007 wrote:Numbers are fine and good, but meaningless as well. You talk of 100 pt damage difference, but when u look ingame that is 3 bullets. Let me say it again THREE bullets to separate a million plus sp differential. Also these 3 shots, you are talking about milliseconds of a difference, thusly no difference as been said; as u are talking about a tap of the R1 button Numbers being meaningless. I feel sorry for every math teacher who has ever tried to teach you anything. First, you said 3 bullets in one second. Then you said that's a difference in milliseconds. Very well put, if only I had your level of intellect. A millisecond is a thousandth (1/1,000) of a second. Also, 750 RPM means 12.5 bullets per second, not 3. Let me quote you again incase you forgot what you said: Quote:You talk of 100 pt damage difference, but when u look ingame that is 3 bullets. Let me say it again THREE bullets to separate a million plus sp differential Ermahgerd, yer per, per terchers.... Ok, now that's done with, yes, you are correct that a certain number of bullets are the difference of 100 ish damage. But that's DAMAGE PER SECOND. Gun fights are over very quickly in most cases. Usually only lasting 1-5 seconds. Now, in that 5 seconds would you rather your Duvolle be doing 532.8125 Damage per second or 426.25 Damage per second? In that 5 second confrontation if you have maxed skills you have done a full 532.8125 more damage than the other guy with no skills and the same gun. Don't tell me math the is meaningless. Come back when you learn some basic math and we'll have a real conversation.
Wow, u really want to be literal. Im sorry i didnt want to calc the exact time it takes for 3 bullets to be shot, but that a generalization would get the point across.. talk about being anal |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.12.31 00:16:00 -
[108] - Quote
Telcontar Dunedain wrote:
Lol.
You have 600 likes on the forum sucking up but can't manage to gear....get ******* good. Seriously your post was like a highlight of scrubby denial.
Ohwow, lol, is the little troll sad because he doesn't have likes? Are you actually jealous of a number below my name? I bet you think all the numbers on the leaderboards are important too, but since you don't have to skill to get them up, you constantly beg for better gear on the forums, and your lack of likes is proof of how few people agree with you. I find it ironic you are telling me to get good when you think god-gear isn't good enough to beat people with militia gear. I HAVE gear, btw, but like I said, I don't risk the loss of that ISK to gain less than I stand to lose. You might want to live by that motto, you only risk a lot to gain a lot. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.31 00:19:00 -
[109] - Quote
Overlord Ulath wrote:Ydubbs81 RND wrote:Overlord Ulath wrote:I skipped the majority of this trash. I can't bear to hear the "I'm paying more money than everyone else so I should always win" QQ.
As someone said earlier, skill eats gear but gear is the tie breaker. This is not entirely true, but pretty close. Skill eats gear, skill point total and allocation counterbalances skill to an extent, and gear is the tie breaker.
Let me put it this way:
Weaponry Lvl. 5 = +10% damage AR Proficiency Lvl. 5 = +15% damage
Duvolle - Damage 34.1 - RoF 750 - Acc 57.2
Gek-38 - Damage 32.5 - RoF 750 - Acc 56.6
"Exile" AR - Damage 31 - RoF 750 - Acc 56
Now, if you have skilled up nothing with the basic AR proficiency (the weapon we hear the QQ the most about) or weaponry you are doing 750 RPM x 31 damage per bullet/60 seconds or 387.5 damage per second.
With both skilled up, you are looking at 31 damage per bullet + 25% x 750 RPM/60 seconds or 484.375 Damage per second
NOW, with a proto weapon, say the Duvolle, let's do that math again. 34.1 damage per bullet + 25% x 750 RPM/60 seconds is 532.8125 Damage per second.
That's a difference of 48.4375 damage per second between a Duvolle and a basic at max level.
That's a difference of 145.3125 damage per second from a person with no skills in damage compared to a person maxed out on AR proficiency
And remember that is DAMAGE PER SECOND
Lastly, Duvolle with no skill Vs. Duvolle with skill:
106.5625 DAMAGE PER SECOND
145.3125 damage per second in your favor and you think spending the time to get those higher leveled rifles doesn't matter? Grow up and learn some math scrubs.
TL;DR: If you skill up, you get much better odds with better gear than if you don't. 145.3125 damage per second difference between no skill Basic AR and all skill Proto AR. Learn math and quit QQing. Why are you comparing the Duvolle with the militia? The issue is, let's say, the Exile & the GEK. They shouldn't be so close to each other in damage. You're comparing extremes to suit your opinion but ignoring where the real problem is. Spoken like someone who has no idea what he's talking about. Did my middle school level math confuse you poor fools? It's not a comparison of extremes. Put into simple terms, if you don't like how small the gap is between proto and basic weapons, then skill up and the gap is larger. Quit QQing about the guns being so close together when you can personally change that in your own skill list. Skills ARE the balance between skill and gear. Good AR's are only given full potential when given given full skills. There is a larger gap between a basic at max level and a proto at max level than a basic at minimum level and a proto at minimum level. If you ignore this you are ignoring the entire system set up in this game and only you are to blame for not knowing the difference. And then you inevitably fail since you can't wrap your head around basic math. If you have a Duvolle but no weapon damage skills and face off against someone running a basic with maxed weapon damage skills, you are at a disadvantage. And it's your own fault for it.
First off, you really need to get some p**** and calm down. And don't try to insult me about math because if you don't have a degree in math, then you can't talk to me about it.
Anyway, jackass, you are STILL comparing a duvolle to a militia grade assault rifle. Do your "middle school" math calculations comparing the GEK and the Exile and tell me if the gap isn't narrow. If the GEK had a higher rate of fire than the Exile, then maybe it wouldn't be so bad.
But my whole point is, as things are now, purchasing the GEK or the blindfire is pointless. Why purchase the GEK when the Exile comes close enough to doing the same damage and it's free.
Maybe if you stop practicing your middle school math and learned how to read, then you would see that my issue is the (almost) negligible gap between the exile and the gek....and nothing else. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.12.31 02:29:00 -
[110] - Quote
Telcontar Dunedain wrote:I guess you can pat yourself on the back for how great this game is going to be with flat gear?
Here's the other side -
I killed a decent gun the other day like 3-4x times in his proto suit with a militia shotgun.
Some of you think that's worth bragging over but I think it's pretty much trash.
I'm killing a dude and I have no points whatsoever in shotguns but its just lololol on my side.
He was willing to risk something in fighting me and my squad. He GEARED to fight us. He was using the weapon he'd skilled up in.
People in militia gear and BPO assault rifles are risking nothing.
They can just keep respawning and zerging because it doesn't matter.
If you think about the implications in this for Lowsec and Nullsec it's pretty ugly.
There needs to be HARD gear checks for participating in those fights (I'd like the rewards reduced in hisec so that proto is not economical for people when there is lowsec to fight in).
I don't want to fight people that can't be bothered to RISK anything or PREPARE (ie get the SP together to get fitted in the first place).
My corp is prepared and ready to risk, are you?
if you get dropped by a shot gunner in proto gear its your own damn fault. weapon nerf was a good thing.
|
|
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.12.31 02:38:00 -
[111] - Quote
Ydubbs81 RND wrote:Overlord Ulath wrote:Ydubbs81 RND wrote:Overlord Ulath wrote:I skipped the majority of this trash. I can't bear to hear the "I'm paying more money than everyone else so I should always win" QQ.
As someone said earlier, skill eats gear but gear is the tie breaker. This is not entirely true, but pretty close. Skill eats gear, skill point total and allocation counterbalances skill to an extent, and gear is the tie breaker.
Let me put it this way:
Weaponry Lvl. 5 = +10% damage AR Proficiency Lvl. 5 = +15% damage
Duvolle - Damage 34.1 - RoF 750 - Acc 57.2
Gek-38 - Damage 32.5 - RoF 750 - Acc 56.6
"Exile" AR - Damage 31 - RoF 750 - Acc 56
Now, if you have skilled up nothing with the basic AR proficiency (the weapon we hear the QQ the most about) or weaponry you are doing 750 RPM x 31 damage per bullet/60 seconds or 387.5 damage per second.
With both skilled up, you are looking at 31 damage per bullet + 25% x 750 RPM/60 seconds or 484.375 Damage per second
NOW, with a proto weapon, say the Duvolle, let's do that math again. 34.1 damage per bullet + 25% x 750 RPM/60 seconds is 532.8125 Damage per second.
That's a difference of 48.4375 damage per second between a Duvolle and a basic at max level.
That's a difference of 145.3125 damage per second from a person with no skills in damage compared to a person maxed out on AR proficiency
And remember that is DAMAGE PER SECOND
Lastly, Duvolle with no skill Vs. Duvolle with skill:
106.5625 DAMAGE PER SECOND
145.3125 damage per second in your favor and you think spending the time to get those higher leveled rifles doesn't matter? Grow up and learn some math scrubs.
TL;DR: If you skill up, you get much better odds with better gear than if you don't. 145.3125 damage per second difference between no skill Basic AR and all skill Proto AR. Learn math and quit QQing. Why are you comparing the Duvolle with the militia? The issue is, let's say, the Exile & the GEK. They shouldn't be so close to each other in damage. You're comparing extremes to suit your opinion but ignoring where the real problem is. Spoken like someone who has no idea what he's talking about. Did my middle school level math confuse you poor fools? It's not a comparison of extremes. Put into simple terms, if you don't like how small the gap is between proto and basic weapons, then skill up and the gap is larger. Quit QQing about the guns being so close together when you can personally change that in your own skill list. Skills ARE the balance between skill and gear. Good AR's are only given full potential when given given full skills. There is a larger gap between a basic at max level and a proto at max level than a basic at minimum level and a proto at minimum level. If you ignore this you are ignoring the entire system set up in this game and only you are to blame for not knowing the difference. And then you inevitably fail since you can't wrap your head around basic math. If you have a Duvolle but no weapon damage skills and face off against someone running a basic with maxed weapon damage skills, you are at a disadvantage. And it's your own fault for it. First off, you really need to get some p**** and calm down. And don't try to insult me about math because if you don't have a degree in math, then you can't talk to me about it. Anyway, jackass, you are STILL comparing a duvolle to a militia grade assault rifle. Do your "middle school" math calculations comparing the GEK and the Exile and tell me if the gap isn't narrow. If the GEK had a higher rate of fire than the Exile, then maybe it wouldn't be so bad. But my whole point is, as things are now, purchasing the GEK or the blindfire is pointless. Why purchase the GEK when the Exile comes close enough to doing the same damage and it's free. Maybe if you stop practicing your middle school math and learned how to read, then you would see that my issue is the (almost) negligible gap between the exile and the gek....and nothing else.
ahahhahhaha look at the little moron rage. you obviously have no grip on reality(since when does having a degree mean **** beyond better pay) so I doubt you have any better grip on this game, and given that you are such a bitchy little troll, my guess is that you are pissed of that you cant buy your victories any more, sad sad skill-less little man. |
Sgt Kirk
ZionTCD Legacy Rising
347
|
Posted - 2012.12.31 02:39:00 -
[112] - Quote
. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.31 04:59:00 -
[113] - Quote
fred orpaul wrote:Ydubbs81 RND wrote:Overlord Ulath wrote:Ydubbs81 RND wrote:Overlord Ulath wrote:I skipped the majority of this trash. I can't bear to hear the "I'm paying more money than everyone else so I should always win" QQ.
As someone said earlier, skill eats gear but gear is the tie breaker. This is not entirely true, but pretty close. Skill eats gear, skill point total and allocation counterbalances skill to an extent, and gear is the tie breaker.
Let me put it this way:
Weaponry Lvl. 5 = +10% damage AR Proficiency Lvl. 5 = +15% damage
Duvolle - Damage 34.1 - RoF 750 - Acc 57.2
Gek-38 - Damage 32.5 - RoF 750 - Acc 56.6
"Exile" AR - Damage 31 - RoF 750 - Acc 56
Now, if you have skilled up nothing with the basic AR proficiency (the weapon we hear the QQ the most about) or weaponry you are doing 750 RPM x 31 damage per bullet/60 seconds or 387.5 damage per second.
With both skilled up, you are looking at 31 damage per bullet + 25% x 750 RPM/60 seconds or 484.375 Damage per second
NOW, with a proto weapon, say the Duvolle, let's do that math again. 34.1 damage per bullet + 25% x 750 RPM/60 seconds is 532.8125 Damage per second.
That's a difference of 48.4375 damage per second between a Duvolle and a basic at max level.
That's a difference of 145.3125 damage per second from a person with no skills in damage compared to a person maxed out on AR proficiency
And remember that is DAMAGE PER SECOND
Lastly, Duvolle with no skill Vs. Duvolle with skill:
106.5625 DAMAGE PER SECOND
145.3125 damage per second in your favor and you think spending the time to get those higher leveled rifles doesn't matter? Grow up and learn some math scrubs.
TL;DR: If you skill up, you get much better odds with better gear than if you don't. 145.3125 damage per second difference between no skill Basic AR and all skill Proto AR. Learn math and quit QQing. Why are you comparing the Duvolle with the militia? The issue is, let's say, the Exile & the GEK. They shouldn't be so close to each other in damage. You're comparing extremes to suit your opinion but ignoring where the real problem is. Spoken like someone who has no idea what he's talking about. Did my middle school level math confuse you poor fools? It's not a comparison of extremes. Put into simple terms, if you don't like how small the gap is between proto and basic weapons, then skill up and the gap is larger. Quit QQing about the guns being so close together when you can personally change that in your own skill list. Skills ARE the balance between skill and gear. Good AR's are only given full potential when given given full skills. There is a larger gap between a basic at max level and a proto at max level than a basic at minimum level and a proto at minimum level. If you ignore this you are ignoring the entire system set up in this game and only you are to blame for not knowing the difference. And then you inevitably fail since you can't wrap your head around basic math. If you have a Duvolle but no weapon damage skills and face off against someone running a basic with maxed weapon damage skills, you are at a disadvantage. And it's your own fault for it. First off, you really need to get some p**** and calm down. And don't try to insult me about math because if you don't have a degree in math, then you can't talk to me about it. Anyway, jackass, you are STILL comparing a duvolle to a militia grade assault rifle. Do your "middle school" math calculations comparing the GEK and the Exile and tell me if the gap isn't narrow. If the GEK had a higher rate of fire than the Exile, then maybe it wouldn't be so bad. But my whole point is, as things are now, purchasing the GEK or the blindfire is pointless. Why purchase the GEK when the Exile comes close enough to doing the same damage and it's free. Maybe if you stop practicing your middle school math and learned how to read, then you would see that my issue is the (almost) negligible gap between the exile and the gek....and nothing else. ahahhahhaha look at the little moron rage. you obviously have no grip on reality(since when does having a degree mean **** beyond better pay) so I doubt you have any better grip on this game, and given that you are such a bitchy little troll, my guess is that you are pissed of that you cant buy your victories any more, sad sad skill-less little man.
Having a degree means you've been educated. And you can't insult someone's knowledge about a subject unless you've been educated on it...at least on their level or past it.
I don't even know you and you jump in here as if we've crossed paths or something. I'm not doing any worse than I've done before. Your statement is just silly and a fail troll attempt, desperate for attention. So, savor this moment because I won't pay you anymore mind on this. |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.31 11:30:00 -
[114] - Quote
Ydubbs81 RND wrote:fred orpaul wrote:Ydubbs81 RND wrote:Overlord Ulath wrote:Ydubbs81 RND wrote:
Why are you comparing the Duvolle with the militia? The issue is, let's say, the Exile & the GEK. They shouldn't be so close to each other in damage.
You're comparing extremes to suit your opinion but ignoring where the real problem is.
Spoken like someone who has no idea what he's talking about. Did my middle school level math confuse you poor fools? It's not a comparison of extremes. Put into simple terms, if you don't like how small the gap is between proto and basic weapons, then skill up and the gap is larger. Quit QQing about the guns being so close together when you can personally change that in your own skill list. Skills ARE the balance between skill and gear. Good AR's are only given full potential when given given full skills. There is a larger gap between a basic at max level and a proto at max level than a basic at minimum level and a proto at minimum level. If you ignore this you are ignoring the entire system set up in this game and only you are to blame for not knowing the difference. And then you inevitably fail since you can't wrap your head around basic math. If you have a Duvolle but no weapon damage skills and face off against someone running a basic with maxed weapon damage skills, you are at a disadvantage. And it's your own fault for it. First off, you really need to get some p**** and calm down. And don't try to insult me about math because if you don't have a degree in math, then you can't talk to me about it. Anyway, jackass, you are STILL comparing a duvolle to a militia grade assault rifle. Do your "middle school" math calculations comparing the GEK and the Exile and tell me if the gap isn't narrow. If the GEK had a higher rate of fire than the Exile, then maybe it wouldn't be so bad. But my whole point is, as things are now, purchasing the GEK or the blindfire is pointless. Why purchase the GEK when the Exile comes close enough to doing the same damage and it's free. Maybe if you stop practicing your middle school math and learned how to read, then you would see that my issue is the (almost) negligible gap between the exile and the gek....and nothing else. ahahhahhaha look at the little moron rage. you obviously have no grip on reality(since when does having a degree mean **** beyond better pay) so I doubt you have any better grip on this game, and given that you are such a bitchy little troll, my guess is that you are pissed of that you cant buy your victories any more, sad sad skill-less little man. Having a degree means you've been educated. And you can't insult someone's knowledge about a subject unless you've been educated on it...at least on their level or past it. I don't even know you and you jump in here as if we've crossed paths or something. I'm not doing any worse than I've done before. Your statement is just silly and a fail troll attempt, desperate for attention. So, savor this moment because I won't pay you anymore mind on this. For having a math degree you certainly don't show it. I'd think someone with a degree wouldn't even see the current set up as an issue.
Is comparing a GEK to a militia too hard for Mr. Math Degree? You want the comparison? Here's the full comparison sheet just for you since you asked so nicely.
Basic AR No Skills- 387.5 damage per second. GEK AR No Skills- 406.25 damage per second. Duvolle AR No Skills- 426.25 damage per second.
Basic/GEK Gap- 18.75 damage per second. Gek/Duvolle Gap- 20 damage per second. Basic/Duvolle Gap- 38.75 damage per second.
Basic AR All Skills- 484.375 GEK AR All Skills- 507.8125 Duvolle AR All Skills- 532.8125
Basic/GEK Gap- 23.4375 damage per second. Gek/Duvolle Gap- 25 damage per second. Basic/Duvolle Gap- 48.4375 damage per second.
And as I said in a previous post, gunfights end in 5 seconds or less in most cases. In a 5 second firefight, here's the damage comparison:
Basic AR No Skills- 1937.5 GEK AR No Skills- 2031.25 Duvolle AR No Skills- 2131.25
Basic/GEK Gap- 93.75 Gek/Duvolle Gap- 100 Basic/Duvolle Gap- 193.75
Basic AR All Skills- 2421.875 GEK AR All Skills- 2539.0625 Duvolle AR All Skills- 2664.0625
Basic/GEK Gap- 117.75 Gek/Duvolle Gap- 125 Basic/Duvolle Gap- 242.1875
And lastly, just so there are no more excuses here about there not being enough info shared:
Damage per clip No Skills:
Basic- 1860 Advanced- 1950 Proto- 2046
Damage per clip All Skills:
Basic- 2325 Advanced- 2437.5 Proto- 2557.5
Would you like me to add in damage mods in next time Mr. Degree, or is this anal enough for you? Put simply, the GEK does around 100 more damage per clip than a basic. That's enough of a gap.
Side note: I wouldn't be against increasing the clip size as the rank increases, perhaps 60 basic/70 advanced/80 proto or something along those lines, but increasing the damage output is not necessary. |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.31 11:41:00 -
[115] - Quote
Berserker007 wrote:Overlord Ulath wrote:Berserker007 wrote:Numbers are fine and good, but meaningless as well. You talk of 100 pt damage difference, but when u look ingame that is 3 bullets. Let me say it again THREE bullets to separate a million plus sp differential. Also these 3 shots, you are talking about milliseconds of a difference, thusly no difference as been said; as u are talking about a tap of the R1 button Numbers being meaningless. I feel sorry for every math teacher who has ever tried to teach you anything. First, you said 3 bullets in one second. Then you said that's a difference in milliseconds. Very well put, if only I had your level of intellect. A millisecond is a thousandth (1/1,000) of a second. Also, 750 RPM means 12.5 bullets per second, not 3. Let me quote you again incase you forgot what you said: Quote:You talk of 100 pt damage difference, but when u look ingame that is 3 bullets. Let me say it again THREE bullets to separate a million plus sp differential Ermahgerd, yer per, per terchers.... Ok, now that's done with, yes, you are correct that a certain number of bullets are the difference of 100 ish damage. But that's DAMAGE PER SECOND. Gun fights are over very quickly in most cases. Usually only lasting 1-5 seconds. Now, in that 5 seconds would you rather your Duvolle be doing 532.8125 Damage per second or 426.25 Damage per second? In that 5 second confrontation if you have maxed skills you have done a full 532.8125 more damage than the other guy with no skills and the same gun. Don't tell me math the is meaningless. Come back when you learn some basic math and we'll have a real conversation. Wow, u really want to be literal. Im sorry i didnt want to calc the exact time it takes for 3 bullets to be shot, but that a generalization would get the point across.. talk about being anal When it comes to there either being a reason to complain and there not being a reason not to complain, you sort of need to be precise. Otherwise you have to throw generalized numbers around and get knocked down by someone with the actual numbers. Like you just did.
Oh, also. The number you shot was 3 bullets per second, which is more than four times less than the actual number of bullets fired per second. Just in case you were wondering. |
SUGAR-BOO-BOO
Seituoda Taskforce Command Caldari State
11
|
Posted - 2012.12.31 14:37:00 -
[116] - Quote
Telcontar Dunedain wrote:I guess you can pat yourself on the back for how great this game is going to be with flat gear?
I killed a decent gun the other day like 3-4x times in his proto suit with a militia shotgun. Some of you think that's worth bragging over but I think it's pretty much trash. I'm killing a dude and I have no points whatsoever in shotguns but its just lololol on my side.
People in militia gear and BPO assault rifles are risking nothing.
I agree 100%.
Developers all too often over-correct everything that makes their game interesting and varied in a misguided attempt to "BALANCE" the playing field. What they end of doing is creating a rote and - as you said - FLAT game. From Software did this with Dark Souls, taking every little original item or spell and throwing it into the blender so as not to upset the few people who couldn't cope.
Viva Le Difference I say! Not every equation has to equal out in order for a game to be fun. |
|
|
|
Pages: 1 2 3 4 :: [one page] |