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mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 03:00:00 -
[61] - Quote
Telcontar Dunedain wrote:mikegunnz wrote:I would refer to my 2nd to last post. This is how the game will balance itself out. You guys are right, using proto gear in pubs will generally not be wise. As it should be... because this would ruin the game for new guys just venturing in high sec (which is effectively what we're playing right now)
You WILL want to use your good stuff, for when it matters... regardless of cost. Defending some sov territory? Of course you want to use the good stuff, you don't want to lose your home planet do you? Did you just lose 1mil isk in proto suits in a match in low sec? It's ok, you just won a 50mil isk contract!
This will all balance out. RIght now you guys are forget the meta game! Opposite. I'm talking about the meta-game. That contract will get eaten up in equipment costs. Scrubs can just take contract after contract losing with very little downside since their gear is nonfactor. (You are about to start arguing to use the contract system to balance out ****** game design on CCP's part) Part of what I've also argued is that we should have REAL looting so that you get loot from the ACTUAL battlefield. People would then WANT people to gear up to fight them. You wouldn't want to come to hisec since the loot AND ISK was so bad.
Perhaps contract system should include a small collateral from the corp that accepts contract. (maybe something like 5% of contract reward) This will make a corp think twice. Also regarding the "******" game design comment... how is it bad game design to want skill to determine as much of the outcome as gear? Almost EVERY good FPS uses this method of progression. As you progress, you get better guns, secondary items, etc. These are better than default gear, but do not make up for a lack of skill in a player.
As I said, maybe the damage values should be SLIGHTLY re-evaluated, and maybe cost of the advanced and proto gear should come down by around 10%... but if you go back to old damage values, it will kill the game. Why? Because newer players that join the party six months late, will get WRECKED by all the older players. This will get old fast, and the player population will slowly dwindle, because there will be NO competitiveness. Experienced players with money, will continuously win, and this will snow ball. More wins, mean more isk, meaning even less of an issue of throwing expensive suit into a battle, where a lesser corp will have NO chance of winning.
To me, this sounds like you want skill taken out of the equation, and you want to insta-win JUST because you have better gear. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 03:04:00 -
[62] - Quote
William HBonney wrote:Isk should matter...but it doesn't ....I am sitting pretty at 20 million...I don't run proto...because I haven't seen the point to ...I should clarify..I run proto pistols because I can....but a type A suit...only when I am hardcore AV and I die a lot will I lose money. That money can be gained back rather quickly though....
EXACTLY!!!
This supports my point. It's easy to bank isk, because if you're good, you can run cheap fits. There's no NEED to use expensive fits. (unless you CHOOSE to, maybe if there are other skilled players, and you need that slight edge)
Losing isk against militia suits trying to zerg you, isn't a problem. 1. because you'll have saved up TONS of isk. 2. Because you can just as easily switch to a cheap fit that is almost as effective. Let your SKILL do the talking! |
Psychotic Shooter
Opus Arcana Orion Empire
23
|
Posted - 2012.12.30 03:05:00 -
[63] - Quote
i would like militia gear to be weaker in general as some weapons are very similar to militia gear |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 03:12:00 -
[64] - Quote
mikegunnz wrote:William HBonney wrote:Isk should matter...but it doesn't ....I am sitting pretty at 20 million...I don't run proto...because I haven't seen the point to ...I should clarify..I run proto pistols because I can....but a type A suit...only when I am hardcore AV and I die a lot will I lose money. That money can be gained back rather quickly though.... EXACTLY!!! This supports my point. It's easy to bank isk, because if you're good, you can run cheap fits. There's no NEED to use expensive fits. (unless you CHOOSE to, maybe if there are other skilled players, and you need that slight edge) Losing isk against militia suits trying to zerg you, isn't a problem. 1. because you'll have saved up TONS of isk. 2. Because you can just as easily switch to a cheap fit that is almost as effective. Let your SKILL do the talking!
ALL WITH ZERO RISK!!!
Thanks for making my point. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 03:15:00 -
[65] - Quote
lol, you haven't proved any point. Your argument doesn't make sense. Risk is there if YOU choose. I refer you to your corp-mate's spreadsheet. It supports my point, that proto fits are still considerably stronger than militia fits. Look at the entire fit... not just the weapon. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 03:15:00 -
[66] - Quote
Goat of Dover wrote:Ydubbs81 RND wrote:@ Goat of Dover
My issue is not the difference between the STD & Proto but the STD & ADV. I don't have the all of the stats for the GEK & Exile but run those rof and hp damage between those guns. 6 out of 12 the standard does 186, the GEK does 195. The 12 out 12 is standard do 372, the Gek does 390. This is real low not even 10 percent, never did this math was never asked or referenced to. This should be looked at maybe take the standard back down to where it was. I agree with you that is horrible. I am curious to see the difference with mod/skills and how it changes since all do that.
And this is PRECISELY, my point |
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2012.12.30 03:18:00 -
[67] - Quote
mikegunnz wrote:lol, you haven't proved any point. Your argument doesn't make sense. Risk is there if YOU choose.
So you get to choose to not risk anything?
You don't even have to put chips on the table.
You are just arguing at this point. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 03:29:00 -
[68] - Quote
No risk, no reward. If you risk a high end fit, you will have an advantage. This will net you a win against players of equal or lesser skill than you. It will not BUY you a win. You want fits to win matches, I want skill to win matches. As I mentioned before, look at your corp mate's spreadsheet. Proto fits (the entire fit, not just weapons) still have a BIG advantage against milita fits. It's just not a god-mode like it was in prior builds.
Clearly, you and I don't agree on this. I'm done debating. You've made your point and I've made mine. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 03:30:00 -
[69] - Quote
In what game can low levels new players smash vets? Just out of curiosity.....because the shooters that I've played, they can't. In MAG, low levels get smashed by vets. And against average players, they do worse.
In BF3, all of the guns hit the same and every player is the same. But it is a simple shooter......so you have a chance but you may do worse without a better AR than an AK-74.
Low levels are going to get smashed...that's what levelling up is for. Good players know this and do all right until they level up to the basic competent level. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2012.12.30 03:32:00 -
[70] - Quote
mikegunnz wrote:No risk, no reward. If you risk a high end fit, you will have an advantage. This will net you a win against players of equal or lesser skill than you. It will not BUY you a win. You want fits to win matches, I want skill to win matches. As I mentioned before, look at your corp mate's spreadsheet. Proto fits (the entire fit, not just weapons) still have a BIG advantage against milita fits. It's just not a god-mode like it was in prior builds.
Clearly, you and I don't agree on this. I'm done debating. You've made your point and I've made mine.
Right.
Because being able to wager matchsticks against $1000 chips repeatedly (until you win) is a cool game for someone to play. |
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Tiel Syysch
Imperfects Negative-Feedback
633
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Posted - 2012.12.30 03:33:00 -
[71] - Quote
mikegunnz wrote:I refer you to your corp-mate's spreadsheet. It supports my point, that proto fits are still considerably stronger than militia fits. Look at the entire fit... not just the weapon.
The weapon aspect means absolutely nothing is what my spreadsheet is showing. It doesn't matter what weapon you use at your current SP investment, you have practically the same killing power with all of them, so there is no reason to use a higher one. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 03:36:00 -
[72] - Quote
mikegunnz wrote:No risk, no reward. If you risk a high end fit, you will have an advantage. This will net you a win against players of equal or lesser skill than you. It will not BUY you a win. You want fits to win matches, I want skill to win matches. As I mentioned before, look at your corp mate's spreadsheet. Proto fits (the entire fit, not just weapons) still have a BIG advantage against milita fits. It's just not a god-mode like it was in prior builds.
Clearly, you and I don't agree on this. I'm done debating. You've made your point and I've made mine.
But Mike, skill is what will win corp matches. Theoretically, both corps are supposed to don their high end gear and go to war. Any corp going into war with STD gear is unprepared and should lose. If they can't afford a proto assault suit, how will they afford a tank? And without a tank....they don't stand a chance.
You see in the tourney, players were donating their own ISK to their corp to fund the players that battled....even if they didn't play themselves. Because they were prepared...they know that they needed to have the same gear as the other corps so that the playing field will be even and skill will determine who wins. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 03:40:00 -
[73] - Quote
Telcontar Dunedain wrote:mikegunnz wrote:No risk, no reward. If you risk a high end fit, you will have an advantage. This will net you a win against players of equal or lesser skill than you. It will not BUY you a win. You want fits to win matches, I want skill to win matches. As I mentioned before, look at your corp mate's spreadsheet. Proto fits (the entire fit, not just weapons) still have a BIG advantage against milita fits. It's just not a god-mode like it was in prior builds.
Clearly, you and I don't agree on this. I'm done debating. You've made your point and I've made mine. Right. Because being able to wager matchsticks against $1000 chips repeatedly (until you win) is a cool game for someone to play.
Ok, I'll bite. Clearly you don't play poker. (at least not at a high level)
A guy walking into a game with $20 in chips, when all players at the table have $2000 in chips, has practically NO chance of walking away with money. This is what you want, you want to have a stack of $2000 in front of you, so that you can just get that ONE hand that will wipe out the little guy. Even if he doubles up several times against you, all you have to do is win ONE hand where you put him all in... because you want to play NO-Limit poker. This is your world.
In mine, I'm saying that the new guy, will have a chance, because we should be playing LIMIT poker. You still have an advantage with your big stack, but you have to OUTPLAY the little guy, in order to take his money, because you'll only be able to chip away at him, a little at a time. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2012.12.30 03:43:00 -
[74] - Quote
mikegunnz wrote:Telcontar Dunedain wrote:mikegunnz wrote:No risk, no reward. If you risk a high end fit, you will have an advantage. This will net you a win against players of equal or lesser skill than you. It will not BUY you a win. You want fits to win matches, I want skill to win matches. As I mentioned before, look at your corp mate's spreadsheet. Proto fits (the entire fit, not just weapons) still have a BIG advantage against milita fits. It's just not a god-mode like it was in prior builds.
Clearly, you and I don't agree on this. I'm done debating. You've made your point and I've made mine. Right. Because being able to wager matchsticks against $1000 chips repeatedly (until you win) is a cool game for someone to play. Ok, I'll bite. Clearly you don't play poker. (at least not at a high level) A guy walking into a game with $20 in chips, when all players at the table have $2000 in chips, has practically NO chance of walking away with money. This is what you want, you want to have a stack of $2000 in front of you, so that you can just get that ONE hand that will wipe out the little guy. Even if he doubles up several times against you, all you have to do is win ONE hand where you put him all in... because you want to play NO-Limit poker. This is your world. In mine, I'm saying that the new guy, will have a chance, because we should be playing LIMIT poker. You still have an advantage with your big stack, but you have to OUTPLAY the little guy, in order to take his money, because you'll only be able to chip away at him, a little at a time.
If the free chip is "worth" basically the same as the $1k chip then my metaphor is just fine.
ie 5 chips on either side to ante etc.
You are just willfully choosing to interpret it poorly. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 03:47:00 -
[75] - Quote
Tiel Syysch wrote:mikegunnz wrote:I refer you to your corp-mate's spreadsheet. It supports my point, that proto fits are still considerably stronger than militia fits. Look at the entire fit... not just the weapon. The weapon aspect means absolutely nothing is what my spreadsheet is showing. It doesn't matter what weapon you use at your current SP investment, you have practically the same killing power with all of them, so there is no reason to use a higher one.
You're right, the weapon aspect means little when its JUST the weapon your talking about. When it's the fit including suits/modules/etc, the differences are much bigger.
example all militia fit is free all proto/complex fit is say 150k isk
The tanked health and even slight damage advantage the proto fit has, downs the militia player in 12 rounds. The militia player takes 23ish rounds to kill the proto. The proto player is twice as strong!
If you take two proto fits, and one uses duvolle, the other uses exile rifle. The full proto fit will be able to eat 2 or so additional bullets... yest not a big difference. BUT, the price difference isn't 150k isk to 0. It's 150k isk to about 80k isk (cant remember exact cost of duvolle) |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.12.30 03:50:00 -
[76] - Quote
mikegunnz wrote:Tiel Syysch wrote:mikegunnz wrote:I refer you to your corp-mate's spreadsheet. It supports my point, that proto fits are still considerably stronger than militia fits. Look at the entire fit... not just the weapon. The weapon aspect means absolutely nothing is what my spreadsheet is showing. It doesn't matter what weapon you use at your current SP investment, you have practically the same killing power with all of them, so there is no reason to use a higher one. You're right, the weapon aspect means little when its JUST the weapon your talking about. When it's the fit including suits/modules/etc, the differences are much bigger. example all militia fit is free all proto/complex fit is say 150k isk The tanked health and even slight damage advantage the proto fit has, downs the militia player in 12 rounds. The militia player takes 23ish rounds to kill the proto. The proto player is twice as strong! If you take two proto fits, and one uses duvolle, the other uses exile rifle. The full proto fit will be able to eat 2 or so additional bullets... yest not a big difference. BUT, the price difference isn't 150k isk to 0. It's 150k isk to about 80k isk (cant remember exact cost of duvolle)
Cept in proto gear I die before I have a chance to respond usually which is nearly the same with militia gear. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 03:54:00 -
[77] - Quote
Telcontar Dunedain wrote:mikegunnz wrote:Telcontar Dunedain wrote:mikegunnz wrote:No risk, no reward. If you risk a high end fit, you will have an advantage. This will net you a win against players of equal or lesser skill than you. It will not BUY you a win. You want fits to win matches, I want skill to win matches. As I mentioned before, look at your corp mate's spreadsheet. Proto fits (the entire fit, not just weapons) still have a BIG advantage against milita fits. It's just not a god-mode like it was in prior builds.
Clearly, you and I don't agree on this. I'm done debating. You've made your point and I've made mine. Right. Because being able to wager matchsticks against $1000 chips repeatedly (until you win) is a cool game for someone to play. Ok, I'll bite. Clearly you don't play poker. (at least not at a high level) A guy walking into a game with $20 in chips, when all players at the table have $2000 in chips, has practically NO chance of walking away with money. This is what you want, you want to have a stack of $2000 in front of you, so that you can just get that ONE hand that will wipe out the little guy. Even if he doubles up several times against you, all you have to do is win ONE hand where you put him all in... because you want to play NO-Limit poker. This is your world. In mine, I'm saying that the new guy, will have a chance, because we should be playing LIMIT poker. You still have an advantage with your big stack, but you have to OUTPLAY the little guy, in order to take his money, because you'll only be able to chip away at him, a little at a time. If the free chip is "worth" basically the same as the $1k chip then my metaphor is just fine. ie 5 chips on either side to ante etc. You are just willfully choosing to interpret it poorly.
Your analogy is flawed. There is no "free chip". The "weapon" in poker, is the money you can wager in a bet. Not the stack in front of you. The stack in front of you is your isk. You want to have the bigger stack, and force people all in, because the size of your wager will be HUGE. I want people to play limit poker. The bets are smaller, so the "weapons" are more level. It doesn't matter if you have $2000 in front of you, and I have $100. In limit, I have a chance to outplay you. In no limit, even if I win several hands, your stack will still dwarf mine, and you just need to be able to throw your chips around until you catch me in a bad hand. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2012.12.30 04:00:00 -
[78] - Quote
mikegunnz wrote:Telcontar Dunedain wrote:mikegunnz wrote:Telcontar Dunedain wrote:mikegunnz wrote:No risk, no reward. If you risk a high end fit, you will have an advantage. This will net you a win against players of equal or lesser skill than you. It will not BUY you a win. You want fits to win matches, I want skill to win matches. As I mentioned before, look at your corp mate's spreadsheet. Proto fits (the entire fit, not just weapons) still have a BIG advantage against milita fits. It's just not a god-mode like it was in prior builds.
Clearly, you and I don't agree on this. I'm done debating. You've made your point and I've made mine. Right. Because being able to wager matchsticks against $1000 chips repeatedly (until you win) is a cool game for someone to play. Ok, I'll bite. Clearly you don't play poker. (at least not at a high level) A guy walking into a game with $20 in chips, when all players at the table have $2000 in chips, has practically NO chance of walking away with money. This is what you want, you want to have a stack of $2000 in front of you, so that you can just get that ONE hand that will wipe out the little guy. Even if he doubles up several times against you, all you have to do is win ONE hand where you put him all in... because you want to play NO-Limit poker. This is your world. In mine, I'm saying that the new guy, will have a chance, because we should be playing LIMIT poker. You still have an advantage with your big stack, but you have to OUTPLAY the little guy, in order to take his money, because you'll only be able to chip away at him, a little at a time. If the free chip is "worth" basically the same as the $1k chip then my metaphor is just fine. ie 5 chips on either side to ante etc. You are just willfully choosing to interpret it poorly. Your analogy is flawed. There is no "free chip". The "weapon" in poker, is the money you can wager in a bet. Not the stack in front of you. The stack in front of you is your isk. You want to have the bigger stack, and force people all in, because the size of your wager will be HUGE. I want people to play limit poker. The bets are smaller, so the "weapons" are more level. It doesn't matter if you have $2000 in front of you, and I have $100. In limit, I have a chance to outplay you. In no limit, even if I win several hands, your stack will still dwarf mine, and you just need to be able to throw your chips around until you catch me in a bad hand.
Except gosh... the guys that bring $1k chips are winning chips worth 1 matchstick from the scrubs on the other side of the table....
|
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.12.30 04:01:00 -
[79] - Quote
mikegunnz wrote:Tiel Syysch wrote:mikegunnz wrote:I refer you to your corp-mate's spreadsheet. It supports my point, that proto fits are still considerably stronger than militia fits. Look at the entire fit... not just the weapon. The weapon aspect means absolutely nothing is what my spreadsheet is showing. It doesn't matter what weapon you use at your current SP investment, you have practically the same killing power with all of them, so there is no reason to use a higher one. You're right, the weapon aspect means little when its JUST the weapon your talking about. When it's the fit including suits/modules/etc, the differences are much bigger. example all militia fit is free all proto/complex fit is say 150k isk The tanked health and even slight damage advantage the proto fit has, downs the militia player in 12 rounds. The militia player takes 23ish rounds to kill the proto. The proto player is twice as strong! If you take two proto fits, and one uses duvolle, the other uses exile rifle. The full proto fit will be able to eat 2 or so additional bullets... yest not a big difference. BUT, the price difference isn't 150k isk to 0. It's 150k isk to about 80k isk (cant remember exact cost of duvolle)
Ok, and look at 2 proto fits shooting each other. They both have 600 hp and max skills and the same fit. Let's give them both ARs, one gets militia, the other gets proto. There is a SINGLE bullet difference in them killing each other. If the one had advanced instead of proto, there'd be ZERO difference in them killing each other. What's the point of upgrading your weapons again? |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.12.30 05:26:00 -
[80] - Quote
Telcontar Dunedain wrote:Logi Bro wrote:Telcontar Dunedain wrote:Sgt Kirk wrote: I think the problem is that people want to be indestructible and run god mode in proto gear.
Thanks for stopping by and not reading the thread. The problem is, even now, people ARE running god mode with proto gear. Take your corp for example, most of you have skilled up to proto gear, and I see a lot of you using that proto gear in pubbies. I use standard, just because I don't feel the need to spend ridiculous amounts of money and stand to gain nothing. With my standard fit(logistics, if you cared), I can tear through militias, standards, and most advanced fits with ease, but when I run into your corp members, it's like running into a brick wall. Even if I keep my AR on target and push a total of 60 rounds into their asses, it only barely cuts through their shields and barely scratches their armor. This removes the whole premise of skill>gear, because I just had the tactical smarts to sneak up behind this guy, get point blank, and then unload a full clip into his back but only ended up giving him a boo boo that he probably has a repper mod to fix. Just leave gear as it is if you ask me, you already have your god mode. You are in denial. The gear isn't killing you, we are.
You are in denial.
You aren't as good as you think you are, get off your high horse and read my post again. Point blank. Full clip. No death. If you complain that proto gear isn't strong enough, you are doing something wrong. |
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Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 06:05:00 -
[81] - Quote
Logi Bro wrote:Telcontar Dunedain wrote:Logi Bro wrote:Telcontar Dunedain wrote:Sgt Kirk wrote: I think the problem is that people want to be indestructible and run god mode in proto gear.
Thanks for stopping by and not reading the thread. The problem is, even now, people ARE running god mode with proto gear. Take your corp for example, most of you have skilled up to proto gear, and I see a lot of you using that proto gear in pubbies. I use standard, just because I don't feel the need to spend ridiculous amounts of money and stand to gain nothing. With my standard fit(logistics, if you cared), I can tear through militias, standards, and most advanced fits with ease, but when I run into your corp members, it's like running into a brick wall. Even if I keep my AR on target and push a total of 60 rounds into their asses, it only barely cuts through their shields and barely scratches their armor. This removes the whole premise of skill>gear, because I just had the tactical smarts to sneak up behind this guy, get point blank, and then unload a full clip into his back but only ended up giving him a boo boo that he probably has a repper mod to fix. Just leave gear as it is if you ask me, you already have your god mode. You are in denial. The gear isn't killing you, we are. You are in denial. You aren't as good as you think you are, get off your high horse and read my post again. Point blank. Full clip. No death. If you complain that proto gear isn't strong enough, you are doing something wrong.
Lol.
You have 600 likes on the forum sucking up but can't manage to gear....get ******* good. Seriously your post was like a highlight of scrubby denial. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.12.30 06:07:00 -
[82] - Quote
mikegunnz wrote:
If you take two proto fits, and one uses duvolle, the other uses exile rifle. The full proto fit will be able to eat 2 or so additional bullets... yest not a big difference. BUT, the price difference isn't 150k isk to 0. It's 150k isk to about 80k isk (cant remember exact cost of duvolle)
dont mean to be a stickler; but your example isn't very good. You leave to much out to support your claim.
As i'll take it further:
Player A VK1 w/ 4 complex shield extenders + duvolle
Player B B-series 3 complex shield extenders + duvolle
Changed your example. Right here shows how minute this idea of how god like proto gear is. Essentially exact same fits; the only things that separate this two players are 66 shields (2 bullets), but a 1.2 MILLION sp gap. For the cost of ISK and SP for say a proto suit; what you gain is moot.
The reason people seem godlike in proto gear is, THEY ARE SKILLED . Look a Regnum, Zitro's, etc. They can kill in pure miltia through proto. The suits doesn't make the player. The only thing the suit does, is it helps in survivability.
Mike, im not sure if you have a proto suit; but if you dont; getting one aint easy; in sense, it takes roughly 3 weeks to get a proto suit. For the time needed, it isn't all the great; you can easily be taken out by a tank, a FG, MD's, LR . It simply comes down to players skill
Give the exact same fit to two players. One good, one mediocre/bad; and id say 99/100 the good player will win. Not b/c of gear, but skill. Im simply pointing out; that skill does over come gear; but at the same time; higher tiered gear should help in your survivability; but at the moment it doesn't help |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.12.30 06:25:00 -
[83] - Quote
this silly argument again, skill is greater than gear unless both parties are just standing still and shooting at each other, the gear vs skill argument is usually put forward by people that can't handle the idea that they aren't number 1.
I have no trouble killing VK suits in my type II, killing a squad of VK suits on the other hand is quite a different story, as it should be, been getting between 20-30 kills per match in those HK ambush games using almost entirely Type II suits with a gek. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2012.12.30 06:29:00 -
[84] - Quote
Beld Errmon wrote:this silly argument again, skill is greater than gear unless both parties are just standing still and shooting at each other, the gear vs skill argument is usually put forward by people that can't handle the idea that they aren't number 1.
I have no trouble killing VK suits in my type II, killing a squad of VK suits on the other hand is quite a different story, as it should be, been getting between 20-30 kills per match in those HK ambush games using almost entirely Type II suits with a gek.
The argument is silly but the lazy terrible forum trash appear to be winning it with CCP.
Seek out the [url]https://forums.dust514.com/default.aspx?g=posts&t=49273[/url] thread for reality based discussions. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 06:37:00 -
[85] - Quote
Berserker007 wrote:mikegunnz wrote:
If you take two proto fits, and one uses duvolle, the other uses exile rifle. The full proto fit will be able to eat 2 or so additional bullets... yest not a big difference. BUT, the price difference isn't 150k isk to 0. It's 150k isk to about 80k isk (cant remember exact cost of duvolle)
dont mean to be a stickler; but your example isn't very good. You leave to much out to support your claim. As i'll take it further: Player A VK1 w/ 4 complex shield extenders + duvolle Player B B-series 3 complex shield extenders + duvolle Changed your example. Right here shows how minute this idea of how god like proto gear is. Essentially exact same fits; the only things that separate this two players are 66 shields (2 bullets), but a 1.2 MILLION sp gap. For the cost of ISK and SP for say a proto suit; what you gain is moot. The reason people seem godlike in proto gear is, THEY ARE SKILLED . Look a Regnum, Zitro's, etc. They can kill in pure miltia through proto. The suits doesn't make the player. The only thing the suit does, is it helps in survivability. Mike, im not sure if you have a proto suit; but if you dont; getting one aint easy; in sense, it takes roughly 3 weeks to get a proto suit. For the time needed, it isn't all the great; you can easily be taken out by a tank, a FG, MD's, LR . It simply comes down to players skill Give the exact same fit to two players. One good, one mediocre/bad; and id say 99/100 the good player will win. Not b/c of gear, but skill. Im simply pointing out; that skill does over come gear; but at the same time; higher tiered gear should help in your survivability; but at the moment it doesn't help
I totally agree, SP skills matter more than gear. I'm just saying that when you factor in SP/weapons/suits/etc, the new guy gets boned. Playing field doesn't need to be even, but the imbalance gets pretty ridiculous.
I'll even concede that the Duvolle should be bumped up SLIGHTLY, and the militia should never have been bumped up to 31. I've said that since the change took place. My argument is that the difference between militia and proto guns shouldn't be 6. Maybe somewhere in between 3.1 and 6. Otherwise it ruins the game for newer players. Want to make it worth while to run the duvolle for experienced players? Make the duvolle cheaper. It makes sense, since the duvolle is now weaker. Maybe a 20% reduction in price? |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.30 06:56:00 -
[86] - Quote
I skipped the majority of this trash. I can't bear to hear the "I'm paying more money than everyone else so I should always win" QQ.
As someone said earlier, skill eats gear but gear is the tie breaker. This is not entirely true, but pretty close. Skill eats gear, skill point total and allocation counterbalances skill to an extent, and gear is the tie breaker.
Let me put it this way:
Weaponry Lvl. 5 = +10% damage AR Proficiency Lvl. 5 = +15% damage
Duvolle - Damage 34.1 - RoF 750 - Acc 57.2
Gek-38 - Damage 32.5 - RoF 750 - Acc 56.6
"Exile" AR - Damage 31 - RoF 750 - Acc 56
Now, if you have skilled up nothing with the basic AR proficiency (the weapon we hear the QQ the most about) or weaponry you are doing 750 RPM x 31 damage per bullet/60 seconds or 387.5 damage per second.
With both skilled up, you are looking at 31 damage per bullet + 25% x 750 RPM/60 seconds or 484.375 Damage per second
NOW, with a proto weapon, say the Duvolle, let's do that math again. 34.1 damage per bullet + 25% x 750 RPM/60 seconds is 532.8125 Damage per second.
That's a difference of 48.4375 damage per second between a Duvolle and a basic at max level.
That's a difference of 145.3125 damage per second from a person with no skills in damage compared to a person maxed out on AR proficiency
And remember that is DAMAGE PER SECOND
Lastly, Duvolle with no skill Vs. Duvolle with skill:
106.5625 DAMAGE PER SECOND
145.3125 damage per second in your favor and you think spending the time to get those higher leveled rifles doesn't matter? Grow up and learn some math scrubs.
TL;DR: If you skill up, you get much better odds with better gear than if you don't. 145.3125 damage per second difference between no skill Basic AR and all skill Proto AR. Learn math and quit QQing. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 07:23:00 -
[87] - Quote
Overlord Ulath wrote:I skipped the majority of this trash. I can't bear to hear the "I'm paying more money than everyone else so I should always win" QQ.
Go contribute to Skytt's spreadsheet scrub, I'm guessing all you really have are feeeeeeeeelllllillingz.
[url]https://forums.dust514.com/default.aspx?g=posts&t=49273[/url]
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 12:22:00 -
[88] - Quote
Overlord Ulath wrote:I skipped the majority of this trash. I can't bear to hear the "I'm paying more money than everyone else so I should always win" QQ.
As someone said earlier, skill eats gear but gear is the tie breaker. This is not entirely true, but pretty close. Skill eats gear, skill point total and allocation counterbalances skill to an extent, and gear is the tie breaker.
Let me put it this way:
Weaponry Lvl. 5 = +10% damage AR Proficiency Lvl. 5 = +15% damage
Duvolle - Damage 34.1 - RoF 750 - Acc 57.2
Gek-38 - Damage 32.5 - RoF 750 - Acc 56.6
"Exile" AR - Damage 31 - RoF 750 - Acc 56
Now, if you have skilled up nothing with the basic AR proficiency (the weapon we hear the QQ the most about) or weaponry you are doing 750 RPM x 31 damage per bullet/60 seconds or 387.5 damage per second.
With both skilled up, you are looking at 31 damage per bullet + 25% x 750 RPM/60 seconds or 484.375 Damage per second
NOW, with a proto weapon, say the Duvolle, let's do that math again. 34.1 damage per bullet + 25% x 750 RPM/60 seconds is 532.8125 Damage per second.
That's a difference of 48.4375 damage per second between a Duvolle and a basic at max level.
That's a difference of 145.3125 damage per second from a person with no skills in damage compared to a person maxed out on AR proficiency
And remember that is DAMAGE PER SECOND
Lastly, Duvolle with no skill Vs. Duvolle with skill:
106.5625 DAMAGE PER SECOND
145.3125 damage per second in your favor and you think spending the time to get those higher leveled rifles doesn't matter? Grow up and learn some math scrubs.
TL;DR: If you skill up, you get much better odds with better gear than if you don't. 145.3125 damage per second difference between no skill Basic AR and all skill Proto AR. Learn math and quit QQing.
Why are you comparing the Duvolle with the militia? The issue is, let's say, the Exile & the GEK. They shouldn't be so close to each other in damage.
You're comparing extremes to suit your opinion but ignoring where the real problem is. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.30 12:42:00 -
[89] - Quote
Ydubbs81 RND wrote:Overlord Ulath wrote:I skipped the majority of this trash. I can't bear to hear the "I'm paying more money than everyone else so I should always win" QQ.
As someone said earlier, skill eats gear but gear is the tie breaker. This is not entirely true, but pretty close. Skill eats gear, skill point total and allocation counterbalances skill to an extent, and gear is the tie breaker.
Let me put it this way:
Weaponry Lvl. 5 = +10% damage AR Proficiency Lvl. 5 = +15% damage
Duvolle - Damage 34.1 - RoF 750 - Acc 57.2
Gek-38 - Damage 32.5 - RoF 750 - Acc 56.6
"Exile" AR - Damage 31 - RoF 750 - Acc 56
Now, if you have skilled up nothing with the basic AR proficiency (the weapon we hear the QQ the most about) or weaponry you are doing 750 RPM x 31 damage per bullet/60 seconds or 387.5 damage per second.
With both skilled up, you are looking at 31 damage per bullet + 25% x 750 RPM/60 seconds or 484.375 Damage per second
NOW, with a proto weapon, say the Duvolle, let's do that math again. 34.1 damage per bullet + 25% x 750 RPM/60 seconds is 532.8125 Damage per second.
That's a difference of 48.4375 damage per second between a Duvolle and a basic at max level.
That's a difference of 145.3125 damage per second from a person with no skills in damage compared to a person maxed out on AR proficiency
And remember that is DAMAGE PER SECOND
Lastly, Duvolle with no skill Vs. Duvolle with skill:
106.5625 DAMAGE PER SECOND
145.3125 damage per second in your favor and you think spending the time to get those higher leveled rifles doesn't matter? Grow up and learn some math scrubs.
TL;DR: If you skill up, you get much better odds with better gear than if you don't. 145.3125 damage per second difference between no skill Basic AR and all skill Proto AR. Learn math and quit QQing. Why are you comparing the Duvolle with the militia? The issue is, let's say, the Exile & the GEK. They shouldn't be so close to each other in damage. You're comparing extremes to suit your opinion but ignoring where the real problem is.
militia/standard shouldnt of been buffed
EDIT: whoops made a typo |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.30 12:48:00 -
[90] - Quote
Beld Errmon wrote:this silly argument again, skill is greater than gear unless both parties are just standing still and shooting at each other, the gear vs skill argument is usually put forward by people that can't handle the idea that they aren't number 1.
I have no trouble killing VK suits in my type II, killing a squad of VK suits on the other hand is quite a different story, as it should be, been getting between 20-30 kills per match in those HK ambush games using almost entirely Type II suits with a gek.
well yes u have no trouble killin scrubs in proto suits now take it back to early builds where suits had a base health increase and u start to see more ppl winning fights than they should |
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