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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 00:52:00 -
[31] - Quote
Mavado V Noriega wrote:buff militia was dumb and fyi dubbs technically the standard and adv still doesnt have the same dmg
The exile and the GEK, technically, doesn't have the same damage.....but with the current stats would you buy another GEK/Blindfire or use an exile??
For that extra 1hp of damage, it's not worth an extra $17K or 30aur |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.30 00:54:00 -
[32] - Quote
Ydubbs81 RND wrote:Said this many times since the nerf....
Bringing the damage closer together between the guns is fail. It totally defeats the purpose of buying adv or proto gear. They have made the GEK absolutely useless. Why spend $17K or 30 aur on a gun that has 1hp advantage over a free STD AR??
We need to stop encouraging players to stay at militia & STD gear levels. You should have all in your arsenal for every situation. If the low level guys get beat up from high leveled vets, then so what? Level up and you'll be able to do the same. If I bring a knife to a fight and you show up with a gun. I'm going back home to get my gun. I'm not going to ***** about you having a gun. If you bring out a rocket then I'm going to bring out a rocket. That's what this is about.
But forget all of that....let's talk about the skill. In the last build, gear gave you a slight advantage but if you're good, then you should still be able to tango with someone who has higher gear. It isn't god mode in the least bit. During mid Codex, I brought in a player, who's a talented fps shooter, at a time where everyone had proto weapons and heavy shielded assault suits. And he did well and has a very good KDR and climbing.
Like, I've said before....they nerfed the ARs which wasn't warranted. Ok, fine....but don't make them obsolete. Nerf all of them, equally, don't buff the STD. The STD ARs should kick at 28 or 29 hp of damage if the ADV is 32. They shouldn't have the same amount of damage....it really doesn't make any sense.
I already stated the percentage difference in the standard to the proto for you in an earlier post and in the thread you started right after right after chromosome came out. I am sorry you don't like the difference but don't worry it will still probably be tweaked be it by price or by damage but it will still be changed.
Also you still have a thing about calling it an AR nerf when it was all light weapons across build, and maybe all weapons period but I am not sure don't run a heavy to even look at their weapons. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 00:59:00 -
[33] - Quote
Goat of Dover wrote:Ydubbs81 RND wrote:Said this many times since the nerf....
Bringing the damage closer together between the guns is fail. It totally defeats the purpose of buying adv or proto gear. They have made the GEK absolutely useless. Why spend $17K or 30 aur on a gun that has 1hp advantage over a free STD AR??
We need to stop encouraging players to stay at militia & STD gear levels. You should have all in your arsenal for every situation. If the low level guys get beat up from high leveled vets, then so what? Level up and you'll be able to do the same. If I bring a knife to a fight and you show up with a gun. I'm going back home to get my gun. I'm not going to ***** about you having a gun. If you bring out a rocket then I'm going to bring out a rocket. That's what this is about.
But forget all of that....let's talk about the skill. In the last build, gear gave you a slight advantage but if you're good, then you should still be able to tango with someone who has higher gear. It isn't god mode in the least bit. During mid Codex, I brought in a player, who's a talented fps shooter, at a time where everyone had proto weapons and heavy shielded assault suits. And he did well and has a very good KDR and climbing.
Like, I've said before....they nerfed the ARs which wasn't warranted. Ok, fine....but don't make them obsolete. Nerf all of them, equally, don't buff the STD. The STD ARs should kick at 28 or 29 hp of damage if the ADV is 32. They shouldn't have the same amount of damage....it really doesn't make any sense. I already stated the percentage difference in the standard to the proto for you in an earlier post and in the thread you started right after right after chromosome came out. I am sorry you don't like the difference but don't worry it will still probably be tweaked be it by price or by damage but it will still be changed. Also you still have a thing about calling it an AR nerf when it was all light weapons across build, and maybe all weapons period but I am not sure don't run a heavy to even look at their weapons.
Lol I only run ARs so that's all I was worried about. But if it is across the board, then everyone should be in an uproar.
They had the difference between the weapons (I'm talking ARs cause that's what I know) perfect in Codex. Each weapon was a complex damage mod away from the previous level. That makes total sense to me. What they did for Chromosome doesnt make sense. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.12.30 01:03:00 -
[34] - Quote
Goat of Dover wrote:I already stated the percentage difference in the standard to the proto for you in an earlier post
And you were wrong about it. Maybe you should look at the post above the one you quoted. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.30 01:07:00 -
[35] - Quote
Ydubbs81 RND wrote: Lol I only run ARs so that's all I was worried about. But if it is across the board, then everyone should be in an uproar.
They had the difference between the weapons (I'm talking ARs cause that's what I know) perfect in Codex. Each weapon was a complex damage mod away from the previous level. That makes total sense to me. What they did for Chromosome doesnt make sense.
Most are not in an uproar probably because we understand that most of the things done are due to it still be tested for balance in price and damage between tiers.
Also there was not a reset between the codex and chromosome, so they may have done it because they want new testers to come in and test the beta and not be completely stomped by vets and leave. Then by proxy no data for test and potential lost money.
I understand I usually only use a MD have since E3 and only run the exile when I go crazy and spent way more money than I should have testing dropships. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 01:21:00 -
[36] - Quote
Mavado V Noriega wrote: This game is suppose to be about choices ur taking away choices by only wanting ppl to play by ur rules. But anyway we've been back an forth on this numerous times now MMO personality vs FPS personality just not gonna see eye to eye on how big an advantage should gear give u.
You aren't arguing with my point here.
Games like Eve aren't World of Warcraft, they are poker.
You again want the people making $1 bets to win $1000 tables. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.30 01:24:00 -
[37] - Quote
Tiel Syysch wrote:Goat of Dover wrote:I already stated the percentage difference in the standard to the proto for you in an earlier post And you were wrong about it. Maybe you should look at the post above the one you quoted.
The standard rifle gets off 12 round a sec. Ydubbs stated due to movement in target and kick from gun you get about 5 to 6 rounds per 12.
The standard does 31 damage per round. So in 1 second you deal 186 damage to the target with this hit percentage, since there is not damage reduction on shields or armor from for an AR that I am aware of.
I stated that with level 5 AR OP you have less kick and dispersion and the Duvolle has an increased acurracy so you should get more rounds into you opponent, but only went with one more round out of 12. So you hit 7 out of 12 rounds with the Duvolle.
The Duvolle does 34.1 damage per round. So in 1 second you deal 239 damage. This is 52 more damage in 1 second.
This gives total of a 28% percent increase(sorry my original number was an off the top with mental math this was found using a calculator) in DPS. These numbers are without any damage buffs from skills or modules. Which also plays more towards the Duvolle, because the Duvolle has a higher DPS and the mods and skills are % based then it gets a better bonus from them than the standard as well.
This is a good increase that only gets better as you skill for damage. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.12.30 01:30:00 -
[38] - Quote
Goat of Dover wrote:Tiel Syysch wrote:Goat of Dover wrote:I already stated the percentage difference in the standard to the proto for you in an earlier post And you were wrong about it. Maybe you should look at the post above the one you quoted. The standard rifle gets off 12 round a sec. Ydubbs stated due to movement in target and kick from gun you get about 5 to 6 rounds per 12. The standard does 31 damage per round. So in 1 second you deal 186 damage to the target with this hit percentage, since there is not damage reduction on shields or armor from for an AR that I am aware of. I stated that with level 5 AR OP you have less kick and dispersion and the Duvolle has an increased acurracy so you should get more rounds into you opponent, but only went with one more round out of 12. So you hit 7 out of 12 rounds with the Duvolle. The Duvolle does 34.1 damage per round. So in 1 second you deal 239 damage. This is 52 more damage in 1 second. This gives total of a 28% percent increase(sorry my original number was an off the top with mental math this was found using a calculator) in DPS. These numbers are without any damage buffs from skills or modules. Which also plays more towards the Duvolle, because the Duvolle has a higher DPS and the mods and skills are % based then it gets a better bonus from them than the standard as well. This is a good increase that only gets better as you skill for damage.
Going off what you think your accuracy might be based on recoil is BS math. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.12.30 01:43:00 -
[39] - Quote
Bleh my experience as a militia locked character.
TL;DR there is no incentive to gear up.
As it stands now I basically have created a militia fit for every weaponized expected role when and where possible, and if not possible stuck with type 1 since type 1s are essentially the same performance as militia but higher fitting costs. .
The absolute bottom line, there is not a single piece of equipment you can field that I as a militia locked character cannot kill you in. This includes vehicles. While going proto may increase the amount of effort on my end to kill you. The simple fact I cost nothing to field means I do win in the end regardless on how many times you killed me, My isk efficiency would probably produce an erroneous number.
As for better gear they offer very little in performance as a whole (not just guns, modules as well) to the point I almost feel PUNISHED wearing it. Wearing better gear almost feels as though I die much quicker in it vs militia gear life spans. Maybe because the higher stuff gets me shot more often I don't know but my life expectancy going up in tiers is significantly shorter. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 01:44:00 -
[40] - Quote
@ Goat of Dover
My issue is not the difference between the STD & Proto but the STD & ADV. I don't have the all of the stats for the GEK & Exile but run those rof and hp damage between those guns. |
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Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 01:46:00 -
[41] - Quote
Iron Wolf Saber wrote:Bleh my experience as a militia locked character.
TL;DR there is no incentive to gear up.
As it stands now I basically have created a militia fit for every weaponized expected role when and where possible, and if not possible stuck with type 1 since type 1s are essentially the same performance as militia but higher fitting costs. .
The absolute bottom line, there is not a single piece of equipment you can field that I as a militia locked character cannot kill you in. This includes vehicles. While going proto may increase the amount of effort on my end to kill you. The simple fact I cost nothing to field means I do win in the end regardless on how many times you killed me, My isk efficiency would probably produce an erroneous number.
As for better gear they offer very little in performance as a whole (not just guns, modules as well) to the point I almost feel PUNISHED wearing it. Wearing better gear almost feels as though I die much quicker in it vs militia gear life spans. Maybe because the higher stuff gets me shot more often I don't know but my life expectancy going up in tiers is significantly shorter.
So essentially there is no reason for you to bring any ISK to a match.
This game is trash. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.12.30 01:48:00 -
[42] - Quote
Telcontar Dunedain wrote:Iron Wolf Saber wrote:Bleh my experience as a militia locked character.
TL;DR there is no incentive to gear up.
As it stands now I basically have created a militia fit for every weaponized expected role when and where possible, and if not possible stuck with type 1 since type 1s are essentially the same performance as militia but higher fitting costs. .
The absolute bottom line, there is not a single piece of equipment you can field that I as a militia locked character cannot kill you in. This includes vehicles. While going proto may increase the amount of effort on my end to kill you. The simple fact I cost nothing to field means I do win in the end regardless on how many times you killed me, My isk efficiency would probably produce an erroneous number.
As for better gear they offer very little in performance as a whole (not just guns, modules as well) to the point I almost feel PUNISHED wearing it. Wearing better gear almost feels as though I die much quicker in it vs militia gear life spans. Maybe because the higher stuff gets me shot more often I don't know but my life expectancy going up in tiers is significantly shorter. So essentially there is no reason for you to bring any ISK to a match. This game is trash.
I don't have isk to bring into matches in the first place. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.30 01:55:00 -
[43] - Quote
Ydubbs81 RND wrote:
So, you think that an ADV corp with Bseries suits and GEKs with "drastically" superior skills and tactics would not beat a corp with 100% proto gear (with Codex suit & gun stats)??
sigh dubbs u werent here from the BEGINNING im not talkin about codex and neither is telc we are referring to BEFORE codex when each tier of dropsuits not only had more slots and cpu and pg but also an increase in base health which combined with skills and ability to use more higher end gear made for higher tier gear vs lower tier to be a joke
i never agreed with the dmg nerfs now altho it isnt that big of a difference ppl just QQ too much GEK lost 0.5 pts of dmg OMG IM CRIPPLED! ppl srs? buffin standard and militia wasnt warranted tbh could of stayed at 30 and the others 32.5 and 34.1 |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.30 02:00:00 -
[44] - Quote
Tiel Syysch wrote:Goat of Dover wrote:Tiel Syysch wrote:Goat of Dover wrote:I already stated the percentage difference in the standard to the proto for you in an earlier post And you were wrong about it. Maybe you should look at the post above the one you quoted. The standard rifle gets off 12 round a sec. Ydubbs stated due to movement in target and kick from gun you get about 5 to 6 rounds per 12. The standard does 31 damage per round. So in 1 second you deal 186 damage to the target with this hit percentage, since there is not damage reduction on shields or armor from for an AR that I am aware of. I stated that with level 5 AR OP you have less kick and dispersion and the Duvolle has an increased acurracy so you should get more rounds into you opponent, but only went with one more round out of 12. So you hit 7 out of 12 rounds with the Duvolle. The Duvolle does 34.1 damage per round. So in 1 second you deal 239 damage. This is 52 more damage in 1 second. This gives total of a 28% percent increase(sorry my original number was an off the top with mental math this was found using a calculator) in DPS. These numbers are without any damage buffs from skills or modules. Which also plays more towards the Duvolle, because the Duvolle has a higher DPS and the mods and skills are % based then it gets a better bonus from them than the standard as well. This is a good increase that only gets better as you skill for damage. Going off what you think your accuracy might be based on recoil is BS math.
Then talk to YDubbs this is what he gave me in his thread about 2 weeks ago.
In 12 out of 12 the standard does 372 per second, and the Duvolle does 409. Never did that now that is crap. l |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 02:00:00 -
[45] - Quote
Telcontar Dunedain wrote:Iron Wolf Saber wrote:Bleh my experience as a militia locked character.
TL;DR there is no incentive to gear up.
As it stands now I basically have created a militia fit for every weaponized expected role when and where possible, and if not possible stuck with type 1 since type 1s are essentially the same performance as militia but higher fitting costs. .
The absolute bottom line, there is not a single piece of equipment you can field that I as a militia locked character cannot kill you in. This includes vehicles. While going proto may increase the amount of effort on my end to kill you. The simple fact I cost nothing to field means I do win in the end regardless on how many times you killed me, My isk efficiency would probably produce an erroneous number.
As for better gear they offer very little in performance as a whole (not just guns, modules as well) to the point I almost feel PUNISHED wearing it. Wearing better gear almost feels as though I die much quicker in it vs militia gear life spans. Maybe because the higher stuff gets me shot more often I don't know but my life expectancy going up in tiers is significantly shorter. So essentially there is no reason for you to bring any ISK to a match. This game is trash.
I remember watching a CCP dev interview and the dev said that players are going to be suited up in their proto gear going into corp matches. So, it is intended for there to be proto vs proto matches. But what's the point if they want militia corps to be on the same level as proto.
They're straying away from what they intended. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 02:01:00 -
[46] - Quote
Mavado V Noriega wrote:Ydubbs81 RND wrote:
So, you think that an ADV corp with Bseries suits and GEKs with "drastically" superior skills and tactics would not beat a corp with 100% proto gear (with Codex suit & gun stats)??
sigh dubbs u werent here from the BEGINNING im not talkin about codex and neither is telc we are referring to BEFORE codex when each tier of dropsuits not only had more slots and cpu and pg but also an increase in base health which combined with skills and ability to use more higher end gear made for higher tier gear vs lower tier to be a joke i never agreed with the dmg nerfs now altho it isnt that big of a difference ppl just QQ too much GEK lost 0.5 pts of dmg OMG IM CRIPPLED! ppl srs? buffin standard and militia wasnt warranted tbh could of stayed at 30 and the others 32.5 and 34.1
My kdr is still getting better.
I'm just pissed that I keep seeing everyone rolling out with free assault rifle ie the Exile thus RISKing nothing.
The game is broken in what part's of Eve it's trying to incorporate. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 02:07:00 -
[47] - Quote
Wow, I go out to eat and come back to see a (for the most part) intelligent discussion.
Not saying I'm RIGHT or Telc and his side is WRONG. I'm also not saying that the current damage values are EXACTLY as they should be. I'm saying, it's a step in the right direction.
Personally, (please forgive errors, going off top of my head) I think the militia should have remained at old damage levels. Militia and Std AR for example (I'm mostly an AR user) should have stayed at 30, GEK, is good at 32.5, perhaps Duvolle should be 34.5. Again, remember, there are improvements in accuracy to the GEK and Duvolle as well.
My point is that proto gear shouldn't be "I WIN" gear. It should be helpful, but the laws of diminishing return should apply.
Also, someone mentioned how it's not worth using proto gear. Well, considering that now we're effectively playing highsec pub matches, it's ok to feel it's not worth it. Once you're in low/null sec, fighting to defend your own sov space, or fighting for a 50mil isk contract, you'll think it IS worth whipping out your 150k isk assault fit, or 400k isk heavy fit. Game becomes balanced because as you guys stated, Pub farmers won't want to farm newbies... at least not in their proto gear.
PS. Telc, regarding your poker analogy. I see your point, but would argue that someone buying in for $1 when others have $100, generally will NOT win. They may win one or two small pots, but they will get taken down by the big stacks... whether it be due to skill or luck, the big stack will take your money 9/10 times... unless they're "dead money". It's only when you buy in for an amount that can hurt the big stacks, will you have a REALISTIC chance to topple them. (maybe a $50 buy-in, when other players have $100-150)
|
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 02:11:00 -
[48] - Quote
Ydubbs81 RND wrote:Telcontar Dunedain wrote:Iron Wolf Saber wrote:Bleh my experience as a militia locked character.
TL;DR there is no incentive to gear up.
As it stands now I basically have created a militia fit for every weaponized expected role when and where possible, and if not possible stuck with type 1 since type 1s are essentially the same performance as militia but higher fitting costs. .
The absolute bottom line, there is not a single piece of equipment you can field that I as a militia locked character cannot kill you in. This includes vehicles. While going proto may increase the amount of effort on my end to kill you. The simple fact I cost nothing to field means I do win in the end regardless on how many times you killed me, My isk efficiency would probably produce an erroneous number.
As for better gear they offer very little in performance as a whole (not just guns, modules as well) to the point I almost feel PUNISHED wearing it. Wearing better gear almost feels as though I die much quicker in it vs militia gear life spans. Maybe because the higher stuff gets me shot more often I don't know but my life expectancy going up in tiers is significantly shorter. So essentially there is no reason for you to bring any ISK to a match. This game is trash. I remember watching a CCP dev interview and the dev said that players are going to be suited up in their proto gear going into corp matches. So, it is intended for there to be proto vs proto matches. But what's the point if they want militia corps to be on the same level as proto. They're straying away from what they intended.
Militia is NOT on the same level as intended. It's just not completely garbage now. YDUBBS, if you and I are of equal level right now, and you use proto gear, and I use militia gear, you will kill me 4/5 times. In early builds, I you were better than me, and using militia gear, all I had to do was use my proto fit, and I would kill you 4/5 times. Skill played no part before, now it does. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 02:15:00 -
[49] - Quote
Mavado V Noriega wrote:Ydubbs81 RND wrote:
So, you think that an ADV corp with Bseries suits and GEKs with "drastically" superior skills and tactics would not beat a corp with 100% proto gear (with Codex suit & gun stats)??
sigh dubbs u werent here from the BEGINNING im not talkin about codex and neither is telc we are referring to BEFORE codex when each tier of dropsuits not only had more slots and cpu and pg but also an increase in base health which combined with skills and ability to use more higher end gear made for higher tier gear vs lower tier to be a joke i never agreed with the dmg nerfs now altho it isnt that big of a difference ppl just QQ too much GEK lost 0.5 pts of dmg OMG IM CRIPPLED! ppl srs? buffin standard and militia wasnt warranted tbh could of stayed at 30 and the others 32.5 and 34.1
I share your expression for sighing cause why even bother talking about those older builds that are no longer here. They used to give hundreds of thousands of sps each game in those older builds. None of those matter as they have updated each time with each build.
The only builds that matter are the current and the previous because it is showing where this game is headed. Because it is obvious, CCP isn't going back to the stats of those older builds. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 02:17:00 -
[50] - Quote
mikegunnz wrote:Ydubbs81 RND wrote:Telcontar Dunedain wrote:Iron Wolf Saber wrote:Bleh my experience as a militia locked character.
TL;DR there is no incentive to gear up.
As it stands now I basically have created a militia fit for every weaponized expected role when and where possible, and if not possible stuck with type 1 since type 1s are essentially the same performance as militia but higher fitting costs. .
The absolute bottom line, there is not a single piece of equipment you can field that I as a militia locked character cannot kill you in. This includes vehicles. While going proto may increase the amount of effort on my end to kill you. The simple fact I cost nothing to field means I do win in the end regardless on how many times you killed me, My isk efficiency would probably produce an erroneous number.
As for better gear they offer very little in performance as a whole (not just guns, modules as well) to the point I almost feel PUNISHED wearing it. Wearing better gear almost feels as though I die much quicker in it vs militia gear life spans. Maybe because the higher stuff gets me shot more often I don't know but my life expectancy going up in tiers is significantly shorter. So essentially there is no reason for you to bring any ISK to a match. This game is trash. I remember watching a CCP dev interview and the dev said that players are going to be suited up in their proto gear going into corp matches. So, it is intended for there to be proto vs proto matches. But what's the point if they want militia corps to be on the same level as proto. They're straying away from what they intended. Militia is NOT on the same level as intended. It's just not completely garbage now. YDUBBS, if you and I are of equal level right now, and you use proto gear, and I use militia gear, you will kill me 4/5 times. In early builds, I you were better than me, and using militia gear, all I had to do was use my proto fit, and I would kill you 4/5 times. Skill played no part before, now it does.
This is where the problem is.
You still won even though you RISKed NOTHING.
Even though you lost 4/5 times you STILL made BANK in your risk/reward.
Even though he won 4/5 times he walked away with crap gear from the ISK/loot rewards. |
|
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.12.30 02:18:00 -
[51] - Quote
I think people are missing a big point when talking about guns. Proto guns are more expensive in isk and cpu and pg, they should be better in every possible way...currently their costs...all of the above...do not match what you get out of them. You can have a proto suit and an exile...the exile is cheaper, but also takes less room allowing you to add modules which will make your fitting even better...the top players should look at this ans see if it is even worth it to field proto weapons. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.30 02:24:00 -
[52] - Quote
I would refer to my 2nd to last post. This is how the game will balance itself out. You guys are right, using proto gear in pubs will generally not be wise. As it should be... because this would ruin the game for new guys just venturing in high sec (which is effectively what we're playing right now)
You WILL want to use your good stuff, for when it matters... regardless of cost. Defending some sov territory? Of course you want to use the good stuff, you don't want to lose your home planet do you? Did you just lose 1mil isk in proto suits in a match in low sec? It's ok, you just won a 50mil isk contract!
This will all balance out. RIght now you guys are forget the meta game! |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 02:26:00 -
[53] - Quote
mikegunnz wrote:Ydubbs81 RND wrote:Telcontar Dunedain wrote:Iron Wolf Saber wrote:Bleh my experience as a militia locked character.
TL;DR there is no incentive to gear up.
As it stands now I basically have created a militia fit for every weaponized expected role when and where possible, and if not possible stuck with type 1 since type 1s are essentially the same performance as militia but higher fitting costs. .
The absolute bottom line, there is not a single piece of equipment you can field that I as a militia locked character cannot kill you in. This includes vehicles. While going proto may increase the amount of effort on my end to kill you. The simple fact I cost nothing to field means I do win in the end regardless on how many times you killed me, My isk efficiency would probably produce an erroneous number.
As for better gear they offer very little in performance as a whole (not just guns, modules as well) to the point I almost feel PUNISHED wearing it. Wearing better gear almost feels as though I die much quicker in it vs militia gear life spans. Maybe because the higher stuff gets me shot more often I don't know but my life expectancy going up in tiers is significantly shorter. So essentially there is no reason for you to bring any ISK to a match. This game is trash. I remember watching a CCP dev interview and the dev said that players are going to be suited up in their proto gear going into corp matches. So, it is intended for there to be proto vs proto matches. But what's the point if they want militia corps to be on the same level as proto. They're straying away from what they intended. Militia is NOT on the same level as intended. It's just not completely garbage now. YDUBBS, if you and I are of equal level right now, and you use proto gear, and I use militia gear, you will kill me 4/5 times. In early builds, I you were better than me, and using militia gear, all I had to do was use my proto fit, and I would kill you 4/5 times. Skill played no part before, now it does.
I wasn't as active in the early builds so I can't testify to those. But I'm referring to Codex. And in Codex, the hp damage between the ARs made sense. They didn't change anything about the proto suits, so they are the same.
And in Codex, if Adam is a much better shooter than John but Adam is using a GEK and John...a duvolle, Adam stood a good chance of killing him. If Adam used a militia AR, then he would have problems. He may be able to kill him but he would have problems. In my opinion, that's how it should be. Players need to step up from militia/STD gear. If they choose to stay with that gear, then they should expect to be rolled. Anyone going into a corp battle with STD gear against a corp that uses proto should be smashed.
In Chromosome, the STD got a buff and the GEK got a nerf, rendering the GEK pointless as the Exile can do almost the same damage. And that is my whole problem with this situation. The GEK is almost pointless in Chromosome.
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Goat of Dover
Shadow Company HQ
161
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Posted - 2012.12.30 02:27:00 -
[54] - Quote
Ydubbs81 RND wrote:@ Goat of Dover
My issue is not the difference between the STD & Proto but the STD & ADV. I don't have the all of the stats for the GEK & Exile but run those rof and hp damage between those guns.
6 out of 12 the standard does 186, the GEK does 195. The 12 out 12 is standard do 372, the Gek does 390.
This is real low not even 10 percent, never did this math was never asked or referenced to. This should be looked at maybe take the standard back down to where it was. I agree with you that is horrible.
I am curious to see the difference with mod/skills and how it changes since all do that. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2012.12.30 02:29:00 -
[55] - Quote
mikegunnz wrote:I would refer to my 2nd to last post. This is how the game will balance itself out. You guys are right, using proto gear in pubs will generally not be wise. As it should be... because this would ruin the game for new guys just venturing in high sec (which is effectively what we're playing right now)
You WILL want to use your good stuff, for when it matters... regardless of cost. Defending some sov territory? Of course you want to use the good stuff, you don't want to lose your home planet do you? Did you just lose 1mil isk in proto suits in a match in low sec? It's ok, you just won a 50mil isk contract!
This will all balance out. RIght now you guys are forget the meta game!
Opposite.
I'm talking about the meta-game.
That contract will get eaten up in equipment costs. Scrubs can just take contract after contract losing with very little downside since their gear is nonfactor.
(You are about to start arguing to use the contract system to balance out ****** game design on CCP's part)
Part of what I've also argued is that we should have REAL looting so that you get loot from the ACTUAL battlefield.
People would then WANT people to gear up to fight them. You wouldn't want to come to hisec since the loot AND ISK was so bad. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2012.12.30 02:37:00 -
[56] - Quote
William HBonney wrote:I think people are missing a big point when talking about guns. Proto guns are more expensive in isk and cpu and pg, they should be better in every possible way...currently their costs...all of the above...do not match what you get out of them. You can have a proto suit and an exile...the exile is cheaper, but also takes less room allowing you to add modules which will make your fitting even better...the top players should look at this ans see if it is even worth it to field proto weapons.
This is a big part of the problem.
There is not much need to do careful fits as you gain the SP for your better builds. |
William HBonney
Imperfects Negative-Feedback
318
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Posted - 2012.12.30 02:43:00 -
[57] - Quote
Telcontar Dunedain wrote:William HBonney wrote:I think people are missing a big point when talking about guns. Proto guns are more expensive in isk and cpu and pg, they should be better in every possible way...currently their costs...all of the above...do not match what you get out of them. You can have a proto suit and an exile...the exile is cheaper, but also takes less room allowing you to add modules which will make your fitting even better...the top players should look at this ans see if it is even worth it to field proto weapons. This is a big part of the problem. There is not much need to do careful fits as you gain the SP for your better builds. I am more receding to the cpu and pg cost of proto weapons...not the isk cost...isk doesn't matter. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2012.12.30 02:45:00 -
[58] - Quote
William HBonney wrote:Telcontar Dunedain wrote:William HBonney wrote:I think people are missing a big point when talking about guns. Proto guns are more expensive in isk and cpu and pg, they should be better in every possible way...currently their costs...all of the above...do not match what you get out of them. You can have a proto suit and an exile...the exile is cheaper, but also takes less room allowing you to add modules which will make your fitting even better...the top players should look at this ans see if it is even worth it to field proto weapons. This is a big part of the problem. There is not much need to do careful fits as you gain the SP for your better builds. I am more receding to the cpu and pg cost of proto weapons...not the isk cost...isk doesn't matter.
And I was agreeing with you baddie, though ISK should matter as well. |
William HBonney
Imperfects Negative-Feedback
318
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Posted - 2012.12.30 02:49:00 -
[59] - Quote
Goat of Dover wrote:Ydubbs81 RND wrote:@ Goat of Dover
My issue is not the difference between the STD & Proto but the STD & ADV. I don't have the all of the stats for the GEK & Exile but run those rof and hp damage between those guns. 6 out of 12 the standard does 186, the GEK does 195. The 12 out 12 is standard do 372, the Gek does 390. This is real low not even 10 percent, never did this math was never asked or referenced to. This should be looked at maybe take the standard back down to where it was. I agree with you that is horrible. I am curious to see the difference with mod/skills and how it changes since all do that. Um with mods it will be the same ratio difference, which is very small. Both would raise by the same % and therefore would be the exact same ratio without mods. The other thing to do is see if there is a cpu or pg difference because that will determine what else can be on the suit. |
William HBonney
Imperfects Negative-Feedback
318
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Posted - 2012.12.30 02:53:00 -
[60] - Quote
Isk should matter...but it doesn't ....I am sitting pretty at 20 million...I don't run proto...because I haven't seen the point to ...I should clarify..I run proto pistols because I can....but a type A suit...only when I am hardcore AV and I die a lot will I lose money. That money can be gained back rather quickly though.... |
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