|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.12.30 00:41:00 -
[1] - Quote
Goat of Dover wrote:The Duvolle has a 31% damage increase per second over the standard that alone is a reason for it to be so expensive. 31% is more than than lv5 weaponry and 2 complex damage mods, then you have the people who put on damage mods and have weaponry lv with a Duvolle. So not only does it have a passive 31% increase over the standard that gap only gets even further away as you apply skills and damage mods.
For me this is enough to reason such high price for proto AR, I have not figured out the other weapons damage increase do to the lack of interest in those weapons on the forums.
If you don't believe me I will show you my logic and math to get these numbers.
By all means, compare the tactical variant to the standard to come up with crazy claims. Standard to proto standard is 10% increase in damage, standard tactical to proto tactical is 9.8% increase in damage. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.12.30 01:03:00 -
[2] - Quote
Goat of Dover wrote:I already stated the percentage difference in the standard to the proto for you in an earlier post
And you were wrong about it. Maybe you should look at the post above the one you quoted. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.12.30 01:30:00 -
[3] - Quote
Goat of Dover wrote:Tiel Syysch wrote:Goat of Dover wrote:I already stated the percentage difference in the standard to the proto for you in an earlier post And you were wrong about it. Maybe you should look at the post above the one you quoted. The standard rifle gets off 12 round a sec. Ydubbs stated due to movement in target and kick from gun you get about 5 to 6 rounds per 12. The standard does 31 damage per round. So in 1 second you deal 186 damage to the target with this hit percentage, since there is not damage reduction on shields or armor from for an AR that I am aware of. I stated that with level 5 AR OP you have less kick and dispersion and the Duvolle has an increased acurracy so you should get more rounds into you opponent, but only went with one more round out of 12. So you hit 7 out of 12 rounds with the Duvolle. The Duvolle does 34.1 damage per round. So in 1 second you deal 239 damage. This is 52 more damage in 1 second. This gives total of a 28% percent increase(sorry my original number was an off the top with mental math this was found using a calculator) in DPS. These numbers are without any damage buffs from skills or modules. Which also plays more towards the Duvolle, because the Duvolle has a higher DPS and the mods and skills are % based then it gets a better bonus from them than the standard as well. This is a good increase that only gets better as you skill for damage.
Going off what you think your accuracy might be based on recoil is BS math. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.12.30 03:33:00 -
[4] - Quote
mikegunnz wrote:I refer you to your corp-mate's spreadsheet. It supports my point, that proto fits are still considerably stronger than militia fits. Look at the entire fit... not just the weapon.
The weapon aspect means absolutely nothing is what my spreadsheet is showing. It doesn't matter what weapon you use at your current SP investment, you have practically the same killing power with all of them, so there is no reason to use a higher one. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.12.30 04:01:00 -
[5] - Quote
mikegunnz wrote:Tiel Syysch wrote:mikegunnz wrote:I refer you to your corp-mate's spreadsheet. It supports my point, that proto fits are still considerably stronger than militia fits. Look at the entire fit... not just the weapon. The weapon aspect means absolutely nothing is what my spreadsheet is showing. It doesn't matter what weapon you use at your current SP investment, you have practically the same killing power with all of them, so there is no reason to use a higher one. You're right, the weapon aspect means little when its JUST the weapon your talking about. When it's the fit including suits/modules/etc, the differences are much bigger. example all militia fit is free all proto/complex fit is say 150k isk The tanked health and even slight damage advantage the proto fit has, downs the militia player in 12 rounds. The militia player takes 23ish rounds to kill the proto. The proto player is twice as strong! If you take two proto fits, and one uses duvolle, the other uses exile rifle. The full proto fit will be able to eat 2 or so additional bullets... yest not a big difference. BUT, the price difference isn't 150k isk to 0. It's 150k isk to about 80k isk (cant remember exact cost of duvolle)
Ok, and look at 2 proto fits shooting each other. They both have 600 hp and max skills and the same fit. Let's give them both ARs, one gets militia, the other gets proto. There is a SINGLE bullet difference in them killing each other. If the one had advanced instead of proto, there'd be ZERO difference in them killing each other. What's the point of upgrading your weapons again? |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.12.30 20:54:00 -
[6] - Quote
Fargen Icehole wrote:lol, wth game did you come from? 20 bullets to kill someone is low?
It's 20 bullets to kill a proto suit at 600hp (or a militia heavy) with a militia AR and no skill investment. It only goes down from there. |
|
|
|