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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 00:43:00 -
[1] - Quote
Said this many times since the nerf....
Bringing the damage closer together between the guns is fail. It totally defeats the purpose of buying adv or proto gear. They have made the GEK absolutely useless. Why spend $17K or 30 aur on a gun that has 1hp advantage over a free STD AR??
We need to stop encouraging players to stay at militia & STD gear levels. You should have all in your arsenal for every situation. If the low level guys get beat up from high leveled vets, then so what? Level up and you'll be able to do the same. If I bring a knife to a fight and you show up with a gun. I'm going back home to get my gun. I'm not going to ***** about you having a gun. If you bring out a rocket then I'm going to bring out a rocket. That's what this is about.
But forget all of that....let's talk about the skill. In the last build, gear gave you a slight advantage but if you're good, then you should still be able to tango with someone who has higher gear. It isn't god mode in the least bit. During mid Codex, I brought in a player, who's a talented fps shooter, at a time where everyone had proto weapons and heavy shielded assault suits. And he did well and has a very good KDR and climbing.
Like, I've said before....they nerfed the ARs which wasn't warranted. Ok, fine....but don't make them obsolete. Nerf all of them, equally, don't buff the STD. The STD ARs should kick at 28 or 29 hp of damage if the ADV is 32. They shouldn't have the same amount of damage....it really doesn't make any sense. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 00:48:00 -
[2] - Quote
Mavado V Noriega wrote:Telcontar Dunedain wrote:Logi Bro wrote:Telcontar Dunedain wrote:Sgt Kirk wrote: I think the problem is that people want to be indestructible and run god mode in proto gear.
Thanks for stopping by and not reading the thread. The problem is, even now, people ARE running god mode with proto gear. Take your corp for example, most of you have skilled up to proto gear, and I see a lot of you using that proto gear in pubbies. I use standard, just because I don't feel the need to spend ridiculous amounts of money and stand to gain nothing. With my standard fit(logistics, if you cared), I can tear through militias, standards, and most advanced fits with ease, but when I run into your corp members, it's like running into a brick wall. Even if I keep my AR on target and push a total of 60 rounds into their asses, it only barely cuts through their shields and barely scratches their armor. This removes the whole premise of skill>gear, because I just had the tactical smarts to sneak up behind this guy, get point blank, and then unload a full clip into his back but only ended up giving him a boo boo that he probably has a repper mod to fix. Just leave gear as it is if you ask me, you already have your god mode. You are in denial. The gear isn't killing you, we are. i think his argument is that ur gear saved ur life technically u are right you are killing them what logi is sayin is that ur gear allows u to play sloppy and careless vs lower tier gear and get away with it i.e. no risk to u or very little lets take ur argument and take it down my lane a bit i invest 2M+ into my suryas by ur logic anything but a proto forge/swarms or another marauder tank shouldnt be able to scratch me because im riskin more and he isnt "geared" to fight me ur whole point on gear doesnt just pertain to dropsuits btw also lets look at this another way ur corp is currently the best on the game dont think anyone questions that, when u want only proto gear to stand a chance then the corp that keeps winning (urs in this case) can continuously fund these without problem which then leaves no one to challenge u or very little. Your idea kills off any competition for ur corp or at least decreases it drastically. I want FW and Nullsec to actually be populated, if a brave corp like Mike said wants to take on a proto gear corp with adv gear they should have a fighting chance....obv if they are equally skilled its gonna come down to gear but if the adv gear corp has drastically superior tactics and skill then why should they be deemed to lose automatically? Dont u actually want competition and lots of it? Also as mike said if a team is zergin u with standard gear u can also scale back down urself u know...if ur better FPS wise no need to rock proto vs a lower tier gear team and like Mike said if a team comes at u with **** gear and ur in better gear and they are terrible or equally skilled fps wise they will be destroyed still. This game is suppose to be about choices ur taking away choices by only wanting ppl to play by ur rules. But anyway we've been back an forth on this numerous times now MMO personality vs FPS personality just not gonna see eye to eye on how big an advantage should gear give u. PS: also what happens when a corp gets rich enough and cant get any fights in FW and Null against other proto gear...they bring their buffed gear into hisec to farm noobs next....and since its buffed they will prob not die....at least not against infantry which means hisec now becomes a farming ground with no risk involved.
So, you think that an ADV corp with Bseries suits and GEKs with "drastically" superior skills and tactics would not beat a corp with 100% proto gear (with Codex suit & gun stats)??
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 00:52:00 -
[3] - Quote
Mavado V Noriega wrote:buff militia was dumb and fyi dubbs technically the standard and adv still doesnt have the same dmg
The exile and the GEK, technically, doesn't have the same damage.....but with the current stats would you buy another GEK/Blindfire or use an exile??
For that extra 1hp of damage, it's not worth an extra $17K or 30aur |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 00:59:00 -
[4] - Quote
Goat of Dover wrote:Ydubbs81 RND wrote:Said this many times since the nerf....
Bringing the damage closer together between the guns is fail. It totally defeats the purpose of buying adv or proto gear. They have made the GEK absolutely useless. Why spend $17K or 30 aur on a gun that has 1hp advantage over a free STD AR??
We need to stop encouraging players to stay at militia & STD gear levels. You should have all in your arsenal for every situation. If the low level guys get beat up from high leveled vets, then so what? Level up and you'll be able to do the same. If I bring a knife to a fight and you show up with a gun. I'm going back home to get my gun. I'm not going to ***** about you having a gun. If you bring out a rocket then I'm going to bring out a rocket. That's what this is about.
But forget all of that....let's talk about the skill. In the last build, gear gave you a slight advantage but if you're good, then you should still be able to tango with someone who has higher gear. It isn't god mode in the least bit. During mid Codex, I brought in a player, who's a talented fps shooter, at a time where everyone had proto weapons and heavy shielded assault suits. And he did well and has a very good KDR and climbing.
Like, I've said before....they nerfed the ARs which wasn't warranted. Ok, fine....but don't make them obsolete. Nerf all of them, equally, don't buff the STD. The STD ARs should kick at 28 or 29 hp of damage if the ADV is 32. They shouldn't have the same amount of damage....it really doesn't make any sense. I already stated the percentage difference in the standard to the proto for you in an earlier post and in the thread you started right after right after chromosome came out. I am sorry you don't like the difference but don't worry it will still probably be tweaked be it by price or by damage but it will still be changed. Also you still have a thing about calling it an AR nerf when it was all light weapons across build, and maybe all weapons period but I am not sure don't run a heavy to even look at their weapons.
Lol I only run ARs so that's all I was worried about. But if it is across the board, then everyone should be in an uproar.
They had the difference between the weapons (I'm talking ARs cause that's what I know) perfect in Codex. Each weapon was a complex damage mod away from the previous level. That makes total sense to me. What they did for Chromosome doesnt make sense. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 01:44:00 -
[5] - Quote
@ Goat of Dover
My issue is not the difference between the STD & Proto but the STD & ADV. I don't have the all of the stats for the GEK & Exile but run those rof and hp damage between those guns. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 02:00:00 -
[6] - Quote
Telcontar Dunedain wrote:Iron Wolf Saber wrote:Bleh my experience as a militia locked character.
TL;DR there is no incentive to gear up.
As it stands now I basically have created a militia fit for every weaponized expected role when and where possible, and if not possible stuck with type 1 since type 1s are essentially the same performance as militia but higher fitting costs. .
The absolute bottom line, there is not a single piece of equipment you can field that I as a militia locked character cannot kill you in. This includes vehicles. While going proto may increase the amount of effort on my end to kill you. The simple fact I cost nothing to field means I do win in the end regardless on how many times you killed me, My isk efficiency would probably produce an erroneous number.
As for better gear they offer very little in performance as a whole (not just guns, modules as well) to the point I almost feel PUNISHED wearing it. Wearing better gear almost feels as though I die much quicker in it vs militia gear life spans. Maybe because the higher stuff gets me shot more often I don't know but my life expectancy going up in tiers is significantly shorter. So essentially there is no reason for you to bring any ISK to a match. This game is trash.
I remember watching a CCP dev interview and the dev said that players are going to be suited up in their proto gear going into corp matches. So, it is intended for there to be proto vs proto matches. But what's the point if they want militia corps to be on the same level as proto.
They're straying away from what they intended. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 02:15:00 -
[7] - Quote
Mavado V Noriega wrote:Ydubbs81 RND wrote:
So, you think that an ADV corp with Bseries suits and GEKs with "drastically" superior skills and tactics would not beat a corp with 100% proto gear (with Codex suit & gun stats)??
sigh dubbs u werent here from the BEGINNING im not talkin about codex and neither is telc we are referring to BEFORE codex when each tier of dropsuits not only had more slots and cpu and pg but also an increase in base health which combined with skills and ability to use more higher end gear made for higher tier gear vs lower tier to be a joke i never agreed with the dmg nerfs now altho it isnt that big of a difference ppl just QQ too much GEK lost 0.5 pts of dmg OMG IM CRIPPLED! ppl srs? buffin standard and militia wasnt warranted tbh could of stayed at 30 and the others 32.5 and 34.1
I share your expression for sighing cause why even bother talking about those older builds that are no longer here. They used to give hundreds of thousands of sps each game in those older builds. None of those matter as they have updated each time with each build.
The only builds that matter are the current and the previous because it is showing where this game is headed. Because it is obvious, CCP isn't going back to the stats of those older builds. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 02:26:00 -
[8] - Quote
mikegunnz wrote:Ydubbs81 RND wrote:Telcontar Dunedain wrote:Iron Wolf Saber wrote:Bleh my experience as a militia locked character.
TL;DR there is no incentive to gear up.
As it stands now I basically have created a militia fit for every weaponized expected role when and where possible, and if not possible stuck with type 1 since type 1s are essentially the same performance as militia but higher fitting costs. .
The absolute bottom line, there is not a single piece of equipment you can field that I as a militia locked character cannot kill you in. This includes vehicles. While going proto may increase the amount of effort on my end to kill you. The simple fact I cost nothing to field means I do win in the end regardless on how many times you killed me, My isk efficiency would probably produce an erroneous number.
As for better gear they offer very little in performance as a whole (not just guns, modules as well) to the point I almost feel PUNISHED wearing it. Wearing better gear almost feels as though I die much quicker in it vs militia gear life spans. Maybe because the higher stuff gets me shot more often I don't know but my life expectancy going up in tiers is significantly shorter. So essentially there is no reason for you to bring any ISK to a match. This game is trash. I remember watching a CCP dev interview and the dev said that players are going to be suited up in their proto gear going into corp matches. So, it is intended for there to be proto vs proto matches. But what's the point if they want militia corps to be on the same level as proto. They're straying away from what they intended. Militia is NOT on the same level as intended. It's just not completely garbage now. YDUBBS, if you and I are of equal level right now, and you use proto gear, and I use militia gear, you will kill me 4/5 times. In early builds, I you were better than me, and using militia gear, all I had to do was use my proto fit, and I would kill you 4/5 times. Skill played no part before, now it does.
I wasn't as active in the early builds so I can't testify to those. But I'm referring to Codex. And in Codex, the hp damage between the ARs made sense. They didn't change anything about the proto suits, so they are the same.
And in Codex, if Adam is a much better shooter than John but Adam is using a GEK and John...a duvolle, Adam stood a good chance of killing him. If Adam used a militia AR, then he would have problems. He may be able to kill him but he would have problems. In my opinion, that's how it should be. Players need to step up from militia/STD gear. If they choose to stay with that gear, then they should expect to be rolled. Anyone going into a corp battle with STD gear against a corp that uses proto should be smashed.
In Chromosome, the STD got a buff and the GEK got a nerf, rendering the GEK pointless as the Exile can do almost the same damage. And that is my whole problem with this situation. The GEK is almost pointless in Chromosome.
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 03:15:00 -
[9] - Quote
Goat of Dover wrote:Ydubbs81 RND wrote:@ Goat of Dover
My issue is not the difference between the STD & Proto but the STD & ADV. I don't have the all of the stats for the GEK & Exile but run those rof and hp damage between those guns. 6 out of 12 the standard does 186, the GEK does 195. The 12 out 12 is standard do 372, the Gek does 390. This is real low not even 10 percent, never did this math was never asked or referenced to. This should be looked at maybe take the standard back down to where it was. I agree with you that is horrible. I am curious to see the difference with mod/skills and how it changes since all do that.
And this is PRECISELY, my point |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 03:30:00 -
[10] - Quote
In what game can low levels new players smash vets? Just out of curiosity.....because the shooters that I've played, they can't. In MAG, low levels get smashed by vets. And against average players, they do worse.
In BF3, all of the guns hit the same and every player is the same. But it is a simple shooter......so you have a chance but you may do worse without a better AR than an AK-74.
Low levels are going to get smashed...that's what levelling up is for. Good players know this and do all right until they level up to the basic competent level. |
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 03:36:00 -
[11] - Quote
mikegunnz wrote:No risk, no reward. If you risk a high end fit, you will have an advantage. This will net you a win against players of equal or lesser skill than you. It will not BUY you a win. You want fits to win matches, I want skill to win matches. As I mentioned before, look at your corp mate's spreadsheet. Proto fits (the entire fit, not just weapons) still have a BIG advantage against milita fits. It's just not a god-mode like it was in prior builds.
Clearly, you and I don't agree on this. I'm done debating. You've made your point and I've made mine.
But Mike, skill is what will win corp matches. Theoretically, both corps are supposed to don their high end gear and go to war. Any corp going into war with STD gear is unprepared and should lose. If they can't afford a proto assault suit, how will they afford a tank? And without a tank....they don't stand a chance.
You see in the tourney, players were donating their own ISK to their corp to fund the players that battled....even if they didn't play themselves. Because they were prepared...they know that they needed to have the same gear as the other corps so that the playing field will be even and skill will determine who wins. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 12:22:00 -
[12] - Quote
Overlord Ulath wrote:I skipped the majority of this trash. I can't bear to hear the "I'm paying more money than everyone else so I should always win" QQ.
As someone said earlier, skill eats gear but gear is the tie breaker. This is not entirely true, but pretty close. Skill eats gear, skill point total and allocation counterbalances skill to an extent, and gear is the tie breaker.
Let me put it this way:
Weaponry Lvl. 5 = +10% damage AR Proficiency Lvl. 5 = +15% damage
Duvolle - Damage 34.1 - RoF 750 - Acc 57.2
Gek-38 - Damage 32.5 - RoF 750 - Acc 56.6
"Exile" AR - Damage 31 - RoF 750 - Acc 56
Now, if you have skilled up nothing with the basic AR proficiency (the weapon we hear the QQ the most about) or weaponry you are doing 750 RPM x 31 damage per bullet/60 seconds or 387.5 damage per second.
With both skilled up, you are looking at 31 damage per bullet + 25% x 750 RPM/60 seconds or 484.375 Damage per second
NOW, with a proto weapon, say the Duvolle, let's do that math again. 34.1 damage per bullet + 25% x 750 RPM/60 seconds is 532.8125 Damage per second.
That's a difference of 48.4375 damage per second between a Duvolle and a basic at max level.
That's a difference of 145.3125 damage per second from a person with no skills in damage compared to a person maxed out on AR proficiency
And remember that is DAMAGE PER SECOND
Lastly, Duvolle with no skill Vs. Duvolle with skill:
106.5625 DAMAGE PER SECOND
145.3125 damage per second in your favor and you think spending the time to get those higher leveled rifles doesn't matter? Grow up and learn some math scrubs.
TL;DR: If you skill up, you get much better odds with better gear than if you don't. 145.3125 damage per second difference between no skill Basic AR and all skill Proto AR. Learn math and quit QQing.
Why are you comparing the Duvolle with the militia? The issue is, let's say, the Exile & the GEK. They shouldn't be so close to each other in damage.
You're comparing extremes to suit your opinion but ignoring where the real problem is. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 18:00:00 -
[13] - Quote
Jaiden Longshot wrote:
Though, I can't say that I've ever seen a member of RND not using an ISK GEK or the Killswitch in any game I've been in so I'm not sure what the issue is for you YDUBBS? You do just fine from a KDR perspective and if you're losing too much ISK because of it then you might want to re-evaluate the cost of your fits versus the ISK reward.
One thing that I haven't seen mentioned is that we are currently being rewarded for losing. That will not be the case, per CCP, once you start picking up player issued contracts. Just like how it is for beta corp battles. So, playing with house money when it counts isn't really going to be an option unless you are just testing your abilities as a corp to operate in lower gear variants.
Look at it like this:
Imperfects put up a 20mil ISK contract that PFBHz picks up. The reward would currently be approx 39mil ISK (subtracting the contract fee). If Imperfects fit STD gear and PFBHz fits all proto and PFBHz wins.....Imperfects are, in fact, out that $20mil and whatever it cost to replace your gear. You go home with no ISK and minus a bunch of gear. To me that seems like a pretty good reason to not show up in STD gear.
To Telc:
I'm with you though....I despise the fact that I don't feel like it's worth using my shiny stuff. The real issue is that during beta we just don't have anything to really play for other than the ISK, SP grind (that, by the way, will be repeated), and refining tactics.
Good Discussion with valid arguments on both sides. "Please sir, may I have more"
This is the thing and it goes straight to something that I've said before and the ideology of the game. I only use my adv or gear or weapons for two reasons. They are when I deem it necessary or if I'm testing out a new suit configuration. If I'm playing against all NPC corp members, then I use militia/STD gear because I figure that my adv gear will not be necessary and therefore I do not have to risk losing that ISK.
The reason why you may have seen myself using adv guns is because maybe you're in a corp that won't easily be put down. So, if I notice that the Imps, PFBHz, Zion, Seraphim, STB, etc are on the other side then I'm going to bring out the gear that I feel is needed to match it. I could cry that they are all using duvolles OR I can go and drop my militia guns and bring out my duvolle.
And that's the point....players need to get out of militia gear if they want to compete. Don't bring the guns closer together and make the GEK, typically, useless. The players should level up and get gear to match. It takes less than two weeks to be able to use a duvolle and type II suit. And you can tango with someone in an ADV suit with a type II if you are competent. The only issue may be is if they're going up against a proto suit. And honestly, the only group of people that I see using proto suits and gear in every match are the Imps. So, if you run into a match with them, here and there, so be it. But don't bring all of the guns together.
Also, we don't have no more than 5 guys with killswitches/duvolles and only 3 of us out of the entire corp has proto suits. And, only one of uses adv level gear in all of the games that he's in. Many of us use militia and STD gear in some of the matches where miltia fits are really all that are necessary. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 20:33:00 -
[14] - Quote
@ JadenLongshot
I hear you...it's just I have a problem with making the GEK pointless is contradicting the game's skill point concept. I agree that new players shouldn't get smoked everytime. But making the GEK pointless, isn't the answer. Plus, they should understand that they are low levels and have to skill up a bit to be competent. And it really takes less than 2 weeks to get what you need to be successful in most matches.
I'm reading people mention corp matches and that corps with std gear should have a chance against corps with proto gear....and that doesn't make sense. Corps with STD gear should upgrade their gear before facing one that already has. You shouldn't be able to pwn every corp on day one of you dl'ing the game. And any skilled corp wouldn't have a problem funding proto gear...matter of fact, even a less than average corp can fund proto gear for a match.
Like, I said before...I don't care that they nerfed the weapons. My issue is them bringing the weapons closer together, thus making the adv weapon pointless to use if you look at it from a performance/ISK per |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.31 00:19:00 -
[15] - Quote
Overlord Ulath wrote:Ydubbs81 RND wrote:Overlord Ulath wrote:I skipped the majority of this trash. I can't bear to hear the "I'm paying more money than everyone else so I should always win" QQ.
As someone said earlier, skill eats gear but gear is the tie breaker. This is not entirely true, but pretty close. Skill eats gear, skill point total and allocation counterbalances skill to an extent, and gear is the tie breaker.
Let me put it this way:
Weaponry Lvl. 5 = +10% damage AR Proficiency Lvl. 5 = +15% damage
Duvolle - Damage 34.1 - RoF 750 - Acc 57.2
Gek-38 - Damage 32.5 - RoF 750 - Acc 56.6
"Exile" AR - Damage 31 - RoF 750 - Acc 56
Now, if you have skilled up nothing with the basic AR proficiency (the weapon we hear the QQ the most about) or weaponry you are doing 750 RPM x 31 damage per bullet/60 seconds or 387.5 damage per second.
With both skilled up, you are looking at 31 damage per bullet + 25% x 750 RPM/60 seconds or 484.375 Damage per second
NOW, with a proto weapon, say the Duvolle, let's do that math again. 34.1 damage per bullet + 25% x 750 RPM/60 seconds is 532.8125 Damage per second.
That's a difference of 48.4375 damage per second between a Duvolle and a basic at max level.
That's a difference of 145.3125 damage per second from a person with no skills in damage compared to a person maxed out on AR proficiency
And remember that is DAMAGE PER SECOND
Lastly, Duvolle with no skill Vs. Duvolle with skill:
106.5625 DAMAGE PER SECOND
145.3125 damage per second in your favor and you think spending the time to get those higher leveled rifles doesn't matter? Grow up and learn some math scrubs.
TL;DR: If you skill up, you get much better odds with better gear than if you don't. 145.3125 damage per second difference between no skill Basic AR and all skill Proto AR. Learn math and quit QQing. Why are you comparing the Duvolle with the militia? The issue is, let's say, the Exile & the GEK. They shouldn't be so close to each other in damage. You're comparing extremes to suit your opinion but ignoring where the real problem is. Spoken like someone who has no idea what he's talking about. Did my middle school level math confuse you poor fools? It's not a comparison of extremes. Put into simple terms, if you don't like how small the gap is between proto and basic weapons, then skill up and the gap is larger. Quit QQing about the guns being so close together when you can personally change that in your own skill list. Skills ARE the balance between skill and gear. Good AR's are only given full potential when given given full skills. There is a larger gap between a basic at max level and a proto at max level than a basic at minimum level and a proto at minimum level. If you ignore this you are ignoring the entire system set up in this game and only you are to blame for not knowing the difference. And then you inevitably fail since you can't wrap your head around basic math. If you have a Duvolle but no weapon damage skills and face off against someone running a basic with maxed weapon damage skills, you are at a disadvantage. And it's your own fault for it.
First off, you really need to get some p**** and calm down. And don't try to insult me about math because if you don't have a degree in math, then you can't talk to me about it.
Anyway, jackass, you are STILL comparing a duvolle to a militia grade assault rifle. Do your "middle school" math calculations comparing the GEK and the Exile and tell me if the gap isn't narrow. If the GEK had a higher rate of fire than the Exile, then maybe it wouldn't be so bad.
But my whole point is, as things are now, purchasing the GEK or the blindfire is pointless. Why purchase the GEK when the Exile comes close enough to doing the same damage and it's free.
Maybe if you stop practicing your middle school math and learned how to read, then you would see that my issue is the (almost) negligible gap between the exile and the gek....and nothing else. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.31 04:59:00 -
[16] - Quote
fred orpaul wrote:Ydubbs81 RND wrote:Overlord Ulath wrote:Ydubbs81 RND wrote:Overlord Ulath wrote:I skipped the majority of this trash. I can't bear to hear the "I'm paying more money than everyone else so I should always win" QQ.
As someone said earlier, skill eats gear but gear is the tie breaker. This is not entirely true, but pretty close. Skill eats gear, skill point total and allocation counterbalances skill to an extent, and gear is the tie breaker.
Let me put it this way:
Weaponry Lvl. 5 = +10% damage AR Proficiency Lvl. 5 = +15% damage
Duvolle - Damage 34.1 - RoF 750 - Acc 57.2
Gek-38 - Damage 32.5 - RoF 750 - Acc 56.6
"Exile" AR - Damage 31 - RoF 750 - Acc 56
Now, if you have skilled up nothing with the basic AR proficiency (the weapon we hear the QQ the most about) or weaponry you are doing 750 RPM x 31 damage per bullet/60 seconds or 387.5 damage per second.
With both skilled up, you are looking at 31 damage per bullet + 25% x 750 RPM/60 seconds or 484.375 Damage per second
NOW, with a proto weapon, say the Duvolle, let's do that math again. 34.1 damage per bullet + 25% x 750 RPM/60 seconds is 532.8125 Damage per second.
That's a difference of 48.4375 damage per second between a Duvolle and a basic at max level.
That's a difference of 145.3125 damage per second from a person with no skills in damage compared to a person maxed out on AR proficiency
And remember that is DAMAGE PER SECOND
Lastly, Duvolle with no skill Vs. Duvolle with skill:
106.5625 DAMAGE PER SECOND
145.3125 damage per second in your favor and you think spending the time to get those higher leveled rifles doesn't matter? Grow up and learn some math scrubs.
TL;DR: If you skill up, you get much better odds with better gear than if you don't. 145.3125 damage per second difference between no skill Basic AR and all skill Proto AR. Learn math and quit QQing. Why are you comparing the Duvolle with the militia? The issue is, let's say, the Exile & the GEK. They shouldn't be so close to each other in damage. You're comparing extremes to suit your opinion but ignoring where the real problem is. Spoken like someone who has no idea what he's talking about. Did my middle school level math confuse you poor fools? It's not a comparison of extremes. Put into simple terms, if you don't like how small the gap is between proto and basic weapons, then skill up and the gap is larger. Quit QQing about the guns being so close together when you can personally change that in your own skill list. Skills ARE the balance between skill and gear. Good AR's are only given full potential when given given full skills. There is a larger gap between a basic at max level and a proto at max level than a basic at minimum level and a proto at minimum level. If you ignore this you are ignoring the entire system set up in this game and only you are to blame for not knowing the difference. And then you inevitably fail since you can't wrap your head around basic math. If you have a Duvolle but no weapon damage skills and face off against someone running a basic with maxed weapon damage skills, you are at a disadvantage. And it's your own fault for it. First off, you really need to get some p**** and calm down. And don't try to insult me about math because if you don't have a degree in math, then you can't talk to me about it. Anyway, jackass, you are STILL comparing a duvolle to a militia grade assault rifle. Do your "middle school" math calculations comparing the GEK and the Exile and tell me if the gap isn't narrow. If the GEK had a higher rate of fire than the Exile, then maybe it wouldn't be so bad. But my whole point is, as things are now, purchasing the GEK or the blindfire is pointless. Why purchase the GEK when the Exile comes close enough to doing the same damage and it's free. Maybe if you stop practicing your middle school math and learned how to read, then you would see that my issue is the (almost) negligible gap between the exile and the gek....and nothing else. ahahhahhaha look at the little moron rage. you obviously have no grip on reality(since when does having a degree mean **** beyond better pay) so I doubt you have any better grip on this game, and given that you are such a bitchy little troll, my guess is that you are pissed of that you cant buy your victories any more, sad sad skill-less little man.
Having a degree means you've been educated. And you can't insult someone's knowledge about a subject unless you've been educated on it...at least on their level or past it.
I don't even know you and you jump in here as if we've crossed paths or something. I'm not doing any worse than I've done before. Your statement is just silly and a fail troll attempt, desperate for attention. So, savor this moment because I won't pay you anymore mind on this. |
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