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Telcontar Dunedain
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Posted - 2012.12.29 22:20:00 -
[1] - Quote
I guess you can pat yourself on the back for how great this game is going to be with flat gear?
Here's the other side -
I killed a decent gun the other day like 3-4x times in his proto suit with a militia shotgun.
Some of you think that's worth bragging over but I think it's pretty much trash.
I'm killing a dude and I have no points whatsoever in shotguns but its just lololol on my side.
He was willing to risk something in fighting me and my squad. He GEARED to fight us. He was using the weapon he'd skilled up in.
People in militia gear and BPO assault rifles are risking nothing.
They can just keep respawning and zerging because it doesn't matter.
If you think about the implications in this for Lowsec and Nullsec it's pretty ugly.
There needs to be HARD gear checks for participating in those fights (I'd like the rewards reduced in hisec so that proto is not economical for people when there is lowsec to fight in).
I don't want to fight people that can't be bothered to RISK anything or PREPARE (ie get the SP together to get fitted in the first place).
My corp is prepared and ready to risk, are you? |
Telcontar Dunedain
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Posted - 2012.12.29 23:08:00 -
[2] - Quote
mikegunnz wrote:Telcontar Dunedain wrote: My corp is prepared and ready to risk, are you?
I'll try and counter your argument. - The guy you killed with a shotgun. That's not a militia vs proto argument. That's a gun balance argument. I'd say the shotty, particularly the militia shotty is a little OP. That aside, if you killed someone with a shotty, he was in the wrong place at the wrong time. (either you lucky or good enough to get near him OR he was bad enough to allow you near him) Shotties are not effective at longer ranges. -You say militia can zerg. Good for them, if it's so effective, you can slap on your militia gear and do it too. If you CHOOSE to risk isk for the advantage of using proto gear, that's your choice. The reality is, right now, if corp A is better than corp B, and corp A uses proto gear than corp B, Corp A will win. Pretty easily. If Corp A is better, but Corp B uses better gear, Corp A still has a chance to win... meaning SKILL plays a role in Dust. (which is a FPS, in case you forgot) Either way, Corp A wins. In prior builds, this was not the case. The team with more play time and/or money, won. (unless the "poor" team had MUCH higher skill) To say that this has something to do with risk is rediculous. In prior builds, fits mattered A LOT more. Unless skill of players was very uneven, the team with better fits almost always won. You spend more money, you're almost GUARANTEED a win. Where exactly is the risk in that?NOW, the gear still plays a considerable role, but SKILL matters as much if not more. My $.02
How is risking expensive suits and gear not risk? If you go down you lost ISK period.
In most of these matches the guys in proto have to have very high kdr to make it break even...
Let's try another metaphor I've used.
There is the $1, $100, $1000 poker table.
We can all argue that there are as skilled players at the $1?
Or would you say instead there were new players and older players that weren't WILLING to risk their capital at the $1000 table?
(Also....overall I actually think that current proto gear should be pulled from the game until there is a proper place for it. The whining about it has nerfed it before there was lowsec for it to be used in. )
I want this game to have $100 and $1000 tables so I don't have to play with people that can't be bothered to get their **** together. When I say hard checks fwiw I mean that there should be enough gear differential that zerging without risk is nonviable (not that the game should make that gear check). Right now there is no gear check anymore. |
Telcontar Dunedain
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Posted - 2012.12.29 23:19:00 -
[3] - Quote
Sgt Kirk wrote: I think the problem is that people want to be indestructible and run god mode in proto gear.
Thanks for stopping by and not reading the thread.
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Telcontar Dunedain
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Posted - 2012.12.29 23:37:00 -
[4] - Quote
Konohamaru Sarutobi wrote:mikegunnz wrote:... Only complaint MIGHT be that the proto gear might be A LITTLE too expensive. The only change I'd like to see, is maybe a 10% reduction in advanced and proto suits/guns. That, and maybe return the militia gear to it's original values. ... THANK YOU CCP!!! Well, i want a nerf in the ISK/SP difference between Standard, Advance and Proto things. Because no one want to spend 40ISK+ per battle just for a use a "proto weapon" who will give you the same result (all based in your skill) as an advance does. Just a waste of SP. Also the SP difference. 1 200 000+ SP and 40 000+ ISK per battle just to have 1 or 2 more modules? Just get all the vehicles skill with those SP and snipe with a nice Gunlogi. It have no sense to spend so much SP. But meh, at least the black color is nice
See this is where the proto nerfs lead to.
Calls for even less RISK ...
Vicious circle. |
Telcontar Dunedain
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Posted - 2012.12.29 23:47:00 -
[5] - Quote
Logi Bro wrote:Telcontar Dunedain wrote:Sgt Kirk wrote: I think the problem is that people want to be indestructible and run god mode in proto gear.
Thanks for stopping by and not reading the thread. The problem is, even now, people ARE running god mode with proto gear. Take your corp for example, most of you have skilled up to proto gear, and I see a lot of you using that proto gear in pubbies. I use standard, just because I don't feel the need to spend ridiculous amounts of money and stand to gain nothing. With my standard fit(logistics, if you cared), I can tear through militias, standards, and most advanced fits with ease, but when I run into your corp members, it's like running into a brick wall. Even if I keep my AR on target and push a total of 60 rounds into their asses, it only barely cuts through their shields and barely scratches their armor. This removes the whole premise of skill>gear, because I just had the tactical smarts to sneak up behind this guy, get point blank, and then unload a full clip into his back but only ended up giving him a boo boo that he probably has a repper mod to fix. Just leave gear as it is if you ask me, you already have your god mode.
You are in denial.
The gear isn't killing you, we are. |
Telcontar Dunedain
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Posted - 2012.12.29 23:57:00 -
[6] - Quote
Konohamaru Sarutobi wrote:Logi Bro wrote:Telcontar Dunedain wrote:Sgt Kirk wrote: I think the problem is that people want to be indestructible and run god mode in proto gear.
Thanks for stopping by and not reading the thread. The problem is, even now, people ARE running god mode with proto gear. Take your corp for example, most of you have skilled up to proto gear, and I see a lot of you using that proto gear in pubbies. I use standard, just because I don't feel the need to spend ridiculous amounts of money and stand to gain nothing. With my standard fit(logistics, if you cared), I can tear through militias, standards, and most advanced fits with ease, but when I run into your corp members, it's like running into a brick wall. Even if I keep my AR on target and push a total of 60 rounds into their asses, it only barely cuts through their shields and barely scratches their armor. This removes the whole premise of skill>gear, because I just had the tactical smarts to sneak up behind this guy, get point blank, and then unload a full clip into his back but only ended up giving him a boo boo that he probably has a repper mod to fix. Just leave gear as it is if you ask me, you already have your god mode. You can easy kill a Proto Suit if you hit it with a full 60 clip. It's so far away from be a "god mode". If you can't kill a Proto Suit is because the guy that feel a shoot, move around and get cover, but that's the same with an advance B suit. The worst way to play this game is going straight to red points. No one can survive if you want to play as RAMBO, with standar, advance or Proto. The best way is play cover and trying to get your enemys from behind. "Who shoots first, shoots twice". If I take you from behind, I can kill you with a Gek as a Duvolle. If you can't take me because i play cover and I keep my distance, you won't kill me if I use a Proto Suit as an A/B suit because 1/2 modules are just like 10 bullets. If you kill a decent player is because you take him from behind, you shoot first, or maybe you take him with some friends. But that's the same using Proto or Advance suits. Most of the guys says "you have more modules". The best shield module is 66. If 3 guys are shooting you, 350 shield and 416 shield is the same. What's 66? 0,5 second of an elm-7? Playing with Proto or Advance is practically the same. Now, the problem is when I die. Why do I need to feel difference between Proto and Advance just when I die? PS: snipers kill me with 2 shot. Nice way to be GOD. Sorry for the english. See you
You made your point to him very well, I don't have the patience to explain it to him. |
Telcontar Dunedain
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Posted - 2012.12.30 01:21:00 -
[7] - Quote
Mavado V Noriega wrote: This game is suppose to be about choices ur taking away choices by only wanting ppl to play by ur rules. But anyway we've been back an forth on this numerous times now MMO personality vs FPS personality just not gonna see eye to eye on how big an advantage should gear give u.
You aren't arguing with my point here.
Games like Eve aren't World of Warcraft, they are poker.
You again want the people making $1 bets to win $1000 tables. |
Telcontar Dunedain
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Posted - 2012.12.30 01:46:00 -
[8] - Quote
Iron Wolf Saber wrote:Bleh my experience as a militia locked character.
TL;DR there is no incentive to gear up.
As it stands now I basically have created a militia fit for every weaponized expected role when and where possible, and if not possible stuck with type 1 since type 1s are essentially the same performance as militia but higher fitting costs. .
The absolute bottom line, there is not a single piece of equipment you can field that I as a militia locked character cannot kill you in. This includes vehicles. While going proto may increase the amount of effort on my end to kill you. The simple fact I cost nothing to field means I do win in the end regardless on how many times you killed me, My isk efficiency would probably produce an erroneous number.
As for better gear they offer very little in performance as a whole (not just guns, modules as well) to the point I almost feel PUNISHED wearing it. Wearing better gear almost feels as though I die much quicker in it vs militia gear life spans. Maybe because the higher stuff gets me shot more often I don't know but my life expectancy going up in tiers is significantly shorter.
So essentially there is no reason for you to bring any ISK to a match.
This game is trash. |
Telcontar Dunedain
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Posted - 2012.12.30 02:01:00 -
[9] - Quote
Mavado V Noriega wrote:Ydubbs81 RND wrote:
So, you think that an ADV corp with Bseries suits and GEKs with "drastically" superior skills and tactics would not beat a corp with 100% proto gear (with Codex suit & gun stats)??
sigh dubbs u werent here from the BEGINNING im not talkin about codex and neither is telc we are referring to BEFORE codex when each tier of dropsuits not only had more slots and cpu and pg but also an increase in base health which combined with skills and ability to use more higher end gear made for higher tier gear vs lower tier to be a joke i never agreed with the dmg nerfs now altho it isnt that big of a difference ppl just QQ too much GEK lost 0.5 pts of dmg OMG IM CRIPPLED! ppl srs? buffin standard and militia wasnt warranted tbh could of stayed at 30 and the others 32.5 and 34.1
My kdr is still getting better.
I'm just pissed that I keep seeing everyone rolling out with free assault rifle ie the Exile thus RISKing nothing.
The game is broken in what part's of Eve it's trying to incorporate. |
Telcontar Dunedain
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Posted - 2012.12.30 02:17:00 -
[10] - Quote
mikegunnz wrote:Ydubbs81 RND wrote:Telcontar Dunedain wrote:Iron Wolf Saber wrote:Bleh my experience as a militia locked character.
TL;DR there is no incentive to gear up.
As it stands now I basically have created a militia fit for every weaponized expected role when and where possible, and if not possible stuck with type 1 since type 1s are essentially the same performance as militia but higher fitting costs. .
The absolute bottom line, there is not a single piece of equipment you can field that I as a militia locked character cannot kill you in. This includes vehicles. While going proto may increase the amount of effort on my end to kill you. The simple fact I cost nothing to field means I do win in the end regardless on how many times you killed me, My isk efficiency would probably produce an erroneous number.
As for better gear they offer very little in performance as a whole (not just guns, modules as well) to the point I almost feel PUNISHED wearing it. Wearing better gear almost feels as though I die much quicker in it vs militia gear life spans. Maybe because the higher stuff gets me shot more often I don't know but my life expectancy going up in tiers is significantly shorter. So essentially there is no reason for you to bring any ISK to a match. This game is trash. I remember watching a CCP dev interview and the dev said that players are going to be suited up in their proto gear going into corp matches. So, it is intended for there to be proto vs proto matches. But what's the point if they want militia corps to be on the same level as proto. They're straying away from what they intended. Militia is NOT on the same level as intended. It's just not completely garbage now. YDUBBS, if you and I are of equal level right now, and you use proto gear, and I use militia gear, you will kill me 4/5 times. In early builds, I you were better than me, and using militia gear, all I had to do was use my proto fit, and I would kill you 4/5 times. Skill played no part before, now it does.
This is where the problem is.
You still won even though you RISKed NOTHING.
Even though you lost 4/5 times you STILL made BANK in your risk/reward.
Even though he won 4/5 times he walked away with crap gear from the ISK/loot rewards. |
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Telcontar Dunedain
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Posted - 2012.12.30 02:29:00 -
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mikegunnz wrote:I would refer to my 2nd to last post. This is how the game will balance itself out. You guys are right, using proto gear in pubs will generally not be wise. As it should be... because this would ruin the game for new guys just venturing in high sec (which is effectively what we're playing right now)
You WILL want to use your good stuff, for when it matters... regardless of cost. Defending some sov territory? Of course you want to use the good stuff, you don't want to lose your home planet do you? Did you just lose 1mil isk in proto suits in a match in low sec? It's ok, you just won a 50mil isk contract!
This will all balance out. RIght now you guys are forget the meta game!
Opposite.
I'm talking about the meta-game.
That contract will get eaten up in equipment costs. Scrubs can just take contract after contract losing with very little downside since their gear is nonfactor.
(You are about to start arguing to use the contract system to balance out ****** game design on CCP's part)
Part of what I've also argued is that we should have REAL looting so that you get loot from the ACTUAL battlefield.
People would then WANT people to gear up to fight them. You wouldn't want to come to hisec since the loot AND ISK was so bad. |
Telcontar Dunedain
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Posted - 2012.12.30 02:37:00 -
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William HBonney wrote:I think people are missing a big point when talking about guns. Proto guns are more expensive in isk and cpu and pg, they should be better in every possible way...currently their costs...all of the above...do not match what you get out of them. You can have a proto suit and an exile...the exile is cheaper, but also takes less room allowing you to add modules which will make your fitting even better...the top players should look at this ans see if it is even worth it to field proto weapons.
This is a big part of the problem.
There is not much need to do careful fits as you gain the SP for your better builds. |
Telcontar Dunedain
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Posted - 2012.12.30 02:45:00 -
[13] - Quote
William HBonney wrote:Telcontar Dunedain wrote:William HBonney wrote:I think people are missing a big point when talking about guns. Proto guns are more expensive in isk and cpu and pg, they should be better in every possible way...currently their costs...all of the above...do not match what you get out of them. You can have a proto suit and an exile...the exile is cheaper, but also takes less room allowing you to add modules which will make your fitting even better...the top players should look at this ans see if it is even worth it to field proto weapons. This is a big part of the problem. There is not much need to do careful fits as you gain the SP for your better builds. I am more receding to the cpu and pg cost of proto weapons...not the isk cost...isk doesn't matter.
And I was agreeing with you baddie, though ISK should matter as well. |
Telcontar Dunedain
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Posted - 2012.12.30 03:12:00 -
[14] - Quote
mikegunnz wrote:William HBonney wrote:Isk should matter...but it doesn't ....I am sitting pretty at 20 million...I don't run proto...because I haven't seen the point to ...I should clarify..I run proto pistols because I can....but a type A suit...only when I am hardcore AV and I die a lot will I lose money. That money can be gained back rather quickly though.... EXACTLY!!! This supports my point. It's easy to bank isk, because if you're good, you can run cheap fits. There's no NEED to use expensive fits. (unless you CHOOSE to, maybe if there are other skilled players, and you need that slight edge) Losing isk against militia suits trying to zerg you, isn't a problem. 1. because you'll have saved up TONS of isk. 2. Because you can just as easily switch to a cheap fit that is almost as effective. Let your SKILL do the talking!
ALL WITH ZERO RISK!!!
Thanks for making my point. |
Telcontar Dunedain
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Posted - 2012.12.30 03:18:00 -
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mikegunnz wrote:lol, you haven't proved any point. Your argument doesn't make sense. Risk is there if YOU choose.
So you get to choose to not risk anything?
You don't even have to put chips on the table.
You are just arguing at this point. |
Telcontar Dunedain
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Posted - 2012.12.30 03:32:00 -
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mikegunnz wrote:No risk, no reward. If you risk a high end fit, you will have an advantage. This will net you a win against players of equal or lesser skill than you. It will not BUY you a win. You want fits to win matches, I want skill to win matches. As I mentioned before, look at your corp mate's spreadsheet. Proto fits (the entire fit, not just weapons) still have a BIG advantage against milita fits. It's just not a god-mode like it was in prior builds.
Clearly, you and I don't agree on this. I'm done debating. You've made your point and I've made mine.
Right.
Because being able to wager matchsticks against $1000 chips repeatedly (until you win) is a cool game for someone to play. |
Telcontar Dunedain
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Posted - 2012.12.30 03:43:00 -
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mikegunnz wrote:Telcontar Dunedain wrote:mikegunnz wrote:No risk, no reward. If you risk a high end fit, you will have an advantage. This will net you a win against players of equal or lesser skill than you. It will not BUY you a win. You want fits to win matches, I want skill to win matches. As I mentioned before, look at your corp mate's spreadsheet. Proto fits (the entire fit, not just weapons) still have a BIG advantage against milita fits. It's just not a god-mode like it was in prior builds.
Clearly, you and I don't agree on this. I'm done debating. You've made your point and I've made mine. Right. Because being able to wager matchsticks against $1000 chips repeatedly (until you win) is a cool game for someone to play. Ok, I'll bite. Clearly you don't play poker. (at least not at a high level) A guy walking into a game with $20 in chips, when all players at the table have $2000 in chips, has practically NO chance of walking away with money. This is what you want, you want to have a stack of $2000 in front of you, so that you can just get that ONE hand that will wipe out the little guy. Even if he doubles up several times against you, all you have to do is win ONE hand where you put him all in... because you want to play NO-Limit poker. This is your world. In mine, I'm saying that the new guy, will have a chance, because we should be playing LIMIT poker. You still have an advantage with your big stack, but you have to OUTPLAY the little guy, in order to take his money, because you'll only be able to chip away at him, a little at a time.
If the free chip is "worth" basically the same as the $1k chip then my metaphor is just fine.
ie 5 chips on either side to ante etc.
You are just willfully choosing to interpret it poorly. |
Telcontar Dunedain
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Posted - 2012.12.30 04:00:00 -
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mikegunnz wrote:Telcontar Dunedain wrote:mikegunnz wrote:Telcontar Dunedain wrote:mikegunnz wrote:No risk, no reward. If you risk a high end fit, you will have an advantage. This will net you a win against players of equal or lesser skill than you. It will not BUY you a win. You want fits to win matches, I want skill to win matches. As I mentioned before, look at your corp mate's spreadsheet. Proto fits (the entire fit, not just weapons) still have a BIG advantage against milita fits. It's just not a god-mode like it was in prior builds.
Clearly, you and I don't agree on this. I'm done debating. You've made your point and I've made mine. Right. Because being able to wager matchsticks against $1000 chips repeatedly (until you win) is a cool game for someone to play. Ok, I'll bite. Clearly you don't play poker. (at least not at a high level) A guy walking into a game with $20 in chips, when all players at the table have $2000 in chips, has practically NO chance of walking away with money. This is what you want, you want to have a stack of $2000 in front of you, so that you can just get that ONE hand that will wipe out the little guy. Even if he doubles up several times against you, all you have to do is win ONE hand where you put him all in... because you want to play NO-Limit poker. This is your world. In mine, I'm saying that the new guy, will have a chance, because we should be playing LIMIT poker. You still have an advantage with your big stack, but you have to OUTPLAY the little guy, in order to take his money, because you'll only be able to chip away at him, a little at a time. If the free chip is "worth" basically the same as the $1k chip then my metaphor is just fine. ie 5 chips on either side to ante etc. You are just willfully choosing to interpret it poorly. Your analogy is flawed. There is no "free chip". The "weapon" in poker, is the money you can wager in a bet. Not the stack in front of you. The stack in front of you is your isk. You want to have the bigger stack, and force people all in, because the size of your wager will be HUGE. I want people to play limit poker. The bets are smaller, so the "weapons" are more level. It doesn't matter if you have $2000 in front of you, and I have $100. In limit, I have a chance to outplay you. In no limit, even if I win several hands, your stack will still dwarf mine, and you just need to be able to throw your chips around until you catch me in a bad hand.
Except gosh... the guys that bring $1k chips are winning chips worth 1 matchstick from the scrubs on the other side of the table....
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Telcontar Dunedain
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Posted - 2012.12.30 06:05:00 -
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Logi Bro wrote:Telcontar Dunedain wrote:Logi Bro wrote:Telcontar Dunedain wrote:Sgt Kirk wrote: I think the problem is that people want to be indestructible and run god mode in proto gear.
Thanks for stopping by and not reading the thread. The problem is, even now, people ARE running god mode with proto gear. Take your corp for example, most of you have skilled up to proto gear, and I see a lot of you using that proto gear in pubbies. I use standard, just because I don't feel the need to spend ridiculous amounts of money and stand to gain nothing. With my standard fit(logistics, if you cared), I can tear through militias, standards, and most advanced fits with ease, but when I run into your corp members, it's like running into a brick wall. Even if I keep my AR on target and push a total of 60 rounds into their asses, it only barely cuts through their shields and barely scratches their armor. This removes the whole premise of skill>gear, because I just had the tactical smarts to sneak up behind this guy, get point blank, and then unload a full clip into his back but only ended up giving him a boo boo that he probably has a repper mod to fix. Just leave gear as it is if you ask me, you already have your god mode. You are in denial. The gear isn't killing you, we are. You are in denial. You aren't as good as you think you are, get off your high horse and read my post again. Point blank. Full clip. No death. If you complain that proto gear isn't strong enough, you are doing something wrong.
Lol.
You have 600 likes on the forum sucking up but can't manage to gear....get ******* good. Seriously your post was like a highlight of scrubby denial. |
Telcontar Dunedain
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Posted - 2012.12.30 06:29:00 -
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Beld Errmon wrote:this silly argument again, skill is greater than gear unless both parties are just standing still and shooting at each other, the gear vs skill argument is usually put forward by people that can't handle the idea that they aren't number 1.
I have no trouble killing VK suits in my type II, killing a squad of VK suits on the other hand is quite a different story, as it should be, been getting between 20-30 kills per match in those HK ambush games using almost entirely Type II suits with a gek.
The argument is silly but the lazy terrible forum trash appear to be winning it with CCP.
Seek out the [url]https://forums.dust514.com/default.aspx?g=posts&t=49273[/url] thread for reality based discussions. |
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Telcontar Dunedain
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Posted - 2012.12.30 07:23:00 -
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Overlord Ulath wrote:I skipped the majority of this trash. I can't bear to hear the "I'm paying more money than everyone else so I should always win" QQ.
Go contribute to Skytt's spreadsheet scrub, I'm guessing all you really have are feeeeeeeeelllllillingz.
[url]https://forums.dust514.com/default.aspx?g=posts&t=49273[/url]
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Telcontar Dunedain
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Posted - 2012.12.30 19:34:00 -
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Jaiden Longshot wrote:The bottom line is that this isn't an easy balance and there are many more variables than 2 mercs simply standing 5 meters from each other in open space with gear variants.
That being said....I, much like Telc, hate the fact that I have spent millions of SP to get into Proto gear that I rarely, if ever, use. The risk just isn't currently worth the reward....at least in my opinion.
It's beyond risk/reward.
The Duvolle is not only not worth using it's in fact counterproductive. You are much better off not fitting it, you'll have way more room.
Don't look at people's fail math earlier in the thread, go look at Tiel's spreadsheet (temp closed by a nub gm).
There is literally 1-2 bullet difference in killing a player between militia and protos.
The weapon flattening was RADICAL and ridiculous. Yet you guys seem to be supporting it as somehow "good"?
FWIW - I don't even have my proto suit trained. I've never found them necessary or useful in pub matches. |
Telcontar Dunedain
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Posted - 2012.12.30 20:23:00 -
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Fargen Icehole wrote:i agree that weapons are too close together now. However, old weapon values were too powerful... mainly because along with SP skills trained, a new player stood NO chance. Right now, there is NO real reason to use proto guns.
Solution, return the militia and standard variants back to where they were last build. Bump the proto weapons ALMOST back to where they were before, but keep them just short of old damage, AND reduce their price by a third. This (imo) fixes the problem for both sides. New players don't get auto-slaughtered by vets using high end gear, unless they get out played. Vets have a reason to use proto guns because they are a little more powerful, but also dont cost an arm and a leg to equip.
Compromise people. Neither the old build or this build are/were perfect, in regards to weapons damage.
This is part of the problem.
People think they are doing a good thing by encouraging CCP to homogenize the game.
Your logic is that somehow if weapon damage would be a little lower here and suit tanks a little weaker there they'd "have a chance".
The reality is that the players coming into this game are just flat out bad.
I've never played against a worse player base than Dust514s.
If you look at the number of bullets it takes to kill ANYONE on the field its REALLLY LOW.
Like 20-30 low.
What's happening with newbs is that they simply can't aim and shoot.
They can after they get their bearings and learn the game a bit.
At which point they have built some SP and can start using some of the more interesting bits of the system.
You guys are encouraging CCP to "balance" a shooter for people that can't aim, move, shoot, use timing or use tactics. |
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