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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.30 14:50:00 -
[91] - Quote
CCP cannot win
3builds ago all suits had diff shield/armor hp but it got nerfed because ppl cried about the difference that you cannot kill a proto guy unless you had a prot suit yourself or about 8ppl with you because milita was useless, basic was meh and advanced was a bit closer
Also weapons had bigger differences but yet again ppl cried, breach got nerfed into useless mode and all other rifles got tweeked to be closer to each other
Reminds me of tanks and how they got nerfed steadily while milita AV stuff got buffed and the majority of this forums were going well proto HAVs shouldnt be an i win button and i should be able to destroy with milita gear and essentially you have that now with dropsuits
You reap what you sow |
Jaiden Longshot
Pink Fluffy Bounty Hunterz RISE of LEGION
216
|
Posted - 2012.12.30 16:53:00 -
[92] - Quote
The bottom line is that this isn't an easy balance and there are many more variables than 2 mercs simply standing 5 meters from each other in open space with gear variants.
I'm not speaking for Mike but I think his point about this essentially being High Sec is good one. I posted a thread called "The Learning Cliff" pre Codex and suggested that there needs to be some kind of balance for new players. Whether that is a gear restriction in High Sec matches or simply an area where new players can get their feet wet without seasoned vets in Proto gear pubstomping is very important to the success of this game.
There does need to be a hook for the new player. They must have some kind of success or at least feel like there is a chance they will be able to before they are 6 months old. For this reason alone, I do think the recent change in damage levels between weapons is a good thing.
That being said....I, much like Telc, hate the fact that I have spent millions of SP to get into Proto gear that I rarely, if ever, use. The risk just isn't currently worth the reward....at least in my opinion.
Though, I can't say that I've ever seen a member of RND not using an ISK GEK or the Killswitch in any game I've been in so I'm not sure what the issue is for you YDUBBS? You do just fine from a KDR perspective and if you're losing too much ISK because of it then you might want to re-evaluate the cost of your fits versus the ISK reward.
One thing that I haven't seen mentioned is that we are currently being rewarded for losing. That will not be the case, per CCP, once you start picking up player issued contracts. Just like how it is for beta corp battles. So, playing with house money when it counts isn't really going to be an option unless you are just testing your abilities as a corp to operate in lower gear variants.
Look at it like this:
Imperfects put up a 20mil ISK contract that PFBHz picks up. The reward would currently be approx 39mil ISK (subtracting the contract fee). If Imperfects fit STD gear and PFBHz fits all proto and PFBHz wins.....Imperfects are, in fact, out that $20mil and whatever it cost to replace your gear. You go home with no ISK and minus a bunch of gear. To me that seems like a pretty good reason to not show up in STD gear.
To Telc:
I'm with you though....I despise the fact that I don't feel like it's worth using my shiny stuff. The real issue is that during beta we just don't have anything to really play for other than the ISK, SP grind (that, by the way, will be repeated), and refining tactics.
Good Discussion with valid arguments on both sides. "Please sir, may I have more" |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.30 17:01:00 -
[93] - Quote
Jaiden Longshot wrote:The bottom line is that this isn't an easy balance and there are many more variables than 2 mercs simply standing 5 meters from each other in open space with gear variants.
I'm not speaking for Mike but I think his point about this essentially being High Sec is good one. I posted a thread called "The Learning Cliff" pre Codex and suggested that there needs to be some kind of balance for new players. Whether that is a gear restriction in High Sec matches or simply an area where new players can get their feet wet without seasoned vets in Proto gear pubstomping is very important to the success of this game.
There does need to be a hook for the new player. They must have some kind of success or at least feel like there is a chance they will be able to before they are 6 months old. For this reason alone, I do think the recent change in damage levels between weapons is a good thing.
That being said....I, much like Telc, hate the fact that I have spent millions of SP to get into Proto gear that I rarely, if ever, use. The risk just isn't currently worth the reward....at least in my opinion.
Though, I can't say that I've ever seen a member of RND not using an ISK GEK or the Killswitch in any game I've been in so I'm not sure what the issue is for you YDUBBS? You do just fine from a KDR perspective and if you're losing too much ISK because of it then you might want to re-evaluate the cost of your fits versus the ISK reward.
One thing that I haven't seen mentioned is that we are currently being rewarded for losing. That will not be the case, per CCP, once you start picking up player issued contracts. Just like how it is for beta corp battles. So, playing with house money when it counts isn't really going to be an option unless you are just testing your abilities as a corp to operate in lower gear variants.
Look at it like this:
Imperfects put up a 20mil ISK contract that PFBHz picks up. The reward would currently be approx 39mil ISK (subtracting the contract fee). If Imperfects fit STD gear and PFBHz fits all proto and PFBHz wins.....Imperfects are, in fact, out that $20mil and whatever it cost to replace your gear. You go home with no ISK and minus a bunch of gear. To me that seems like a pretty good reason to not show up in STD gear.
To Telc:
I'm with you though....I despise the fact that I don't feel like it's worth using my shiny stuff. The real issue is that during beta we just don't have anything to really play for other than the ISK, SP grind (that, by the way, will be repeated), and refining tactics.
Good Discussion with valid arguments on both sides. "Please sir, may I have more"
thats a very good point the counter to that is if they do take that risk and show up in standard gear and win then they save a bunch of ISK while costing PFBHz 20mil + the cost of the gear lost in the battle
tbh the only proto suit i really question is the heavy just doesnt have enough mod slots imho
|
Jaiden Longshot
Pink Fluffy Bounty Hunterz RISE of LEGION
216
|
Posted - 2012.12.30 17:10:00 -
[94] - Quote
Mavado V Noriega wrote:
thats a very good point the counter to that is if they do take that risk and show up in standard gear and win then they save a bunch of ISK while costing PFBHz 20mil + the cost of the gear lost in the battle
tbh the only proto suit i really question is the heavy just doesnt have enough mod slots imho
Exactly....True risk worth reward |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 18:00:00 -
[95] - Quote
Jaiden Longshot wrote:
Though, I can't say that I've ever seen a member of RND not using an ISK GEK or the Killswitch in any game I've been in so I'm not sure what the issue is for you YDUBBS? You do just fine from a KDR perspective and if you're losing too much ISK because of it then you might want to re-evaluate the cost of your fits versus the ISK reward.
One thing that I haven't seen mentioned is that we are currently being rewarded for losing. That will not be the case, per CCP, once you start picking up player issued contracts. Just like how it is for beta corp battles. So, playing with house money when it counts isn't really going to be an option unless you are just testing your abilities as a corp to operate in lower gear variants.
Look at it like this:
Imperfects put up a 20mil ISK contract that PFBHz picks up. The reward would currently be approx 39mil ISK (subtracting the contract fee). If Imperfects fit STD gear and PFBHz fits all proto and PFBHz wins.....Imperfects are, in fact, out that $20mil and whatever it cost to replace your gear. You go home with no ISK and minus a bunch of gear. To me that seems like a pretty good reason to not show up in STD gear.
To Telc:
I'm with you though....I despise the fact that I don't feel like it's worth using my shiny stuff. The real issue is that during beta we just don't have anything to really play for other than the ISK, SP grind (that, by the way, will be repeated), and refining tactics.
Good Discussion with valid arguments on both sides. "Please sir, may I have more"
This is the thing and it goes straight to something that I've said before and the ideology of the game. I only use my adv or gear or weapons for two reasons. They are when I deem it necessary or if I'm testing out a new suit configuration. If I'm playing against all NPC corp members, then I use militia/STD gear because I figure that my adv gear will not be necessary and therefore I do not have to risk losing that ISK.
The reason why you may have seen myself using adv guns is because maybe you're in a corp that won't easily be put down. So, if I notice that the Imps, PFBHz, Zion, Seraphim, STB, etc are on the other side then I'm going to bring out the gear that I feel is needed to match it. I could cry that they are all using duvolles OR I can go and drop my militia guns and bring out my duvolle.
And that's the point....players need to get out of militia gear if they want to compete. Don't bring the guns closer together and make the GEK, typically, useless. The players should level up and get gear to match. It takes less than two weeks to be able to use a duvolle and type II suit. And you can tango with someone in an ADV suit with a type II if you are competent. The only issue may be is if they're going up against a proto suit. And honestly, the only group of people that I see using proto suits and gear in every match are the Imps. So, if you run into a match with them, here and there, so be it. But don't bring all of the guns together.
Also, we don't have no more than 5 guys with killswitches/duvolles and only 3 of us out of the entire corp has proto suits. And, only one of uses adv level gear in all of the games that he's in. Many of us use militia and STD gear in some of the matches where miltia fits are really all that are necessary. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 19:34:00 -
[96] - Quote
Jaiden Longshot wrote:The bottom line is that this isn't an easy balance and there are many more variables than 2 mercs simply standing 5 meters from each other in open space with gear variants.
That being said....I, much like Telc, hate the fact that I have spent millions of SP to get into Proto gear that I rarely, if ever, use. The risk just isn't currently worth the reward....at least in my opinion.
It's beyond risk/reward.
The Duvolle is not only not worth using it's in fact counterproductive. You are much better off not fitting it, you'll have way more room.
Don't look at people's fail math earlier in the thread, go look at Tiel's spreadsheet (temp closed by a nub gm).
There is literally 1-2 bullet difference in killing a player between militia and protos.
The weapon flattening was RADICAL and ridiculous. Yet you guys seem to be supporting it as somehow "good"?
FWIW - I don't even have my proto suit trained. I've never found them necessary or useful in pub matches. |
Jaiden Longshot
Pink Fluffy Bounty Hunterz RISE of LEGION
216
|
Posted - 2012.12.30 19:47:00 -
[97] - Quote
Ydubbs81 RND wrote:Jaiden Longshot wrote:
Though, I can't say that I've ever seen a member of RND not using an ISK GEK or the Killswitch in any game I've been in so I'm not sure what the issue is for you YDUBBS? You do just fine from a KDR perspective and if you're losing too much ISK because of it then you might want to re-evaluate the cost of your fits versus the ISK reward.
One thing that I haven't seen mentioned is that we are currently being rewarded for losing. That will not be the case, per CCP, once you start picking up player issued contracts. Just like how it is for beta corp battles. So, playing with house money when it counts isn't really going to be an option unless you are just testing your abilities as a corp to operate in lower gear variants.
Look at it like this:
Imperfects put up a 20mil ISK contract that PFBHz picks up. The reward would currently be approx 39mil ISK (subtracting the contract fee). If Imperfects fit STD gear and PFBHz fits all proto and PFBHz wins.....Imperfects are, in fact, out that $20mil and whatever it cost to replace your gear. You go home with no ISK and minus a bunch of gear. To me that seems like a pretty good reason to not show up in STD gear.
To Telc:
I'm with you though....I despise the fact that I don't feel like it's worth using my shiny stuff. The real issue is that during beta we just don't have anything to really play for other than the ISK, SP grind (that, by the way, will be repeated), and refining tactics.
Good Discussion with valid arguments on both sides. "Please sir, may I have more"
This is the thing and it goes straight to something that I've said before and the ideology of the game. I only use my adv or gear or weapons for two reasons. They are when I deem it necessary or if I'm testing out a new suit configuration. If I'm playing against all NPC corp members, then I use militia/STD gear because I figure that my adv gear will not be necessary and therefore I do not have to risk losing that ISK. The reason why you may have seen myself using adv guns is because maybe you're in a corp that won't easily be put down. So, if I notice that the Imps, PFBHz, Zion, Seraphim, STB, etc are on the other side then I'm going to bring out the gear that I feel is needed to match it. I could cry that they are all using duvolles OR I can go and drop my militia guns and bring out my duvolle. And that's the point....players need to get out of militia gear if they want to compete. Don't bring the guns closer together and make the GEK, typically, useless. The players should level up and get gear to match. It takes less than two weeks to be able to use a duvolle and type II suit. And you can tango with someone in an ADV suit with a type II if you are competent. The only issue may be is if they're going up against a proto suit. And honestly, the only group of people that I see using proto suits and gear in every match are the Imps. So, if you run into a match with them, here and there, so be it. But don't bring all of the guns together. Also, we don't have no more than 5 guys with killswitches/duvolles and only 3 of us out of the entire corp has PROTO suits. And, only one of uses adv level gear in all of the games that he's in. Many of us use militia and STD gear in some of the matches where miltia fits are really all that are necessary.
I was just using you as an example, Dubbs. I didn't mean to single you out. There are plenty of other corps that use ADV and PROTO regularly in pubs. I'm not even suggesting that it's ridiculous to do so if the game allows it. I'm simply saying that there needs to be way to balance public matches and this is one way to do it. The other involves complete segregation of the community.
If the community is large enough then I do think having gear restricted "High Sec" public matches is the other option.
Otherwise you keep the players together and have the risk / reward dynamic of using the higher end gear and being inefficient more easily. The more decked out player will either continue to operate at a loss or the player will adjust gear to be more efficient. I'm certain there will be players who can don Proto gear and be efficient in pub matches regularly but they should be few and far between, for the sake of the noob's sanity. |
Fargen Icehole
SyNergy Gaming
67
|
Posted - 2012.12.30 20:04:00 -
[98] - Quote
i agree that weapons are too close together now. However, old weapon values were too powerful... mainly because along with SP skills trained, a new player stood NO chance. Right now, there is NO real reason to use proto guns.
Solution, return the militia and standard variants back to where they were last build. Bump the proto weapons ALMOST back to where they were before, but keep them just short of old damage, AND reduce their price by a third. This (imo) fixes the problem for both sides. New players don't get auto-slaughtered by vets using high end gear, unless they get out played. Vets have a reason to use proto guns because they are a little more powerful, but also dont cost an arm and a leg to equip.
Compromise people. Neither the old build or this build are/were perfect, in regards to weapons damage. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.30 20:23:00 -
[99] - Quote
Fargen Icehole wrote:i agree that weapons are too close together now. However, old weapon values were too powerful... mainly because along with SP skills trained, a new player stood NO chance. Right now, there is NO real reason to use proto guns.
Solution, return the militia and standard variants back to where they were last build. Bump the proto weapons ALMOST back to where they were before, but keep them just short of old damage, AND reduce their price by a third. This (imo) fixes the problem for both sides. New players don't get auto-slaughtered by vets using high end gear, unless they get out played. Vets have a reason to use proto guns because they are a little more powerful, but also dont cost an arm and a leg to equip.
Compromise people. Neither the old build or this build are/were perfect, in regards to weapons damage.
This is part of the problem.
People think they are doing a good thing by encouraging CCP to homogenize the game.
Your logic is that somehow if weapon damage would be a little lower here and suit tanks a little weaker there they'd "have a chance".
The reality is that the players coming into this game are just flat out bad.
I've never played against a worse player base than Dust514s.
If you look at the number of bullets it takes to kill ANYONE on the field its REALLLY LOW.
Like 20-30 low.
What's happening with newbs is that they simply can't aim and shoot.
They can after they get their bearings and learn the game a bit.
At which point they have built some SP and can start using some of the more interesting bits of the system.
You guys are encouraging CCP to "balance" a shooter for people that can't aim, move, shoot, use timing or use tactics. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.12.30 20:27:00 -
[100] - Quote
You forgot the biggest problem this creates. Using a prototype weapon actually is WORSE than using a standard weapon since you lose fitting room for other, better items. (oh, and it only applies to some weapons and not all - lol mass drivers) |
|
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 20:33:00 -
[101] - Quote
@ JadenLongshot
I hear you...it's just I have a problem with making the GEK pointless is contradicting the game's skill point concept. I agree that new players shouldn't get smoked everytime. But making the GEK pointless, isn't the answer. Plus, they should understand that they are low levels and have to skill up a bit to be competent. And it really takes less than 2 weeks to get what you need to be successful in most matches.
I'm reading people mention corp matches and that corps with std gear should have a chance against corps with proto gear....and that doesn't make sense. Corps with STD gear should upgrade their gear before facing one that already has. You shouldn't be able to pwn every corp on day one of you dl'ing the game. And any skilled corp wouldn't have a problem funding proto gear...matter of fact, even a less than average corp can fund proto gear for a match.
Like, I said before...I don't care that they nerfed the weapons. My issue is them bringing the weapons closer together, thus making the adv weapon pointless to use if you look at it from a performance/ISK per |
Fargen Icehole
SyNergy Gaming
67
|
Posted - 2012.12.30 20:39:00 -
[102] - Quote
Telcontar Dunedain wrote:Fargen Icehole wrote:i agree that weapons are too close together now. However, old weapon values were too powerful... mainly because along with SP skills trained, a new player stood NO chance. Right now, there is NO real reason to use proto guns.
Solution, return the militia and standard variants back to where they were last build. Bump the proto weapons ALMOST back to where they were before, but keep them just short of old damage, AND reduce their price by a third. This (imo) fixes the problem for both sides. New players don't get auto-slaughtered by vets using high end gear, unless they get out played. Vets have a reason to use proto guns because they are a little more powerful, but also dont cost an arm and a leg to equip.
Compromise people. Neither the old build or this build are/were perfect, in regards to weapons damage. This is part of the problem. People think they are doing a good thing by encouraging CCP to homogenize the game. Your logic is that somehow if weapon damage would be a little lower here and suit tanks a little weaker there they'd "have a chance". The reality is that the players coming into this game are just flat out bad. I've never played against a worse player base than Dust514s. If you look at the number of bullets it takes to kill ANYONE on the field its REALLLY LOW. Like 20-30 low. What's happening with newbs is that they simply can't aim and shoot. They can after they get their bearings and learn the game a bit. At which point they have built some SP and can start using some of the more interesting bits of the system. You guys are encouraging CCP to "balance" a shooter for people that can't aim, move, shoot, use timing or use tactics.
lol, wth game did you come from? 20 bullets to kill someone is low? I agree, new players are always at a disadvantage because they don't have a feel for the gameplay, they dont know the maps, etc. However, this is compounded in this game by the fact that vets had MUCH better gear and passive bonuses from SP. It shouldn't be homogenious, but it also shouldn't mean that a scrub wins every gunfight against new players JUST because they have been playing for a year and use 400,000 isk fits. There has to be a middle ground... and that doesn't mean it makes the game homogenious.
*edit* The old build (before the nerf to weapon and AR skills, and before gun nerfs) was MORE geared to players that can't aim, move, shoot, etc. Because all you had to do was slap an expensive fit on, and you could crush EVERYONE using militia gear. |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.30 20:52:00 -
[103] - Quote
Ydubbs81 RND wrote:Overlord Ulath wrote:I skipped the majority of this trash. I can't bear to hear the "I'm paying more money than everyone else so I should always win" QQ.
As someone said earlier, skill eats gear but gear is the tie breaker. This is not entirely true, but pretty close. Skill eats gear, skill point total and allocation counterbalances skill to an extent, and gear is the tie breaker.
Let me put it this way:
Weaponry Lvl. 5 = +10% damage AR Proficiency Lvl. 5 = +15% damage
Duvolle - Damage 34.1 - RoF 750 - Acc 57.2
Gek-38 - Damage 32.5 - RoF 750 - Acc 56.6
"Exile" AR - Damage 31 - RoF 750 - Acc 56
Now, if you have skilled up nothing with the basic AR proficiency (the weapon we hear the QQ the most about) or weaponry you are doing 750 RPM x 31 damage per bullet/60 seconds or 387.5 damage per second.
With both skilled up, you are looking at 31 damage per bullet + 25% x 750 RPM/60 seconds or 484.375 Damage per second
NOW, with a proto weapon, say the Duvolle, let's do that math again. 34.1 damage per bullet + 25% x 750 RPM/60 seconds is 532.8125 Damage per second.
That's a difference of 48.4375 damage per second between a Duvolle and a basic at max level.
That's a difference of 145.3125 damage per second from a person with no skills in damage compared to a person maxed out on AR proficiency
And remember that is DAMAGE PER SECOND
Lastly, Duvolle with no skill Vs. Duvolle with skill:
106.5625 DAMAGE PER SECOND
145.3125 damage per second in your favor and you think spending the time to get those higher leveled rifles doesn't matter? Grow up and learn some math scrubs.
TL;DR: If you skill up, you get much better odds with better gear than if you don't. 145.3125 damage per second difference between no skill Basic AR and all skill Proto AR. Learn math and quit QQing. Why are you comparing the Duvolle with the militia? The issue is, let's say, the Exile & the GEK. They shouldn't be so close to each other in damage. You're comparing extremes to suit your opinion but ignoring where the real problem is.
Spoken like someone who has no idea what he's talking about. Did my middle school level math confuse you poor fools? It's not a comparison of extremes.
Put into simple terms, if you don't like how small the gap is between proto and basic weapons, then skill up and the gap is larger. Quit QQing about the guns being so close together when you can personally change that in your own skill list.
Skills ARE the balance between skill and gear. Good AR's are only given full potential when given given full skills. There is a larger gap between a basic at max level and a proto at max level than a basic at minimum level and a proto at minimum level.
If you ignore this you are ignoring the entire system set up in this game and only you are to blame for not knowing the difference. And then you inevitably fail since you can't wrap your head around basic math.
If you have a Duvolle but no weapon damage skills and face off against someone running a basic with maxed weapon damage skills, you are at a disadvantage. And it's your own fault for it. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.12.30 20:54:00 -
[104] - Quote
Fargen Icehole wrote:lol, wth game did you come from? 20 bullets to kill someone is low?
It's 20 bullets to kill a proto suit at 600hp (or a militia heavy) with a militia AR and no skill investment. It only goes down from there. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.12.30 21:26:00 -
[105] - Quote
Overlord Ulath wrote:Ydubbs81 RND wrote:Overlord Ulath wrote:I skipped the majority of this trash. I can't bear to hear the "I'm paying more money than everyone else so I should always win" QQ.
As someone said earlier, skill eats gear but gear is the tie breaker. This is not entirely true, but pretty close. Skill eats gear, skill point total and allocation counterbalances skill to an extent, and gear is the tie breaker.
Let me put it this way:
Weaponry Lvl. 5 = +10% damage AR Proficiency Lvl. 5 = +15% damage
Duvolle - Damage 34.1 - RoF 750 - Acc 57.2
Gek-38 - Damage 32.5 - RoF 750 - Acc 56.6
"Exile" AR - Damage 31 - RoF 750 - Acc 56
Now, if you have skilled up nothing with the basic AR proficiency (the weapon we hear the QQ the most about) or weaponry you are doing 750 RPM x 31 damage per bullet/60 seconds or 387.5 damage per second.
With both skilled up, you are looking at 31 damage per bullet + 25% x 750 RPM/60 seconds or 484.375 Damage per second
NOW, with a proto weapon, say the Duvolle, let's do that math again. 34.1 damage per bullet + 25% x 750 RPM/60 seconds is 532.8125 Damage per second.
That's a difference of 48.4375 damage per second between a Duvolle and a basic at max level.
That's a difference of 145.3125 damage per second from a person with no skills in damage compared to a person maxed out on AR proficiency
And remember that is DAMAGE PER SECOND
Lastly, Duvolle with no skill Vs. Duvolle with skill:
106.5625 DAMAGE PER SECOND
145.3125 damage per second in your favor and you think spending the time to get those higher leveled rifles doesn't matter? Grow up and learn some math scrubs.
TL;DR: If you skill up, you get much better odds with better gear than if you don't. 145.3125 damage per second difference between no skill Basic AR and all skill Proto AR. Learn math and quit QQing. Why are you comparing the Duvolle with the militia? The issue is, let's say, the Exile & the GEK. They shouldn't be so close to each other in damage. You're comparing extremes to suit your opinion but ignoring where the real problem is. Spoken like someone who has no idea what he's talking about. Did my middle school level math confuse you poor fools? It's not a comparison of extremes. Put into simple terms, if you don't like how small the gap is between proto and basic weapons, then skill up and the gap is larger. Quit QQing about the guns being so close together when you can personally change that in your own skill list. Skills ARE the balance between skill and gear. Good AR's are only given full potential when given given full skills. There is a larger gap between a basic at max level and a proto at max level than a basic at minimum level and a proto at minimum level. If you ignore this you are ignoring the entire system set up in this game and only you are to blame for not knowing the difference. And then you inevitably fail since you can't wrap your head around basic math. If you have a Duvolle but no weapon damage skills and face off against someone running a basic with maxed weapon damage skills, you are at a disadvantage. And it's your own fault for it.
Numbers are fine and good, but meaningless as well. You talk of 100 pt damage difference, but when u look ingame that is 3 bullets. Let me say it again THREE bullets to separate a million plus sp differential. Also these 3 shots, you are talking about milliseconds of a difference, thusly no difference as been said; as u are talking about a tap of the R1 button |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.30 22:01:00 -
[106] - Quote
Berserker007 wrote:Numbers are fine and good, but meaningless as well. You talk of 100 pt damage difference, but when u look ingame that is 3 bullets. Let me say it again THREE bullets to separate a million plus sp differential. Also these 3 shots, you are talking about milliseconds of a difference, thusly no difference as been said; as u are talking about a tap of the R1 button Numbers being meaningless. I feel sorry for every math teacher who has ever tried to teach you anything.
First, you said 3 bullets in one second.
Then you said that's a difference in milliseconds. Very well put, if only I had your level of intellect.
A millisecond is a thousandth (1/1,000) of a second. Also, 750 RPM means 12.5 bullets per second, not 3. Let me quote you again incase you forgot what you said:
Quote:You talk of 100 pt damage difference, but when u look ingame that is 3 bullets. Let me say it again THREE bullets to separate a million plus sp differential
Ermahgerd, yer per, per terchers....
Ok, now that's done with, yes, you are correct that a certain number of bullets are the difference of 100 ish damage. But that's DAMAGE PER SECOND. Gun fights are over very quickly in most cases. Usually only lasting 1-5 seconds. Now, in that 5 seconds would you rather your Duvolle be doing 532.8125 Damage per second or 426.25 Damage per second?
In that 5 second confrontation if you have maxed skills you have done a full 532.8125 more damage than the other guy with no skills and the same gun. Don't tell me math the is meaningless. Come back when you learn some basic math and we'll have a real conversation. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.12.30 22:22:00 -
[107] - Quote
Overlord Ulath wrote:Berserker007 wrote:Numbers are fine and good, but meaningless as well. You talk of 100 pt damage difference, but when u look ingame that is 3 bullets. Let me say it again THREE bullets to separate a million plus sp differential. Also these 3 shots, you are talking about milliseconds of a difference, thusly no difference as been said; as u are talking about a tap of the R1 button Numbers being meaningless. I feel sorry for every math teacher who has ever tried to teach you anything. First, you said 3 bullets in one second. Then you said that's a difference in milliseconds. Very well put, if only I had your level of intellect. A millisecond is a thousandth (1/1,000) of a second. Also, 750 RPM means 12.5 bullets per second, not 3. Let me quote you again incase you forgot what you said: Quote:You talk of 100 pt damage difference, but when u look ingame that is 3 bullets. Let me say it again THREE bullets to separate a million plus sp differential Ermahgerd, yer per, per terchers.... Ok, now that's done with, yes, you are correct that a certain number of bullets are the difference of 100 ish damage. But that's DAMAGE PER SECOND. Gun fights are over very quickly in most cases. Usually only lasting 1-5 seconds. Now, in that 5 seconds would you rather your Duvolle be doing 532.8125 Damage per second or 426.25 Damage per second? In that 5 second confrontation if you have maxed skills you have done a full 532.8125 more damage than the other guy with no skills and the same gun. Don't tell me math the is meaningless. Come back when you learn some basic math and we'll have a real conversation.
Wow, u really want to be literal. Im sorry i didnt want to calc the exact time it takes for 3 bullets to be shot, but that a generalization would get the point across.. talk about being anal |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.12.31 00:16:00 -
[108] - Quote
Telcontar Dunedain wrote:
Lol.
You have 600 likes on the forum sucking up but can't manage to gear....get ******* good. Seriously your post was like a highlight of scrubby denial.
Ohwow, lol, is the little troll sad because he doesn't have likes? Are you actually jealous of a number below my name? I bet you think all the numbers on the leaderboards are important too, but since you don't have to skill to get them up, you constantly beg for better gear on the forums, and your lack of likes is proof of how few people agree with you. I find it ironic you are telling me to get good when you think god-gear isn't good enough to beat people with militia gear. I HAVE gear, btw, but like I said, I don't risk the loss of that ISK to gain less than I stand to lose. You might want to live by that motto, you only risk a lot to gain a lot. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.31 00:19:00 -
[109] - Quote
Overlord Ulath wrote:Ydubbs81 RND wrote:Overlord Ulath wrote:I skipped the majority of this trash. I can't bear to hear the "I'm paying more money than everyone else so I should always win" QQ.
As someone said earlier, skill eats gear but gear is the tie breaker. This is not entirely true, but pretty close. Skill eats gear, skill point total and allocation counterbalances skill to an extent, and gear is the tie breaker.
Let me put it this way:
Weaponry Lvl. 5 = +10% damage AR Proficiency Lvl. 5 = +15% damage
Duvolle - Damage 34.1 - RoF 750 - Acc 57.2
Gek-38 - Damage 32.5 - RoF 750 - Acc 56.6
"Exile" AR - Damage 31 - RoF 750 - Acc 56
Now, if you have skilled up nothing with the basic AR proficiency (the weapon we hear the QQ the most about) or weaponry you are doing 750 RPM x 31 damage per bullet/60 seconds or 387.5 damage per second.
With both skilled up, you are looking at 31 damage per bullet + 25% x 750 RPM/60 seconds or 484.375 Damage per second
NOW, with a proto weapon, say the Duvolle, let's do that math again. 34.1 damage per bullet + 25% x 750 RPM/60 seconds is 532.8125 Damage per second.
That's a difference of 48.4375 damage per second between a Duvolle and a basic at max level.
That's a difference of 145.3125 damage per second from a person with no skills in damage compared to a person maxed out on AR proficiency
And remember that is DAMAGE PER SECOND
Lastly, Duvolle with no skill Vs. Duvolle with skill:
106.5625 DAMAGE PER SECOND
145.3125 damage per second in your favor and you think spending the time to get those higher leveled rifles doesn't matter? Grow up and learn some math scrubs.
TL;DR: If you skill up, you get much better odds with better gear than if you don't. 145.3125 damage per second difference between no skill Basic AR and all skill Proto AR. Learn math and quit QQing. Why are you comparing the Duvolle with the militia? The issue is, let's say, the Exile & the GEK. They shouldn't be so close to each other in damage. You're comparing extremes to suit your opinion but ignoring where the real problem is. Spoken like someone who has no idea what he's talking about. Did my middle school level math confuse you poor fools? It's not a comparison of extremes. Put into simple terms, if you don't like how small the gap is between proto and basic weapons, then skill up and the gap is larger. Quit QQing about the guns being so close together when you can personally change that in your own skill list. Skills ARE the balance between skill and gear. Good AR's are only given full potential when given given full skills. There is a larger gap between a basic at max level and a proto at max level than a basic at minimum level and a proto at minimum level. If you ignore this you are ignoring the entire system set up in this game and only you are to blame for not knowing the difference. And then you inevitably fail since you can't wrap your head around basic math. If you have a Duvolle but no weapon damage skills and face off against someone running a basic with maxed weapon damage skills, you are at a disadvantage. And it's your own fault for it.
First off, you really need to get some p**** and calm down. And don't try to insult me about math because if you don't have a degree in math, then you can't talk to me about it.
Anyway, jackass, you are STILL comparing a duvolle to a militia grade assault rifle. Do your "middle school" math calculations comparing the GEK and the Exile and tell me if the gap isn't narrow. If the GEK had a higher rate of fire than the Exile, then maybe it wouldn't be so bad.
But my whole point is, as things are now, purchasing the GEK or the blindfire is pointless. Why purchase the GEK when the Exile comes close enough to doing the same damage and it's free.
Maybe if you stop practicing your middle school math and learned how to read, then you would see that my issue is the (almost) negligible gap between the exile and the gek....and nothing else. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.12.31 02:29:00 -
[110] - Quote
Telcontar Dunedain wrote:I guess you can pat yourself on the back for how great this game is going to be with flat gear?
Here's the other side -
I killed a decent gun the other day like 3-4x times in his proto suit with a militia shotgun.
Some of you think that's worth bragging over but I think it's pretty much trash.
I'm killing a dude and I have no points whatsoever in shotguns but its just lololol on my side.
He was willing to risk something in fighting me and my squad. He GEARED to fight us. He was using the weapon he'd skilled up in.
People in militia gear and BPO assault rifles are risking nothing.
They can just keep respawning and zerging because it doesn't matter.
If you think about the implications in this for Lowsec and Nullsec it's pretty ugly.
There needs to be HARD gear checks for participating in those fights (I'd like the rewards reduced in hisec so that proto is not economical for people when there is lowsec to fight in).
I don't want to fight people that can't be bothered to RISK anything or PREPARE (ie get the SP together to get fitted in the first place).
My corp is prepared and ready to risk, are you?
if you get dropped by a shot gunner in proto gear its your own damn fault. weapon nerf was a good thing.
|
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fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.12.31 02:38:00 -
[111] - Quote
Ydubbs81 RND wrote:Overlord Ulath wrote:Ydubbs81 RND wrote:Overlord Ulath wrote:I skipped the majority of this trash. I can't bear to hear the "I'm paying more money than everyone else so I should always win" QQ.
As someone said earlier, skill eats gear but gear is the tie breaker. This is not entirely true, but pretty close. Skill eats gear, skill point total and allocation counterbalances skill to an extent, and gear is the tie breaker.
Let me put it this way:
Weaponry Lvl. 5 = +10% damage AR Proficiency Lvl. 5 = +15% damage
Duvolle - Damage 34.1 - RoF 750 - Acc 57.2
Gek-38 - Damage 32.5 - RoF 750 - Acc 56.6
"Exile" AR - Damage 31 - RoF 750 - Acc 56
Now, if you have skilled up nothing with the basic AR proficiency (the weapon we hear the QQ the most about) or weaponry you are doing 750 RPM x 31 damage per bullet/60 seconds or 387.5 damage per second.
With both skilled up, you are looking at 31 damage per bullet + 25% x 750 RPM/60 seconds or 484.375 Damage per second
NOW, with a proto weapon, say the Duvolle, let's do that math again. 34.1 damage per bullet + 25% x 750 RPM/60 seconds is 532.8125 Damage per second.
That's a difference of 48.4375 damage per second between a Duvolle and a basic at max level.
That's a difference of 145.3125 damage per second from a person with no skills in damage compared to a person maxed out on AR proficiency
And remember that is DAMAGE PER SECOND
Lastly, Duvolle with no skill Vs. Duvolle with skill:
106.5625 DAMAGE PER SECOND
145.3125 damage per second in your favor and you think spending the time to get those higher leveled rifles doesn't matter? Grow up and learn some math scrubs.
TL;DR: If you skill up, you get much better odds with better gear than if you don't. 145.3125 damage per second difference between no skill Basic AR and all skill Proto AR. Learn math and quit QQing. Why are you comparing the Duvolle with the militia? The issue is, let's say, the Exile & the GEK. They shouldn't be so close to each other in damage. You're comparing extremes to suit your opinion but ignoring where the real problem is. Spoken like someone who has no idea what he's talking about. Did my middle school level math confuse you poor fools? It's not a comparison of extremes. Put into simple terms, if you don't like how small the gap is between proto and basic weapons, then skill up and the gap is larger. Quit QQing about the guns being so close together when you can personally change that in your own skill list. Skills ARE the balance between skill and gear. Good AR's are only given full potential when given given full skills. There is a larger gap between a basic at max level and a proto at max level than a basic at minimum level and a proto at minimum level. If you ignore this you are ignoring the entire system set up in this game and only you are to blame for not knowing the difference. And then you inevitably fail since you can't wrap your head around basic math. If you have a Duvolle but no weapon damage skills and face off against someone running a basic with maxed weapon damage skills, you are at a disadvantage. And it's your own fault for it. First off, you really need to get some p**** and calm down. And don't try to insult me about math because if you don't have a degree in math, then you can't talk to me about it. Anyway, jackass, you are STILL comparing a duvolle to a militia grade assault rifle. Do your "middle school" math calculations comparing the GEK and the Exile and tell me if the gap isn't narrow. If the GEK had a higher rate of fire than the Exile, then maybe it wouldn't be so bad. But my whole point is, as things are now, purchasing the GEK or the blindfire is pointless. Why purchase the GEK when the Exile comes close enough to doing the same damage and it's free. Maybe if you stop practicing your middle school math and learned how to read, then you would see that my issue is the (almost) negligible gap between the exile and the gek....and nothing else.
ahahhahhaha look at the little moron rage. you obviously have no grip on reality(since when does having a degree mean **** beyond better pay) so I doubt you have any better grip on this game, and given that you are such a bitchy little troll, my guess is that you are pissed of that you cant buy your victories any more, sad sad skill-less little man. |
Sgt Kirk
ZionTCD Legacy Rising
347
|
Posted - 2012.12.31 02:39:00 -
[112] - Quote
. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.31 04:59:00 -
[113] - Quote
fred orpaul wrote:Ydubbs81 RND wrote:Overlord Ulath wrote:Ydubbs81 RND wrote:Overlord Ulath wrote:I skipped the majority of this trash. I can't bear to hear the "I'm paying more money than everyone else so I should always win" QQ.
As someone said earlier, skill eats gear but gear is the tie breaker. This is not entirely true, but pretty close. Skill eats gear, skill point total and allocation counterbalances skill to an extent, and gear is the tie breaker.
Let me put it this way:
Weaponry Lvl. 5 = +10% damage AR Proficiency Lvl. 5 = +15% damage
Duvolle - Damage 34.1 - RoF 750 - Acc 57.2
Gek-38 - Damage 32.5 - RoF 750 - Acc 56.6
"Exile" AR - Damage 31 - RoF 750 - Acc 56
Now, if you have skilled up nothing with the basic AR proficiency (the weapon we hear the QQ the most about) or weaponry you are doing 750 RPM x 31 damage per bullet/60 seconds or 387.5 damage per second.
With both skilled up, you are looking at 31 damage per bullet + 25% x 750 RPM/60 seconds or 484.375 Damage per second
NOW, with a proto weapon, say the Duvolle, let's do that math again. 34.1 damage per bullet + 25% x 750 RPM/60 seconds is 532.8125 Damage per second.
That's a difference of 48.4375 damage per second between a Duvolle and a basic at max level.
That's a difference of 145.3125 damage per second from a person with no skills in damage compared to a person maxed out on AR proficiency
And remember that is DAMAGE PER SECOND
Lastly, Duvolle with no skill Vs. Duvolle with skill:
106.5625 DAMAGE PER SECOND
145.3125 damage per second in your favor and you think spending the time to get those higher leveled rifles doesn't matter? Grow up and learn some math scrubs.
TL;DR: If you skill up, you get much better odds with better gear than if you don't. 145.3125 damage per second difference between no skill Basic AR and all skill Proto AR. Learn math and quit QQing. Why are you comparing the Duvolle with the militia? The issue is, let's say, the Exile & the GEK. They shouldn't be so close to each other in damage. You're comparing extremes to suit your opinion but ignoring where the real problem is. Spoken like someone who has no idea what he's talking about. Did my middle school level math confuse you poor fools? It's not a comparison of extremes. Put into simple terms, if you don't like how small the gap is between proto and basic weapons, then skill up and the gap is larger. Quit QQing about the guns being so close together when you can personally change that in your own skill list. Skills ARE the balance between skill and gear. Good AR's are only given full potential when given given full skills. There is a larger gap between a basic at max level and a proto at max level than a basic at minimum level and a proto at minimum level. If you ignore this you are ignoring the entire system set up in this game and only you are to blame for not knowing the difference. And then you inevitably fail since you can't wrap your head around basic math. If you have a Duvolle but no weapon damage skills and face off against someone running a basic with maxed weapon damage skills, you are at a disadvantage. And it's your own fault for it. First off, you really need to get some p**** and calm down. And don't try to insult me about math because if you don't have a degree in math, then you can't talk to me about it. Anyway, jackass, you are STILL comparing a duvolle to a militia grade assault rifle. Do your "middle school" math calculations comparing the GEK and the Exile and tell me if the gap isn't narrow. If the GEK had a higher rate of fire than the Exile, then maybe it wouldn't be so bad. But my whole point is, as things are now, purchasing the GEK or the blindfire is pointless. Why purchase the GEK when the Exile comes close enough to doing the same damage and it's free. Maybe if you stop practicing your middle school math and learned how to read, then you would see that my issue is the (almost) negligible gap between the exile and the gek....and nothing else. ahahhahhaha look at the little moron rage. you obviously have no grip on reality(since when does having a degree mean **** beyond better pay) so I doubt you have any better grip on this game, and given that you are such a bitchy little troll, my guess is that you are pissed of that you cant buy your victories any more, sad sad skill-less little man.
Having a degree means you've been educated. And you can't insult someone's knowledge about a subject unless you've been educated on it...at least on their level or past it.
I don't even know you and you jump in here as if we've crossed paths or something. I'm not doing any worse than I've done before. Your statement is just silly and a fail troll attempt, desperate for attention. So, savor this moment because I won't pay you anymore mind on this. |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.31 11:30:00 -
[114] - Quote
Ydubbs81 RND wrote:fred orpaul wrote:Ydubbs81 RND wrote:Overlord Ulath wrote:Ydubbs81 RND wrote:
Why are you comparing the Duvolle with the militia? The issue is, let's say, the Exile & the GEK. They shouldn't be so close to each other in damage.
You're comparing extremes to suit your opinion but ignoring where the real problem is.
Spoken like someone who has no idea what he's talking about. Did my middle school level math confuse you poor fools? It's not a comparison of extremes. Put into simple terms, if you don't like how small the gap is between proto and basic weapons, then skill up and the gap is larger. Quit QQing about the guns being so close together when you can personally change that in your own skill list. Skills ARE the balance between skill and gear. Good AR's are only given full potential when given given full skills. There is a larger gap between a basic at max level and a proto at max level than a basic at minimum level and a proto at minimum level. If you ignore this you are ignoring the entire system set up in this game and only you are to blame for not knowing the difference. And then you inevitably fail since you can't wrap your head around basic math. If you have a Duvolle but no weapon damage skills and face off against someone running a basic with maxed weapon damage skills, you are at a disadvantage. And it's your own fault for it. First off, you really need to get some p**** and calm down. And don't try to insult me about math because if you don't have a degree in math, then you can't talk to me about it. Anyway, jackass, you are STILL comparing a duvolle to a militia grade assault rifle. Do your "middle school" math calculations comparing the GEK and the Exile and tell me if the gap isn't narrow. If the GEK had a higher rate of fire than the Exile, then maybe it wouldn't be so bad. But my whole point is, as things are now, purchasing the GEK or the blindfire is pointless. Why purchase the GEK when the Exile comes close enough to doing the same damage and it's free. Maybe if you stop practicing your middle school math and learned how to read, then you would see that my issue is the (almost) negligible gap between the exile and the gek....and nothing else. ahahhahhaha look at the little moron rage. you obviously have no grip on reality(since when does having a degree mean **** beyond better pay) so I doubt you have any better grip on this game, and given that you are such a bitchy little troll, my guess is that you are pissed of that you cant buy your victories any more, sad sad skill-less little man. Having a degree means you've been educated. And you can't insult someone's knowledge about a subject unless you've been educated on it...at least on their level or past it. I don't even know you and you jump in here as if we've crossed paths or something. I'm not doing any worse than I've done before. Your statement is just silly and a fail troll attempt, desperate for attention. So, savor this moment because I won't pay you anymore mind on this. For having a math degree you certainly don't show it. I'd think someone with a degree wouldn't even see the current set up as an issue.
Is comparing a GEK to a militia too hard for Mr. Math Degree? You want the comparison? Here's the full comparison sheet just for you since you asked so nicely.
Basic AR No Skills- 387.5 damage per second. GEK AR No Skills- 406.25 damage per second. Duvolle AR No Skills- 426.25 damage per second.
Basic/GEK Gap- 18.75 damage per second. Gek/Duvolle Gap- 20 damage per second. Basic/Duvolle Gap- 38.75 damage per second.
Basic AR All Skills- 484.375 GEK AR All Skills- 507.8125 Duvolle AR All Skills- 532.8125
Basic/GEK Gap- 23.4375 damage per second. Gek/Duvolle Gap- 25 damage per second. Basic/Duvolle Gap- 48.4375 damage per second.
And as I said in a previous post, gunfights end in 5 seconds or less in most cases. In a 5 second firefight, here's the damage comparison:
Basic AR No Skills- 1937.5 GEK AR No Skills- 2031.25 Duvolle AR No Skills- 2131.25
Basic/GEK Gap- 93.75 Gek/Duvolle Gap- 100 Basic/Duvolle Gap- 193.75
Basic AR All Skills- 2421.875 GEK AR All Skills- 2539.0625 Duvolle AR All Skills- 2664.0625
Basic/GEK Gap- 117.75 Gek/Duvolle Gap- 125 Basic/Duvolle Gap- 242.1875
And lastly, just so there are no more excuses here about there not being enough info shared:
Damage per clip No Skills:
Basic- 1860 Advanced- 1950 Proto- 2046
Damage per clip All Skills:
Basic- 2325 Advanced- 2437.5 Proto- 2557.5
Would you like me to add in damage mods in next time Mr. Degree, or is this anal enough for you? Put simply, the GEK does around 100 more damage per clip than a basic. That's enough of a gap.
Side note: I wouldn't be against increasing the clip size as the rank increases, perhaps 60 basic/70 advanced/80 proto or something along those lines, but increasing the damage output is not necessary. |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.31 11:41:00 -
[115] - Quote
Berserker007 wrote:Overlord Ulath wrote:Berserker007 wrote:Numbers are fine and good, but meaningless as well. You talk of 100 pt damage difference, but when u look ingame that is 3 bullets. Let me say it again THREE bullets to separate a million plus sp differential. Also these 3 shots, you are talking about milliseconds of a difference, thusly no difference as been said; as u are talking about a tap of the R1 button Numbers being meaningless. I feel sorry for every math teacher who has ever tried to teach you anything. First, you said 3 bullets in one second. Then you said that's a difference in milliseconds. Very well put, if only I had your level of intellect. A millisecond is a thousandth (1/1,000) of a second. Also, 750 RPM means 12.5 bullets per second, not 3. Let me quote you again incase you forgot what you said: Quote:You talk of 100 pt damage difference, but when u look ingame that is 3 bullets. Let me say it again THREE bullets to separate a million plus sp differential Ermahgerd, yer per, per terchers.... Ok, now that's done with, yes, you are correct that a certain number of bullets are the difference of 100 ish damage. But that's DAMAGE PER SECOND. Gun fights are over very quickly in most cases. Usually only lasting 1-5 seconds. Now, in that 5 seconds would you rather your Duvolle be doing 532.8125 Damage per second or 426.25 Damage per second? In that 5 second confrontation if you have maxed skills you have done a full 532.8125 more damage than the other guy with no skills and the same gun. Don't tell me math the is meaningless. Come back when you learn some basic math and we'll have a real conversation. Wow, u really want to be literal. Im sorry i didnt want to calc the exact time it takes for 3 bullets to be shot, but that a generalization would get the point across.. talk about being anal When it comes to there either being a reason to complain and there not being a reason not to complain, you sort of need to be precise. Otherwise you have to throw generalized numbers around and get knocked down by someone with the actual numbers. Like you just did.
Oh, also. The number you shot was 3 bullets per second, which is more than four times less than the actual number of bullets fired per second. Just in case you were wondering. |
SUGAR-BOO-BOO
Seituoda Taskforce Command Caldari State
11
|
Posted - 2012.12.31 14:37:00 -
[116] - Quote
Telcontar Dunedain wrote:I guess you can pat yourself on the back for how great this game is going to be with flat gear?
I killed a decent gun the other day like 3-4x times in his proto suit with a militia shotgun. Some of you think that's worth bragging over but I think it's pretty much trash. I'm killing a dude and I have no points whatsoever in shotguns but its just lololol on my side.
People in militia gear and BPO assault rifles are risking nothing.
I agree 100%.
Developers all too often over-correct everything that makes their game interesting and varied in a misguided attempt to "BALANCE" the playing field. What they end of doing is creating a rote and - as you said - FLAT game. From Software did this with Dark Souls, taking every little original item or spell and throwing it into the blender so as not to upset the few people who couldn't cope.
Viva Le Difference I say! Not every equation has to equal out in order for a game to be fun. |
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