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Goat of Dover
Shadow Company HQ
161
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Posted - 2012.12.29 23:05:00 -
[1] - Quote
Coming from a MMO stand point and background, I hate when gear and ability rotation(I know that ability rotation does not apply to this game) Is all the knowledge you need. I think that the way it is now is definitely a whole lot better since now it is all skill and strategy that wins the battle. Don't get me wrong gear is still important especially when you are two even skilled players going head to head.
For an FPS I think this is how it should be skill eats gear, but gear is still the tie breaker. |
Goat of Dover
Shadow Company HQ
161
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Posted - 2012.12.30 00:20:00 -
[2] - Quote
The Duvolle has a 31% damage increase per second over the standard that alone is a reason for it to be so expensive. 31% is more than than lv5 weaponry and 2 complex damage mods, then you have the people who put on damage mods and have weaponry lv with a Duvolle. So not only does it have a passive 31% increase over the standard that gap only gets even further away as you apply skills and damage mods.
For me this is enough to reason such high price for proto AR, I have not figured out the other weapons damage increase do to the lack of interest in those weapons on the forums.
If you don't believe me I will show you my logic and math to get these numbers. |
Goat of Dover
Shadow Company HQ
161
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Posted - 2012.12.30 00:54:00 -
[3] - Quote
Ydubbs81 RND wrote:Said this many times since the nerf....
Bringing the damage closer together between the guns is fail. It totally defeats the purpose of buying adv or proto gear. They have made the GEK absolutely useless. Why spend $17K or 30 aur on a gun that has 1hp advantage over a free STD AR??
We need to stop encouraging players to stay at militia & STD gear levels. You should have all in your arsenal for every situation. If the low level guys get beat up from high leveled vets, then so what? Level up and you'll be able to do the same. If I bring a knife to a fight and you show up with a gun. I'm going back home to get my gun. I'm not going to ***** about you having a gun. If you bring out a rocket then I'm going to bring out a rocket. That's what this is about.
But forget all of that....let's talk about the skill. In the last build, gear gave you a slight advantage but if you're good, then you should still be able to tango with someone who has higher gear. It isn't god mode in the least bit. During mid Codex, I brought in a player, who's a talented fps shooter, at a time where everyone had proto weapons and heavy shielded assault suits. And he did well and has a very good KDR and climbing.
Like, I've said before....they nerfed the ARs which wasn't warranted. Ok, fine....but don't make them obsolete. Nerf all of them, equally, don't buff the STD. The STD ARs should kick at 28 or 29 hp of damage if the ADV is 32. They shouldn't have the same amount of damage....it really doesn't make any sense.
I already stated the percentage difference in the standard to the proto for you in an earlier post and in the thread you started right after right after chromosome came out. I am sorry you don't like the difference but don't worry it will still probably be tweaked be it by price or by damage but it will still be changed.
Also you still have a thing about calling it an AR nerf when it was all light weapons across build, and maybe all weapons period but I am not sure don't run a heavy to even look at their weapons. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.30 01:07:00 -
[4] - Quote
Ydubbs81 RND wrote: Lol I only run ARs so that's all I was worried about. But if it is across the board, then everyone should be in an uproar.
They had the difference between the weapons (I'm talking ARs cause that's what I know) perfect in Codex. Each weapon was a complex damage mod away from the previous level. That makes total sense to me. What they did for Chromosome doesnt make sense.
Most are not in an uproar probably because we understand that most of the things done are due to it still be tested for balance in price and damage between tiers.
Also there was not a reset between the codex and chromosome, so they may have done it because they want new testers to come in and test the beta and not be completely stomped by vets and leave. Then by proxy no data for test and potential lost money.
I understand I usually only use a MD have since E3 and only run the exile when I go crazy and spent way more money than I should have testing dropships. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.30 01:24:00 -
[5] - Quote
Tiel Syysch wrote:Goat of Dover wrote:I already stated the percentage difference in the standard to the proto for you in an earlier post And you were wrong about it. Maybe you should look at the post above the one you quoted.
The standard rifle gets off 12 round a sec. Ydubbs stated due to movement in target and kick from gun you get about 5 to 6 rounds per 12.
The standard does 31 damage per round. So in 1 second you deal 186 damage to the target with this hit percentage, since there is not damage reduction on shields or armor from for an AR that I am aware of.
I stated that with level 5 AR OP you have less kick and dispersion and the Duvolle has an increased acurracy so you should get more rounds into you opponent, but only went with one more round out of 12. So you hit 7 out of 12 rounds with the Duvolle.
The Duvolle does 34.1 damage per round. So in 1 second you deal 239 damage. This is 52 more damage in 1 second.
This gives total of a 28% percent increase(sorry my original number was an off the top with mental math this was found using a calculator) in DPS. These numbers are without any damage buffs from skills or modules. Which also plays more towards the Duvolle, because the Duvolle has a higher DPS and the mods and skills are % based then it gets a better bonus from them than the standard as well.
This is a good increase that only gets better as you skill for damage. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.30 02:00:00 -
[6] - Quote
Tiel Syysch wrote:Goat of Dover wrote:Tiel Syysch wrote:Goat of Dover wrote:I already stated the percentage difference in the standard to the proto for you in an earlier post And you were wrong about it. Maybe you should look at the post above the one you quoted. The standard rifle gets off 12 round a sec. Ydubbs stated due to movement in target and kick from gun you get about 5 to 6 rounds per 12. The standard does 31 damage per round. So in 1 second you deal 186 damage to the target with this hit percentage, since there is not damage reduction on shields or armor from for an AR that I am aware of. I stated that with level 5 AR OP you have less kick and dispersion and the Duvolle has an increased acurracy so you should get more rounds into you opponent, but only went with one more round out of 12. So you hit 7 out of 12 rounds with the Duvolle. The Duvolle does 34.1 damage per round. So in 1 second you deal 239 damage. This is 52 more damage in 1 second. This gives total of a 28% percent increase(sorry my original number was an off the top with mental math this was found using a calculator) in DPS. These numbers are without any damage buffs from skills or modules. Which also plays more towards the Duvolle, because the Duvolle has a higher DPS and the mods and skills are % based then it gets a better bonus from them than the standard as well. This is a good increase that only gets better as you skill for damage. Going off what you think your accuracy might be based on recoil is BS math.
Then talk to YDubbs this is what he gave me in his thread about 2 weeks ago.
In 12 out of 12 the standard does 372 per second, and the Duvolle does 409. Never did that now that is crap. l |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.30 02:27:00 -
[7] - Quote
Ydubbs81 RND wrote:@ Goat of Dover
My issue is not the difference between the STD & Proto but the STD & ADV. I don't have the all of the stats for the GEK & Exile but run those rof and hp damage between those guns.
6 out of 12 the standard does 186, the GEK does 195. The 12 out 12 is standard do 372, the Gek does 390.
This is real low not even 10 percent, never did this math was never asked or referenced to. This should be looked at maybe take the standard back down to where it was. I agree with you that is horrible.
I am curious to see the difference with mod/skills and how it changes since all do that. |
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