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mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.29 21:16:00 -
[1] - Quote
Think about it: When you factor SP into shields, armor, weapon dmg, etc AND the old dmg values, a new player had NO chance against a vet in proto/complex gear. This ruins the FPS side of the game.
The way it is now, skill actually plays more of a role in the game. Newer players have a chance against vets, because their skill can overcome the smaller difference the fits give you. It makes it a fun FPS in HIGHSEC, and still DOES make a difference when you have 2 players of EQUAL skill.... the one with better gear will STILL win the majority of the time. In Corp matches, you can then spend money to get every advantage possible out of your proto gear, because while expensive, the gear is being used to cash in on a contract. (many of which will be worth 10s of millions of isk.)
I don't see what's wrong with this. It naturally balances things out. Players will tend to use lower level gear for pubs/high sec, and probably will reserve the expensive stuff for matches that mean something.
Only complaint MIGHT be that the proto gear might be A LITTLE too expensive. The only change I'd like to see, is maybe a 10% reduction in advanced and proto suits/guns. That, and maybe return the militia gear to it's original values.
PS. People tend to also forget that damage is only ONE component of a weapons value, the proto weapons also tend to have higher accuracy, ammo capacity, range, better charge times, etc. Yet another reason, why we're better off now.
In conclusion: THANK YOU CCP!!! |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.29 21:20:00 -
[2] - Quote
I wouldn't have any problems with it if they would've made proto gear cheaper to make up for the nerf; I believe they might have actually raised the price instead. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.12.29 21:21:00 -
[3] - Quote
Playing as a milita locked character,
I am going have to disagree wtih you, I have maintained decent Kill Death Ratios while in milita gear. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.29 22:13:00 -
[4] - Quote
Currently, yes. Prior builds, no. If you feel YOU did just as well, not going to dispute. But GENERALLY speaking, a militia player was at a BIG disadvantage. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.29 22:20:00 -
[5] - Quote
I guess you can pat yourself on the back for how great this game is going to be with flat gear?
Here's the other side -
I killed a decent gun the other day like 3-4x times in his proto suit with a militia shotgun.
Some of you think that's worth bragging over but I think it's pretty much trash.
I'm killing a dude and I have no points whatsoever in shotguns but its just lololol on my side.
He was willing to risk something in fighting me and my squad. He GEARED to fight us. He was using the weapon he'd skilled up in.
People in militia gear and BPO assault rifles are risking nothing.
They can just keep respawning and zerging because it doesn't matter.
If you think about the implications in this for Lowsec and Nullsec it's pretty ugly.
There needs to be HARD gear checks for participating in those fights (I'd like the rewards reduced in hisec so that proto is not economical for people when there is lowsec to fight in).
I don't want to fight people that can't be bothered to RISK anything or PREPARE (ie get the SP together to get fitted in the first place).
My corp is prepared and ready to risk, are you? |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.29 22:30:00 -
[6] - Quote
lol ohhh boy.......... |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.29 22:48:00 -
[7] - Quote
Telcontar Dunedain wrote:I guess you can pat yourself on the back for how great this game is going to be with flat gear?
Here's the other side -
I killed a decent gun the other day like 3-4x times in his proto suit with a militia shotgun.
Some of you think that's worth bragging over but I think it's pretty much trash.
I'm killing a dude and I have no points whatsoever in shotguns but its just lololol on my side.
He was willing to risk something in fighting me and my squad. He GEARED to fight us. He was using the weapon he'd skilled up in.
People in militia gear and BPO assault rifles are risking nothing.
They can just keep respawning and zerging because it doesn't matter.
If you think about the implications in this for Lowsec and Nullsec it's pretty ugly.
There needs to be HARD gear checks for participating in those fights (I'd like the rewards reduced in hisec so that proto is not economical for people when there is lowsec to fight in).
I don't want to fight people that can't be bothered to RISK anything or PREPARE (ie get the SP together to get fitted in the first place).
My corp is prepared and ready to risk, are you?
I'll try and counter your argument. - The guy you killed with a shotgun. That's not a militia vs proto argument. That's a gun balance argument. I'd say the shotty, particularly the militia shotty is a little OP. That aside, if you killed someone with a shotty, he was in the wrong place at the wrong time. (either you lucky or good enough to get near him OR he was bad enough to allow you near him) Shotties are not effective at longer ranges. -You say militia can zerg. Good for them, if it's so effective, you can slap on your militia gear and do it too. If you CHOOSE to risk isk for the advantage of using proto gear, that's your choice.
The reality is, right now, if corp A is better than corp B, and corp A uses proto gear than corp B, Corp A will win. Pretty easily. If Corp A is better, but Corp B uses better gear, Corp A still has a chance to win... meaning SKILL plays a role in Dust. (which is a FPS, in case you forgot) Either way, Corp A wins.
In prior builds, this was not the case. The team with more play time and/or money, won. (unless the "poor" team had MUCH higher skill) To say that this has something to do with risk is rediculous.
In prior builds, fits mattered A LOT more. Unless skill of players was very uneven, the team with better fits almost always won. You spend more money, you're almost GUARANTEED a win. Where exactly is the risk in that?
NOW, the gear still plays a considerable role, but SKILL matters as much if not more. My $.02
Edit: PS. Regarding the game being flat. I love how those who make your argument use absolutes. The game will not have flat gear. There is STILL a difference in damage AND accuracy AND capacity AND recharge times AND range, etc etc. Add to that, the fact that proto suits, allow you more cpu and pg, and allow you to add modules to tank SEVERAL HUNDRED more HP than opponents using militia gear. Yeah, seems pretty flat to me. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2012.12.29 23:05:00 -
[8] - Quote
Coming from a MMO stand point and background, I hate when gear and ability rotation(I know that ability rotation does not apply to this game) Is all the knowledge you need. I think that the way it is now is definitely a whole lot better since now it is all skill and strategy that wins the battle. Don't get me wrong gear is still important especially when you are two even skilled players going head to head.
For an FPS I think this is how it should be skill eats gear, but gear is still the tie breaker. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.12.29 23:06:00 -
[9] - Quote
mikegunnz wrote:Telcontar Dunedain wrote:I guess you can pat yourself on the back for how great this game is going to be with flat gear?
Here's the other side -
I killed a decent gun the other day like 3-4x times in his proto suit with a militia shotgun.
Some of you think that's worth bragging over but I think it's pretty much trash.
I'm killing a dude and I have no points whatsoever in shotguns but its just lololol on my side.
He was willing to risk something in fighting me and my squad. He GEARED to fight us. He was using the weapon he'd skilled up in.
People in militia gear and BPO assault rifles are risking nothing.
They can just keep respawning and zerging because it doesn't matter.
If you think about the implications in this for Lowsec and Nullsec it's pretty ugly.
There needs to be HARD gear checks for participating in those fights (I'd like the rewards reduced in hisec so that proto is not economical for people when there is lowsec to fight in).
I don't want to fight people that can't be bothered to RISK anything or PREPARE (ie get the SP together to get fitted in the first place).
My corp is prepared and ready to risk, are you? I'll try and counter your argument. - The guy you killed with a shotgun. That's not a militia vs proto argument. That's a gun balance argument. I'd say the shotty, particularly the militia shotty is a little OP. That aside, if you killed someone with a shotty, he was in the wrong place at the wrong time. (either you lucky or good enough to get near him OR he was bad enough to allow you near him) Shotties are not effective at longer ranges. -You say militia can zerg. Good for them, if it's so effective, you can slap on your militia gear and do it too. If you CHOOSE to risk isk for the advantage of using proto gear, that's your choice. The reality is, right now, if corp A is better than corp B, and corp A uses proto gear than corp B, Corp A will win. Pretty easily. If Corp A is better, but Corp B uses better gear, Corp A still has a chance to win... meaning SKILL plays a role in Dust. (which is a FPS, in case you forgot) Either way, Corp A wins. In prior builds, this was not the case. The team with more play time and/or money, won. (unless the "poor" team had MUCH higher skill) To say that this has something to do with risk is rediculous. In prior builds, fits mattered A LOT more. Unless skill of players was very uneven, the team with better fits almost always won. You spend more money, you're almost GUARANTEED a win. Where exactly is the risk in that?NOW, the gear still plays a considerable role, but SKILL matters as much if not more. My $.02
will say; in your "gun balance" quote; that IS about militia vs proto; as you need to take into account the time and requirements. If you look at things now with AR's or even SMG's ; the effectiveness b/t the standard/militia-> proto isn't that noticeable. One thing i have noticed is the amount of people running B-series & even proto suits w/ exile AR's. You know why? Because for the cost reduction, the exile AR is suffice enough to handle most situations that given how you setup your suit, there isn't a reason for a high cost weapon
Yes, no doubt a guy running a T2 suits can kill a worse player in a B-series; but the main issue now in reference to militia/basic vs proto isn't suits or use of "gadgets" (not outside the bedroom, aye-thank-you); but WEAPONS.
Unless CCP plans to release into on Tech 2 or Tech 3 weapons (if will be any), & when they might be added to the game (assume wouldn't happen till full release w/ months into it); the reduction of damage, has limited the need to specialize past certain points for weapons. As unless there is an actual NOTICEABLE difference from the passive skill effects; there may not be a reason to go past say lv3 OP of any weapon (unless want the proficiency ability).
With AR's as an example can be a bit shoddy b/c there still is a 3pt different in damage (which still is small, but people will argue can "see" a difference), but SMG's is even worse. For 610k SP you gain 2 points of addition damage. Now ever build since replication i've had proto SMG's along w/ the AR; however, there is less of a need for it now, that the toxin has gained a point of damage.
SO yes, there is an issue now w/ weapons that the "damage centralization" (as i call) has caused since being implemented. Being primarily and AR user (yet, also have smg, fg, lr, md) i have noticed the massive (yes, may disagree on my terminology here) decrease in GEK's used. I notice names in game that like myself always ran a GEK, yet now run the Exile instead. Why you say? B/c you dont need to spend 17k isk each time you die, for 1 damage point more |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.29 23:08:00 -
[10] - Quote
mikegunnz wrote:Telcontar Dunedain wrote: My corp is prepared and ready to risk, are you?
I'll try and counter your argument. - The guy you killed with a shotgun. That's not a militia vs proto argument. That's a gun balance argument. I'd say the shotty, particularly the militia shotty is a little OP. That aside, if you killed someone with a shotty, he was in the wrong place at the wrong time. (either you lucky or good enough to get near him OR he was bad enough to allow you near him) Shotties are not effective at longer ranges. -You say militia can zerg. Good for them, if it's so effective, you can slap on your militia gear and do it too. If you CHOOSE to risk isk for the advantage of using proto gear, that's your choice. The reality is, right now, if corp A is better than corp B, and corp A uses proto gear than corp B, Corp A will win. Pretty easily. If Corp A is better, but Corp B uses better gear, Corp A still has a chance to win... meaning SKILL plays a role in Dust. (which is a FPS, in case you forgot) Either way, Corp A wins. In prior builds, this was not the case. The team with more play time and/or money, won. (unless the "poor" team had MUCH higher skill) To say that this has something to do with risk is rediculous. In prior builds, fits mattered A LOT more. Unless skill of players was very uneven, the team with better fits almost always won. You spend more money, you're almost GUARANTEED a win. Where exactly is the risk in that?NOW, the gear still plays a considerable role, but SKILL matters as much if not more. My $.02
How is risking expensive suits and gear not risk? If you go down you lost ISK period.
In most of these matches the guys in proto have to have very high kdr to make it break even...
Let's try another metaphor I've used.
There is the $1, $100, $1000 poker table.
We can all argue that there are as skilled players at the $1?
Or would you say instead there were new players and older players that weren't WILLING to risk their capital at the $1000 table?
(Also....overall I actually think that current proto gear should be pulled from the game until there is a proper place for it. The whining about it has nerfed it before there was lowsec for it to be used in. )
I want this game to have $100 and $1000 tables so I don't have to play with people that can't be bothered to get their **** together. When I say hard checks fwiw I mean that there should be enough gear differential that zerging without risk is nonviable (not that the game should make that gear check). Right now there is no gear check anymore. |
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Sgt Kirk
ZionTCD Legacy Rising
347
|
Posted - 2012.12.29 23:13:00 -
[11] - Quote
mikegunnz wrote:Telcontar Dunedain wrote:I guess you can pat yourself on the back for how great this game is going to be with flat gear?
Here's the other side -
I killed a decent gun the other day like 3-4x times in his proto suit with a militia shotgun.
Some of you think that's worth bragging over but I think it's pretty much trash.
I'm killing a dude and I have no points whatsoever in shotguns but its just lololol on my side.
He was willing to risk something in fighting me and my squad. He GEARED to fight us. He was using the weapon he'd skilled up in.
People in militia gear and BPO assault rifles are risking nothing.
They can just keep respawning and zerging because it doesn't matter.
If you think about the implications in this for Lowsec and Nullsec it's pretty ugly.
There needs to be HARD gear checks for participating in those fights (I'd like the rewards reduced in hisec so that proto is not economical for people when there is lowsec to fight in).
I don't want to fight people that can't be bothered to RISK anything or PREPARE (ie get the SP together to get fitted in the first place).
My corp is prepared and ready to risk, are you? I'll try and counter your argument. - The guy you killed with a shotgun. That's not a militia vs proto argument. That's a gun balance argument. I'd say the shotty, particularly the militia shotty is a little OP. That aside, if you killed someone with a shotty, he was in the wrong place at the wrong time. (either you lucky or good enough to get near him OR he was bad enough to allow you near him) Shotties are not effective at longer ranges. -You say militia can zerg. Good for them, if it's so effective, you can slap on your militia gear and do it too. If you CHOOSE to risk isk for the advantage of using proto gear, that's your choice. The reality is, right now, if corp A is better than corp B, and corp A uses proto gear than corp B, Corp A will win. Pretty easily. If Corp A is better, but Corp B uses better gear, Corp A still has a chance to win... meaning SKILL plays a role in Dust. (which is a FPS, in case you forgot) Either way, Corp A wins. In prior builds, this was not the case. The team with more play time and/or money, won. (unless the "poor" team had MUCH higher skill) To say that this has something to do with risk is rediculous. In prior builds, fits mattered A LOT more. Unless skill of players was very uneven, the team with better fits almost always won. You spend more money, you're almost GUARANTEED a win. Where exactly is the risk in that?NOW, the gear still plays a considerable role, but SKILL matters as much if not more. My $.02 Edit: PS. Regarding the game being flat. I love how those who make your argument use absolutes. The game will not have flat gear. There is STILL a difference in damage AND accuracy AND capacity AND recharge times AND range, etc etc. Add to that, the fact that proto suits, allow you more cpu and pg, and allow you to add modules to tank SEVERAL HUNDRED more HP than opponents using militia gear. Yeah, seems pretty flat to me. I think the problem is that people want to be indestructible and run god mode in proto gear. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.29 23:19:00 -
[12] - Quote
Sgt Kirk wrote: I think the problem is that people want to be indestructible and run god mode in proto gear.
Thanks for stopping by and not reading the thread.
|
Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
91
|
Posted - 2012.12.29 23:33:00 -
[13] - Quote
mikegunnz wrote:Think about it: When you factor SP into shields, armor, weapon dmg, etc AND the old dmg values, a new player had NO chance against a vet in proto/complex gear. This ruins the FPS side of the game. The way it is now, skill actually plays more of a role in the game. Newer players have a chance against vets, because their skill can overcome the smaller difference the fits give you. It makes it a fun FPS in HIGHSEC, and still DOES make a difference when you have 2 players of EQUAL skill.... the one with better gear will STILL win the majority of the time. In Corp matches, you can then spend money to get every advantage possible out of your proto gear, because while expensive, the gear is being used to cash in on a contract. (many of which will be worth 10s of millions of isk.) I don't see what's wrong with this. It naturally balances things out. Players will tend to use lower level gear for pubs/high sec, and probably will reserve the expensive stuff for matches that mean something. Only complaint MIGHT be that the proto gear might be A LITTLE too expensive. The only change I'd like to see, is maybe a 10% reduction in advanced and proto suits/guns. That, and maybe return the militia gear to it's original values. PS. People tend to also forget that damage is only ONE component of a weapons value, the proto weapons also tend to have higher accuracy, ammo capacity, range, better charge times, etc. Yet another reason, why we're better off now. In conclusion: THANK YOU CCP!!!
Well, i want a nerf in the ISK/SP difference between Standard, Advance and Proto things. Because no one want to spend 40ISK+ per battle just for a use a "proto weapon" who will give you the same result (all based in your skill) as an advance does. Just a waste of SP.
Also the SP difference. 1 200 000+ SP and 40 000+ ISK per battle just to have 1 or 2 more modules? Just get all the vehicles skill with those SP and snipe with a nice Gunlogi. It have no sense to spend so much SP. But meh, at least the black color is nice
|
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.12.29 23:33:00 -
[14] - Quote
Telcontar Dunedain wrote:Sgt Kirk wrote: I think the problem is that people want to be indestructible and run god mode in proto gear.
Thanks for stopping by and not reading the thread.
The problem is, even now, people ARE running god mode with proto gear.
Take your corp for example, most of you have skilled up to proto gear, and I see a lot of you using that proto gear in pubbies. I use standard, just because I don't feel the need to spend ridiculous amounts of money and stand to gain nothing. With my standard fit(logistics, if you cared), I can tear through militias, standards, and most advanced fits with ease, but when I run into your corp members, it's like running into a brick wall. Even if I keep my AR on target and push a total of 60 rounds into their asses, it only barely cuts through their shields and barely scratches their armor. This removes the whole premise of skill>gear, because I just had the tactical smarts to sneak up behind this guy, get point blank, and then unload a full clip into his back but only ended up giving him a boo boo that he probably has a repper mod to fix. Just leave gear as it is if you ask me, you already have your god mode. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.29 23:37:00 -
[15] - Quote
Konohamaru Sarutobi wrote:mikegunnz wrote:... Only complaint MIGHT be that the proto gear might be A LITTLE too expensive. The only change I'd like to see, is maybe a 10% reduction in advanced and proto suits/guns. That, and maybe return the militia gear to it's original values. ... THANK YOU CCP!!! Well, i want a nerf in the ISK/SP difference between Standard, Advance and Proto things. Because no one want to spend 40ISK+ per battle just for a use a "proto weapon" who will give you the same result (all based in your skill) as an advance does. Just a waste of SP. Also the SP difference. 1 200 000+ SP and 40 000+ ISK per battle just to have 1 or 2 more modules? Just get all the vehicles skill with those SP and snipe with a nice Gunlogi. It have no sense to spend so much SP. But meh, at least the black color is nice
See this is where the proto nerfs lead to.
Calls for even less RISK ...
Vicious circle. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.29 23:47:00 -
[16] - Quote
Logi Bro wrote:Telcontar Dunedain wrote:Sgt Kirk wrote: I think the problem is that people want to be indestructible and run god mode in proto gear.
Thanks for stopping by and not reading the thread. The problem is, even now, people ARE running god mode with proto gear. Take your corp for example, most of you have skilled up to proto gear, and I see a lot of you using that proto gear in pubbies. I use standard, just because I don't feel the need to spend ridiculous amounts of money and stand to gain nothing. With my standard fit(logistics, if you cared), I can tear through militias, standards, and most advanced fits with ease, but when I run into your corp members, it's like running into a brick wall. Even if I keep my AR on target and push a total of 60 rounds into their asses, it only barely cuts through their shields and barely scratches their armor. This removes the whole premise of skill>gear, because I just had the tactical smarts to sneak up behind this guy, get point blank, and then unload a full clip into his back but only ended up giving him a boo boo that he probably has a repper mod to fix. Just leave gear as it is if you ask me, you already have your god mode.
You are in denial.
The gear isn't killing you, we are. |
Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
91
|
Posted - 2012.12.29 23:51:00 -
[17] - Quote
Logi Bro wrote:Telcontar Dunedain wrote:Sgt Kirk wrote: I think the problem is that people want to be indestructible and run god mode in proto gear.
Thanks for stopping by and not reading the thread. The problem is, even now, people ARE running god mode with proto gear. Take your corp for example, most of you have skilled up to proto gear, and I see a lot of you using that proto gear in pubbies. I use standard, just because I don't feel the need to spend ridiculous amounts of money and stand to gain nothing. With my standard fit(logistics, if you cared), I can tear through militias, standards, and most advanced fits with ease, but when I run into your corp members, it's like running into a brick wall. Even if I keep my AR on target and push a total of 60 rounds into their asses, it only barely cuts through their shields and barely scratches their armor. This removes the whole premise of skill>gear, because I just had the tactical smarts to sneak up behind this guy, get point blank, and then unload a full clip into his back but only ended up giving him a boo boo that he probably has a repper mod to fix. Just leave gear as it is if you ask me, you already have your god mode.
You can easy kill a Proto Suit if you hit it with a full 60 clip. It's so far away from be a "god mode". If you can't kill a Proto Suit is because the guy that feel a shoot, move around and get cover, but that's the same with an advance B suit.
The worst way to play this game is going straight to red points. No one can survive if you want to play as RAMBO, with standar, advance or Proto. The best way is play cover and trying to get your enemys from behind. "Who shoots first, shoots twice".
If I take you from behind, I can kill you with a Gek as a Duvolle. If you can't take me because i play cover and I keep my distance, you won't kill me if I use a Proto Suit as an A/B suit because 1/2 modules are just like 10 bullets.
If you kill a decent player is because you take him from behind, you shoot first, or maybe you take him with some friends. But that's the same using Proto or Advance suits.
Most of the guys says "you have more modules". The best shield module is 66. If 3 guys are shooting you, 350 shield and 416 shield is the same. What's 66? 0,5 second of an elm-7?
Playing with Proto or Advance is practically the same. Now, the problem is when I die. Why do I need to feel difference between Proto and Advance just when I die?
PS: snipers kill me with 2 shot. Nice way to be GOD.
Sorry for the english. See you |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.29 23:57:00 -
[18] - Quote
Konohamaru Sarutobi wrote:Logi Bro wrote:Telcontar Dunedain wrote:Sgt Kirk wrote: I think the problem is that people want to be indestructible and run god mode in proto gear.
Thanks for stopping by and not reading the thread. The problem is, even now, people ARE running god mode with proto gear. Take your corp for example, most of you have skilled up to proto gear, and I see a lot of you using that proto gear in pubbies. I use standard, just because I don't feel the need to spend ridiculous amounts of money and stand to gain nothing. With my standard fit(logistics, if you cared), I can tear through militias, standards, and most advanced fits with ease, but when I run into your corp members, it's like running into a brick wall. Even if I keep my AR on target and push a total of 60 rounds into their asses, it only barely cuts through their shields and barely scratches their armor. This removes the whole premise of skill>gear, because I just had the tactical smarts to sneak up behind this guy, get point blank, and then unload a full clip into his back but only ended up giving him a boo boo that he probably has a repper mod to fix. Just leave gear as it is if you ask me, you already have your god mode. You can easy kill a Proto Suit if you hit it with a full 60 clip. It's so far away from be a "god mode". If you can't kill a Proto Suit is because the guy that feel a shoot, move around and get cover, but that's the same with an advance B suit. The worst way to play this game is going straight to red points. No one can survive if you want to play as RAMBO, with standar, advance or Proto. The best way is play cover and trying to get your enemys from behind. "Who shoots first, shoots twice". If I take you from behind, I can kill you with a Gek as a Duvolle. If you can't take me because i play cover and I keep my distance, you won't kill me if I use a Proto Suit as an A/B suit because 1/2 modules are just like 10 bullets. If you kill a decent player is because you take him from behind, you shoot first, or maybe you take him with some friends. But that's the same using Proto or Advance suits. Most of the guys says "you have more modules". The best shield module is 66. If 3 guys are shooting you, 350 shield and 416 shield is the same. What's 66? 0,5 second of an elm-7? Playing with Proto or Advance is practically the same. Now, the problem is when I die. Why do I need to feel difference between Proto and Advance just when I die? PS: snipers kill me with 2 shot. Nice way to be GOD. Sorry for the english. See you
You made your point to him very well, I don't have the patience to explain it to him. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.29 23:58:00 -
[19] - Quote
I think if you find yourself doing fine in proto gear in 1v1 situations but losing to zergs than that is balanced properly because noone should be able to survive the onslaught of an entire army regardless the gear.
That said i think they should create a bit more gap between the gears since there should be a bit more benefit to the proto gear because i don't want ppl coming into lowsec/nullsec with miltia/std gear and finding themselves fairing well there so they can turn enormous profit with little to no investment in their character or out of pocket cost(ISK).
With that in mind i would also state the fear ppl have is that they wont be ever be able to compete with ppl who have proto gear, this is not because they cant afford the isk but because of the SP CAP, this is the whole reason the nerf came to pass. If new players were able to skill up unrestricted until they caught up to the veterans level of SP than there would be less vitreal over proto players and the so called "unfair" advantage their gear gives them.
Not to scapegoat the MMO players but it seems they want their cake and eat it too, they want higher discrepancy in gear AND keep new players from catching them SP wise.
Meanwhile FPSers just want to make sure that the primary decider in a battle is skill and not gear but they need to concede that warfare indeed is often decided by the gear on ones back, which is why it is important that a competitive corp is outfitted with gear that allows them to compete. Now if they were allowed to reach that gear and not restricted by a Cap you would see this argument end.(when i say no cap, i mean an unrestricted cap on any player who is not currently at the current global SP cap which would be determined by the total weeks x weekly SP CAP)
Its is these two unrelated issues that is the reason why this issue even exists and why nerfs were placed. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.29 23:59:00 -
[20] - Quote
I agree, except it's all about suits and shields now. |
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.30 00:11:00 -
[21] - Quote
Telcontar Dunedain wrote:
If you think about the implications in this for Lowsec and Nullsec it's pretty ugly.
Not really
You take a contract to defend a planet and the attackers show up and zerg with full milita gear just throwing it at you, so what if your risked proto gear for this battle it was your choice
Null is open season for everything, ther is no limits, ther are no restrictions
CCP will not hold your hand and say what is and isnt allowed unless your in high sec
It is upto the corps to use milita/basic/advanced or proto gear and if they want to use milita for a laugh they will and if you happen to use all proto gear then what is it ther fault?
Even low has very few limits come to think of it |
Sentient Archon
Red Star.
690
|
Posted - 2012.12.30 00:12:00 -
[22] - Quote
Something has to justify me paying 50K for a Duvolle vs 700 ISK for a militia gear. For example the militia AR fires at 31 damage and the Duvolle at 34. So you mean to say that I pay 50K ISK for a weapon thats supposed to be a little more accurate that a militia AR when someone can just as easily kill me with a militia AR.
I absolutely hate noobs. Most of these guys think this game is a joke. Running around like headless chickens without even caring to think. Why should they be able to easily kill someone who has spent so much time, sp and isk with crappy equipment? Ever been team stacked with a bunch of randoms against organised corps? Its a sorry state of affairs there. You would think common sense would dictate that course of action;- but it doesnt.
I have said it time and again, noobs needs to effing stay in Shire. They have no place in Mordor.
I am abolutely not liking the damage nerf between militia and proto gear. Just makes all the time I spent of this game absolutely useless if I get killed with militia crap one on one.
Bring on the "get good" comments. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.12.30 00:13:00 -
[23] - Quote
Kills the need to skill up. |
Goat of Dover
Shadow Company HQ
161
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Posted - 2012.12.30 00:20:00 -
[24] - Quote
The Duvolle has a 31% damage increase per second over the standard that alone is a reason for it to be so expensive. 31% is more than than lv5 weaponry and 2 complex damage mods, then you have the people who put on damage mods and have weaponry lv with a Duvolle. So not only does it have a passive 31% increase over the standard that gap only gets even further away as you apply skills and damage mods.
For me this is enough to reason such high price for proto AR, I have not figured out the other weapons damage increase do to the lack of interest in those weapons on the forums.
If you don't believe me I will show you my logic and math to get these numbers. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.30 00:27:00 -
[25] - Quote
Telcontar Dunedain wrote:Logi Bro wrote:Telcontar Dunedain wrote:Sgt Kirk wrote: I think the problem is that people want to be indestructible and run god mode in proto gear.
Thanks for stopping by and not reading the thread. The problem is, even now, people ARE running god mode with proto gear. Take your corp for example, most of you have skilled up to proto gear, and I see a lot of you using that proto gear in pubbies. I use standard, just because I don't feel the need to spend ridiculous amounts of money and stand to gain nothing. With my standard fit(logistics, if you cared), I can tear through militias, standards, and most advanced fits with ease, but when I run into your corp members, it's like running into a brick wall. Even if I keep my AR on target and push a total of 60 rounds into their asses, it only barely cuts through their shields and barely scratches their armor. This removes the whole premise of skill>gear, because I just had the tactical smarts to sneak up behind this guy, get point blank, and then unload a full clip into his back but only ended up giving him a boo boo that he probably has a repper mod to fix. Just leave gear as it is if you ask me, you already have your god mode. You are in denial. The gear isn't killing you, we are.
i think his argument is that ur gear saved ur life technically u are right you are killing them
what logi is sayin is that ur gear allows u to play sloppy and careless vs lower tier gear and get away with it i.e. no risk to u or very little
lets take ur argument and take it down my lane a bit i invest 2M+ into my suryas by ur logic anything but a proto forge/swarms or another marauder tank shouldnt be able to scratch me because im riskin more and he isnt "geared" to fight me ur whole point on gear doesnt just pertain to dropsuits btw
also lets look at this another way ur corp is currently the best on the game dont think anyone questions that, when u want only proto gear to stand a chance then the corp that keeps winning (urs in this case) can continuously fund these without problem which then leaves no one to challenge u or very little. Your idea kills off any competition for ur corp or at least decreases it drastically.
I want FW and Nullsec to actually be populated, if a brave corp like Mike said wants to take on a proto gear corp with adv gear they should have a fighting chance....obv if they are equally skilled its gonna come down to gear but if the adv gear corp has drastically superior tactics and skill then why should they be deemed to lose automatically? Dont u actually want competition and lots of it?
Also as mike said if a team is zergin u with standard gear u can also scale back down urself u know...if ur better FPS wise no need to rock proto vs a lower tier gear team and like Mike said if a team comes at u with **** gear and ur in better gear and they are terrible or equally skilled fps wise they will be destroyed still.
This game is suppose to be about choices ur taking away choices by only wanting ppl to play by ur rules. But anyway we've been back an forth on this numerous times now MMO personality vs FPS personality just not gonna see eye to eye on how big an advantage should gear give u.
PS: also what happens when a corp gets rich enough and cant get any fights in FW and Null against other proto gear...they bring their buffed gear into hisec to farm noobs next....and since its buffed they will prob not die....at least not against infantry which means hisec now becomes a farming ground with no risk involved. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
391
|
Posted - 2012.12.30 00:29:00 -
[26] - Quote
I love it when people bring logic into these forums. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.12.30 00:41:00 -
[27] - Quote
Goat of Dover wrote:The Duvolle has a 31% damage increase per second over the standard that alone is a reason for it to be so expensive. 31% is more than than lv5 weaponry and 2 complex damage mods, then you have the people who put on damage mods and have weaponry lv with a Duvolle. So not only does it have a passive 31% increase over the standard that gap only gets even further away as you apply skills and damage mods.
For me this is enough to reason such high price for proto AR, I have not figured out the other weapons damage increase do to the lack of interest in those weapons on the forums.
If you don't believe me I will show you my logic and math to get these numbers.
By all means, compare the tactical variant to the standard to come up with crazy claims. Standard to proto standard is 10% increase in damage, standard tactical to proto tactical is 9.8% increase in damage. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 00:43:00 -
[28] - Quote
Said this many times since the nerf....
Bringing the damage closer together between the guns is fail. It totally defeats the purpose of buying adv or proto gear. They have made the GEK absolutely useless. Why spend $17K or 30 aur on a gun that has 1hp advantage over a free STD AR??
We need to stop encouraging players to stay at militia & STD gear levels. You should have all in your arsenal for every situation. If the low level guys get beat up from high leveled vets, then so what? Level up and you'll be able to do the same. If I bring a knife to a fight and you show up with a gun. I'm going back home to get my gun. I'm not going to ***** about you having a gun. If you bring out a rocket then I'm going to bring out a rocket. That's what this is about.
But forget all of that....let's talk about the skill. In the last build, gear gave you a slight advantage but if you're good, then you should still be able to tango with someone who has higher gear. It isn't god mode in the least bit. During mid Codex, I brought in a player, who's a talented fps shooter, at a time where everyone had proto weapons and heavy shielded assault suits. And he did well and has a very good KDR and climbing.
Like, I've said before....they nerfed the ARs which wasn't warranted. Ok, fine....but don't make them obsolete. Nerf all of them, equally, don't buff the STD. The STD ARs should kick at 28 or 29 hp of damage if the ADV is 32. They shouldn't have the same amount of damage....it really doesn't make any sense. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.30 00:47:00 -
[29] - Quote
buff militia was dumb and fyi dubbs technically the standard and adv still doesnt have the same dmg |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.30 00:48:00 -
[30] - Quote
Mavado V Noriega wrote:Telcontar Dunedain wrote:Logi Bro wrote:Telcontar Dunedain wrote:Sgt Kirk wrote: I think the problem is that people want to be indestructible and run god mode in proto gear.
Thanks for stopping by and not reading the thread. The problem is, even now, people ARE running god mode with proto gear. Take your corp for example, most of you have skilled up to proto gear, and I see a lot of you using that proto gear in pubbies. I use standard, just because I don't feel the need to spend ridiculous amounts of money and stand to gain nothing. With my standard fit(logistics, if you cared), I can tear through militias, standards, and most advanced fits with ease, but when I run into your corp members, it's like running into a brick wall. Even if I keep my AR on target and push a total of 60 rounds into their asses, it only barely cuts through their shields and barely scratches their armor. This removes the whole premise of skill>gear, because I just had the tactical smarts to sneak up behind this guy, get point blank, and then unload a full clip into his back but only ended up giving him a boo boo that he probably has a repper mod to fix. Just leave gear as it is if you ask me, you already have your god mode. You are in denial. The gear isn't killing you, we are. i think his argument is that ur gear saved ur life technically u are right you are killing them what logi is sayin is that ur gear allows u to play sloppy and careless vs lower tier gear and get away with it i.e. no risk to u or very little lets take ur argument and take it down my lane a bit i invest 2M+ into my suryas by ur logic anything but a proto forge/swarms or another marauder tank shouldnt be able to scratch me because im riskin more and he isnt "geared" to fight me ur whole point on gear doesnt just pertain to dropsuits btw also lets look at this another way ur corp is currently the best on the game dont think anyone questions that, when u want only proto gear to stand a chance then the corp that keeps winning (urs in this case) can continuously fund these without problem which then leaves no one to challenge u or very little. Your idea kills off any competition for ur corp or at least decreases it drastically. I want FW and Nullsec to actually be populated, if a brave corp like Mike said wants to take on a proto gear corp with adv gear they should have a fighting chance....obv if they are equally skilled its gonna come down to gear but if the adv gear corp has drastically superior tactics and skill then why should they be deemed to lose automatically? Dont u actually want competition and lots of it? Also as mike said if a team is zergin u with standard gear u can also scale back down urself u know...if ur better FPS wise no need to rock proto vs a lower tier gear team and like Mike said if a team comes at u with **** gear and ur in better gear and they are terrible or equally skilled fps wise they will be destroyed still. This game is suppose to be about choices ur taking away choices by only wanting ppl to play by ur rules. But anyway we've been back an forth on this numerous times now MMO personality vs FPS personality just not gonna see eye to eye on how big an advantage should gear give u. PS: also what happens when a corp gets rich enough and cant get any fights in FW and Null against other proto gear...they bring their buffed gear into hisec to farm noobs next....and since its buffed they will prob not die....at least not against infantry which means hisec now becomes a farming ground with no risk involved.
So, you think that an ADV corp with Bseries suits and GEKs with "drastically" superior skills and tactics would not beat a corp with 100% proto gear (with Codex suit & gun stats)??
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