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Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2012.12.29 22:30:00 -
[1] - Quote
lol ohhh boy.......... |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.30 00:27:00 -
[2] - Quote
Telcontar Dunedain wrote:Logi Bro wrote:Telcontar Dunedain wrote:Sgt Kirk wrote: I think the problem is that people want to be indestructible and run god mode in proto gear.
Thanks for stopping by and not reading the thread. The problem is, even now, people ARE running god mode with proto gear. Take your corp for example, most of you have skilled up to proto gear, and I see a lot of you using that proto gear in pubbies. I use standard, just because I don't feel the need to spend ridiculous amounts of money and stand to gain nothing. With my standard fit(logistics, if you cared), I can tear through militias, standards, and most advanced fits with ease, but when I run into your corp members, it's like running into a brick wall. Even if I keep my AR on target and push a total of 60 rounds into their asses, it only barely cuts through their shields and barely scratches their armor. This removes the whole premise of skill>gear, because I just had the tactical smarts to sneak up behind this guy, get point blank, and then unload a full clip into his back but only ended up giving him a boo boo that he probably has a repper mod to fix. Just leave gear as it is if you ask me, you already have your god mode. You are in denial. The gear isn't killing you, we are.
i think his argument is that ur gear saved ur life technically u are right you are killing them
what logi is sayin is that ur gear allows u to play sloppy and careless vs lower tier gear and get away with it i.e. no risk to u or very little
lets take ur argument and take it down my lane a bit i invest 2M+ into my suryas by ur logic anything but a proto forge/swarms or another marauder tank shouldnt be able to scratch me because im riskin more and he isnt "geared" to fight me ur whole point on gear doesnt just pertain to dropsuits btw
also lets look at this another way ur corp is currently the best on the game dont think anyone questions that, when u want only proto gear to stand a chance then the corp that keeps winning (urs in this case) can continuously fund these without problem which then leaves no one to challenge u or very little. Your idea kills off any competition for ur corp or at least decreases it drastically.
I want FW and Nullsec to actually be populated, if a brave corp like Mike said wants to take on a proto gear corp with adv gear they should have a fighting chance....obv if they are equally skilled its gonna come down to gear but if the adv gear corp has drastically superior tactics and skill then why should they be deemed to lose automatically? Dont u actually want competition and lots of it?
Also as mike said if a team is zergin u with standard gear u can also scale back down urself u know...if ur better FPS wise no need to rock proto vs a lower tier gear team and like Mike said if a team comes at u with **** gear and ur in better gear and they are terrible or equally skilled fps wise they will be destroyed still.
This game is suppose to be about choices ur taking away choices by only wanting ppl to play by ur rules. But anyway we've been back an forth on this numerous times now MMO personality vs FPS personality just not gonna see eye to eye on how big an advantage should gear give u.
PS: also what happens when a corp gets rich enough and cant get any fights in FW and Null against other proto gear...they bring their buffed gear into hisec to farm noobs next....and since its buffed they will prob not die....at least not against infantry which means hisec now becomes a farming ground with no risk involved. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.30 00:47:00 -
[3] - Quote
buff militia was dumb and fyi dubbs technically the standard and adv still doesnt have the same dmg |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.30 01:55:00 -
[4] - Quote
Ydubbs81 RND wrote:
So, you think that an ADV corp with Bseries suits and GEKs with "drastically" superior skills and tactics would not beat a corp with 100% proto gear (with Codex suit & gun stats)??
sigh dubbs u werent here from the BEGINNING im not talkin about codex and neither is telc we are referring to BEFORE codex when each tier of dropsuits not only had more slots and cpu and pg but also an increase in base health which combined with skills and ability to use more higher end gear made for higher tier gear vs lower tier to be a joke
i never agreed with the dmg nerfs now altho it isnt that big of a difference ppl just QQ too much GEK lost 0.5 pts of dmg OMG IM CRIPPLED! ppl srs? buffin standard and militia wasnt warranted tbh could of stayed at 30 and the others 32.5 and 34.1 |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.30 12:42:00 -
[5] - Quote
Ydubbs81 RND wrote:Overlord Ulath wrote:I skipped the majority of this trash. I can't bear to hear the "I'm paying more money than everyone else so I should always win" QQ.
As someone said earlier, skill eats gear but gear is the tie breaker. This is not entirely true, but pretty close. Skill eats gear, skill point total and allocation counterbalances skill to an extent, and gear is the tie breaker.
Let me put it this way:
Weaponry Lvl. 5 = +10% damage AR Proficiency Lvl. 5 = +15% damage
Duvolle - Damage 34.1 - RoF 750 - Acc 57.2
Gek-38 - Damage 32.5 - RoF 750 - Acc 56.6
"Exile" AR - Damage 31 - RoF 750 - Acc 56
Now, if you have skilled up nothing with the basic AR proficiency (the weapon we hear the QQ the most about) or weaponry you are doing 750 RPM x 31 damage per bullet/60 seconds or 387.5 damage per second.
With both skilled up, you are looking at 31 damage per bullet + 25% x 750 RPM/60 seconds or 484.375 Damage per second
NOW, with a proto weapon, say the Duvolle, let's do that math again. 34.1 damage per bullet + 25% x 750 RPM/60 seconds is 532.8125 Damage per second.
That's a difference of 48.4375 damage per second between a Duvolle and a basic at max level.
That's a difference of 145.3125 damage per second from a person with no skills in damage compared to a person maxed out on AR proficiency
And remember that is DAMAGE PER SECOND
Lastly, Duvolle with no skill Vs. Duvolle with skill:
106.5625 DAMAGE PER SECOND
145.3125 damage per second in your favor and you think spending the time to get those higher leveled rifles doesn't matter? Grow up and learn some math scrubs.
TL;DR: If you skill up, you get much better odds with better gear than if you don't. 145.3125 damage per second difference between no skill Basic AR and all skill Proto AR. Learn math and quit QQing. Why are you comparing the Duvolle with the militia? The issue is, let's say, the Exile & the GEK. They shouldn't be so close to each other in damage. You're comparing extremes to suit your opinion but ignoring where the real problem is.
militia/standard shouldnt of been buffed
EDIT: whoops made a typo |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.30 12:48:00 -
[6] - Quote
Beld Errmon wrote:this silly argument again, skill is greater than gear unless both parties are just standing still and shooting at each other, the gear vs skill argument is usually put forward by people that can't handle the idea that they aren't number 1.
I have no trouble killing VK suits in my type II, killing a squad of VK suits on the other hand is quite a different story, as it should be, been getting between 20-30 kills per match in those HK ambush games using almost entirely Type II suits with a gek.
well yes u have no trouble killin scrubs in proto suits now take it back to early builds where suits had a base health increase and u start to see more ppl winning fights than they should |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.30 17:01:00 -
[7] - Quote
Jaiden Longshot wrote:The bottom line is that this isn't an easy balance and there are many more variables than 2 mercs simply standing 5 meters from each other in open space with gear variants.
I'm not speaking for Mike but I think his point about this essentially being High Sec is good one. I posted a thread called "The Learning Cliff" pre Codex and suggested that there needs to be some kind of balance for new players. Whether that is a gear restriction in High Sec matches or simply an area where new players can get their feet wet without seasoned vets in Proto gear pubstomping is very important to the success of this game.
There does need to be a hook for the new player. They must have some kind of success or at least feel like there is a chance they will be able to before they are 6 months old. For this reason alone, I do think the recent change in damage levels between weapons is a good thing.
That being said....I, much like Telc, hate the fact that I have spent millions of SP to get into Proto gear that I rarely, if ever, use. The risk just isn't currently worth the reward....at least in my opinion.
Though, I can't say that I've ever seen a member of RND not using an ISK GEK or the Killswitch in any game I've been in so I'm not sure what the issue is for you YDUBBS? You do just fine from a KDR perspective and if you're losing too much ISK because of it then you might want to re-evaluate the cost of your fits versus the ISK reward.
One thing that I haven't seen mentioned is that we are currently being rewarded for losing. That will not be the case, per CCP, once you start picking up player issued contracts. Just like how it is for beta corp battles. So, playing with house money when it counts isn't really going to be an option unless you are just testing your abilities as a corp to operate in lower gear variants.
Look at it like this:
Imperfects put up a 20mil ISK contract that PFBHz picks up. The reward would currently be approx 39mil ISK (subtracting the contract fee). If Imperfects fit STD gear and PFBHz fits all proto and PFBHz wins.....Imperfects are, in fact, out that $20mil and whatever it cost to replace your gear. You go home with no ISK and minus a bunch of gear. To me that seems like a pretty good reason to not show up in STD gear.
To Telc:
I'm with you though....I despise the fact that I don't feel like it's worth using my shiny stuff. The real issue is that during beta we just don't have anything to really play for other than the ISK, SP grind (that, by the way, will be repeated), and refining tactics.
Good Discussion with valid arguments on both sides. "Please sir, may I have more"
thats a very good point the counter to that is if they do take that risk and show up in standard gear and win then they save a bunch of ISK while costing PFBHz 20mil + the cost of the gear lost in the battle
tbh the only proto suit i really question is the heavy just doesnt have enough mod slots imho
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