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Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.09.26 20:14:00 -
[1] - Quote
Simple request, as a Dropship Pilot I want to pick people up and get them onto an objective quickly. The problem is not everyone has a mic or is paying attention to me yelling "GO!", so perhaps we could have a kick all function for Vehicles? My priority is dropships but I believe every vehicle could probably use it.
Using it will eject everyone from the vehicle apart from the Pilot/Driver. This means even if you're driving around with a group of randoms, they can be "organized" when it comes to getting out of a vehicle :)
Vermaak Doe wrote:We've been waiting forever for this, I have been swayed to a kick out passengers function only if it follows certain parameters:
One: can't deploy in redzone
Two: sp loss for thet deployed troop's death if it occurs within 10 seconds of deployment
Three: negation of forward inertia so it can't be used to sling shot friendlies
Four: complete overhaul of collision damage for obvious reasons
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Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.09.26 20:18:00 -
[2] - Quote
Pick up a full load of mercs using mobile clone reserve unit -- fly deep into the red -- kick them all out -- use an afterburner to get back before counter ends. Rinse. Repeat.
I could get on board with this for one of my alts. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.09.26 20:20:00 -
[3] - Quote
Longshot Ravenwood wrote:Pick up a full load of mercs using mobile clone reserve unit -- fly deep into the red -- kick them all out -- use an afterburner to get back before counter ends. Rinse. Repeat.
I could get on board with this for one of my alts.
- Warning, you cannot do this here!
It's that simple. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.09.26 21:08:00 -
[4] - Quote
Jason Pearson wrote:Longshot Ravenwood wrote:Pick up a full load of mercs using mobile clone reserve unit -- fly deep into the red -- kick them all out -- use an afterburner to get back before counter ends. Rinse. Repeat.
I could get on board with this for one of my alts. - Warning, you cannot do this here! It's that simple. Then over the waste vats, or directly in front of two enemy HAVs. One or two might survive, but I'm sure the rest will be just as dead. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.26 21:10:00 -
[5] - Quote
I like this idea. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.09.26 21:40:00 -
[6] - Quote
Longshot Ravenwood wrote:Jason Pearson wrote:Longshot Ravenwood wrote:Pick up a full load of mercs using mobile clone reserve unit -- fly deep into the red -- kick them all out -- use an afterburner to get back before counter ends. Rinse. Repeat.
I could get on board with this for one of my alts. - Warning, you cannot do this here! It's that simple. Then over the waste vats, or directly in front of two enemy HAVs. One or two might survive, but I'm sure the rest will be just as dead.
Then you'll be known as a ****, that's fine. I can take a dropship full of people and crash them into a building, its a risk anyways. Thing is, I'll get 6 randoms sitting in my dropship for the entire match doing nothing, and I'd rather get them down on an objective than hover by it to indicate "GUY, GO GET IT" and then get my ass swarmed.
We need a kick function, if not, we're gonna have a constant problem with random people just jumping into a vehicle and staying there all cozy like. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.26 21:43:00 -
[7] - Quote
real cozy once more AA comes in especially some futuristic AA, i think if people were aware that comms are off by default you wouldnt have this problem at all |
Noob Noobuler
Algintal Core Gallente Federation
79
|
Posted - 2012.09.26 23:56:00 -
[8] - Quote
Longshot Ravenwood wrote:Jason Pearson wrote:Longshot Ravenwood wrote:Pick up a full load of mercs using mobile clone reserve unit -- fly deep into the red -- kick them all out -- use an afterburner to get back before counter ends. Rinse. Repeat.
I could get on board with this for one of my alts. - Warning, you cannot do this here! It's that simple. Then over the waste vats, or directly in front of two enemy HAVs. One or two might survive, but I'm sure the rest will be just as dead. lol |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.09.27 06:56:00 -
[9] - Quote
Avenger 245 wrote:real cozy once more AA comes in especially some futuristic AA, i think if people were aware that comms are off by default you wouldnt have this problem at all
Perhaps, but there is always someone that thinks it'd be a good idea to sit there in the hopes of racking up points. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.09.27 08:36:00 -
[10] - Quote
Oddly enough, i would love such option Being kicked out of a DS without notice would make me laugh each time i think.
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.11 01:39:00 -
[11] - Quote
The applications outweighs the possible abuse. Someone can always leave the dropship before being ejected to a hostile area if they're worried the pilot is a kittenhole. If the pilot does turn out to be a kittenhole, they will know to avoid spawning on his dropship.
An alternative could be to let people spawn on a full dropship, but spawn outside the full dropship in a freefall. |
Aelita Dranoch
HavoK Core
12
|
Posted - 2012.10.11 02:50:00 -
[12] - Quote
yeah this is a good idea, but we also need options to allow or prevent friendlies from taking our vehicles. im tired of getting tank jacked by my own team when i get out to repair fire damage and stuff...fuckin jerks |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.10.12 12:02:00 -
[13] - Quote
Would definitely like some more opinions on this. |
STB Vermaak Doe
558
|
Posted - 2012.10.12 12:21:00 -
[14] - Quote
Bad idea other than a simple green light |
SGT Garrisson
On The Brink
60
|
Posted - 2012.10.12 13:22:00 -
[15] - Quote
i like the idea of the eject button
i supose u could add a flasing 2 sec warning b4 ejecting everyone so they know there being ejected
ive jumped in a dropship to find it full of peeps stiiting there doing nothing |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.12 13:45:00 -
[16] - Quote
Longshot Ravenwood wrote:Pick up a full load of mercs using mobile clone reserve unit -- fly deep into the red -- kick them all out -- use an afterburner to get back before counter ends. Rinse. Repeat.
I could get on board with this for one of my alts. I still don't understand this obsession with trolling in gaming... |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.10.12 14:46:00 -
[17] - Quote
STB Vermaak Doe wrote:Bad idea other than a simple green light
Care to elaborate? Would be helpful
We can have a greenlight that goes off for two seconds, and then ejects people. It means I don't have to stop trying to make a random notice that I want him to drop, it also gives DS pilots the ability to play the part of a Transport vehicle in public matches. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
|
Posted - 2012.10.12 16:14:00 -
[18] - Quote
Tank jacked - up your skills past the militia level
OP - love it, want it, support it +1 |
Whispercrow
Seituoda Taskforce Command Caldari State
102
|
Posted - 2012.10.12 17:20:00 -
[19] - Quote
If it's a "Force them to eject" button, then it should only function when on the ground.
I'd be happy just having the ability to 'lock' my vehicle so nobody else could steal it. I hate when people try to gank my ride. I only ever did it once, and that was to a guy's Blaster-Turreted Sica last night, but at least I had the decency to use it to rack up 12 kills and NOT let it get blown up by the end of the match. Wish I could say the same for people who do that with my damn buggies.
See, if you could lock it, you could just land, hop out, and laze against the side of the vehicle until the passengers get the hint. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.12 18:28:00 -
[20] - Quote
Landing before ejecting people seems fair. |
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Evane Sa'edi
Celtic Anarchy
62
|
Posted - 2012.10.12 18:44:00 -
[21] - Quote
An auto warning system when a DS is targeted by AA weapons - BIG RED SIGNAL IN THE HUD - Lock established abandon ship |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.10.16 15:04:00 -
[22] - Quote
BUMP! |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.17 20:40:00 -
[23] - Quote
Still would be cool. As someone suggested, tthe dropship should have to land though would be a fair condition for being able to eject the passengers, since it would encourage the driver to pick a relatively safe spot for the sake of the dropship. If its too hostile to land in, its too hostile to eject players in. |
Vermaak Doe
SVER True Blood Unclaimed.
389
|
Posted - 2012.10.17 23:38:00 -
[24] - Quote
Jason Pearson wrote:STB Vermaak Doe wrote:Bad idea other than a simple green light Care to elaborate? Would be helpful We can have a greenlight that goes off for two seconds, and then ejects people. It means I don't have to stop trying to make a random notice that I want him to drop, it also gives DS pilots the ability to play the part of a Transport vehicle in public matches.
It's highly exploitable as you could drop frendlies into a situation where they have no chance of life and evade punishment easily, so only the green light is a good idea |
Kaminoikari
Wrath of Omnipotent Beings
16
|
Posted - 2012.10.20 19:33:00 -
[25] - Quote
Vermaak Doe wrote:Jason Pearson wrote:STB Vermaak Doe wrote:Bad idea other than a simple green light Care to elaborate? Would be helpful We can have a greenlight that goes off for two seconds, and then ejects people. It means I don't have to stop trying to make a random notice that I want him to drop, it also gives DS pilots the ability to play the part of a Transport vehicle in public matches. It's highly exploitable as you could drop frendlies into a situation where they have no chance of life and evade punishment easily, so only the green light is a good idea
No. If anything, dropship pilots should be able to force eject people anytime aside from redzones and from any height. What should happen is that unless you're on the ground, then when forcing people out (besides gunners and pilot), they automatically get their inertia dampeners activated as to avoid the inevitable falling death. THAT should be implemented. I'm tired of having people sit in my dropship doing nothing. I can never sit still for more than a few seconds unless I want to get obliterated by swarm missles. |
STB Vermaak Doe
558
|
Posted - 2012.10.20 23:51:00 -
[26] - Quote
And when some ***hole starts dropping people onto tanks and in the LOS of installations, I bet you'll still defend this terrible proposition. |
Codyrules35 Badass
L.O.T.I.S. Legacy Rising
94
|
Posted - 2012.10.30 23:39:00 -
[27] - Quote
I love this idea i wish it was implemented into the game |
Codyrules35 Badass
L.O.T.I.S. Legacy Rising
94
|
Posted - 2012.10.30 23:41:00 -
[28] - Quote
STB Vermaak Doe wrote:And when some ***hole starts dropping people onto tanks and in the LOS of installations, I bet you'll still defend this terrible proposition.
honestly that is what a dropship is for, getting people around the battlefield. Im sure that if you could sit on top of a tank you would get killed pretty fast by falling off and getting rolled over so this would not be a problem. It would be more of a problem for the person that is deployed from the dropship. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.02 13:33:00 -
[29] - Quote
Still is a great idea. |
Herpn Derpidus
Crux Special Tasks Group Gallente Federation
11
|
Posted - 2012.11.02 21:56:00 -
[30] - Quote
Longshot Ravenwood wrote:Jason Pearson wrote:Longshot Ravenwood wrote:Pick up a full load of mercs using mobile clone reserve unit -- fly deep into the red -- kick them all out -- use an afterburner to get back before counter ends. Rinse. Repeat.
I could get on board with this for one of my alts. - Warning, you cannot do this here! It's that simple. Then over the waste vats, or directly in front of two enemy HAVs. One or two might survive, but I'm sure the rest will be just as dead.
will have fun being a useless troll, mean while in non reatard vile this could actually be a good game mechanic |
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Shijima Kuraimaru
WarRavens
168
|
Posted - 2012.11.03 01:04:00 -
[31] - Quote
Evane Sa'edi wrote:An auto warning system when a DS is targeted by AA weapons - BIG RED SIGNAL IN THE HUD - Lock established abandon ship
But only for weapons that have active lockon. If the user has to manually aim, no warning.
Other than that, the only problem I can see here, other than the obvious trolling, would be spawning/jumping in to a drop ship and getting ejected before getting anywhere near the location one intended to get to. |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.11.03 08:01:00 -
[32] - Quote
may be a good idea to not be able to eject anyone too close to hostile vehicles along with the red zone but still allow them to jump out of their own choosing also may want to have a fair warning maybe a recorded message like "Warning: ejection in t minus 5,4,3,2,1" or something like that to make absolutely sure everyone knows it's happening.
I was gonna suggest something else as well but it's 4:00 in the morning and I've forgotten so if I remember then I will post it
|
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.11.03 09:24:00 -
[33] - Quote
+1 op |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.03 11:02:00 -
[34] - Quote
Sha Kharn Clone wrote:+1 op
Sha approved, I win DUST. |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.11.03 11:45:00 -
[35] - Quote
This is completely needed. Granted it can be used for trolling, but the same can be said for the scrubs farming points just sitting in it.
Besides, I like the idea of "Merc Bombing" objectives :D |
Codyrules35 Badass
L.O.T.I.S. Legacy Rising
94
|
Posted - 2012.11.22 05:02:00 -
[36] - Quote
I support this |
Vermaak Doe
SVER True Blood Unclaimed.
389
|
Posted - 2012.11.22 05:08:00 -
[37] - Quote
At most only a signal to jump should be used, not a forced one. |
Codyrules35 Badass
L.O.T.I.S. Legacy Rising
94
|
Posted - 2012.11.22 05:17:00 -
[38] - Quote
The reason why it should be forced is because most blue dots do not use communications so if the dropship is going to be taken down by swarm launchers and the blue dots inside dont know they have to bail out when the dropship is on fire the pilot yelling at them to "BAIL OUT BAIL OUT" will get at least - 100 points for the blue dots that did not know when to bail out that got killed. This Eject feature would be looking out for the safety of the pilot and the passengers of the vehicle. It would also make squading better and taking an objective better when they are all sitting and deployed all at once. So they work together to take one objective instead of bailing out whenever they want to or not at all. |
Vermaak Doe
SVER True Blood Unclaimed.
389
|
Posted - 2012.11.22 05:33:00 -
[39] - Quote
Codyrules35 Badass wrote:The reason why it should be forced is because most blue dots do not use communications so if the dropship is going to be taken down by swarm launchers and the blue dots inside dont know they have to bail out when the dropship is on fire the pilot yelling at them to "BAIL OUT BAIL OUT" will get at least - 100 points for the blue dots that did not know when to bail out that got killed. This Eject feature would be looking out for the safety of the pilot and the passengers of the vehicle. It would also make squading better and taking an objective better when they are all sitting and deployed all at once. So they work together to take one objective instead of bailing out whenever they want to or not at all. And the a**hole pilots who drop into a scenario they won't survive? (Near am enemy tank/tank group or sinto another dropship's firing line, etc.) |
Codyrules35 Badass
L.O.T.I.S. Legacy Rising
94
|
Posted - 2012.11.22 05:43:00 -
[40] - Quote
Well who's to say that there isnt an a**hole that will have a dropship with A CRU in it so people can spawn in it just to crash it to troll. I know there is people out there that will do this but this is directed to the majority of dropship pilots that are not F**king Idiots. |
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Vermaak Doe
SVER True Blood Unclaimed.
389
|
Posted - 2012.11.22 05:53:00 -
[41] - Quote
Codyrules35 Badass wrote:Well who's to say that there isnt an a**hole that will have a dropship with A CRU in it so people can spawn in it just to crash it to troll. I know there is people out there that will do this but this is directed to the majority of dropship pilots that are not F**king Idiots. In that situation the pilot would lose because even militia dropships are costly, so those scenarios are unrelated |
Codyrules35 Badass
L.O.T.I.S. Legacy Rising
94
|
Posted - 2012.11.22 06:00:00 -
[42] - Quote
In my opinion the benefits honestly outweigh the downside of trolls trying to abuse it. Cause very rarely will you ever see a dropship pilot that is not in a squad or without comms flying in the air. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.22 09:36:00 -
[43] - Quote
Vermaak, you're concentrating on the negatives, the possibilities that morons will decide to troll with this feature. The problem is, what do you want Dropship Pilots to be? Gone forever, never to actually be utilized properly?
We can remove the ability when entering a redzone, that one sorted. You're worried about people dropping troops next to tanks? I can do that right now with my Dropship, I'll just land it and run off. Expensive, but thats the ******** trolling you expect all off us to do.
We need this feature, otherwise DS Pilots are just gonna be useless assets in the battlefield (When it comes to Pub games anyways, and I'd actually like to be of use in a Pub game.) |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.25 23:34:00 -
[44] - Quote
Jason Pearson wrote:Vermaak, you're concentrating on the negatives, the possibilities that morons will decide to troll with this feature. The problem is, what do you want Dropship Pilots to be? Gone forever, never to actually be utilized properly?
We can remove the ability when entering a redzone, that one sorted. You're worried about people dropping troops next to tanks? I can do that right now with my Dropship, I'll just land it and run off. Expensive, but thats the ******** trolling you expect all off us to do.
We need this feature, otherwise DS Pilots are just gonna be useless assets in the battlefield (When it comes to Pub games anyways, and I'd actually like to be of use in a Pub game.)
Agreed. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.11.25 23:46:00 -
[45] - Quote
hey lets implement this for ALL vehicles not just dropships also a lock option just as we can lock squads, vehicles should be able to be squadlocked from the map :D |
Vermaak Doe
SVER True Blood Unclaimed.
389
|
Posted - 2012.11.26 04:52:00 -
[46] - Quote
Jason Pearson wrote:Vermaak, you're concentrating on the negatives, the possibilities that morons will decide to troll with this feature. The problem is, what do you want Dropship Pilots to be? Gone forever, never to actually be utilized properly?
We can remove the ability when entering a redzone, that one sorted. You're worried about people dropping troops next to tanks? I can do that right now with my Dropship, I'll just land it and run off. Expensive, but thats the ******** trolling you expect all off us to do.
We need this feature, otherwise DS Pilots are just gonna be useless assets in the battlefield (When it comes to Pub games anyways, and I'd actually like to be of use in a Pub game.) That wouldn't be a game changer to let dropship pilots kick the people inside out because in the event they're not ready to leave they'll just run away from where you dropped them and waste even more time than they would have walking to wherever they're trying to get. All this would do is promote ttolling WITHOUT consequence which is a terrible idea.
+1 for the green light but the rest is a sh*tty idea |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.26 06:16:00 -
[47] - Quote
Vermaak Doe wrote:Jason Pearson wrote:Vermaak, you're concentrating on the negatives, the possibilities that morons will decide to troll with this feature. The problem is, what do you want Dropship Pilots to be? Gone forever, never to actually be utilized properly?
We can remove the ability when entering a redzone, that one sorted. You're worried about people dropping troops next to tanks? I can do that right now with my Dropship, I'll just land it and run off. Expensive, but thats the ******** trolling you expect all off us to do.
We need this feature, otherwise DS Pilots are just gonna be useless assets in the battlefield (When it comes to Pub games anyways, and I'd actually like to be of use in a Pub game.) That wouldn't be a game changer to let dropship pilots kick the people inside out because in the event they're not ready to leave they'll just run away from where you dropped them and waste even more time than they would have walking to wherever they're trying to get. All this would do is promote ttolling WITHOUT consequence which is a terrible idea. +1 for the green light but the rest is a sh*tty idea
Not ready? I sat just next to Bravo on Manus Peaks with a Dropship full of people, the guys on the turrets were shooting into the distance trying to hit things and the other 4 were sitting there doing **** all. It's ridiculous you're against this. We can easily stop abuse for the Red zone and only a few players are going to grief by dropping them off right next to an enemy. The majority of pilots want to be useful in a battle rather than flying around getting shot down while they try to make players in the dropship jump out. |
Vermaak Doe
SVER True Blood Unclaimed.
389
|
Posted - 2012.11.26 06:29:00 -
[48] - Quote
Jason Pearson wrote:Vermaak Doe wrote:Jason Pearson wrote:Vermaak, you're concentrating on the negatives, the possibilities that morons will decide to troll with this feature. The problem is, what do you want Dropship Pilots to be? Gone forever, never to actually be utilized properly?
We can remove the ability when entering a redzone, that one sorted. You're worried about people dropping troops next to tanks? I can do that right now with my Dropship, I'll just land it and run off. Expensive, but thats the ******** trolling you expect all off us to do.
We need this feature, otherwise DS Pilots are just gonna be useless assets in the battlefield (When it comes to Pub games anyways, and I'd actually like to be of use in a Pub game.) That wouldn't be a game changer to let dropship pilots kick the people inside out because in the event they're not ready to leave they'll just run away from where you dropped them and waste even more time than they would have walking to wherever they're trying to get. All this would do is promote ttolling WITHOUT consequence which is a terrible idea. +1 for the green light but the rest is a sh*tty idea Not ready? I sat just next to Bravo on Manus Peaks with a Dropship full of people, the guys on the turrets were shooting into the distance trying to hit things and the other 4 were sitting there doing **** all. It's ridiculous you're against this. We can easily stop abuse for the Red zone and only a few players are going to grief by dropping them off right next to an enemy. The majority of pilots want to be useful in a battle rather than flying around getting shot down while they try to make players in the dropship jump out.
One particular instance isn't a format for all, it's more ridiculous that you think it's your right to force them out of a vehicle meant for teamwork when things don't go your way. It's even more bs that you think this will accomplish anything more than trolling without punishment |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.26 06:40:00 -
[49] - Quote
Vermaak Doe wrote:Jason Pearson wrote:Vermaak Doe wrote:Jason Pearson wrote:Vermaak, you're concentrating on the negatives, the possibilities that morons will decide to troll with this feature. The problem is, what do you want Dropship Pilots to be? Gone forever, never to actually be utilized properly?
We can remove the ability when entering a redzone, that one sorted. You're worried about people dropping troops next to tanks? I can do that right now with my Dropship, I'll just land it and run off. Expensive, but thats the ******** trolling you expect all off us to do.
We need this feature, otherwise DS Pilots are just gonna be useless assets in the battlefield (When it comes to Pub games anyways, and I'd actually like to be of use in a Pub game.) That wouldn't be a game changer to let dropship pilots kick the people inside out because in the event they're not ready to leave they'll just run away from where you dropped them and waste even more time than they would have walking to wherever they're trying to get. All this would do is promote ttolling WITHOUT consequence which is a terrible idea. +1 for the green light but the rest is a sh*tty idea Not ready? I sat just next to Bravo on Manus Peaks with a Dropship full of people, the guys on the turrets were shooting into the distance trying to hit things and the other 4 were sitting there doing **** all. It's ridiculous you're against this. We can easily stop abuse for the Red zone and only a few players are going to grief by dropping them off right next to an enemy. The majority of pilots want to be useful in a battle rather than flying around getting shot down while they try to make players in the dropship jump out. One particular instance isn't a format for all, it's more ridiculous that you think it's your right to force them out of a vehicle meant for teamwork when things don't go your way. It's even more bs that you think this will accomplish anything more than trolling without punishment
That is one example of an issue I've encountered. There is no point in using Dropships to actually ferry people around since half the players in this game want easy points and hope the DS gunners can actually kill **** and earn points.I can very easily troll with the Dropships I have with no issue. I can get some buds on the enemy team, get a mCRU and land right next to them so they just farm the crap out of the spawning players. I can fly into mountains and redzones with a dropship full of people. I can hover over a null cannon as all 7 of us get smashed by the missiles it's launching. It's really no issue.
You're worried about players using it to drop of enemies in front of people. I can fit a militia LAV with a mCRU and repeatedly drive it into enemies so they get to kill all 3 of us. I can repeat this as much as I want.
Like I said before, griefing will happen but players will learn who they can trust and who they can't, a form of consequence for those players. The good players that will actually fly well will be remembered. Not only is this a useful tool for public matches but if you're in a Corp Battle on corp comms and you've got a bunch of guys all talking, calling out targets and you're a quiet guy trying to yell "JUMP NOW", chances are you're going to get drowned out. This will enable us quiet pilots to actually do well for our corp aswell as just in Pub games.
Or.. we can like Pilots get ****** in the ass repeatedly by ******** blue dots who are just trying to farm WP while we try and capture objectives. |
Vermaak Doe
SVER True Blood Unclaimed.
389
|
Posted - 2012.11.26 06:47:00 -
[50] - Quote
Still no matter what you scenario you use you still lose in some way and anything past an on screen notification would make taking a dropship more of a risk and therefore make dropships useless because no one would get in. |
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HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.11.26 06:53:00 -
[51] - Quote
Jason Pearson wrote:Simple request, as a Dropship Pilot I want to pick people up and get them onto an objective quickly. The problem is not everyone has a mic or is paying attention to me yelling "GO!", so perhaps we could have a kick all function for Vehicles? My priority is dropships but I believe every vehicle could probably use it.
Using it will eject everyone from the vehicle apart from the Pilot/Driver. This means even if you're driving around with a group of randoms, they can be "organized" when it comes to getting out of a vehicle :) hey what about this as another idea if you boot them out within a certain radius of the objective THEY and YOU get points.... make it like a bomber game....it would make it cool to have the spawn uplink in the old drop ship again...currently its PG/CPU cost is kinda high which turns your DS into a flying LAV.Also if the driver COULD NOT drop you in the redzone.This also work because passengers cant see the ground only the gunner and the pilot....if you had a godd pilot that was a corp mate and you trusted him this could defiantly work. there is potential to this ...kudos sir.I like your style
Well wait a second ejected without warning and not hitting x in time SPLAT hmm maybe not |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.27 10:09:00 -
[52] - Quote
Just crashed a Dropship with 6 scrubs into the Redline. I'll continue doing this til something like this is implemented. I landed next to a guy with a swarm launcher and all 6 of them did nothing. Later on I landed next to a HMG who continued to kill them all in the ship. I flew off, they all spawned back in and never left. So yeah, I dropped them into the redzone.
And this is my latest issue. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.27 10:42:00 -
[53] - Quote
I like the "green light" idea.
I don't like the "throw people out without a choice" idea.
You know how a squad leader gets a "Squad Leader Commission" WP bonus for any bonus points earned by teammates following their instructions? Why not give something similar to Dropships.
Have a "Green Light" function that Dropship Pilots can use to instruct teammates to jump. Give this a minimum 5 second duration before it can be turned off, and a max of 10 seconds before it cuts off on its own, and have a 60 second cooldown on activation so it can't be spammed constantly. Anyone who jumps during the green light period gets a 10 or 15 point bonus, and hands the pilot a "commission" bonus as well. After jumping, there could be a short period where the dropped players earn bonus WP and award commission to the pilot for those as well. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.27 11:08:00 -
[54] - Quote
Garrett Blacknova wrote:I like the "green light" idea.
I don't like the "throw people out without a choice" idea.
You know how a squad leader gets a "Squad Leader Commission" WP bonus for any bonus points earned by teammates following their instructions? Why not give something similar to Dropships.
Have a "Green Light" function that Dropship Pilots can use to instruct teammates to jump. Give this a minimum 5 second duration before it can be turned off, and a max of 10 seconds before it cuts off on its own, and have a 60 second cooldown on activation so it can't be spammed constantly. Anyone who jumps during the green light period gets a 10 or 15 point bonus, and hands the pilot a "commission" bonus as well. After jumping, there could be a short period where the dropped players earn bonus WP and award commission to the pilot for those as well.
I suggested something similar a while back. Some kind of WP commission to the dropship pilot for every action did by a dropped soldier in the 1-2 minutes after they left the DS.
Would obviously need some more accurate design than this to avoid exploit but could be a way to give love to the pilots.
Regarding green light, it's a good idea. The auto-drop people, not so much imo. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.27 11:28:00 -
[55] - Quote
Laurent Cazaderon wrote:Garrett Blacknova wrote:I like the "green light" idea.
I don't like the "throw people out without a choice" idea.
You know how a squad leader gets a "Squad Leader Commission" WP bonus for any bonus points earned by teammates following their instructions? Why not give something similar to Dropships.
Have a "Green Light" function that Dropship Pilots can use to instruct teammates to jump. Give this a minimum 5 second duration before it can be turned off, and a max of 10 seconds before it cuts off on its own, and have a 60 second cooldown on activation so it can't be spammed constantly. Anyone who jumps during the green light period gets a 10 or 15 point bonus, and hands the pilot a "commission" bonus as well. After jumping, there could be a short period where the dropped players earn bonus WP and award commission to the pilot for those as well. I suggested something similar a while back. Some kind of WP commission to the dropship pilot for every action did by a dropped soldier in the 1-2 minutes after they left the DS. Would obviously need some more accurate design than this to avoid exploit but could be a way to give love to the pilots. Regarding green light, it's a good idea. The auto-drop people, not so much imo. +1, and I'm sure I +1ed you previously on the topic as well.
Also, I've previously suggested a possible method of reducing exploitability, I've suggested a few ways to make that happen before too. Mostly revolving around giving everyone who drops a temporary WP boost, and not thinking about pilots themselves.
1. Gunners don't get rewarded for abandoning their posts. Not sure about this if it's on a cooldown/time-limited effect as this thread's suggesting - it was part of a suggestion for a general bonus to Dropship pilots and passengers for jumping out without bothering to coordinate with teammates when doing it.
2. Bonus only awarded to players who have been in the Dropship for a certain minimum time, or those who spawned in the vehicle's M-CRU. if you just hopped into the Dropship, no extra reward will be earned. This would make any exploitation potential minimal enough that K/D farming or suicide/nano-injector WP farming would be a more practical method.
3. If gunners aren't rewarded with this system, they could get the "jump" bonus without the post-jump WP increase. Also, you wouldn't count as a gunner until you've taken at least one shot, but once you've fired, you'd have to leave the gunner's seat and remain in a passenger position for the require timeframe before being eligible for the bonus WP. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.27 11:42:00 -
[56] - Quote
Garrett Blacknova wrote:Laurent Cazaderon wrote:Garrett Blacknova wrote:I like the "green light" idea.
I don't like the "throw people out without a choice" idea.
You know how a squad leader gets a "Squad Leader Commission" WP bonus for any bonus points earned by teammates following their instructions? Why not give something similar to Dropships.
Have a "Green Light" function that Dropship Pilots can use to instruct teammates to jump. Give this a minimum 5 second duration before it can be turned off, and a max of 10 seconds before it cuts off on its own, and have a 60 second cooldown on activation so it can't be spammed constantly. Anyone who jumps during the green light period gets a 10 or 15 point bonus, and hands the pilot a "commission" bonus as well. After jumping, there could be a short period where the dropped players earn bonus WP and award commission to the pilot for those as well. I suggested something similar a while back. Some kind of WP commission to the dropship pilot for every action did by a dropped soldier in the 1-2 minutes after they left the DS. Would obviously need some more accurate design than this to avoid exploit but could be a way to give love to the pilots. Regarding green light, it's a good idea. The auto-drop people, not so much imo. +1, and I'm sure I +1ed you previously on the topic as well. Also, I've previously suggested a possible method of reducing exploitability, I've suggested a few ways to make that happen before too. Mostly revolving around giving everyone who drops a temporary WP boost, and not thinking about pilots themselves. 1. Gunners don't get rewarded for abandoning their posts. Not sure about this if it's on a cooldown/time-limited effect as this thread's suggesting - it was part of a suggestion for a general bonus to Dropship pilots and passengers for jumping out without bothering to coordinate with teammates when doing it. 2. Bonus only awarded to players who have been in the Dropship for a certain minimum time, or those who spawned in the vehicle's M-CRU. if you just hopped into the Dropship, no extra reward will be earned. This would make any exploitation potential minimal enough that K/D farming or suicide/nano-injector WP farming would be a more practical method. 3. If gunners aren't rewarded with this system, they could get the "jump" bonus without the post-jump WP increase. Also, you wouldn't count as a gunner until you've taken at least one shot, but once you've fired, you'd have to leave the gunner's seat and remain in a passenger position for the require timeframe before being eligible for the bonus WP.
Something like that could work. Yet i'm not sure a WP boost is needed for the soldiers inside the DS. Is there really a need to incentize people in getting in a dropship ? I'd rather focus on pilot love first.
Working on DS\infantry relationship mecanics is needed that's for sure. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.27 11:45:00 -
[57] - Quote
If you search "Pilot Comission", I also made a thread on it outlining a way for Pilots to gain WP. The Auto Drop is needed really. A warning, "You are about to be deployed from the Dropship" needs to flash across the screen and then bam. I'm pretty tired of trying to use Dropships in a public match only to have all 6 players inside it trying to farm WP |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.27 11:57:00 -
[58] - Quote
Laurent Cazaderon wrote:Something like that could work. Yet i'm not sure a WP boost is needed for the soldiers inside the DS. Is there really a need to incentize people in getting in a dropship ? I'd rather focus on pilot love first.
Working on DS\infantry relationship mecanics is needed that's for sure. I didn't say to give people WP for getting INTO the Dropship. I said they should be rewarded for getting OUT when they're told to.
Just like they need to be rewarded for following Squad Leader orders.
Why? Because blueberries don't do anything that doesn't benefit them, personally. You tell them to jump, they'll camp in their seats farming WP. See below:
Jason Pearson wrote:If you search "Pilot Comission", I also made a thread on it outlining a way for Pilots to gain WP. The Auto Drop is needed really. A warning, "You are about to be deployed from the Dropship" needs to flash across the screen and then bam. I'm pretty tired of trying to use Dropships in a public match only to have all 6 players inside it trying to farm WP That's why.
But kicking players out isn't a solution. CONVINCING them to drop is a solution.
While piloting/driving a vehicle, a player should ALWAYS earn points for their kills, and assist points for kills by their gunners. The gunners should be rewarded kill and assist points as they are now.
But passengers? Nobody will camp a Dropship on a long run while taking fire unless they're getting something out of it, so while you're on the move, WP for assists could remain as they are now. You COULD make the "green light" activation cut off the Assist bonuses to anyone but the pilot and gunners though - not only for the "green light" duration, but ALSO for the cooldown period.
So you get about 10 seconds of "sit in the Dropship for 0 WP over the next minute, or jump out and get bonus WP for ANYTHING you do over the next half-minute" as a choice. I can guess which option most blueberries will run with. |
Vermaak Doe
SVER True Blood Unclaimed.
389
|
Posted - 2012.11.27 12:51:00 -
[59] - Quote
You sound so much like a whining toddler not getting their way |
Skihids
Tritan-Industries Legacy Rising
970
|
Posted - 2012.11.27 13:50:00 -
[60] - Quote
I like the passenger incentives. Without them we won't have passengers to get commissions from.
The sticky point is deciding where they get dropped. The pilot would be assuming the role of squad leader by deciding the attack point but he would have no idea about the composition of his impromptu squad. Does he drop them on a well defended objective, or next to that tank to take it out? How can he decide without knowing the composition and capabilities of his passengers?
Are they a bunch of scouts who want to go sniping or shot gunning? Are they a load of heavies with HMGs who are itching to wipe out an objective? Or are they a mishmash of conflicting load outs not suited to any mission? How is the pilot to know?
The best way is to be part of a large squad going into the match. That way you know that you have a viable force and that it knows how to operate together. Second best would be to list suit type and main weapon of each passenger on a manifest, along with automatic proxy chat for everyone in the ship .
|
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.28 22:37:00 -
[61] - Quote
Friendly fire has lots and lots and lots of potential abuse, but it will be in the game (though not in highsec) This feature is far more practical and useful than friendly fire. It needs to be in the game. It could be restricted so it can't be used in highsec though if people are scared of abuse. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.11.28 23:15:00 -
[62] - Quote
well first off you need to getting points for people spawning on your dropship in the first place again...as for me I am not getting WP for them spawning in my DS so until they fix that I dont see this working at all. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.28 23:27:00 -
[63] - Quote
HECATONCHIRES GYGES wrote: well first off you need to getting points for people spawning on your dropship in the first place again...as for me I am not getting WP for them spawning in my DS so until they fix that I dont see this working at all. https://forums.dust514.com/default.aspx?g=posts&t=34744&find=unread "[SUGGESTION] Award WP for Mobile CRU use in Vehicles - This feature is being planned" |
Vincent Kaine
Dead Six Initiative
1
|
Posted - 2012.11.29 20:37:00 -
[64] - Quote
+1 no other game has this handy function. lets set this game apart |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.02 20:19:00 -
[65] - Quote
Would still be great for dropships. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.12.02 20:25:00 -
[66] - Quote
I would like that in my HAV when someones being a derp with the blaster I would like to be able to kick them out and lock my HAV from further entry 8D |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.04 22:35:00 -
[67] - Quote
Pilot commission is coming, now all dropshipers need is this. |
Codyrules35 Badass
L.O.T.I.S. Legacy Rising
94
|
Posted - 2012.12.07 20:35:00 -
[68] - Quote
Dropship pilots need this feature to be applied soon! it would be extremely helpful as a tactic for a DP and would make Dropships have more of an effect on the battlefield. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.08 11:27:00 -
[69] - Quote
Codyrules35 Badass wrote:Dropship pilots need this feature to be applied soon! it would be extremely helpful as a tactic for a DP and would make Dropships have more of an effect on the battlefield.
You said DP |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.12.10 08:12:00 -
[70] - Quote
Bump, more feedback pls. |
|
Ziot Reitrenner
Osmon Surveillance Caldari State
17
|
Posted - 2012.12.10 09:10:00 -
[71] - Quote
I support this measure with gusto.
Nothing pisses me off more than transporting people in a chopper in BF3, and no one bothers getting out, or doing anything productive. They just sit in the back and get passenger assists.
The eject button should have a five second delay. A redlight for 3-4 seconds, and then a 1-2 second green light before they're ejected from the vehicle. The transport pilot should also get points for every ally that hits the ground without taking damage, and suffer some kind of penalty for intentionally putting his team mates in danger.
On another note. Points should be awarded to those passengers that make the effort to land safely. Those players that deploy their jump jets before they hit the dirt should be rewarded with points too. In the end, everyone that plays their part will be rewarded. There will always be outliers. You will never stop a dirtbag from being a dirtbag, but penalties and rewards for awful and good behavior will curb the machinations of the curious. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.10 20:26:00 -
[72] - Quote
needed. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.14 12:26:00 -
[73] - Quote
Any more opinions? |
Vermaak Kuvakei
Doomheim
89
|
Posted - 2012.12.14 13:25:00 -
[74] - Quote
Same one as before, a blaring signal to leave only |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.16 23:30:00 -
[75] - Quote
Perhaps there can be a system in the game that assesses the amount of enemies present in each section of the map, and dropship pilot can eject passengers out into those zones with the least amount of threats. Would be harder to do, but just throwing it out there. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.12.17 00:24:00 -
[76] - Quote
Vermaak Kuvakei wrote:Same one as before, a blaring signal to leave only
Accomplishes nothing.
Random Blue Dot sees the signal.. "lol nope I'm safe in this Dropship, watch me get all these points!"
Dropship dies due to the blue dot not getting out and killing the Forge Gunner below us, woot. |
Arron Rift
Commando Perkone Caldari State
73
|
Posted - 2012.12.17 01:26:00 -
[77] - Quote
I support this.
Another option is triggering a "please exit vehicle now" message. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.17 03:11:00 -
[78] - Quote
Jason Pearson wrote:Vermaak Kuvakei wrote:Same one as before, a blaring signal to leave only Accomplishes nothing. Random Blue Dot sees the signal.. "lol nope I'm safe in this Dropship, watch me get all these points!" Dropship dies due to the blue dot not getting out and killing the Forge Gunner below us, woot. Look at the discussion on page 3.
Incentivise jumping when the green light is triggered.
You get a notification that you should jump now. If you jump during the 5 - 10 second window, you get bonus points on all your actions, and the pilot gets a commission bonus. If you DON'T jump, there's a 1 - 2 minute cooldown on the "green light" activation, during which no passengers are awarded assist points.
So either you jump and get the potential for bonus points if you don't suck, or you stay and get nothing. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.23 03:56:00 -
[79] - Quote
Garrett Blacknova wrote:Jason Pearson wrote:Vermaak Kuvakei wrote:Same one as before, a blaring signal to leave only Accomplishes nothing. Random Blue Dot sees the signal.. "lol nope I'm safe in this Dropship, watch me get all these points!" Dropship dies due to the blue dot not getting out and killing the Forge Gunner below us, woot. Look at the discussion on page 3. Incentivise jumping when the green light is triggered. You get a notification that you should jump now. If you jump during the 5 - 10 second window, you get bonus points on all your actions, and the pilot gets a commission bonus. If you DON'T jump, there's a 1 - 2 minute cooldown on the "green light" activation, during which no passengers are awarded assist points. So either you jump and get the potential for bonus points if you don't suck, or you stay and get nothing.
This is a very good middle ground, though passengers must be informed of the penalty, or else it won't work. A notification needs to appear informing passengers the penalty as well. On a related note, passengers shouldn't get assists anyway for just being in the dropship, so I think there should be no passenger assist anyway, and refusing to leave when told to will result in negative WP. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.05 02:21:00 -
[80] - Quote
More thoughts? |
|
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.05 11:58:00 -
[81] - Quote
Vermaak Doe wrote:Codyrules35 Badass wrote:The reason why it should be forced is because most blue dots do not use communications so if the dropship is going to be taken down by swarm launchers and the blue dots inside dont know they have to bail out when the dropship is on fire the pilot yelling at them to "BAIL OUT BAIL OUT" will get at least - 100 points for the blue dots that did not know when to bail out that got killed. This Eject feature would be looking out for the safety of the pilot and the passengers of the vehicle. It would also make squading better and taking an objective better when they are all sitting and deployed all at once. So they work together to take one objective instead of bailing out whenever they want to or not at all. And the a**hole pilots who drop into a scenario they won't survive? (Near am enemy tank/tank group or sinto another dropship's firing line, etc.)
Welcome to New Eden. It is not safe here. Friendly fire, betrayal, someone stealing all your corp's ISK is a feature, not a problem.
Seriously. Its not a problem. this is why I laugh my ass off when people want it so your tank cant get tankjacked. It ain't happening. Its why I believe sleepy zan driving over blueberries will explicitly NOT be nerfed. Your allies in new eden can be out to get you. and if I pay your dropship pilot to toss you out deep in a red zone and he does? then Hes getting rewarded with 20 proto CRU dropships while I LOL. And you lost because I paid your guy to screw you over.
Start thinking like intel ops folks. blindly trusting in this game will get you and your corp torched. |
Thranx1231
CowTek
90
|
Posted - 2013.01.05 12:07:00 -
[82] - Quote
Longshot Ravenwood wrote:Pick up a full load of mercs using mobile clone reserve unit -- fly deep into the red -- kick them all out -- use an afterburner to get back before counter ends. Rinse. Repeat.
I could get on board with this for one of my alts. Sure, we can get this added to the list of ways to lose WP/SP based on friendly kills.
When FF is true, killing a friendly would reduce your WP/SP and they could easily tag the pilot of the ship that flew them into red zone. Piece of cake.
Once you have killed one friendly, your icon goes red. Then you are fair game on both sides. Wicked cool.
|
Thranx1231
CowTek
90
|
Posted - 2013.01.05 12:13:00 -
[83] - Quote
Breakin Stuff wrote:Welcome to New Eden. It is not safe here. Friendly fire, betrayal, someone stealing all your corp's ISK is a feature, not a problem.
Seriously. Its not a problem. this is why I laugh my ass off when people want it so your tank cant get tankjacked. It ain't happening. Its why I believe sleepy zan driving over blueberries will explicitly NOT be nerfed. Your allies in new eden can be out to get you. and if I pay your dropship pilot to toss you out deep in a red zone and he does? then Hes getting rewarded with 20 proto CRU dropships while I LOL. And you lost because I paid your guy to screw you over.
Start thinking like intel ops folks. blindly trusting in this game will get you and your corp torched. Thanks for the heads up. I already suspected it considering the Eve forums I have visited.
We need to track friendly kills then along with kills. Make that available via Info. Breaks a dozen and we can start offering bounties, you know. For retribution. Great part would be there is no way to reset the friendly kill count. New alts all the time.
Which is why I track user id. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.05 12:21:00 -
[84] - Quote
Thranx1231 wrote:Breakin Stuff wrote:Welcome to New Eden. It is not safe here. Friendly fire, betrayal, someone stealing all your corp's ISK is a feature, not a problem.
Seriously. Its not a problem. this is why I laugh my ass off when people want it so your tank cant get tankjacked. It ain't happening. Its why I believe sleepy zan driving over blueberries will explicitly NOT be nerfed. Your allies in new eden can be out to get you. and if I pay your dropship pilot to toss you out deep in a red zone and he does? then Hes getting rewarded with 20 proto CRU dropships while I LOL. And you lost because I paid your guy to screw you over.
Start thinking like intel ops folks. blindly trusting in this game will get you and your corp torched. Thanks for the heads up. I already suspected it considering the Eve forums I have visited. We need to track friendly kills then along with kills. Make that available via Info. Breaks a dozen and we can start offering bounties, you know. For retribution. Great part would be there is no way to reset the friendly kill count. New alts all the time. Which is why I track user id.
Heavies are going to rack up FF kills as a matter of course. theres very little reason why he should stop firing at a badguy because you got into the line of fire. youll just wake up in a clone one fit poorer. mass drivers will cease being OP because they indiscriminate. life is cheap.
But if you check someones corp history and see a lot of shuffling? odds are theyre the ones yer worried about. so are the former members of your enemies. Infiltration events suck. |
Mogar Bobac
Algintal Core Gallente Federation
63
|
Posted - 2013.01.05 15:31:00 -
[85] - Quote
Im an experienced tank driver. I usualy know when the end is coming based on my current health vs any weapon thats comming. If your in one of my turrets your usualy not aware were about to die. Id love the ability to eject my crew instead of feeling like a jerk for bailing last second to see my friends burning in there steel tomb. |
Vermaak Kuvakei
Doomheim
89
|
Posted - 2013.01.05 20:56:00 -
[86] - Quote
Breakin Stuff wrote:Vermaak Doe wrote:Codyrules35 Badass wrote:The reason why it should be forced is because most blue dots do not use communications so if the dropship is going to be taken down by swarm launchers and the blue dots inside dont know they have to bail out when the dropship is on fire the pilot yelling at them to "BAIL OUT BAIL OUT" will get at least - 100 points for the blue dots that did not know when to bail out that got killed. This Eject feature would be looking out for the safety of the pilot and the passengers of the vehicle. It would also make squading better and taking an objective better when they are all sitting and deployed all at once. So they work together to take one objective instead of bailing out whenever they want to or not at all. And the a**hole pilots who drop into a scenario they won't survive? (Near am enemy tank/tank group or sinto another dropship's firing line, etc.) Welcome to New Eden. It is not safe here. Friendly fire, betrayal, someone stealing all your corp's ISK is a feature, not a problem. Seriously. Its not a problem. this is why I laugh my ass off when people want it so your tank cant get tankjacked. It ain't happening. Its why I believe sleepy zan driving over blueberries will explicitly NOT be nerfed. Your allies in new eden can be out to get you. and if I pay your dropship pilot to toss you out deep in a red zone and he does? then Hes getting rewarded with 20 proto CRU dropships while I LOL. And you lost because I paid your guy to screw you over. Start thinking like intel ops folks. blindly trusting in this game will get you and your corp torched. As long as you lose your dropship trying to grief, i don't care but otherwise it'll just lead to a bunch of Bs teamkilling. And all of the examples you pull up have nothing to do with what i said |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.01.05 21:01:00 -
[87] - Quote
Vermaak Kuvakei wrote:Breakin Stuff wrote:Vermaak Doe wrote:Codyrules35 Badass wrote:The reason why it should be forced is because most blue dots do not use communications so if the dropship is going to be taken down by swarm launchers and the blue dots inside dont know they have to bail out when the dropship is on fire the pilot yelling at them to "BAIL OUT BAIL OUT" will get at least - 100 points for the blue dots that did not know when to bail out that got killed. This Eject feature would be looking out for the safety of the pilot and the passengers of the vehicle. It would also make squading better and taking an objective better when they are all sitting and deployed all at once. So they work together to take one objective instead of bailing out whenever they want to or not at all. And the a**hole pilots who drop into a scenario they won't survive? (Near am enemy tank/tank group or sinto another dropship's firing line, etc.) Welcome to New Eden. It is not safe here. Friendly fire, betrayal, someone stealing all your corp's ISK is a feature, not a problem. Seriously. Its not a problem. this is why I laugh my ass off when people want it so your tank cant get tankjacked. It ain't happening. Its why I believe sleepy zan driving over blueberries will explicitly NOT be nerfed. Your allies in new eden can be out to get you. and if I pay your dropship pilot to toss you out deep in a red zone and he does? then Hes getting rewarded with 20 proto CRU dropships while I LOL. And you lost because I paid your guy to screw you over. Start thinking like intel ops folks. blindly trusting in this game will get you and your corp torched. As long as you lose your dropship trying to grief, i don't care but otherwise it'll just lead to a bunch of Bs teamkilling. And all of the examples you pull up have nothing to do with what i said
It's all about the players man, there will be griefers that's a fact but people will use it to benefit their team. For example, I really want this feature bad, I'd like to equip a CRU and go deliver players to objectives, but they won't get out. I think the novelty of dropping people in the redzone would wear out eventually anyways and like I said we just disallow kicks at speed and in the redzone, tada (Make Viable Airspace a yellow zone that players cannot be dropped into, so they'll only be allowed to be dropped in safe ground zones)
|
Vermaak Kuvakei
Doomheim
89
|
Posted - 2013.01.05 21:13:00 -
[88] - Quote
Jason Pearson wrote:Vermaak Kuvakei wrote:Breakin Stuff wrote:Vermaak Doe wrote:Codyrules35 Badass wrote:The reason why it should be forced is because most blue dots do not use communications so if the dropship is going to be taken down by swarm launchers and the blue dots inside dont know they have to bail out when the dropship is on fire the pilot yelling at them to "BAIL OUT BAIL OUT" will get at least - 100 points for the blue dots that did not know when to bail out that got killed. This Eject feature would be looking out for the safety of the pilot and the passengers of the vehicle. It would also make squading better and taking an objective better when they are all sitting and deployed all at once. So they work together to take one objective instead of bailing out whenever they want to or not at all. And the a**hole pilots who drop into a scenario they won't survive? (Near am enemy tank/tank group or sinto another dropship's firing line, etc.) Welcome to New Eden. It is not safe here. Friendly fire, betrayal, someone stealing all your corp's ISK is a feature, not a problem. Seriously. Its not a problem. this is why I laugh my ass off when people want it so your tank cant get tankjacked. It ain't happening. Its why I believe sleepy zan driving over blueberries will explicitly NOT be nerfed. Your allies in new eden can be out to get you. and if I pay your dropship pilot to toss you out deep in a red zone and he does? then Hes getting rewarded with 20 proto CRU dropships while I LOL. And you lost because I paid your guy to screw you over. Start thinking like intel ops folks. blindly trusting in this game will get you and your corp torched. As long as you lose your dropship trying to grief, i don't care but otherwise it'll just lead to a bunch of Bs teamkilling. And all of the examples you pull up have nothing to do with what i said It's all about the players man, there will be griefers that's a fact but people will use it to benefit their team. For example, I really want this feature bad, I'd like to equip a CRU and go deliver players to objectives, but they won't get out. I think the novelty of dropping people in the redzone would wear out eventually anyways and like I said we just disallow kicks at speed and in the redzone, tada (Make Viable Airspace a yellow zone that players cannot be dropped into, so they'll only be allowed to be dropped in safe ground zones) i remember reading a concept where the drop was semi voluntary, which is (not might be) better than a completely involuntary system, and shouldn't you recognize by now you should only use a dropship when yiu know you have people in your squad going to use it?
|
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.01.05 21:19:00 -
[89] - Quote
Vermaak Kuvakei wrote:Jason Pearson wrote:Vermaak Kuvakei wrote:Breakin Stuff wrote: And the a**hole pilots who drop into a scenario they won't survive? (Near am enemy tank/tank group or sinto another dropship's firing line, etc.)
Welcome to New Eden. It is not safe here. Friendly fire, betrayal, someone stealing all your corp's ISK is a feature, not a problem. Seriously. Its not a problem. this is why I laugh my ass off when people want it so your tank cant get tankjacked. It ain't happening. Its why I believe sleepy zan driving over blueberries will explicitly NOT be nerfed. Your allies in new eden can be out to get you. and if I pay your dropship pilot to toss you out deep in a red zone and he does? then Hes getting rewarded with 20 proto CRU dropships while I LOL. And you lost because I paid your guy to screw you over. Start thinking like intel ops folks. blindly trusting in this game will get you and your corp torched. As long as you lose your dropship trying to grief, i don't care but otherwise it'll just lead to a bunch of Bs teamkilling. And all of the examples you pull up have nothing to do with what i said It's all about the players man, there will be griefers that's a fact but people will use it to benefit their team. For example, I really want this feature bad, I'd like to equip a CRU and go deliver players to objectives, but they won't get out. I think the novelty of dropping people in the redzone would wear out eventually anyways and like I said we just disallow kicks at speed and in the redzone, tada (Make Viable Airspace a yellow zone that players cannot be dropped into, so they'll only be allowed to be dropped in safe ground zones) i remember reading a concept where the drop was semi voluntary, which is (not might be) better than a completely involuntary system, and shouldn't you recognize by now you should only use a dropship when yiu know you have people in your squad going to use it? [/quote]
Eh semi voluntary just wouldn't work, bluedots are idiots, we both know that -_- And yeah I know, I said I'd like to do it, not that I actually do.. there is the occasion I get the ship out and see if bluedots have gotten smarter and will jump but.. blues never change :/ |
Vermaak Kuvakei
Doomheim
89
|
Posted - 2013.01.05 21:24:00 -
[90] - Quote
And in what world is transport ment for the unorganized blues? Even with a mandatory drop they would just run in every direction |
|
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.01.05 21:29:00 -
[91] - Quote
Vermaak Kuvakei wrote:And in what world is transport ment for the unorganized blues? Even with a mandatory drop they would just run in every direction
You just need to herd them, watched Dark Cloud do it once with an LAV If I have a CRU equipped and you fly close to the Objective you need taken and launch them out of the Dropship, they fall to the ground and begin running towards the Objective.. They're not too useless in a Herd. |
Vermaak Kuvakei
Doomheim
89
|
Posted - 2013.01.05 21:35:00 -
[92] - Quote
Jason Pearson wrote:Vermaak Kuvakei wrote:And in what world is transport ment for the unorganized blues? Even with a mandatory drop they would just run in every direction You just need to herd them, watched Dark Cloud do it once with an LAV If I have a CRU equipped and you fly close to the Objective you need taken and launch them out of the Dropship, they fall to the ground and begin running towards the Objective.. They're not too useless in a Herd. Actually the still are, they'll just end up shooting at each other while dying |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.06 02:48:00 -
[93] - Quote
Vermaak Kuvakei wrote: As long as you lose your dropship trying to grief, i don't care but otherwise it'll just lead to a bunch of Bs teamkilling. And all of the examples you pull up have nothing to do with what i said
why? CCP does not punish betrayal mechanically in new eden, punishment for bluedot ganking is in the hands, and the responsibility, of you, the bluedot getting betrayed. If he doesn't lose his dropship screwing you? then I would suggest pulling out a forge gun and correcting the problem.
I guarantee you that is CCPs intent. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.06 04:31:00 -
[94] - Quote
Oh... by the way... the BS teamkilling failure cascade you're worried about? that's actually a valid tactic. get one or two of your operatives on the opposing team and have them start bluedot stalking. The whole match devolves into a free for all where the raspberries wind up jacking you for your lunch monies while you failure cascade.
this is how new eden works.
But more to the point, I think who is allowed in your vehicle should be controlled by the driver. GTFO my ride should be a valid thing.
Plus is you need to hotdrop Objective C in a skirmish, it's a lot easier to win when you drop 6 blueberries onto the target instead of one or two. Some morons will grief bluedots. there are always grieftards. but griefing costs you money and thus progression in this game. I think what people should be looking for is a way to lock someone out of the CRU rotation in response. Killing bluedots? Oh BTW we had our Logi hack the network, and the platoon commander hit the lockout code. You can no longer spawn on the battlefield. |
G Torq
ALTA B2O
88
|
Posted - 2013.01.06 18:59:00 -
[95] - Quote
+1 to ejecting non-turret blueberries from vehicles, preferably with a 2 second verbal and visual warning ("greenlight")
If you're afraid you'll be dropped/ejected somewhere insanitary, dont get into other people's vehicles! If you get dropped in front of 5 HMG-wielding reds, repeatedly, dont get into that guy's vehicle! If you get dropped in front of turrets - RUN! If you think you're about to get dropped somewhere bad, eject and be in control....and RUN! If the vehicle is heading into the redzone without alerting you, get out.... and RUN! If the vehicle is starting to catch fire, get out.... and RUN!
Meanwhile, it could be beneficial if some (small qty) WPs be awarded to the pilot/driver for 1 minute after ejecting people, based on these surviving and getting winning points of their own. This should incentivise pilots/drivers to be a bit considerate of where they leave blueberries.
Oh, and the battlefield aint safe; if you're afraid of getting shot, stay home.
Sidenote: positions in vehicles should be limited to those with the requisite skills; You need HAV operation skills to drive a HAV, DS operation skills to fly a DS, turret-skills to operate a turret - this should at least limit vehicles to being stolen by people who wont completely waste them. |
Vermaak Kuvakei
Doomheim
89
|
Posted - 2013.01.06 20:12:00 -
[96] - Quote
Breakin Stuff wrote:Vermaak Kuvakei wrote: As long as you lose your dropship trying to grief, i don't care but otherwise it'll just lead to a bunch of Bs teamkilling. And all of the examples you pull up have nothing to do with what i said
why? CCP does not punish betrayal mechanically in new eden, punishment for bluedot ganking is in the hands, and the responsibility, of you, the bluedot getting betrayed. If he doesn't lose his dropship screwing you? then I would suggest pulling out a forge gun and correcting the problem. I guarantee you that is CCPs intent. Actually they do punish for ganking in noob areas, and transporting people in dropships is like using a hauler, freighter, etc on a courier contract which you can just take from but you lose money that way, which is how it should be |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.07 11:58:00 -
[97] - Quote
Vermaak Kuvakei wrote:Breakin Stuff wrote:Vermaak Kuvakei wrote: As long as you lose your dropship trying to grief, i don't care but otherwise it'll just lead to a bunch of Bs teamkilling. And all of the examples you pull up have nothing to do with what i said
why? CCP does not punish betrayal mechanically in new eden, punishment for bluedot ganking is in the hands, and the responsibility, of you, the bluedot getting betrayed. If he doesn't lose his dropship screwing you? then I would suggest pulling out a forge gun and correcting the problem. I guarantee you that is CCPs intent. Actually they do punish for ganking in noob areas, and transporting people in dropships is like using a hauler, freighter, etc on a courier contract which you can just take from but you lose money that way, which is how it should be
Yeah but screwballing the newbs in eve is kinda like... You know, I cant think of an analogy that goes that deep into pathetic. oh youre going to canbait a guy who hasnt even really figured out how to fire his guns. you warrior you.
And courier contracts?
Theres better ways to rip people off. talk to spaceship barbie sometime. |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2013.01.07 13:02:00 -
[98] - Quote
Longshot Ravenwood wrote:Jason Pearson wrote:Longshot Ravenwood wrote:Pick up a full load of mercs using mobile clone reserve unit -- fly deep into the red -- kick them all out -- use an afterburner to get back before counter ends. Rinse. Repeat.
I could get on board with this for one of my alts. - Warning, you cannot do this here! It's that simple. Then over the waste vats, or directly in front of two enemy HAVs. One or two might survive, but I'm sure the rest will be just as dead.
The grief is strong in this one
but seriously Jason Pearson IF THAT IS IN FACT YOUR REAL NAME!!!!!!
Why the hell are you trying to do corp/team/squad tactics in pug matches with pugs? why? Polishing your forge gun a little to much?
Stop trying to heard cats!!
Just earn your SP, train with your corp and make isk
working with blueberries?! why? just use them as a stairs made of corpses for your own success |
Codyrules35 Badass
L.O.T.I.S. Legacy Rising
94
|
Posted - 2013.01.11 14:58:00 -
[99] - Quote
Hey guys i have an idea they could implement! YOU JUST CAN'T DROP BLUEDOTS AS SOON AS YOU GO IN THE RED ZONE. Anybody that thinks this decision is stupid because of people over abusing it, is looking straight at the negative of the idea and not the positive. As it is right now if you try to kill a bunch of bluedots in your ship by ramming your ship into the ground, you get massive loads of negative sp for each teamkill, and you can never stop people who will troll, as it is already possible in hundreds of other ways in the game. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.15 01:52:00 -
[100] - Quote
When it ejects players, it should make a toilet flushing noise. |
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.19 12:00:00 -
[101] - Quote
Still would be tactically valuable |
Codyrules35 Badass
L.O.T.I.S. Legacy Rising
94
|
Posted - 2013.02.08 15:15:00 -
[102] - Quote
Of course it is, i don't know why CCP has not done anything to dropships yet AT ALL!!! :( |
Nguruthos IX
Kameira Lodge Amarr Empire
24
|
Posted - 2013.02.08 18:23:00 -
[103] - Quote
Yes this needs to be implemented.
I noticed as soon as I started using CRU.
get 6 berries in ship, hover over totally undefended cap for like 10 minutes an nobody gets out. Lose match for effectively 7 afk members (half the team).
I imagine they're like "OoOo fun a space ship!" It's a drop ship not an aerial tour bus. get out!!!! |
Nguruthos IX
Kameira Lodge Amarr Empire
24
|
Posted - 2013.02.08 18:24:00 -
[104] - Quote
Codyrules35 Badass wrote:Of course it is, i don't know why CCP has not done anything to dropships yet AT ALL!!! :(
I hope they get on that cloaking thing soon. There's just so many issues with being a pilot right now. but for the love of god those RDVs :( so many deaths. So many ISK |
Dangerously Cheesy
Zumari Force Projection Caldari State
5
|
Posted - 2013.02.08 19:01:00 -
[105] - Quote
I'd like the idea of an eject button for all sorts of reasons and while a dropship could land, it doesn't guarantee people will step out. Besides, we have inertia dampeners, why not use them?
On that note, If we are able to eject people from dropships, I think the dampeners should activate automatically. |
Nguruthos IX
Kameira Lodge Amarr Empire
24
|
Posted - 2013.02.08 19:30:00 -
[106] - Quote
Dangerously Cheesy wrote:I'd like the idea of an eject button for all sorts of reasons and while a dropship could land, it doesn't guarantee people will step out. Besides, we have inertia dampeners, why not use them?
On that note, If we are able to eject people from dropships, I think the dampeners should activate automatically.
probably a safe idea.
even if they wanted to use theirs they might not have enough warning for When.
But I like the idea of that other thread about gliders or slight ability to glide |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.12 07:20:00 -
[107] - Quote
Needed still |
Lavirac JR
DUST University Ivy League
129
|
Posted - 2013.02.12 07:24:00 -
[108] - Quote
I hate the Blueberries that just ride in my tank when I need someone to jump out and chase the friggin AV units down...
Let me kick these bums from my HAV! |
Nguruthos IX
Kameira Lodge Amarr Empire
24
|
Posted - 2013.02.12 13:19:00 -
[109] - Quote
Lavirac JR wrote:I hate the Blueberries that just ride in my tank when I need someone to jump out and chase the friggin AV units down...
Let me kick these bums from my HAV!
gft
|
Billytook mandrag
Seituoda Taskforce Command Caldari State
2
|
Posted - 2013.02.12 16:48:00 -
[110] - Quote
KAGEHOSHI Horned Wolf wrote:Landing before ejecting people seems fair.
Nah you would die before you got to the ground I support the air drop. Besides you got the inertia dampener. |
|
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
|
Posted - 2013.02.12 17:08:00 -
[111] - Quote
One of the problems, I think, is people are focusing only on the use in pub matches as a way to force randoms out of a dropship. Let's consider the utility in corp matches.
As the dropship pilot, it's my job to make sure my troops land where they want to go. They can't see where they are and won't be as experienced with judging height and speed to figure out how far they'll carry before hitting the ground. Not to mention the benefit of making sure everyone lands together at the same time. So even in corp matches, an eject button is better than not. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.19 03:29:00 -
[112] - Quote
Do it! |
Bohemian Raven
Hot and Sexy Inc.
7
|
Posted - 2013.02.19 03:44:00 -
[113] - Quote
Yeah, we need the eject button standard on all vehicles for the driver. It's a step towards peace of mind with vehicles. I hate it when an HAV has someone in the top turret doing -nothing-. A loafer in any turret is a bad thing. |
Vermaak Doe
SVER True Blood Unclaimed.
389
|
Posted - 2013.02.19 03:47:00 -
[114] - Quote
We've been waiting forever for this, I have been swayed to a kick out passengers function only if it follows certain parameters:
One: can't deploy in redzone
Two: sp loss for thet deployed troop's death if it occurs within 10 seconds of deployment
Three: negation of forward inertia so it can't be used to sling shot friendlies
Four: complete overhaul of collision damage for obvious reasons
|
Malefactor 00420
Subdreddit Test Alliance Please Ignore
24
|
Posted - 2013.02.19 03:47:00 -
[115] - Quote
I would love to see this for all the reasons mentioned. Its called a DROPship, not a sitship...if you aren't on a turret you better be on comms and get out when its time...
But the thing is, they can't see **** in those seats, so an eject button is almost necessary for a cru ship in a pub match. It would be hugley helpful in any match.
I would prefer it didn't require landing (suicide), and do not want it to eject the gunners. That would be silly. |
Patoman Radiant
ZionTCD Legacy Rising
53
|
Posted - 2013.02.19 04:05:00 -
[116] - Quote
Add to that better vehicle locking, so you can park it without a blueberry swiping it. |
Tiluvo
Digital Mercs
5
|
Posted - 2013.02.19 04:28:00 -
[117] - Quote
I am not a pilot, but this is all kinds of correct. Auto-dampeners for sure, though. Half the fun of starting a skirmish is the sight of 5-10 dropsuits jumping out of the MCC and whomping on the ground. Imagine 6 mercs whomping in unison in front of a NULL cannon. And that's the next movie. |
Judge Rhadamanthus
Shining Flame Amarr Empire
4
|
Posted - 2013.02.19 11:21:00 -
[118] - Quote
First Post on the forum:
New to the Game. New pilot. Love the potential of DS but the beta is not yet at the stage to utalise them fully it seems. Here is a new idea: Obviously i'm new so the depth of play I have reached is very likely below yours, so if this seems useless, stupid or ill-informed; remember it's source. Trying my best.
Like the squad leader objective markers how about any non gunner in a drop ship who gets in at some point has to use the overview map to select a destination.
Some ideas of how :
1. On entry (issue if they are needed to shoot as they are under attack - as hinted at in fest and screen caps. for future updates 2. On activation of a green light by the pilot. 3. within 30 seconds of entry. 4. using a default if non set.
Then
1. No destination and the pilot can eject you. 2. Auto eject on destination 3. Loss of WP or ISK if they fail to leave at their requested stop (pilot compensation)
The Map Issue
The pilot may need the mini map to show way points so he doesn't have to switch the the map mid flight, or small icons show up screen side if map items (obj, turrets, spawners etc) are selected. i.e someone selects B. a B appears on his screen, once he gets there and/or they leave the ship the B is removed (this way he knows they were delivered)
Or simply the pilot has a single set destination marker that he chooses (or his squad or team lead). Once there you get pushed out when he opens the doors. If he never gets there and goes other places you can stay in as long as you like.
You could colour code the waypoints for each seat so the little ship seat map has a different colour for each seat. So you can see who is going where. B is selected, its pink, dude in pink seats are going there. random waypoint is yellow, guy in yellow seat is going there.
This also lets the passengers know if they will have company when the jump out at B or if it's just them going there,
Perhaps this could address the WP issue as you are dropping people where they actually want to go.
One last point on the corps or good teams use a mic thing. I have deaf friends and friends who do not speak English. We need to build games that they can play with us. Some people can not speak, or hear. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.02.19 11:37:00 -
[119] - Quote
Vermaak Doe wrote:We've been waiting forever for this, I have been swayed to a kick out passengers function only if it follows certain parameters:
One: can't deploy in redzone
Two: sp loss for thet deployed troop's death if it occurs within 10 seconds of deployment
Three: negation of forward inertia so it can't be used to sling shot friendlies
Four: complete overhaul of collision damage for obvious reasons
And to think I was hatin' on you because of this thread. +1 Will include in OP |
fred orpaul
Tritan-Industries Legacy Rising
213
|
Posted - 2013.02.19 11:42:00 -
[120] - Quote
full on kick button none of this green light ****, and yes locks for vehicles. |
|
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.02.19 11:46:00 -
[121] - Quote
fred orpaul wrote:full on kick button none of this green light ****, and yes locks for vehicles.
o7 aye aye captain.
|
Vermaak Doe
SVER True Blood Unclaimed.
389
|
Posted - 2013.02.19 12:09:00 -
[122] - Quote
Jason Pearson wrote:Vermaak Doe wrote:We've been waiting forever for this, I have been swayed to a kick out passengers function only if it follows certain parameters:
One: can't deploy in redzone
Two: sp loss for thet deployed troop's death if it occurs within 10 seconds of deployment
Three: negation of forward inertia so it can't be used to sling shot friendlies
Four: complete overhaul of collision damage for obvious reasons
And to think I was hatin' on you because of this thread. +1 Will include in OP Thanks, I'm glad to read that. |
Mortedeamor
Wraith Shadow Guards
3
|
Posted - 2013.02.19 12:15:00 -
[123] - Quote
Jason Pearson wrote:Simple request, as a Dropship Pilot I want to pick people up and get them onto an objective quickly. The problem is not everyone has a mic or is paying attention to me yelling "GO!", so perhaps we could have a kick all function for Vehicles? My priority is dropships but I believe every vehicle could probably use it. Using it will eject everyone from the vehicle apart from the Pilot/Driver. This means even if you're driving around with a group of randoms, they can be "organized" when it comes to getting out of a vehicle :) Vermaak Doe wrote:We've been waiting forever for this, I have been swayed to a kick out passengers function only if it follows certain parameters:
One: can't deploy in redzone
Two: sp loss for thet deployed troop's death if it occurs within 10 seconds of deployment
Three: negation of forward inertia so it can't be used to sling shot friendlies
Four: complete overhaul of collision damage for obvious reasons
i agree fully and if they dont hit they're inertial dampeners its they're own fault yo shouldnt be forced to land to eject and thy should do this 2 all vehichles not just dropships havs and lavs as well for example it would be wonderfull when a blueberry drives off with an 850 k tank i could toss him out and locking the vehichle could be awesome but i feel wouldnt be an efficent method i think they should make an alternate menu much lke squad leader command menu that shows all seats in you vehichle and the names of whos in em |
Mortedeamor
Wraith Shadow Guards
3
|
Posted - 2013.02.19 12:28:00 -
[124] - Quote
Aelita Dranoch wrote:yeah this is a good idea, but we also need options to allow or prevent friendlies from taking our vehicles. im tired of getting tank jacked by my own team when i get out to repair fire damage and stuff...fuckin jerks
i hada guy join my squad walk off with my tank and tell me "i know it yours im using it right now " WE NEED TO BE ABLE TO DO SOMETHING ABOUT THOSE BLUEBERRIES" i lose more tank tot his than to destruction im pretty sure thats the case with most vehicles runners this solution need to be implemented you should have a kick menu to pull up that lists you vehicle spots and the people in them maybe add a lock button on it idc being able to kick anyone from my tank fixes my problems and we should have to be in vehichle to kick them either some of my lavs are to fast to catch up to should a blueberry drive off with it (NORMALLY THEY WRECK AND BLOW UP ON THEY'RE FIRST TURN LOL) |
Mortedeamor
Wraith Shadow Guards
3
|
Posted - 2013.02.19 12:29:00 -
[125] - Quote
Mortedeamor wrote:Aelita Dranoch wrote:yeah this is a good idea, but we also need options to allow or prevent friendlies from taking our vehicles. im tired of getting tank jacked by my own team when i get out to repair fire damage and stuff...fuckin jerks i hada guy join my squad walk off with my tank and tell me "i know it yours im using it right now " WE NEED TO BE ABLE TO DO SOMETHING ABOUT THOSE BLUEBERRIES" i lose more tank tot his than to destruction im pretty sure thats the case with most vehicles runners this solution need to be implemented you should have a kick menu to pull up that lists you vehicle spots and the people in them maybe add a lock button on it idc being able to kick anyone from my tank fixes my problems and we should'NT have to be in vehicle to kick them either some of my lavs are to fast to catch up to should a blueberry drive off with it (NORMALLY THEY WRECK AND BLOW UP ON THEY'RE FIRST TURN LOL) SHOULD'NT HAVE TO BE IN VEHICLE TYPO |
Crucias Soulreaver
Gothic Wars Consortium
0
|
Posted - 2013.02.21 09:18:00 -
[126] - Quote
I agree that we really need an "Eject" button on the Dropships, it's really stupid when I have a ship full of blueberries and none of the buggers will get out.. preventing the entire team cycling through the ship and taking a point |
Ted Nugget
SVER True Blood Unclaimed.
74
|
Posted - 2013.02.21 09:23:00 -
[127] - Quote
+1000000 I HATE WHEN I PULL UP TO AN ONBJECTIVE THAT IS RED AND THE BLUE DOTS ARE LIKE NOPE IM NOT GETTING OUT TO HACK! I am certain that L2 does nothing in my tank. Make that the button that kicks them out, unless you intend on lettin me play with my corp in matches, oh my gawd problem solved corp play with me in match! GENIUS |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.21 22:08:00 -
[128] - Quote
Flush the turds out of the dropship |
Skihids
Tritan-Industries Legacy Rising
970
|
Posted - 2013.02.21 22:44:00 -
[129] - Quote
The "Jump" should eject marked passengers.
Passengers could select the "Deploy me" option on entering, with the default being yes.
This isn't just a blueberry thing either. Com delays make hot dropping a squad an iffy proposition, especially at speed.
Putting deployment in the hands of the pilot makes for far more accurate placement.
I suggest marking individuals because I may want to keep a single gunner and have the rest jump. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3068
|
Posted - 2013.02.27 07:36:00 -
[130] - Quote
Great feature would still be great |
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WyrmHero1945
IMPSwarm Negative-Feedback
9
|
Posted - 2013.02.27 08:25:00 -
[131] - Quote
This should be implemented. Many people don't know that you can parachute out of the dropship by using the inertia dampener. Eject button should be X or square since they're unused. But make it so that only non gunners get drop out. I hover above cleared null cannon, gunners protect, mobile cru spawns blueberry, eject. |
Ruxven
ZionTCD Legacy Rising
53
|
Posted - 2013.02.28 03:49:00 -
[132] - Quote
Skihids wrote:The "Jump" should eject marked passengers.
Passengers could select the "Deploy me" option on entering, with the default being yes.
This isn't just a blueberry thing either. Com delays make hot dropping a squad an iffy proposition, especially at speed.
Putting deployment in the hands of the pilot makes for far more accurate placement.
I suggest marking individuals because I may want to keep a single gunner and have the rest jump.
Also a tighter grouping. It's much better to land in a group than to be spread out everywhere.
Maybe a weapon wheel option, to eject everyone/eject non-gunners? |
Tribalfreak Baham
Circle of Huskarl Minmatar Republic
12
|
Posted - 2013.02.28 06:53:00 -
[133] - Quote
I agree with this but also want to add something. Chances are this has already been commented on but i'll say it anyway. ADD LOCKS OR SOMETHING TO VEHICLES. It's infuriating when i call down my tank that i busted my ass to buy and fit only to have some moron grab it. if a lock can't be added, them install a self destruct button that releases some sort of scrambler pulse that makes it so the guy inside can't re spawn for 5 minutes (a guy can dream can he?). |
Jason Pearson
Seraphim Initiative. CRONOS.
757
|
Posted - 2013.03.23 11:31:00 -
[134] - Quote
Bumping this.
Been thinking perhaps adding a button that we can tap (ejects passengers) or hold (ejects everyone including gunners) as there are many times when I want all 6 people to go as I'm getting the hell outta there as soon as I drop them off. |
Deluxe Edition
Like a Boss.
71
|
Posted - 2013.03.23 20:38:00 -
[135] - Quote
Kicking players out of the dropship is a must, right now its stupid to fly around in the Proto dropships because in the end you hurt your team because you end up with 6 people in your DS who refuse to do anything. Do you think a green light will convince them to hit circle? When you spawn into a DS you can either drop out when you feel safe if you think the pilot is a troll, or you can wait for the pilot to find an opening and drop your team at a crucial point.. Its easy to make it to where the drop can't be used in red zone areas. |
Mortedeamor
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
4
|
Posted - 2013.04.16 11:58:00 -
[136] - Quote
my point exactly when tanking l2 does nothing lav driving it make u look behind u drop ships i think it make u go up ...i dont pilot ...so pull l2 a little circle like the equip change screen should appear they should put the option to lock the driver seat to the user so only the owner can get in this is a space game where my bio scanner ignition (gimme one seriously) option to wep wheel drop for dropships or to kick from turrent seats for lav or hav (i also think they should add a secondary locking function that allows only corp members to switch to driver seat for all vehicles ive been running lavs havs since this beta started i feel this is the most needed update for anyone who uses vehicles in this game personally i will be specing out of all vehicles because in months i havnt heard anything about them wanting to fix this issue ccp if you have any intention of resolving this issue and making adv lav driving no longer pointless or adv drop ship piloting please speak up |
Mortedeamor
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
4
|
Posted - 2013.04.16 11:59:00 -
[137] - Quote
and sorry to res this old req but i really want to know if they plan on fixing this so i know what i am going to do may 6th |
Mortedeamor
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
4
|
Posted - 2013.04.16 12:11:00 -
[138] - Quote
hell gimme the ability to pull these idiot out of my proto turrents if i were in the military and someone hopped into my tank wile i has 2 skilled men waiting to pilot my turrent and they cant hit the broad side of a barn with the scattered ion i should be able to gank them out by their throats and put a bullet in thier head for insurrection |
Skihids
The Tritan Industries RISE of LEGION
1191
|
Posted - 2013.04.16 12:48:00 -
[139] - Quote
Mortedeamor wrote:and sorry to res this old req but i really want to know if they plan on fixing this so i know what i am going to do may 6th
Watch all the announcements with the rest of us and you will know. |
Mortedeamor
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
4
|
Posted - 2013.04.16 12:54:00 -
[140] - Quote
did i miss something lol ....:3 ...hmm ill go look for what your speaking of i may have passed over it i check every day ..but then my eyes r terrible |
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Mortedeamor
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
4
|
Posted - 2013.04.16 13:05:00 -
[141] - Quote
Mortedeamor wrote:did i miss something lol ....:3 ...hmm ill go look for what your speaking of i may have passed over it i check every day ..but then my eyes r terrible .....ya i must be missin something |
Mary Sedillo
XERCORE E X T E R M I N A T U S
5
|
Posted - 2013.04.16 17:41:00 -
[142] - Quote
As a full proto dropship pilot, I think that having an eject button is great. It gets tiring having blueberries without comms spawn on you and never hop out. It would allow you to force them into the fight rather than let the ground game falter because you are holding six people from combat. |
Mobius Wyvern
BetaMax. CRONOS.
1286
|
Posted - 2013.04.16 18:17:00 -
[143] - Quote
Mary Sedillo wrote:As a full proto dropship pilot, I think that having an eject button is great. It gets tiring having blueberries without comms spawn on you and never hop out. It would allow you to force them into the fight rather than let the ground game falter because you are holding six people from combat. Agreed. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4387
|
Posted - 2013.06.16 05:24:00 -
[144] - Quote
Needs to happen. |
Mortedeamor
Internal Error. Negative-Feedback
80
|
Posted - 2013.06.18 19:02:00 -
[145] - Quote
and yet it still hasnt ccp at they're best ...we dont know if they want to fix this ...but seeing as how its been a year and they havnt even acknowledged these threads ide have to say NO CCP WILL NEVER DO THIS cause it costs us isk |
Mortedeamor
Internal Error. Negative-Feedback
80
|
Posted - 2013.06.18 19:15:00 -
[146] - Quote
Mortedeamor wrote:Mortedeamor wrote:did i miss something lol ....:3 ...hmm ill go look for what your speaking of i may have passed over it i check every day ..but then my eyes r terrible .....ya i must be missin something no not missing anything ccp just hasnt said a damn thing about this |
darkiller240
INGLORIOUS-INQUISITION
3
|
Posted - 2013.06.18 19:29:00 -
[147] - Quote
+1 |
Ry'nar Blackfeather
Order of the Silver Dragons Silver Dragonz
1
|
Posted - 2013.06.18 19:32:00 -
[148] - Quote
Here's my vote:
Pilot hits the eject button, all passengers get a 5 second countdown. After the count, passengers get shot out with inertia dampeners on. The clock gives the troopers aboard a chance to ready themselves for deployment into an LZ. Very air cav or MI. |
hackerzilla
Defenders of the Helghast Dream
17
|
Posted - 2013.06.18 19:34:00 -
[149] - Quote
Jason Pearson wrote:Simple request, as a Dropship Pilot I want to pick people up and get them onto an objective quickly. The problem is not everyone has a mic or is paying attention to me yelling "GO!", so perhaps we could have a kick all function for Vehicles? My priority is dropships but I believe every vehicle could probably use it. Using it will eject everyone from the vehicle apart from the Pilot/Driver. This means even if you're driving around with a group of randoms, they can be "organized" when it comes to getting out of a vehicle :) Vermaak Doe wrote:We've been waiting forever for this, I have been swayed to a kick out passengers function only if it follows certain parameters:
One: can't deploy in redzone
Two: sp loss for thet deployed troop's death if it occurs within 10 seconds of deployment
Three: negation of forward inertia so it can't be used to sling shot friendlies
Four: complete overhaul of collision damage for obvious reasons
There also needs to be a feature for all vehicles where you can kick out friendlies if they steal your car... its frustrating as hell if a blueberry in a scout suit just ninja steals your car... just stupid you can lose millions of ISK that way lol |
Mortedeamor
Internal Error. Negative-Feedback
84
|
Posted - 2013.06.19 10:56:00 -
[150] - Quote
bump |
|
Void Echo
Internal Error. Negative-Feedback
283
|
Posted - 2013.06.24 07:09:00 -
[151] - Quote
driving an LAV yesterday, just loafing around when I stumble upon a neutral objective and hop out to hack it, I don't care for LAVs but I was still using that to get to the objectives. while im hacking, this blue dot ninja steals my LAV and drives off with it and im thinking "hey bluetard i was still using that i need to get to the other objectives"... a second later i get an idea, i call in another LAV and chase his ass down, i keep trying to ram into him and kill him for stealing my vehicle, finally i meet him when he is facing me and i immediately start going full speed into him and lets just say he has the clue now "don't steal Void Echo's vehicles" |
ixaT redruM
Royal Uhlans Amarr Empire
0
|
Posted - 2013.06.24 07:18:00 -
[152] - Quote
KAGEHOSHI Horned Wolf wrote:The applications outweighs the possible abuse. Someone can always leave the dropship before being ejected to a hostile area if they're worried the pilot is a kittenhole. If the pilot does turn out to be a kittenhole, they will know to avoid spawning on his dropship.
An alternative could be to let people spawn on a full dropship, but spawn outside the full dropship in a freefall. horrible idea... ive held 6 in the redzone for cooldown... wouldnt wanna be dropping clones with no way to rescue them
HEY! 5wp per spawn plz!?! |
ixaT redruM
Royal Uhlans Amarr Empire
0
|
Posted - 2013.06.24 07:21:00 -
[153] - Quote
Ry'nar Blackfeather wrote:Here's my vote:
Pilot hits the eject button, all passengers get a 5 second countdown. After the count, passengers get shot out with inertia dampeners on. The clock gives the troopers aboard a chance to ready themselves for deployment into an LZ. Very air cav or MI. LOVE THIS! ... +2 ... ok, ADD IT YESTERDAY |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4621
|
Posted - 2013.06.30 04:50:00 -
[154] - Quote
Needs to happen |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4831
|
Posted - 2013.07.11 09:33:00 -
[155] - Quote
Do it |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
322
|
Posted - 2013.07.16 11:34:00 -
[156] - Quote
no love for us |
Halador Osiris
Dead Six Initiative Lokun Listamenn
464
|
Posted - 2013.07.16 12:34:00 -
[157] - Quote
ixaT redruM wrote:Ry'nar Blackfeather wrote:Here's my vote:
Pilot hits the eject button, all passengers get a 5 second countdown. After the count, passengers get shot out with inertia dampeners on. The clock gives the troopers aboard a chance to ready themselves for deployment into an LZ. Very air cav or MI. LOVE THIS! ... +2 ... ok, ADD IT YESTERDAY I don't actually want the 5 second countdown. We have a tactic with my Python that involves climbing to a high level, diving straight for an objective, getting everybody out, and peeling off. With a standard eject button, I'd be able to land everybody on the exact same space and pull off well before hitting the ground because I'd know they are all out. However, I do like the automatic inertial dampener. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5067
|
Posted - 2013.07.21 11:09:00 -
[158] - Quote
Still want |
Jason Pearson
Seraphim Initiative. CRONOS.
1994
|
Posted - 2013.07.21 11:14:00 -
[159] - Quote
CCP blue tag plz. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5098
|
Posted - 2013.07.23 07:48:00 -
[160] - Quote
Jason Pearson wrote:CCP blue tag plz. Its been so long, you'd think it would have happened by now. |
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6460
|
Posted - 2013.09.18 16:20:00 -
[161] - Quote
Still no dev post? |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6460
|
Posted - 2013.10.07 16:18:00 -
[162] - Quote
Should happen |
Draco Cerberus
Hellstorm Inc League of Infamy
365
|
Posted - 2013.10.07 16:26:00 -
[163] - Quote
Pilot hits a button, bye bye passengers, no warning other than a buzz over the comms to indicate ejection. This isn't AFK as an option folks we are in the middle of a fire fight up in the air or down on the ground. Mid air drops are perfectly fine. Wouldn't it be nice if the pilot could save all his passengers from the swarms coming towards him? |
Mortedeamor
Internal Rebellion
388
|
Posted - 2013.10.07 16:29:00 -
[164] - Quote
omfg have we seriously ressed this ancient long lost topic..it not happening ccp is not doing it they are slow who ******* cares anymore its been over a year since this was first brought up it is hotfixable ...instead we gotta bunch of pretty aur gear |
Godin Thekiller
Hellstorm Inc League of Infamy
1088
|
Posted - 2013.10.07 16:31:00 -
[165] - Quote
Mortedeamor wrote:omfg have we seriously ressed this ancient long lost topic..it not happening ccp is not doing it they are slow who ******* cares anymore its been over a year since this was first brought up it is hotfixable ...instead we gotta bunch of pretty aur gear
Although I can't find it, Logibro said they plan on doing it sometime. |
Mortedeamor
Internal Rebellion
388
|
Posted - 2013.10.07 16:31:00 -
[166] - Quote
Draco Cerberus wrote:Pilot hits a button, bye bye passengers, no warning other than a buzz over the comms to indicate ejection. This isn't AFK as an option folks we are in the middle of a fire fight up in the air or down on the ground. Mid air drops are perfectly fine. Wouldn't it be nice if the pilot could save all his passengers from the swarms coming towards him? yeah nice as if ccp will ever do it over a year ..this topic still nothing ....needs auto inertial dampeners btw..ive said on these threads a few times |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7357
|
Posted - 2013.12.08 23:20:00 -
[167] - Quote
Should happen
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Talos Vagheitan
280
|
Posted - 2013.12.09 00:10:00 -
[168] - Quote
Yes please.
Could easily be balanced as well, force the dropship to have landed, or atleast be in a low hover with bay doors open.
Who cares what some sniper has to say
|
shaman oga
Nexus Balusa Horizon
1525
|
Posted - 2014.02.01 23:21:00 -
[169] - Quote
Never forget.
1.8 it's so secret that nobody know what will be in it, even after patch notes...
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