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Shijima Kuraimaru
WarRavens
168
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Posted - 2012.11.03 01:04:00 -
[31] - Quote
Evane Sa'edi wrote:An auto warning system when a DS is targeted by AA weapons - BIG RED SIGNAL IN THE HUD - Lock established abandon ship
But only for weapons that have active lockon. If the user has to manually aim, no warning.
Other than that, the only problem I can see here, other than the obvious trolling, would be spawning/jumping in to a drop ship and getting ejected before getting anywhere near the location one intended to get to. |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2012.11.03 08:01:00 -
[32] - Quote
may be a good idea to not be able to eject anyone too close to hostile vehicles along with the red zone but still allow them to jump out of their own choosing also may want to have a fair warning maybe a recorded message like "Warning: ejection in t minus 5,4,3,2,1" or something like that to make absolutely sure everyone knows it's happening.
I was gonna suggest something else as well but it's 4:00 in the morning and I've forgotten so if I remember then I will post it
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.11.03 09:24:00 -
[33] - Quote
+1 op |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.03 11:02:00 -
[34] - Quote
Sha Kharn Clone wrote:+1 op
Sha approved, I win DUST. |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.11.03 11:45:00 -
[35] - Quote
This is completely needed. Granted it can be used for trolling, but the same can be said for the scrubs farming points just sitting in it.
Besides, I like the idea of "Merc Bombing" objectives :D |
Codyrules35 Badass
L.O.T.I.S. Legacy Rising
94
|
Posted - 2012.11.22 05:02:00 -
[36] - Quote
I support this |
Vermaak Doe
SVER True Blood Unclaimed.
389
|
Posted - 2012.11.22 05:08:00 -
[37] - Quote
At most only a signal to jump should be used, not a forced one. |
Codyrules35 Badass
L.O.T.I.S. Legacy Rising
94
|
Posted - 2012.11.22 05:17:00 -
[38] - Quote
The reason why it should be forced is because most blue dots do not use communications so if the dropship is going to be taken down by swarm launchers and the blue dots inside dont know they have to bail out when the dropship is on fire the pilot yelling at them to "BAIL OUT BAIL OUT" will get at least - 100 points for the blue dots that did not know when to bail out that got killed. This Eject feature would be looking out for the safety of the pilot and the passengers of the vehicle. It would also make squading better and taking an objective better when they are all sitting and deployed all at once. So they work together to take one objective instead of bailing out whenever they want to or not at all. |
Vermaak Doe
SVER True Blood Unclaimed.
389
|
Posted - 2012.11.22 05:33:00 -
[39] - Quote
Codyrules35 Badass wrote:The reason why it should be forced is because most blue dots do not use communications so if the dropship is going to be taken down by swarm launchers and the blue dots inside dont know they have to bail out when the dropship is on fire the pilot yelling at them to "BAIL OUT BAIL OUT" will get at least - 100 points for the blue dots that did not know when to bail out that got killed. This Eject feature would be looking out for the safety of the pilot and the passengers of the vehicle. It would also make squading better and taking an objective better when they are all sitting and deployed all at once. So they work together to take one objective instead of bailing out whenever they want to or not at all. And the a**hole pilots who drop into a scenario they won't survive? (Near am enemy tank/tank group or sinto another dropship's firing line, etc.) |
Codyrules35 Badass
L.O.T.I.S. Legacy Rising
94
|
Posted - 2012.11.22 05:43:00 -
[40] - Quote
Well who's to say that there isnt an a**hole that will have a dropship with A CRU in it so people can spawn in it just to crash it to troll. I know there is people out there that will do this but this is directed to the majority of dropship pilots that are not F**king Idiots. |
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Vermaak Doe
SVER True Blood Unclaimed.
389
|
Posted - 2012.11.22 05:53:00 -
[41] - Quote
Codyrules35 Badass wrote:Well who's to say that there isnt an a**hole that will have a dropship with A CRU in it so people can spawn in it just to crash it to troll. I know there is people out there that will do this but this is directed to the majority of dropship pilots that are not F**king Idiots. In that situation the pilot would lose because even militia dropships are costly, so those scenarios are unrelated |
Codyrules35 Badass
L.O.T.I.S. Legacy Rising
94
|
Posted - 2012.11.22 06:00:00 -
[42] - Quote
In my opinion the benefits honestly outweigh the downside of trolls trying to abuse it. Cause very rarely will you ever see a dropship pilot that is not in a squad or without comms flying in the air. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.22 09:36:00 -
[43] - Quote
Vermaak, you're concentrating on the negatives, the possibilities that morons will decide to troll with this feature. The problem is, what do you want Dropship Pilots to be? Gone forever, never to actually be utilized properly?
We can remove the ability when entering a redzone, that one sorted. You're worried about people dropping troops next to tanks? I can do that right now with my Dropship, I'll just land it and run off. Expensive, but thats the ******** trolling you expect all off us to do.
We need this feature, otherwise DS Pilots are just gonna be useless assets in the battlefield (When it comes to Pub games anyways, and I'd actually like to be of use in a Pub game.) |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.25 23:34:00 -
[44] - Quote
Jason Pearson wrote:Vermaak, you're concentrating on the negatives, the possibilities that morons will decide to troll with this feature. The problem is, what do you want Dropship Pilots to be? Gone forever, never to actually be utilized properly?
We can remove the ability when entering a redzone, that one sorted. You're worried about people dropping troops next to tanks? I can do that right now with my Dropship, I'll just land it and run off. Expensive, but thats the ******** trolling you expect all off us to do.
We need this feature, otherwise DS Pilots are just gonna be useless assets in the battlefield (When it comes to Pub games anyways, and I'd actually like to be of use in a Pub game.)
Agreed. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.11.25 23:46:00 -
[45] - Quote
hey lets implement this for ALL vehicles not just dropships also a lock option just as we can lock squads, vehicles should be able to be squadlocked from the map :D |
Vermaak Doe
SVER True Blood Unclaimed.
389
|
Posted - 2012.11.26 04:52:00 -
[46] - Quote
Jason Pearson wrote:Vermaak, you're concentrating on the negatives, the possibilities that morons will decide to troll with this feature. The problem is, what do you want Dropship Pilots to be? Gone forever, never to actually be utilized properly?
We can remove the ability when entering a redzone, that one sorted. You're worried about people dropping troops next to tanks? I can do that right now with my Dropship, I'll just land it and run off. Expensive, but thats the ******** trolling you expect all off us to do.
We need this feature, otherwise DS Pilots are just gonna be useless assets in the battlefield (When it comes to Pub games anyways, and I'd actually like to be of use in a Pub game.) That wouldn't be a game changer to let dropship pilots kick the people inside out because in the event they're not ready to leave they'll just run away from where you dropped them and waste even more time than they would have walking to wherever they're trying to get. All this would do is promote ttolling WITHOUT consequence which is a terrible idea.
+1 for the green light but the rest is a sh*tty idea |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.26 06:16:00 -
[47] - Quote
Vermaak Doe wrote:Jason Pearson wrote:Vermaak, you're concentrating on the negatives, the possibilities that morons will decide to troll with this feature. The problem is, what do you want Dropship Pilots to be? Gone forever, never to actually be utilized properly?
We can remove the ability when entering a redzone, that one sorted. You're worried about people dropping troops next to tanks? I can do that right now with my Dropship, I'll just land it and run off. Expensive, but thats the ******** trolling you expect all off us to do.
We need this feature, otherwise DS Pilots are just gonna be useless assets in the battlefield (When it comes to Pub games anyways, and I'd actually like to be of use in a Pub game.) That wouldn't be a game changer to let dropship pilots kick the people inside out because in the event they're not ready to leave they'll just run away from where you dropped them and waste even more time than they would have walking to wherever they're trying to get. All this would do is promote ttolling WITHOUT consequence which is a terrible idea. +1 for the green light but the rest is a sh*tty idea
Not ready? I sat just next to Bravo on Manus Peaks with a Dropship full of people, the guys on the turrets were shooting into the distance trying to hit things and the other 4 were sitting there doing **** all. It's ridiculous you're against this. We can easily stop abuse for the Red zone and only a few players are going to grief by dropping them off right next to an enemy. The majority of pilots want to be useful in a battle rather than flying around getting shot down while they try to make players in the dropship jump out. |
Vermaak Doe
SVER True Blood Unclaimed.
389
|
Posted - 2012.11.26 06:29:00 -
[48] - Quote
Jason Pearson wrote:Vermaak Doe wrote:Jason Pearson wrote:Vermaak, you're concentrating on the negatives, the possibilities that morons will decide to troll with this feature. The problem is, what do you want Dropship Pilots to be? Gone forever, never to actually be utilized properly?
We can remove the ability when entering a redzone, that one sorted. You're worried about people dropping troops next to tanks? I can do that right now with my Dropship, I'll just land it and run off. Expensive, but thats the ******** trolling you expect all off us to do.
We need this feature, otherwise DS Pilots are just gonna be useless assets in the battlefield (When it comes to Pub games anyways, and I'd actually like to be of use in a Pub game.) That wouldn't be a game changer to let dropship pilots kick the people inside out because in the event they're not ready to leave they'll just run away from where you dropped them and waste even more time than they would have walking to wherever they're trying to get. All this would do is promote ttolling WITHOUT consequence which is a terrible idea. +1 for the green light but the rest is a sh*tty idea Not ready? I sat just next to Bravo on Manus Peaks with a Dropship full of people, the guys on the turrets were shooting into the distance trying to hit things and the other 4 were sitting there doing **** all. It's ridiculous you're against this. We can easily stop abuse for the Red zone and only a few players are going to grief by dropping them off right next to an enemy. The majority of pilots want to be useful in a battle rather than flying around getting shot down while they try to make players in the dropship jump out.
One particular instance isn't a format for all, it's more ridiculous that you think it's your right to force them out of a vehicle meant for teamwork when things don't go your way. It's even more bs that you think this will accomplish anything more than trolling without punishment |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.26 06:40:00 -
[49] - Quote
Vermaak Doe wrote:Jason Pearson wrote:Vermaak Doe wrote:Jason Pearson wrote:Vermaak, you're concentrating on the negatives, the possibilities that morons will decide to troll with this feature. The problem is, what do you want Dropship Pilots to be? Gone forever, never to actually be utilized properly?
We can remove the ability when entering a redzone, that one sorted. You're worried about people dropping troops next to tanks? I can do that right now with my Dropship, I'll just land it and run off. Expensive, but thats the ******** trolling you expect all off us to do.
We need this feature, otherwise DS Pilots are just gonna be useless assets in the battlefield (When it comes to Pub games anyways, and I'd actually like to be of use in a Pub game.) That wouldn't be a game changer to let dropship pilots kick the people inside out because in the event they're not ready to leave they'll just run away from where you dropped them and waste even more time than they would have walking to wherever they're trying to get. All this would do is promote ttolling WITHOUT consequence which is a terrible idea. +1 for the green light but the rest is a sh*tty idea Not ready? I sat just next to Bravo on Manus Peaks with a Dropship full of people, the guys on the turrets were shooting into the distance trying to hit things and the other 4 were sitting there doing **** all. It's ridiculous you're against this. We can easily stop abuse for the Red zone and only a few players are going to grief by dropping them off right next to an enemy. The majority of pilots want to be useful in a battle rather than flying around getting shot down while they try to make players in the dropship jump out. One particular instance isn't a format for all, it's more ridiculous that you think it's your right to force them out of a vehicle meant for teamwork when things don't go your way. It's even more bs that you think this will accomplish anything more than trolling without punishment
That is one example of an issue I've encountered. There is no point in using Dropships to actually ferry people around since half the players in this game want easy points and hope the DS gunners can actually kill **** and earn points.I can very easily troll with the Dropships I have with no issue. I can get some buds on the enemy team, get a mCRU and land right next to them so they just farm the crap out of the spawning players. I can fly into mountains and redzones with a dropship full of people. I can hover over a null cannon as all 7 of us get smashed by the missiles it's launching. It's really no issue.
You're worried about players using it to drop of enemies in front of people. I can fit a militia LAV with a mCRU and repeatedly drive it into enemies so they get to kill all 3 of us. I can repeat this as much as I want.
Like I said before, griefing will happen but players will learn who they can trust and who they can't, a form of consequence for those players. The good players that will actually fly well will be remembered. Not only is this a useful tool for public matches but if you're in a Corp Battle on corp comms and you've got a bunch of guys all talking, calling out targets and you're a quiet guy trying to yell "JUMP NOW", chances are you're going to get drowned out. This will enable us quiet pilots to actually do well for our corp aswell as just in Pub games.
Or.. we can like Pilots get ****** in the ass repeatedly by ******** blue dots who are just trying to farm WP while we try and capture objectives. |
Vermaak Doe
SVER True Blood Unclaimed.
389
|
Posted - 2012.11.26 06:47:00 -
[50] - Quote
Still no matter what you scenario you use you still lose in some way and anything past an on screen notification would make taking a dropship more of a risk and therefore make dropships useless because no one would get in. |
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HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.11.26 06:53:00 -
[51] - Quote
Jason Pearson wrote:Simple request, as a Dropship Pilot I want to pick people up and get them onto an objective quickly. The problem is not everyone has a mic or is paying attention to me yelling "GO!", so perhaps we could have a kick all function for Vehicles? My priority is dropships but I believe every vehicle could probably use it.
Using it will eject everyone from the vehicle apart from the Pilot/Driver. This means even if you're driving around with a group of randoms, they can be "organized" when it comes to getting out of a vehicle :) hey what about this as another idea if you boot them out within a certain radius of the objective THEY and YOU get points.... make it like a bomber game....it would make it cool to have the spawn uplink in the old drop ship again...currently its PG/CPU cost is kinda high which turns your DS into a flying LAV.Also if the driver COULD NOT drop you in the redzone.This also work because passengers cant see the ground only the gunner and the pilot....if you had a godd pilot that was a corp mate and you trusted him this could defiantly work. there is potential to this ...kudos sir.I like your style
Well wait a second ejected without warning and not hitting x in time SPLAT hmm maybe not |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.27 10:09:00 -
[52] - Quote
Just crashed a Dropship with 6 scrubs into the Redline. I'll continue doing this til something like this is implemented. I landed next to a guy with a swarm launcher and all 6 of them did nothing. Later on I landed next to a HMG who continued to kill them all in the ship. I flew off, they all spawned back in and never left. So yeah, I dropped them into the redzone.
And this is my latest issue. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.27 10:42:00 -
[53] - Quote
I like the "green light" idea.
I don't like the "throw people out without a choice" idea.
You know how a squad leader gets a "Squad Leader Commission" WP bonus for any bonus points earned by teammates following their instructions? Why not give something similar to Dropships.
Have a "Green Light" function that Dropship Pilots can use to instruct teammates to jump. Give this a minimum 5 second duration before it can be turned off, and a max of 10 seconds before it cuts off on its own, and have a 60 second cooldown on activation so it can't be spammed constantly. Anyone who jumps during the green light period gets a 10 or 15 point bonus, and hands the pilot a "commission" bonus as well. After jumping, there could be a short period where the dropped players earn bonus WP and award commission to the pilot for those as well. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.27 11:08:00 -
[54] - Quote
Garrett Blacknova wrote:I like the "green light" idea.
I don't like the "throw people out without a choice" idea.
You know how a squad leader gets a "Squad Leader Commission" WP bonus for any bonus points earned by teammates following their instructions? Why not give something similar to Dropships.
Have a "Green Light" function that Dropship Pilots can use to instruct teammates to jump. Give this a minimum 5 second duration before it can be turned off, and a max of 10 seconds before it cuts off on its own, and have a 60 second cooldown on activation so it can't be spammed constantly. Anyone who jumps during the green light period gets a 10 or 15 point bonus, and hands the pilot a "commission" bonus as well. After jumping, there could be a short period where the dropped players earn bonus WP and award commission to the pilot for those as well.
I suggested something similar a while back. Some kind of WP commission to the dropship pilot for every action did by a dropped soldier in the 1-2 minutes after they left the DS.
Would obviously need some more accurate design than this to avoid exploit but could be a way to give love to the pilots.
Regarding green light, it's a good idea. The auto-drop people, not so much imo. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.27 11:28:00 -
[55] - Quote
Laurent Cazaderon wrote:Garrett Blacknova wrote:I like the "green light" idea.
I don't like the "throw people out without a choice" idea.
You know how a squad leader gets a "Squad Leader Commission" WP bonus for any bonus points earned by teammates following their instructions? Why not give something similar to Dropships.
Have a "Green Light" function that Dropship Pilots can use to instruct teammates to jump. Give this a minimum 5 second duration before it can be turned off, and a max of 10 seconds before it cuts off on its own, and have a 60 second cooldown on activation so it can't be spammed constantly. Anyone who jumps during the green light period gets a 10 or 15 point bonus, and hands the pilot a "commission" bonus as well. After jumping, there could be a short period where the dropped players earn bonus WP and award commission to the pilot for those as well. I suggested something similar a while back. Some kind of WP commission to the dropship pilot for every action did by a dropped soldier in the 1-2 minutes after they left the DS. Would obviously need some more accurate design than this to avoid exploit but could be a way to give love to the pilots. Regarding green light, it's a good idea. The auto-drop people, not so much imo. +1, and I'm sure I +1ed you previously on the topic as well.
Also, I've previously suggested a possible method of reducing exploitability, I've suggested a few ways to make that happen before too. Mostly revolving around giving everyone who drops a temporary WP boost, and not thinking about pilots themselves.
1. Gunners don't get rewarded for abandoning their posts. Not sure about this if it's on a cooldown/time-limited effect as this thread's suggesting - it was part of a suggestion for a general bonus to Dropship pilots and passengers for jumping out without bothering to coordinate with teammates when doing it.
2. Bonus only awarded to players who have been in the Dropship for a certain minimum time, or those who spawned in the vehicle's M-CRU. if you just hopped into the Dropship, no extra reward will be earned. This would make any exploitation potential minimal enough that K/D farming or suicide/nano-injector WP farming would be a more practical method.
3. If gunners aren't rewarded with this system, they could get the "jump" bonus without the post-jump WP increase. Also, you wouldn't count as a gunner until you've taken at least one shot, but once you've fired, you'd have to leave the gunner's seat and remain in a passenger position for the require timeframe before being eligible for the bonus WP. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.27 11:42:00 -
[56] - Quote
Garrett Blacknova wrote:Laurent Cazaderon wrote:Garrett Blacknova wrote:I like the "green light" idea.
I don't like the "throw people out without a choice" idea.
You know how a squad leader gets a "Squad Leader Commission" WP bonus for any bonus points earned by teammates following their instructions? Why not give something similar to Dropships.
Have a "Green Light" function that Dropship Pilots can use to instruct teammates to jump. Give this a minimum 5 second duration before it can be turned off, and a max of 10 seconds before it cuts off on its own, and have a 60 second cooldown on activation so it can't be spammed constantly. Anyone who jumps during the green light period gets a 10 or 15 point bonus, and hands the pilot a "commission" bonus as well. After jumping, there could be a short period where the dropped players earn bonus WP and award commission to the pilot for those as well. I suggested something similar a while back. Some kind of WP commission to the dropship pilot for every action did by a dropped soldier in the 1-2 minutes after they left the DS. Would obviously need some more accurate design than this to avoid exploit but could be a way to give love to the pilots. Regarding green light, it's a good idea. The auto-drop people, not so much imo. +1, and I'm sure I +1ed you previously on the topic as well. Also, I've previously suggested a possible method of reducing exploitability, I've suggested a few ways to make that happen before too. Mostly revolving around giving everyone who drops a temporary WP boost, and not thinking about pilots themselves. 1. Gunners don't get rewarded for abandoning their posts. Not sure about this if it's on a cooldown/time-limited effect as this thread's suggesting - it was part of a suggestion for a general bonus to Dropship pilots and passengers for jumping out without bothering to coordinate with teammates when doing it. 2. Bonus only awarded to players who have been in the Dropship for a certain minimum time, or those who spawned in the vehicle's M-CRU. if you just hopped into the Dropship, no extra reward will be earned. This would make any exploitation potential minimal enough that K/D farming or suicide/nano-injector WP farming would be a more practical method. 3. If gunners aren't rewarded with this system, they could get the "jump" bonus without the post-jump WP increase. Also, you wouldn't count as a gunner until you've taken at least one shot, but once you've fired, you'd have to leave the gunner's seat and remain in a passenger position for the require timeframe before being eligible for the bonus WP.
Something like that could work. Yet i'm not sure a WP boost is needed for the soldiers inside the DS. Is there really a need to incentize people in getting in a dropship ? I'd rather focus on pilot love first.
Working on DS\infantry relationship mecanics is needed that's for sure. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.27 11:45:00 -
[57] - Quote
If you search "Pilot Comission", I also made a thread on it outlining a way for Pilots to gain WP. The Auto Drop is needed really. A warning, "You are about to be deployed from the Dropship" needs to flash across the screen and then bam. I'm pretty tired of trying to use Dropships in a public match only to have all 6 players inside it trying to farm WP |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.27 11:57:00 -
[58] - Quote
Laurent Cazaderon wrote:Something like that could work. Yet i'm not sure a WP boost is needed for the soldiers inside the DS. Is there really a need to incentize people in getting in a dropship ? I'd rather focus on pilot love first.
Working on DS\infantry relationship mecanics is needed that's for sure. I didn't say to give people WP for getting INTO the Dropship. I said they should be rewarded for getting OUT when they're told to.
Just like they need to be rewarded for following Squad Leader orders.
Why? Because blueberries don't do anything that doesn't benefit them, personally. You tell them to jump, they'll camp in their seats farming WP. See below:
Jason Pearson wrote:If you search "Pilot Comission", I also made a thread on it outlining a way for Pilots to gain WP. The Auto Drop is needed really. A warning, "You are about to be deployed from the Dropship" needs to flash across the screen and then bam. I'm pretty tired of trying to use Dropships in a public match only to have all 6 players inside it trying to farm WP That's why.
But kicking players out isn't a solution. CONVINCING them to drop is a solution.
While piloting/driving a vehicle, a player should ALWAYS earn points for their kills, and assist points for kills by their gunners. The gunners should be rewarded kill and assist points as they are now.
But passengers? Nobody will camp a Dropship on a long run while taking fire unless they're getting something out of it, so while you're on the move, WP for assists could remain as they are now. You COULD make the "green light" activation cut off the Assist bonuses to anyone but the pilot and gunners though - not only for the "green light" duration, but ALSO for the cooldown period.
So you get about 10 seconds of "sit in the Dropship for 0 WP over the next minute, or jump out and get bonus WP for ANYTHING you do over the next half-minute" as a choice. I can guess which option most blueberries will run with. |
Vermaak Doe
SVER True Blood Unclaimed.
389
|
Posted - 2012.11.27 12:51:00 -
[59] - Quote
You sound so much like a whining toddler not getting their way |
Skihids
Tritan-Industries Legacy Rising
970
|
Posted - 2012.11.27 13:50:00 -
[60] - Quote
I like the passenger incentives. Without them we won't have passengers to get commissions from.
The sticky point is deciding where they get dropped. The pilot would be assuming the role of squad leader by deciding the attack point but he would have no idea about the composition of his impromptu squad. Does he drop them on a well defended objective, or next to that tank to take it out? How can he decide without knowing the composition and capabilities of his passengers?
Are they a bunch of scouts who want to go sniping or shot gunning? Are they a load of heavies with HMGs who are itching to wipe out an objective? Or are they a mishmash of conflicting load outs not suited to any mission? How is the pilot to know?
The best way is to be part of a large squad going into the match. That way you know that you have a viable force and that it knows how to operate together. Second best would be to list suit type and main weapon of each passenger on a manifest, along with automatic proxy chat for everyone in the ship .
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