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Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.09.26 20:14:00 -
[1] - Quote
Simple request, as a Dropship Pilot I want to pick people up and get them onto an objective quickly. The problem is not everyone has a mic or is paying attention to me yelling "GO!", so perhaps we could have a kick all function for Vehicles? My priority is dropships but I believe every vehicle could probably use it.
Using it will eject everyone from the vehicle apart from the Pilot/Driver. This means even if you're driving around with a group of randoms, they can be "organized" when it comes to getting out of a vehicle :)
Vermaak Doe wrote:We've been waiting forever for this, I have been swayed to a kick out passengers function only if it follows certain parameters:
One: can't deploy in redzone
Two: sp loss for thet deployed troop's death if it occurs within 10 seconds of deployment
Three: negation of forward inertia so it can't be used to sling shot friendlies
Four: complete overhaul of collision damage for obvious reasons
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Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.09.26 20:20:00 -
[2] - Quote
Longshot Ravenwood wrote:Pick up a full load of mercs using mobile clone reserve unit -- fly deep into the red -- kick them all out -- use an afterburner to get back before counter ends. Rinse. Repeat.
I could get on board with this for one of my alts.
- Warning, you cannot do this here!
It's that simple. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.09.26 21:40:00 -
[3] - Quote
Longshot Ravenwood wrote:Jason Pearson wrote:Longshot Ravenwood wrote:Pick up a full load of mercs using mobile clone reserve unit -- fly deep into the red -- kick them all out -- use an afterburner to get back before counter ends. Rinse. Repeat.
I could get on board with this for one of my alts. - Warning, you cannot do this here! It's that simple. Then over the waste vats, or directly in front of two enemy HAVs. One or two might survive, but I'm sure the rest will be just as dead.
Then you'll be known as a ****, that's fine. I can take a dropship full of people and crash them into a building, its a risk anyways. Thing is, I'll get 6 randoms sitting in my dropship for the entire match doing nothing, and I'd rather get them down on an objective than hover by it to indicate "GUY, GO GET IT" and then get my ass swarmed.
We need a kick function, if not, we're gonna have a constant problem with random people just jumping into a vehicle and staying there all cozy like. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.09.27 06:56:00 -
[4] - Quote
Avenger 245 wrote:real cozy once more AA comes in especially some futuristic AA, i think if people were aware that comms are off by default you wouldnt have this problem at all
Perhaps, but there is always someone that thinks it'd be a good idea to sit there in the hopes of racking up points. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.10.12 12:02:00 -
[5] - Quote
Would definitely like some more opinions on this. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.10.12 14:46:00 -
[6] - Quote
STB Vermaak Doe wrote:Bad idea other than a simple green light
Care to elaborate? Would be helpful
We can have a greenlight that goes off for two seconds, and then ejects people. It means I don't have to stop trying to make a random notice that I want him to drop, it also gives DS pilots the ability to play the part of a Transport vehicle in public matches. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.10.16 15:04:00 -
[7] - Quote
BUMP! |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.03 11:02:00 -
[8] - Quote
Sha Kharn Clone wrote:+1 op
Sha approved, I win DUST. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.22 09:36:00 -
[9] - Quote
Vermaak, you're concentrating on the negatives, the possibilities that morons will decide to troll with this feature. The problem is, what do you want Dropship Pilots to be? Gone forever, never to actually be utilized properly?
We can remove the ability when entering a redzone, that one sorted. You're worried about people dropping troops next to tanks? I can do that right now with my Dropship, I'll just land it and run off. Expensive, but thats the ******** trolling you expect all off us to do.
We need this feature, otherwise DS Pilots are just gonna be useless assets in the battlefield (When it comes to Pub games anyways, and I'd actually like to be of use in a Pub game.) |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.26 06:16:00 -
[10] - Quote
Vermaak Doe wrote:Jason Pearson wrote:Vermaak, you're concentrating on the negatives, the possibilities that morons will decide to troll with this feature. The problem is, what do you want Dropship Pilots to be? Gone forever, never to actually be utilized properly?
We can remove the ability when entering a redzone, that one sorted. You're worried about people dropping troops next to tanks? I can do that right now with my Dropship, I'll just land it and run off. Expensive, but thats the ******** trolling you expect all off us to do.
We need this feature, otherwise DS Pilots are just gonna be useless assets in the battlefield (When it comes to Pub games anyways, and I'd actually like to be of use in a Pub game.) That wouldn't be a game changer to let dropship pilots kick the people inside out because in the event they're not ready to leave they'll just run away from where you dropped them and waste even more time than they would have walking to wherever they're trying to get. All this would do is promote ttolling WITHOUT consequence which is a terrible idea. +1 for the green light but the rest is a sh*tty idea
Not ready? I sat just next to Bravo on Manus Peaks with a Dropship full of people, the guys on the turrets were shooting into the distance trying to hit things and the other 4 were sitting there doing **** all. It's ridiculous you're against this. We can easily stop abuse for the Red zone and only a few players are going to grief by dropping them off right next to an enemy. The majority of pilots want to be useful in a battle rather than flying around getting shot down while they try to make players in the dropship jump out. |
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Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.26 06:40:00 -
[11] - Quote
Vermaak Doe wrote:Jason Pearson wrote:Vermaak Doe wrote:Jason Pearson wrote:Vermaak, you're concentrating on the negatives, the possibilities that morons will decide to troll with this feature. The problem is, what do you want Dropship Pilots to be? Gone forever, never to actually be utilized properly?
We can remove the ability when entering a redzone, that one sorted. You're worried about people dropping troops next to tanks? I can do that right now with my Dropship, I'll just land it and run off. Expensive, but thats the ******** trolling you expect all off us to do.
We need this feature, otherwise DS Pilots are just gonna be useless assets in the battlefield (When it comes to Pub games anyways, and I'd actually like to be of use in a Pub game.) That wouldn't be a game changer to let dropship pilots kick the people inside out because in the event they're not ready to leave they'll just run away from where you dropped them and waste even more time than they would have walking to wherever they're trying to get. All this would do is promote ttolling WITHOUT consequence which is a terrible idea. +1 for the green light but the rest is a sh*tty idea Not ready? I sat just next to Bravo on Manus Peaks with a Dropship full of people, the guys on the turrets were shooting into the distance trying to hit things and the other 4 were sitting there doing **** all. It's ridiculous you're against this. We can easily stop abuse for the Red zone and only a few players are going to grief by dropping them off right next to an enemy. The majority of pilots want to be useful in a battle rather than flying around getting shot down while they try to make players in the dropship jump out. One particular instance isn't a format for all, it's more ridiculous that you think it's your right to force them out of a vehicle meant for teamwork when things don't go your way. It's even more bs that you think this will accomplish anything more than trolling without punishment
That is one example of an issue I've encountered. There is no point in using Dropships to actually ferry people around since half the players in this game want easy points and hope the DS gunners can actually kill **** and earn points.I can very easily troll with the Dropships I have with no issue. I can get some buds on the enemy team, get a mCRU and land right next to them so they just farm the crap out of the spawning players. I can fly into mountains and redzones with a dropship full of people. I can hover over a null cannon as all 7 of us get smashed by the missiles it's launching. It's really no issue.
You're worried about players using it to drop of enemies in front of people. I can fit a militia LAV with a mCRU and repeatedly drive it into enemies so they get to kill all 3 of us. I can repeat this as much as I want.
Like I said before, griefing will happen but players will learn who they can trust and who they can't, a form of consequence for those players. The good players that will actually fly well will be remembered. Not only is this a useful tool for public matches but if you're in a Corp Battle on corp comms and you've got a bunch of guys all talking, calling out targets and you're a quiet guy trying to yell "JUMP NOW", chances are you're going to get drowned out. This will enable us quiet pilots to actually do well for our corp aswell as just in Pub games.
Or.. we can like Pilots get ****** in the ass repeatedly by ******** blue dots who are just trying to farm WP while we try and capture objectives. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.27 10:09:00 -
[12] - Quote
Just crashed a Dropship with 6 scrubs into the Redline. I'll continue doing this til something like this is implemented. I landed next to a guy with a swarm launcher and all 6 of them did nothing. Later on I landed next to a HMG who continued to kill them all in the ship. I flew off, they all spawned back in and never left. So yeah, I dropped them into the redzone.
And this is my latest issue. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.27 11:45:00 -
[13] - Quote
If you search "Pilot Comission", I also made a thread on it outlining a way for Pilots to gain WP. The Auto Drop is needed really. A warning, "You are about to be deployed from the Dropship" needs to flash across the screen and then bam. I'm pretty tired of trying to use Dropships in a public match only to have all 6 players inside it trying to farm WP |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.12.10 08:12:00 -
[14] - Quote
Bump, more feedback pls. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.12.17 00:24:00 -
[15] - Quote
Vermaak Kuvakei wrote:Same one as before, a blaring signal to leave only
Accomplishes nothing.
Random Blue Dot sees the signal.. "lol nope I'm safe in this Dropship, watch me get all these points!"
Dropship dies due to the blue dot not getting out and killing the Forge Gunner below us, woot. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.01.05 21:01:00 -
[16] - Quote
Vermaak Kuvakei wrote:Breakin Stuff wrote:Vermaak Doe wrote:Codyrules35 Badass wrote:The reason why it should be forced is because most blue dots do not use communications so if the dropship is going to be taken down by swarm launchers and the blue dots inside dont know they have to bail out when the dropship is on fire the pilot yelling at them to "BAIL OUT BAIL OUT" will get at least - 100 points for the blue dots that did not know when to bail out that got killed. This Eject feature would be looking out for the safety of the pilot and the passengers of the vehicle. It would also make squading better and taking an objective better when they are all sitting and deployed all at once. So they work together to take one objective instead of bailing out whenever they want to or not at all. And the a**hole pilots who drop into a scenario they won't survive? (Near am enemy tank/tank group or sinto another dropship's firing line, etc.) Welcome to New Eden. It is not safe here. Friendly fire, betrayal, someone stealing all your corp's ISK is a feature, not a problem. Seriously. Its not a problem. this is why I laugh my ass off when people want it so your tank cant get tankjacked. It ain't happening. Its why I believe sleepy zan driving over blueberries will explicitly NOT be nerfed. Your allies in new eden can be out to get you. and if I pay your dropship pilot to toss you out deep in a red zone and he does? then Hes getting rewarded with 20 proto CRU dropships while I LOL. And you lost because I paid your guy to screw you over. Start thinking like intel ops folks. blindly trusting in this game will get you and your corp torched. As long as you lose your dropship trying to grief, i don't care but otherwise it'll just lead to a bunch of Bs teamkilling. And all of the examples you pull up have nothing to do with what i said
It's all about the players man, there will be griefers that's a fact but people will use it to benefit their team. For example, I really want this feature bad, I'd like to equip a CRU and go deliver players to objectives, but they won't get out. I think the novelty of dropping people in the redzone would wear out eventually anyways and like I said we just disallow kicks at speed and in the redzone, tada (Make Viable Airspace a yellow zone that players cannot be dropped into, so they'll only be allowed to be dropped in safe ground zones)
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Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.01.05 21:19:00 -
[17] - Quote
Vermaak Kuvakei wrote:Jason Pearson wrote:Vermaak Kuvakei wrote:Breakin Stuff wrote: And the a**hole pilots who drop into a scenario they won't survive? (Near am enemy tank/tank group or sinto another dropship's firing line, etc.)
Welcome to New Eden. It is not safe here. Friendly fire, betrayal, someone stealing all your corp's ISK is a feature, not a problem. Seriously. Its not a problem. this is why I laugh my ass off when people want it so your tank cant get tankjacked. It ain't happening. Its why I believe sleepy zan driving over blueberries will explicitly NOT be nerfed. Your allies in new eden can be out to get you. and if I pay your dropship pilot to toss you out deep in a red zone and he does? then Hes getting rewarded with 20 proto CRU dropships while I LOL. And you lost because I paid your guy to screw you over. Start thinking like intel ops folks. blindly trusting in this game will get you and your corp torched. As long as you lose your dropship trying to grief, i don't care but otherwise it'll just lead to a bunch of Bs teamkilling. And all of the examples you pull up have nothing to do with what i said It's all about the players man, there will be griefers that's a fact but people will use it to benefit their team. For example, I really want this feature bad, I'd like to equip a CRU and go deliver players to objectives, but they won't get out. I think the novelty of dropping people in the redzone would wear out eventually anyways and like I said we just disallow kicks at speed and in the redzone, tada (Make Viable Airspace a yellow zone that players cannot be dropped into, so they'll only be allowed to be dropped in safe ground zones) i remember reading a concept where the drop was semi voluntary, which is (not might be) better than a completely involuntary system, and shouldn't you recognize by now you should only use a dropship when yiu know you have people in your squad going to use it? [/quote]
Eh semi voluntary just wouldn't work, bluedots are idiots, we both know that -_- And yeah I know, I said I'd like to do it, not that I actually do.. there is the occasion I get the ship out and see if bluedots have gotten smarter and will jump but.. blues never change :/ |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.01.05 21:29:00 -
[18] - Quote
Vermaak Kuvakei wrote:And in what world is transport ment for the unorganized blues? Even with a mandatory drop they would just run in every direction
You just need to herd them, watched Dark Cloud do it once with an LAV If I have a CRU equipped and you fly close to the Objective you need taken and launch them out of the Dropship, they fall to the ground and begin running towards the Objective.. They're not too useless in a Herd. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.02.19 11:37:00 -
[19] - Quote
Vermaak Doe wrote:We've been waiting forever for this, I have been swayed to a kick out passengers function only if it follows certain parameters:
One: can't deploy in redzone
Two: sp loss for thet deployed troop's death if it occurs within 10 seconds of deployment
Three: negation of forward inertia so it can't be used to sling shot friendlies
Four: complete overhaul of collision damage for obvious reasons
And to think I was hatin' on you because of this thread. +1 Will include in OP |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.02.19 11:46:00 -
[20] - Quote
fred orpaul wrote:full on kick button none of this green light ****, and yes locks for vehicles.
o7 aye aye captain.
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Jason Pearson
Seraphim Initiative. CRONOS.
757
|
Posted - 2013.03.23 11:31:00 -
[21] - Quote
Bumping this.
Been thinking perhaps adding a button that we can tap (ejects passengers) or hold (ejects everyone including gunners) as there are many times when I want all 6 people to go as I'm getting the hell outta there as soon as I drop them off. |
Jason Pearson
Seraphim Initiative. CRONOS.
1994
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Posted - 2013.07.21 11:14:00 -
[22] - Quote
CCP blue tag plz. |
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