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Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2013.01.05 21:29:00 -
[91] - Quote
Vermaak Kuvakei wrote:And in what world is transport ment for the unorganized blues? Even with a mandatory drop they would just run in every direction
You just need to herd them, watched Dark Cloud do it once with an LAV If I have a CRU equipped and you fly close to the Objective you need taken and launch them out of the Dropship, they fall to the ground and begin running towards the Objective.. They're not too useless in a Herd. |
Vermaak Kuvakei
Doomheim
89
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Posted - 2013.01.05 21:35:00 -
[92] - Quote
Jason Pearson wrote:Vermaak Kuvakei wrote:And in what world is transport ment for the unorganized blues? Even with a mandatory drop they would just run in every direction You just need to herd them, watched Dark Cloud do it once with an LAV If I have a CRU equipped and you fly close to the Objective you need taken and launch them out of the Dropship, they fall to the ground and begin running towards the Objective.. They're not too useless in a Herd. Actually the still are, they'll just end up shooting at each other while dying |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.06 02:48:00 -
[93] - Quote
Vermaak Kuvakei wrote: As long as you lose your dropship trying to grief, i don't care but otherwise it'll just lead to a bunch of Bs teamkilling. And all of the examples you pull up have nothing to do with what i said
why? CCP does not punish betrayal mechanically in new eden, punishment for bluedot ganking is in the hands, and the responsibility, of you, the bluedot getting betrayed. If he doesn't lose his dropship screwing you? then I would suggest pulling out a forge gun and correcting the problem.
I guarantee you that is CCPs intent. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.06 04:31:00 -
[94] - Quote
Oh... by the way... the BS teamkilling failure cascade you're worried about? that's actually a valid tactic. get one or two of your operatives on the opposing team and have them start bluedot stalking. The whole match devolves into a free for all where the raspberries wind up jacking you for your lunch monies while you failure cascade.
this is how new eden works.
But more to the point, I think who is allowed in your vehicle should be controlled by the driver. GTFO my ride should be a valid thing.
Plus is you need to hotdrop Objective C in a skirmish, it's a lot easier to win when you drop 6 blueberries onto the target instead of one or two. Some morons will grief bluedots. there are always grieftards. but griefing costs you money and thus progression in this game. I think what people should be looking for is a way to lock someone out of the CRU rotation in response. Killing bluedots? Oh BTW we had our Logi hack the network, and the platoon commander hit the lockout code. You can no longer spawn on the battlefield. |
G Torq
ALTA B2O
88
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Posted - 2013.01.06 18:59:00 -
[95] - Quote
+1 to ejecting non-turret blueberries from vehicles, preferably with a 2 second verbal and visual warning ("greenlight")
If you're afraid you'll be dropped/ejected somewhere insanitary, dont get into other people's vehicles! If you get dropped in front of 5 HMG-wielding reds, repeatedly, dont get into that guy's vehicle! If you get dropped in front of turrets - RUN! If you think you're about to get dropped somewhere bad, eject and be in control....and RUN! If the vehicle is heading into the redzone without alerting you, get out.... and RUN! If the vehicle is starting to catch fire, get out.... and RUN!
Meanwhile, it could be beneficial if some (small qty) WPs be awarded to the pilot/driver for 1 minute after ejecting people, based on these surviving and getting winning points of their own. This should incentivise pilots/drivers to be a bit considerate of where they leave blueberries.
Oh, and the battlefield aint safe; if you're afraid of getting shot, stay home.
Sidenote: positions in vehicles should be limited to those with the requisite skills; You need HAV operation skills to drive a HAV, DS operation skills to fly a DS, turret-skills to operate a turret - this should at least limit vehicles to being stolen by people who wont completely waste them. |
Vermaak Kuvakei
Doomheim
89
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Posted - 2013.01.06 20:12:00 -
[96] - Quote
Breakin Stuff wrote:Vermaak Kuvakei wrote: As long as you lose your dropship trying to grief, i don't care but otherwise it'll just lead to a bunch of Bs teamkilling. And all of the examples you pull up have nothing to do with what i said
why? CCP does not punish betrayal mechanically in new eden, punishment for bluedot ganking is in the hands, and the responsibility, of you, the bluedot getting betrayed. If he doesn't lose his dropship screwing you? then I would suggest pulling out a forge gun and correcting the problem. I guarantee you that is CCPs intent. Actually they do punish for ganking in noob areas, and transporting people in dropships is like using a hauler, freighter, etc on a courier contract which you can just take from but you lose money that way, which is how it should be |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.07 11:58:00 -
[97] - Quote
Vermaak Kuvakei wrote:Breakin Stuff wrote:Vermaak Kuvakei wrote: As long as you lose your dropship trying to grief, i don't care but otherwise it'll just lead to a bunch of Bs teamkilling. And all of the examples you pull up have nothing to do with what i said
why? CCP does not punish betrayal mechanically in new eden, punishment for bluedot ganking is in the hands, and the responsibility, of you, the bluedot getting betrayed. If he doesn't lose his dropship screwing you? then I would suggest pulling out a forge gun and correcting the problem. I guarantee you that is CCPs intent. Actually they do punish for ganking in noob areas, and transporting people in dropships is like using a hauler, freighter, etc on a courier contract which you can just take from but you lose money that way, which is how it should be
Yeah but screwballing the newbs in eve is kinda like... You know, I cant think of an analogy that goes that deep into pathetic. oh youre going to canbait a guy who hasnt even really figured out how to fire his guns. you warrior you.
And courier contracts?
Theres better ways to rip people off. talk to spaceship barbie sometime. |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
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Posted - 2013.01.07 13:02:00 -
[98] - Quote
Longshot Ravenwood wrote:Jason Pearson wrote:Longshot Ravenwood wrote:Pick up a full load of mercs using mobile clone reserve unit -- fly deep into the red -- kick them all out -- use an afterburner to get back before counter ends. Rinse. Repeat.
I could get on board with this for one of my alts. - Warning, you cannot do this here! It's that simple. Then over the waste vats, or directly in front of two enemy HAVs. One or two might survive, but I'm sure the rest will be just as dead.
The grief is strong in this one
but seriously Jason Pearson IF THAT IS IN FACT YOUR REAL NAME!!!!!!
Why the hell are you trying to do corp/team/squad tactics in pug matches with pugs? why? Polishing your forge gun a little to much?
Stop trying to heard cats!!
Just earn your SP, train with your corp and make isk
working with blueberries?! why? just use them as a stairs made of corpses for your own success |
Codyrules35 Badass
L.O.T.I.S. Legacy Rising
94
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Posted - 2013.01.11 14:58:00 -
[99] - Quote
Hey guys i have an idea they could implement! YOU JUST CAN'T DROP BLUEDOTS AS SOON AS YOU GO IN THE RED ZONE. Anybody that thinks this decision is stupid because of people over abusing it, is looking straight at the negative of the idea and not the positive. As it is right now if you try to kill a bunch of bluedots in your ship by ramming your ship into the ground, you get massive loads of negative sp for each teamkill, and you can never stop people who will troll, as it is already possible in hundreds of other ways in the game. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.15 01:52:00 -
[100] - Quote
When it ejects players, it should make a toilet flushing noise. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.19 12:00:00 -
[101] - Quote
Still would be tactically valuable |
Codyrules35 Badass
L.O.T.I.S. Legacy Rising
94
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Posted - 2013.02.08 15:15:00 -
[102] - Quote
Of course it is, i don't know why CCP has not done anything to dropships yet AT ALL!!! :( |
Nguruthos IX
Kameira Lodge Amarr Empire
24
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Posted - 2013.02.08 18:23:00 -
[103] - Quote
Yes this needs to be implemented.
I noticed as soon as I started using CRU.
get 6 berries in ship, hover over totally undefended cap for like 10 minutes an nobody gets out. Lose match for effectively 7 afk members (half the team).
I imagine they're like "OoOo fun a space ship!" It's a drop ship not an aerial tour bus. get out!!!! |
Nguruthos IX
Kameira Lodge Amarr Empire
24
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Posted - 2013.02.08 18:24:00 -
[104] - Quote
Codyrules35 Badass wrote:Of course it is, i don't know why CCP has not done anything to dropships yet AT ALL!!! :(
I hope they get on that cloaking thing soon. There's just so many issues with being a pilot right now. but for the love of god those RDVs :( so many deaths. So many ISK |
Dangerously Cheesy
Zumari Force Projection Caldari State
5
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Posted - 2013.02.08 19:01:00 -
[105] - Quote
I'd like the idea of an eject button for all sorts of reasons and while a dropship could land, it doesn't guarantee people will step out. Besides, we have inertia dampeners, why not use them?
On that note, If we are able to eject people from dropships, I think the dampeners should activate automatically. |
Nguruthos IX
Kameira Lodge Amarr Empire
24
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Posted - 2013.02.08 19:30:00 -
[106] - Quote
Dangerously Cheesy wrote:I'd like the idea of an eject button for all sorts of reasons and while a dropship could land, it doesn't guarantee people will step out. Besides, we have inertia dampeners, why not use them?
On that note, If we are able to eject people from dropships, I think the dampeners should activate automatically.
probably a safe idea.
even if they wanted to use theirs they might not have enough warning for When.
But I like the idea of that other thread about gliders or slight ability to glide |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.12 07:20:00 -
[107] - Quote
Needed still |
Lavirac JR
DUST University Ivy League
129
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Posted - 2013.02.12 07:24:00 -
[108] - Quote
I hate the Blueberries that just ride in my tank when I need someone to jump out and chase the friggin AV units down...
Let me kick these bums from my HAV! |
Nguruthos IX
Kameira Lodge Amarr Empire
24
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Posted - 2013.02.12 13:19:00 -
[109] - Quote
Lavirac JR wrote:I hate the Blueberries that just ride in my tank when I need someone to jump out and chase the friggin AV units down...
Let me kick these bums from my HAV!
gft
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Billytook mandrag
Seituoda Taskforce Command Caldari State
2
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Posted - 2013.02.12 16:48:00 -
[110] - Quote
KAGEHOSHI Horned Wolf wrote:Landing before ejecting people seems fair.
Nah you would die before you got to the ground I support the air drop. Besides you got the inertia dampener. |
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Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
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Posted - 2013.02.12 17:08:00 -
[111] - Quote
One of the problems, I think, is people are focusing only on the use in pub matches as a way to force randoms out of a dropship. Let's consider the utility in corp matches.
As the dropship pilot, it's my job to make sure my troops land where they want to go. They can't see where they are and won't be as experienced with judging height and speed to figure out how far they'll carry before hitting the ground. Not to mention the benefit of making sure everyone lands together at the same time. So even in corp matches, an eject button is better than not. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.02.19 03:29:00 -
[112] - Quote
Do it! |
Bohemian Raven
Hot and Sexy Inc.
7
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Posted - 2013.02.19 03:44:00 -
[113] - Quote
Yeah, we need the eject button standard on all vehicles for the driver. It's a step towards peace of mind with vehicles. I hate it when an HAV has someone in the top turret doing -nothing-. A loafer in any turret is a bad thing. |
Vermaak Doe
SVER True Blood Unclaimed.
389
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Posted - 2013.02.19 03:47:00 -
[114] - Quote
We've been waiting forever for this, I have been swayed to a kick out passengers function only if it follows certain parameters:
One: can't deploy in redzone
Two: sp loss for thet deployed troop's death if it occurs within 10 seconds of deployment
Three: negation of forward inertia so it can't be used to sling shot friendlies
Four: complete overhaul of collision damage for obvious reasons
|
Malefactor 00420
Subdreddit Test Alliance Please Ignore
24
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Posted - 2013.02.19 03:47:00 -
[115] - Quote
I would love to see this for all the reasons mentioned. Its called a DROPship, not a sitship...if you aren't on a turret you better be on comms and get out when its time...
But the thing is, they can't see **** in those seats, so an eject button is almost necessary for a cru ship in a pub match. It would be hugley helpful in any match.
I would prefer it didn't require landing (suicide), and do not want it to eject the gunners. That would be silly. |
Patoman Radiant
ZionTCD Legacy Rising
53
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Posted - 2013.02.19 04:05:00 -
[116] - Quote
Add to that better vehicle locking, so you can park it without a blueberry swiping it. |
Tiluvo
Digital Mercs
5
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Posted - 2013.02.19 04:28:00 -
[117] - Quote
I am not a pilot, but this is all kinds of correct. Auto-dampeners for sure, though. Half the fun of starting a skirmish is the sight of 5-10 dropsuits jumping out of the MCC and whomping on the ground. Imagine 6 mercs whomping in unison in front of a NULL cannon. And that's the next movie. |
Judge Rhadamanthus
Shining Flame Amarr Empire
4
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Posted - 2013.02.19 11:21:00 -
[118] - Quote
First Post on the forum:
New to the Game. New pilot. Love the potential of DS but the beta is not yet at the stage to utalise them fully it seems. Here is a new idea: Obviously i'm new so the depth of play I have reached is very likely below yours, so if this seems useless, stupid or ill-informed; remember it's source. Trying my best.
Like the squad leader objective markers how about any non gunner in a drop ship who gets in at some point has to use the overview map to select a destination.
Some ideas of how :
1. On entry (issue if they are needed to shoot as they are under attack - as hinted at in fest and screen caps. for future updates 2. On activation of a green light by the pilot. 3. within 30 seconds of entry. 4. using a default if non set.
Then
1. No destination and the pilot can eject you. 2. Auto eject on destination 3. Loss of WP or ISK if they fail to leave at their requested stop (pilot compensation)
The Map Issue
The pilot may need the mini map to show way points so he doesn't have to switch the the map mid flight, or small icons show up screen side if map items (obj, turrets, spawners etc) are selected. i.e someone selects B. a B appears on his screen, once he gets there and/or they leave the ship the B is removed (this way he knows they were delivered)
Or simply the pilot has a single set destination marker that he chooses (or his squad or team lead). Once there you get pushed out when he opens the doors. If he never gets there and goes other places you can stay in as long as you like.
You could colour code the waypoints for each seat so the little ship seat map has a different colour for each seat. So you can see who is going where. B is selected, its pink, dude in pink seats are going there. random waypoint is yellow, guy in yellow seat is going there.
This also lets the passengers know if they will have company when the jump out at B or if it's just them going there,
Perhaps this could address the WP issue as you are dropping people where they actually want to go.
One last point on the corps or good teams use a mic thing. I have deaf friends and friends who do not speak English. We need to build games that they can play with us. Some people can not speak, or hear. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.02.19 11:37:00 -
[119] - Quote
Vermaak Doe wrote:We've been waiting forever for this, I have been swayed to a kick out passengers function only if it follows certain parameters:
One: can't deploy in redzone
Two: sp loss for thet deployed troop's death if it occurs within 10 seconds of deployment
Three: negation of forward inertia so it can't be used to sling shot friendlies
Four: complete overhaul of collision damage for obvious reasons
And to think I was hatin' on you because of this thread. +1 Will include in OP |
fred orpaul
Tritan-Industries Legacy Rising
213
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Posted - 2013.02.19 11:42:00 -
[120] - Quote
full on kick button none of this green light ****, and yes locks for vehicles. |
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