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Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.09.26 20:14:00 -
[1] - Quote
Simple request, as a Dropship Pilot I want to pick people up and get them onto an objective quickly. The problem is not everyone has a mic or is paying attention to me yelling "GO!", so perhaps we could have a kick all function for Vehicles? My priority is dropships but I believe every vehicle could probably use it.
Using it will eject everyone from the vehicle apart from the Pilot/Driver. This means even if you're driving around with a group of randoms, they can be "organized" when it comes to getting out of a vehicle :)
Vermaak Doe wrote:We've been waiting forever for this, I have been swayed to a kick out passengers function only if it follows certain parameters:
One: can't deploy in redzone
Two: sp loss for thet deployed troop's death if it occurs within 10 seconds of deployment
Three: negation of forward inertia so it can't be used to sling shot friendlies
Four: complete overhaul of collision damage for obvious reasons
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Longshot Ravenwood
Algintal Core Gallente Federation
680
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Posted - 2012.09.26 20:18:00 -
[2] - Quote
Pick up a full load of mercs using mobile clone reserve unit -- fly deep into the red -- kick them all out -- use an afterburner to get back before counter ends. Rinse. Repeat.
I could get on board with this for one of my alts. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.09.26 20:20:00 -
[3] - Quote
Longshot Ravenwood wrote:Pick up a full load of mercs using mobile clone reserve unit -- fly deep into the red -- kick them all out -- use an afterburner to get back before counter ends. Rinse. Repeat.
I could get on board with this for one of my alts.
- Warning, you cannot do this here!
It's that simple. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
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Posted - 2012.09.26 21:08:00 -
[4] - Quote
Jason Pearson wrote:Longshot Ravenwood wrote:Pick up a full load of mercs using mobile clone reserve unit -- fly deep into the red -- kick them all out -- use an afterburner to get back before counter ends. Rinse. Repeat.
I could get on board with this for one of my alts. - Warning, you cannot do this here! It's that simple. Then over the waste vats, or directly in front of two enemy HAVs. One or two might survive, but I'm sure the rest will be just as dead. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.09.26 21:10:00 -
[5] - Quote
I like this idea. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.09.26 21:40:00 -
[6] - Quote
Longshot Ravenwood wrote:Jason Pearson wrote:Longshot Ravenwood wrote:Pick up a full load of mercs using mobile clone reserve unit -- fly deep into the red -- kick them all out -- use an afterburner to get back before counter ends. Rinse. Repeat.
I could get on board with this for one of my alts. - Warning, you cannot do this here! It's that simple. Then over the waste vats, or directly in front of two enemy HAVs. One or two might survive, but I'm sure the rest will be just as dead.
Then you'll be known as a ****, that's fine. I can take a dropship full of people and crash them into a building, its a risk anyways. Thing is, I'll get 6 randoms sitting in my dropship for the entire match doing nothing, and I'd rather get them down on an objective than hover by it to indicate "GUY, GO GET IT" and then get my ass swarmed.
We need a kick function, if not, we're gonna have a constant problem with random people just jumping into a vehicle and staying there all cozy like. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.26 21:43:00 -
[7] - Quote
real cozy once more AA comes in especially some futuristic AA, i think if people were aware that comms are off by default you wouldnt have this problem at all |
Noob Noobuler
Algintal Core Gallente Federation
79
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Posted - 2012.09.26 23:56:00 -
[8] - Quote
Longshot Ravenwood wrote:Jason Pearson wrote:Longshot Ravenwood wrote:Pick up a full load of mercs using mobile clone reserve unit -- fly deep into the red -- kick them all out -- use an afterburner to get back before counter ends. Rinse. Repeat.
I could get on board with this for one of my alts. - Warning, you cannot do this here! It's that simple. Then over the waste vats, or directly in front of two enemy HAVs. One or two might survive, but I'm sure the rest will be just as dead. lol |
Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.09.27 06:56:00 -
[9] - Quote
Avenger 245 wrote:real cozy once more AA comes in especially some futuristic AA, i think if people were aware that comms are off by default you wouldnt have this problem at all
Perhaps, but there is always someone that thinks it'd be a good idea to sit there in the hopes of racking up points. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.09.27 08:36:00 -
[10] - Quote
Oddly enough, i would love such option Being kicked out of a DS without notice would make me laugh each time i think.
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.10.11 01:39:00 -
[11] - Quote
The applications outweighs the possible abuse. Someone can always leave the dropship before being ejected to a hostile area if they're worried the pilot is a kittenhole. If the pilot does turn out to be a kittenhole, they will know to avoid spawning on his dropship.
An alternative could be to let people spawn on a full dropship, but spawn outside the full dropship in a freefall. |
Aelita Dranoch
HavoK Core
12
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Posted - 2012.10.11 02:50:00 -
[12] - Quote
yeah this is a good idea, but we also need options to allow or prevent friendlies from taking our vehicles. im tired of getting tank jacked by my own team when i get out to repair fire damage and stuff...fuckin jerks |
Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.10.12 12:02:00 -
[13] - Quote
Would definitely like some more opinions on this. |
STB Vermaak Doe
558
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Posted - 2012.10.12 12:21:00 -
[14] - Quote
Bad idea other than a simple green light |
SGT Garrisson
On The Brink
60
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Posted - 2012.10.12 13:22:00 -
[15] - Quote
i like the idea of the eject button
i supose u could add a flasing 2 sec warning b4 ejecting everyone so they know there being ejected
ive jumped in a dropship to find it full of peeps stiiting there doing nothing |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.12 13:45:00 -
[16] - Quote
Longshot Ravenwood wrote:Pick up a full load of mercs using mobile clone reserve unit -- fly deep into the red -- kick them all out -- use an afterburner to get back before counter ends. Rinse. Repeat.
I could get on board with this for one of my alts. I still don't understand this obsession with trolling in gaming... |
Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.10.12 14:46:00 -
[17] - Quote
STB Vermaak Doe wrote:Bad idea other than a simple green light
Care to elaborate? Would be helpful
We can have a greenlight that goes off for two seconds, and then ejects people. It means I don't have to stop trying to make a random notice that I want him to drop, it also gives DS pilots the ability to play the part of a Transport vehicle in public matches. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
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Posted - 2012.10.12 16:14:00 -
[18] - Quote
Tank jacked - up your skills past the militia level
OP - love it, want it, support it +1 |
Whispercrow
Seituoda Taskforce Command Caldari State
102
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Posted - 2012.10.12 17:20:00 -
[19] - Quote
If it's a "Force them to eject" button, then it should only function when on the ground.
I'd be happy just having the ability to 'lock' my vehicle so nobody else could steal it. I hate when people try to gank my ride. I only ever did it once, and that was to a guy's Blaster-Turreted Sica last night, but at least I had the decency to use it to rack up 12 kills and NOT let it get blown up by the end of the match. Wish I could say the same for people who do that with my damn buggies.
See, if you could lock it, you could just land, hop out, and laze against the side of the vehicle until the passengers get the hint. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.10.12 18:28:00 -
[20] - Quote
Landing before ejecting people seems fair. |
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Evane Sa'edi
Celtic Anarchy
62
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Posted - 2012.10.12 18:44:00 -
[21] - Quote
An auto warning system when a DS is targeted by AA weapons - BIG RED SIGNAL IN THE HUD - Lock established abandon ship |
Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.10.16 15:04:00 -
[22] - Quote
BUMP! |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.10.17 20:40:00 -
[23] - Quote
Still would be cool. As someone suggested, tthe dropship should have to land though would be a fair condition for being able to eject the passengers, since it would encourage the driver to pick a relatively safe spot for the sake of the dropship. If its too hostile to land in, its too hostile to eject players in. |
Vermaak Doe
SVER True Blood Unclaimed.
389
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Posted - 2012.10.17 23:38:00 -
[24] - Quote
Jason Pearson wrote:STB Vermaak Doe wrote:Bad idea other than a simple green light Care to elaborate? Would be helpful We can have a greenlight that goes off for two seconds, and then ejects people. It means I don't have to stop trying to make a random notice that I want him to drop, it also gives DS pilots the ability to play the part of a Transport vehicle in public matches.
It's highly exploitable as you could drop frendlies into a situation where they have no chance of life and evade punishment easily, so only the green light is a good idea |
Kaminoikari
Wrath of Omnipotent Beings
16
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Posted - 2012.10.20 19:33:00 -
[25] - Quote
Vermaak Doe wrote:Jason Pearson wrote:STB Vermaak Doe wrote:Bad idea other than a simple green light Care to elaborate? Would be helpful We can have a greenlight that goes off for two seconds, and then ejects people. It means I don't have to stop trying to make a random notice that I want him to drop, it also gives DS pilots the ability to play the part of a Transport vehicle in public matches. It's highly exploitable as you could drop frendlies into a situation where they have no chance of life and evade punishment easily, so only the green light is a good idea
No. If anything, dropship pilots should be able to force eject people anytime aside from redzones and from any height. What should happen is that unless you're on the ground, then when forcing people out (besides gunners and pilot), they automatically get their inertia dampeners activated as to avoid the inevitable falling death. THAT should be implemented. I'm tired of having people sit in my dropship doing nothing. I can never sit still for more than a few seconds unless I want to get obliterated by swarm missles. |
STB Vermaak Doe
558
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Posted - 2012.10.20 23:51:00 -
[26] - Quote
And when some ***hole starts dropping people onto tanks and in the LOS of installations, I bet you'll still defend this terrible proposition. |
Codyrules35 Badass
L.O.T.I.S. Legacy Rising
94
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Posted - 2012.10.30 23:39:00 -
[27] - Quote
I love this idea i wish it was implemented into the game |
Codyrules35 Badass
L.O.T.I.S. Legacy Rising
94
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Posted - 2012.10.30 23:41:00 -
[28] - Quote
STB Vermaak Doe wrote:And when some ***hole starts dropping people onto tanks and in the LOS of installations, I bet you'll still defend this terrible proposition.
honestly that is what a dropship is for, getting people around the battlefield. Im sure that if you could sit on top of a tank you would get killed pretty fast by falling off and getting rolled over so this would not be a problem. It would be more of a problem for the person that is deployed from the dropship. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.11.02 13:33:00 -
[29] - Quote
Still is a great idea. |
Herpn Derpidus
Crux Special Tasks Group Gallente Federation
11
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Posted - 2012.11.02 21:56:00 -
[30] - Quote
Longshot Ravenwood wrote:Jason Pearson wrote:Longshot Ravenwood wrote:Pick up a full load of mercs using mobile clone reserve unit -- fly deep into the red -- kick them all out -- use an afterburner to get back before counter ends. Rinse. Repeat.
I could get on board with this for one of my alts. - Warning, you cannot do this here! It's that simple. Then over the waste vats, or directly in front of two enemy HAVs. One or two might survive, but I'm sure the rest will be just as dead.
will have fun being a useless troll, mean while in non reatard vile this could actually be a good game mechanic |
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