Pages: 1 2 [3] 4 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.28 22:37:00 -
[61] - Quote
Friendly fire has lots and lots and lots of potential abuse, but it will be in the game (though not in highsec) This feature is far more practical and useful than friendly fire. It needs to be in the game. It could be restricted so it can't be used in highsec though if people are scared of abuse. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.11.28 23:15:00 -
[62] - Quote
well first off you need to getting points for people spawning on your dropship in the first place again...as for me I am not getting WP for them spawning in my DS so until they fix that I dont see this working at all. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.28 23:27:00 -
[63] - Quote
HECATONCHIRES GYGES wrote: well first off you need to getting points for people spawning on your dropship in the first place again...as for me I am not getting WP for them spawning in my DS so until they fix that I dont see this working at all. https://forums.dust514.com/default.aspx?g=posts&t=34744&find=unread "[SUGGESTION] Award WP for Mobile CRU use in Vehicles - This feature is being planned" |
Vincent Kaine
Dead Six Initiative
1
|
Posted - 2012.11.29 20:37:00 -
[64] - Quote
+1 no other game has this handy function. lets set this game apart |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.02 20:19:00 -
[65] - Quote
Would still be great for dropships. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.12.02 20:25:00 -
[66] - Quote
I would like that in my HAV when someones being a derp with the blaster I would like to be able to kick them out and lock my HAV from further entry 8D |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.04 22:35:00 -
[67] - Quote
Pilot commission is coming, now all dropshipers need is this. |
Codyrules35 Badass
L.O.T.I.S. Legacy Rising
94
|
Posted - 2012.12.07 20:35:00 -
[68] - Quote
Dropship pilots need this feature to be applied soon! it would be extremely helpful as a tactic for a DP and would make Dropships have more of an effect on the battlefield. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.08 11:27:00 -
[69] - Quote
Codyrules35 Badass wrote:Dropship pilots need this feature to be applied soon! it would be extremely helpful as a tactic for a DP and would make Dropships have more of an effect on the battlefield.
You said DP |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.12.10 08:12:00 -
[70] - Quote
Bump, more feedback pls. |
|
Ziot Reitrenner
Osmon Surveillance Caldari State
17
|
Posted - 2012.12.10 09:10:00 -
[71] - Quote
I support this measure with gusto.
Nothing pisses me off more than transporting people in a chopper in BF3, and no one bothers getting out, or doing anything productive. They just sit in the back and get passenger assists.
The eject button should have a five second delay. A redlight for 3-4 seconds, and then a 1-2 second green light before they're ejected from the vehicle. The transport pilot should also get points for every ally that hits the ground without taking damage, and suffer some kind of penalty for intentionally putting his team mates in danger.
On another note. Points should be awarded to those passengers that make the effort to land safely. Those players that deploy their jump jets before they hit the dirt should be rewarded with points too. In the end, everyone that plays their part will be rewarded. There will always be outliers. You will never stop a dirtbag from being a dirtbag, but penalties and rewards for awful and good behavior will curb the machinations of the curious. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.10 20:26:00 -
[72] - Quote
needed. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.14 12:26:00 -
[73] - Quote
Any more opinions? |
Vermaak Kuvakei
Doomheim
89
|
Posted - 2012.12.14 13:25:00 -
[74] - Quote
Same one as before, a blaring signal to leave only |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.16 23:30:00 -
[75] - Quote
Perhaps there can be a system in the game that assesses the amount of enemies present in each section of the map, and dropship pilot can eject passengers out into those zones with the least amount of threats. Would be harder to do, but just throwing it out there. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.12.17 00:24:00 -
[76] - Quote
Vermaak Kuvakei wrote:Same one as before, a blaring signal to leave only
Accomplishes nothing.
Random Blue Dot sees the signal.. "lol nope I'm safe in this Dropship, watch me get all these points!"
Dropship dies due to the blue dot not getting out and killing the Forge Gunner below us, woot. |
Arron Rift
Commando Perkone Caldari State
73
|
Posted - 2012.12.17 01:26:00 -
[77] - Quote
I support this.
Another option is triggering a "please exit vehicle now" message. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.17 03:11:00 -
[78] - Quote
Jason Pearson wrote:Vermaak Kuvakei wrote:Same one as before, a blaring signal to leave only Accomplishes nothing. Random Blue Dot sees the signal.. "lol nope I'm safe in this Dropship, watch me get all these points!" Dropship dies due to the blue dot not getting out and killing the Forge Gunner below us, woot. Look at the discussion on page 3.
Incentivise jumping when the green light is triggered.
You get a notification that you should jump now. If you jump during the 5 - 10 second window, you get bonus points on all your actions, and the pilot gets a commission bonus. If you DON'T jump, there's a 1 - 2 minute cooldown on the "green light" activation, during which no passengers are awarded assist points.
So either you jump and get the potential for bonus points if you don't suck, or you stay and get nothing. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.23 03:56:00 -
[79] - Quote
Garrett Blacknova wrote:Jason Pearson wrote:Vermaak Kuvakei wrote:Same one as before, a blaring signal to leave only Accomplishes nothing. Random Blue Dot sees the signal.. "lol nope I'm safe in this Dropship, watch me get all these points!" Dropship dies due to the blue dot not getting out and killing the Forge Gunner below us, woot. Look at the discussion on page 3. Incentivise jumping when the green light is triggered. You get a notification that you should jump now. If you jump during the 5 - 10 second window, you get bonus points on all your actions, and the pilot gets a commission bonus. If you DON'T jump, there's a 1 - 2 minute cooldown on the "green light" activation, during which no passengers are awarded assist points. So either you jump and get the potential for bonus points if you don't suck, or you stay and get nothing.
This is a very good middle ground, though passengers must be informed of the penalty, or else it won't work. A notification needs to appear informing passengers the penalty as well. On a related note, passengers shouldn't get assists anyway for just being in the dropship, so I think there should be no passenger assist anyway, and refusing to leave when told to will result in negative WP. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.05 02:21:00 -
[80] - Quote
More thoughts? |
|
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.05 11:58:00 -
[81] - Quote
Vermaak Doe wrote:Codyrules35 Badass wrote:The reason why it should be forced is because most blue dots do not use communications so if the dropship is going to be taken down by swarm launchers and the blue dots inside dont know they have to bail out when the dropship is on fire the pilot yelling at them to "BAIL OUT BAIL OUT" will get at least - 100 points for the blue dots that did not know when to bail out that got killed. This Eject feature would be looking out for the safety of the pilot and the passengers of the vehicle. It would also make squading better and taking an objective better when they are all sitting and deployed all at once. So they work together to take one objective instead of bailing out whenever they want to or not at all. And the a**hole pilots who drop into a scenario they won't survive? (Near am enemy tank/tank group or sinto another dropship's firing line, etc.)
Welcome to New Eden. It is not safe here. Friendly fire, betrayal, someone stealing all your corp's ISK is a feature, not a problem.
Seriously. Its not a problem. this is why I laugh my ass off when people want it so your tank cant get tankjacked. It ain't happening. Its why I believe sleepy zan driving over blueberries will explicitly NOT be nerfed. Your allies in new eden can be out to get you. and if I pay your dropship pilot to toss you out deep in a red zone and he does? then Hes getting rewarded with 20 proto CRU dropships while I LOL. And you lost because I paid your guy to screw you over.
Start thinking like intel ops folks. blindly trusting in this game will get you and your corp torched. |
Thranx1231
CowTek
90
|
Posted - 2013.01.05 12:07:00 -
[82] - Quote
Longshot Ravenwood wrote:Pick up a full load of mercs using mobile clone reserve unit -- fly deep into the red -- kick them all out -- use an afterburner to get back before counter ends. Rinse. Repeat.
I could get on board with this for one of my alts. Sure, we can get this added to the list of ways to lose WP/SP based on friendly kills.
When FF is true, killing a friendly would reduce your WP/SP and they could easily tag the pilot of the ship that flew them into red zone. Piece of cake.
Once you have killed one friendly, your icon goes red. Then you are fair game on both sides. Wicked cool.
|
Thranx1231
CowTek
90
|
Posted - 2013.01.05 12:13:00 -
[83] - Quote
Breakin Stuff wrote:Welcome to New Eden. It is not safe here. Friendly fire, betrayal, someone stealing all your corp's ISK is a feature, not a problem.
Seriously. Its not a problem. this is why I laugh my ass off when people want it so your tank cant get tankjacked. It ain't happening. Its why I believe sleepy zan driving over blueberries will explicitly NOT be nerfed. Your allies in new eden can be out to get you. and if I pay your dropship pilot to toss you out deep in a red zone and he does? then Hes getting rewarded with 20 proto CRU dropships while I LOL. And you lost because I paid your guy to screw you over.
Start thinking like intel ops folks. blindly trusting in this game will get you and your corp torched. Thanks for the heads up. I already suspected it considering the Eve forums I have visited.
We need to track friendly kills then along with kills. Make that available via Info. Breaks a dozen and we can start offering bounties, you know. For retribution. Great part would be there is no way to reset the friendly kill count. New alts all the time.
Which is why I track user id. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.05 12:21:00 -
[84] - Quote
Thranx1231 wrote:Breakin Stuff wrote:Welcome to New Eden. It is not safe here. Friendly fire, betrayal, someone stealing all your corp's ISK is a feature, not a problem.
Seriously. Its not a problem. this is why I laugh my ass off when people want it so your tank cant get tankjacked. It ain't happening. Its why I believe sleepy zan driving over blueberries will explicitly NOT be nerfed. Your allies in new eden can be out to get you. and if I pay your dropship pilot to toss you out deep in a red zone and he does? then Hes getting rewarded with 20 proto CRU dropships while I LOL. And you lost because I paid your guy to screw you over.
Start thinking like intel ops folks. blindly trusting in this game will get you and your corp torched. Thanks for the heads up. I already suspected it considering the Eve forums I have visited. We need to track friendly kills then along with kills. Make that available via Info. Breaks a dozen and we can start offering bounties, you know. For retribution. Great part would be there is no way to reset the friendly kill count. New alts all the time. Which is why I track user id.
Heavies are going to rack up FF kills as a matter of course. theres very little reason why he should stop firing at a badguy because you got into the line of fire. youll just wake up in a clone one fit poorer. mass drivers will cease being OP because they indiscriminate. life is cheap.
But if you check someones corp history and see a lot of shuffling? odds are theyre the ones yer worried about. so are the former members of your enemies. Infiltration events suck. |
Mogar Bobac
Algintal Core Gallente Federation
63
|
Posted - 2013.01.05 15:31:00 -
[85] - Quote
Im an experienced tank driver. I usualy know when the end is coming based on my current health vs any weapon thats comming. If your in one of my turrets your usualy not aware were about to die. Id love the ability to eject my crew instead of feeling like a jerk for bailing last second to see my friends burning in there steel tomb. |
Vermaak Kuvakei
Doomheim
89
|
Posted - 2013.01.05 20:56:00 -
[86] - Quote
Breakin Stuff wrote:Vermaak Doe wrote:Codyrules35 Badass wrote:The reason why it should be forced is because most blue dots do not use communications so if the dropship is going to be taken down by swarm launchers and the blue dots inside dont know they have to bail out when the dropship is on fire the pilot yelling at them to "BAIL OUT BAIL OUT" will get at least - 100 points for the blue dots that did not know when to bail out that got killed. This Eject feature would be looking out for the safety of the pilot and the passengers of the vehicle. It would also make squading better and taking an objective better when they are all sitting and deployed all at once. So they work together to take one objective instead of bailing out whenever they want to or not at all. And the a**hole pilots who drop into a scenario they won't survive? (Near am enemy tank/tank group or sinto another dropship's firing line, etc.) Welcome to New Eden. It is not safe here. Friendly fire, betrayal, someone stealing all your corp's ISK is a feature, not a problem. Seriously. Its not a problem. this is why I laugh my ass off when people want it so your tank cant get tankjacked. It ain't happening. Its why I believe sleepy zan driving over blueberries will explicitly NOT be nerfed. Your allies in new eden can be out to get you. and if I pay your dropship pilot to toss you out deep in a red zone and he does? then Hes getting rewarded with 20 proto CRU dropships while I LOL. And you lost because I paid your guy to screw you over. Start thinking like intel ops folks. blindly trusting in this game will get you and your corp torched. As long as you lose your dropship trying to grief, i don't care but otherwise it'll just lead to a bunch of Bs teamkilling. And all of the examples you pull up have nothing to do with what i said |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.01.05 21:01:00 -
[87] - Quote
Vermaak Kuvakei wrote:Breakin Stuff wrote:Vermaak Doe wrote:Codyrules35 Badass wrote:The reason why it should be forced is because most blue dots do not use communications so if the dropship is going to be taken down by swarm launchers and the blue dots inside dont know they have to bail out when the dropship is on fire the pilot yelling at them to "BAIL OUT BAIL OUT" will get at least - 100 points for the blue dots that did not know when to bail out that got killed. This Eject feature would be looking out for the safety of the pilot and the passengers of the vehicle. It would also make squading better and taking an objective better when they are all sitting and deployed all at once. So they work together to take one objective instead of bailing out whenever they want to or not at all. And the a**hole pilots who drop into a scenario they won't survive? (Near am enemy tank/tank group or sinto another dropship's firing line, etc.) Welcome to New Eden. It is not safe here. Friendly fire, betrayal, someone stealing all your corp's ISK is a feature, not a problem. Seriously. Its not a problem. this is why I laugh my ass off when people want it so your tank cant get tankjacked. It ain't happening. Its why I believe sleepy zan driving over blueberries will explicitly NOT be nerfed. Your allies in new eden can be out to get you. and if I pay your dropship pilot to toss you out deep in a red zone and he does? then Hes getting rewarded with 20 proto CRU dropships while I LOL. And you lost because I paid your guy to screw you over. Start thinking like intel ops folks. blindly trusting in this game will get you and your corp torched. As long as you lose your dropship trying to grief, i don't care but otherwise it'll just lead to a bunch of Bs teamkilling. And all of the examples you pull up have nothing to do with what i said
It's all about the players man, there will be griefers that's a fact but people will use it to benefit their team. For example, I really want this feature bad, I'd like to equip a CRU and go deliver players to objectives, but they won't get out. I think the novelty of dropping people in the redzone would wear out eventually anyways and like I said we just disallow kicks at speed and in the redzone, tada (Make Viable Airspace a yellow zone that players cannot be dropped into, so they'll only be allowed to be dropped in safe ground zones)
|
Vermaak Kuvakei
Doomheim
89
|
Posted - 2013.01.05 21:13:00 -
[88] - Quote
Jason Pearson wrote:Vermaak Kuvakei wrote:Breakin Stuff wrote:Vermaak Doe wrote:Codyrules35 Badass wrote:The reason why it should be forced is because most blue dots do not use communications so if the dropship is going to be taken down by swarm launchers and the blue dots inside dont know they have to bail out when the dropship is on fire the pilot yelling at them to "BAIL OUT BAIL OUT" will get at least - 100 points for the blue dots that did not know when to bail out that got killed. This Eject feature would be looking out for the safety of the pilot and the passengers of the vehicle. It would also make squading better and taking an objective better when they are all sitting and deployed all at once. So they work together to take one objective instead of bailing out whenever they want to or not at all. And the a**hole pilots who drop into a scenario they won't survive? (Near am enemy tank/tank group or sinto another dropship's firing line, etc.) Welcome to New Eden. It is not safe here. Friendly fire, betrayal, someone stealing all your corp's ISK is a feature, not a problem. Seriously. Its not a problem. this is why I laugh my ass off when people want it so your tank cant get tankjacked. It ain't happening. Its why I believe sleepy zan driving over blueberries will explicitly NOT be nerfed. Your allies in new eden can be out to get you. and if I pay your dropship pilot to toss you out deep in a red zone and he does? then Hes getting rewarded with 20 proto CRU dropships while I LOL. And you lost because I paid your guy to screw you over. Start thinking like intel ops folks. blindly trusting in this game will get you and your corp torched. As long as you lose your dropship trying to grief, i don't care but otherwise it'll just lead to a bunch of Bs teamkilling. And all of the examples you pull up have nothing to do with what i said It's all about the players man, there will be griefers that's a fact but people will use it to benefit their team. For example, I really want this feature bad, I'd like to equip a CRU and go deliver players to objectives, but they won't get out. I think the novelty of dropping people in the redzone would wear out eventually anyways and like I said we just disallow kicks at speed and in the redzone, tada (Make Viable Airspace a yellow zone that players cannot be dropped into, so they'll only be allowed to be dropped in safe ground zones) i remember reading a concept where the drop was semi voluntary, which is (not might be) better than a completely involuntary system, and shouldn't you recognize by now you should only use a dropship when yiu know you have people in your squad going to use it?
|
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.01.05 21:19:00 -
[89] - Quote
Vermaak Kuvakei wrote:Jason Pearson wrote:Vermaak Kuvakei wrote:Breakin Stuff wrote: And the a**hole pilots who drop into a scenario they won't survive? (Near am enemy tank/tank group or sinto another dropship's firing line, etc.)
Welcome to New Eden. It is not safe here. Friendly fire, betrayal, someone stealing all your corp's ISK is a feature, not a problem. Seriously. Its not a problem. this is why I laugh my ass off when people want it so your tank cant get tankjacked. It ain't happening. Its why I believe sleepy zan driving over blueberries will explicitly NOT be nerfed. Your allies in new eden can be out to get you. and if I pay your dropship pilot to toss you out deep in a red zone and he does? then Hes getting rewarded with 20 proto CRU dropships while I LOL. And you lost because I paid your guy to screw you over. Start thinking like intel ops folks. blindly trusting in this game will get you and your corp torched. As long as you lose your dropship trying to grief, i don't care but otherwise it'll just lead to a bunch of Bs teamkilling. And all of the examples you pull up have nothing to do with what i said It's all about the players man, there will be griefers that's a fact but people will use it to benefit their team. For example, I really want this feature bad, I'd like to equip a CRU and go deliver players to objectives, but they won't get out. I think the novelty of dropping people in the redzone would wear out eventually anyways and like I said we just disallow kicks at speed and in the redzone, tada (Make Viable Airspace a yellow zone that players cannot be dropped into, so they'll only be allowed to be dropped in safe ground zones) i remember reading a concept where the drop was semi voluntary, which is (not might be) better than a completely involuntary system, and shouldn't you recognize by now you should only use a dropship when yiu know you have people in your squad going to use it? [/quote]
Eh semi voluntary just wouldn't work, bluedots are idiots, we both know that -_- And yeah I know, I said I'd like to do it, not that I actually do.. there is the occasion I get the ship out and see if bluedots have gotten smarter and will jump but.. blues never change :/ |
Vermaak Kuvakei
Doomheim
89
|
Posted - 2013.01.05 21:24:00 -
[90] - Quote
And in what world is transport ment for the unorganized blues? Even with a mandatory drop they would just run in every direction |
|
|
|
|
Pages: 1 2 [3] 4 5 6 :: one page |
First page | Previous page | Next page | Last page |